Follow TV Tropes

Following

History Pinball / StarWarsStern

Go To



During San Diego Comic Con in 2019, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical. Later that year, they also announced new versions of the Pro and Premium models with comic-styled art by longtime Lucasfilm illustrator Randy Martinez.

to:

During San Diego Comic Con in 2019, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical. Later that year, they also announced new versions of the Pro and Premium models with comic-styled art by longtime Lucasfilm illustrator Randy Martinez.
Martinez. In late 2020, this was followed by a "Comic Art" version of ''Star Wars Pin''.


* NewRulesAsThePlotDemands: Much like ''Pinball/GameOfThrones'' (also by Ritchie), the player’s choice of character gives them specific benefits (for example, Luke increases scoring during Lightsaber Duel, while R2-D2 makes multipliers last longer). Furthermore, at the start of each ball, the player is given a choice between various bonuses that also vary between characters.


* ShoutOut: One of the default high scores is "KME", the standard initials used by professional pinball player[[note]]and later designer of ''Iron Maiden: Legacy of the Beast'' and ''Jurassic Park''[[/note]] Keith Elwin.

to:

* ShoutOut: One of the default high scores is "KME", the standard initials used by professional pinball player[[note]]and later designer of ''Iron Maiden: Legacy of the Beast'' ''Pinball/IronMaidenLegacyOfTheBeast'' and ''Jurassic Park''[[/note]] ''[[Pinball/JurassicParkStern Jurassic Park]]''[[/note]] Keith Elwin.

Added DiffLines:

* ShoutOut: One of the default high scores is "KME", the standard initials used by professional pinball player[[note]]and later designer of ''Iron Maiden: Legacy of the Beast'' and ''Jurassic Park''[[/note]] Keith Elwin.


[[caption-width-right:350:''May the Force be with you.''[[note]]Premium edition backglass shown[[/note]]]]

to:

[[caption-width-right:350:''May the Force be with you.''[[note]]Premium ''[[note]]Original Premium edition backglass shown[[/note]]]]



During San Diego Comic Con in 2019, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical.

to:

During San Diego Comic Con in 2019, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical.
economical. Later that year, they also announced new versions of the Pro and Premium models with comic-styled art by longtime Lucasfilm illustrator Randy Martinez.


During San Diego Comic Con, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical.

to:

During San Diego Comic Con, Con in 2019, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical.


* ContextSensitiveButton: The action button serves as this. Most of the time, it turns the ScoreMultiplier on and off; one particular mode has the player mash it repeatedly to shoot down TIE fighters; the VideoMode uses it to activate a NitroBoost; finally, once per ball, Luke is able to “use the Force” to add a ball during multiball by pushing it.

to:

* ContextSensitiveButton: The action button serves as this. Most of the time, it turns the ScoreMultiplier on and off; one particular mode has the player mash it repeatedly to shoot down TIE fighters; the VideoMode uses it to activate a NitroBoost; finally, once per ball, Luke is able to “use during multiball, completing the Force” to FORCE targets will light the button orange, and holding the button in for a second will add a ball during multiball by pushing it.to the current multiball.


* ObviousBeta: Downplayed and ultimately subverted. The game was released relatively complete, but with a few advertised features missing (primarily the Lightsaber Duel mode and various FORCE awards), as well as a few noticeable/exploitable bugs. By the time the code reached 1.00, though, Stern resolved all of these issues and more.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/star_wars_stern_pinball.jpg]]
[[caption-width-right:350:''May the Force be with you.''[[note]]Premium edition backglass shown[[/note]]]]

''Star Wars'' is a 2017 [[PhysicalPinballTables pinball machine]], designed by Creator/SteveRitchie and released by Creator/SternPinball.

The game uses the [[Film/ANewHope first]] [[Film/TheEmpireStrikesBack three]] [[Film/ReturnOfTheJedi films]] in the ''Franchise/StarWars'' franchise as its source material, and casts the player in the role of one of their main characters (Luke, Leia, Han Solo, or R2-D2). They then proceed through various modes, re-enacting many of the trilogy’s most memorable events in the process, in the hopes of ultimately starting [[WizardMode Jedi Multiball]]. Furthermore, there are several bonuses they can obtain, depending on their choices (primarily their character) and skill (primarily various {{Score Multiplier}}s). Other features of note include models of a TIE fighter and the ''Millennium Falcon'' on the playfield, as well as the Death Star. (Premium and Limited Edition games have a moving Death Star, as well as a special hyperloop ramp.)

During San Diego Comic Con, Stern announced a home version (officially titled ''Star Wars Pin''). It has a different layout (shared by the previous home edition of ''Pinball/SpiderMan'' and the limited-run ''Supreme'') that is more stripped-down and economical.

Not to be confused with [[Pinball/StarWars any other pinball machines]] based on ''Star Wars''.
----
!!Tropes:
* ButtonMashing: One short mode essentially boils down to mashing the action button repeatedly to destroy TIE fighters (made more difficult by the fact that you have to pay attention to the ball at the same time).
* CharacterLevel: Hitting a specific set of blue targets advances your Jedi rank, from Youngling to Master.
* ContextSensitiveButton: The action button serves as this. Most of the time, it turns the ScoreMultiplier on and off; one particular mode has the player mash it repeatedly to shoot down TIE fighters; the VideoMode uses it to activate a NitroBoost; finally, once per ball, Luke is able to “use the Force” to add a ball during multiball by pushing it.
* GameplayAndStoryIntegration: Combined with MythologyGag – certain planet modes are already lit and thus skipped over when the player is using a character that logically would not be involved in the events the mode depicts (for example, choosing Luke skips “Escape from Cloud City” because [[Film/TheEmpireStrikesBack at that point in the story]] he was preoccupied fighting Darth Vader).
* NewRulesAsThePlotDemands: Much like ''Pinball/GameOfThrones'' (also by Ritchie), the player’s choice of character gives them specific benefits (for example, Luke increases scoring during Lightsaber Duel, while R2-D2 makes multipliers last longer). Furthermore, at the start of each ball, the player is given a choice between various bonuses that also vary between characters.
* NitroBoost: During the ''Millennium Falcon''-centric VideoMode, the player can hit the action button for a speed boost.
* NoDamageRun: You get a hefty amount of bonus points if you avoid every asteroid in the VideoMode.
* ObviousBeta: Downplayed and ultimately subverted. The game was released relatively complete, but with a few advertised features missing (primarily the Lightsaber Duel mode and various FORCE awards), as well as a few noticeable/exploitable bugs. By the time the code reached 1.00, though, Stern resolved all of these issues and more.
* ObviousRulePatch: Originally, the end-of-ball bonus includes modes that the player automatically gets credit for at the start of the game (which differs by character). This caused end-of-ball bonuses to be disproportionately huge, especially if the player had a poor ball otherwise. Stern fixed this by simply only counting modes that the player actually completed for the bonus.
* PinballScoring: The scores are inflated such that 1 billion points is considered a solid game. The many, potentially severe multipliers are the main cause of this.
* ScoreMultiplier: Several of them for specific shots, activated by hitting 3-bank targets (up to an absolute maximum of 40x). The action button allows them to be toggled on or off; using the flipper buttons in the latter state allows the player to shift which shot is affected by the multiplier.
* SkillShot: Two of them.
** Hitting a flashing drop target straight out of the plunger (or plunging it normally and hitting it with the right flipper) spots an award.
** Similar to ''Pinball/Terminator2JudgmentDay'' (by the same designer), launching the ball strongly sends it hurtling into a 3-bank target; hitting a specific, constantly shifting target bestows a multiplier.
* SpellingBonus: F-O-R-C-E bestows one in a progression of awards, culminating in lighting Lightsaber Duel.
* SwordFight: “Lightsaber Duel” features this, unsurprisingly.
* VideoMode: One where the player has to steer the ''Millennium Falcon'' through an asteroid thicket.
* WizardMode: Jedi Multiball, which is lit by finishing Lightsaber Duel and Escape from Boba Fett, shooting down 100 TIE fighters, leveling up to Jedi Master, and starting each of the four planets’ multiball modes. The player (initially only using one ball) faces off against [[BigBad the Emperor]] by hitting blue-colored shots – the first time, it adds a second ball into play, while the second time finishes the mode. (Taking too long causes more shots to be added, too.)
----

Showing 9 edit(s) of 9

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report