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did some crosswicking
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%%* ChronicBackstabbingDisorder: The main gameplay mechanic of the two-player mode.
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%%* DoublePlay: The single-player mode.
%%* PlayerVersusPlayer: The main appeal of the game, really.
%%* PlayerVersusPlayer: The main appeal of the game, really.
to:
%%*
* PlayerVersusPlayer: The
* PinballSpinoff: This pinball machine is based on the
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hiding Zero Context Examples; removing examples that trope player shenanigans and not the work
Changed line(s) 14,20 (click to see context) from:
* ChronicBackstabbingDisorder: The main gameplay mechanic of the two-player mode.
* CompetitiveMultiplayer
* DoublePlay: The single-player mode.
* DownToTheLastPlay
* MiracleRally: The ending 30-second frenzy allows players to pull this off.
* MirrorMatch
* PlayerVersusPlayer: The main appeal of the game, really.
* CompetitiveMultiplayer
* DoublePlay: The single-player mode.
* DownToTheLastPlay
* MiracleRally: The ending 30-second frenzy allows players to pull this off.
* MirrorMatch
* PlayerVersusPlayer: The main appeal of the game, really.
to:
* MiracleRally: The ending 30-second frenzy allows players to pull this off.
* MirrorMatch
*
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Correcting tense issues; only use past tense if the work has ceased to exist (e.g. theme park rides that have been torn down)
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Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields facing each other, with identical drop targets, bumpers, and flippers. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side. As a result, [[ChronicBackstabbingDisorder the players would be repeatedly impeding each other]] throughout the game. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came comes in a sit-down "cocktail" game cabinet. The playfield was is divided into two symmetrical fields facing each other, with identical drop targets, bumpers, and flippers. The player at each end of the cabinet would can score points by hitting the targets on their side; doing so would will also reset the targets on the other side. As a result, [[ChronicBackstabbingDisorder the players would be repeatedly impeding impede each other]] throughout the game. Players could can also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would will let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would will provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could can also be played by a single player controlling both sets of flippers simultaneously.
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* AttackBackfire: In the middle of the playfield are two spinners, each of which belonged to a specific player. Hitting the wrong spinner would award points to your opponent, something you definitely didn't want to do.
to:
* AttackBackfire: In the middle of the playfield are two spinners, each of which belonged belong to a specific player. Hitting the wrong spinner would will award points to your opponent, something you definitely didn't want to do.
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''Joust'' is a 1983 [[{{Pinball}} arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
to:
''Joust'' is a 1983 [[{{Pinball}} arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, Creator/BarryOursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
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Changed line(s) 6,7 (click to see context) from:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side. As a result, [[ChronicBackstabbingDisorder the players would be repeatedly impeding each other]] throughout the game. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, fields facing each other, with identical drop targets, bumpers, and flippers at each end.flippers. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side. As a result, [[ChronicBackstabbingDisorder the players would be repeatedly impeding each other]] throughout the game. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
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[[caption-width-right:350:One on one, or all for one?]]
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Changed line(s) 5,6 (click to see context) from:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side, which [[ChronicBackstabbingDisorder effectively had the players impeding each other]]. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side, which side. As a result, [[ChronicBackstabbingDisorder effectively had the players would be repeatedly impeding each other]].other]] throughout the game. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, but a poor shot would let your opponent use your ball for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
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None
Changed line(s) 12 (click to see context) from:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting the wrong spinner would award points to your opponent, something you definitely didn't want to do.
to:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points belonged to a specific player. Hitting the wrong spinner would award points to your opponent, something you definitely didn't want to do.
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None
Changed line(s) 12 (click to see context) from:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's spinner would award points to your opponent, something you definitely didn't want to do.
to:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's the wrong spinner would award points to your opponent, something you definitely didn't want to do.
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None
Changed line(s) 5,6 (click to see context) from:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side, which effectively had the players constantly impeding each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, while a poor shot would send your ball to your opponent, giving him more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side, which [[ChronicBackstabbingDisorder effectively had the players constantly impeding each other's progress. other]]. Players could also shoot the ball over to the other side and try to induce a drain on the opponent, while but a poor shot would send let your opponent use your ball to your opponent, giving him for more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
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----
to:
----
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Changed line(s) 5,6 (click to see context) from:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a [[PhysicalPinballTable conventional pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score points by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for effectively had the players to impede constantly impeding each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent.opponent, while a poor shot would send your ball to your opponent, giving him more chances to score. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
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None
Changed line(s) 3,6 (click to see context) from:
''Joust'' is a 1983 [[PhysicalPinballTable arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
''Joust'' is a 1983 [[PhysicalPinballTable [[{{Pinball}} arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
Unlike a [[PhysicalPinballTable conventional{{pinball}} game, pinball game]], ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
Unlike a [[PhysicalPinballTable conventional
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Changed line(s) 18 (click to see context) from:
* PlayerVersusPlayer
to:
* PlayerVersusPlayerPlayerVersusPlayer: The main appeal of the game, really.
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* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's spinner was something you definitely didn't want to do.
to:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's spinner was would award points to your opponent, something you definitely didn't want to do.
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None
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Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity.
The game could also be played by a single player controlling both sets of flippers simultaneously.
The game could also be played by a single player controlling both sets of flippers simultaneously.
to:
Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity.
opportunity. The game could also be played by a single player controlling both sets of flippers simultaneously.
simultaneously.
Only 402 units of the game were made, making it a genuine collector's item.
Only 402 units of the game were made, making it a genuine collector's item.
Added DiffLines:
* ChronicBackstabbingDisorder: The main gameplay mechanic of the two-player mode.
Added DiffLines:
* MiracleRally: The ending 30-second frenzy allows players to pull this off.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/joust_pinball_7337.jpg]]
''Joust'' is a 1983 [[PhysicalPinballTable arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity.
The game could also be played by a single player controlling both sets of flippers simultaneously.
----
!!This pinball demonstrates the following tropes:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's spinner was something you definitely didn't want to do.
* CompetitiveMultiplayer
* DoublePlay: The single-player mode.
* MirrorMatch
* PlayerVersusPlayer
----
''Joust'' is a 1983 [[PhysicalPinballTable arcade pinball machine]] by Creator/WilliamsElectronics. Designed by Barry Oursler, it is a PinballSpinoff of Williams' popular ''VideoGame/{{Joust}}'' video game.
Unlike a conventional {{pinball}} game, ''Joust'' came in a sit-down "cocktail" game cabinet. The playfield was divided into two symmetrical fields, with identical drop targets, bumpers, and flippers at each end. The player at each end of the cabinet would score by hitting the targets on their side; doing so would also reset the targets on the other side, which provided opportunities for players to impede each other's progress. Players could also shoot the ball over to the other side and try to induce a drain on the opponent. After both players have drained all of their balls, the game would provide 30 seconds of unlimited ball play for a last-chance scoring opportunity.
The game could also be played by a single player controlling both sets of flippers simultaneously.
----
!!This pinball demonstrates the following tropes:
* AttackBackfire: In the middle of the playfield are two spinners, each of which gave points to a specific player. Hitting your opponent's spinner was something you definitely didn't want to do.
* CompetitiveMultiplayer
* DoublePlay: The single-player mode.
* MirrorMatch
* PlayerVersusPlayer
----