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Moving to trivia
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[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license on the condition that they have a game released quickly. This pin was rethemed and reprogrammed to match, but the deal fell through; without time to revert the game to ''Zelda,'' it was decided to release it as ''Gladiators''.
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Moved as per disambig thread
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Not enough context (ZCE)
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* EpicFlail: The weapon of choice for the female gladiators.
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%% * EpicFlail: The weapon of choice for the female gladiators.
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* OneWayVisor: The male gladiator on the playfield is wearing one.
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%% * OneWayVisor: The male gladiator on the playfield is wearing one.
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* PowerArmor
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%% * PowerArmor
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* SwordFight: "Blade Fight", one of the six rounds.
* TimedMission: Many of the Rounds and events.
* TimedMission: Many of the Rounds and events.
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%% * SwordFight: "Blade Fight", one of the six rounds.
%% * TimedMission: Many of the Rounds and events.
%% * TimedMission: Many of the Rounds and events.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The male warrior is using one.
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* DeathFromAbove: Fireballs can be seen falling from the sky.
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* DeathFromAbove: Fireballs can be seen falling from the sky.
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On December 22, 2016, [=FarSight=] Studios [[https://www.facebook.com/pinballarcade/posts/1292294804124910 announced that a digital version]] of ''Gladiators'' will be the latest table to join ''VideoGame/ThePinballArcade''[='=]s lineup.
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On December 22, 2016, [=FarSight=] Studios [[https://www.facebook.com/pinballarcade/posts/1292294804124910 announced that a digital version]] of ''Gladiators'' will be the latest table to join ''VideoGame/ThePinballArcade''[='=]s lineup.
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Changed line(s) 10,11 (click to see context) from:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license on the condition that they release a game. This pin was rethemed and reprogrammed to match, but the deal fell through; without time to revert the game to ''Zelda,'' it was decided to release it as ''Gladiators''.
to:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license on the condition that they release have a game.game released quickly. This pin was rethemed and reprogrammed to match, but the deal fell through; without time to revert the game to ''Zelda,'' it was decided to release it as ''Gladiators''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license, and the game was quickly rethemed to match. Unfortunately, the deal fell through, and without any more time to revert the game to ''Zelda,'' management decided to quickly release it as ''Gladiators''.
to:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license, and license on the game condition that they release a game. This pin was quickly rethemed and reprogrammed to match. Unfortunately, match, but the deal fell through, and through; without any more time to revert the game to ''Zelda,'' management it was decided to quickly release it as ''Gladiators''.
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None
Changed line(s) 10,11 (click to see context) from:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It was rethemed when Gottlieb was unable to secure the ''Zelda'' license.
to:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It Midway through development, Gottlieb had an agreement for the ''Series/AmericanGladiators'' license, and the game was quickly rethemed when Gottlieb was unable to secure match. Unfortunately, the ''Zelda'' license.
deal fell through, and without any more time to revert the game to ''Zelda,'' management decided to quickly release it as ''Gladiators''.
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None
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''Gladiators'' is a PhysicalPinballTable by Creator/JonNorris, with artwork by David Moore and Constantino and Jeanine Mitchell. It was released by Creator/{{Premier}} in 1993.
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''Gladiators'' is a PhysicalPinballTable by Creator/JonNorris, with artwork by David Moore and Constantino and Jeanine Mitchell. It was released by Creator/{{Premier}} Creator/{{Gottlieb}} under the "Premier" label in 1993.
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Not to be confused with ''VideoGame/LastGladiators'', a similarly-named [[DigitalPinballTables pinball video game.]]
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* WhatCouldHaveBeen: A Zelda pinball game? How awesome would that have been.
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* AnAxeToGrind: The male warrior is using one.
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* WhatCouldHaveBeen
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* WhatCouldHaveBeenWhatCouldHaveBeen: A Zelda pinball game? How awesome would that have been.
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The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beast Challenge and behead the three-headed monster, then be heralded as a Beast Slayer.
to:
The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beast Challenge and behead the three-headed monster, then be heralded and become recognized as a Beast Slayer.
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None
Changed line(s) 6,7 (click to see context) from:
The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beasts Challenge and behead the three-headed monster, then be heralded as a Beast Slayer.
to:
The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beasts Beast Challenge and behead the three-headed monster, then be heralded as a Beast Slayer.
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* WizardMode: "The Beasts Challenge", where the player must shoot three different saucers in a specific order to behead the dragon.
to:
* WizardMode: "The Beasts Beast Challenge", where the player must shoot three different saucers in a specific order to behead the dragon.
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* SpaceClothes: All of the contestants are wearing glowing yellow PowerArmor.
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* SpaceClothes: All of the contestants are wearing glowing yellow orange PowerArmor.
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* WhatCouldHaveBeen: The unreleased ''Legend of Zelda'' pinball.
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* WhatCouldHaveBeen: The unreleased ''Legend of Zelda'' pinball.WhatCouldHaveBeen
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* FutureClothes: All of the contestants are wearing glowing yellow PowerArmor.
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* SpaceClothes: All of the contestants are wearing glowing yellow PowerArmor.
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Changed line(s) 10,11 (click to see context) from:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It was rethemed when Gottlieb was unable to secure the ''Zelda'' license.
to:
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', to be released after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It was rethemed when Gottlieb was unable to secure the ''Zelda'' license.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gottlieb_gladiators_8693.jpg]]
[[caption-width-right:350:[[Franchise/TheLegendOfZelda The Legend of...]] Creator/{{Gottlieb}}?]]
''Gladiators'' is a PhysicalPinballTable by Creator/JonNorris, with artwork by David Moore and Constantino and Jeanine Mitchell. It was released by Creator/{{Premier}} in 1993.
The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beasts Challenge and behead the three-headed monster, then be heralded as a Beast Slayer.
In spite of the sketchy artwork and the {{Cliche}}-loaded premise, ''Gladiators'' has attracted a fair number of fans for its fast, flowing action and intense gameplay. While not a classic by any means, this is a solid game that's easy for beginners to pick up and provides satisfying game sessions.
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It was rethemed when Gottlieb was unable to secure the ''Zelda'' license.
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!!The ''Gladiators'' pinball demonstrates the following tropes:
* AntiFrustrationFeature:
** The game has a ten-second ball saver at the start of each ball.
** Holding both flipper buttons stops the bumpers from firing, which helps if a pinball is trapped there and a timed mode has started.
* {{Cyberspace}}: The ''Gladiator'' arena, with a featureless grid for terrain and simple geometric pyramids for landmarks.
* EpicFlail: The weapon of choice for the female gladiators.
* DeathFromAbove: Fireballs can be seen falling from the sky.
* FutureClothes: All of the contestants are wearing glowing yellow PowerArmor.
* HelmetsAreHardlyHeroic: The gladiators wear PowerArmor that cover their entire bodies, but leave their heads exposed.
* HydraProblem: Defeating the Beast requires attacking its heads (saucers) in a specific order.
* ItsRainingMen: Drop from the swinging Catapult and try to land into the pit.
* OneWayVisor: The male gladiator on the playfield is wearing one.
* OurDragonsAreDifferent: The Beast is a green, three-headed flying dragon.
* PowerArmor
* ScoreMultiplier:
** Sinking the ball into the Abyss twice increases the multiplier for the next Pyramid Round, up to 6x.
** Spelling DOUBLE doubles all subsequent scores for the current ball.
** At the end of the game, an extra letter in DOUBLE is awarded, and completing the word doubles the player's score for the ''entire game.''
* SpellingBonus: M-U-L-T-I starts a two-ball multiball mode, while W-E-A-P-O-N lets the player choose a bonus and D-O-U-B-L-E provides double scores.
* SkillShot: Launch the ball into the Mystery Saucer for one of three bonuses.
* SwordFight: "Blade Fight", one of the six rounds.
* TimedMission: Many of the Rounds and events.
* WhatCouldHaveBeen: The unreleased ''Legend of Zelda'' pinball.
* WizardMode: "The Beasts Challenge", where the player must shoot three different saucers in a specific order to behead the dragon.
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[[caption-width-right:350:[[Franchise/TheLegendOfZelda The Legend of...]] Creator/{{Gottlieb}}?]]
''Gladiators'' is a PhysicalPinballTable by Creator/JonNorris, with artwork by David Moore and Constantino and Jeanine Mitchell. It was released by Creator/{{Premier}} in 1993.
The player is an armor-clad warrior in a featureless abstract cyberscape, where the goal is to survive the six rounds of the Battle Pyramid. Drop off the swinging Catapult crane into the pit, bring down the Rain of Terror, slingshot around the upper playfield ramp, and build up the Cataclysm bonus. Synchronize the left and right sides for Attack Mode, advance the WEAPON and DOUBLE powers for greater scores, then spell M-U-L-T-I to start a two-ball multiball. If you can survive the Pyramid, proceed to the Beasts Challenge and behead the three-headed monster, then be heralded as a Beast Slayer.
In spite of the sketchy artwork and the {{Cliche}}-loaded premise, ''Gladiators'' has attracted a fair number of fans for its fast, flowing action and intense gameplay. While not a classic by any means, this is a solid game that's easy for beginners to pick up and provides satisfying game sessions.
[[WordOfGod According to designer Jon Norris,]] this was originally intended to be a pinball based on ''Franchise/TheLegendOfZelda'', after the ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. It was rethemed when Gottlieb was unable to secure the ''Zelda'' license.
----
!!The ''Gladiators'' pinball demonstrates the following tropes:
* AntiFrustrationFeature:
** The game has a ten-second ball saver at the start of each ball.
** Holding both flipper buttons stops the bumpers from firing, which helps if a pinball is trapped there and a timed mode has started.
* {{Cyberspace}}: The ''Gladiator'' arena, with a featureless grid for terrain and simple geometric pyramids for landmarks.
* EpicFlail: The weapon of choice for the female gladiators.
* DeathFromAbove: Fireballs can be seen falling from the sky.
* FutureClothes: All of the contestants are wearing glowing yellow PowerArmor.
* HelmetsAreHardlyHeroic: The gladiators wear PowerArmor that cover their entire bodies, but leave their heads exposed.
* HydraProblem: Defeating the Beast requires attacking its heads (saucers) in a specific order.
* ItsRainingMen: Drop from the swinging Catapult and try to land into the pit.
* OneWayVisor: The male gladiator on the playfield is wearing one.
* OurDragonsAreDifferent: The Beast is a green, three-headed flying dragon.
* PowerArmor
* ScoreMultiplier:
** Sinking the ball into the Abyss twice increases the multiplier for the next Pyramid Round, up to 6x.
** Spelling DOUBLE doubles all subsequent scores for the current ball.
** At the end of the game, an extra letter in DOUBLE is awarded, and completing the word doubles the player's score for the ''entire game.''
* SpellingBonus: M-U-L-T-I starts a two-ball multiball mode, while W-E-A-P-O-N lets the player choose a bonus and D-O-U-B-L-E provides double scores.
* SkillShot: Launch the ball into the Mystery Saucer for one of three bonuses.
* SwordFight: "Blade Fight", one of the six rounds.
* TimedMission: Many of the Rounds and events.
* WhatCouldHaveBeen: The unreleased ''Legend of Zelda'' pinball.
* WizardMode: "The Beasts Challenge", where the player must shoot three different saucers in a specific order to behead the dragon.
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