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* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (a screen that can come up several times per game). Later ones added the missing 'r'.

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* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (a screen that can usually will come up several times at least once per game).game, as it only takes one relatively easy shot to bring up that menu). Later ones added the missing 'r'.
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* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (a screen which will usually be seen several times per game). Later ones added the missing 'r'.

to:

* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (a screen which will usually be seen that can come up several times per game). Later ones added the missing 'r'.
Is there an issue? Send a MessageReason:
None


* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (which a player usually will do multiple times per game). Later ones added the missing 'r'.

to:

* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that (which a player (a screen which will usually will do multiple be seen several times per game). Later ones added the missing 'r'.
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None


* NonIndicativeDifficulty: The Casual setting, arguably. It gives the player no choice of House by automatically selecting Stark, which only increases the scoring of the Winter is Coming Hurry-Ups. Meanwhile, House Martell for one gives free Add-a-Balls which can be cashed in at any time during multiball.

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* NonIndicativeDifficulty: The Casual operator setting, arguably. It gives the player no choice of House by automatically selecting Stark, which only increases the scoring of the Winter is Coming Hurry-Ups. Meanwhile, House Martell for one gives free Add-a-Balls which can be cashed in at any time during multiball.
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* NonIndicativeDifficulty: The Casual setting, arguably. It gives the player no choice of House by automatically selecting Stark, which only increases the scoring of the Winter is Coming Hurry-Ups. Meanwhile, House Martell for one gives free Add-a-Balls which can be cashed in at any time during multiball.
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* AllYourPowersCombined: House Greyjoy gets the abilities of other Houses as their missions are completed, and they are all continuously active at the same time.

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* AllYourPowersCombined: AllYourPowersCombined / PowerCopying: House Greyjoy gets the abilities of other Houses as their missions are completed, and they are all continuously active at the same time.
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* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that. Later ones added the missing 'r'.

to:

* TyopOnTheCover: Early software revisions had "Choose You Battle" on the DMD when it was time to do that.that (which a player usually will do multiple times per game). Later ones added the missing 'r'.
Is there an issue? Send a MessageReason:
None


* EasterEgg: Midnight Madness makes its return after not being present in any games since Creator/WilliamsElectronics games in TheNineties. It is as usual, a frenzy-type multiball mode where each switch scores points.

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* EasterEgg: Midnight Madness makes its return after not being present in any games since Creator/WilliamsElectronics games in TheNineties. It is as usual, a frenzy-type multiball mode where each switch scores points. It was added in a software update within a few months of the game's original release.
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* EasterEgg: Midnight Madness makes its return after not being present in any games since Creator/WilliamsElectronics games in TheNineties. It is as usual, a frenzy-type mode where each switch scores points.

to:

* EasterEgg: Midnight Madness makes its return after not being present in any games since Creator/WilliamsElectronics games in TheNineties. It is as usual, a frenzy-type multiball mode where each switch scores points.
Is there an issue? Send a MessageReason:
None


* EasterEgg: Midnight Madness makes its return after not being present in any games since TheNineties. It is as usual, a frenzy-type mode where each switch scores points.

to:

* EasterEgg: Midnight Madness makes its return after not being present in any games since Creator/WilliamsElectronics games in TheNineties. It is as usual, a frenzy-type mode where each switch scores points.

Added: 170

Changed: 17

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* EasterEgg: Midnight Madness makes its return after not being present in any games since TheNineties. It is as usual, a frenzy-type mode where each switch scores points.



* MythologyGag: The Super Jackpot animation in Blackwater Multiball is similar to many other Dwight Sullivan-programmed games (''[[Pinball/HighSpeed The Getaway: High Speed II]]'', ''Pinball/RedAndTedsRoadShow'', ''Pinball/JunkYard'', and possibly others).

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* MythologyGag: The Super Jackpot animation in Blackwater Multiball is similar to many that of several other Dwight Sullivan-programmed games (''[[Pinball/HighSpeed The Getaway: High Speed II]]'', ''Pinball/RedAndTedsRoadShow'', ''Pinball/JunkYard'', and possibly others).
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* MythologyGag: The Super Jackpot animation in Blackwater Multiball is similar to many other Dwight Sullivan-programmed games (''[[Pinball/HighSpeed The Getaway: High Speed II]]'', ''Pinball/RedAndTedsRoadShow'', ''Pinball/JunkYard'', and possibly others).
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** There was also the [[SkillShot "Skil Shot"]] yielded from plunging the ball to the top rollover lanes, which was quickly noticed by members of the chat during Dead_Flip's live stream of the game, and a software update added in the extra 'l'. Granted, the code was still in beta, as this was the first ever publiic footage of its gameplay.

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** There was also the [[SkillShot "Skil Shot"]] yielded from plunging the ball to the top rollover lanes, which was quickly noticed by members of the chat during Dead_Flip's live stream of the game, and a software update added in the extra 'l'. Granted, the code was still in beta, as this was the first ever publiic public footage of its gameplay.
Is there an issue? Send a MessageReason:
None


** There was also the [[SkillShot "Skil Shot"]] yielded from plunging the ball to the top rollover lanes, which was quickly noticed by members of the chat during Dead_Flip's live stream of the game, and a software update added in the extra 'l'.

to:

** There was also the [[SkillShot "Skil Shot"]] yielded from plunging the ball to the top rollover lanes, which was quickly noticed by members of the chat during Dead_Flip's live stream of the game, and a software update added in the extra 'l'. Granted, the code was still in beta, as this was the first ever publiic footage of its gameplay.

Added: 244

Changed: 9

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None


* ColourCodedForYourConvenience: The game features LED lights that change color to match the current situation, such as turning the playfield green during Blackwater Multiball or white for "Winter Is Here". In regular play, the lighting will change colors according to which Houses have been gathered.

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* ColourCodedForYourConvenience: The game features LED lights that change color to match the current situation, such as turning the playfield green during Blackwater Multiball or white for "Winter Is Here".Has Come". In regular play, the lighting will change colors according to which Houses have been gathered.


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** There was also the [[SkillShot "Skil Shot"]] yielded from plunging the ball to the top rollover lanes, which was quickly noticed by members of the chat during Dead_Flip's live stream of the game, and a software update added in the extra 'l'.

Added: 187

Changed: 465

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* GuardianEntity: The Lord of Light, who can be summoned once per ball. If it is present, a ball that drains down the outlanes will be automatically reloaded and launched back onto the playfield.
* InterfaceScrew: If you get attacked by the boss in Winter Has Come multiball, one of your flippers literally acts frozen for a brief period.

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* GuardianEntity: The Lord of Light, who which can be summoned once per ball.game. If it is present, a ball that drains down the outlanes will be automatically reloaded and launched back onto the playfield.
* InterfaceScrew: If you get attacked by the boss in Winter Has Come multiball, one of your flippers literally acts frozen for a brief period.left flipper will be disabled ("frozen") until you hit the center ramp to "thaw" it out.



* MoneyMultiplier: One of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball.

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* MoneyMultiplier: One of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball. The consensus among players is that this is generally not worth its high gold cost.



* PinballScoring: Notably so when compared to other modern Stern games. With the advent of playfield and combo multipliers, a single shot can easily be worth tens, if not hundreds, of millions. Scores in the billions are far more easily attainable compared to other recent Sterns. Whether this is the start of a new trend remains to be seen.

to:

* PinballScoring: Notably so when compared to other modern Stern games. With the advent of playfield and combo multipliers, a single shot can easily be worth tens, if not hundreds, of millions. Scores in the billions are far more easily attainable compared to other recent Sterns. Whether this is the start of a new trend remains to be seen.



* ScoreMultiplier: There's a multiplier both for the playfield bonus and for {{Combo}}s. It's also possible to "cash in" the multiplier for points instead.

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* ScoreMultiplier: There's a multiplier both for the playfield bonus and for {{Combo}}s. These can stack with each other to form multipliers as high as 25x (or 30x during Hand of the King). It's also possible to "cash in" the multiplier for points instead.



* SkillShot: Plunge into the lit top lane to collect 500,000 points times the ball number and a bonus multiplier increase.

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* SkillShot: Plunge into the lit top lane to collect 500,000 points times the ball number and a bonus multiplier increase.number. Averted in the Premium/LE, where normal plunges are intended to be fed directly to the upper playfield.



* VideoMode: Available as a Mystery award. The player engages in a sword duel with an axe-welding opponent, and must defeat him before running out of time or lives.

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* VideoMode: Available as a Mystery award. The player engages in a sword duel with an axe-welding opponent, and must defeat him before running out of time or lives.health.



** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege and add a ball. Conquer all seven castles to take the Iron Throne and start a tour of Westeros.

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** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege and add a ball. Conquer all seven castles to take the Iron Throne and start a tour of Westeros.Westeros.
*** AntiFrustrationFeature: Iron Throne will continue even after the multiball ends, and even if you have further balls to play. Essentially, you'll either win, or your game will be over.
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* {{Cap}}: The playfield multiplier starts capped at 2x. Collecting Swords will raise this cap.
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* TyopOnTheCover: Early software revisions had "Choose You Battle" on that screen. Later ones added the missing 'r'.

to:

* TyopOnTheCover: Early software revisions had "Choose You Battle" on that screen.the DMD when it was time to do that. Later ones added the missing 'r'.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TyopOnTheCover: Early software revisions had "Choose You Battle" on that screen. Later ones added the missing 'r'.
Is there an issue? Send a MessageReason:
None


* SkillShot: Plunge into the lit top lane to collect 500,000 points and a bonus multiplier increase.

to:

* SkillShot: Plunge into the lit top lane to collect 500,000 points times the ball number and a bonus multiplier increase.
Is there an issue? Send a MessageReason:
None


** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends. Each of the four Houses completed prior to the mode will create an alteration in the rules - for easier or harder.

to:

** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends.times, after which an even larger "hurry-up" Super Jackpot is lit. Each of the four Houses completed prior to the mode will create an alteration in the rules - for easier or harder.

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* AllYourPowersCombined: House Greyjoy gets the abilities of other Houses as their missions are completed, and they are all continuously active at the same time.



* DifficultButAwesome: Greyjoy, requiring extra shots to complete modes, but in return they will get powers of any Houses that are gathered. Having extra shots required also drastically increases scoring potential.

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* DifficultButAwesome: Greyjoy, requiring extra shots to complete modes, but in return they will get powers of any Houses that are gathered. Having extra shots required also drastically increases scoring potential. Greyjoy's first completed mission also counts as two Houses instead of one (Greyjoy plus the other House). A player who reaches "Hand of the King" with Greyjoy, however (or chose another House but completed Greyjoy's mission), will need fewer shots to clear them.



* LimitedSpecialCollectorsUltimateEdition: As noted in the dscription, the Premium and Limited Editions add a second upper playfield, updates the table layout accordingly, and adds additional rules to match. They also feature different art packages, and laser-cut siderails for the Limited Edition.

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* LimitedSpecialCollectorsUltimateEdition: As noted in the dscription, description, the Premium and Limited Editions add a second upper playfield, updates the table layout accordingly, and adds additional rules to match. They also feature different art packages, and laser-cut siderails for the Limited Edition.



** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege and add a ball. Conquer all seven castles to take the Iron Throne and start a tour of Westeros.

to:

** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege and add a ball. Conquer all seven castles to take the Iron Throne and start a tour of Westeros.
Is there an issue? Send a MessageReason:
minor wizard mode clarifications


** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a ''Khal'' Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. Conquer all seven castles to take the Iron Throne.

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** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all four of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a ''Khal'' Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball two-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. siege and add a ball. Conquer all seven castles to take the Iron Throne.Throne and start a tour of Westeros.
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None


[[caption-width-right:350:"When you play the Game of Thrones, you win or you die."]]

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[[caption-width-right:350:"When [[caption-width-right:350:When you play the Game of Thrones, you win or you die."]]
tilt.]]
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* BoringButPractical: The lesser-valued of the two mystery awards can often complete a house or light a lock for a very small price.


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* InterfaceScrew: If you get attacked by the boss in Winter Has Come multiball, one of your flippers literally acts frozen for a brief period.
Is there an issue? Send a MessageReason:
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'''Game of Thrones''' is a 2015 pinball game released by Creator/{{Stern}}. Designed by Creator/SteveRitchie and illustrated by Creator/GregFreres and Steven Martin, it retells the story of Creator/{{HBO}}'s [[Series/GameOfThrones popular television series]] in flipper form.

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'''Game of Thrones''' is a 2015 pinball game released by Creator/{{Stern}}. Designed by Creator/SteveRitchie and Creator/SteveRitchie, illustrated by Creator/GregFreres and Steven Martin, software by Dwight Sullivan, and music and sound effects by Brian Schmidt, it retells the story of Creator/{{HBO}}'s [[Series/GameOfThrones popular television series]] in flipper form.
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* DifficultButAwesome: Greyjoy, requiring extra shots to complete modes, but in return they will get powers of any Houses that are gathered. Having extra shots required also drastically increases scoring potential.
Is there an issue? Send a MessageReason:
None


** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends.

to:

** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends. Each of the four Houses completed prior to the mode will create an alteration in the rules - for easier or harder.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PinballScoring: Notably so when compared to other modern Stern games. With the advent of playfield and combo multipliers, a single shot can easily be worth tens, if not hundreds, of millions. Scores in the billions are far more easily attainable compared to other recent Sterns. Whether this is the start of a new trend remains to be seen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/game_of_thrones_pinball.jpg]]
[[caption-width-right:350:"When you play the Game of Thrones, you win or you die."]]

'''Game of Thrones''' is a 2015 pinball game released by Creator/{{Stern}}. Designed by Creator/SteveRitchie and illustrated by Creator/GregFreres and Steven Martin, it retells the story of Creator/{{HBO}}'s [[Series/GameOfThrones popular television series]] in flipper form.

The player is cast as a member of one of Westeros' six Houses -- Stark, Baratheon, Lannister, Greyjoy, Tyrell, or Martell. Challenge the other Houses and unite them under your rule, take on Targaryen and their dragons, then try to survive long enough to rule Westeros. As Winter approaches, gather Wildfire, hit the Battering Ram, then collect Gold for Awards to strengthen your position. Leap into battle at Blackwater, master the Sword of Multiball, and fight the Dragons, but beware the Dothraki Horde when Winter comes. Follow The Hound's instructions and you can become the Hand of the King, but only the most hardy will ascend to the Iron Throne.

As with many other Stern pinballs, ''Game of Thrones'' is available in a standard ("Pro") version as well as Premium and Limited Editions. The deluxe editions add an upper Castle playfield with its own set of objectives, an elevator to ascend the Wall and reach the Iron Throne, and improved lighting and animation. The differences are more than superficial; consensus is that the basic table is a fast, frantic game that's forgiving enough for beginners, while the deluxe versions are a slight slower -- but much harder -- game for veterans.

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!!The ''Game of Thrones'' pinball demonstrates the following tropes:

* ColourCodedForYourConvenience: The game features LED lights that change color to match the current situation, such as turning the playfield green during Blackwater Multiball or white for "Winter Is Here". In regular play, the lighting will change colors according to which Houses have been gathered.
* {{Combos}}: Not only are various combos available, but there is a separate ScoreMultiplier to increase their value.
* TheDragonslayer: The player must defeat the three dragons of House Targaryen.
* ExpansionPack: The Castle upper playfield in the Premium and Limited Edition tables. Not only does it change the game's pace and difficulty, it adds a new "Collect the Castles" objective and adds a new "Castle Multiball" mode.
* ForDoomTheBellTolls: One is heard during the MatchSequence.
* GottaCatchThemAll:
** Collecting all of the Houses is necessary to advance in the game.
** Completing a House allows you to collect a Sword. These are worth points in themselves, and raise the cap on the ScoreMultiplier.
* GuardianEntity: The Lord of Light, who can be summoned once per ball. If it is present, a ball that drains down the outlanes will be automatically reloaded and launched back onto the playfield.
* LimitedSpecialCollectorsUltimateEdition: As noted in the dscription, the Premium and Limited Editions add a second upper playfield, updates the table layout accordingly, and adds additional rules to match. They also feature different art packages, and laser-cut siderails for the Limited Edition.
* TheLoad: Some of the Houses act like this in certain modes. For instance, starting "Hand of the King" with House Baratheon requires ''seven'' shots to complete a set, instead of the regular four.
* MatchSequence: The word "Match" appears on the screen, then a [[ForDoomTheBellTolls bell tolls]]. A flock of ravens swarm over the word, picking pieces away until the number remains.
* MoneyMultiplier: One of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball.
* NewRulesAsThePlotDemands: The House you choose initially confers specific rules changes. Also, the houses you've allied with will give different benefits when you reach the "Hand of the King" mini-WizardMode.
* NoSell: The Dragon in the Pro Edition (and the White Walker in the Premium and Limited Editions), which automatically shoots back any shots made at it.
* PretentiousLatinMotto: The playfield includes the motto "Valar Morghulis" ("all men must die").
* RealSongThemeTune: The game includes the theme song from the television series.
* ScoreMultiplier: There's a multiplier both for the playfield bonus and for {{Combo}}s. It's also possible to "cash in" the multiplier for points instead.
* SeveredHeadSports: Invoked with the Sword of Multiball; pinballs are queued up beneath the sword, and each time it drops a ball rolls into action.
* SkillShot: Plunge into the lit top lane to collect 500,000 points and a bonus multiplier increase.
* SpiritualSuccessor: With its crisscrossing ramps and Dragon kickback, the Pro edition is seen by many as a modern update to ''Pinball/F14Tomcat'' and ''Pinball/NoFearDangerousSports''. The Premium and Limited editions, on the other hand, invokes comparisons with ''Pinball/BlackKnight2000''
* AStormIsComing: Invoked by "Winter Is Coming"; as the player challenges the various Houses, the corresponding shots "ice over," and no progress can be made until the player collects the House's hurry-up value.
* TimedMission: Many of the House modes and {{Wizard Mode}}s have time limits.
* VideoMode: Available as a Mystery award. The player engages in a sword duel with an axe-welding opponent, and must defeat him before running out of time or lives.
* WizardMode: There are two sub-Wizard Modes and a final Wizard Mode.
** The "Hand of the King" sub-Wizard Mode is activated after lighting four Houses. You begin by making four specific shots for each House, then hit the Battering Ram for the Super Jackpot. This can be repeated up to three times before the mode ends.
** "Winter Has Come" is the second sub-Wizard Mode, and occurs after collecting all of the Houses' hurry-up values from "Winter is Coming". First, confront the Horde by making all seven major shots before the timer runs out. Then fight a ''Khal'' Boss by hitting three indicated shots in the time given. Collect four shots during Boss Mode to collect the Winter is Coming Super Jackpot.
** The final Wizard Mode is the "Iron Throne," which is only available after completing all of the House modes. It requires all seven Houses to be lit, and begins as a four-ball multiball. Make a shot to begin a siege on that House's castle, then complete all seven shots in order and hit the Battering Ram to complete the siege. Conquer all seven castles to take the Iron Throne.

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