Follow TV Tropes

Following

History ParanoiaFuel / Overwatch

Go To

OR

Is there an issue? Send a MessageReason:
Duplicate


** If you hear Soldier: 76's "I've got you in my sights!", you better hope he doesn't have a line-of-sight to you, or else you're about to be ripped apart by what's basically a game-sanctioned aimbot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you hear Soldier: 76's "I've got you in my sights!", you better hope he doesn't have a line-of-sight to you, or else you're about to be ripped apart by what's basically a game-sanctioned aimbot.
Is there an issue? Send a MessageReason:
Just For Pun is a disambiguation


** Doomfist's Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning [[YouAreAlreadyDead if you're caught by any of them]], [[JustForPun you're doomed]].

to:

** Doomfist's Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning [[YouAreAlreadyDead if you're caught by any of them]], [[JustForPun them, you're doomed]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/13_719.png]]
[[caption-width-right:350:Everything can be hacked. And everyone.]]
Is there an issue? Send a MessageReason:
None


--> -- '''Sombra'''

''VideoGame/{{Overwatch}}'' offers rich lore and gameplay...many of which can be used to [[ParanoiaFuel utterly wreck players' nerves]].

to:

--> -- -->-- '''Sombra'''

''VideoGame/{{Overwatch}}'' offers rich lore and gameplay... many of which can be used to [[ParanoiaFuel utterly wreck players' nerves]].



** Widowmaker's lets the entire enemy team see you through walls with little more than a quiet "No one can hide from my sight" in French. You still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again. Worse still, Widow can track you movements, meaning she could be waiting to pop a shot in your head the moment you turn a corner...
** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head? And of course, there's the worst situation where you heard the ult and dived for cover and sigh with relief...'''[[PrepareToDie only to see a glow of death staring right at you.]]'''

to:

** Widowmaker's lets the entire enemy team see you through walls with little more than a quiet "No one can hide from my sight" in French. You still don't know where Widowmaker is is, and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again. Worse still, Widow can track you your movements, meaning she could be waiting to pop a shot in your head the moment you turn a corner...
** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' cover — ''if'' there's cover--or cover — or not seeing him and not knowing if he's about to pop an instant-kill shot into your head? And of course, there's the worst situation where you heard the ult and dived for cover and sigh with relief...relief... '''[[PrepareToDie only to see a glow of death staring right at you.]]'''



** Hearing Hanzo shout "Ryuu ga waga teki wo KURAU!" will have you panicking over which direction to run, and if those roaring dragons will fly ''through'' one of the walls you're running beside.

to:

** Hearing Hanzo shout "Ryuu ga waga teki wo KURAU!" will have you panicking over which direction to run, run in, and if those roaring dragons will fly ''through'' one of the walls you're running beside.



*** Before the rework, there's a reason why she was always gunned down first by any flanker, because if she wasn't and her team was killed first, at any given moment she could resurrect her team. They would be revived with full health and cooldowns up while your team would still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight could have easily become a 6v11 fight because of Mercy's ultimate.
*** With Mercy's rework you get an all new type of paranoia fuel. Since her rez is no longer an ultimate ability but rather a cooldown you now have to wonder if the enemy you just killed will pop back up ready to continue the violence. Her new Valkyrie ult also means extra rezzes, having to worry about a highly mobile healer that can aoe heal, AND she now has infinite ammo.
** If you hear "Warihum quwitak!" by an enemy Ana in the middle of battle, you'll likely be searching for just ''who'' got turned into a super powerful wrecking monster. A popular choice is Reinhardt or another Tank, but you better ''run and hide'' if it's accompanied by "RYUJIN NO KEN O KURAE!!" because said monster is a hyper-agile, hyper-powerful CyberNinja who just got turned into a LightningBruiser ready to slice and dice your ''entire team'', and is now even ''harder'' to pin down. Likewise if it's accompanied by "I've got you in my sights," because that means you're about to be filled with so much super-powerful aimbot lead.

to:

*** Before the rework, there's a reason why she was always gunned down first by any flanker, because if she wasn't and her team was killed first, at any given moment she could resurrect her team. They would be revived with full health and cooldowns up while your team would still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight could have easily become effectively a 6v11 fight because of Mercy's ultimate.
*** With Mercy's rework rework, you get an all new type of paranoia fuel. Since her rez is no longer an ultimate ability ability, but rather a cooldown cooldown-based one, you now have to wonder if the enemy you just killed will pop back up up, ready to continue the violence. Her new Valkyrie ult also means extra rezzes, having to worry about a highly mobile healer that can aoe heal, AND she now has infinite ammo.
** If you hear "Warihum quwitak!" by an enemy Ana in the middle of battle, you'll likely be searching for just ''who'' got turned into a super powerful super-powerful wrecking monster. A popular choice is Reinhardt or another Tank, but you better ''run and hide'' if it's accompanied by "RYUJIN NO KEN O KURAE!!" KURAE!!", because said monster is a hyper-agile, hyper-powerful CyberNinja who just got turned into a LightningBruiser ready to slice and dice your ''entire team'', and is now even ''harder'' to pin down. Likewise if it's accompanied by "I've got you in my sights," because that means you're about to be filled with so much super-powerful aimbot lead.



** Doomfist's Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning if you're caught by any of them, you're [[JustForPun doomed]].
** Moira's Coalescence. Imagine your team assaulting an enemy tank with just a sliver of health left, while suddenly a beam of energy starts undoing damage dealt to your opponent while shredding your team apart.

to:

** Doomfist's Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning [[YouAreAlreadyDead if you're caught by any of them, you're them]], [[JustForPun you're doomed]].
** Moira's Coalescence. Imagine your team assaulting an enemy tank with just a sliver of health left, while when suddenly a beam of energy starts undoing damage dealt to your opponent while shredding your team apart.



* Hearing the opening bar of [[Music/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].

to:

* Hearing the opening bar of [[Music/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].



* Displacement abilities in general can be nightmare when applied to the right scenarios:
** Lucio's soundwave can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio players will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]
** Orisa's Halt! pulls all enemies a short distance into it, which is more than enough to force a hero out of cover, into an incoming ultimate or off into a death pit. Even heroes like Lúcio can be pulled away from a wall ride to their doom.
** Reinhardt's charge is one of the strongest non-ultimate abilities, dealing 300 damage to it's pinned target if he reaches any kind of obstacle. That's a death sentence to more than half the heroes on the game, meaning it's extremely dangerous to allow him to get too close or let him out of your sight for too long.
** Roadhog's hook ''must'' be avoided at all costs for many heroes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death. Even after Roadhog's damage has been nerfed so it's not an almost guaranteed kill, this means instead that you are now stranded with the enemy team, or worse, leaving you hanging right over a death pit.
* If the enemy team score a [[TotalPartyKill "TEAM KILL"]] against your team[[note]]when all 6 members of the team is dead and not respawned yet[[/note]], ensuring about 10-30 seconds of peace for the enemy team, your team puts into a serious disadvantage. Even worse when the enemy team on Attack on Objective B or at the payload destination, or on Defend with <10 seconds left, a Team Kill means you've already lost the game.[[note]]or round if playing on competitive. Worse if the enemy team is winning and getting their final score against you and your team.[[/note]]

to:

* Displacement abilities in general can be a nightmare when applied to the right scenarios:
** Lucio's soundwave can become this in Control maps, where there are plenty of walls to ride and cliffs.[[RingOut cliffs to knock people off of]]. Skilled enemy Lucio players will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter the location of the objective.]]
** Orisa's Halt! pulls all enemies a short distance into it, which is more than enough to force a hero out of cover, into an incoming ultimate ultimate, or off into a death pit. Even heroes like Lúcio can be pulled away from a wall ride to their doom.
** Reinhardt's charge is one of the strongest non-ultimate abilities, dealing 300 damage to it's its pinned target if he reaches any kind of obstacle. That's a death sentence to more than half the heroes on in the game, meaning it's extremely dangerous to allow him to get too close or let him out of your sight for too long.
** Roadhog's hook ''must'' be avoided at all costs for many heroes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a are forced to keep an eye out in open areas or risk an instant death. Even after Roadhog's damage has been nerfed so it's not an almost guaranteed kill, this means instead that you are now stranded with the enemy team, or worse, leaving you hanging right over a death pit.
* If the enemy team score a [[TotalPartyKill "TEAM KILL"]] against your team[[note]]when all 6 members of the team is dead and not respawned yet[[/note]], ensuring about 10-30 seconds of peace for the enemy team, your team puts into is put at a serious disadvantage. Even worse when the enemy team on Attack on Objective B or at the payload destination, or on Defend with <10 seconds left, a Team Kill means you've already lost the game.[[note]]or [[note]]Or the round if playing on competitive. Worse if the enemy team is winning and getting their final score against you and your team.[[/note]]
Is there an issue? Send a MessageReason:
None


* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, [[ShootTheMedic she's treated as a primary target]], to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and all the flankers and snipers are targetting you first as well. Good luck!

to:

* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, [[ShootTheMedic she's treated as a primary target]], [[ShootTheMedicFirst she routinely gets targeted first]], to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and all the flankers and snipers are targetting you first as well. Good luck!
Is there an issue? Send a MessageReason:
None


* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, she's always targetted down first, to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and all the flankers and snipers are targetting you first as well. Good luck!

to:

* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, [[ShootTheMedic she's always targetted down first, treated as a primary target]], to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and all the flankers and snipers are targetting you first as well. Good luck!
Is there an issue? Send a MessageReason:


* If the enemy team score a [[TotalPartyKill "TEAM KILL"]] against your team[[note]]when all 6 members of the team is dead and not respawned yet[[/note]], ensuring about 10-30 seconds of peace for the enemy team, your team puts into a serious disadvantage. Even worse when the enemy team on Attack on Objective B or at the payload destination, or on Defend with <10 seconds left, a Team Kill means [[DethroningMomentofSuck you've already lost the game.]][[note]]or round if playing on competitive. Worse if the enemy team is winning and getting their final score against you and your team.[[/note]]

to:

* If the enemy team score a [[TotalPartyKill "TEAM KILL"]] against your team[[note]]when all 6 members of the team is dead and not respawned yet[[/note]], ensuring about 10-30 seconds of peace for the enemy team, your team puts into a serious disadvantage. Even worse when the enemy team on Attack on Objective B or at the payload destination, or on Defend with <10 seconds left, a Team Kill means [[DethroningMomentofSuck you've already lost the game.]][[note]]or [[note]]or round if playing on competitive. Worse if the enemy team is winning and getting their final score against you and your team.[[/note]]
Is there an issue? Send a MessageReason:
None


** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head?

to:

** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head?head? And of course, there's the worst situation where you heard the ult and dived for cover and sigh with relief...'''[[PrepareToDie only to see a glow of death staring right at you.]]'''
Is there an issue? Send a MessageReason:
Played the game. When the enemy team gets a team kill aganist you

Added DiffLines:

* If the enemy team score a [[TotalPartyKill "TEAM KILL"]] against your team[[note]]when all 6 members of the team is dead and not respawned yet[[/note]], ensuring about 10-30 seconds of peace for the enemy team, your team puts into a serious disadvantage. Even worse when the enemy team on Attack on Objective B or at the payload destination, or on Defend with <10 seconds left, a Team Kill means [[DethroningMomentofSuck you've already lost the game.]][[note]]or round if playing on competitive. Worse if the enemy team is winning and getting their final score against you and your team.[[/note]]

Added: 4

Changed: 211

Is there an issue? Send a MessageReason:
None


VideoGame/{{Overwatch}} offers rich lore and gameplay...many of which can be used to [[ParanoiaFuel utterly wreck players' nerves.]]

to:

VideoGame/{{Overwatch}} ''VideoGame/{{Overwatch}}'' offers rich lore and gameplay...many of which can be used to [[ParanoiaFuel utterly wreck players' nerves.]]nerves]].



%%** Roadhog's hook ''must'' be avoided at all costs for many heroes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.

to:

%%** ** Roadhog's hook ''must'' be avoided at all costs for many heroes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death. Even after Roadhog's damage has been nerfed so it's not an almost guaranteed kill, this means instead that you are now stranded with the enemy team, or worse, leaving you hanging right over a death pit.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Moira's Coalescence. Imagine your team assaulting an enemy tank with just a sliver of health left, while suddenly a beam of energy starts undoing damage dealt to your opponent while shredding your team apart.
Is there an issue? Send a MessageReason:
Fixed a typo.


*** With Mercy's rework you get an all new type of paranoia fuel. Since her rez is no longer an ultimate ability but rather a cooldown you now have to wonder if the enemy you just killed with pop back up ready to continue the violence. Her new Valkyrie ult also means extra rezzes, having to worry about a highly mobile healer that can aoe heal, AND she now has infinite ammo.

to:

*** With Mercy's rework you get an all new type of paranoia fuel. Since her rez is no longer an ultimate ability but rather a cooldown you now have to wonder if the enemy you just killed with will pop back up ready to continue the violence. Her new Valkyrie ult also means extra rezzes, having to worry about a highly mobile healer that can aoe heal, AND she now has infinite ammo.

Added: 444

Changed: 409

Is there an issue? Send a MessageReason:
Writing in past form.


** Mercy's ultimate. There's a reason why she's always gunned down first by any flanker, because if she isn't and her team is killed first, at any given moment she can resurrect her team. They would be revived with full health and cooldowns up while your team will still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight can easily become a 6v11 fight because of Mercy's ultimate.

to:

** Mercy's ultimate. There's ultimate:
*** Before the rework, there's
a reason why she's she was always gunned down first by any flanker, because if she isn't wasn't and her team is was killed first, at any given moment she can could resurrect her team. They would be revived with full health and cooldowns up while your team will would still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight can could have easily become a 6v11 fight because of Mercy's ultimate.
Is there an issue? Send a MessageReason:
mercy's rez ultimate isn't in the game anymore

Added DiffLines:

*** With Mercy's rework you get an all new type of paranoia fuel. Since her rez is no longer an ultimate ability but rather a cooldown you now have to wonder if the enemy you just killed with pop back up ready to continue the violence. Her new Valkyrie ult also means extra rezzes, having to worry about a highly mobile healer that can aoe heal, AND she now has infinite ammo.
Is there an issue? Send a MessageReason:
None



to:

----

Added: 464

Changed: 602

Removed: 245

Is there an issue? Send a MessageReason:
moving doomfist, and RIP Hog


** Doomfist's Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning if you're caught by any of them, you're [[JustForPun doomed]].



--->'''Sombra:''' Been here all along!

to:

--->'''Sombra:''' -->'''Sombra:''' Been here all along!



** Roadhog's hook ''must'' be avoided at all costs for many hereoes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.



* Doomfist's ultimate: Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning if you're caught by any of them, you're [[JustForPun doomed]].

to:

* Doomfist's ultimate: Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo %%** Roadhog's hook ''must'' be avoided at all costs for many heroes, as it with something like a Mei, Reinhardt, or Zarya Ult, meaning if you're caught by any of stuns them, you're [[JustForPun doomed]].before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.
Is there an issue? Send a MessageReason:
None


** Reinhardt's charge is one of the strongest non-ultimate abilities, dealing 300 damage to it's pinned target if he reaches any kind of obstacle. That's a death sentence to more than half the heroes on the game, meaning it's extremely dangerous to allow him to get too close or let him out of your sight for too long.

to:

** Reinhardt's charge is one of the strongest non-ultimate abilities, dealing 300 damage to it's pinned target if he reaches any kind of obstacle. That's a death sentence to more than half the heroes on the game, meaning it's extremely dangerous to allow him to get too close or let him out of your sight for too long.long.
* Doomfist's ultimate: Meteor Strike. You hear him suddenly and loudly call the name of the attack and disappear from view. You don't know when or where he will come down. Suddenly a big red circle appears out of nowhere and he crashes down in a huge explosion, killing anything in the blast radius. And to make matters worse, he's likely to combo it with something like a Mei, Reinhardt, or Zarya Ult, meaning if you're caught by any of them, you're [[JustForPun doomed]].
Is there an issue? Send a MessageReason:
None


** Roadhog's hook ''must'' be avoided at all costs for many hereos, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.

to:

** Roadhog's hook ''must'' be avoided at all costs for many hereos, hereoes, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.

Added: 148

Changed: 8

Is there an issue? Send a MessageReason:
None


* Symmetra and Zarya's weapons both make an absolutely ''hellish'' buzzing noise when they're charged. If you hear that, run or risk getting melted.



** Lucio's soundwave can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]

to:

** Lucio's soundwave can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio players will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]

Added: 1058

Changed: 492

Is there an issue? Send a MessageReason:
None


** Widowmaker's lets the entire enemy team see you through walls with ''no warning whatsoever''. Granted, you can hear her saying "No one can hide from my sight" in French, but once that happens, you still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again.

to:

** Widowmaker's lets the entire enemy team see you through walls with ''no warning whatsoever''. Granted, you can hear her saying little more than a quiet "No one can hide from my sight" in French, but once that happens, you French. You still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again.again. Worse still, Widow can track you movements, meaning she could be waiting to pop a shot in your head the moment you turn a corner...



* Lucio can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]

to:

* Lucio Displacement abilities in general can be nightmare when applied to the right scenarios:
** Lucio's soundwave
can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]]]
** Orisa's Halt! pulls all enemies a short distance into it, which is more than enough to force a hero out of cover, into an incoming ultimate or off into a death pit. Even heroes like Lúcio can be pulled away from a wall ride to their doom.
** Roadhog's hook ''must'' be avoided at all costs for many hereos, as it stuns them, before pulling them right into point-blank of his [[ShortRangeShotgun scrap gun]]. Players a forced to keep an eye out in open areas or risk an instant death.
** Reinhardt's charge is one of the strongest non-ultimate abilities, dealing 300 damage to it's pinned target if he reaches any kind of obstacle. That's a death sentence to more than half the heroes on the game, meaning it's extremely dangerous to allow him to get too close or let him out of your sight for too long.
Is there an issue? Send a MessageReason:
None


* Hearing the opening bar of [[Creator/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].

to:

* Hearing the opening bar of [[Creator/LudwigVanBeethoven [[Music/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> ''Been here all along!''
--> -- '''Sombra'''
Is there an issue? Send a MessageReason:
None


* Lucio can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will knock your entire team off the cliff and make you scared to enter objective.

to:

* Lucio can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will [[https://www.youtube.com/watch?v=sN9ikfFJXAU knock your entire team off the cliff and make you scared to enter objective.]]
Is there an issue? Send a MessageReason:
None


* A bad sniper is the laughingstock of the enemy team and a frequent target of harassment within their own team. A ''good'' sniper will make their enemies dread crossing any sort of open space.

to:

* A bad sniper is the laughingstock of the enemy team and a frequent target of harassment within their own team. A ''good'' sniper will make their enemies dread crossing any sort of open space.space.
* Lucio can become this in Control maps, where there are plenty of walls to ride and cliffs. Skilled enemy Lucio will knock your entire team off the cliff and make you scared to enter objective.
Is there an issue? Send a MessageReason:
None


* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, she's always targetted down first, to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and every single flanker is targetting you as well. Good luck!

to:

* Playing as Mercy in general. Due to her ability to keep her teammates alive and resurrect them, she's always targetted down first, to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an offensive enemy ult, ''you can bet it's targetting you.'' Oh, and every single flanker is all the flankers and snipers are targetting you first as well. Good luck!
Is there an issue? Send a MessageReason:
None


* Playing as Mercy in general; if she's ambushed alone by even one enemy, she'll be hard pressed to survive. Her ability to revive her teammates makes her an especially high-priority target.

to:

* Playing as Mercy in general; if she's ambushed alone by even one enemy, she'll be hard pressed general. Due to survive. Her her ability to revive keep her teammates makes alive and resurrect them, she's always targetted down first, to the point of enemies using their ult ''just to kill her alone.'' So yes, if you are playing as Mercy and hear an especially high-priority target.offensive enemy ult, ''you can bet it's targetting you.'' Oh, and every single flanker is targetting you as well. Good luck!
Is there an issue? Send a MessageReason:
None


** When you hear an enemy announcing their ultimate, ''especially'' if the damage is delayed, you will almost certainly want to run:
*** Widowmaker's lets the entire enemy team see you through walls with ''no warning whatsoever''. Granted, you can hear her saying "No one can hide from my sight" in French, but once that happens, you still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again.
*** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head?
*** Junkrat's ultimate is a spiked explosive remote-controlled tire preceded with him shouting "FIRE IN THE HOLE!" And then you hear the tire roaring and getting louder the closer it rolls towards you, virtually guaranteeing death if you're in the blast radius. Worse if you don't know where it's coming from.
*** Hearing Hanzo shout "Ryuu ga waga teki wo KURAU!" will have you panicking over which direction to run, and if those roaring dragons will fly ''through'' one of the walls you're running beside.
*** Mercy's ultimate. There's a reason why she's always gunned down first by any flanker, because if she isn't and her team is killed first, at any given moment she can resurrect her team. They would be revived with full health and cooldowns up while your team will still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight can easily become a 6v11 fight because of Mercy's ultimate.
*** If you hear "Warihum quwitak!" by an enemy Ana in the middle of battle, you'll likely be searching for just ''who'' got turned into a super powerful wrecking monster. A popular choice is Reinhardt or another Tank, but you better ''run and hide'' if it's accompanied by "RYUJIN NO KEN O KURAE!!" because said monster is a hyper-agile, hyper-powerful CyberNinja who just got turned into a LightningBruiser ready to slice and dice your ''entire team'', and is now even ''harder'' to pin down. Likewise if it's accompanied by "I've got you in my sights," because that means you're about to be filled with so much super-powerful aimbot lead.
*** Sombra's ult. If you happen to be in its blast radius, ''all'' of your abilities will be gone for a short time. Oh, and it also ''completely'' disables shields and barriers.
** When you find that you're the only one defending an objective and there's no ally in sight. Worse, there are rare circumstances that ''nobody'' is around, neither allies or enemies, making it easier but scarier to hear for nearby footsteps.
** Playing as Mercy in general; if she's ambushed alone by even one enemy, she'll be hard pressed to survive. Her ability to revive her teammates makes her an especially high-priority target.
** Sombra's Thermoptic Camo means she can sneak up on you undetected, and if you're low on health, her Opportunist passive makes the job easier for her as she can find you and finish you off just when you think you're safe from the enemy.

to:

** * When you hear an enemy announcing their ultimate, ''especially'' if the damage is delayed, you will almost certainly want to run:
*** ** Widowmaker's lets the entire enemy team see you through walls with ''no warning whatsoever''. Granted, you can hear her saying "No one can hide from my sight" in French, but once that happens, you still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again.
*** ** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head?
*** ** Junkrat's ultimate is a spiked explosive remote-controlled tire preceded with him shouting "FIRE IN THE HOLE!" And then you hear the tire roaring and getting louder the closer it rolls towards you, virtually guaranteeing death if you're in the blast radius. Worse if you don't know where it's coming from.
*** ** Hearing Hanzo shout "Ryuu ga waga teki wo KURAU!" will have you panicking over which direction to run, and if those roaring dragons will fly ''through'' one of the walls you're running beside.
*** ** Mercy's ultimate. There's a reason why she's always gunned down first by any flanker, because if she isn't and her team is killed first, at any given moment she can resurrect her team. They would be revived with full health and cooldowns up while your team will still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight can easily become a 6v11 fight because of Mercy's ultimate.
*** ** If you hear "Warihum quwitak!" by an enemy Ana in the middle of battle, you'll likely be searching for just ''who'' got turned into a super powerful wrecking monster. A popular choice is Reinhardt or another Tank, but you better ''run and hide'' if it's accompanied by "RYUJIN NO KEN O KURAE!!" because said monster is a hyper-agile, hyper-powerful CyberNinja who just got turned into a LightningBruiser ready to slice and dice your ''entire team'', and is now even ''harder'' to pin down. Likewise if it's accompanied by "I've got you in my sights," because that means you're about to be filled with so much super-powerful aimbot lead.
*** ** Sombra's ult. If you happen to be in its blast radius, ''all'' of your abilities will be gone for a short time. Oh, and it also ''completely'' disables shields and barriers.
** * When you find that you're the only one defending an objective and there's no ally in sight. Worse, there are rare circumstances that ''nobody'' is around, neither allies or enemies, making it easier but scarier to hear for nearby footsteps.
** * Playing as Mercy in general; if she's ambushed alone by even one enemy, she'll be hard pressed to survive. Her ability to revive her teammates makes her an especially high-priority target.
** * Sombra's Thermoptic Camo means she can sneak up on you undetected, and if you're low on health, her Opportunist passive makes the job easier for her as she can find you and finish you off just when you think you're safe from the enemy.



** ''Mei's Snowball Offensive'' is one of the most nerve-wracking game modes due to a combination of the facts that everyone gets only one shot, reloading can only be done by sucking in snow piles (which usually spawn in open locations, take 2 seconds to reload, and prevents you from moving while doing so), but also ''[[OneHitPointWonder everyone dies in a single hit.]]'' Couple with the [[AccidentalNightmareFuel (unintentionally or not)]] [[NothingIsScarier eerily empty atmosphere,]] never has sitting in a spot to gather snow and hurl snowballs [[NightmareFuel been so pants-crapping.]]
** Hearing the opening bar of [[Creator/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].
** A bad sniper is the laughingstock of the enemy team and a frequent target of harassment within their own team. A ''good'' sniper will make their enemies dread crossing any sort of open space.

to:

** * ''Mei's Snowball Offensive'' is one of the most nerve-wracking game modes due to a combination of the facts that everyone gets only one shot, reloading can only be done by sucking in snow piles (which usually spawn in open locations, take 2 seconds to reload, and prevents you from moving while doing so), but also ''[[OneHitPointWonder everyone dies in a single hit.]]'' Couple with the [[AccidentalNightmareFuel (unintentionally or not)]] [[NothingIsScarier eerily empty atmosphere,]] never has sitting in a spot to gather snow and hurl snowballs [[NightmareFuel been so pants-crapping.]]
** * Hearing the opening bar of [[Creator/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].
** * A bad sniper is the laughingstock of the enemy team and a frequent target of harassment within their own team. A ''good'' sniper will make their enemies dread crossing any sort of open space.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Story and Lore
* Talon's kidnapping and brainwashing of Amélie Lacroix, now known as Widowmaker. It definitely makes one think about living in the world of ''Overwatch'', knowing that it's possible to abduct someone, torture them until their will is broken, and then use science to make them into a living weapon who feels little emotion outside the joy of killing. The idea that any innocent person, like Amélie, can be turned like this, is definitely a horrifying thought.

!Gameplay
Is there an issue? Send a MessageReason:
Creating a new page

Added DiffLines:

VideoGame/{{Overwatch}} offers rich lore and gameplay...many of which can be used to [[ParanoiaFuel utterly wreck players' nerves.]]

** When you hear an enemy announcing their ultimate, ''especially'' if the damage is delayed, you will almost certainly want to run:
*** Widowmaker's lets the entire enemy team see you through walls with ''no warning whatsoever''. Granted, you can hear her saying "No one can hide from my sight" in French, but once that happens, you still don't know where Widowmaker is and even if she dies, the effect doesn't end until fifteen and a half seconds have passed, meaning that unless you keep track of the time, which isn't easy to do in the midst of a battle, you don't know ''when'' it's safe to come out again.
*** [=McCree=]'s ult has him declaring "It's high noon..." What's worse, seeing him when you hear it and having about a split second to get behind cover--''if'' there's cover--or not seeing him and not knowing if he's about to pop an instant-kill shot into your head?
*** Junkrat's ultimate is a spiked explosive remote-controlled tire preceded with him shouting "FIRE IN THE HOLE!" And then you hear the tire roaring and getting louder the closer it rolls towards you, virtually guaranteeing death if you're in the blast radius. Worse if you don't know where it's coming from.
*** Hearing Hanzo shout "Ryuu ga waga teki wo KURAU!" will have you panicking over which direction to run, and if those roaring dragons will fly ''through'' one of the walls you're running beside.
*** Mercy's ultimate. There's a reason why she's always gunned down first by any flanker, because if she isn't and her team is killed first, at any given moment she can resurrect her team. They would be revived with full health and cooldowns up while your team will still be recovering from the skirmish. It doesn't help that it charges up ''very'' quickly. A 6v6 fight can easily become a 6v11 fight because of Mercy's ultimate.
*** If you hear "Warihum quwitak!" by an enemy Ana in the middle of battle, you'll likely be searching for just ''who'' got turned into a super powerful wrecking monster. A popular choice is Reinhardt or another Tank, but you better ''run and hide'' if it's accompanied by "RYUJIN NO KEN O KURAE!!" because said monster is a hyper-agile, hyper-powerful CyberNinja who just got turned into a LightningBruiser ready to slice and dice your ''entire team'', and is now even ''harder'' to pin down. Likewise if it's accompanied by "I've got you in my sights," because that means you're about to be filled with so much super-powerful aimbot lead.
*** Sombra's ult. If you happen to be in its blast radius, ''all'' of your abilities will be gone for a short time. Oh, and it also ''completely'' disables shields and barriers.
** When you find that you're the only one defending an objective and there's no ally in sight. Worse, there are rare circumstances that ''nobody'' is around, neither allies or enemies, making it easier but scarier to hear for nearby footsteps.
** Playing as Mercy in general; if she's ambushed alone by even one enemy, she'll be hard pressed to survive. Her ability to revive her teammates makes her an especially high-priority target.
** Sombra's Thermoptic Camo means she can sneak up on you undetected, and if you're low on health, her Opportunist passive makes the job easier for her as she can find you and finish you off just when you think you're safe from the enemy.
--->'''Sombra:''' Been here all along!
** ''Mei's Snowball Offensive'' is one of the most nerve-wracking game modes due to a combination of the facts that everyone gets only one shot, reloading can only be done by sucking in snow piles (which usually spawn in open locations, take 2 seconds to reload, and prevents you from moving while doing so), but also ''[[OneHitPointWonder everyone dies in a single hit.]]'' Couple with the [[AccidentalNightmareFuel (unintentionally or not)]] [[NothingIsScarier eerily empty atmosphere,]] never has sitting in a spot to gather snow and hurl snowballs [[NightmareFuel been so pants-crapping.]]
** Hearing the opening bar of [[Creator/LudwigVanBeethoven Symphony No. 5]] in ''Uprising'', as it means that a beefed-up Tank Bastion, which can [[OneHitKill one-shot]] most heroes on higher difficulties, is coming your way, and since they love to hit your flank, they can appear almost anywhere. Worse still, they can appear at almost any time - sometimes they'll show up almost immediately after the audio cue, while other times thirty seconds or more can pass [[NothingIsScarier with it nowhere in sight]].
** A bad sniper is the laughingstock of the enemy team and a frequent target of harassment within their own team. A ''good'' sniper will make their enemies dread crossing any sort of open space.

Top