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* ''Pinball/ScoobyDooWhereAreYou2023''

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* ''Pinball/ScoobyDooWhereAreYou2023''''Pinball/ScoobyDooWhereAreYou2023'':


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* ''Pinball/JamesBond007Stern'': The lone vertical up-kicker[[note]]a device on the playfield which, as its name suggests, kicks the ball upward onto a ramp[[/note]] is contained within a miniature Aston Martin model, representing the car's EjectionSeat (as seen in ''Film/{{Goldfinger}}'').
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* ''Pinball/ScoobyDooWhereAreYou2023''
** The playfield lights will often change to fit the visuals being shown on the display. For instance, the mode based on "[[Recap/ScoobyDooWhereAreYouS1E8FoulPlayInFunland Foul Play in Funland]]" opens by making each light flash either blue or yellow, reflecting the many blue and yellow lights used to decorate Funland's rides.
** One Collector's Edition-exclusive feature is a model of Scooby hiding in a barrel, his head sticking out. If the player picks Scooby as their character, this model mirrors to reflect the Bravery Meter's status -- his head will slowly sink back into the barrel as it decreases, representing his waning courage.
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* ''Pinball/Alien2017'': The playfield lights sometimes turn a single color to reflect the events of a mode.
** Near the end of Save Newt Multiball, the lights turn yellow and then red in tandem with an on-screen explosion.
** During "Self Destruct," all the lights emulate a spinning emergency beacon by turning yellow and "swiveling" (by sequentially turning on and off in a specific pattern).

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* The rock band theme of ''Pinball/GunsNRosesJerseyJack'' is hammered in by various parts of the playfield resembling instruments or other relevant objects, including spinners shaped like guitar picks and the higher-tier versions' bass neck ramp.

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* ''Pinball/GunsNRosesJerseyJack'':
**
The rock band theme of ''Pinball/GunsNRosesJerseyJack'' is hammered in by various parts of the playfield resembling instruments or other relevant objects, including spinners shaped like guitar picks and the higher-tier versions' bass neck ramp.ramp.
** When certain targets are hit during modes where they aren’t lit, they will make sounds appropriate to the current objective. During Tour Multiball, they sound various horns representing the different types of vehicles, while they play audience applause during song modes (represented by live performances).

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* The rock band theme of ''Pinball/GunsNRoses'' is hammered in by various parts of the playfield resembling instruments or other relevant objects, including spinners shaped like guitar picks and the higher-tier versions' bass neck ramp.

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* The rock band theme of ''Pinball/GunsNRoses'' ''Pinball/GunsNRosesJerseyJack'' is hammered in by various parts of the playfield resembling instruments or other relevant objects, including spinners shaped like guitar picks and the higher-tier versions' bass neck ramp.ramp.
* ''Pinball/GodzillaStern'': Starting Powerline Attack causes the game's many lights to partially power off, as though it were being affected by the sudden interruption in electricity. Likewise, starting Tesla Strike causes every light on the playfield to briefly, sequentially turn off.
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* The rock band theme of ''Pinball/GunsNRoses'' is hammered in by various parts of the playfield resembling instruments or other relevant objects, including spinners shaped like guitar picks and the higher-tier versions' bass neck ramp.

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* One mode in ''Pinball/RickAndMorty'' can't be started at the scoop like all the others; instead, it begins when the player shoots the garage (indicated by Rick repeatedly urging your Morty to come there). Fittingly enough, this Adventure is based on "[[Recap/RickAndMortyS3E3PickleRick Pickle Rick]]", which opens with Rick urging Morty to come to the garage to see him (having [[MemeticMutation turned himself into a pickle]]).

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* ''Pinball/RickAndMorty'':
**
One mode in ''Pinball/RickAndMorty'' Adventure can't be started at the scoop like all the others; instead, it begins when the player shoots the garage (indicated by Rick repeatedly urging your Morty to come there). Fittingly enough, this Adventure is based on "[[Recap/RickAndMortyS3E3PickleRick Pickle Rick]]", which opens with Rick urging Morty to come to the garage to see him (having [[MemeticMutation turned himself into a pickle]]).pickle]]).
** "The Blood Dome", which is based on [[Recap/RickAndMortyS3E2RickmancingTheStone an episode]] where Rick inadvertently causes Morty's left arm to start acting on its own, limits the player to 25 uses of the left flipper.

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* ''Pinball/DialedIn'' has a phone with a smaller LCD display prominently displayed on the playfield. Tilting causes it to appear cracked, as though you'd dropped it.
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Realized one example didn't really fit the trope.


** [[https://shop.sternpinball.com/products/jurassic-park-shooter-knob An official add-on]] for ''Pinball/JurassicParkStern'' replaces the normal plunger handle with an amber globe containing a mosquito.

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** Similarly, the plunger in ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' (also by Creator/MarkRitchie) is Indy's pistol grip.

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** Similarly, the plunger in ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' ''Pinball/IndianaJonesThePinballAdventure'' (also by Creator/MarkRitchie) is Indy's pistol grip.


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* The backbox speakers in ''Pinball/TheBeatles'' are designed to look like the Vox amplifiers Music/{{the Beatles}} themselves used.
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* One mode in ''Pinball/RickAndMorty'' can't be started at the scoop like all the others; instead, it begins when the player shoots the garage (indicated by Rick repeatedly urging your Morty to come there). Fittingly enough, this Adventure is based on "[[Recap/RickAndMortyS3E3PickleRick Pickle Rick]]", which opens with Rick urging Morty to come to the garage to see him (having [[MemeticMutation turned himself into a pickle]]).

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* ''Pinball/TotalNuclearAnnihilation'' shuts down the flippers and voids any further balls once you reach a certain point. [[spoiler:Namely, destroying all nine reactors, which in turn leads to ''everything'' being destroyed - including you.]]

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* ''Pinball/TotalNuclearAnnihilation'' [[NonStandardGameOver shuts down the flippers and voids any further balls balls]] once you reach a certain point.complete the game's ultimate goal. [[spoiler:Namely, destroying all nine reactors, which in turn leads to ''everything'' being destroyed - including you.]]]]
* Stern's ''Pinball/{{Jurassic Park|Stern}}'' does the same thing to emphasize the finality of the WizardMode, which depicts a volcano erupting and ultimately consuming the entire island.
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* Creator/JerseyJackPinball's ''Pinball/{{Pirates of the Caribbean|JerseyJack}}'' pairs this with a MythologyGag. The small LCD screen near the action button emulates Jack Sparrow's compass most of the time. Just like it points towards whatever its user desires most in the source material, the screen points towards the most valuable shot available on the playfield.
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* ''Pinball/StrangerThings'':
** During an Upside-Down hurry-up, the game's lights imitate the [[AlwaysNight perpetual darkness]] of the Upside-Down itself. The Premium and Limited editions further this by projecting simulated spores onto the playfield and backbox.
** The Premium and Limited editions of the game also translate Eleven's PsychicPowers into the telekinesis ball lock.
** The Upside-Down hurry up implicitly references Will's "hallucinations" in the second season, as it happens completely randomly and primarily displays stills from scenes involving his visions.
** The center shot is subtly tied to the Upside Down and the Demogorgon beyond their dedicated modes. For instance, "Monster Hunting" and "Get Me Out" (both based on moments explicitly involving the Demogorgon) center around it, and the super jackpot in "Total Isolation" (which displays [[spoiler:the moment Eleven first made contact with it]]) is awarded by shooting it.

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** ''Pinball/LastActionHero'' uses the pistol grip of Slater's [[HandCannon Desert Eagle.]]
* ''Pinball/{{Whirlwind}}'' and ''Twister'' both have a fan on top of the backbox that blows at you during gameplay (though the former only activates it when a lock is lit and during multiball).

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** ''Pinball/LastActionHero'' uses the pistol grip of Slater's [[HandCannon Desert Eagle.]]
Eagle]].
** [[https://shop.sternpinball.com/products/jurassic-park-shooter-knob An official add-on]] for ''Pinball/JurassicParkStern'' replaces the normal plunger handle with an amber globe containing a mosquito.
* ''Pinball/{{Whirlwind}}'' and ''Twister'' ''Pinball/{{Twister}}'' both have a fan on top of the backbox that blows at you during gameplay (though the former only activates it when a lock is lit and during multiball).
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* ''Pinball/TotalNuclearAnnihilation'' shuts down the flippers and voids any further balls once you reach a certain point. [[spoiler:Namely, destroying all nine reactors, which in turn leads to ''everything'' being destroyed - including you.]]
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* A common one in [[PhysicalPinballTables pinball machines]] with an autoplunger is to replace the launcher button with a prop relevant to the game's theme:
** ''Pinball/Terminator2JudgmentDay'' started the trend, with the launcher being a gun handle and trigger.
** The plunger in ''Pinball/FishTales'' is modeled after a fishing rod.
** Similarly, the plunger in ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' (also by Creator/MarkRitchie) is Indy's pistol grip.
** The plunger in ''Pinball/StarTrekTheNextGeneration'' is a phaser handle.
** ''Pinball/BatmanForever'' uses it as the firing grip for the Batwing.
** ''Pinball/GoldenEye'' has the pistol grip for James Bond's Walther PPK.
** ''Pinball/{{Apollo 13}}'' uses the Saturn V launch handle for a plunger. It's also used as part of the "Lunar Lander" VideoMode.
** ''Pinball/LethalWeapon3'' has a gun grip and trigger.
** In Creator/SegaPinball's ''Pinball/MaryShelleysFrankenstein,'' the launcher is Frankenstein's BigElectricSwitch.
** ''Pinball/LastActionHero'' uses the pistol grip of Slater's [[HandCannon Desert Eagle.]]
* ''Pinball/{{Whirlwind}}'' and ''Twister'' both have a fan on top of the backbox that blows at you during gameplay (though the former only activates it when a lock is lit and during multiball).
* Instead of the amber-orange dot-matrix display used in other pinball games, ''Pinball/BramStokersDracula'' uses a medium-red screen instead.
* The ''Pinball/{{Earthshaker}}'' cabinet vibrates when an earthquake occurs (in the game).
* ''Pinball/NoGoodGofers'' has "Short Circuit" mode, when one of the gophers begins nibbling on the wires inside the game. During that time, the prize wheel spins erratically back and forth, and the playfield lights flicker.
* ''Pinball/BlackRose'' uses the ball as a cannonball that is fired at things on the playfield.
* Creator/SternElectronics' ''Pinball/{{Meteor}}'' uses an oversized playfield bumper to represent the titular projectile.
* At random intervals, ''Pinball/TheBrain'' shuts down everything for about fifteen seconds to show the player what an epileptic seizure is like.
* In ''Pinball/MonsterBash'', the various game modes are also the names of the band's musical tracks.
* Creator/JerseyJackPinball's ''Pinball/TheWizardOfOz'' has Dorothy's ruby slippers as the bottom two flippers.
* The flippers in ''[[Pinball/BugsBunnysBirthdayBall Bugs Bunny's Birthday Ball]]'' are a pair of large carrots held by Bugs Bunny.
* On ''Pinball/TheFlintstones,'' the game apron (just below the flippers, where the player's hands sit) is molded to resemble carved rock.
* In ''Pinball/{{Checkpoint}}'', the player starts a game by turning an ignition key.
* ''Pinball/LightsCameraAction'' has a pair of spotlights (red and blue) which shine down on the player at key points of the game. In addition, most of the lights on the machine are out when the game begins until the director calls for "Lights."
* The leg fastener bolts on ''Pinball/MagicGirl'' are capped with (dulled) SpikesOfVillainy.
* Dutch Pinball's ''Pinball/TheBigLebowski'' has a miniature rug that needs to be unrolled, along with a (fake) glass of White Russian sitting on a napkin inside the cabinet.
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