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* ''VideoGame/WiiMusic'' probably would have been a completely forgotten game after its release if it wasn't for Nintendo [[ThisIsGoingToBeHuge pushing the game as its "killer app"]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new ''Zelda'' or ''Mario'' game, and were instead given a Wii software dry spell for the rest of the year. It got to the point that Creator/SatoruIwata issued a public apology days after the conference, explaining that the company was trying to experiment with their press conference presentations. To this day, the game is seen as a symbol of everything wrong with the Wii.

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* ''VideoGame/WiiMusic'' probably would have been a completely forgotten game shortly after its release if it wasn't for Nintendo Creator/{{Nintendo}} [[ThisIsGoingToBeHuge pushing the game as its the Wii's "killer app"]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new ''Zelda'' or ''Mario'' game, and were instead given a Wii software dry spell for the rest of the year. It got to the point that Creator/SatoruIwata [[OldShame issued a public apology days after the conference, conference]], explaining that the company was trying to experiment with their press conference presentations. To this day, the game is seen as a symbol of everything wrong with the Wii.
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* Starting late 2017, ''VideoGame/Destiny2'' kept getting caught in underhanded tactics (such as covertly throttling player experience gains), issues with the [[{{Microtransactions}} Eververse]], and Bungie's [[InternetBackdraft continued PR disasters]]. The player count steadily dwindled, while those on the outside who never played the game became more interested in the controversy than the game itself.
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* While still a popular game, it is difficult to bring up ''VideoGame/MafiaIII'' without addressing the fact that it uses TheKlan, confederate apologists, and Southern racists as AcceptableTargets, which led to said groups trolling the Steam forums when the game was initally released.
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* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}''.[[note]]Coincidentally, its developers were indeed former ''Tekken'' members.[[/note]] But that's not all: within months of release, the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SeptemberEleventh 9/11/2001]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

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* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}''.[[note]]Coincidentally, its developers were indeed former ''Tekken'' members.[[/note]] But that's not all: within months of release, the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SeptemberEleventh 9/11/2001]].9/11]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

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* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}'' (coincidentally, its developers were indeed former ''Tekken'' members). But that's not all: within months of release the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SeptemberEleventh 9/11/2001]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

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* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}'' (coincidentally, ''VideoGame/{{Tekken}}''.[[note]]Coincidentally, its developers were indeed former ''Tekken'' members). members.[[/note]] But that's not all: within months of release release, the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SeptemberEleventh 9/11/2001]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

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* ''VideoGame/WiiMusic'' probably would have been a completely forgotten game after its release if it wasn't for Nintendo [[ThisIsGoingToBeHuge pushing the game as its "killer app"]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new Zelda or Mario game, and were instead given a Wii software dry spell for the rest of the year. It got to the point that Creator/SatoruIwata issued a public apology days after the conference, explaining that the company was trying to experiment with their press conference presentations. To this day, the game is seen as a symbol of everything wrong with the Wii system.

to:

* ''VideoGame/WiiMusic'' probably would have been a completely forgotten game after its release if it wasn't for Nintendo [[ThisIsGoingToBeHuge pushing the game as its "killer app"]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new Zelda ''Zelda'' or Mario ''Mario'' game, and were instead given a Wii software dry spell for the rest of the year. It got to the point that Creator/SatoruIwata issued a public apology days after the conference, explaining that the company was trying to experiment with their press conference presentations. To this day, the game is seen as a symbol of everything wrong with the Wii system.Wii.
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What I wouldn't do to make it so mismarketed games were the source of the worlds's misery again...

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* ''VideoGame/WiiMusic'' probably would have been a completely forgotten game after its release if it wasn't for Nintendo [[ThisIsGoingToBeHuge pushing the game as its "killer app"]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new Zelda or Mario game, and were instead given a Wii software dry spell for the rest of the year. It got to the point that Creator/SatoruIwata issued a public apology days after the conference, explaining that the company was trying to experiment with their press conference presentations. To this day, the game is seen as a symbol of everything wrong with the Wii system.
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None


* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}'' (coincidentally, its developers were indeed former ''Tekken'' members). But that's not all: within months of release the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SepetemberEleventh 9/11/2001]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

to:

* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}'' (coincidentally, its developers were indeed former ''Tekken'' members). But that's not all: within months of release the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SepetemberEleventh 9/11/2001].[[TooSoon/SeptemberEleventh 9/11/2001]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.

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* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}'' (coincidentally, its developers were indeed former ''Tekken'' members). But that's not all: within months of release the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses and ethnicity were pointed out to be insensitive due to the game being released over a year after [[TooSoon/SepetemberEleventh 9/11/2001]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.



* ''VideoGame/MetalGearSolidVThePhantomPain'' is considered a crossfire victim within the Konami / Hideo Kojima controversy resulting with Kojima's departure from the company and the cancellation of ''VideoGame/SilentHills''. And [[InternetBackdraft that's just the tip of the iceberg...]]

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* ''VideoGame/MetalGearSolidVThePhantomPain'' is considered a crossfire victim within the Konami / Hideo Kojima controversy resulting with Kojima's departure from the company and the cancellation of ''VideoGame/SilentHills''. And [[InternetBackdraft that's just the tip of the iceberg...]] iceberg]]...

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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This incident, which is referred to as "[=Driv3rgate=]", gave the series a negative reputation and accusations of being a GTA clone. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This incident, which is referred to as "[=Driv3rgate=]", gave the series a negative reputation and accusations of being a GTA ''GTA'' clone. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' ''GTA'' elements to focus on the driving.
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* Downplayed with ''VideoGame/EarthwormJim''; while it still remains popular to this day, chances are that you'll hear ''somebody'' bring up the [[https://korndoggy.tumblr.com/post/163757533486/i-used-to-love-earthworm-jim-as-a-kid-i-never transphobic remarks]] made by creator Doug [=TenNapel=] to a game journalist for [[DearNegativeReader criticizing the game]].
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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This incident, which is referred to as "[=Driv3rgate=]", gave the series a negative reputation. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This incident, which is referred to as "[=Driv3rgate=]", gave the series a negative reputation.reputation and accusations of being a GTA clone. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.
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* ''VideoGame/TokyoMirageSessionsFE'' was originally announced as a straightfoward serious ''Franchise/FireEmblem'' and Atlus' ''Franchise/ShinMegamiTensei'' crossover RolePlayingGame on 2013 but became this upon its final gameplay reveal on 2015 as a LighterAndSofter Pop Idol-themed ''Franchise/ShinMegamiTensei'' SpinOff that uses Fire Emblem characters as the companion monsters and enemies of the game. Things got worse when it was discovered that the game was heavily altered to tone down the sexual undertones and cultural differences in the international release while Atlus and Nintendo gave vague reasons for the alterations.

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* ''VideoGame/TokyoMirageSessionsFE'' was originally announced as a straightfoward serious ''Franchise/FireEmblem'' and Atlus' ''Franchise/ShinMegamiTensei'' crossover RolePlayingGame on 2013 but became this upon its final gameplay reveal on 2015 as a LighterAndSofter Pop Idol-themed ''Franchise/ShinMegamiTensei'' SpinOff that uses Fire Emblem characters as the companion monsters and enemies of the game. Things got worse when it was discovered that the game was heavily altered to tone down the sexual undertones and cultural differences in the international release while Atlus and Nintendo gave vague reasons for the alterations.

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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This gave the series a negative reputation and the incident itself was referred to as "[=Driv3rgate=]". However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

to:

* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This incident, which is referred to as "[=Driv3rgate=]", gave the series a negative reputation and the incident itself was referred to as "[=Driv3rgate=]".reputation. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.
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None


* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This gave the series a negative reputation and the incident itself was referred to as "[=Driv3rgate=]". However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

to:

* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of ''Driver 3''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give it a suspicious 9/10 score. This gave the series a negative reputation and the incident itself was referred to as "[=Driv3rgate=]". However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of the third game in the series, [=Driv3R=]. [=Driv3R=] was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give the games a suspicious 9/10 score. This not only gave the series (which had been previously seen as being average at best) a negative reputation, but also got it the nickname "GTA clone". However, the reputation has died down with the moderate success of ''VideoGame/DriverSanFrancisco'', which has been praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

to:

* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of the third ''Driver 3''. The game in the series, [=Driv3R=]. [=Driv3R=] was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari bribed two magazines to give the games it a suspicious 9/10 score. This not only gave the series (which had been previously seen as being average at best) a negative reputation, but also got it reputation and the nickname "GTA clone". incident itself was referred to as "[=Driv3rgate=]". However, the reputation has died would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which has been was praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.
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* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of the third game in the series, [=Driv3R=]. [=Driv3R=] was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari brided two magazines to give the games a suspicious 9/10 score. This not only gave the series (which had been previously seen as being average at best) a negative reputation, but also got it the nickname "GTA clone". However, the reputation has died down with the moderate success of ''VideoGame/DriverSanFrancisco'', which has been praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.

to:

* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of the third game in the series, [=Driv3R=]. [=Driv3R=] was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari brided bribed two magazines to give the games a suspicious 9/10 score. This not only gave the series (which had been previously seen as being average at best) a negative reputation, but also got it the nickname "GTA clone". However, the reputation has died down with the moderate success of ''VideoGame/DriverSanFrancisco'', which has been praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Driver}}'' series has long lived under the infamy of the third game in the series, [=Driv3R=]. [=Driv3R=] was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Atari brided two magazines to give the games a suspicious 9/10 score. This not only gave the series (which had been previously seen as being average at best) a negative reputation, but also got it the nickname "GTA clone". However, the reputation has died down with the moderate success of ''VideoGame/DriverSanFrancisco'', which has been praised for ditching the ''Grand Theft Auto'' elements to focus on the driving.
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* Any and all discussion of ''Videogame/{{Star Wars Battlefront II|2017}}'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright gambling, especially since, being a ''Franchise/StarWars'' game, it was guaranteed to be played by children. It has gotten so bad that ''multiple governments'' have identified it as gambling and are working now to regulate lootboxes and microtransactions in general, if not outright ban it.

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* Any and all discussion of ''Videogame/{{Star Wars Battlefront II|2017}}'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright gambling, especially since, being a ''Franchise/StarWars'' game, it was guaranteed to be played by children. It has gotten so bad that ''multiple governments'' have identified governments labeled it as gambling gambling'' and are working now to regulate lootboxes and microtransactions in general, if not outright ban it.
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Wow, it really says something that searching for info about this Sonic Gather Battle brings results that treat it as a virus or malware.


* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear. To a lesser, but still noticeable extent, the use of more female leaders than any game before (such as the replacement of fanbase darling Napoleon with Queen Catherine as the leader of France, or the choice to use Gorgo representative of Sparta over her [[ThreeHundred vastly more well-known husband, Leonides]]) has resulted a lot of negative backlash based on sexism (generally wrapped up in an argument that the female leader was chosen over more "deserving" historical figures simply to pander to "Social Justice Warriors" and "feminists"), which naturally dragged in some places into flamewars from which neither side came out looking [[IncrediblyLamePun civilized.]]

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* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear. To a lesser, but still noticeable extent, the use of more female leaders than any game before (such as the replacement of fanbase darling Napoleon with Queen Catherine as the leader of France, or the choice to use Gorgo representative of Sparta over her [[ThreeHundred [[Film/ThreeHundred vastly more well-known husband, Leonides]]) has resulted a lot of negative backlash based on sexism (generally wrapped up in an argument that the female leader was chosen over more "deserving" historical figures simply to pander to "Social Justice Warriors" and "feminists"), which naturally dragged in some places into flamewars from which neither side came out looking [[IncrediblyLamePun [[JustForPun civilized.]]



* The ''VideoGame/SonicTheHedgehog'' fangame ''Sonic Gather Battle'' quickly became engulfed by controversy entirely over the fact that the creator, growing ridiculously overprotective of his work (which, by its nature as a fangame, uses characters, assets, and music that he does not own), implemented an overly intrusive form of DRM--in a ''fangame''--that automatically closes the player's web browser without warning if any web search for "cheat" or "hack" is performed while the game is open; [[InterfaceScrew tints the backgrounds red while causing yellow glowing eyes to appear at random]], [[BGMOverride replaces the music]] with the US ''VideoGame/SonicCD'' boss theme, and starts spawning enormous OneHitKill ghosts if it detects a cheat engine; and most damningly, logs the user's IP address and sends it to the creator if it deems that the player is trying to hack into the game.

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* The ''VideoGame/SonicTheHedgehog'' fangame ''Sonic Gather Battle'' quickly became engulfed by controversy entirely over the fact that the creator, growing ridiculously overprotective of his work (which, by its nature as a fangame, uses characters, assets, and music that he does not own), implemented an overly intrusive form of DRM--in a ''fangame''--that automatically closes the player's web browser without warning if any web search for "cheat" or "hack" is performed while the game is open; [[InterfaceScrew tints the backgrounds red while causing yellow glowing eyes to appear at random]], [[BGMOverride replaces the music]] with the US ''VideoGame/SonicCD'' boss theme, and starts spawning enormous OneHitKill ghosts if it detects a cheat engine; and most damningly, logs the user's IP address and sends it to the creator if it deems that the player is trying to hack into the game. It got to the point that most discussions about it treat it as a straight-up virus or malware.
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* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear. To a lesser, but still noticeable extent, the use of more female leaders than any game before (such as the replacement of fanbase darling Napoleon with Queen Catherine as the leader of France) has resulted a lot of negative backlash based on sexism (generally wrapped up in an argument that the female leader was chosen over more "deserving" historical figures simply to pander to "SJWs" and "feminists"), which naturally dragged in some places into flamewars from which neither side came out looking [[IncrediblyLamePun civilized.]]

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* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear. To a lesser, but still noticeable extent, the use of more female leaders than any game before (such as the replacement of fanbase darling Napoleon with Queen Catherine as the leader of France) France, or the choice to use Gorgo representative of Sparta over her [[ThreeHundred vastly more well-known husband, Leonides]]) has resulted a lot of negative backlash based on sexism (generally wrapped up in an argument that the female leader was chosen over more "deserving" historical figures simply to pander to "SJWs" "Social Justice Warriors" and "feminists"), which naturally dragged in some places into flamewars from which neither side came out looking [[IncrediblyLamePun civilized.]]
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* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear.

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* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear. To a lesser, but still noticeable extent, the use of more female leaders than any game before (such as the replacement of fanbase darling Napoleon with Queen Catherine as the leader of France) has resulted a lot of negative backlash based on sexism (generally wrapped up in an argument that the female leader was chosen over more "deserving" historical figures simply to pander to "SJWs" and "feminists"), which naturally dragged in some places into flamewars from which neither side came out looking [[IncrediblyLamePun civilized.]]
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* The ''VideoGame/SonicTheHedgehog'' fangame ''Sonic Gather Battle'' quickly became engulfed by controversy entirely over the fact that the creator, growing ridiculously overprotective of his work (which, by its nature as a fangame, uses characters, assets, and music that he does not own), implemented an overly intrusive form of DRM--in a ''fangame''--that automatically closes the player's web browser without warning if any web search for "cheat" or "hack" is performed while the game is open; [[InterfaceScrew tints the backgrounds red while causing yellow glowing eyes to appear at random]], [[BGMOverride replaces the music]] with the US ''VideoGame/SonicCD'' boss theme, and starts spawning enormous OneHitKill ghosts if it detects a cheat engine; and most damningly, logs the user's IP address and sends it to the creator if it deems that the player is trying to hack into the game.
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* ''The Guy Game'' is an obscure erotic video game that rewards you for completing various puzzles with FMV clips of lovely gals taking their clothes off. Even among porn games it would likely not have been a blip on the radar... if it didn't hold the dubious honor of being the one and only video game to receive a nationwide ban in the United States, after it was discovered that one of the aforementioned lovely gals was underage at the time the clip was filmed, leading the game to be declared child pornography and ergo not protected by the First Amendment.

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* ''The Guy Game'' is an obscure erotic video game that rewards you for completing various puzzles with FMV clips of lovely gals taking their clothes off. Even among porn games games, it would likely not have been a blip on the radar... if it didn't hold the dubious honor of being the one and only video game to receive a nationwide ban in the United States, after it was discovered that one of the aforementioned lovely gals was underage at the time the clip was filmed, leading the game to be declared child pornography and ergo not protected by the First Amendment.
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** Kadabra is mostly known for the controversy generated when supposed psychic Uri Geller sued Nintendo, claiming it was based off of him without his approval and was anti-Semitic due to the markings on its body. The Pokémon hasn't appeared in any animé episodes since 2005, and no Kadabra cards in [[TabletopGame/{{Pokemon}} the card game]] have been printed since 2003 (with Abra's evolution skipping over to Alakazam).
** ''VideoGame/PokemonGo'' has had controversy from day one. While still a popular game, its infamy arises from the game's concept of walking around in the real world to find Pokémon, which has resulted in one too many incidents of people being mugged, hurt, distracted or killed while playing the game. As a result, [[BannedInChina it is banned in many areas or countries for safety reasons]]. The game's reputation is ''far'' more infamous in Russia, during a widely publicized incident where a vlogger was caught playing the game during an orthodox mass session. This incident not only lead the man to be jailed, but any references to the game are edited out of the media (ironically though, the game is not outright banned in Russia).

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** Kadabra is mostly known for the controversy generated when supposed psychic Uri Geller sued Nintendo, claiming it was based off of him without his approval and was anti-Semitic due to the markings on its body.forehead. The Pokémon hasn't appeared in any animé episodes since 2005, and no Kadabra cards in [[TabletopGame/{{Pokemon}} the card game]] have been printed since 2003 (with Abra's evolution skipping over to Alakazam).
** ''VideoGame/PokemonGo'' has had controversy from day one. While still a popular game, its infamy arises from the game's concept of walking around in the real world to find Pokémon, which has resulted in one too many incidents of people being mugged, hurt, distracted or killed while playing the game. As a result, [[BannedInChina it is banned in many areas or countries for safety reasons]]. The game's reputation is ''far'' more infamous in Russia, during a widely publicized incident where a vlogger was caught playing the game during an orthodox mass session. This incident not only lead the man to be jailed, but any references to the game are edited out of the media (ironically media. Ironically, though, the game or series is not outright banned in Russia).Russia.
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[[folder: S-W]]

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[[folder: S-W]]S-Z]]
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Adam dates back to Metroid Fusion


** ''VideoGame/MetroidOtherM'' is mainly known for putting series protagonist Samus Aran through severe BadassDecay, thanks to a combination of CharacterShilling of new character Adam Malkovich, ValuesDissonance, and just plain BadWriting. It's made all the worse since Samus is one of the medium's first and most well-known female protagonists and therefore something of a feminist gaming icon, which means gender politics get brought into play (and ''Other M''[='s=] gratuitous MaleGaze [[FanDisservice at inappropriate moments]] doesn't help either). In second place is the attempted justification for the series' usual BagOfSpilling that [[VoodooShark ends up absurd]] (particularly, not using available heat shielding in a lava-filled area).

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** ''VideoGame/MetroidOtherM'' is mainly known for putting series protagonist Samus Aran through severe BadassDecay, thanks to a combination of CharacterShilling of new character Adam Malkovich, Malkovich (who himself acts nothing like the strict yet respectful military genius he is stated to be in ''VideoGame/MetroidFusion''), ValuesDissonance, and just plain BadWriting. It's made all the worse since Samus is one of the medium's first and most well-known female protagonists and therefore something of a feminist gaming icon, which means gender politics get brought into play (and ''Other M''[='s=] gratuitous MaleGaze [[FanDisservice at inappropriate moments]] doesn't help either). In second place is the attempted justification for the series' usual BagOfSpilling that [[VoodooShark ends up absurd]] (particularly, not using available heat shielding in a lava-filled area).
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Australia and France joined Belgium and Hawaii, so in order to not have multiple edits of which countries are working to regulate lootboxes, just added a vague description.


* Any and all discussion of ''Videogame/{{Star Wars Battlefront II|2017}}'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright gambling, especially since, being a ''Franchise/StarWars'' game, it was guaranteed to be played by children. It has gotten so bad that [[http://www.eurogamer.net/articles/2017-11-22-star-wars-battlefront-2-loot-crates-belgian-gaming-commission-hawaii-chris-lee Belgian and Hawaiian lawmakers have identified it as gambling]] and are working now to regulate lootboxes and microtransactions in general, if not outright ban it.

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* Any and all discussion of ''Videogame/{{Star Wars Battlefront II|2017}}'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright gambling, especially since, being a ''Franchise/StarWars'' game, it was guaranteed to be played by children. It has gotten so bad that [[http://www.eurogamer.net/articles/2017-11-22-star-wars-battlefront-2-loot-crates-belgian-gaming-commission-hawaii-chris-lee Belgian and Hawaiian lawmakers ''multiple governments'' have identified it as gambling]] gambling and are working now to regulate lootboxes and microtransactions in general, if not outright ban it.
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[[foldercontrol]]

[[folder: A-C]]
* ''Videogame/Action52'' is more well known for the overambitions of developer Active Enterprises and its reputation as one of the worst games of all time than the fact that it's a game at all.
* ''Videogame/{{Battleborn}}'' suffered due to how Gearbox Software horribly mishandled ''Videogame/AliensColonialMarines'', which gave it the same negative reputation. Not helping matters is how ''Videogame/{{Overwatch}}'', which was released a few weeks later, quickly overtook the game in terms of sales and popularity. Due to these factors, ''Battleborn'' is seen as a cautionary tale on how the negative reputation of one game can carry on to another.
* At one point it was very difficult to talk about ''VideoGame/{{Bully}}'' without addressing the controversy of it being a boarding-school game being developed by ''[[Creator/TakeTwoInteractive Rockstar Games]]'', the same company behind the ''VideoGame/GrandTheftAuto'' series. [[MoralGuardians Many youth groups protested the game, believing it was intended to promote bullying]], and regular anti-Rockstar lawyer Jack Thompson labelled the game as a "Columbine simulator". The controversy died down more or less when it was revealed that the game is actually about stopping the bullying in the school, and that the game has no deaths or blood.
* ''Videogame/CarnEvil'' is considered a classic of the rail shooter genre, but its also well known for the fact that one of the bosses in the game is a twenty-foot-tall undead ''baby'', Aware of the possible backlash, the developers included a switch that would change the boss to a teddy bear, but that wasn't enough to stop it from seeing numerous bans from arcades nationwide.
* ''Videogame/{{Civilization}} VI'' is a difficult game to discuss without covering the allegations of Eurocentrism and CreatorProvincialism surrounding it. Its stable of playable empires was the most European-dominated since the first game, and included several European and European colonial civilizations not typically in the base game, most notably Brazil. There were no pre-Colonial empires from the Americas included in the game at launch, save for the Aztecs (included in the base game for every installment until this one), who were a pre-order bonus and only released for everyone ninety days later. The first two DLC civilizations were Poland and (post-colonial) Australia, which along with Brazil comprise three of the biggest overseas markets for the series, leading to allegations of putting profits before sense on the part of the developers. The sole Sub-Saharan African empire in the game at launch, Kongo, has an ability that defines it by how other civilizations affect it, is the only one to be locked out of a victory condition (Religious), and its Civilopedia entry and India's describe them rather condescendingly. Finally, UsefulNotes/AlexanderTheGreat was given his own playable empire, Macedon, independent from Greece (which he usually leads), while non-European series standbys such as the Inca, the Mongols, and the Zulu have yet to appear.
* ''Custer's Revenge'' was an unauthorized third-party game for the UsefulNotes/Atari2600 in 1982. It gathered quite a bit of negative attention, particularly from feminist and Native American groups, as the objective involved raping an Indian woman. From the next generation of consoles onward, manufacturers require approval for games to be released on their machines.
[[/folder]]

[[folder: D-F]]
* ''VideoGame/{{Daikatana}}'', aside from its years spent in DevelopmentHell, picked up controversy over its advertising campaign, which stated that "John Romero's about to make you his bitch. Suck it down." The game has mostly been forgotten aside from the aforementioned campaign and the negative press [[CreatorKiller that brought Romero's development career down with it]].
* Played straight and then ultimately subverted with ''Videogame/{{Doom}}''. For a period in the late '90s and early '00s the game was inexorably linked to the fact that [[TeensAreMonsters Eric Harris and Dylan Klebold]], perpetrators of the infamous Columbine High Massacre, were huge fans of the game. There were even rumors, though no hard evidence, that they rehearsed the massacre by means of a modded ''Doom'' map in the shape of the school's floor plan (Harris and Klebold ''did'' in fact make ''Doom'' mods, but this one, if it existed at all, has never been found). Over the years, however, the supposed link between [[MurderSimulators violent video games and real violence]] has been increasingly debunked, advocates of the existence of the link are now largely seen as [[DiscoDan behind-the-times idiots]], and ''Doom'' has been recognized as a classic of the FirstPersonShooter genre and spawned an acclaimed franchise that continues to this day.
* Much uproar arose when Kenji Yamamoto's soundtrack for the ''VideoGame/DragonBallZBudokai'' series was replaced for the HD re-release following several plagiarism lawsuits. A BrokenBase has emerged as to whether or not Yamamoto was in the wrong, despite the borrowed melodies appearing to be unauthorized.
* ''VideoGame/DragonsCrown'' gathered some rather heated debates around the Internet over the Amazon and Sorceress' character designs. This actually led to lot of free advertising in the West, [[NoSuchThingAsBadPublicity making the game more successful in the process]].
* ''Videogame/DukeNukemForever'' is known primarily for two things: [[DevelopmentHell being delayed for over a decade]], and the fact that when it did finally come out it was found to contain [[SocietyMarchesOn extremely outdated attitudes]] toward race and gender, most infamously a "capture the flag"-style minigame based around [[BlackComedyRape abducting women]].
* ''VideoGame/{{Evony}}'', a browser-based, [[AllegedlyFreeGame allegedly free]] strategy game, is more known for its infamous advertising campaign and [[LadyNotAppearingInThisGame false promises of boobs]] than for anything else. On top of that, the publishers have been accused of plagiarism, spamming, and distributing spyware, and they [[http://www.bruceongames.com/2009/08/25/evony-want-to-sue-me-for-telling-the-truth/ tried to sue a British blogger for libel]] for pointing it out (which [[StreisandEffect backfired predictably]]).
* ''[[VideoGame/FearEffect Fear Effect 2: Double Helix]]'' was known for having the first lesbian couple in video game history.
* The indie game ''VideoGame/{{Fez}}'' has become more well-known for the now-infamous online outbursts of its creator Phil Fish, particularly the outburst that caused him to announce that he was leaving the gaming industry.
* The general hype surrounding the release of ''VideoGame/FireEmblemFates'' has been very hard to come across in light of the massive uproar surrounding its localization. Much of the anger is directed towards the removal of Skinship,[[labelnote:Explanation]]A mechanic for support conversations in which players can use the touch screen to stroke the faces of their partner[[/labelnote]] the exclusion of an optional Japanese vocal track due to copyrights, and shoehorning memes into the game's dialogue. Even before the game's Western release, the Japanese version came under heavy fire for Soleil's support conversation due to its supposed endorsement of SlippingAMickey and CureYourGays, and there was even a petition to cancel the game's localization. All in all, online discussions on the merits of the game's localization heavily outweigh discussions on the game itself, with detractors of ''Fates'' citing it as a microcosm of what they see as a DorkAge for Nintendo of America. It's worth noting that the game sold well despite this; however, this almost certainly had as much to do with [[NoSuchThingAsBadPublicity publicity]] as it did with [[OneGameForThePriceOfTwo the games' distribution method]].
[[/folder]]

[[folder: G-M]]
* The ''VideoGame/GrandTheftAuto'' games. Whether it is about beating up prostitutes, [[MurderSimulators a scapegoat for criminals to blame their wrongdoings on]], accusations of misogyny, ColdBloodedTorture, or dealing drugs in a [[WhatDoYouMeanItsNotForKids Nintendo DS game]], every game in the series has had their own share of controversy.
* ''The Guy Game'' is an obscure erotic video game that rewards you for completing various puzzles with FMV clips of lovely gals taking their clothes off. Even among porn games it would likely not have been a blip on the radar... if it didn't hold the dubious honor of being the one and only video game to receive a nationwide ban in the United States, after it was discovered that one of the aforementioned lovely gals was underage at the time the clip was filmed, leading the game to be declared child pornography and ergo not protected by the First Amendment.
* ''VideoGame/{{Hatred}}'' is notorious for its AudienceAlienatingPremise, the controversy its trailer caused, the major outrage that occurred when Valve attempted to pull the game off of Steam, and one of the lead developers being discovered to have "liked" the Facebook page of a hate group. This has all vastly overshadowed [[SoOkayItsAverage the actual gameplay merits]].
* ''VideoGame/LethalEnforcers'' was known for its realistic graphics and violent content, leading to MoralGuardians to question the game. However, it's not as extreme as the controversies over other games released around the time, such as ''VideoGame/MortalKombat'' and ''VideoGame/{{Doom}}''.
* The ''VideoGame/{{Manhunt}}'' series is best known for its premise of being about a convict being forced to take part in snuff films (the gameplay was mostly stealth based, with elements of SurvivalHorror). The first game was given mixed reviews, with some marking it down for the {{gorn}} and others praising it for its atmosphere, the sequel received average reviews across the board and the series was mostly forgotten. The franchise is also overshadowed by claims that the first game [[MurderSimulators inspired]] a series of killings in the UK which led to it being temporarily pulled from several chains (claims which were ultimately proven unfounded); while the sequel was actually [[BannedInChina banned outright]] in several countries, unlike the first game.
* ''VideoGame/MetalGearSolidVThePhantomPain'' is considered a crossfire victim within the Konami / Hideo Kojima controversy resulting with Kojima's departure from the company and the cancellation of ''VideoGame/SilentHills''. And [[InternetBackdraft that's just the tip of the iceberg...]]
* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidOtherM'' is mainly known for putting series protagonist Samus Aran through severe BadassDecay, thanks to a combination of CharacterShilling of new character Adam Malkovich, ValuesDissonance, and just plain BadWriting. It's made all the worse since Samus is one of the medium's first and most well-known female protagonists and therefore something of a feminist gaming icon, which means gender politics get brought into play (and ''Other M''[='s=] gratuitous MaleGaze [[FanDisservice at inappropriate moments]] doesn't help either). In second place is the attempted justification for the series' usual BagOfSpilling that [[VoodooShark ends up absurd]] (particularly, not using available heat shielding in a lava-filled area).
** ''Other M'' even wound up overshadowing the next game in the series, ''VideoGame/MetroidPrimeFederationForce''. Fans had been desperate for a new entry to correct ''Other M''[='s=] sins and put the series back on track, but ''Federation Force'' is a multiplayer co-op game [[ADayInTheLimelight featuring Federation soldiers]] instead of a {{Metroidvania}} starring Samus; adding up to an immediate AudienceAlienatingPremise. From its announcement, it was received with bile from fans for not being what they wanted in the slightest. Even its defenders admitted that Nintendo really misread the timing and the audience here. Even worse, a couple weeks before ''Federation Force'' came out, the FanRemake ''VideoGame/AnotherMetroid2Remake'' was released; this was ''exactly'' the style of game that ''Metroid'' fans wanted, but Nintendo shut it down within a few days, riling everyone up again.[[note]]Even though the creator of ''[=AM2R=]'' stated that Nintendo did have the right to do so.[[/note]] Thankfully, nearly a year later Nintendo announced ''VideoGame/MetroidPrime4'' and their ''own'' ''VideoGame/{{Metroid II|ReturnOfSamus}}'' remake, ''[[VideoGame/MetroidSamusReturns Samus Returns]]''; helping to satisfy the fans upset by ''Other M'' and ''Federation Force'' and partially explaining the ''[=AM2R=]'' takedown.
* ''VideoGame/MightyNo9'', for the majority of its developmental cycle, was extremely hyped and awaited due to it looking like a worthy successor to ''Franchise/MegaMan''. The project was headed by series co-creator Keiji Inafune, and was held up as a sign of what crowdfunding could achieve. However, as time when on, the game's reputation got increasingly bogged down by further crowdfunding attempts for extra features, as well as a series of delays.[[note]] The game's planned release date was April 2015; it came out in ''June 2016'', and only for some of the promised platforms at the time.[[/note]] The nail in the coffin was the ''VideoGame/RedAsh'' Kickstarter, which started before ''Mighty No. 9'' was even released and had some shady practices involved and a TotallyRadical ad for the the game containing the phrase "make the bad guys cry like [[AcceptableHobbyTargets an anime fan on prom night]]", which insulted most of the game's fanbase. In particular, it was revealed that the game was already funded, and the Kickstarter was merely to increase its scope; it failed by a decent amount. By the time the game was finally released, to negative reviews, a good chunk of backers wanted their money back and were more interested in the TroubledProduction than the game itself, and it became a symbol of how ''not'' to make a game via crowdfunding.
* Surprisingly enough, ''VideoGame/ModernWarfare 2'' managed to [[AvertedTrope avert]] being hit with this. Despite the initial uproar over the "No Russian" level[[note]]where the player, an American spy undercover among Russian terrorists, is witness to [[VideoGameCrueltyPotential and encouraged to take part in]] a massacre of civilians at an airport[[/note]], ''Modern Warfare 2'' managed to outsell its predecessor and is still one of the most highly regarded games in the ''VideoGame/CallOfDuty'' series.
* ''VideoGame/{{Mortal Kombat|1}}'' led to the creation of the ESRB through its fatality system. Amusingly, the Sega versions of the game ''were'' rated, while the Nintendo ports were censored.[[note]]At the time, Sega used their own rudimentary content rating system.[[/note]]
[[/folder]]

[[folder: N-P]]
* ''VideoGame/NightTrap'' was one of the video games that contributed to the creation of the ESRB in the United States. An infamous bathroom scene[[note]]Which the game does call you out for when you fail to save the girl, or any girl for that matter.[[/note]] in particular was what led to intense Senate hearings with proponents of the ban saying it glorified violence toward women, while many of them admitted they hadn't played the game.
* ''VideoGame/NoMansSky'', which was riding a wave of extreme speculation since its initial reveal at the 2013 Spike Video Game Awards, gained a VocalMinority of increasingly absurdly zealous fans well over a year before it came out, to the extent that they ended up sending death threats to both [[Creator/HelloGames the developers of the game]] and a Kotaku reporter as a consequence of [[EvilIsPetty a short release date delay]], tainting the perception of its fanbase before it came out. Not that the actual release ended up improving the situation- the game got disappointing SoOkayItsAverage reviews on the UsefulNotes/PlayStation4 and was an ObviousBeta on PC, to which the most devoted fans reacted by lashing out at anyone who had anything bad to say about the game, to the extent that reviewer [[WebVideo/{{Jimquisition}} Jim Sterling]]'s website got what is believed to be a distributed denial-of-service for his slightly negative review. Meanwhile, another group of {{fan hater}}s were happy to see the game "fail" and decided to attack anyone who had anything ''good'' to say about the game. To make matters worse, the game became embroiled in a debate over whether Hello Games was guilty of false advertising; various interviews and promotional materials had promised a number of features that didn't make it into the game at launch, raising the question of whether the developers were snake-oil salesmen willing to say anything to make a profit or if they had just bitten off more than they could chew. It didn't take long after its launch for ''No Man's Sky'' to gain comparisons to games like ''VideoGame/{{Spore}}'' and ''VideoGame/{{Fable}}'', and is seen as cautionary tale of everything wrong with hype culture in AAA video games.
* If you mention ''Videogame/{{Otomedius}}'', most people who have heard of it will immediately bring up the controversial FanService and the ways it "ruined" the classic Vic Viper design rather than the gameplay itself.
* The [[PortingDisaster Switch port]] of ''Overcooked'' is less known for its poor quality and more known for kicking off the chain of events that led to [[WebVideo/CoolGamesInc Nick]] [[WebVideo/CarBoys Robinson's]] harrassment allegations.
* ''VideoGame/PaperMario'':
** ''VideoGame/PaperMarioStickerStar'' was generally regarded as a SoOkayItsAverage game, with its biggest flaw being [[TheyChangedItNowItSucks an extreme amount of unnecessary changes]]. What pushed it to become an extremely disliked game was the ExecutiveMeddling during development; the drastic changes were caused by Creator/ShigeruMiyamoto thinking the initial plan would've been too much like ''VideoGame/PaperMarioTheThousandYearDoor'', and the infamous restriction of only using pre-established ''Mario'' characters also stemmed from this. This only got worse when it became clear that [[MagnumOpusDissonance Nintendo was really proud of the game]], and stated that they planned to keep ''Sticker Star'''s formula for future ''VideoGame/PaperMario'' games. In the end, fans are much more likely to talk about how ''Sticker Star'' affected the franchise than they are to talk about its plot, gameplay, or anything else.
** ''VideoGame/PaperMarioColorSplash'' was wrecked by the fanbase upon its announcement due to being a sequel (gameplay-wise) to ''Sticker Star''. While many of the developers attempted to assure fans that it would address the shortcomings of ''Sticker Star'', unfortunately for them, an interview with one of its producers gave the impression that Nintendo saw the ''Mario & Luigi'' franchise as their premier "Mario RPG franchise" (that also happens to diverge from its RPG roots in favor of gimmicks and setpieces as of ''VideoGame/MarioAndLuigiPaperJam'') and that the ''Paper Mario'' franchise would instead focus more on humor and puzzles.
* ''Franchise/{{Pokemon}}'':
** Jynx is known more for the controversy surrounding its appearance than anything else. It's not really useful in battle and very few like its design, partially because no one knows what it's supposed to be.[[note]]The list of things it has been suggested to be include a Viking, opera singer, ganguro (Japanese fashion trend), and Yama-uba (a kind of {{Youkai}}), among others.[[/note]] Regardless, its old design was very controversial because it looked like a racial stereotype of black people. As a result, its design was changed to have purple skin, anime episodes featuring Jynx were either edited or withheld from airing in the West, and its sprite was edited to have purple skin in the international versions of ''VideoGame/PokemonGoldAndSilver'' and in the Virtual Console release of ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]''.
** Kadabra is mostly known for the controversy generated when supposed psychic Uri Geller sued Nintendo, claiming it was based off of him without his approval and was anti-Semitic due to the markings on its body. The Pokémon hasn't appeared in any animé episodes since 2005, and no Kadabra cards in [[TabletopGame/{{Pokemon}} the card game]] have been printed since 2003 (with Abra's evolution skipping over to Alakazam).
** ''VideoGame/PokemonGo'' has had controversy from day one. While still a popular game, its infamy arises from the game's concept of walking around in the real world to find Pokémon, which has resulted in one too many incidents of people being mugged, hurt, distracted or killed while playing the game. As a result, [[BannedInChina it is banned in many areas or countries for safety reasons]]. The game's reputation is ''far'' more infamous in Russia, during a widely publicized incident where a vlogger was caught playing the game during an orthodox mass session. This incident not only lead the man to be jailed, but any references to the game are edited out of the media (ironically though, the game is not outright banned in Russia).
* The ''VideoGame/{{Postal}}'' series is well-known for being a common target for MoralGuardians to campaign against video game violence, more so than any quality of gameplay, as opposed to other common targets like ''Doom'' or ''VideoGame/GrandTheftAuto''.
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[[folder: S-W]]
* ''Shadow of the Eternals'', the SpiritualSuccessor of ''VideoGame/EternalDarkness'', was engulfed in controversy ever since its announcement, and it seemed to swell up more with each bit of progress made. First, fans were skeptical of Precursor Games accepting [=PayPal=] for donations instead of using a reputable site like Kickstarter, and Kotaku published an article shortly before which focused on Creator/SiliconKnights and its alleged shady business practices. After Kickstarter was finally secured as the primary funding platform, skeptics accused the development team of double-dipping. Finally, co-founder Ken [=McCulloch=] was arrested and sentenced for possession of child pornography.
* ''VideoGame/SlyCooperThievesInTime'', the [[SequelGap long-awaited]] forth game of the ''Franchise/SlyCooper'' franchise, became infamous shortly after release for having [[spoiler:Penelope Mouse, a NiceGirl in the previous game, pull a FaceHeelTurn and become a greedy {{Yandere}} without reason]] for a cheap PlotTwist, and for game to end with a cliffhanger. While fans were alright with the SequelHook, thinking that the franchise will have a major trilogy in the works similar to the ''Franchise/RatchetAndClank Future'' trilogy, no fifth game was ever announced, and within a year, Creator/SanzaruGames, who developed ''Thieves in Time'', confirmed that they're not making a sequel. Fans were so angry with the DownerEnding [[spoiler:and Penelope's [[{{Asspull}} poorly-written]] FaceHeelTurn]] that they've [[FanonDiscontinuity disowned the game]], and Sanzaru was declared a pariah of video games.
* Any and all discussion of ''Videogame/{{Star Wars Battlefront II|2017}}'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright gambling, especially since, being a ''Franchise/StarWars'' game, it was guaranteed to be played by children. It has gotten so bad that [[http://www.eurogamer.net/articles/2017-11-22-star-wars-battlefront-2-loot-crates-belgian-gaming-commission-hawaii-chris-lee Belgian and Hawaiian lawmakers have identified it as gambling]] and are working now to regulate lootboxes and microtransactions in general, if not outright ban it.
* ''VideoGame/StreetFighterXTekken'' was highly anticipated upon release, being the crossover of two fighting game giants. Then through a series of controversies (the Gems game mechanic, the addition of "Bad Box Art" VideoGame/MegaMan in the wake of the controversial cancellation of ''VideoGame/MegaManLegends 3'') culminating in the revelation that all DLC was on disk (and there was a ''lot'' of DLC) overshadowed the game's actual quality. To this day, Namco's half of the crossover is still pending and very much in question.
* ''VideoGame/TheSettlers 7: Paths to a Kingdom'' actually fixed many of the complains people have had over the last games and is as a result often considered the best ''Settlers'' game in almost a decade. Unfortunately though, the game's problematic, always online DRM and infamously bad [[AmericanKirbyIsHardcore North American box art]] meant most people didn't bother to find out.
* ''VideoGame/{{TERA}}'' tried to market itself as a new breed of action MMO, but most people who know of it know of it because of the controversy over the Elin, a OneGenderRace of Lolicon LittleBitBeastly girls who, like all the females in the game, dress in an incredibly skimpy fashion. Even with the American publishing company (shoddily) making the clothes more modest, this reputation has never particularly died down. As you can guess, Western fans of the game actually developed uncensored patches because they in turn feel betrayed by their publishers, making this a ''double'' case of this.
* ''VideoGame/ThrillKill'' is a case where the controversy was enough for the game to never get released (it was [[{{Gorn}} so violent]] ESRB gave it an AdultsOnlyRating, and thus Electronic Arts pulled the plug despite it being basically finished).
* ''VideoGame/TokyoMirageSessionsFE'' was originally announced as a straightfoward serious ''Franchise/FireEmblem'' and Atlus' ''Franchise/ShinMegamiTensei'' crossover RolePlayingGame on 2013 but became this upon its final gameplay reveal on 2015 as a LighterAndSofter Pop Idol-themed ''Franchise/ShinMegamiTensei'' SpinOff that uses Fire Emblem characters as the companion monsters and enemies of the game. Things got worse when it was discovered that the game was heavily altered to tone down the sexual undertones and cultural differences in the international release while Atlus and Nintendo gave vague reasons for the alterations.
* ''VideoGame/TomodachiLife'' is infamous due to the lack of a GayOption and Nintendo's initial rationalization about it, which was later retracted in an apology, moreso than the game being about interpersonal relationships between Miis. An UrbanLegendOfZelda asserting that the Japanese version had a bug allowing same-sex couples that got fixed in the localization didn't help.[[note]]The only real bug fixes were related to save data corruption, and any appearance of a same-sex couple is due to one of the Miis being deliberately given the wrong gender so the game thinks the couple is straight, which is still 100% possible in the localization.[[/note]]
* ''[[Film/{{Tron}} TRON: RUN/r]]'' got negative reception from fans for being [[ItsShortSoItSucks short]], for being released [[ReplacementScrappy instead]] of a third film that was cancelled due to ''Film/{{Tomorrowland}}'s'' failure at the box office, and for being made by Creator/SanzaruGames, still reeling from the ''Franchise/SlyCooper'' controversy.
* ''[[VideoGame/WWEVideoGames WWE 2K16]]'' is best remembered for the controversy that erupted when it was revealed the "Four Horsewomen of [[Wrestling/{{WWENXT}} NXT]]" ([[Wrestling/{{Charlotte}} Charlotte Flair]], Wrestling/SashaBanks, Wrestling/BeckyLynch, and Wrestling/{{Bayley}}) would not be included in the game despite most of the male NXT names making it in, not even as DLC. Not even the WWE video game debut of Wrestling/SamoaJoe that year (who debuted just that May) was able to calm down the fans' anger.
* In March 2017, Playtonic Games decided to remove WebVideo/JonTron from ''VideoGame/YookaLaylee'' due to the ''very'' controversial remarks he made earlier in the month during a stream with a Twitch streamer known as Destiny. This created a huge split between fans/backers and a huge political flame war in the gaming community.
[[/folder]]
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