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*** Presumably the Holodeck was designed originally for scientific research (e.g. running simulations)and we witness it being used for such purposes on occasion. However because Star Trek takes place in a post-scarcity economy, civilians get the science-grade holodecks instead of dumbed-down ones.

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*** Presumably the Holodeck was designed originally for scientific research (e.g. running simulations)and simulations) and we witness it being used for such purposes on occasion. However because Star Trek takes place in a post-scarcity economy, civilians get the science-grade holodecks instead of dumbed-down ones.
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*** In an unusual tip of the cap to capitalism, Quark's privately-owned holosuites on [[Series/StarTrekDeepSpaceNine Deep Space Nine]] never endangered anyone's life, and in fact actually saved the lives of the crew in one episode by storing their mental patterns. This is quite sensible, really, since even the greediest Ferengi have to know that killing customers is bad for business. Its usual application appears to be variations on 'brothel' with much fewer potentially dangerous programs, but there were definite exceptions like the battle scenarios that O'Brien and Bashir favored.

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*** In an unusual tip of the cap to capitalism, Quark's privately-owned holosuites on [[Series/StarTrekDeepSpaceNine Deep Space Nine]] never endangered anyone's life, and in fact actually saved the lives of the crew in one episode by storing their mental patterns. This is quite sensible, really, since even the greediest Ferengi have to know that killing customers is bad for business. Its Prior to the Federation's arrival the usual application appears appeared to be variations on 'brothel' with 'brothel.' Following the Federation's arrival Quark expanded his holosuites into more family friendly content. Both before and after the Federation arrived there were much fewer potentially dangerous programs, programs but there were definite exceptions like the battle scenarios that O'Brien O'Brien, and Bashir favored.
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*** The ''WesternAnimation/StarTrekLowerDecks'' mini-series by Creator/IDWPublishing suggests that, whenever a ship gets hit with energy fire, the shields converts part of that into extra energy for the ship. Of course, if it gets too much energy, consoles start exploding.
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* ''Franchise/StarWars'': The recent television series show that OSHA compliance is still not a high priority in a galaxy far far away.
** ''Series/TheMandalorian'': There are several examples of this due to most of the series taking place out on the frontiers.
*** In the season two episode "[[Recap/TheMandalorianS2E4Chapter12TheSiege The Siege]]" there's a reactor that has to be disabled. The controls, naturally, are situated over a pit with a two foot wide catwalk that does not have rails and a pool of lava at the bottom.
*** Later on, in "[[Recap/TheMandalorianS2E8Chapter16TheRescue The Rescue]]" there's the required catwalk over an area open to space with no safety rails.
*** A speeder lander pad in "[[Recap/TheMandalorianS3E4Chapter20TheFoundling The Foundling]]" overlooks a kilometers deep pit, has no safety rails, nor any other safety devices.
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*** Presumably the Holodeck was designed originally for scientific research(E.G. running simulations)and we witness it being used for such purposes on occasion. However because Star Trek takes place in a post-scarcity economy, civilians get the science-grade holodecks instead of dumbed-down ones.

to:

*** Presumably the Holodeck was designed originally for scientific research(E.G.research (e.g. running simulations)and we witness it being used for such purposes on occasion. However because Star Trek takes place in a post-scarcity economy, civilians get the science-grade holodecks instead of dumbed-down ones.
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** Things get started as early as the third episode, when Geordi, possibly infected with a contagious pathogen and obviously not thinking clearly, is left alone and unrestrained in sick bay. The only thing keeping him there is his com badge(which he has the presence of mind to take off). No restraints, no locked door, not even a nurse to keep an eye on him. Naturally, this leads to him infecting the entire ship.

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** Things get started as early as the third episode, when Geordi, possibly infected with a contagious pathogen and obviously not thinking clearly, is left alone and unrestrained in sick bay. The only thing keeping him there is his com badge(which badge (which he has the presence of mind to take off). No restraints, no locked door, not even a nurse to keep an eye on him. Naturally, this leads to him infecting the entire ship.
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* ''Series/TheAmericanExperience'': [[AvertedTrope Averted]] ConstructiveBodyDisposal in this documentary series episode on the [[https://en.wikipedia.org/wiki/Hoover_Dam Hoover Dam]]. A popular UrbanLegend about the dam is that a worker or workers are entombed in the dam due to accidents during construction. As they confirm this is not true - the dam's concrete was poured in small sections. This controlled the curing and allowed inspections for defects. A body would compromise the sections. This trope was still in effect at the time, there were ''other'' ways for workers to die or be severely injured in the dam's construction.
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** The Liquidators have paltry equipment to guard themselves against their irradiated surroundings. Some of them do get [=NBC=] suits if they're going into particularly bad areas, but most of them have to scavenge for lead and hammer it into crude armor plating (such as the "egg baskets" used by Bacho and his team as they [[euthanize animals]]). A deleted scene also has Bacho explain that they're supposed to get sent home once they hit 24 roentgen--and everyone's tag maxes out at ''23.''

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** The Liquidators have paltry equipment to guard themselves against their irradiated surroundings. Some of them do get [=NBC=] suits if they're going into particularly bad areas, but most of them have to scavenge for lead and hammer it into crude armor plating (such as the "egg baskets" used by Bacho and his team as they [[euthanize animals]]).euthanize animals). A deleted scene also has Bacho explain that they're supposed to get sent home once they hit 24 roentgen--and everyone's tag maxes out at ''23.''
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* ''Series/{{Chernobyl}}''
** The Liquidators have paltry equipment to guard themselves against their irradiated surroundings. Some of them do get [=NBC=] suits if they're going into particularly bad areas, but most of them have to scavenge for lead and hammer it into crude armor plating (such as the "egg baskets" used by Bacho and his team as they [[euthanize animals]]). A deleted scene also has Bacho explain that they're supposed to get sent home once they hit 24 roentgen--and everyone's tag maxes out at ''23.''
** In the final episode, Legasov makes his SuddenPrincipledStand to explain [[DrivingQuestion how an RBMK reactor explodes]], and lists off a bunch of other places where the Soviet Union cut corners. There are containment walls, but no roof, so there was nothing to slow down the ejecta from the explosion, the fuel was not high-quality, they use the dangerous "positive void coefficient", and finally, the control rods are not made entirely of unreactive boron--they're tipped with graphite, which ''increases'' reactivity. It was extremely difficult and unlikely to create the circumstances that would turn the emergency shutdown into a FailsafeFailure, but by disregarding every other safety measure it was possible--and it was done.
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Up To Eleven is a defunct trope


** ''[[Series/StarTrekVoyager Voyager]]'' takes this UpToEleven, then goes to idiotic extremes so it seems that the ship was designed to kill its crew before anything else. Manual door overrides don't work when there isn't power. The only system in the ENTIRE ship that has its own power supply (that is incompatible with the rest of the ship, somehow) isn't the important things like the shields, weapons, or replicators, but the Holodecks (which always were [[HolodeckMalfunction trying to kill the crew as well]]), in a laughable plot contrivance to allow holodeck episodes to still happen even though power conservation is essential for a ship decades away from proper resupply facilities. Never even remotely explained is how the holodeck's power source can possibly be incompatible with the replicators, given that ''all holodecks have built-in replicators''. Most of the ship wiring is "gel packs," living tissues that they only have a very limited supply of (and can't replicate nor actually grow, missing the one benefit that a biological system would have over a metallic one) that once was poisoned by Neelix's [[LethalChef cooking]]. The one time the ship wasn't on the edge of exploding was when an enemy shot out the "secondary command modules," preventing Janeway from having the ship self destruct when it was boarded (and the computer only informed her of this fact AFTER she tried to initiate a self destruct).

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** ''[[Series/StarTrekVoyager Voyager]]'' takes this UpToEleven, up to eleven, then goes to idiotic extremes so it seems that the ship was designed to kill its crew before anything else. Manual door overrides don't work when there isn't power. The only system in the ENTIRE ship that has its own power supply (that is incompatible with the rest of the ship, somehow) isn't the important things like the shields, weapons, or replicators, but the Holodecks (which always were [[HolodeckMalfunction trying to kill the crew as well]]), in a laughable plot contrivance to allow holodeck episodes to still happen even though power conservation is essential for a ship decades away from proper resupply facilities. Never even remotely explained is how the holodeck's power source can possibly be incompatible with the replicators, given that ''all holodecks have built-in replicators''. Most of the ship wiring is "gel packs," living tissues that they only have a very limited supply of (and can't replicate nor actually grow, missing the one benefit that a biological system would have over a metallic one) that once was poisoned by Neelix's [[LethalChef cooking]]. The one time the ship wasn't on the edge of exploding was when an enemy shot out the "secondary command modules," preventing Janeway from having the ship self destruct when it was boarded (and the computer only informed her of this fact AFTER she tried to initiate a self destruct).
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** Things get started as early as the third episode, when Geordi, possibly infected with a contagious pathogen and obviously not thinking clearly, is left alone and unrestrained in sick bay. The only thing keeping him there is his com badge(which he has the presence of mind to take off). No restraints, no locked door, not even a nurse to keep an eye on him. Naturally, this leads to him infecting the entire ship.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Presumably the Holodeck was designed originally for scientific research(E.G. running simulations)and we witness it being used for such purposes on occasion. However because Star Trek takes place in a post-scarcity economy, civilians get the science-grade holodecks instead of dumbed-down ones.
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** It should be noted that OSHA requirements don't apply TODAY to spacecraft, space stations, military ships etc for practical reasons such as space and weight. On Federation starships it appears they still have these issues and do trade offs such as having wide corridors for heavily trafficked areas and tiny Jeffries tubes for rarely accessed components.
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* It is explicitly stated that the eponymous warehouse in ''Series/{{Warehouse 13}}'' does not have OSHA compliance. With Creator/MCEscher as one of the designers, this is a given.
** That being said, a reasonable amount of precaution is taken. Artifacts are stored in a way that makes them unlikely to activate, away from ones they would negatively react with, and the super dangerous ones are kept even more secure. The agents know they should never touch them, and the warehouse is built in a mountain away from the populace so locals won't wander into it. The general populace also think it's an IRS warehouse, so they ''really'' keep their distance. And in the event of emergencies, the warehouse has remotely operated failsafes that actually work.

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* It is explicitly stated that the eponymous warehouse in ''Series/{{Warehouse 13}}'' does not have OSHA compliance. With Creator/MCEscher as one of the designers, this is a given.
**
given. That being said, a reasonable amount of precaution is taken. Artifacts are stored in a way that makes them unlikely to activate, away from ones they would negatively react with, and the super dangerous ones are kept even more secure. The agents know they should never touch them, and the warehouse is built in a mountain away from the populace so locals won't wander into it. The general populace also think it's an IRS warehouse, so they ''really'' keep their distance. And in the event of emergencies, the warehouse has remotely operated failsafes that actually work.work.
* ''Series/TheWheelOfTime'': The White Tower is shown to have numerous balconies with no railings or other safety measures.
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* Niska’s space station in ''{{Series/Firefly}}‘’ has a huge open pit that Mal easily throws the TortureTechnician down albeit after the guy is shot by Jayne, Zoe and Wash.

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* Niska’s space station in ''{{Series/Firefly}}‘’ ''{{Series/Firefly}}'' has a huge open pit that Mal easily throws the TortureTechnician down albeit after the guy is shot by Jayne, Zoe and Wash.
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* Niska’s space station in ''{{Series/Firefly}}‘’ has a huge open pit that Mal easily throws the TortureTechnician down albeit after the guy is shot by Jayne, Zoe and Wash.

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