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* In the Murder On Eridanos DLC after going to the hotel basement you find that the staff are living in terrible conditions with tiny, dirty rooms compared to the luxury suites the guests above use, while going past a door to one of the staff rooms you hear an employee who got locked in calling for help, when you manage to get into the room through a loose panel on the back wall it turns out the employee is long dead and you've been actually listening to [[ApocalypticLog an audio recording of her last words.]]
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** You can turn around and try to leave right after entering the kitchen through fhe front door, only to find out that said door has been locked behind you...

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** You can turn around and try to leave right after entering the kitchen through fhe the front door, only to find out that said door has been locked behind you...
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** Oh and those mulched flesh cubes? You pass through a room full of them early on in your trek through the HIA building. It's unlikely that you'll know what they are the first time you go through, however (the room is quite dim); It's likely that you'll mistake them for the cubes of compacted trash that you can find elsewhere in the colony.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/early_retirement.jpg]]
[[caption-width-right:350:"Welcome to the Halcyon Holdings Corporation [[KillThePoor Early Retirement Center]]! You, the lucky few, have been selected to spend the rest of your days [[BlatantLies living the high life]] in your own private district in Byzantium!"]]



** You can turn around and try to leave right after entering the kitchen through fhe front door, only to find out that said door has been locked behind you...

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** You can turn around and try to leave right after entering the kitchen through fhe front door, only to find out that said door has been locked behind you...you...
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* One side quest in Stellar Bay involves checking in on a worker called Braxton and finding out why he hasn't been coming to work in the warehouse. You eventually find pointers that he went to an isolated house outside the Bay to take meds to the people who live there; upon arriving, you're met with a strangely cheeful and welcoming family who enthusiastically invites you to stay for dinner, and claims to know nothing about Braxton. From the get go, it's painfully obvious something's not right (and should Nyoka be with you, she'll be sure to point that out to you and urge you to get the hell out of there), and, if you're familiar with [[VideoGame/TheWalkingDeadTelltale videogames in general]], especially [[VideoGame/Fallout3 the ones that seem to have]] [[VideoGame/FalloutNewVegas at least partially inspired The Outer Worlds]], you'll most likely have a feeling [[IAmAHumanitarian where this is going...]]

to:

* One side quest in Stellar Bay involves checking in on a worker called Braxton and finding out why he hasn't been coming to work in the warehouse. You eventually find pointers that he went to an isolated house outside the Bay to take meds to the people who live there; upon arriving, you're met with a strangely cheeful cheerful and welcoming family who enthusiastically invites you to stay for dinner, and claims to know nothing about Braxton. From the get go, it's painfully obvious something's not right (and should Nyoka be with you, she'll be sure to point that out to you and urge you to get the hell out of there), and, if you're familiar with [[VideoGame/TheWalkingDeadTelltale videogames in general]], especially [[VideoGame/Fallout3 the ones that seem to have]] [[VideoGame/FalloutNewVegas at least partially inspired The Outer Worlds]], you'll most likely have a feeling [[IAmAHumanitarian where this is going...]]
Is there an issue? Send a MessageReason:
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* One side quest in Stellar Bay involves checking in on a worker called Braxton and finding out why he hasn't been coming to work in the warehouse. You eventually find pointers that he went to an isolated house outside the Bay to take meds to the people who live there; upon arriving, you're met with a strangely cheeful and welcoming family who enthusiastically invites you to stay for dinner, and claims to know nothing about Braxton. From the get go, it's painfully obvious something's not right (and should Nyoka be with you, she'll be sure to point that out to you and urge you to get the hell out of there), and, if you're familiar with [[VideoGame/TheWalkingDeadTelltale videogames in general]], especially [[VideoGame/Fallout3 the ones that seem to have]] [[VideoGame/FalloutNewVegas at least partially inspired The Outer Worlds]], you'll most likely have a feeling [[IAmAHumanitarian where this is going...]]

to:

* One side quest in Stellar Bay involves checking in on a worker called Braxton and finding out why he hasn't been coming to work in the warehouse. You eventually find pointers that he went to an isolated house outside the Bay to take meds to the people who live there; upon arriving, you're met with a strangely cheeful and welcoming family who enthusiastically invites you to stay for dinner, and claims to know nothing about Braxton. From the get go, it's painfully obvious something's not right (and should Nyoka be with you, she'll be sure to point that out to you and urge you to get the hell out of there), and, if you're familiar with [[VideoGame/TheWalkingDeadTelltale videogames in general]], especially [[VideoGame/Fallout3 the ones that seem to have]] [[VideoGame/FalloutNewVegas at least partially inspired The Outer Worlds]], you'll most likely have a feeling [[IAmAHumanitarian where this is going...]]]]
** You can turn around and try to leave right after entering the kitchen through fhe front door, only to find out that said door has been locked behind you...

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