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Added example(s). The Cosmic Spirit never appears if you're playing as Luigi.


* If you fail too many times in a level, a Cosmic variant of Rosalina called the Cosmic Spirit will appear. She asks if you need any help getting the Power Star, and if you say yes, the Cosmic Spirit will turn into a cosmic ball and ''control Mario or Luigi's brain,'' as you can see them reacting to the control. ''You can even see the wisp of the Cosmic Spirit flying around Mario's head during the Cosmic guide,'' and if you listen closely, you can hear the sound effects of the Spirit.

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* If you fail too many times in a level, a Cosmic variant of Rosalina called the Cosmic Spirit will appear. She asks if you need any help getting the Power Star, and if you say yes, the Cosmic Spirit will turn into a cosmic ball and ''control Mario or Luigi's Mario's brain,'' as you can see them him reacting to the control. ''You can even see the wisp of the Cosmic Spirit flying around Mario's head during the Cosmic guide,'' and if you listen closely, you can hear the sound effects of the Spirit.


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* The Daredevil Comet mission for Bowser Jr's Boom Bunker has you go through ''the entire galaxy'' with just one health point, but instead of navigating a planet with spinning platforms over a black hole, you have to launch yourself onto a planet covered in dark matter, which, like in the first game, is an instant death hazard by causing Mario or Luigi to disintegrate. You'll have to ride a platform across the dark matter as it tilts back and forth into the dark matter before you reach the checkpoint as well. [[https://www.youtube.com/watch?v=w0VMP90DdxI The music being an even more unsettling remix of "Tension"]] makes this mission all the more unnerving.
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This particular black hole gets me every time because of how sudden that close-up is.

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** The black hole at the very end of Aquarium Planet B in Cosmic Cove Galaxy deserves special mention. Should you fall into this particular black hole, you'll be treated to a [[JumpScare sudden close-up]] of a massive black hole that takes up ''practically the whole screen''.
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* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.

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* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox {{skybox}} implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
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None


* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E it's a same ominous, panicky remix of the underground theme for some previous beat-based levels, but this beat in that level is a bit quite]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill-like structure looming in the distance.

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* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E it's a same ominous, panicky remix of the underground theme for some previous beat-based levels, but this beat in that level is a bit quite]].quiet]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill-like structure looming in the distance.
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None


* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous, panicky remix of the underground theme]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill-like structure looming in the distance.

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* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an it's a same ominous, panicky remix of the underground theme]].theme for some previous beat-based levels, but this beat in that level is a bit quite]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill-like structure looming in the distance.
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** Bear in mind it also [[NothingIsScarier isn't so much as hinted how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply they have no affiliation with Bowser and are simply created by some kind of mysterious force that naturally exists within the galaxies.

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** Bear in mind it also [[NothingIsScarier isn't so much as hinted how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply [[LoneWolfBoss they have no affiliation with Bowser Bowser]] and are simply created by some kind of mysterious force that naturally exists within the galaxies.
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None


* The black holes, much like in the first game, can be found in many places just waiting to suck either Mario or Luigi (with Yoshi in some stages) in if they fall off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].

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* The black holes, much like in the first game, can be found in many places just waiting to suck either Mario or Luigi (with Yoshi in some stages) in if they fall off within range. The [[https://youtu.be/6chtzzftVzU sounds]] [[HellIsThatNoise sounds they produce don't help matters at all]].
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Grammar fix


* The black holes, much like in the first game, can be found in many places just waiting to suck either Mario and Luigi (with Yoshi in some stages) in if they falls off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].

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* The black holes, much like in the first game, can be found in many places just waiting to suck either Mario and or Luigi (with Yoshi in some stages) in if they falls fall off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].
Is there an issue? Send a MessageReason:
None


* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous, panicky remix of the underground theme]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill structure looming in the distance.

to:

* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous, panicky remix of the underground theme]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, possibly vast nighttime forest with the silhouette of a large broken windmill windmill-like structure looming in the distance.
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None


* The black holes, much like in the first game, can be found in many places just waiting to suck Mario in if he falls off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].
* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=pFEoaa5WGtE a menacing theme with a startling intro that combines the underground theme with the original ground theme]].

to:

* The black holes, much like in the first game, can be found in many places just waiting to suck either Mario and Luigi (with Yoshi in some stages) in if he they falls off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].
* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario or Luigi with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario or Luigi to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=pFEoaa5WGtE a menacing theme with a startling intro that combines the underground theme with the original ground theme]].



* Digga-Leg is essentially a smaller version of the first game's Megaleg boss, sharing several of the same menacing qualities such as its gas mask-like face. Compared to its big brother, it's ''far'' less imposing in size and can't crush Mario instantly, but it still dwarfs the Mario bros., has [[RedEyesTakeWarning red eyes]] and emits smoke from its "mask" on top of being far more mobile than Megaleg, being able to ''leap'' off-screen. It also has to be fought [[OneHitPointWonder under the conditions of a Daredevil Comet]].

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* Digga-Leg is essentially a smaller version of the first game's Megaleg boss, sharing several of the same menacing qualities such as its gas mask-like face. Compared to its big brother, it's ''far'' less imposing in size and can't crush Mario or Luigi instantly, but it still dwarfs the Mario bros., has [[RedEyesTakeWarning red eyes]] and emits smoke from its "mask" on top of being far more mobile than Megaleg, being able to ''leap'' off-screen. It also has to be fought [[OneHitPointWonder under the conditions of a Daredevil Comet]].



* Sorbetti, the boss of Freezy Flake Galaxy, a giant spiky [[SlasherSmile grinning]] snowball creature [[MonsterClown with a freaky clownish face]] that produces almost nothing but shrill giggles. It's big enough that Mario actually walks around on its body before launching to the arena planet, and in the fight it constantly rolls after Mario, only stopping when it hits him, which causes it to laugh before rolling at him from the opposite direction. After two hits, both it and the music will stop abruptly before starting up again at a faster pace as Sorbetti begins ''[[TurnsRed furiously]]'' rolling after the plumber, all the while sporting a terrifying grimace and making constant maniacal grunting sounds. It's difficult to outrun the thing even ''with'' the snow structures and trees which slow it down, and even then it mows through them relatively effortlessly.

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* Sorbetti, the boss of Freezy Flake Galaxy, a giant spiky [[SlasherSmile grinning]] snowball creature [[MonsterClown with a freaky clownish face]] that produces almost nothing but shrill giggles. It's big enough that Mario actually walks around on its body before launching to the arena planet, and in the fight it constantly rolls after Mario, Mario or Luigi, only stopping when it hits him, which causes it to laugh before rolling at him from the opposite direction. After two hits, both it and the music will stop abruptly before starting up again at a faster pace as Sorbetti begins ''[[TurnsRed furiously]]'' rolling after the plumber, all the while sporting a terrifying grimace and making constant maniacal grunting sounds. It's difficult to outrun the thing even ''with'' the snow structures and trees which slow it down, and even then it mows through them relatively effortlessly.



* Haunty Halls Galaxy is a [[SarcasmMode delightful little place]] which features pathways that move between ghostly portals, forcing Mario to hurry along rapidly-moving platforms fading in and out of existence, and the first mission has an entire area where Yoshi's Bulb Berry power-up is needed to traverse - get knocked off of Yoshi, and the entire level will vanish, leaving the plumber to fall to his doom in the endless abyss. It's worth mentioning that the level also features the aforementioned Mattermouths, as well as ghostly Octoombas that are bigger than Mario.

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* Haunty Halls Galaxy is a [[SarcasmMode delightful little place]] which features pathways that move between ghostly portals, forcing Mario to hurry along rapidly-moving platforms fading in and out of existence, and the first mission has an entire area where Yoshi's Bulb Berry power-up is needed to traverse - get knocked off of Yoshi, and the entire level will vanish, leaving the plumber to fall to his doom in the endless abyss. It's worth mentioning that the level also features the aforementioned Mattermouths, as well as ghostly Octoombas that are bigger than Mario.Mario or Luigi.



** There's also the ''giant'' Boo and its lackeys which will suddenly appear behind Mario and give chase. Thankfully, they don't appear in the Prankster Comet mission... [[FromBadToWorse because the comet mission for this galaxy is a Clone Comet, and Cosmic Clones will give chase throughout the entire level instead]]. Have fun!
* The slide segment of Slipsand Galaxy features Rhomps, giant rolling stone enemies which roll towards Mario from behind and need to be avoided. They're very comparable to Spindels from ''64'', except unlike them and their toothy grin, Rhomps only have an emotionless, unchanging smiley face carved into them, something which [[DissonantSerenity presents a bit of an unnerving contrast]] with the fact they instantly flatten and kill Mario on contact.

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** There's also the ''giant'' Boo and its lackeys which will suddenly appear behind Mario or Luigi and give chase. Thankfully, they don't appear in the Prankster Comet mission... [[FromBadToWorse because the comet mission for this galaxy is a Clone Comet, and Cosmic Clones will give chase throughout the entire level instead]]. Have fun!
* The slide segment of Slipsand Galaxy features Rhomps, giant rolling stone enemies which roll towards Mario from behind and need to be avoided. They're very comparable to Spindels from ''64'', except unlike them and their toothy grin, Rhomps only have an emotionless, unchanging smiley face carved into them, something which [[DissonantSerenity presents a bit of an unnerving contrast]] with the fact they instantly flatten and kill Mario or Luigi on contact.



* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous, panicky remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark, impossibly vast nighttime forest with the silhouette of a large tower-like structure looming in the distance.
* If you fail too many times in a level, a Cosmic variant of Rosalina called the Cosmic Spirit will appear. She asks if you need any help getting the Power Star, and if you say yes, the Cosmic Spirit will turn into a cosmic ball and ''control Mario's brain,'' as you can see him reacting to the control. ''You can even see the wisp of the Cosmic Spirit flying around Mario's head during the Cosmic guide,'' and if you listen closely, you can hear the sound effects of the Spirit.

to:

* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous, panicky remix of the underground theme]]. The level itself takes Mario or Luigi through a tall vertical house area and a maze-like series of rocky platforms above a gigantic dark pit, with the background appearing to be a dark, impossibly possibly vast nighttime forest with the silhouette of a large tower-like broken windmill structure looming in the distance.
* If you fail too many times in a level, a Cosmic variant of Rosalina called the Cosmic Spirit will appear. She asks if you need any help getting the Power Star, and if you say yes, the Cosmic Spirit will turn into a cosmic ball and ''control Mario's Mario or Luigi's brain,'' as you can see him them reacting to the control. ''You can even see the wisp of the Cosmic Spirit flying around Mario's head during the Cosmic guide,'' and if you listen closely, you can hear the sound effects of the Spirit.
Is there an issue? Send a MessageReason:
None


* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=pFEoaa5WGtE a menacing theme with a startling intro that combines the underground theme with the original overworld theme]].

to:

* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=pFEoaa5WGtE a menacing theme with a startling intro that combines the underground theme with the original overworld ground theme]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you fail too many times in a level, a Cosmic variant of Rosalina called the Cosmic Spirit will appear. She asks if you need any help getting the Power Star, and if you say yes, the Cosmic Spirit will turn into a cosmic ball and ''control Mario's brain,'' as you can see him reacting to the control. ''You can even see the wisp of the Cosmic Spirit flying around Mario's head during the Cosmic guide,'' and if you listen closely, you can hear the sound effects of the Spirit.
Is there an issue? Send a MessageReason:
None


* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy]] [[https://www.youtube.com/watch?v=BQblSUGKJ8I as well as this one found in the same galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.

to:

* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy]] [[https://www.youtube.com/watch?v=BQblSUGKJ8I as well as this one found in the same galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
Is there an issue? Send a MessageReason:
None


* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.

to:

* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy]] [[https://www.youtube.com/watch?v=BQblSUGKJ8I as well as this one found in the same galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
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None

Added DiffLines:

%%Image kept via crowner in the Moments Images Cleanup thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=dm0cjsmw
%%https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
%%Please do not change or remove without starting a new thread.
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* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]].[[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.

to:

* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]]. [[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
Is there an issue? Send a MessageReason:
made mistake !!!!!!!!!!!!


* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous and panicky remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark, impossibly vast nighttime forest with the silhouette of a large tower-like structure looming in the distance.

to:

* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=Zpyw8pSZE1E an ominous and ominous, panicky remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark, impossibly vast nighttime forest with the silhouette of a large tower-like structure looming in the distance.



** Even worse? You' have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!

to:

** Even worse? You' You have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!
Is there an issue? Send a MessageReason:
r.i.p gilvasunner o7


* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=fiPYVJ_KC0o a menacing theme that combines the underground theme with the original overworld theme]].
** Bear in mind it also [[NothingIsScarier isn't explained how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply they have no affiliation with Bowser and are simply created by some kind of mysterious force that naturally exists within the galaxies.

to:

* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=fiPYVJ_KC0o com/watch?v=pFEoaa5WGtE a menacing theme with a startling intro that combines the underground theme with the original overworld theme]].
** Bear in mind it also [[NothingIsScarier isn't explained so much as hinted how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply they have no affiliation with Bowser and are simply created by some kind of mysterious force that naturally exists within the galaxies.



** Speaking of Sorbetti, the planet leading up to it is quite a spooky area. It's engulfed in a blizzard which very suddenly kicks in as it's approached, and it obscures much of Mario's surroundings, leaving the entire place floating in a misty white void. It also uses [[https://www.youtube.com/watch?v=I6k7y_GkX1w a pretty mysterious and lonely theme]] that provides a major contrast with the galaxy's usual upbeat tune and atmosphere.

to:

** Speaking of Sorbetti, the planet leading up to it is quite a spooky area. It's engulfed in a planet-wide blizzard which very suddenly kicks in as it's approached, and it obscures much of Mario's surroundings, leaving the entire place floating in a misty white void.void one has to near-blindly jump into to find certain secrets. It also uses [[https://www.youtube.com/watch?v=I6k7y_GkX1w com/watch?v=Rn7rY4l6Gig a pretty mysterious and lonely theme]] that provides a major contrast with the galaxy's usual upbeat tune and atmosphere.



** The game's main ghost-themed galaxies continue to make use of the [[LifeStream ominous background featuring ghostly faces floating towards a light]] used in much of ''Super Mario Galaxy's'', but now they also include [[https://www.youtube.com/watch?v=FXu_N5HZVUU a very menacing remix]] of ''Super Mario World's'' already creepy Ghost House theme, which sounds even more oppressive with the higher quality instruments than it did on the SNES.

to:

** The game's main ghost-themed galaxies continue to make use of the [[LifeStream ominous background featuring ghostly faces floating towards a light]] used in much of ''Super Mario Galaxy's'', but now they also include [[https://www.youtube.com/watch?v=FXu_N5HZVUU com/watch?v=Ciao4kUHp5U a very menacing remix]] of ''Super Mario World's'' already creepy Ghost House theme, which sounds even more oppressive with the higher quality instruments than it did on the SNES.



* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]].[[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=LWhqKaV1Yhg The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=6tf3xgSeG3E an ominous remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark nighttime forest with a large tower-like structure in the distance.
* Boss Blitz Galaxy, a BossRush against five of the first game's bosses, features [[https://www.youtube.com/watch?v=jDCqMZDtFU0 a rather quiet but urgent-sounding track]] that lends the stage a frighteningly lonely atmosphere and gives the periods before each fight an incredibly prominent sense of danger. Not helped by the galaxy's nearly pitch-black space background that stands in sharp contrast to both games' largely colorful takes on cosmic backdrops, or the fact that the stage includes the likes of Bouldergeist, a boss who already provides the image for the first game's NightmareFuel page.
** Even worse? You have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!

to:

* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]].[[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=LWhqKaV1Yhg com/watch?v=B_myvYZZBms The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=6tf3xgSeG3E com/watch?v=Zpyw8pSZE1E an ominous and panicky remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark dark, impossibly vast nighttime forest with the silhouette of a large tower-like structure looming in the distance.
* Boss Blitz Galaxy, a BossRush against five of the first game's bosses, features [[https://www.youtube.com/watch?v=jDCqMZDtFU0 com/watch?v=UsR_I0m5ZQQ a rather quiet but truly urgent-sounding track]] that lends the stage a frighteningly lonely atmosphere and gives the periods before each fight an incredibly prominent sense of danger. Not None of this is helped by the galaxy's nearly background, a near pitch-black expanse of space background lit up only by one ''giant'' distant white star that stands in sharp contrast to both games' largely colorful takes on cosmic backdrops, or the fact that the stage includes the likes of Bouldergeist, a boss who already provides the image for the first game's NightmareFuel page.
** Even worse? You You' have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!
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[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/hellvalley_skytree.jpg]]
[[caption-width-right:271:They're watching you...]]
'''All spoilers are UNMARKED [[Administrivia/SpoilersOff per wiki policy]]. Read at your own risk! Administrivia/YouHaveBeenWarned.'''

* The black holes, much like in the first game, can be found in many places just waiting to suck Mario in if he falls off within range. The [[HellIsThatNoise sounds they produce don't help matters at all]].
* This game introduces the Cosmic Clones, shadowy dopplegangers of Mario with glowing yellow eyes who mimic his every movement and cause damage on contact, suddenly appearing from nowhere with a high-pitched cackle and vanishing with a pained scream when the conditions are met to defeat them (usually doing something to make the level's Star appear). They'll likely only seem like a minor nuisance the first time you come across them, but in more restrictive spaces and when they spawn in large numbers, it's easy for just one brush with them to lead into either being dogpiled or knocked to your doom. The game also features Clone Comets, which force Mario to go through an entire level while being pursued by them, and which often feature [[https://www.youtube.com/watch?v=fiPYVJ_KC0o a menacing theme that combines the underground theme with the original overworld theme]].
** Bear in mind it also [[NothingIsScarier isn't explained how or why these things exist]], and the fact that there's an entire ''comet type'' that causes them to appear seems to imply they have no affiliation with Bowser and are simply created by some kind of mysterious force that naturally exists within the galaxies.
* Digga-Leg is essentially a smaller version of the first game's Megaleg boss, sharing several of the same menacing qualities such as its gas mask-like face. Compared to its big brother, it's ''far'' less imposing in size and can't crush Mario instantly, but it still dwarfs the Mario bros., has [[RedEyesTakeWarning red eyes]] and emits smoke from its "mask" on top of being far more mobile than Megaleg, being able to ''leap'' off-screen. It also has to be fought [[OneHitPointWonder under the conditions of a Daredevil Comet]].
* Mattermouths, new enemies to the series, appear as large and disembodied Dry Bones heads surrounded by dark purple aura that somehow consume matter itself, eating through parts of levels and leave gaping holes behind them. They can't be defeated or harmed, and the only thing Mario can do to them is stomp on them to make them eat in the opposite direction. The trails they leave behind have a similar appearance to Dark Matter in the first game, which combined with their names implies they're ''made'' from Dark Matter.
* Sorbetti, the boss of Freezy Flake Galaxy, a giant spiky [[SlasherSmile grinning]] snowball creature [[MonsterClown with a freaky clownish face]] that produces almost nothing but shrill giggles. It's big enough that Mario actually walks around on its body before launching to the arena planet, and in the fight it constantly rolls after Mario, only stopping when it hits him, which causes it to laugh before rolling at him from the opposite direction. After two hits, both it and the music will stop abruptly before starting up again at a faster pace as Sorbetti begins ''[[TurnsRed furiously]]'' rolling after the plumber, all the while sporting a terrifying grimace and making constant maniacal grunting sounds. It's difficult to outrun the thing even ''with'' the snow structures and trees which slow it down, and even then it mows through them relatively effortlessly.
** Speaking of Sorbetti, the planet leading up to it is quite a spooky area. It's engulfed in a blizzard which very suddenly kicks in as it's approached, and it obscures much of Mario's surroundings, leaving the entire place floating in a misty white void. It also uses [[https://www.youtube.com/watch?v=I6k7y_GkX1w a pretty mysterious and lonely theme]] that provides a major contrast with the galaxy's usual upbeat tune and atmosphere.
* Haunty Halls Galaxy is a [[SarcasmMode delightful little place]] which features pathways that move between ghostly portals, forcing Mario to hurry along rapidly-moving platforms fading in and out of existence, and the first mission has an entire area where Yoshi's Bulb Berry power-up is needed to traverse - get knocked off of Yoshi, and the entire level will vanish, leaving the plumber to fall to his doom in the endless abyss. It's worth mentioning that the level also features the aforementioned Mattermouths, as well as ghostly Octoombas that are bigger than Mario.
** The game's main ghost-themed galaxies continue to make use of the [[LifeStream ominous background featuring ghostly faces floating towards a light]] used in much of ''Super Mario Galaxy's'', but now they also include [[https://www.youtube.com/watch?v=FXu_N5HZVUU a very menacing remix]] of ''Super Mario World's'' already creepy Ghost House theme, which sounds even more oppressive with the higher quality instruments than it did on the SNES.
** There's also the ''giant'' Boo and its lackeys which will suddenly appear behind Mario and give chase. Thankfully, they don't appear in the Prankster Comet mission... [[FromBadToWorse because the comet mission for this galaxy is a Clone Comet, and Cosmic Clones will give chase throughout the entire level instead]]. Have fun!
* The slide segment of Slipsand Galaxy features Rhomps, giant rolling stone enemies which roll towards Mario from behind and need to be avoided. They're very comparable to Spindels from ''64'', except unlike them and their toothy grin, Rhomps only have an emotionless, unchanging smiley face carved into them, something which [[DissonantSerenity presents a bit of an unnerving contrast]] with the fact they instantly flatten and kill Mario on contact.
* Shiverburn Galaxy appears to take place in some kind of canyon, as the level is surrounded by two enormous rock structures that tower over it. If you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy alien figures (pictured above), watching you. No matter where you are in the galaxy, [[ParanoiaFuel they will always be there, and they will always be watching]].[[NothingIsScarier Not once is their existence so much as hinted to in the game itself, and even to this day, absolutely no official reference has ever been made to the figures or their presence.]] [[https://www.youtube.com/watch?v=LWhqKaV1Yhg The eerily tranquil music used for the galaxy really doesn't help matters either.]] The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a ''large hill to mountain-sized''.
* Flash Black Galaxy is a nyctophobe's worst nightmare - a near pitch-black stage which is only briefly illuminated by flashes of light that occur in time with beats in the music, which is [[https://www.youtube.com/watch?v=6tf3xgSeG3E an ominous remix of the underground theme]]. The level itself takes Mario through a tall vertical house area and a maze-like series of rocky platforms above a dark pit, with the background appearing to be a dark nighttime forest with a large tower-like structure in the distance.
* Boss Blitz Galaxy, a BossRush against five of the first game's bosses, features [[https://www.youtube.com/watch?v=jDCqMZDtFU0 a rather quiet but urgent-sounding track]] that lends the stage a frighteningly lonely atmosphere and gives the periods before each fight an incredibly prominent sense of danger. Not helped by the galaxy's nearly pitch-black space background that stands in sharp contrast to both games' largely colorful takes on cosmic backdrops, or the fact that the stage includes the likes of Bouldergeist, a boss who already provides the image for the first game's NightmareFuel page.
** Even worse? You have to go through it again under the conditions of a [[TimedMission Speedy Comet]], making the music's urgent feel even more apparent than before. Good luck!
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