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* Cream's flashlight sequences, which are partly inspired from ''VideoGame/FiveNightsAtFreddys4'' and ''[[VideoGame/TheJoyOfCreationReborn The Joy of Creation''.

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* Cream's flashlight sequences, which are partly inspired from ''VideoGame/FiveNightsAtFreddys4'' and ''[[VideoGame/TheJoyOfCreationReborn The Joy of Creation''.Creation]]''.
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* Cream's flashlight sequences, which are partly inspired from ''VideoGame/FiveNightsAtFreddys4'' and ''VideoGame/TheJoyOfCreation''.

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* Cream's flashlight sequences, which are partly inspired from ''VideoGame/FiveNightsAtFreddys4'' and ''VideoGame/TheJoyOfCreation''.''[[VideoGame/TheJoyOfCreationReborn The Joy of Creation''.
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Compared to '''Spirits of Hell''', '''Whisper of Soul''' contains more unsettling elements due to an expanded cast and routes.

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Compared to '''Spirits ''Spirits of Hell''', '''Whisper Hell'', ''Whisper of Soul''' Soul'' contains more unsettling elements due to an expanded cast and routes.
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-->'''Exeller:''' You still don't get it. Do you? Solo endings and duo endings serve no purpose. I'll just kill the stragglers offscreen. So, just try your luck and get the best ending. But don't think for a second I'll go easy on you.

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-->'''Exeller:''' --->'''Exeller:''' You still don't get it. Do you? Solo endings and duo endings serve no purpose. I'll just kill the stragglers offscreen. So, just try your luck and get the best ending. But don't think for a second I'll go easy on you.



Compared to Spirits of Hell, Whisper of Soul contains more unsettling elements due to an expanded cast and routes.

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Compared to Spirits '''Spirits of Hell, Whisper Hell''', '''Whisper of Soul Soul''' contains more unsettling elements due to an expanded cast and routes.
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Despite being a Sonic.exe fangame, Sonic.exe: Spirits of Hell does not have as much NightmareFuel as most Sonic.exe games. But there are some noteworthy times that are really unsettling.

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Despite being a Sonic.exe ''Sonic.exe'' fangame, Sonic.''Sonic.exe: Spirits of Hell Hell'' does not have as much NightmareFuel as most Sonic.exe games.of them. But there are some noteworthy times that are really unsettling.



* The ''Exeller jumpscares'', especially since the game is generally seldom on this. The fact that it happens is a sign that you've screwed up pretty badly.

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* The ''Exeller jumpscares'', '''Exeller jumpscares''', especially since the game is generally seldom on this. The fact that it happens is a sign that you've screwed up pretty badly.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The whole premise of the Majin Forest segment of the game, with the same level of UncannyValley as [[VideoGame/VsSonicExe its source of inspiration]]. [[OOCIsSeriousBusiness You know something's off if even Exeller hates the scenery]].

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* The whole premise of the Majin Forest segment of the game, with the same level of UncannyValley creepiness as [[VideoGame/VsSonicExe its source of inspiration]]. [[OOCIsSeriousBusiness You know something's off if even Exeller hates the scenery]].
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** In Tails' route where he comes across the trail of dead miniature animals, there are bloodied palm trees around, and one of them will have Exeller peeking out. If you jump on that tree, a jumpscare will occur accompanied by a message that says "You found me. Good job."

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** In Tails' route where he comes across the trail of dead miniature animals, there are bloodied palm trees around, and one of them will have Exeller peeking out. If you jump on that tree, a jumpscare will occur accompanied by a message that says "You found me. me? Good job."job!"



** In Robotnik's opening Zone, after Exeller has broken through his base. Robotnik has 30 seconds to rendezvous with Scratch, Grounder, and Metal Sonic, if you run out of time... The game proceeds as normal, that is until Robotnik decides to go near the exit where instead of going further, Exeller will suddenly appear in front of him and a jumpscare will initiate.
** In Robotnik and Tails' route. If Robotnik chooses to open the vents to clear out a fog, Exeller will enter through the vent and suddenly lunge at him accompanied by a jumpscare. After this, Exeller will take doc's place in the speaker and proceeds to kill Tails offscreen

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** In Robotnik's opening Zone, after Exeller has broken through his base. Robotnik has 30 seconds to rendezvous with Scratch, Grounder, and Metal Sonic, and if you run out of time... The the game proceeds as normal, that is until Robotnik decides to go near the exit where instead of going further, Exeller will suddenly appear in front of him and a jumpscare will initiate.
** In Robotnik and Tails' route. If Robotnik chooses to open the vents to clear out a fog, Exeller will enter through the vent and suddenly lunge at him accompanied by a jumpscare. After this, Exeller will take doc's Robotnik's place in the speaker and proceeds to kill Tails offscreenoffscreen.



* During the Eggman and Tails duo run; you, as Tails have entered a facility that suddenly went dark and have to escape from Exeller who (as Eggman worriedly warns) is near him. It is set in a pitch black facility where the only area visible is a small circle around Tails and, as Eggman you have to constantly check the cameras to see if Exeller's in Tail's vicinity. If Exeller teleports to an area where Tails is... Now's the good time to run as fast as possible!

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* During the Eggman and Tails duo run; you, as Tails have entered a facility that suddenly went dark and have to escape from Exeller who (as Eggman worriedly warns) is near him. It is set in a pitch black facility where the only area visible is a small circle around Tails and, as Eggman you have to constantly check the cameras to see if Exeller's in Tail's Tails' vicinity. If Exeller teleports to an area where Tails is... Now's the good time to run as fast as possible!
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* Early on in the game, if you grab a mysterious black ring multiple times in Green Hill Zone, [[OminousVisualGlitch the entire level crashes as everything literally goes haywire, with unnerving sounds to boot]].
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* Tails and Cream's duo route has an unsettling ending. The two end up stuck in an elevator, and they have a heart to heart, going to sleep in a good mood... [[MoodWhiplash except when Tails wakes up, he learns, to his horror, that he has]] GoneMadFromTheIsolation and [[ImAHumanitarian begun to eat Cream]].[[labelnote:*]]Pay attention to his fur color when he turns around and it shows that he's been cursed (presumably by Tails Doll)[[/labelnote]] He tries to make the situation better for himself by turning the fact he was eating Cream into a FurryReminder (Tails is a fox, Cream is a rabbit, and foxes eat rabbits), but [[SubvertedTrope that's not how Mobians work.]] Doubles as NauseaFuel.

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* Tails and Cream's duo route has an unsettling ending. The two end up stuck in an elevator, and they have a heart to heart, going to sleep in a good mood... [[MoodWhiplash except when Tails wakes up, he learns, to his horror, that he has]] GoneMadFromTheIsolation and [[ImAHumanitarian begun to eat Cream]].[[labelnote:*]]Pay attention to his fur color when he turns around and it shows that he's been cursed (presumably by Tails Doll)[[/labelnote]] He tries to make the situation better for himself by turning the fact he was eating Cream into a FurryReminder (Tails is a fox, Cream is a rabbit, and foxes eat rabbits), but [[SubvertedTrope that's not how Mobians work.]] Doubles as NauseaFuel.NauseaFuel.
!!In the DLC:
There are also a few points of creepy content in the unfinished DLC for the saga.
* The whole premise of the Majin Forest segment of the game, with the same level of UncannyValley as [[VideoGame/VsSonicExe its source of inspiration]]. [[OOCIsSeriousBusiness You know something's off if even Exeller hates the scenery]].
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* If you ran out of lives during the boss fight against Execun in the True Ending route (or the QTE beforehand), you'll be treated to a most disturbing level in what is essentially a CallBack to Nightmare Beginning's Suicide Hill but on a brutal and darker scale. To elaborate; it starts with a crying Cream witnessing her friends (including Robotnik) commit suicide one by one (in Sally's case, she allows a Chopper to bite her head off), then coming across multiple impaled heads of Tails Doll, and lastly... Seeing the sight of Vanilla, her mother hanged on a tree. Having succumbed to despair at that point (and partly because she felt that she failed her friends), Cream activates a speed Power-up to spindash her way through the spikes and kill herself.

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* If you ran out of lives during the boss fight against Execun in the True Ending route (or the QTE beforehand), you'll be treated to a most disturbing level in what is essentially a CallBack to Nightmare Beginning's ''Nightmare Beginning's'' Suicide Hill but on a brutal and darker scale. To elaborate; it starts with a crying Cream witnessing her friends (including Robotnik) commit suicide one by one (in Sally's case, she allows a Chopper to bite her head off), then coming across multiple impaled heads of Tails Doll, and lastly... Seeing the sight of Vanilla, her mother hanged on a tree. Having succumbed to despair at that point (and partly because she felt that she failed her friends), Cream activates a speed Power-up to spindash her way through the spikes and kill herself.
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*** When it comes down to it, he's right. If you do get one of the regular endings where at least one of them dies, you get treated to a screen after the credits that at first seem to determine who all survived in the end, only for static to change the two survivors to also be dead and the screen saying nobody lived.
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* If even one character dies in the route to the GoldenEnding, it results in the two that manage to escape being killed.
** If Tails dies, Eggman and Knuckles lament on how Tails sacrificed himself to save them only for Exeller to arrive to let them know it was a SenselessSacrifice and kills them too.
** If Eggman dies, Tails is aware that this means they will die too. Just as he says that, an undead Eggman arrives to tell them that he has no intention of working for Exeller alone before killing them.
** Knuckles dying during his segment actually comes off slightly as a tearjerker as when he appears to kill Tails and Eggman, he expresses guilt over his failure and how he is being forced to kill them. If Knuckles is killed by Exeller when Tails approaches Sonic near the end though, he instead tells Tails how he is happy they aren't friends anymore and is disappointed he has to force them to join him.
** After these scenes, Exeller speaks to the player directly how meaningless it is to save only one or two characters, all while challenging the player to [[BringIt try and save them all]].
-->'''Exeller:''' You still don't get it. Do you? Solo endings and duo endings serve no purpose. I'll just kill the stragglers offscreen. So, just try your luck and get the best ending. But don't think for a second I'll go easy on you.
*** When it comes down to it, he's right. If you do get one of the regular endings where at least one of them dies, you get treated to a screen after the credits that at first seem to determine who all survived in the end, only for static to change the two survivors to also be dead and the screen saying nobody lived.
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* The game's title screen can be quite creepy, as below the 6 main characters is a glowing red circle placed in the middle of start button, paying close attention to it reveals that it's in fact Exeller's glowimg red eyes '''staring directly''' at you and as well as tears of blood, which is the only part visible as the rest is completely covered in darkness. This contrasts with the sequel's title screen where it simply shows a city, and the main characters being together.

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* The game's title screen can be quite creepy, as below the 6 main characters is a glowing red circle placed in the middle of start button, paying close attention to it reveals that it's in fact Exeller's glowimg glowing red eyes '''staring directly''' at you and as well as tears of blood, which is the only part visible as the rest is completely covered in darkness. This contrasts with the sequel's title screen where it simply shows a city, and the main characters being together.

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Despite being a Sonic.exe fangame, Sonic.exe: Spirits of Hell does not have as much DarthWiki/NightmareFuel as most Sonic.exe games. But there are some noteworthy times that are really unsettling.

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Despite being a Sonic.exe fangame, Sonic.exe: Spirits of Hell does not have as much DarthWiki/NightmareFuel NightmareFuel as most Sonic.exe games. But there are some noteworthy times that are really unsettling.unsettling.
* The game's title screen can be quite creepy, as below the 6 main characters is a glowing red circle placed in the middle of start button, paying close attention to it reveals that it's in fact Exeller's glowimg red eyes '''staring directly''' at you and as well as tears of blood, which is the only part visible as the rest is completely covered in darkness. This contrasts with the sequel's title screen where it simply shows a city, and the main characters being together.

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Removed: 20

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!!In the first game:



!!In the first game:



** In Robotnik's opening Zone, after Exeller has broken through his base. Robotnik has 30 seconds to rendezvous with Scratch, Grounder, and Metal Sonic, if you run out of time, Exeller will be waiting at the end of the stage, pass through him and a jumpscare will initiate.

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** In Robotnik's opening Zone, after Exeller has broken through his base. Robotnik has 30 seconds to rendezvous with Scratch, Grounder, and Metal Sonic, if you run out of time, time... The game proceeds as normal, that is until Robotnik decides to go near the exit where instead of going further, Exeller will be waiting at the end suddenly appear in front of the stage, pass through him and a jumpscare will initiate.
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* The Prison Tower Zone. Shortly after evading Exebark, she has to leave the prison complex to reunite with Cream. What makes it scary is that the stage is dimly lit (not helped by a brief glimpse of shadowy creatures watching her every move), and worse of all, if you linger around without getting to a source of light or go into a patch of darkness, a 5 second timer will start and the ''Breathelessness'' theme will play and the stage gets darker as the timer counts down (which will accelerate it further if you touch the same dark patch). If the timer counts to 0, Amy will be devoured [[DarknessEqualsDeath completely by darkness and she gets killed off-screen.[[labelnote:*]]Amy's icon will have her eyes filled completely with blood]].[[/labelnote]] Furthermore, the default continue screen which normally shows a character's soul will have a variation that reveal Amy's brutally maimed and mangled corpse with her soul standing over her dead body.

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* The Prison Tower Zone. Shortly after evading Exebark, she has to leave the prison complex to reunite with Cream. What makes it scary is that the stage is dimly lit (not helped by a brief glimpse of shadowy creatures watching her every move), and worse of all, if you linger around without getting to a source of light or go into a patch of darkness, a 5 second timer will start and the ''Breathelessness'' theme will play and the stage gets darker as the timer counts down (which will accelerate it further if you touch the same dark patch). If the timer counts to 0, Amy will be devoured [[DarknessEqualsDeath completely by darkness and she gets killed off-screen.off-screen]].[[labelnote:*]]Amy's icon will have her eyes filled completely with blood]].blood.[[/labelnote]] Furthermore, the default continue screen which normally shows a character's soul will have a variation that reveal Amy's brutally maimed and mangled corpse with her soul standing over her dead body.
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* The Prison Tower Zone. Amy has to leave the prison complex to escape from Exebark and to re-unite with Cream. What makes it scary is that the stage is dimly lit, and worse of all, if you linger around without getting to a source of light, a 5 second timer will start and the ''Breathelessness'' theme will play and the stage gets darker as the timer counts down (which will accelerate it further if you touch an area filled with darkness). If the timer counts to 0, the screen will completely black out, and Amy gets killed off-screen.[[labelnote:*]]Amy's icon will have her eyes filled completely with blood.[[/labelnote]] Furthermore, the default continue screen which normally shows a character's soul will have a variation that reveal Amy's brutally mauled corpse with her soul standing over her dead body.

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* The Prison Tower Zone. Amy Shortly after evading Exebark, she has to leave the prison complex to escape from Exebark and to re-unite reunite with Cream. What makes it scary is that the stage is dimly lit, lit (not helped by a brief glimpse of shadowy creatures watching her every move), and worse of all, if you linger around without getting to a source of light, light or go into a patch of darkness, a 5 second timer will start and the ''Breathelessness'' theme will play and the stage gets darker as the timer counts down (which will accelerate it further if you touch an area filled with darkness). the same dark patch). If the timer counts to 0, the screen Amy will be devoured [[DarknessEqualsDeath completely black out, by darkness and Amy she gets killed off-screen.[[labelnote:*]]Amy's icon will have her eyes filled completely with blood.blood]].[[/labelnote]] Furthermore, the default continue screen which normally shows a character's soul will have a variation that reveal Amy's brutally mauled maimed and mangled corpse with her soul standing over her dead body.

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