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* Fortesque himself, despite his cartoonish and goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.

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* Fortesque himself, despite his cartoonish and goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''. Something the remake cuts is ''his lower jaw '''falling off'''''.
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* Fortesque himself, despite his cartoonish, goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.

to:

* Fortesque himself, despite his cartoonish, cartoonish and goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.
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An Axe To Grind is no longer a trope


* The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], [[CreepyChild constantly-giggling girls]].

to:

* The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], axe-wielding, [[CreepyChild constantly-giggling girls]].
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* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.

to:

* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.all.
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* Fortesque himself, despite his cartoonish, goofy looks, can also come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.

to:

* Fortesque himself, despite his cartoonish, goofy looks, can also come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.
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* The Hilltop Mausoleum, where you have to resurrect the boss and fight it (including setting its heart on fire) in order to get the Skeleton Key. Things get more and more ominous as your task draws nearer to completion, not helped by the foreboding atmosphere emanating throughout the mausoleum itself.

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* The Hilltop Mausoleum, where you have your task is to resurrect the boss a monstrous demon and fight then kill it (including setting its heart on fire) in order to get receive the Skeleton Key. Things get more and more ominous as your task the level draws nearer to completion, not helped by the foreboding atmosphere emanating throughout the mausoleum itself.
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* The Hilltop Mausoleum. It becomes obvious that you're resurrecting the boss to fight it (including setting its heart on fire) long before you end up in the fight itself, and it gets more and more ominous as your task draws nearer to completion, not helped by the foreboding atmosphere emanating throughout the mausoleum itself.

to:

* The Hilltop Mausoleum. It becomes obvious that you're resurrecting Mausoleum, where you have to resurrect the boss to and fight it (including setting its heart on fire) long before you end up in order to get the fight itself, and it gets Skeleton Key. Things get more and more ominous as your task draws nearer to completion, not helped by the foreboding atmosphere emanating throughout the mausoleum itself.
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None


* Fortesque himself, despite his rather goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.

to:

* Fortesque himself, despite his rather cartoonish, goofy looks, can also come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.

Added: 336

Removed: 328

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None


* Fortesque himself, despite his rather goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''.



* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.
* Fortesque himself, despite his goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.

to:

* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.
* Fortesque himself, despite his goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.
all.
Is there an issue? Send a MessageReason:
None


* Fortesque himself, despite his goofish looks, can look genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.

to:

* Fortesque himself, despite his goofish goofy looks, can look come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.
Is there an issue? Send a MessageReason:
None


* Even Fortesque himself, despite being a nice guy, can look genuinely scary at times, especially during his resurrection scene at the start of the game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.

to:

* Even Fortesque himself, despite being a nice guy, his goofish looks, can look genuinely scary creepy at times, especially most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.
Is there an issue? Send a MessageReason:
None


* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definitely more aggressive than the slow and dimwitted ones, not to mention harder to kill.. The worst part is when you have to face a large mass of these monsters in The Asylum level.

to:

* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definitely more aggressive than the slow and dimwitted ones, not to mention harder to kill..kill. The worst part is when you have to face a large mass of these monsters in The Asylum level.



* The simple fact that the hero of the series is a skeleton. Usually, skeletons are the bad guy's {{Mook}}s. What would have happened if some well-intentioned wanna-be hero mistook Dan for the enemy?

to:

* The simple fact that Even Fortesque himself, despite being a nice guy, can look genuinely scary at times, especially during his resurrection scene at the hero start of the series is a skeleton. Usually, skeletons are game. From the bad guy's {{Mook}}s. What would have happened if some well-intentioned wanna-be hero mistook Dan for moment he sits up to the enemy?way he stares directly at the camera before [[TheUnsmile smiling at the player in all his hideous glory]]... ''yikes''.
Is there an issue? Send a MessageReason:
None


* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definitely more aggressive than the slow and dimwitted ones ad sometimes you may take longer to kill them. The worst part is when you have to face a large mass of this kind of monsters in The Asylum level.

to:

* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definitely more aggressive than the slow and dimwitted ones ad sometimes you may take longer ones, not to kill them. mention harder to kill.. The worst part is when you have to face a large mass of this kind of these monsters in The Asylum level.
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None


* The Hilltop Mausoleum. It becomes obvious that you're resurrecting the boss to fight (including setting its heart on fire) it long before you end up in the boss fight, and the creature is made of stained glass.

to:

* The Hilltop Mausoleum. It becomes obvious that you're resurrecting the boss to fight it (including setting its heart on fire) it long before you end up in the boss fight, fight itself, and it gets more and more ominous as your task draws nearer to completion, not helped by the creature is made of stained glass. foreboding atmosphere emanating throughout the mausoleum itself.
Is there an issue? Send a MessageReason:
None


* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.

to:

* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.all.
* The simple fact that the hero of the series is a skeleton. Usually, skeletons are the bad guy's {{Mook}}s. What would have happened if some well-intentioned wanna-be hero mistook Dan for the enemy?

Added: 383

Changed: 3

Is there an issue? Send a MessageReason:
None


* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definetly more aggressive than the slow and dimwitted ones ad sometimes you may take longer to kill them. The worst part is when you have to face a large mass of this kind of monsters in The Asylum level.

to:

* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definetly definitely more aggressive than the slow and dimwitted ones ad sometimes you may take longer to kill them. The worst part is when you have to face a large mass of this kind of monsters in The Asylum level.level.
* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.
Is there an issue? Send a MessageReason:
None


* The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.

to:

* The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.you.
* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definetly more aggressive than the slow and dimwitted ones ad sometimes you may take longer to kill them. The worst part is when you have to face a large mass of this kind of monsters in The Asylum level.
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Added DiffLines:

* The Hilltop Mausoleum. It becomes obvious that you're resurrecting the boss to fight (including setting its heart on fire) it long before you end up in the boss fight, and the creature is made of stained glass.

Added: 712

Changed: 202

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* Special mention goes to the scarecrows, which have a deep EvilLaugh, and attack you relentlessly either by spinning or by siccing a murder of crows from within their coats.

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* The Scarecrow Fields level, for the reasons both mentioned in its title:
**
Special mention goes to the scarecrows, which have a deep EvilLaugh, and attack you relentlessly either by spinning or by siccing a murder of crows from within their coats.coats.
** The titular fields have ''[[NothingIsScarier something]]'' in them that will immediately kill you like BottomlessPit if you set as much as a foot in it. It really ups the scare factor of that level.


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* Pools of The Ancient Dead. The name is pretty ominous already, but then you find the level consists mostly of roofs of the flooded city. And to get out of there, you must collect the souls of the dead for TheGrimReaper hanging there for him to take you on his boat. Yikes. The fact it qualifies as ThatOneLevel for many does not help.
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Added DiffLines:

Humorous as the original game is, it still involves battling undead/demonic enemies in various horror settings.
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* Special mention goes to the scarecrows, which have a deep EvilLaugh, and attack you relentlessly either by spinning or by siccing a murder of crows from within their coats.
* The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''screaming'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening movies of all time.
* The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], [[CreepyChild constantly-giggling girls]].
* The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.

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