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1Humorous as the original game is, it still involves battling undead/demonic enemies in various horror settings.
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3* Fortesque himself, despite his cartoonish and goofy looks, can come across as genuinely creepy at times, most notably during his resurrection scene at the start of the original 1998 game. From the moment he sits up to the way he stares directly at the camera before [[TheUnsmile smiling at the player in all his deformed glory]]... ''yikes''. Something the remake cuts is ''his lower jaw '''falling off'''''.
4* The Hilltop Mausoleum, where your task is to resurrect a monstrous demon and then kill it in order to receive the Skeleton Key. Things get more and more ominous as the level draws nearer to completion, not helped by the foreboding atmosphere emanating throughout the mausoleum itself.
5* The Scarecrow Fields level, for the reasons both mentioned in its title:
6** Special mention goes to the scarecrows, which have a deep EvilLaugh, and attack you relentlessly either by spinning or by siccing a murder of crows from within their coats.
7** The titular fields have ''[[NothingIsScarier something]]'' in them that will immediately kill you like BottomlessPit if you set as much as a foot in it. It really ups the scare factor of that level.
8* The Ant Caves level. Accessed by talking to the witch in the Enchanted Earth level, Dan gets shrunk down to insect size and has to wander into an anthill to find amber for her. Sounds simple, right? WRONG. The ant tunnels are pitch black, with only the light from some friendly sprites floating above you, and it's incredibly easy to get lost. At many times you can hear the ants scurrying around in the walls, before they crawl out and attack you. Then there's the boss of the level, the Ant Queen. Her only attacks are summoning an endless supply of soldier ants, spitting acid, or rearing up and ''screaming'', making rocks fall from the ceiling. The kicker? At the start of the level, you find a book (likely placed there by the fairies you have to rescue) that explicitly states that the nearby magical gateway was put there to keep ''something'' from getting out. And according to WordOfGod, this level was deliberately designed to be a silly version of an ''Franchise/{{Alien}}'' movie. ''A silly version'' of one of the most frightening movies of all time.
9* The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from axe-wielding, [[CreepyChild constantly-giggling girls]].
10* Pools of The Ancient Dead. The name is pretty ominous already, but then you find the level consists mostly of roofs of the flooded city. And to get out of there, you must collect the souls of the dead for TheGrimReaper hanging there for him to take you on his boat. Yikes. The fact it qualifies as ThatOneLevel for many does not help.
11* The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.
12* The large headless zombies which are basically the EliteMook of the normal zombies. They are faster, stronger and definitely more aggressive than the slow and dimwitted ones, not to mention harder to kill. The worst part is when you have to face a large mass of these monsters in The Asylum level.
13* Wulfrum Hall in the second game is infested with vampires, who are immune to all attacks except exposure to sunlight. Pushing their coffins into sunlight to destroy them has them burst out, wreathed in flames and will violently chase Dan around, shrieking horribly before finally succumbing. There's also little girl vampires running around in the level, who cannot be hurt at all.

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