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** That last part seems to be coincidence, as the other two games each have a ''weirdly'' perverted door, this one was probs just into bondage...
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** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are''.

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** Hollow Men are particularly bad as ''you can hear [[WillOTheWisp the wisps wisps]] entering the ground but you can't see where they are''.

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* Grey House is spooky enough the first time you visit, but after you go into the [[HauntedHouse house]] itself and rouse [[spoiler:the [[OurZombiesAreDifferent Undead]]]], it's ''worse''.



* Beyond the Demon Door outside the Rose Cottage (the one you have give a romantic token to) is a cave furnished with a four-poster bed draped in ribbons and such...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the Hobbe Cave, whom the kid implies abuses him.
* The treatment of the Hero's family, namely [[spoiler:Theresa [[EyeScream having her eyes cut out]] by Bandits and the Hero's mother being captured and likely tortured by Jack of Blades]]. Not to mention the torture the Hero himself has to go through when he [[spoiler:enters and is imprisoned in Bargate Prison]].

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* Beyond the Demon Door outside the Rose Cottage (the one you have to give a romantic token to) is a cave furnished with a four-poster bed draped in ribbons and such...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the Hobbe Cave, whom the kid implies abuses him.
* Windmill Hill, an abandoned locale which is crawling with Undead. Worse, it's in fairly-close proximity to Bowerstone.
* The treatment of the Hero's Hero of Oakvale's family, namely [[spoiler:Theresa [[EyeScream having her eyes cut out]] by Bandits and the Hero's mother Scarlet Robe being captured and likely tortured by [[BigBad Jack of Blades]]. Blades]]]]. Not to mention the torture the Hero himself has to go through when he [[spoiler:enters and is [[spoiler:is imprisoned in Bargate Prison]].



** After you beat the "Rescue Scarlet Robe" quest, you can return to Bargate Prison, only this time it's completely abandoned. Somehow, that makes the place even scarier.

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** After you beat the "Rescue Scarlet Robe" quest, you can return to Bargate Prison, Prison...only this time it's completely abandoned. Somehow, that makes the place even scarier.

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*** At one point, you wander into an abandoned building, you turn and OH CRAP, THERE'S A BUNCH OF HOLLOW MEN SWARMING RIGHT AT YOU!


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** At one point, you wander into an abandoned building, you turn and OH CRAP, THERE'S A BUNCH OF HOLLOW MEN [[ZergRush SWARMING RIGHT AT YOU!]]

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** After you beat the "Rescue Scarlet Robe" quest, you can return to Bargate Prison, only this time it's completely abandoned. Somehow, that makes the place even scarier.



* The first appearance of the new, improved Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:[[WasOnceAMan transformed children]]]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy [[CreepyChild creepy children]] after you, taunting you in their spooky voices all the while. For a relatively silly game, ''Fable II'' sure doesn't skimp on the NightmareFuel.
** The Banshees. They whisper to you about things your character has done in the past.
** Wraithmarsh, in general.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin.

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* The first appearance of the new, improved Balverines is quite unnerving, too. And Hollow Men Men, in general. And finding out what Hobbes really are: [[spoiler:[[WasOnceAMan transformed children]]]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy [[CreepyChild creepy children]] after you, taunting you in their spooky voices all the while. For a relatively silly game, ''Fable II'' sure doesn't skimp on the NightmareFuel.
** The Banshees. They Banshees themselves whisper to you about things your character has done in the past.
** Wraithmarsh, in general.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin.
past.



*** At one point, you wander into an abandoned building and you turn and OH CRAP, THERE'S A BUNCH OF HOLLOW MEN SWARMING AT YOU!

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*** At one point, you wander into an abandoned building and building, you turn and OH CRAP, THERE'S A BUNCH OF HOLLOW MEN SWARMING RIGHT AT YOU!YOU!
* Wraithmarsh, in general.
** The fact that the region's theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin.
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*** At one point, you wander into an abandoned building and you turn and OH CRAP, THERE'S A BUNCH OF HOLLOW MEN SWARMING AT YOU!



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* The Hero's appearance when you become a tyrant in trying to save Albion from the Crawler. [[UndeathlyPallor Your skin turns pale]] and [[BlackEyesOfEvil your eyes turn solid black]]. It's ''absolutely terrifying'' to see. And the worst part about it? You end up looking like that because you made compromises in trying to save your kingdom.

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* The Hero's appearance when you become a tyrant in trying to save Albion from the Crawler. [[UndeathlyPallor Your skin turns pale]] and [[BlackEyesOfEvil your eyes turn solid black]]. It's ''absolutely terrifying'' bone-chilling'' to see. And the worst part about it? You end up looking like that because [[IDidWhatIHadToDo you made compromises in trying to save your kingdom.kingdom]].

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* When you find out about Lady Grey's origins. In order to come to power as Bowerstone's mayor, she [[spoiler: trapped her sister in the basement of her mansion and left her to die.]]
* Beyond the demon door outside the rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and such.... ...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.
* The treatment of the hero's family, namely [[spoiler: Theresa having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]
* [[HellHolePrison Bargate Prison]]

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* When you find out about Lady Grey's origins. In order to come to power as Bowerstone's mayor, Mayor, she [[spoiler: trapped [[spoiler:trapped her sister in the basement cellar of her mansion their childhood home and left her to die.]]
die]].
* Beyond the demon door Demon Door outside the rose cottage Rose Cottage (the one you have give a romantic token to), to) is a cave furnished with a four poster four-poster bed draped in ribbons and such.... ...such...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, Hobbe Cave, whom the kid implies abuses him.
* The treatment of the hero's Hero's family, namely [[spoiler: Theresa [[spoiler:Theresa [[EyeScream having her eyes cut out out]] by bandits Bandits and the heroes Hero's mother being captured and likely tortured by Jack]]. Jack of Blades]]. Not to mention the torture the hero Hero himself has to go through when he [[spoiler: enters [[spoiler:enters and is imprisoned in Bargate Prison]]
Prison]].
* [[HellHolePrison Bargate Prison]]
Prison]], in general.



* During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * You can even do it twice.
* The first appearance of the new, improved Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.

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* During the third chapter, chapter "The Hero of Skill," there's a subquest sub-quest that involves buying Brightwood Tower, Tower and spending a night there. [[spoiler: You [[spoiler:You enter a Dream World DreamWorld ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] "[[IncrediblyLamePun Chesty]]," who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), children" (Hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) Balverines]]) before finally sending you home with the horribly depressing message 'we'll "We'll be so lonely without you. And die.']] "]] Not scary enough yet? OK, how about [[spoiler: the [[spoiler:the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * sometime!"]]
**
You can even do it twice.
* The first appearance of the new, improved Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]].[[spoiler:[[WasOnceAMan transformed children]]]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren [[CreepyChild creepy children]] after you, taunting you in their spooky voices all the while. For a relatively silly game, it ''Fable II'' sure doesn't skimp on the NightmareFuel.



** Wraithmarsh in general.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin...
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' they don't help.

to:

** Wraithmarsh Wraithmarsh, in general.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin...
ruin.
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
are''.
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' God'', they don't help.



* Try lingering in Terry Cotter's Army. It's bad enough on its own but after reading his final journal...

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* Try lingering in Terry Cotter's Army. It's bad enough on its own own, but after reading his final journal...



** And it gets worse in the See the Future DLC. You stumble across a cave filled with the suits of armor, including a skeleton with a journal surrounded by them, all apparently looking at the body. The journal's creepy enough...but a few of the suits ''explode'' and are revealed to house the blue shadow creatures.
* The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure .
* Most of the See the Future DLC has some manner of NightmareFuel in it, especially the cursed snowglobe. When you start off, it's just sorta-weird naked guys who look like they're painted funny colors and drain the color for everyone/everything. No one seems to be dead, or even in danger, just annoyed. But later, you find a schoolhouse, and you can read the teacher's book...that says she found one of her students in such horrible condition that she only describes the amount of blood splattered everywhere, while her classmates stood grinning around her. ''Then she decided it must have been an accident.''
* In the same section of the DLC, one of the lengthy key puzzles leads you to find an invitation from 'Chesty.' You find the house with the 'by invite only' sign, and go inside. Immediately, there's a long table with long-dead skeletons sitting in the seats, and coat racks with similar skeletons. There's a note from Chesty saying how happy he was to spend time with his super best friends, and something about a mirror...enter the floating mirror upstairs, and you find a fog enshrouded area with a bottle of red dye...''underneath a suspended skeleton, contorted by almost Hellraiser-like chains that extend into the fog.''
* The first Hobbe cave. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocalypticLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.
* There is a Demon Door', Memory Lane, with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.
* A lot of the Demon Doors, actually. Winter Lodge is a good example. [[spoiler: When you walk in, it's a prettily lit, idyllic winter path, with a warm, inviting house at the end. Walk through the door and in a flash it turns to a ruin, with skeletons and torture devices strewn about the area, which is now lit in dull, stark colors. And there's a screeching metal sound when the flip happens, that isn't found anywhere else in the game.]]
* A minor one, but when you first pass through the bandit coast with Hammer on the main quest to the crucible, distraught Lilith stops you and asks for your help. She explains that her son has been taken by balverines into the nearby Howling Halls. Once you enter it is revealed [[spoiler: Lilith is actually a balverine who has lured others into her den to feed her balverine children]]. There are several hints leading up to the discovery such as [[spoiler: the balverines refusing to attack Hammer and Sparrow when they're with Lilith and said woman's name, which is that of a female demon from Jewish Mythology]]


to:

** And it gets worse in the See "See the Future Future" DLC. You stumble across a cave filled with the suits of armor, including a skeleton with a journal surrounded by them, all apparently looking at the body. The journal's creepy enough...but a few of the suits ''explode'' and are revealed to house the blue shadow creatures.
* The Terry Cotter's Demon Door is part paranoia fuel ParanoiaFuel as well. After you walk in in, you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure .
treasure.
* Most of the See "See the Future Future" DLC has some manner of NightmareFuel in it, especially the cursed snowglobe. When you start off, it's just sorta-weird naked guys who look like they're painted funny colors and drain the color for everyone/everything. No one seems to be dead, or even in danger, just annoyed. But later, you find a schoolhouse, and you can read the teacher's book...that says she found one of her students in such horrible condition that she only describes the amount of blood splattered everywhere, while her classmates stood grinning around her. ''Then she decided it must have been an accident.''
* In the same section of the DLC, one of the lengthy key puzzles leads you to find an invitation from 'Chesty.' Chesty. You find the house with the 'by invite only' sign, and go inside. Immediately, there's a long table with long-dead skeletons sitting in the seats, and coat racks with similar skeletons. There's a note from Chesty saying how happy he was to spend time with his super best friends, and something about a mirror...enter the floating mirror upstairs, and you find a fog enshrouded area with a bottle of red dye...''underneath a suspended skeleton, contorted by almost Hellraiser-like ''Franchise/{{Hellraiser}}''-like chains that extend into the fog.''
fog''.
* The first Hobbe cave. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. Hobbes. He mentions then that he had always heard stories that hobbes Hobbes were all once [[spoiler:once small children who were captured by hobbes Hobbes and turned into them. them]]. This is the start of a variation of ApocalypticLog that is heard from afar as the [[spoiler:the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.
fire]].
* There is a Demon Door', Door, Memory Lane, with a chest at the end of a small, grassy road... road...lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.
* A lot of the Demon Doors, actually. Winter Lodge is a good example. [[spoiler: When [[spoiler:When you walk in, it's a prettily lit, prettily-lit, idyllic winter path, with a warm, inviting house at the end. Walk through the door and and, in a flash flash, it turns to a ruin, with skeletons and torture devices strewn about the area, which is now lit in dull, stark colors. And there's a screeching metal sound when the flip happens, that isn't found anywhere else in the game.]]
game]].
* A minor one, but when you first pass through the bandit coast Bandit Coast with Hammer on the main quest to the crucible, Crucible, a distraught Lilith stops you and asks for your help. She explains that her son has been taken by balverines Balverines into the nearby Howling Halls. Once you enter enter, it is revealed [[spoiler: Lilith revealed that [[spoiler:Lilith is actually a balverine Balverine who has lured others into her den to feed her balverine Balverine children]]. There are several hints leading up to the discovery such as [[spoiler: the balverines [[spoiler:the Balverines refusing to attack Hammer and Sparrow when they're with Lilith and said woman's name, which is that of a female demon from Jewish Mythology]]

mythology]].



* Silverpines is also pretty bad, dark, forbidding, suspicious, and filled with balverines.
** The place is absolute ParanoiaFuel. If you're walking ''anywhere'' but in the town itself, [[FearIsTheAppropriateResponse it's perfectly reasonable]] to be walking slowly at all times, constantly turning the camera to view your surroundings with your rifle already in hand, ready to blow the balverines away at a distance the instant you spot them. [[FromBadToWorse And then they run at you]].
* The first encounter with the [[spoiler: Crawler and its spawn is quite well done for a non-horror game. It starts with a fight with the glowy-eyed shadow creatures, then every moment you look around, you feel it's onto you. Except it isn't. It is only when it has lulled you into a false sense of security that it attacks again, harder this time.]]
** [[spoiler: And it does that TWO times, creating a very strong paranoia fuel for the player]]. Very unnerving to play when it's the middle of the night.
** It's lines don't help much, especially not "You are tainted..." [[spoiler: and the infinitely echoing hiss "He is ours. He is ours."]] And as for what it does to [[spoiler: Walter]], and the [[spoiler: shop windows during the climax,]] words can't describe.
** It's the way [[spoiler:Walter]] starts freaking out the longer you spend in [[spoiler:the Crawler's temple when you reach Aurora. At first he tries to be brave and shrug off the general scariness of the temple. Then he starts to get more and more unnerved the farther in you go as you're exposed to horror after horror. By the time you reach the end he's SCREAMING TO GET OUT OF THE DARKNESS.]]
** [[spoiler: The Crawler infects the world with Darkness that appears to eat away at the world, he even manages to do it to the sanctuary, which pretty much means, NOWHERE IS SAFE!]]
*** Go through game. Reach final battle. Need to pause for whatever reason. [[spoiler: Scream.]]
** Are you blind yet? ''ARE YOU BLIND YET?''
*** ''He is ours.''
*** ''YOU FEED US! YOU FEED US!''
*** It would almost fit into LargeHam... If it wasn't so damn scary!
** Walter's [[spoiler:eyes]] when you [[spoiler:free him from the darkness bindings]]. Oh, god. [[spoiler:His ''[[EyeScream eyes]]'']]. I genuinely thought that [[spoiler:they'd been removed until, right before you have to leave him behind, the darkness fades enough that it's just a dark outline around normal-seeming eyes]].
** And after all that, once you get out of the darkness and into daylight, you'd THINK you'd be safe, right? [[spoiler:The Crawler continues to torment you outside of the temple, showing you mirages in broad daylight, all whilst apparently delving into Walter's mind, digging up his own Nightmare Fuel for being afraid of the dark and mimicking his disembodied voice. Long story short, day or night, the Crawler's already able to do anything to you from anywhere.]]
* The Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. Bad Idea. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. Whatever happens, don't go to sleep. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]

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* Silverpines is also pretty bad, dark, forbidding, suspicious, and filled with balverines.
Balverines.
** The place is absolute ParanoiaFuel. If you're walking ''anywhere'' but in the town itself, [[FearIsTheAppropriateResponse it's perfectly reasonable]] to be walking slowly at all times, constantly turning the camera to view your surroundings with your rifle already in hand, ready to blow the balverines Balverines away at a distance the instant you spot them. [[FromBadToWorse And then they run at you]].
* The first encounter with the [[spoiler: [[spoiler:the Crawler and its spawn is quite well done for a non-horror game. It starts with a fight with the glowy-eyed [[GlowingEyesOfDoom glowy-eyed]] [[LivingShadow shadow creatures, creatures]], then every moment you look around, you feel it's onto you. Except it isn't. It is only when it has lulled you into a false sense of security that it attacks again, harder this time.]]
time]].
** [[spoiler: And [[spoiler:And it does that TWO times, creating a very strong paranoia fuel ParanoiaFuel for the player]]. Very unnerving to play when it's the middle of the night.
** It's Its lines don't help much, especially not "You are tainted..." [[spoiler: and [[spoiler:and the infinitely echoing hiss "He is ours. He is ours."]] And as for what it does to [[spoiler: Walter]], [[spoiler:Walter]], and the [[spoiler: shop [[spoiler:shop windows during the climax,]] words can't describe.
** It's the way [[spoiler:Walter]] starts freaking out the longer you spend in [[spoiler:the Crawler's temple when you reach Aurora. At first first, he tries to be brave and shrug off the general scariness of the temple. Then he starts to get more and more unnerved the farther in you go as you're exposed to horror after horror. By the time you reach the end end, he's SCREAMING TO GET OUT OF THE DARKNESS.]]
DARKNESS]].
** [[spoiler: The [[spoiler:The Crawler infects the world with Darkness that appears to eat away at the world, world; he even manages to do it to the sanctuary, Sanctuary, which pretty much means, means NOWHERE IS SAFE!]]
*** Go through game. Reach final battle. Need to pause for whatever reason. [[spoiler: Scream.[[spoiler:Scream.]]
** Are "Are you blind yet? ''ARE YOU BLIND YET?''
YET?''"
*** ''He "''He is ours.''
''"
*** ''YOU "''YOU FEED US! YOU FEED US!''
US!''"
*** It would almost fit into LargeHam... If if it wasn't so damn scary!
** Walter's [[spoiler:eyes]] when you [[spoiler:free him from the darkness bindings]]. Oh, god. [[spoiler:His ''[[EyeScream eyes]]'']]. I genuinely thought that It initially appears as though [[spoiler:they'd been removed until, right before you have to leave him behind, the darkness fades enough that it's just a dark outline around normal-seeming eyes]].
** And after all that, once you get out of the darkness and into daylight, you'd THINK you'd be safe, right? [[spoiler:The Crawler continues to torment you outside of the temple, showing you mirages in broad daylight, all whilst apparently delving into Walter's mind, digging up his own Nightmare Fuel NightmareFuel for being afraid of the dark and mimicking his disembodied voice. Long story short, day or night, the Crawler's already able to do anything to you from anywhere.]]
* The Sunset House optional quest in the third game has you [[spoiler: finding [[spoiler:finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. Bad Idea. The house is home to a creature of terrible evil, evil that [[DrivenToSuicide drove the old owner to suicide suicide]] by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. Whatever happens, don't go to sleep. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]



* The golden gates. Look at them closely for long enough and you will notice something... uncanny.
* In the late game - [[spoiler:Treasury Value: 0/6,500,000. Projected Civillian Casualties: 6,500,000.]]

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* The golden gates. Look at them closely for long enough and you will notice something... uncanny.
* In the late game - [[spoiler:Treasury game--[[spoiler:Treasury Value: 0/6,500,000. Projected Civillian Civilian Casualties: 6,500,000.]]



*** You think that's bad? Try [[spoiler: going into the final battle when you're in minus figures]] and walk the streets of the towns afterward. [[spoiler: No shops are open, there's nobody walking the streets.. Why? Because you tried to be a good person and almost everyone died for it.]]

to:

*** You think that's bad? Try [[spoiler: going [[spoiler:going into the final battle when you're in minus figures]] and walk the streets of the towns afterward. [[spoiler: No [[spoiler:No shops are open, there's nobody walking the streets.. Why? streets...why? Because you tried to be a good person and almost everyone died for it.]]



* The ending to the quest ''Darkness Incarnate''. After rescuing Walter, as you lead him out of the tomb, you are pursued towards the light by the Crawler hissing after you.
* The Crawler's 'Children'.

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* The ending to the quest ''Darkness Incarnate''. "Darkness Incarnate." After rescuing Walter, as you lead him out of the tomb, you are pursued towards the light by the Crawler hissing after you.
* The Crawler's 'Children'.



** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]]
* The Veiled Path. Walking through the sand and up flights of stairs down a long, winding path that is lined with rows and ''rows'' of [[EliteMooks Sentinals]]. They're just statues, though... which just [[NothingIsScarier makes it worse]]. You're horribly tense, waiting for them to come alive, and their eyes are ''glowing''. But they don't move. They just... don't move. [[spoiler:It's almost a relief when a live one comes stomping down at you at the end of the path, though the statues themselves never do attack you]].

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** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]]
]]]]
* The Veiled Path. Walking through the sand and up flights of stairs down a long, winding path that is lined with rows and ''rows'' of [[EliteMooks Sentinals]].Sentinels]]. They're just statues, though... which just [[NothingIsScarier makes it worse]]. You're horribly tense, waiting for them to come alive, and their eyes are ''glowing''. But they don't move. They just... don't move. [[spoiler:It's almost a relief when a live one comes stomping down at you at the end of the path, though the statues themselves never do attack you]].you]].
* The Hero's appearance when you become a tyrant in trying to save Albion from the Crawler. [[UndeathlyPallor Your skin turns pale]] and [[BlackEyesOfEvil your eyes turn solid black]]. It's ''absolutely terrifying'' to see. And the worst part about it? You end up looking like that because you made compromises in trying to save your kingdom.
----
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wrong sister.


* The treatment of the hero's family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]

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* The treatment of the hero's family, namely [[spoiler: Rose Theresa having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]
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* Mourningwood isn't a particularly nice place, filled the the souls and bodies of apparently hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspicious, and filled with balverines.

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* Mourningwood isn't a particularly nice place, filled with the the souls and bodies of apparently hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspicious, and filled with balverines.

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* The treatment of the hero's family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]
* [[HellHolePrison Bargate Prison]]



* The treatment of the hero's family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]

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* The treatment of the hero's family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]

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* The treatment of the heroes family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]

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* The treatment of the heroes hero's family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]
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* The treatment of the heroes family, namely [[spoiler: Rose having her eyes cut out by bandits and the heroes mother being captured and likely tortured by Jack]]. Not to mention the torture the hero himself has to go through when he [[spoiler: enters and is imprisoned in Bargate Prison]]
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* A minor one, but when you first pass through the bandit coast with Hammer on the main quest to the crucible, distraught Lilith stops you and asks for your help. She explains that her son has been taken by balverines into the nearby Howling Halls. Once you enter it is revealed [[spoiler: Lilith is actually a balverine who has lured others into her den to feed her balverine children]]. There are several hints leading up to the discovery such as [[spoiler: the balverines refusing to attack Hammer and Sparrow when they're with Lilith and said woman's name, which is that of a female demon from Jewish Mythology]]
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Already in the Fable II section


* One of the areas behind a Demon Door from the second game, the Winter Lodge, is, at first, a rather pretty, snowy landscape. At the end of a short road is a rather idyllic-looking lodge, nice and normal. You walk in the front door, and [[spoiler:cue ScareChord, and you're suddenly in the burned-out husk of the same building, with skeletons and mummies lying around. And the path outside is suddenly lined with cages hanging from trees.]]. Worse, there is absolutely NO point to this, not even a single enemy shows up and there's no stated reason for it.

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* During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
* The first appearance of the 'new, improved' Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.
** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.

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* During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
* The first appearance of the 'new, improved' new, improved Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.
** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.Wraithmarsh in general.



*** "Oh, what are ye gonna do? Shoot me? [[SarcasmMode Oooh! I'm so scared! Ooooh!]]" [[BerserkButton Grrrrrrrrrr]]...



** For regular NightmareFuel try Homestead/Serenity Farm. It's all nice and cosy until you look up at the sky... (also the rather creepy glitch that occurs if you look up and to the left of the windmill)

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** For regular NightmareFuel NightmareFuel, try Homestead/Serenity Farm. It's all nice and cosy cozy until you look up at the sky... (also the rather creepy glitch that occurs if you look up and to the left of the windmill)



** Knocking down all the suits of armour makes you feel a lot better.



*** The stupid dog kept growling at them...



* The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.

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* The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.treasure .



* A lot of the Demon Doors, actually. Three words: ''fucking Winter Lodge''. [[spoiler: When you walk in, it's a prettily lit, idyllic winter path, with a warm, inviting house at the end. Walk through the door and in a flash it turns to a ruin, with skeletons and torture devices strewn about the area, which is now lit in dull, stark colors. And there's a screeching metal sound when the flip happens, that isn't found anywhere else in the game. WOW FUCK YOU DEVELOPERS.]]

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* A lot of the Demon Doors, actually. Three words: ''fucking Winter Lodge''.Lodge is a good example. [[spoiler: When you walk in, it's a prettily lit, idyllic winter path, with a warm, inviting house at the end. Walk through the door and in a flash it turns to a ruin, with skeletons and torture devices strewn about the area, which is now lit in dull, stark colors. And there's a screeching metal sound when the flip happens, that isn't found anywhere else in the game. WOW FUCK YOU DEVELOPERS.]]



* Mourningwood isn't a particularly nice place either, filled the the souls and bodies of apparently hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspicious, filled with balverines, sound familiar at all?

to:

* Mourningwood isn't a particularly nice place either, place, filled the the souls and bodies of apparently hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspicious, and filled with balverines, sound familiar at all?balverines.



* The Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. THIS IS A BAD IDEA. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. DON'T GO TO SLEEP. CHESTY IS WAITING FOR YOU. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]

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* The Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. THIS IS A BAD IDEA.Bad Idea. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. DON'T GO TO SLEEP. CHESTY IS WAITING FOR YOU.Whatever happens, don't go to sleep. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]



* The Crawler's 'Children'. Play Minecraft for a little bit, meet up with some Endermen and you'll see what I mean...

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* The Crawler's 'Children'. Play Minecraft for a little bit, meet up with some Endermen and you'll see what I mean...



** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.

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** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.
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*** It would almost fit into LargeHam... If it wasn't so damn scary!
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*** ''YOU FEED US! YOU FEED US!''
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** And after all that, once you get out of the darkness and into daylight, you'd THINK you'd be safe, right? [[spoiler:The Crawler continues to torment you outside of the temple, showing you mirages in broad daylight, all whilst apparently delving into Walter's mind, digging up his own Nightmare Fuel for being afraid of the dark and mimicking his disembodied voice. Long story short, day or night, the Crawler's already able to do anything to you from anywhere.]]
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* A lot of the Demon Doors, actually. Three words: ''fucking Winter Lodge''. [[spoiler: When you walk in, it's a prettily lit, idyllic winter path, with a warm, inviting house at the end. Walk through the door and in a flash it turns to a ruin, with skeletons and torture devices strewn about the area, which is now lit in dull, stark colors. And there's a screeching metal sound when the flip happens, that isn't found anywhere else in the game. WOW FUCK YOU DEVELOPERS.]]
Is there an issue? Send a MessageReason:
None


** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.

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** As a case in point, Millfields has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.game.
* The Veiled Path. Walking through the sand and up flights of stairs down a long, winding path that is lined with rows and ''rows'' of [[EliteMooks Sentinals]]. They're just statues, though... which just [[NothingIsScarier makes it worse]]. You're horribly tense, waiting for them to come alive, and their eyes are ''glowing''. But they don't move. They just... don't move. [[spoiler:It's almost a relief when a live one comes stomping down at you at the end of the path, though the statues themselves never do attack you]].
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* The first Hobbe cave. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocalypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.

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* The first Hobbe cave. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocalypseLog ApocalypticLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.
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** Walter's [[spoiler:eyes]] when you [[spoiler:free him from the darkness bindings]]. Oh, god. [[His ''[[EyeScream eyes]]'']]. I genuinely thought that [[spoiler:they'd been removed until, right before you have to leave him behind, the darkness fades enough that it's just a dark outline around normal-seeming eyes]].

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** Walter's [[spoiler:eyes]] when you [[spoiler:free him from the darkness bindings]]. Oh, god. [[His [[spoiler:His ''[[EyeScream eyes]]'']]. I genuinely thought that [[spoiler:they'd been removed until, right before you have to leave him behind, the darkness fades enough that it's just a dark outline around normal-seeming eyes]].

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* In ''VideoGame/{{Fable I}}'', beyond the demon door outside the rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and such.... ...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.

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* In ''VideoGame/{{Fable I}}'', beyond Beyond the demon door outside the rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and such.... ...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.



* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.

to:

* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.



* The first Hobbe cave in ''VideoGame/{{Fable II}}''. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocolypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.

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* The first Hobbe cave in ''VideoGame/{{Fable II}}''.cave. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocolypseLog ApocalypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire.


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** Walter's [[spoiler:eyes]] when you [[spoiler:free him from the darkness bindings]]. Oh, god. [[His ''[[EyeScream eyes]]'']]. I genuinely thought that [[spoiler:they'd been removed until, right before you have to leave him behind, the darkness fades enough that it's just a dark outline around normal-seeming eyes]].

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[[hardline]]



* The first Hobbe cave in ''VideoGame/{{Fable II}}''. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocolypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire



to:

* The first Hobbe cave in ''VideoGame/{{Fable II}}''. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocolypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire


willfire.
* There is a Demon Door', Memory Lane, with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.

[[hardline]]



* Mourningwood isn't a particulary nice place either, filled the the souls and bodies of apparantly hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspiscious, filled with balverines, sound familiar at all?

to:

* Mourningwood isn't a particulary particularly nice place either, filled the the souls and bodies of apparantly apparently hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspiscious, suspicious, filled with balverines, sound familiar at all?all?
** The place is absolute ParanoiaFuel. If you're walking ''anywhere'' but in the town itself, [[FearIsTheAppropriateResponse it's perfectly reasonable]] to be walking slowly at all times, constantly turning the camera to view your surroundings with your rifle already in hand, ready to blow the balverines away at a distance the instant you spot them. [[FromBadToWorse And then they run at you]].



** There is another Demon Door in ''VideoGame/{{Fable II}}'', Memory Lane with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.



* In the late game of ''VideoGame/{{Fable III}}'' - [[spoiler:Treasury Value: 0/6,500,000. Projected Civillian Casualties: 6,500,000.]]

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* In the late game of ''VideoGame/{{Fable III}}'' - [[spoiler:Treasury Value: 0/6,500,000. Projected Civillian Casualties: 6,500,000.]]



* In ''VideoGame/{{Fable III}}'', the Crawler's 'Children'. Play Minecraft for a little bit, meet up with some Endermen and you'll see what I mean...

to:

* In ''VideoGame/{{Fable III}}'', the The Crawler's 'Children'. Play Minecraft for a little bit, meet up with some Endermen and you'll see what I mean...



** As a case in point, Millfields in ''VideoGame/FableIII'' has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.

to:

** As a case in point, Millfields in ''VideoGame/FableIII'' has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.

Added: 2957

Changed: 3349

Removed: 1809

Is there an issue? Send a MessageReason:
I think I placed all of the entries in the correct categories, but if I mixed up any of the games, please feel free to correct it.


* From the first game, when you find out about Lady Grey's origins. In order to come to power as Bowerstone's mayor, she [[spoiler: trapped her sister in the basement of her mansion and left her to die.]]
* Mourningwood isn't a particulary nice place either, filled the the souls and bodies of apparantly hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspiscious, filled with balverines, sound familiar at all?

to:

[[AC:Fable I]]
* From the first game, when When you find out about Lady Grey's origins. In order to come to power as Bowerstone's mayor, she [[spoiler: trapped her sister in the basement of her mansion and left her to die.]]
* Mourningwood isn't a particulary nice place either, filled In ''VideoGame/{{Fable I}}'', beyond the demon door outside the souls rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and bodies of apparantly hundreds of soldiers, such.... ...and Logan sends anyone a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.


[[AC:Fable II]]

* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what
he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
* The first appearance of the 'new, improved' Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure
doesn't like there because he skimp on the NightmareFuel.
** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme
doesn't expect them to survive.
* Silverpines
help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is also pretty bad, dark, forbidding, suspiscious, filled with balverines, sound familiar at all?nothing but a haunted ruin...
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' they don't help.
*** "Oh, what are ye gonna do? Shoot me? [[SarcasmMode Oooh! I'm so scared! Ooooh!]]" [[BerserkButton Grrrrrrrrrr]]...



* The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.






[[AC:Fable III]]

* Mourningwood isn't a particulary nice place either, filled the the souls and bodies of apparantly hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspiscious, filled with balverines, sound familiar at all?



* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
** Likewise, the Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. THIS IS A BAD IDEA. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. DON'T GO TO SLEEP. CHESTY IS WAITING FOR YOU. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]
** One of the areas behind a Demon Door from the second game, the Winter Lodge, is, at first, a rather pretty, snowy landscape. At the end of a short road is a rather idyllic-looking lodge, nice and normal. You walk in the front door, and [[spoiler:cue ScareChord, and you're suddenly in the burned-out husk of the same building, with skeletons and mummies lying around. And the path outside is suddenly lined with cages hanging from trees.]]. Worse, there is absolutely NO point to this, not even a single enemy shows up and there's no stated reason for it.
*** There is another Demon Door in ''VideoGame/{{Fable II}}'', Memory Lane with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.
*** The golden gates in ''VideoGame/{{Fable III}}''. Look at them closely for long enough and you will notice something... uncanny.
*** The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.
** The first appearance of the 'new, improved' Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.
*** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin...
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' they don't help.
*** "Oh, what are ye gonna do? Shoot me? [[SarcasmMode Oooh! I'm so scared! Ooooh!]]" [[BerserkButton Grrrrrrrrrr]]...

to:

* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
** Likewise, the
The Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. THIS IS A BAD IDEA. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. DON'T GO TO SLEEP. CHESTY IS WAITING FOR YOU. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]
** The game refuses to allow you to move your family into that house. There's probably a very good reason for that.
*
One of the areas behind a Demon Door from the second game, the Winter Lodge, is, at first, a rather pretty, snowy landscape. At the end of a short road is a rather idyllic-looking lodge, nice and normal. You walk in the front door, and [[spoiler:cue ScareChord, and you're suddenly in the burned-out husk of the same building, with skeletons and mummies lying around. And the path outside is suddenly lined with cages hanging from trees.]]. Worse, there is absolutely NO point to this, not even a single enemy shows up and there's no stated reason for it.
*** ** There is another Demon Door in ''VideoGame/{{Fable II}}'', Memory Lane with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.
*** * The golden gates in ''VideoGame/{{Fable III}}''.gates. Look at them closely for long enough and you will notice something... uncanny.
*** The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.
** The first appearance of the 'new, improved' Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.
*** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin...
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' they don't help.
*** "Oh, what are ye gonna do? Shoot me? [[SarcasmMode Oooh! I'm so scared! Ooooh!]]" [[BerserkButton Grrrrrrrrrr]]...
uncanny.



* In ''VideoGame/{{Fable I}}'', beyond the demon door outside the rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and such.... ...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.
Is there an issue? Send a MessageReason:
None


** As a case in point, Millfields in ''FableIII'' has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.

to:

** As a case in point, Millfields in ''FableIII'' ''VideoGame/FableIII'' has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.
Is there an issue? Send a MessageReason:
None


** [[ItGotWorse It gets worse]] when you go into ''minus'' figures while trying to be a good guy.

to:

** [[ItGotWorse [[FromBadToWorse It gets worse]] when you go into ''minus'' figures while trying to be a good guy.



**** Of course, [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]] felt having no townsfolk ''was'' the happy ending!

to:

**** Of course, [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]] felt having no townsfolk ''was'' the happy ending!
Is there an issue? Send a MessageReason:
None


-->'''The Crawler''': ''Darkness shall spread across the world...''

to:

-->'''The Crawler''': ''Darkness shall spread across the world...''''
* Demon Doors in general tend to be this. Not so much the doors themselves, but what lies beyond them. All it takes is for one of the interiors to [[ParanoiaFuel freak you out]] for you to start getting on edge whenever you enter one. It doesn't help that sometimes the most innocuous Door request can yield the scariest results.
** As a case in point, Millfields in ''FableIII'' has a Door asking you to challenge the perception of societal aesthetics (i.e. get fat and wear something ridiculous). You complete the request and it opens to Twitcher's Curtains, [[spoiler:a spacious cavern covered in ''giant'' cobwebs that span the entire cave wall (keep in mind that the webs encountered everywhere else in the game are as big or slightly larger than your character). As you approach the treasure, you can see even bigger webs in the background and you get the feeling that something might be back there...]] Nothing else really happens [[spoiler:except for ''something'' screaming/roaring at you as you try to leave. Keep in mind that most Demon Doors don't have any music in their interiors, which makes the roar from nowhere even worse. It doesn't help that trying to look back into the cave results in [[NothingIsScarier nothing. Everything looks the same.]]]] This one Door made me paranoid of ALL caves and other Doors for the rest of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* From the first game, when you find out about Lady Grey's origins. In order to come to power as Bowerstone's mayor, she [[spoiler: trapped her sister in the basement of her mansion and left her to die.]]
* Mourningwood isn't a particulary nice place either, filled the the souls and bodies of apparantly hundreds of soldiers, and Logan sends anyone he doesn't like there because he doesn't expect them to survive.
* Silverpines is also pretty bad, dark, forbidding, suspiscious, filled with balverines, sound familiar at all?
* [[LotusEaterMachine The Perfect World]].
** For regular NightmareFuel try Homestead/Serenity Farm. It's all nice and cosy until you look up at the sky... (also the rather creepy glitch that occurs if you look up and to the left of the windmill)
* Try lingering in Terry Cotter's Army. It's bad enough on its own but after reading his final journal...
** Knocking down all the suits of armour makes you feel a lot better.
** It might even be a example of NothingIsScarier or ParanoiaFuel: "Any minute now, these statues will come alive and kill us."
*** The stupid dog kept growling at them...
** And it gets worse in the See the Future DLC. You stumble across a cave filled with the suits of armor, including a skeleton with a journal surrounded by them, all apparently looking at the body. The journal's creepy enough...but a few of the suits ''explode'' and are revealed to house the blue shadow creatures.
* Most of the See the Future DLC has some manner of NightmareFuel in it, especially the cursed snowglobe. When you start off, it's just sorta-weird naked guys who look like they're painted funny colors and drain the color for everyone/everything. No one seems to be dead, or even in danger, just annoyed. But later, you find a schoolhouse, and you can read the teacher's book...that says she found one of her students in such horrible condition that she only describes the amount of blood splattered everywhere, while her classmates stood grinning around her. ''Then she decided it must have been an accident.''
* In the same section of the DLC, one of the lengthy key puzzles leads you to find an invitation from 'Chesty.' You find the house with the 'by invite only' sign, and go inside. Immediately, there's a long table with long-dead skeletons sitting in the seats, and coat racks with similar skeletons. There's a note from Chesty saying how happy he was to spend time with his super best friends, and something about a mirror...enter the floating mirror upstairs, and you find a fog enshrouded area with a bottle of red dye...''underneath a suspended skeleton, contorted by almost Hellraiser-like chains that extend into the fog.''
* The first Hobbe cave in ''VideoGame/{{Fable II}}''. You help a man there terrified of going in to rescue his son, who has been kidnapped by hobbes. He mentions then that he had always heard stories that hobbes were all once small children who were captured by hobbes and turned into them. This is the start of a variation of ApocolypseLog that is heard from afar as the player runs around another path to get to the man's son. The sounds and the fate of both the boy and his father are enough to make anyone feel like they want to throw up... Not to mention there is no way to stop it from happening, even if you fry his son with willfire
* The first encounter with the [[spoiler: Crawler and its spawn is quite well done for a non-horror game. It starts with a fight with the glowy-eyed shadow creatures, then every moment you look around, you feel it's onto you. Except it isn't. It is only when it has lulled you into a false sense of security that it attacks again, harder this time.]]
** [[spoiler: And it does that TWO times, creating a very strong paranoia fuel for the player]]. Very unnerving to play when it's the middle of the night.
** It's lines don't help much, especially not "You are tainted..." [[spoiler: and the infinitely echoing hiss "He is ours. He is ours."]] And as for what it does to [[spoiler: Walter]], and the [[spoiler: shop windows during the climax,]] words can't describe.
** It's the way [[spoiler:Walter]] starts freaking out the longer you spend in [[spoiler:the Crawler's temple when you reach Aurora. At first he tries to be brave and shrug off the general scariness of the temple. Then he starts to get more and more unnerved the farther in you go as you're exposed to horror after horror. By the time you reach the end he's SCREAMING TO GET OUT OF THE DARKNESS.]]
** [[spoiler: The Crawler infects the world with Darkness that appears to eat away at the world, he even manages to do it to the sanctuary, which pretty much means, NOWHERE IS SAFE!]]
*** Go through game. Reach final battle. Need to pause for whatever reason. [[spoiler: Scream.]]
** Are you blind yet? ''ARE YOU BLIND YET?''
*** ''He is ours.''
* ''VideoGame/{{Fable II}}'': During the third chapter, "The Hero of Skill," there's a subquest that involves buying Brightwood Tower, and spending a night there. [[{{Ingonyama}} This troper]], being somewhat GenreSavvy, expected a nightmare sequence or BlackBugRoom...but what actually happens chilled even him to his core. Curious? [[spoiler: You enter a Dream World ruled by a living treasure chest called [[IncrediblyLamePun "Chesty,"]] who puts his 'Super Best Friend' through a gauntlet of "little children," (hobbes), his other Super Best Friends ([[TheUndead Hollow Men]]), and doggies ([[OurWerewolvesAreDifferent balverines]]) before finally sending you home with the horribly depressing message 'we'll be so lonely without you. And die.']] Not scary enough yet? OK, how about [[spoiler: the fact that it's a PsychopathicManchild chest?! Every time it shows up, it tells a delightful story about games it likes to play...like shooting the legs off an adventurer and letting him crawl to what he thinks is safety but is actually a swamp infested with flesh-eating insects? Quote: "That's one of my favorites. Maybe we can play it sometime!"]] * SHUDDER* . You can even do it twice.
** Likewise, the Sunset House optional quest in the third game has you [[spoiler: finding a ruined mansion in a remote location. At night, though, the beautiful ghost of the mansion reappears, and you might manage to return it to the real world. THIS IS A BAD IDEA. The house is home to a creature of terrible evil, that drove the old owner to suicide by burning down the house in an effort to stop it. His skeleton is dangling from the ceiling as you enter. The bedroom is worse. DON'T GO TO SLEEP. CHESTY IS WAITING FOR YOU. It wants to play chess on a giant chessboard with living statues, but decides to just kill you instead when it gets bored of that. Then it gives you the house. Except it's probably still there, lurking in the unseen corners.]]
** One of the areas behind a Demon Door from the second game, the Winter Lodge, is, at first, a rather pretty, snowy landscape. At the end of a short road is a rather idyllic-looking lodge, nice and normal. You walk in the front door, and [[spoiler:cue ScareChord, and you're suddenly in the burned-out husk of the same building, with skeletons and mummies lying around. And the path outside is suddenly lined with cages hanging from trees.]]. Worse, there is absolutely NO point to this, not even a single enemy shows up and there's no stated reason for it.
*** There is another Demon Door in ''VideoGame/{{Fable II}}'', Memory Lane with a chest at the end of a small, grassy road... lined with tombs, gnarled trees, and other junk. Off to the side is a wooden cabin you can't go into. If you look in the window, you see that the cabin is stuffed with white statue-like versions of characters from the game staring out at you. It doesn't help that the area is totally silent.
*** The golden gates in ''VideoGame/{{Fable III}}''. Look at them closely for long enough and you will notice something... uncanny.
*** The Terry Cotter's Demon Door is part paranoia fuel as well. After you walk in you're treated to a nice house. And then you find Terry's bedroom... and then you have to go to the cave at the back to find the treasure and OHGODNO.
** The first appearance of the 'new, improved' Balverines is quite unnerving, too. And Hollow Men in general. And finding out what Hobbes really are: [[spoiler:transformed children]]. And Lady Grey's tomb, with the beetles under the sand. And then there's the banshees, who attack by sending shadowy CreepyChildren after you, taunting you in their spooky voices all the while. For a relatively silly game, it sure doesn't skimp on the NightmareFuel.
*** The Banshees. God. They whisper to you about things your character has done in the past.
** Wraithmarsh. Period.
*** The fact that the theme is essentially a NightmareFuel version of the original Oakvale theme doesn't help...especially as you look out into the ruins of the village itself and realize that one of the best towns in the first game is nothing but a haunted ruin...
** Hollow Men are particularly bad as ''you can hear the wisps entering the ground but you can't see where they are.''
*** Especially when you wander near a Gargoyle. You know they can't hurt you, but ''sweet mother of God'' they don't help.
*** "Oh, what are ye gonna do? Shoot me? [[SarcasmMode Oooh! I'm so scared! Ooooh!]]" [[BerserkButton Grrrrrrrrrr]]...
* In the late game of ''VideoGame/{{Fable III}}'' - [[spoiler:Treasury Value: 0/6,500,000. Projected Civillian Casualties: 6,500,000.]]
** [[ItGotWorse It gets worse]] when you go into ''minus'' figures while trying to be a good guy.
*** You think that's bad? Try [[spoiler: going into the final battle when you're in minus figures]] and walk the streets of the towns afterward. [[spoiler: No shops are open, there's nobody walking the streets.. Why? Because you tried to be a good person and almost everyone died for it.]]
**** Of course, [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]] felt having no townsfolk ''was'' the happy ending!
* In ''VideoGame/{{Fable I}}'', beyond the demon door outside the rose cottage (the one you have give a romantic token to), is a cave furnished with a four poster bed draped in ribbons and such.... ...and a rack, cage, head vice, and chains attached to a wall. Even worse, this is outside the house of the woman whose grandson you save from the hobbe cave, whom the kid implies abuses him.
* The ending to the quest ''Darkness Incarnate''. After rescuing Walter, as you lead him out of the tomb, you are pursued towards the light by the Crawler hissing after you.
* In ''VideoGame/{{Fable III}}'', the Crawler's 'Children'. Play Minecraft for a little bit, meet up with some Endermen and you'll see what I mean...
-->'''The Crawler''': ''Darkness shall spread across the world...''

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