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** This even leaves its mark on Episode 2 EX's intermission screen between stages 6 and 7. The scene is largely PlayedForLaughs for the amusement of the gaming community, but take a second to look at the scenario from the point of view of the characters.



* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to their domain on the moon. As our heroes make their way towards them they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and are wearing chains, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, between their design, attacks, and location, it could be a pretty safe bet that this unholy abomination is Gremory's real superior!

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* Sariel Mephisto, the final boss of Episode 2. His design is certainly not an appealing one in the slightest. And for bonus points? Mephisto is ''Ritual of the Night's'' save room. Let's repeat that: the ''save room'' is, of all things, the [[FinalBoss Final Boss.]]
* Sariel,
full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to their domain on the moon. As our heroes make their way towards them they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and are wearing chains, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, between their design, attacks, and location, it could be a pretty safe bet that this unholy abomination is Gremory's real superior!
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** And worse: Miriam's health doesn't deplete UNTIL he transforms. The implication is that they only died after seeing the outcome of their failure.
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* The very first boss of the game, the drago-parasite. Granted dragons can be pretty intimidating but this one ups the creep factor by 1, having a long tail that ends in a smiling creature that fires electrical beams and 2, having a corpse inside its normal mouth that fires off the fire breath!

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* The very first boss of the game, the drago-parasite.drago-Symbiote. Granted dragons can be pretty intimidating but this one ups the creep factor by 1, having a long tail that ends in a smiling creature that fires electrical beams and 2, having a corpse inside its normal mouth that fires off the fire breath!
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* The very first boss of the game, the dragon. Granted dragons can be pretty intimidating but this one ups the creep factor by 1, having a long tail that ends in a smiling mouth that fires electrical beams and 2, having a corpse inside its normal mouth that fires off the fire breath!

to:

* The very first boss of the game, the dragon. drago-parasite. Granted dragons can be pretty intimidating but this one ups the creep factor by 1, having a long tail that ends in a smiling mouth creature that fires electrical beams and 2, having a corpse inside its normal mouth that fires off the fire breath!



* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay where they are. Almost as if the scarabs were the ones controlling it...

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* The stage 6 fight.fight Titankhamun. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay where they are. Almost as if the scarabs were the ones controlling it...
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* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to her domain on the moon. As our heroes make their way towards her they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and are wearing chains, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, between their design, attacks, and location, it could be a pretty safe bet that this unholy abomination is Gremory's real superior!

to:

* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to her their domain on the moon. As our heroes make their way towards her them they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and are wearing chains, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, between their design, attacks, and location, it could be a pretty safe bet that this unholy abomination is Gremory's real superior!

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* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay there. Almost as if the insects were the ones controlling it...
* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to her domain on the moon. As our heroes make their way towards her they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and chained, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, it is all but stated that this...thing is Gremory,s real superior!

to:

* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay there. where they are. Almost as if the insects scarabs were the ones controlling it...
* The final level of the game. Just like the initial finale of the first game, there is a major hazard pestering you courtesy of the tower's master. Before it was wave after wave of glass shards trying to eviscerate our heroes. Now it is swarms of killer insects controlled by the boss Abaddon! Eventually, it comes to a point where Abaddon himself chases you while surrounded by their insects!
** And speaking of Abaddon, their design in the second phase. Abaddon becomes this enormous insect with six arms, oddly placed eyes along their body, and exposed organs!
* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to her domain on the moon. As our heroes make their way towards her they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and chained, are wearing chains, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, between their design, attacks, and location, it is all but stated could be a pretty safe bet that this...thing this unholy abomination is Gremory,s Gremory's real superior!
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* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay there. Almost as if the insects were the ones controlling it...

to:

* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay there. Almost as if the insects were the ones controlling it...it...
* Sariel full stop! This is the true final boss and it has what could possibly be the most nightmare-inducing design in the entire franchise! First off there's the entrance to her domain on the moon. As our heroes make their way towards her they pass by a number of giant [[MoonRabbit rabbit skeletons]] and enter the final arena. Sariel initially has no face which would be creepy enough but then a gaping hole appears with blood dripping out! They have clearly seen better days as their whole body is cracked up and chained, their wings are smiling crescent moons, and they are accompanied by two more of the rabbits acting as living tentacles. Overall, Sariel can only be described as a more demented version of Gremory. In fact, it is all but stated that this...thing is Gremory,s real superior!
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!!Curse of the Moon 1
* The demon drake Valac. This boss is a twin-headed demon dragon that seems less like a dragon and more a draconic centipede with its mouth running all the wall down its underside to the tail! MoreTeethThanTheOsmondFamily does not begin to describe this thing!



* Stage 6 and the boss Bloodless in general. As you wander through the stage, you're treated to many 8-bit style scenes of cages, iron maidens hung from the ceilings and blood all around, which gives way to Bloodless's scene. You walk into her taking a bath in her blood, which she proceeds to spring out of with a NoblewomansLaugh. All of her attacks are blood related, and on the first time she uses her Bloody Storm attack, it will not only hurt you if you're not under a parasol she makes, but also covers the entire BACKGROUND in blood. One has to only wonder: where did she get so much BLOOD!?

to:

* Stage 6 and the boss Bloodless in general. As you wander through the stage, you're treated to many 8-bit style scenes of cages, iron maidens hung from the ceilings and blood all around, which gives way to Bloodless's scene. You walk into her taking a bath in her blood, which she proceeds to spring out of with a NoblewomansLaugh. All of her attacks are blood related, and on the first time she uses her Bloody Storm attack, it will not only hurt you if you're not under a parasol she makes, but also covers the entire BACKGROUND in blood. One has to only wonder: where did she get so much BLOOD!?BLOOD!?

!!Curse of the Moon 2
* The very first boss of the game, the dragon. Granted dragons can be pretty intimidating but this one ups the creep factor by 1, having a long tail that ends in a smiling mouth that fires electrical beams and 2, having a corpse inside its normal mouth that fires off the fire breath!
** And just before you enter the boss room you can see the dragon's silhouette sitting on a distant perch watching you like a bird of prey before literally diving into the fight.
* The stage 6 fight. The boss of the museum stage is, of course, one of the exhibits. Said exhibit being a towering sarcophagus with [[NothingIsScarier some unseen horror]] trying to break out! Only the entire time you are fighting the sarcophagus itself and the final attack will certainly creep out anyone with a phobia of insects. When the final blow is struck, the hands of a mummy break through the face but you [[NothingIsScarier never see the mummy]] but you do have a massive wave of scarabs burst out of the sarcophagus in a desperation attack! Afterward, you see a mass of skulls is resting inside and the hands just stay there. Almost as if the insects were the ones controlling it...
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Spoilers off for Nightmare Fuel subpages. Refer to this thread


* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene]].

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* If you fail to [[spoiler:protect protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene]].scene.
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* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] All this, combined with the absolutely frantic music, screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.
* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene.]]

to:

* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] All this, combined with the absolutely frantic music, screams one thing; Zangetsu has the attention of the castle's master. And he she is PISSED.
* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene.]]scene]].
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None


* Stage 6 and the boss Bloodless in general. As you wander through the stage, you're treated to many 8-bit style scenes of cages, iron maidens hung from the ceilings and blood all around, which gives way to Bloodless's scene. You walk into her taking a bath in her blood, which she proceeds to spring out of with a NoblewomanLaugh. All of her attacks are blood related, and on the first time she uses her Bloody Storm attack, it will not only hurt you if you're not under a parasol she makes, but also covers the entire BACKGROUND in blood. One has to only wonder: where did she get so much BLOOD!?

to:

* Stage 6 and the boss Bloodless in general. As you wander through the stage, you're treated to many 8-bit style scenes of cages, iron maidens hung from the ceilings and blood all around, which gives way to Bloodless's scene. You walk into her taking a bath in her blood, which she proceeds to spring out of with a NoblewomanLaugh.NoblewomansLaugh. All of her attacks are blood related, and on the first time she uses her Bloody Storm attack, it will not only hurt you if you're not under a parasol she makes, but also covers the entire BACKGROUND in blood. One has to only wonder: where did she get so much BLOOD!?
Is there an issue? Send a MessageReason:
None


* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene.]]

to:

* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene.]]]]
* Stage 6 and the boss Bloodless in general. As you wander through the stage, you're treated to many 8-bit style scenes of cages, iron maidens hung from the ceilings and blood all around, which gives way to Bloodless's scene. You walk into her taking a bath in her blood, which she proceeds to spring out of with a NoblewomanLaugh. All of her attacks are blood related, and on the first time she uses her Bloody Storm attack, it will not only hurt you if you're not under a parasol she makes, but also covers the entire BACKGROUND in blood. One has to only wonder: where did she get so much BLOOD!?
Is there an issue? Send a MessageReason:
None


* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] All this, combined with the absolutely frantic music, screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.

to:

* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] All this, combined with the absolutely frantic music, screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.PISSED.
* If you fail to [[spoiler:protect Alfred as he's preparing a spell to stop corrupted Zangetsu, Zangetsu uses his massive scythe to instantly mow down his three former allies. In his euphoria of killing the interlopers, he transforms into a skeletal demon laughing maniacally in a black and red silhouetted scene.]]
Is there an issue? Send a MessageReason:
None


* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] This all screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.

to:

* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chases you at several points.]] This all All this, combined with the absolutely frantic music, screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.
Is there an issue? Send a MessageReason:
None


* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chasing you at several points.]] This all screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.

to:

* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chasing chases you at several points.]] This all screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Once you start Stage 8, a huge swarm of glass shards rips through the room, tearing parts of the stage apart. As you progress through it, it continues destroying parts of the stage, and [[AdvancingWallOfDoom chasing you at several points.]] This all screams one thing; Zangetsu has the attention of the castle's master. And he is PISSED.

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