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* Big Daddies are {{Gentle Giant}}s and absolutely harmless, despite being creepy-looking, walking with very heavy footsteps, and being followed by [[CreepyChild Little Sisters]]. Unlike most enemies in the game, they won't attack you even if you get right up in their faces, though they'll likely give you a strong shove. On the other hand, if you attack one, it goes [[UnstoppableRage completely ballistic]] and throws itself at you really, really fast. It won't stop until you clear out of there (or kill it), and next time you see it, it's back to calm. A BerserkButton indeed.

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* Big Daddies are {{Gentle Giant}}s and absolutely harmless, harmless despite being creepy-looking, walking with very heavy footsteps, and being followed by [[CreepyChild Little Sisters]]. Unlike most enemies in the game, they won't attack you even if you get right up in their faces, though they'll likely give you a strong shove. On the other hand, if you attack one, it goes [[UnstoppableRage completely ballistic]] and throws itself at you really, really fast.will proceed to ''brutally murder you''. It won't stop until you clear out of there (or kill it), and next time you see it, it's back to calm. A BerserkButton indeed.


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** In gameplay proper, Bouncers are ''just'' as terrifying as the first one you witness during its EstablishingCharacterMoment, charging at you ''like a goddamned freight train'' and knocking off a good chunk of your health with a swing of its drill. They're a good source of "OhCrap" moments for many players, especially if a Bouncer runs through a perfectly good trap while chasing after you, ''yet still stands''.
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** You may realize later on that she was probably hallucinating a ghost baby in the crib and was too far gone to realize it was just genetic memories of someone else's child instead of her own.
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* Peach Wilkins is very creepy. Aside from the paranoia, he seemed fairly sane, and later on, it turned out [[ProperlyParanoid he was ''right''.]] His whole aura and his mannerisms were rather creepy as well, as was his whole freezer area. And his boss fight is hard as until you remember Telekinesis.

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* Peach Wilkins is very creepy. Aside from the paranoia, he seemed fairly sane, and later on, it turned out [[ProperlyParanoid ''[[ProperlyParanoid he was ''right''.]] right]]''. His whole aura and his mannerisms were rather creepy as well, as was his whole freezer area. And his boss fight is hard as until you remember Telekinesis.
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[[center: [-Bioshock | NightmareFuel/Bioshock2 | NightmareFuel/BioshockInfinite]]-]
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Fixing grammar


** [[https://www.youtube.com/watch?v=96j6peCrjb4 Little sisters lines]] are generally filled with [[AdultFear Adult Fear]] to the brim, with phrases like [[ParentalAbandonment "Daddy, please don't go away."]] and [[AbusiveParents "don't hurt me"]] [[ParentalIncest with sobbing child telling you to stop]], making it all too easy to imagine them being said to actual abusive parents and imediately triggering parental/maternal instincts in player.

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** [[https://www.youtube.com/watch?v=96j6peCrjb4 Little sisters lines]] are generally filled with [[AdultFear Adult Fear]] to the brim, with phrases like [[ParentalAbandonment "Daddy, please don't go away."]] and [[AbusiveParents "don't hurt me"]] [[ParentalIncest with sobbing child telling you to stop]], making it all too easy to imagine them being said to actual abusive parents and imediately immediately triggering parental/maternal instincts in player.
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** [[https://www.youtube.com/watch?v=96j6peCrjb4 Little sisters lines]] are generally filled with [[AdultFear Adult Fear]] to the brim, with phrases like [[ParentalAbandonment "Daddy, please don't go away."]] and [[AbusiveParents "don't hurt me"]] [[ParentalIncest with sobbing child telling you to stop]], making it all too easy to imagine them being said to actual abusive parents and imediately triggering parental/maternal instincts in player.
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*** It becomes worse when you learn [[https://youtu.be/cRl4-CKtSzI through this video by [=AtinPiano=]]], a ''semi-professional pianist'', that [[spoiler: Cohen's Scherzo No. 7 is a ''[[FailureIsTheOnlyOption nigh-impossible piece to play.]]'']]
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*** Go ahead. Just try and take the ears off.
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-->''"What can I do with this one, Aphrodite? She [[PunctuatedForEmphasis WON'T! (STAB!) STAY! (STAB! and TWI-I-I-ST!) STILL!!!]] I wanna make them beautiful, but they always turn out WRONG! ''That'' one, too ''fat'', this one, too ''tall'', THIS one, too [[OhCrap symmetrical]]! And now... what's this, goddess? An intruder! He is ''ugly!'' (Pulls out Thompson) ''UGLY! UGLY! [[RainOfArrows UGLY!!!]]'' Look at you! HIDEOUS!"''

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-->''"What can I do with this one, Aphrodite? She [[PunctuatedForEmphasis WON'T! (STAB!) STAY! (STAB! and TWI-I-I-ST!) STILL!!!]] I wanna make them beautiful, but they always turn out WRONG! ''That'' one, too ''fat'', this one, too ''tall'', THIS one, too [[OhCrap symmetrical]]! And now... what's this, goddess? An intruder! He is ''ugly!'' (Pulls out Thompson) ''UGLY! UGLY! [[RainOfArrows [[MoreDakka UGLY!!!]]'' Look at you! HIDEOUS!"''

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*** Although, a good measure of NightmareRetardant can be found in the comments of that video. [[spoiler:He speaks [[WesternAnimation/FindingNemo whale]]!]]
*** Which is what was ''intended''. Guess what you hear the first time you see a Big Daddy, and what comes swimming along?

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*** Although, a good measure of NightmareRetardant can be found in the comments of that video. [[spoiler:He speaks [[WesternAnimation/FindingNemo whale]]!]]
*** Which is
whale]]!]] Though that can get worse again when you learn that's what was ''intended''. Guess what you hear ''intended'' in the first time you see a sound design. [[spoiler: The fact that the Big Daddy, and what comes swimming along?Daddies have been modified so heavily they sound more like Whales than humans.]]
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** [[spoiler: According to a conversation between Anna/Elizabeth and [=DeWitt=]/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not only did Sander Cohen routinely sell orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also marketed them to pedophiles.]]

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** [[spoiler: According to a conversation between Anna/Elizabeth and [=DeWitt=]/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not Episode 1]], not only did Sander Cohen routinely sell orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also marketed them to pedophiles.]]

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removal of natter


** Then how does Jack make human like sounds after the conversion?
*** The process goes something like this: Foul-smelling pheromones are applied to the candidate, and the voice box is modified. Then the skin and organs are removed and grafted inside a huge diving suit. Meanwhile, the candidate is immersed in a yellow substance that keeps them alive, but reduces their mental capabilities. They're then taken out and sealed inside the suit. Gene splicing and plasmids give them enhanced strength and agility, while the suit maintains life support, protection, and allows them to survive in the depths of the ocean. They no longer have any sense of free will.

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** Then how does Jack make human like sounds after the conversion?
***
The process goes something like this: Foul-smelling pheromones are applied to the candidate, and the voice box is modified. Then the skin and organs are removed and grafted inside a huge diving suit. Meanwhile, the candidate is immersed in a yellow substance that keeps them alive, but reduces their mental capabilities. They're then taken out and sealed inside the suit. Gene splicing and plasmids give them enhanced strength and agility, while the suit maintains life support, protection, and allows them to survive in the depths of the ocean. They no longer have any sense of free will.
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* When you finally get to meet [[spoiler: Andrew Ryan]]. Someone mumbling 'A man... chooses... a slave... obeys... OBEY!' through a shattered jaw with half their face a broken mess whilst [[spoiler:you pummel them with a golf club]] is definitely nightmare fuel.

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* When you finally get to meet [[spoiler: Andrew Ryan]]. Someone mumbling 'A man... chooses... a slave... obeys... OBEY!' through a shattered jaw with half their face a broken mess whilst [[spoiler:you pummel them with a golf club]] is definitely nightmare fuel. [[spoiler: It gets ''worse'' since Ryan probably knew what Atlas had said to you before you walked into his office. He might have pieced together who Jack was at that point and known that instead of revealing the truth to him or even just having a conversation like two men, Atlas' command meant that all he could do was [[SadisticChoice let his own son beat him to death or commit filicide.]]]]
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** Just listening to the audio log where Dr. Steinman voices his boredom of traditional cosmetic surgery, and then assumes this is why ''Picasso'' stopped painting figures "normally", is more than enough to give you a good idea of where this is going.
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** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not only did Sander Cohen routinely sell orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also marketed them to pedophiles.]]

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** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock [=DeWitt=]/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not only did Sander Cohen routinely sell orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also marketed them to pedophiles.]]
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* Right at the start of Olympus Heights: [[spoiler:CODE YELLOW]]. Not only do you slowly lose health over time from it, but the description of "[[spoiler:telling your brain to tell your heart to stop beating]]" is just absolutely terrifying.

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* Right at the start of Olympus Heights: [[spoiler:CODE YELLOW]]. '''[[spoiler:CODE YELLOW]].''' Not only do you slowly lose health over time from it, but the description of "[[spoiler:telling your brain to tell your heart to stop beating]]" is just absolutely terrifying.
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That wasn't Suchong's apartment, but that of a family that apparently committed mass suicide.


** That's not all. Earlier, in Suchong's Apartment, you actually find the corpses of little girls on a couch.
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** And if you think their appearance is creepy, you should be thankful they didn't went with [[http://images.wikia.com/bioshock/images/8/8a/Clittlesister.png THIS]] design for the final product.
** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not only did Sander Cohen routinely sold orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also market them to pedophiles.]]
* Big Daddies are {{Gentle Giant}}s and absolutely harmless, despite being creepy-looking, walking with very heavy footsteps, and being followed by [[CreepyChild Little Sisters]]. Unlike most enemies in the game, they won't attack you even if you get right up in their faces. On the other hand, if you attack one, it goes [[UnstoppableRage completely ballistic]] and throws itself at you really, really fast. It won't stop until you clear out of there (or kill it), and next time you see it, it's back to calm. A BerserkButton indeed.

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** And if you think their appearance is creepy, you should be thankful they didn't went hadn't gone with [[http://images.wikia.com/bioshock/images/8/8a/Clittlesister.png THIS]] design for the final product.
** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]],not only did Sander Cohen routinely sold sell orphaned little girls to Fontaine and Su-Chong to serve as lab rats, he also market marketed them to pedophiles.]]
* Big Daddies are {{Gentle Giant}}s and absolutely harmless, despite being creepy-looking, walking with very heavy footsteps, and being followed by [[CreepyChild Little Sisters]]. Unlike most enemies in the game, they won't attack you even if you get right up in their faces.faces, though they'll likely give you a strong shove. On the other hand, if you attack one, it goes [[UnstoppableRage completely ballistic]] and throws itself at you really, really fast. It won't stop until you clear out of there (or kill it), and next time you see it, it's back to calm. A BerserkButton indeed.



** [[PapaWolf If you get close to the Little Sister, they'll push the little girl behind them, and start up that giant drill]]. Especially terrifying after you've seen how fast Bouncers can move, and what they can do to people with that drill. And the pushing behind... is it because of the fear that there's something like a human mind in that armored shell? That to the terrified Little Sister, ''you're'' the monster and Mr. Bubbles is the good guy? Or is it just the completely natural terror that comes along with realizing that pushing Little Sister to safety will immediately lead into mutilating your body with that drill/rivet gun? Probably a little bit of both, mostly the former. Like ''VideoGame/ShadowOfTheColossus'' after it, this game seems to subvert traditional ideas about video game bosses. Big Daddies seem to be one of the few "honorable" characters (or character sets) in the [=BioShock=] universe, but if you don't kill them, you don't get ADAM, and thus you have a harder time surviving. Though that would make an [[VideoGameCaringPotential interesting]] SelfImposedChallenge, because you (probably) only have to defeat one for the sake of story.

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** [[PapaWolf If you get close to the Little Sister, they'll push the little girl behind them, and start up that giant drill]]. Especially terrifying after you've seen how fast Bouncers they can move, and what they can do to people with that drill. And the pushing behind... is it because of the fear that there's something like a human mind in that armored shell? That to the terrified Little Sister, ''you're'' the monster and Mr. Bubbles [[AffectionateNickname "Mr. Bubbles"]] is the good guy? Or is it just the completely natural terror that comes along with realizing that pushing Little Sister to safety will immediately lead into mutilating your body with that drill/rivet gun? Probably a little bit of both, mostly the former. Like ''VideoGame/ShadowOfTheColossus'' after it, this game seems to subvert traditional ideas about video game bosses. Big Daddies seem to be one of the few "honorable" characters (or character sets) in the [=BioShock=] universe, but if you don't kill them, you don't get ADAM, and thus you have a harder time surviving. Though that would make an [[VideoGameCaringPotential interesting]] SelfImposedChallenge, because you (probably) only have to defeat one for the sake of story.
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* An unintentional one, but due to a glitch in the ragdoll physics, occasionally a splicer's limb will continue to move after they've been killed. Their wrist or ankle will rock back and forth and only a few whacks with the wrench can get them to stop. With the number of splicers playing dead BEFORE you run into them, can you even be sure the ones you put down are actually dead...?

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* An unintentional one, but due to a glitch in the ragdoll physics, occasionally a splicer's limb will continue to move after they've been killed. Their wrist or ankle will rock back and forth and only a few whacks with the wrench can get them to stop. With the number of splicers playing dead BEFORE you run into them, can you even be sure the ones you put down are actually dead...??
** Even worse, dead splicers can WAVE to you.
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* Peach Wilkins is very creepy. Aside from the paranoia, he seemed fairly sane, and later on, it turned out he was ''right''. His whole aura and his mannerisms were rather creepy as well, as was his whole freezer area. And his boss fight is hard as until you remember Telekinesis.

to:

* Peach Wilkins is very creepy. Aside from the paranoia, he seemed fairly sane, and later on, it turned out [[ProperlyParanoid he was ''right''. ''right''.]] His whole aura and his mannerisms were rather creepy as well, as was his whole freezer area. And his boss fight is hard as until you remember Telekinesis.
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*** "Jesus loves me, this I know. For the Bible tells me so..."

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*** [[MadnessMantra "Jesus loves me, this I know. For the Bible tells me so...""]]
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** Also, a lot of the people coming to Rapture were actors, poets and musicians. No wonder they're lousy fighters. But there sure are a lot of them...

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** Also, a lot of the people coming to Rapture were actors, poets and musicians. No wonder they're lousy fighters. But there [[ZergRush sure are a lot of them...]]
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* Ever thought about the Splicers being kind of weak? About how a quick stun and one well-aimed wallop with the wrench to the head takes a lot of them out? ''Welcome to real life.''

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* Ever thought about the Splicers being kind of weak? About how a quick stun and one well-aimed wallop with the wrench to the head takes a lot of them out? ''Welcome to [[RealityEnsues real life.life]].''
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** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]], Sander Cohen routinely sold orphaned little girls to Fontaine and Su-Chong to serve as lab rats, and to pedophiles.]]

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** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]], Episode-1]],not only did Sander Cohen routinely sold orphaned little girls to Fontaine and Su-Chong to serve as lab rats, and he also market them to pedophiles.]]
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** [[spoiler: According to a conversation between Anna/Elizabeth and DeWith/Comstock in [[VideoGame/BioshockInfinite Burial at Sea: Episode-1]], Sander Cohen routinely sold orphaned little girls to Fontaine and Su-Chong to serve as lab rats, and to pedophiles.]]
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*** Which is what was ''intended''.

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*** Which is what was ''intended''. Guess what you hear the first time you see a Big Daddy, and what comes swimming along?
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*** Which is what was ''intended''.
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Broken link, and regardless Weblinks Are Not Examples.


** The lighthouse is spooky as Hell, but what else is Jack gonna do? He has to swim toward the bizarre building or drown. And if he was an [[http://en.wikipedia.org/wiki/The_Call_of_Cthulhu avid reader]], he'd be downright terrified. Equally creepy is when someone on the [[http://somethinginthesea.com/home.html surface]] discovers it too.

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** The lighthouse is spooky as Hell, but what else is Jack gonna do? He has to swim toward the bizarre building or drown. And if he was an [[http://en.wikipedia.org/wiki/The_Call_of_Cthulhu avid reader]], he'd be downright terrified. Equally creepy is when someone on the [[http://somethinginthesea.com/home.html surface]] discovers it too.
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[[caption-width-right:350:Ouch,that's quite a bee sting there.]]

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[[caption-width-right:350:Ouch,that's [[caption-width-right:350:Ouch, that's quite a bee sting there.]]

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