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* You know the huge solar flare? ''The one in which Desmond sacrificed his life to stop?'' An Isu recording actually shows that the [[YourPrincessIsInAnotherCastle true catastrophe is yet to happen]], and the precise day of the massive flare is ticking away in a random office of Chicago. [[ParanoiaFuel Not even the owner of the supposed 'Doomsday Clock' has no idea when.]]

to:

* You know the huge solar flare? ''The one in which Desmond sacrificed his life to stop?'' An Isu recording actually shows that the [[YourPrincessIsInAnotherCastle true catastrophe is yet to happen]], and the precise day of the massive flare is ticking away in a random office of Chicago. [[ParanoiaFuel Not even the owner of the supposed 'Doomsday Clock' has no any idea when.]]]] The recording vaguely predicts it within this century, 'more sooner than later'.
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* You know the huge solar flare? ''[[''VideoGame/AssassinsCreedIII'' The one in which Desmond sacrificed his life to stop?]]'' An Isu recording actually shows that the [[YourPrincessIsInAnotherCastle true catastrophe is yet to happen]], and the precise day of the massive flare is ticking away in a random office of Chicago. [[ParanoiaFuel Not even the owner of the supposed 'Doomsday Clock' has no idea when.]]

to:

* You know the huge solar flare? ''[[''VideoGame/AssassinsCreedIII'' The ''The one in which Desmond sacrificed his life to stop?]]'' stop?'' An Isu recording actually shows that the [[YourPrincessIsInAnotherCastle true catastrophe is yet to happen]], and the precise day of the massive flare is ticking away in a random office of Chicago. [[ParanoiaFuel Not even the owner of the supposed 'Doomsday Clock' has no idea when.]]
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Added DiffLines:

* You know the huge solar flare? ''[[''VideoGame/AssassinsCreedIII'' The one in which Desmond sacrificed his life to stop?]]'' An Isu recording actually shows that the [[YourPrincessIsInAnotherCastle true catastrophe is yet to happen]], and the precise day of the massive flare is ticking away in a random office of Chicago. [[ParanoiaFuel Not even the owner of the supposed 'Doomsday Clock' has no idea when.]]
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-->'''Man 2:''' The free will advocated by these tricksters does not exist. Do not listen to them. They claim the people should be free to make their own choices, that we live without any form of laws and restraints. We say, should the thief be free to steal your cattle? Should the murderer be free to extinguish the life of your son?

to:

-->'''Man 2:''' The free will advocated by these tricksters does not exist. Do not listen to them. They claim the people should be free to make their own choices, that we live without any form of laws and restraints. [[StrawmanHasAPoint We say, should the thief be free to steal your cattle? Should the murderer be free to extinguish the life of your son?son?]]
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** One Sidequest has Bayek being snet on a journey by some local stragglers. Upon finding the ring, the whole thing turns out to be a ShoutOut to ''Lord of the RIngs'', and Bayek briefly starts experiencing powerful visoins while en route to thegroup. Once he gets there, it becomes very clear all three of the people that sent him away are willing to violently fight each other over the ring, and when it gets lost in the struggle they all desperately start looking for it, never stopping and constantly leering at each other.

to:

** One Sidequest has Bayek being snet on a journey by some local stragglers. Upon finding the ring, the whole thing turns out to be a ShoutOut to ''Lord of the RIngs'', and Bayek briefly starts experiencing powerful visoins visions while en route to thegroup.the group. Once he gets there, it becomes very clear all three of the people that sent him away are willing to violently fight each other over the ring, and when it gets lost in the struggle they all desperately start looking for it, never stopping and constantly leering at each other.
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* ''Pharaohs'' raises an unsettling idea: Previously, with Apples, it was generally assumed that the area of effect was relatively local, or required the user to be nearby and using it on the person in question. Here, it's shown that the Apple can apparently grab the minds of people who are ''nowhere'' near it. Add to that the implications that there's BrainUploading going on...

to:

* ''Pharaohs'' raises an unsettling idea: Previously, with Apples, it was generally assumed that the area of effect was relatively local, or required the user to be nearby and using it on the person in question. Here, it's shown that the Apple can apparently grab the minds of people who are ''nowhere'' near it. Add to that the implications that there's BrainUploading going on...on...
** One Sidequest has Bayek being snet on a journey by some local stragglers. Upon finding the ring, the whole thing turns out to be a ShoutOut to ''Lord of the RIngs'', and Bayek briefly starts experiencing powerful visoins while en route to thegroup. Once he gets there, it becomes very clear all three of the people that sent him away are willing to violently fight each other over the ring, and when it gets lost in the struggle they all desperately start looking for it, never stopping and constantly leering at each other.
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* The quest added to the main area of Egypt for ''Pharaohs'', "Lights Over the Desert" is all kinds of weird. Bayek hears about mysterious lights flashing over the Desheret Desert, and goes to investigate. On arriving at the Isu Tomb, it's found to be going absolutely ''berserk'', and the minute Bayek gets near, undead creatures rise from the sand to attack him. Inside the tomb, Bayek finds someone injured, who says his camel ran off with an artefact that apparently can summon the dead. Bayek goes looking for the camel, and finds it dead, surrounded by people who are worshipping the artefact. When Bayek approaches, the artefact lights up, and everyone attacks him. Once they're killed, Bayek tries returning the object to the tombs, only to find the man from before missing. Once he restores the object, an endless horde of anubites attack him, forcing Bayek to flee, but he'll collapse before he gets out, and wakes up several miles away from the desert, with absolutely no questions answered.

to:

* The quest added to the main area of Egypt for ''Pharaohs'', "Lights Over the Desert" is all kinds of weird. Bayek hears about mysterious lights flashing over the Desheret Desert, and goes to investigate. On arriving at the Isu Tomb, it's found to be going absolutely ''berserk'', and the minute Bayek gets near, undead creatures rise from the sand to attack him. Inside the tomb, Bayek finds someone injured, who says his camel ran off with an artefact that apparently can summon the dead. Bayek goes looking for the camel, and finds it dead, surrounded by people who are worshipping the artefact. When Bayek approaches, the artefact lights up, and everyone attacks him. Once they're killed, Bayek tries returning the object to the tombs, only to find the man from before missing. Once he restores the object, an endless horde of anubites attack him, forcing Bayek to flee, but he'll collapse before he gets out, and wakes up several miles away from the desert, with absolutely no questions answered.answered.
* ''Pharaohs'' raises an unsettling idea: Previously, with Apples, it was generally assumed that the area of effect was relatively local, or required the user to be nearby and using it on the person in question. Here, it's shown that the Apple can apparently grab the minds of people who are ''nowhere'' near it. Add to that the implications that there's BrainUploading going on...
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-->'''Man 3:''' You cannot stop us. We will have our new world. Pay no heed to the enemies of knowledge. Nothing happens randomly. All events we witness, we experience happen for a reason and by necessity. They think they can break the shallow chains of determinism, they do not understand that the fabric of the universe is not woven from the threads of chaos, but order. May the Father of Understanding guide us all.

to:

-->'''Man 3:''' [[VideoGame/AssassinsCreedI You cannot stop us. We will have our new world. ]] Pay no heed to the enemies of knowledge. Nothing happens randomly. All events we witness, we experience happen for a reason and by necessity. They think they can break the shallow chains of determinism, they do not understand that the fabric of the universe is not woven from the threads of chaos, but order. May the Father of Understanding guide us all.
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* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind appears to triumph, still we rise again. The Order is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind appears to triumph, still we rise again. The Order of Ancients is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
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* Hippopotamuses can be surprisingly scary since they don't make a lot of sound, they move surprisingly fast for their size, and they follow Bayek quite far from the water. It's not unheard of for Bayek to be running along a path by the Nile, and the camera swings around to look behind him and the player sees a hippo running towards Bayek silently with its huge mouth wide open.
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** The entire situation that lead up to (and followed) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the giant snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, only for one of the gods to try and devour you prematurely (and unfairly). Regardless of whether the experience was just a vivid dream, [[NothingIsScarier or something more]] ''[[NothingIsScarier real]]'', it's quite unnerving.

to:

** The entire situation that lead leads up to (and followed) follows) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the giant snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, only for one of the gods to try and devour you prematurely (and unfairly). Regardless of whether the experience was just a vivid dream, [[NothingIsScarier or something more]] ''[[NothingIsScarier real]]'', it's quite unnerving.
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None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins appears to triumph, still we rise again. The Order is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
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None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a realization. We need no creed, no indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a realization. We need require no creed, no creed. No indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
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None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a ''realization''. We need no creed, no indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a ''realization''.realization. We need no creed, no indoctrination. All we need is that the world be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
Is there an issue? Send a MessageReason:
None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII The Order is born of a realization. We need no creed, no indoctrination. We only need the world to be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII Even when your kind begins to triumph, still we rise again. The Order is born of a realization.''realization''. We need no creed, no indoctrination. We only All we need is that the world to be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
Is there an issue? Send a MessageReason:
None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed, no indoctrination, we only need the world to be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII The Order is born of a realization. We need no creed, no indoctrination, we indoctrination. We only need the world to be as it is]]". Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
Is there an issue? Send a MessageReason:
None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed, we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed, no indoctrination, we only need the world to be as it is]]". Then it hits: hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
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None


* The giant Snake in Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.
** Even moreso is the entire situation that lead up to (and followed) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the Snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds - ie eternal paradise in Egyptian mythology - where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, except Ammut himself (or another creature entirely) tries to devour you prematurely- and worse, if you're in the water for too long, you fall into the darkness below. Regardless of whether the experience was just a vivid dream, or something much more ''real'', it's quite unnerving.

to:

* The giant Snake snake - described as Apep, the god-snake, in a related side-quest - from Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.
** Even moreso is the The entire situation that lead up to (and followed) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the Snake giant snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds - ie eternal paradise in Egyptian mythology - where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, except Ammut himself (or another creature entirely) tries only for one of the gods to try and devour you prematurely- and worse, if you're in the water for too long, you fall into the darkness below. prematurely (and unfairly). Regardless of whether the experience was just a vivid dream, [[NothingIsScarier or something much more ''real'', more]] ''[[NothingIsScarier real]]'', it's quite unnerving.
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None

Added DiffLines:

** Even moreso is the entire situation that lead up to (and followed) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the Snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds - ie eternal paradise in Egyptian mythology - where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, except Ammut himself (or another creature entirely) tries to devour you prematurely- and worse, if you're in the water for too long, you fall into the darkness below. Regardless of whether the experience was just a vivid dream, or something much more ''real'', it's quite unnerving.
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Moments pages are Spoilers Off.


* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRant, no conversations, just them with BlackEyesOfEvil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]
* The Pharaohs from ''Curse of the Pharaohs''. [[spoiler:Not helping is that the game never actually clarifies what the hell's going on with them. Are they illusions, generated by the Apple, or are they somehow actual copies of previous wielders?]]
** In a similar case, [[spoiler:the afterlives are very bizarre and unsettling.]]

to:

* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No No MotiveRant, no conversations, just them with BlackEyesOfEvil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]
Bayek.
* The Pharaohs from ''Curse of the Pharaohs''. [[spoiler:Not Not helping is that the game never actually clarifies what the hell's going on with them. Are they illusions, generated by the Apple, or are they somehow actual copies of previous wielders?]]
wielders?
** In a similar case, [[spoiler:the the afterlives are very bizarre and unsettling.]]
Is there an issue? Send a MessageReason:
None


** In a similar case, [[spoiler:the afterlives are very bizarre and unsettling.]]

to:

** In a similar case, [[spoiler:the afterlives are very bizarre and unsettling.]]]]
* The quest added to the main area of Egypt for ''Pharaohs'', "Lights Over the Desert" is all kinds of weird. Bayek hears about mysterious lights flashing over the Desheret Desert, and goes to investigate. On arriving at the Isu Tomb, it's found to be going absolutely ''berserk'', and the minute Bayek gets near, undead creatures rise from the sand to attack him. Inside the tomb, Bayek finds someone injured, who says his camel ran off with an artefact that apparently can summon the dead. Bayek goes looking for the camel, and finds it dead, surrounded by people who are worshipping the artefact. When Bayek approaches, the artefact lights up, and everyone attacks him. Once they're killed, Bayek tries returning the object to the tombs, only to find the man from before missing. Once he restores the object, an endless horde of anubites attack him, forcing Bayek to flee, but he'll collapse before he gets out, and wakes up several miles away from the desert, with absolutely no questions answered.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The conversation in full:
-->'''Man:''' Even when your kind appears to triumph, still shall we rise again. The Order of Ancients is born of a realization. We need no creed, no indoctrination. We do not lurk in the shadows, we stride in the light.
-->'''Bayek:''' It is just Order of Ancients propaganda. Flavius has turned you into the enemies of freedom!
-->'''Man:''' Sons of Prometheus, you will follow us. Only by serving the order can you be saved. Our only desire is that the world be as it is. A place of order, symmetry, harmony. The gods crave them. Out of the yawning veil of nothingness, the stygian void of Chaos, Gaia emerged.
-->'''Man 2:''' The free will advocated by these tricksters does not exist. Do not listen to them. They claim the people should be free to make their own choices, that we live without any form of laws and restraints. We say, should the thief be free to steal your cattle? Should the murderer be free to extinguish the life of your son?
-->'''Man 3:''' You cannot stop us. We will have our new world. Pay no heed to the enemies of knowledge. Nothing happens randomly. All events we witness, we experience happen for a reason and by necessity. They think they can break the shallow chains of determinism, they do not understand that the fabric of the universe is not woven from the threads of chaos, but order. May the Father of Understanding guide us all.

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Changed: 329

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* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRants, no conversations, just them with BlackEyesOfEvil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]

to:

* If you're scared of crocodiles, then the amazingly huge ones in crocodile lairs can be downright terrifying.
* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRants, MotiveRant, no conversations, just them with BlackEyesOfEvil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]
* The Pharaohs from ''Curse of the Pharaohs''. [[spoiler:Not helping is that the game never actually clarifies what the hell's going on with them. Are they illusions, generated by the Apple, or are they somehow actual copies of previous wielders?]]
** In a similar case, [[spoiler:the afterlives are very bizarre and unsettling.
]]

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Changed: 86

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to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_824.jpg]]
[[caption-width-right:350:[[Film/RaidersOfTheLostArk Snakes... why'd it have to be snakes?]]]]
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* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRants, no conversations, just them doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]

to:

* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRants, no conversations, just them with BlackEyesOfEvil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]
Is there an issue? Send a MessageReason:
None


* The Man Beast side mission in Krokodilopolis. Seeing the floating dismembered limbs in the water and coming up for air, only to realize that the entire cave lake is red with blood.

to:

* The Man Beast side mission in Krokodilopolis. Seeing the floating dismembered limbs in the water and coming up for air, only to realize that the entire cave lake is red with blood.blood.
* From ''The Hidden Ones'', there's the memory corridors of the first three targets: [[spoiler:No MotiveRants, no conversations, just them doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.]]
Is there an issue? Send a MessageReason:
Added something


* The giant Snake in Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.

to:

* The giant Snake in Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.franchise.
* The Man Beast side mission in Krokodilopolis. Seeing the floating dismembered limbs in the water and coming up for air, only to realize that the entire cave lake is red with blood.
Is there an issue? Send a MessageReason:
None


* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed]]", "[[VideoGame/AssassinsCreedIII we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed]]", "[[VideoGame/AssassinsCreedIII creed, we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
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* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed]]", "[[VideoGame/AssassinsCreedIII we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

to:

* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed]]", "[[VideoGame/AssassinsCreedIII we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.listens.
* The giant Snake in Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.
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%%This page is Spoilers Off.

'''''Beware unmarked spoilers below.'''''
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* The death of Khemu. It's not enough that it's a young child losing his life: we get to see his eyes roll back into his head after Flavius forces his father's knife into his chest, with Bayek's hand still on the handle.
* Cyrene, after Flavius has been through with the Apple. Featuring such lovely sights as farmers beheading workers for no reason, dancers being made to dance forever, women screaming to the world how they would kill their families just to see him for an instant, and people calmly yet slowly walking into bonfires at their "god"'s command.
* A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough ''without'' the CreepyMonotone some of them have, but then you hear what they're saying. "[[VideoGame/AssassinsCreedIII We need no creed]]", "[[VideoGame/AssassinsCreedIII we only need the world to be as it is]]". Then it hits: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.

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