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"but they fixed it years later" doesn't really justify this trope


** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. Not only did this greatly expand what a Paladin could be and how they could act, but it made much more sense and was received very well by the playerbase. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped; instead, individual subclasses (called "Oaths" for Paladins) had different ways of serving their god and different goals. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time, and the Lawful Stupid behavior is one that people still believe that Paladins are saddled with. In short, even after losing the mechanics that enforced them being Lawful Stupid, the Paladin class has yet to fully recover.[[invoked]]

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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. Not only did this greatly expand what a Paladin could be and how they could act, but it made much more sense and was received very well by the playerbase. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped; instead, individual subclasses (called "Oaths" for Paladins) had different ways of serving their god and different goals. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time, and the Lawful Stupid behavior is one that people still believe that Paladins are saddled with. In short, The reputation remains even after losing the these mechanics that enforced them being Lawful Stupid, the Paladin class has yet to fully recover.[[invoked]]were removed.
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** Bear Lore in fourth edition! That is, most editions of the game have a mechanic where you can roll to learn useful information about the monsters you're fighting. In fourth edition, you have to make some rather difficult checks to learn such gems as "cave bears live in caves", and "bears attack with their claws".
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* ''TabletopGame/{{Warhammer}}'': In the early edition, it was implied (albeit never outright stated) that leaders of the Dark Elves [[DarthVaderClone Malekith the Witch-King]] and his mother [[VainSorceress Morathi]] might [[ParentalIncest be]] [[VillainousIncest lovers]]. Mind you, the only thing that was said was that there were rumours of such. The subtext was removed from later editions, but that Malekith fucked his mother is one of the things many fans choose to remember about him.

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* ''TabletopGame/{{Warhammer}}'': In the early edition, it was implied (albeit never outright stated) that leaders of the Dark Elves [[DarthVaderClone Elves, Malekith the Witch-King]] Witch-King, and his mother [[VainSorceress Morathi]] might [[ParentalIncest be]] [[VillainousIncest lovers]]. Mind you, the only thing that was said was that there were rumours of such. The subtext was removed from later editions, but that Malekith fucked his mother is one of the things many fans choose to remember about him.
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* Despite RuleZero technically protecting any given RPG from one bad rule ruining the bunch, splatbooks can have 200+ of great material and only be remembered for one bad rule or feature. It can get even worse if the feature isn't itself bad, but synergizes with another book's rules to create something unintended.

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* Despite RuleZero technically protecting any given RPG from one bad rule ruining the bunch, splatbooks can have 200+ over two hundred pages of great material material, and only be remembered for one bad rule or feature. It can get even worse if the feature isn't itself bad, but synergizes with another book's rules to create something unintended.an unintended GameBreaker.
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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. Not only did this greatly expand what a Paladin could be and how they could act, but it made much more sense and was received very well by the playerbase. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped; instead, individual subclasses (called "Oaths" for Paladins) had different ways of serving their god and different goals. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being Lawful Stupid, the Paladin class has yet to fully recover.[[invoked]]

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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. Not only did this greatly expand what a Paladin could be and how they could act, but it made much more sense and was received very well by the playerbase. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped; instead, individual subclasses (called "Oaths" for Paladins) had different ways of serving their god and different goals. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- time, and the Lawful Stupid behavior is one that people still believe that Paladins are saddled with. In short, even after losing the mechanics that enforced them being Lawful Stupid, the Paladin class has yet to fully recover.[[invoked]]
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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]

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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. Not only did this greatly expand what a Paladin could be and how they could act, but it made much more sense and was received very well by the playerbase. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. dropped; instead, individual subclasses (called "Oaths" for Paladins) had different ways of serving their god and different goals. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, Lawful Stupid, the Paladin class has yet to fully recover.[[invoked]]
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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually released the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]

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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. [[CreatorBacklash Even the creators of the game got sick of it]], eventually released releasing the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]
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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. It eventually got dropped in Fifth Edition so that a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]

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** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. It [[CreatorBacklash Even the creators of the game got sick of it]], eventually got released the ''Book of Exalted Deeds'' splatbook that detailed how to be Lawful Good without being Lawful Stupid. Finally, the mechanic was dropped altogether in Fifth Edition so with a change in the ruleset. Starting with that edition, a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]

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* As a writer for ''TabletopGame/DungeonsAndDragons'', even though he publicly apologised for it, Colin [=McComb=] will probably never be truly forgiven for his AD&D 2nd Edition splatbook "[[CantArgueWithElves The Complete Guide to the]] MasterRace". Uh no, sorry, The Complete Book of Elves.

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* ''TabletopGame/DungeonsAndDragons''
**
As a writer for ''TabletopGame/DungeonsAndDragons'', ''Dungeons & Dragons'', even though he publicly apologised for it, Colin [=McComb=] will probably never be truly forgiven for his AD&D 2nd Edition splatbook "[[CantArgueWithElves The Complete Guide to the]] MasterRace". Uh no, sorry, The Complete Book of Elves.Elves.
** A rule from ''Advanced D&D 1st Edition'' penalized {{Demihuman}} female characters on their Strength score: -1 for dwarves, -2 for elves, and -3 for halflings and gnomes. While the rule was [[CommonKnowledge misremembered as all female PCs having their strength subtracted by four]], it remains a fact that female [=PCs=] of a few races still had their Strength reduced as a game mechanic. "Minus Four Strength" was even the former trope name for GameFavoredGender. TSR dropped this rule when they realized what a bad idea it was; starting with ''D&D 2nd Edition''[='=]s release, [[PurelyAestheticGender a player character's gender has had no effect whatsoever on their stats or abilities]]. The concept is now an OldShame for TSR and longtime fans of ''D&D'', yet it still gets brought up from time to time.
** The Paladin class as a whole got itself a reputation for being LawfulStupid thanks to the game's mechanics in ''D&D''. In early editions of the game, not only did a Paladin always have to be LawfulGood, but a Paladin could potentially lose their powers forever if they let any lawbreaking go unpunished. As a result, the class was the bane of many a Dungeon Master and other gaming tables for a long time, as the arguments around what to do in any given situation were complicated by this mechanic. It eventually got dropped in Fifth Edition so that a Paladin no longer had to be LawfulGood -- instead, a Paladin could be any one of the nine {{Character Alignment}}s as long as it matched the alignment of the god they served. In addition, most of the restrictions on a Paladin's oath and their behavior also got dropped. Even so, Paladins gained a reputation as the class of the StopHavingFunGuys for the longest time -- even after losing the mechanics that enforced being LawfulStupid, the Paladin class has yet to fully recover.[[invoked]]

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** It seems that some people seem to have taken the ClapYourHandsIfYouBelieve element of Orky technology to mean that '''ALL''' of it runs simply because the Orks believe it does. No, a stick will ''not'' fire bullets if you convince an Ork that it can, goddamnit (though a pipe would, as far as the second edition rules are concerned, which was 5 editions ago and counting)! Being hit with a severe case of DependingOnTheWriter makes it even worse. (One source will say Ork tech works fine and the gestalt psychic field only makes it work better; meanwhile, another source will have an Ork fly a ship across a star system despite it lacking any fuel.)
** The Imperial Guard will never escape their reputation as a RedShirtArmy who easily fall to any other force. Granted, that's mostly how they were depicted in the early editions, but later editions solidified their nature as a BadassArmy fully capable of holding their own.

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** It seems that some people seem to have taken the ClapYourHandsIfYouBelieve element of Orky technology to mean that '''ALL''' of it runs simply because the Orks believe it does. does, rather than being functional technology that works better thanks to the field. No, a stick will ''not'' fire bullets if you convince an Ork that it can, goddamnit (though a pipe would, as far as the second edition rules are concerned, which was 5 editions ago came out in 1993)! A lot of this is the result of a combination of RuleOfFunny and counting)! Being hit with a severe case of DependingOnTheWriter makes it even worse. (One source will say DependingOnTheWriter. Many sources do depict Ork tech works fine as functional, if unreliable, including instances of regular humans using it with only minor difficulties. Others will depict Ork tech as essentially non-functional, and in particular humorous takes will often depict the gestalt psychic field only makes it work better; meanwhile, another source will have as an Ork fly a ship across a star system despite it lacking any fuel.)
incredibly powerful form of reality warping
** The Imperial Guard will never escape their reputation as a RedShirtArmy who easily fall to any other force. Granted, that's mostly how they were depicted in the early editions, but later editions solidified their nature as a BadassArmy fully capable of holding their own. The only reason they die so often is because the enemies of the Imperium are all incredibly badass, incredibly numerous, or both in their own rights.


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* ''TabletopGame/WarhammerAgeOfSigmar'' has a number from the early days of the game, as the reboot of Warhammer Fantasy into Age of Sigmar resulted in a very BrokenBase. The deliberately silly real-life requirements, like needing to have a bigger mustache than your opponent for certain units rules to work, are probably the most infamous example. Despite the fact that the game launched in 2015 and the General's Handbook which eliminated those rules came out less than a year later, they're still commonly brought up by disgruntled fans.
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** Matt Ward is not a bad writer: he's done work involving [[MagnificentBastard Trazyn]] [[{{Troll}} the Infinite]] and [[ThePaladin Castellan Crowe]], and had a hand in the plot of ''VideoGame/BattlefleetGothicArmada2'', all of which were very well received. But his reputation will always, ALWAYS be defined by his take on the Ultramarines, a take that can charitably be described as ''divisive''.
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** Meanwhile, the Magic R&D team has several moments for ''over''powered sets, specifically Urza's Saga block and its "free spells" that let you untap lands equal to their mana costs...with several lands that could tap for more than one mana. This helped usher in "Combo Winter," one of the more miserable tournament environments in Magic history.
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** The Planetary Defense Force (a.k.a. the PDF) usually present on Imperial worlds as a first line of defense kept their Red Shirt Army status. This is to the point that they are considered incredibly incompetent at best in-universe by both the Imperial Guard and Space Marines, since [=PDFs=] have a reputation of never actually succeeding at planetary defense.

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** The Planetary Defense Force (a.k.a. the PDF) usually present on Imperial worlds as a first line of defense kept their Red Shirt Army status. This is to the point that they are considered incredibly incompetent at best in-universe by both the Imperial Guard and Space Marines, since [=PDFs=] have a reputation of being mainly comprised of soldiers who couldn't live up to the standards of a Imperial Guard regiment, along with never actually succeeding at planetary defense.

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* ''TabletopGame/{{Warhammer 40000}}'': It seems that some people seem to have taken the ClapYourHandsIfYouBelieve element of Orky technology to mean that '''ALL''' of it runs simply because the Orks believe it does. No, a stick will ''not'' fire bullets if you convince an Ork that it can, goddamnit (though a pipe would, as far as the second edition rules are concerned, which was 5 editions ago and counting)! Being hit with a severe case of DependingOnTheWriter makes it even worse. (One source will say Ork tech works fine and the gestalt psychic field only makes it work better; meanwhile, another source will have an Ork fly a ship across a star system despite it lacking any fuel.)

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* ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/Warhammer40000'':
**
It seems that some people seem to have taken the ClapYourHandsIfYouBelieve element of Orky technology to mean that '''ALL''' of it runs simply because the Orks believe it does. No, a stick will ''not'' fire bullets if you convince an Ork that it can, goddamnit (though a pipe would, as far as the second edition rules are concerned, which was 5 editions ago and counting)! Being hit with a severe case of DependingOnTheWriter makes it even worse. (One source will say Ork tech works fine and the gestalt psychic field only makes it work better; meanwhile, another source will have an Ork fly a ship across a star system despite it lacking any fuel.)



** This can happen to writers too. Matt Ward was already unpopular but not necessarily loathed for being an Ultramarines fanboy who "hijacked the Space Marines codex to turn it into a 95% Ultramarines book" (the decision was more likely made [[ExecutiveMeddling from the opposite direction]] after it was too late for Ward to change anything). While a bad move, fans already accepted the overuse of Ultramarines as poster-boys and moved on. Then Matt made the Grey Knights codex, possibly the single most broken and overpowered army list yet conceived. Fan hatred of the codex was so far that members of the 4chan /tg/ board made lists of non-Grey Knights models that could be used to fashion a GK army without buying their specific models; all of this was based on the logic that Games Workshop would look at the sales of GK product to judge Ward's performance.
*** Sisters of Battle fans will likely never forgive that Grey Knights codex for having the GK massacre a convent of Battle Sisters and get off scot-free.
*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel mysteriously terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned into Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...
** Similar to Ward, Robin Cruddace will also never live down the "horrible atrocity" that was the 5th edition Tyranid Codex. Even the codex itself is only remembered for two things: introducing the nigh-useless Pyrovore and nerfing the beloved Carnifex to hell to make the newer Monstrous Creatures useful. This carried on even when the Tyranids got an update for 6th edition and the further nerfs it received had people burning Cruddace at the stake despite his name being nowhere on the book. [[note]]GW had, at this point, stopped naming individual authors on their books and instead just crediting the whole team as a result, as anything with Ward's name on it will instantly be decried as a defilement of fluff/broken-ass shit/Ultramarine Fanboyism/any combination thereof. The fact that the Tyranid codex got nerfed when they decided to do this pointed EVERYONE in Cruddace's direction.[[/note]]
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%%
%% NeverLiveItDown is a YMMV trope about audience reactions. InUniverse examples belong under OnceDoneNeverForgotten.
%%

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Moved examples to Once Done Never Forgotten, which is the in-universe version of this trope.


* ''TabletopGame/{{Warhammer}}'':
** The way Ogre mercenary Golgfag Maneater got his surname is an in-universe example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and ''nothing else'' -- which he doesn't -- much to Golgfag's annoyance. Warhammer Ogres are {{Extreme Omnivore}}s who'll eat literally ''anything'' when they're hungry (except gold, which is [[WorthlessYellowRocks regarded as worthless]] due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does '''not''' eat manflesh exclusively or have a particular taste for it.
** In the early edition, it was implied (albeit never outright stated) that leaders of the Dark Elves [[DarthVaderClone Malekith the Witch-King]] and his mother [[VainSorceress Morathi]] might [[ParentalIncest be]] [[VillainousIncest lovers]]. Mind you, the only thing that was said was that there were rumours of such. The subtext was removed from later editions, but that Malekith fucked his mother is one of the things many fans choose to remember about him.

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* ''TabletopGame/{{Warhammer}}'':
** The way Ogre mercenary Golgfag Maneater got his surname is an in-universe example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and ''nothing else'' -- which he doesn't -- much to Golgfag's annoyance. Warhammer Ogres are {{Extreme Omnivore}}s who'll eat literally ''anything'' when they're hungry (except gold, which is [[WorthlessYellowRocks regarded as worthless]] due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does '''not''' eat manflesh exclusively or have a particular taste for it.
**
''TabletopGame/{{Warhammer}}'': In the early edition, it was implied (albeit never outright stated) that leaders of the Dark Elves [[DarthVaderClone Malekith the Witch-King]] and his mother [[VainSorceress Morathi]] might [[ParentalIncest be]] [[VillainousIncest lovers]]. Mind you, the only thing that was said was that there were rumours of such. The subtext was removed from later editions, but that Malekith fucked his mother is one of the things many fans choose to remember about him.



* Helm of the ''TabletopGame/ForgottenRealms'' doesn't seem to ever be able to live down his moments of LawfulStupid, like killing the first Mystara. It's gotten to the point he and his followers still get called LawfulStupid InUniverse.
** In-universe, he also gets a lot of flak from the fact that it was a group of his worshippers who found Maztica (a FantasyCounterpartCulture of the {{Mayincatec}} flavor)... and promptly turned into Conquistador-expies. See the WhatTheHellHero entry on the TabletopGame/ForgottenRealms page.

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* ''TabletopGame/{{Warhammer}}'': The way Ogre mercenary Golgfag Maneater got his surname is an in-universe example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and ''nothing else'' -- which he doesn't -- much to Golgfag's annoyance. Warhammer Ogres are {{Extreme Omnivore}}s who'll eat literally ''anything'' when they're hungry (except gold, which is [[WorthlessYellowRocks regarded as worthless]] due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does '''not''' eat manflesh exclusively or have a particular taste for it.

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* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/{{Warhammer}}'':
**
The way Ogre mercenary Golgfag Maneater got his surname is an in-universe example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and ''nothing else'' -- which he doesn't -- much to Golgfag's annoyance. Warhammer Ogres are {{Extreme Omnivore}}s who'll eat literally ''anything'' when they're hungry (except gold, which is [[WorthlessYellowRocks regarded as worthless]] due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does '''not''' eat manflesh exclusively or have a particular taste for it.
** In the early edition, it was implied (albeit never outright stated) that leaders of the Dark Elves [[DarthVaderClone Malekith the Witch-King]] and his mother [[VainSorceress Morathi]] might [[ParentalIncest be]] [[VillainousIncest lovers]]. Mind you, the only thing that was said was that there were rumours of such. The subtext was removed from later editions, but that Malekith fucked his mother is one of the things many fans choose to remember about him.
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* Many ''MagicTheGathering'' sets suffer from this.

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* Many ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' sets suffer from this.
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** The Planetary Defense Force (a.k.a. the PDF) usually present on Imperial worlds as a first line of defense kept their Red Shirt Army status. This is to the point that they are considered incredibly incompetent at best in-universe by both the Imperial Guard and Space Marines, since PDFs have a reputation of never actually succeeding at planetary defense.

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** The Planetary Defense Force (a.k.a. the PDF) usually present on Imperial worlds as a first line of defense kept their Red Shirt Army status. This is to the point that they are considered incredibly incompetent at best in-universe by both the Imperial Guard and Space Marines, since PDFs [=PDFs=] have a reputation of never actually succeeding at planetary defense.

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** The Planetary Defense Force (a.k.a. the PDF) usually present on Imperial worlds as a first line of defense kept their Red Shirt Army status. This is to the point that they are considered incredibly incompetent at best in-universe by both the Imperial Guard and Space Marines, since PDFs have a reputation of never actually succeeding at planetary defense.



*** Sisters of Battle fans will likely never forgive that Grey Knights codex for having the GK massacre a convent and get off scot-free.
*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned into Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...

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*** Sisters of Battle fans will likely never forgive that Grey Knights codex for having the GK massacre a convent of Battle Sisters and get off scot-free.
*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel mysteriously terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned into Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...
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Ugh, it's getting late


* As a writer for ''TabletopGame/DungeonsAndDragons'', even though he publicly apologised for it, Colin [=McComb=] will probably never be truly forgiven for his AD&D 2nd Edition splatbook "[[CantArgueWithElves The Complete Guide to the]] MasterRace". Uh no, sorry, The Complete Guide to Elves.

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* As a writer for ''TabletopGame/DungeonsAndDragons'', even though he publicly apologised for it, Colin [=McComb=] will probably never be truly forgiven for his AD&D 2nd Edition splatbook "[[CantArgueWithElves The Complete Guide to the]] MasterRace". Uh no, sorry, The Complete Guide to Book of Elves.
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* As a writer for ''TabletopGame/DungeonsAndDragons'', even though he publicly apologised for it, Colin [=McComb=] will probably never be truly forgiven for his AD&D 2nd Edition splatbook "[[CantArgueWithElves The Complete Guide to the]] MasterRace". Uh no, sorry, The Complete Guide to Elves.
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*** Sisters of Battle fans will likely never forgiving for having the GK massacre a convent and get off scot-free.

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*** Sisters of Battle fans will likely never forgiving forgive that Grey Knights codex for having the GK massacre a convent and get off scot-free.
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* Helm of the ''ForgottenRealms'' doesn't seem to ever be able to live down his moments of LawfulStupid, like killing the first Mystara. It's gotten to the point he and his followers still get called LawfulStupid InUniverse.
** In-universe, he also gets a lot of flak from the fact that it was a group of his worshippers who found Maztica (a FantasyCounterpartCulture of the {{Mayincatec}} flavor)... and promptly turned into Conquistador-expies. See the WhatTheHellHero entry on the ForgottenRealms page.

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* Helm of the ''ForgottenRealms'' ''TabletopGame/ForgottenRealms'' doesn't seem to ever be able to live down his moments of LawfulStupid, like killing the first Mystara. It's gotten to the point he and his followers still get called LawfulStupid InUniverse.
** In-universe, he also gets a lot of flak from the fact that it was a group of his worshippers who found Maztica (a FantasyCounterpartCulture of the {{Mayincatec}} flavor)... and promptly turned into Conquistador-expies. See the WhatTheHellHero entry on the ForgottenRealms TabletopGame/ForgottenRealms page.
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* ''TabletopGame/{{Warhammer}}'': The way Ogre mercenary Golgfag Maneater got his surname is an in-universe example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and ''nothing else'' -- which he doesn't -- much to Golgfag's annoyance. Warhammer Ogres are {{Extreme Omnivore}}s who'll eat literally ''anything'' when they're hungry (except gold, which is [[WorthlessYellowRocks regarded as worthless]] due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does '''not''' eat manflesh exclusively or have a particular taste for it.
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** Similar to Ward, Robin Cruddace will also never live down the "horrible atrocity" that was the 5th edition Tyranid Codex. Even the codex itself is only remembered for two things; Introducing the nigh-useless Pyrovore and nerfing the beloved Carnifex to hell to make the newer Monstrous Creatures useful. This carried on even when the Tyranids got an update for 6th edition and the further nerfs it received had people burning Cruddace at the stake despite his name being nowhere on the book. [[note]]GW had, at this point, stopped naming individual authors on their books and instead just crediting the whole team as a result, as anything with Ward's name on it will instantly be decried as a defilement of fluff/broken-ass shit/Ultramarine Fanboyism/any combination thereof. The fact that the Tyranid codex got nerfed when they decided to do this pointed EVERYONE in Cruddace's direction.[[/note]]

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** Similar to Ward, Robin Cruddace will also never live down the "horrible atrocity" that was the 5th edition Tyranid Codex. Even the codex itself is only remembered for two things; Introducing things: introducing the nigh-useless Pyrovore and nerfing the beloved Carnifex to hell to make the newer Monstrous Creatures useful. This carried on even when the Tyranids got an update for 6th edition and the further nerfs it received had people burning Cruddace at the stake despite his name being nowhere on the book. [[note]]GW had, at this point, stopped naming individual authors on their books and instead just crediting the whole team as a result, as anything with Ward's name on it will instantly be decried as a defilement of fluff/broken-ass shit/Ultramarine Fanboyism/any combination thereof. The fact that the Tyranid codex got nerfed when they decided to do this pointed EVERYONE in Cruddace's direction.[[/note]]
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*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned in Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...

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*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned in into Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...
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*** Sisters of Battle fans will likely never forgiving for having the GK massacre a convent and get of scot-free.

to:

*** Sisters of Battle fans will likely never forgiving for having the GK massacre a convent and get of off scot-free.
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Moved Tabletop Games examples from the Other Media page

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* ''TabletopGame/{{Warhammer 40000}}'': It seems that some people seem to have taken the ClapYourHandsIfYouBelieve element of Orky technology to mean that '''ALL''' of it runs simply because the Orks believe it does. No, a stick will ''not'' fire bullets if you convince an Ork that it can, goddamnit (though a pipe would, as far as the second edition rules are concerned, which was 5 editions ago and counting)! Being hit with a severe case of DependingOnTheWriter makes it even worse. (One source will say Ork tech works fine and the gestalt psychic field only makes it work better; meanwhile, another source will have an Ork fly a ship across a star system despite it lacking any fuel.)
** The Imperial Guard will never escape their reputation as a RedShirtArmy who easily fall to any other force. Granted, that's mostly how they were depicted in the early editions, but later editions solidified their nature as a BadassArmy fully capable of holding their own.
** This can happen to writers too. Matt Ward was already unpopular but not necessarily loathed for being an Ultramarines fanboy who "hijacked the Space Marines codex to turn it into a 95% Ultramarines book" (the decision was more likely made [[ExecutiveMeddling from the opposite direction]] after it was too late for Ward to change anything). While a bad move, fans already accepted the overuse of Ultramarines as poster-boys and moved on. Then Matt made the Grey Knights codex, possibly the single most broken and overpowered army list yet conceived. Fan hatred of the codex was so far that members of the 4chan /tg/ board made lists of non-Grey Knights models that could be used to fashion a GK army without buying their specific models; all of this was based on the logic that Games Workshop would look at the sales of GK product to judge Ward's performance.
*** Sisters of Battle fans will likely never forgiving for having the GK massacre a convent and get of scot-free.
*** Another sore contention is Ward's complete overhaul of the Necron's lore. While received well by ''some'' players, many 'Cron fans believe that [[BadassDecay the army has gone from being]] [[NightmareFuel terrifying]] EldritchAbomination worshipping killbots, to a comparatively lame mix between the [[TabletopGame/{{Warhammer}} Tomb Kings]] and a cheesy Series/DoctorWho villain, and their star-eating gods have turned in Pokemon. Ironically, Ward is rather well-liked by [[OurElvesAreBetter Eldar]] players, because, while a horrid writer he may be, he's the only one who doesn't constantly submit the Eldar to [[ButtMonkey humiliating]] {{Curb Stomp Battle}}s; in one of his stories, Craftworld Biel-tan successfully fights off ''two'' Imperial sector fleets and '''''TEN''''' Space Marine chapters by itself, although this ''is'' [[ProudWarriorRaceGuy Biel-tan]] we're talking about, so...
** Similar to Ward, Robin Cruddace will also never live down the "horrible atrocity" that was the 5th edition Tyranid Codex. Even the codex itself is only remembered for two things; Introducing the nigh-useless Pyrovore and nerfing the beloved Carnifex to hell to make the newer Monstrous Creatures useful. This carried on even when the Tyranids got an update for 6th edition and the further nerfs it received had people burning Cruddace at the stake despite his name being nowhere on the book. [[note]]GW had, at this point, stopped naming individual authors on their books and instead just crediting the whole team as a result, as anything with Ward's name on it will instantly be decried as a defilement of fluff/broken-ass shit/Ultramarine Fanboyism/any combination thereof. The fact that the Tyranid codex got nerfed when they decided to do this pointed EVERYONE in Cruddace's direction.[[/note]]
* Many ''MagicTheGathering'' sets suffer from this.
** Legends for the vanilla legends, but it's still known as a good set, despite them.
** The Dark for Sorrow's Path, considered the worst card in Magic (at least, that isn't an [[JunkRare outright joke]]).
** Fallen Empires may have given us Hymn to Tourach, but it also gave us the ability to pay life to put a creature in play to put counters on that we could sacrifice to gain life equal to the number of counters. Guess which one got remembered more.
** Homelands for, well, everything.
** Mercadian Masques for the [[PowerCreepPowerSeep Power Seep]].
** Kamigawa for the awkward "splice onto arcane" mechanic.
* Despite RuleZero technically protecting any given RPG from one bad rule ruining the bunch, splatbooks can have 200+ of great material and only be remembered for one bad rule or feature. It can get even worse if the feature isn't itself bad, but synergizes with another book's rules to create something unintended.
** For example, ''Frostburn'' is a very well done feature book on cold weather terrain and characters in ''TabletopGame/DungeonsAndDragons''. At this point it will seemingly only be remembered for providing two minor feats that contribute to making the Locate City Bomb.
* ''TabletopGame/BattleTech'' has "Mad" Maximilian Liao. The man was canonically a legitimate Chessmaster in his younger years, may well have suffered from a medical condition explaining his decline if some of his descendants are any indication, and finally only ''really'' lost it at the very end of his career -- but the fandom will always remember him for his "grab the wedding plates, they're military intelligence!" moment in the ''[[Franchise/BattleTechExpandedUniverse Warrior]]'' [[Franchise/BattleTechExpandedUniverse trilogy]] and being notionally played for a fool at every turn by Hanse Davion & Co. during the disastrous (for House Liao) Fourth Succession War.
** The Lyran Commonwealth will always be remembered for their [[GeneralFailure ''Social Generals'']], who got their rank through money and connections than by experience. While the Lyrans have several formidable Mech Warriors and even the merger of the Federated Commonwealth gain them some reasonable commanders, the Lyrans are mostly known for simply sending Heavy and Assault mechs as their primary tactic.
* Helm of the ''ForgottenRealms'' doesn't seem to ever be able to live down his moments of LawfulStupid, like killing the first Mystara. It's gotten to the point he and his followers still get called LawfulStupid InUniverse.
** In-universe, he also gets a lot of flak from the fact that it was a group of his worshippers who found Maztica (a FantasyCounterpartCulture of the {{Mayincatec}} flavor)... and promptly turned into Conquistador-expies. See the WhatTheHellHero entry on the ForgottenRealms page.
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