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** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.

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** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Cloudburster Wow Pow of her series 2 version.
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* Chapter 20's title is "Blue Moon Tonight, Red Sun Tomorrow" and the signal [[spoiler: Suna gives to have the Onyx Axes reveal their true colors is "The blue moon sets, and the red sun rises."]] Both reference the versions of ''VideoGame/MegaManBattleNetwork4''.

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* Chapter 20's title is "Blue Moon Tonight, Red Sun Tomorrow" and the signal [[spoiler: Suna gives to have the Onyx Axes reveal their true colors is "The blue moon sets, and the red sun rises."]] Both reference the versions of ''VideoGame/MegaManBattleNetwork4''.''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon''.
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** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.

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** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4'' ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.
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* During the fight against the Sniper Joe ambush, Roller Brawl uses fellow Undead Skylander Chop Chop's {{Catchphrase}} ("Slice and Dice!").

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* During the fight against the Sniper Joe ambush, Roller Brawl uses fellow Undead Skylander Chop Chop's {{Catchphrase}} CharacterCatchphrase ("Slice and Dice!").
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* When Roller Brawl first enters the ARTS convention, she mentions the events of "The Future of Skylands" in ''Trap Team'', where Wolfgang took over the future and bent it to his will.
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--> You can relax now! You're in...good hands!

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--> You can relax now! You're in...good hands!hands!
* Concrete Man and Guts Man, after their dam job, sing the lyrics of "Electrical Communication" by Ganasia, the Japanese intro theme for ''VideoGame/MegaMan8''.
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* [[spoiler: Sergeant Night calls Roller Brawl, Blues, and Xander interlopers, declaring that he'll make them ex-interlopers, reflecting some of Kaos's quotes during the boss battle for the Eternal Undead Source in the first ''Skylanders'' game]].
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* Additionally, Roller Brawl, after taking out an Onyx Axe after revealing to not be ThreeLawsCompliant, she performs her magic moment (spinning in place before winking) while using her catchphrase of "Let's Roll", exactly like she does when her figure is put on the Portal of Power in the ''Skylanders'' games.
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* Lord Obsidian states in response to Dr. Cossack asking if the love for a creation is genuine whether human or robot that such is "Typical scientist drabble. Naive and ill-informed." This is similar to Sergeant Night's dismissal of the possibility of Ice Man reforming in "Chill Out, Bruh", the 30th episode of ''WesternAnimation/MegaManFullyCharged''.

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* Lord Obsidian states in response to Dr. Cossack asking if the love for a creation is genuine whether human or robot that such is "Typical scientist drabble. Naive and ill-informed." This is similar to Sergeant Night's dismissal of the possibility of Ice Man reforming in "Chill Out, Bruh", the 30th episode of ''WesternAnimation/MegaManFullyCharged''.''WesternAnimation/MegaManFullyCharged''.
* Dr. Wily assuring Spyro that he's safe is straight from "Electric Nightmare", the second episode of the [[WesternAnimation/MegaManRubySpears Ruby Spears cartoon]].
--> You can relax now! You're in...good hands!
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* Guts Man, as seen in the cast list, is meant to be seen as voiced by Creator/GarryChalk, who voiced him in the [[WesternAnimation/MegaManRubySpears Ruby Spears cartoon]]. Metal Man also retains his voice from said cartoon, being imagined as being voiced by Creator/IanJamesCorlett. So too does Dr. Wily, voiced by Creator/ScottMcNeil and retaining his [[HerrDoktor German accent]].

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* Guts Man, as seen in the cast list, is meant to be seen as voiced by Creator/GarryChalk, who voiced him in the [[WesternAnimation/MegaManRubySpears Ruby Spears cartoon]]. Metal Man and Snake Man also retains his voice retain their voices from said cartoon, both being imagined as being voiced by Creator/IanJamesCorlett. So too does Dr. Wily, voiced by Creator/ScottMcNeil and retaining his [[HerrDoktor German accent]].
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** In response to [[spoiler: Dr. Lalinde realizing she still loves Quake Woman as a daughter after removing her emotions, Sergeant Night states "How pathetic! I can't believe you're serious."]] This dialogue is straight from the [[EvilKnockoff Copy Robot]] if the player Robot Master is Fire Man.



* One of the inspirations for Ra Hermes, Quick Man's intended SuperiorSuccessor, was his [=Netnavi=] counterpart from ''VideoGame/MegaManBattleNetwork2'', having blades on his forearms like [=QuickMan.EXE=].

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* One of the inspirations for Ra Hermes, Quick Man's intended SuperiorSuccessor, was his [=Netnavi=] counterpart from ''VideoGame/MegaManBattleNetwork2'', having blades on his forearms like [=QuickMan.EXE=].EXE=].
* Chapter 20's title is "Blue Moon Tonight, Red Sun Tomorrow" and the signal [[spoiler: Suna gives to have the Onyx Axes reveal their true colors is "The blue moon sets, and the red sun rises."]] Both reference the versions of ''VideoGame/MegaManBattleNetwork4''.
* Lord Obsidian states in response to Dr. Cossack asking if the love for a creation is genuine whether human or robot that such is "Typical scientist drabble. Naive and ill-informed." This is similar to Sergeant Night's dismissal of the possibility of Ice Man reforming in "Chill Out, Bruh", the 30th episode of ''WesternAnimation/MegaManFullyCharged''.
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* Roller Brawl's SpitTake to Dr. Lalinde being Dr. Light's opponent in the debate on artificial intelligence being lampshaded by Quake Woman mirrors Spyro's in the first episode of ''WesternAnimation/SkylandersAcademy'', with a Mabu lampshading the trope's usage.

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* Roller Brawl's SpitTake to Dr. Lalinde being Dr. Light's opponent in the debate on artificial intelligence being lampshaded by Quake Woman mirrors Spyro's in the first episode of ''WesternAnimation/SkylandersAcademy'', with a Mabu lampshading the trope's usage.usage.
* One of the inspirations for Ra Hermes, Quick Man's intended SuperiorSuccessor, was his [=Netnavi=] counterpart from ''VideoGame/MegaManBattleNetwork2'', having blades on his forearms like [=QuickMan.EXE=].

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* Quick Man fairs poorly against Roller Brawl's use of the Air Shooter, which was his weakness in ''VideoGame/MegaMan2ThePowerFighters''.



* Most Skyborg schematics are based on their in-game counterparts, noted here.

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* Most Skyborg schematics are based on their in-game counterparts, counterparts and aspects of other parts of the ''Franchise/MegaMan'' franchise, noted here.


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** Hex's Skull Storm is directly inspired by her Rain of Skulls ability and takes cues from her Skull Shield Soul Gem, which let her use her skulls as an OrbitingParticleShield. It also takes cues from the [[VideoGame/MegaMan10 Water Shield]] and [[VideoGame/MegaMan8 Astro Crush]].
* Ice Man mentions hating saunas, which were his noted dislike in his [=CD=] data from ''VideoGame/MegaManAndBass''.
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* A darker example is the area where Whirlwind, Hex, and Cynder end up, being a shallow t-shaped pool. [[spoiler: This was deliberately made to resemble the insides of the Leviathan, and they fight the EvilKnockoff versions of Zap, Gill Grunt, and Slam Bam here, much like Leviathan Lagoon in the first ''VideoGame/{{Skylanders}}'' game]].

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* A darker example is the area where Whirlwind, Hex, and Cynder end up, being a shallow t-shaped pool. [[spoiler: This was deliberately made to resemble the insides of the Leviathan, and they fight the EvilKnockoff versions of Zap, Gill Grunt, and Slam Bam here, much like Leviathan Lagoon in the first ''VideoGame/{{Skylanders}}'' game]].game]].
* Roller Brawl's SpitTake to Dr. Lalinde being Dr. Light's opponent in the debate on artificial intelligence being lampshaded by Quake Woman mirrors Spyro's in the first episode of ''WesternAnimation/SkylandersAcademy'', with a Mabu lampshading the trope's usage.
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* The explanation for the Bubble Lead is directly taken from ''Manga/MegaManMegamix''.

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* The explanation for the Bubble Lead is directly taken from ''Manga/MegaManMegamix''.''Manga/MegaManMegamix'': the water's electromagnetic field is altered to form powerful hydrogen bonds to keep the bubbles from popping while being further stabilized by sulfuric acid.
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** Cynder's powers work as a combination of the Pile Driver from ''VideoGame/MegaMan11'' and the Comet Dash from ''VideoGame/MegaManUnlimited'', with attributes of [[VideoGame/MegaManAndBass Dynamo Man]]. Her powers take further inspiration from both of her upgrade paths: the "ghosts'" ability to slow down enemies comes from the "Shadowdancer" path, while her ability to make them explode with electricity comes from the "Nether Wielder" path.

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** Cynder's powers work as a combination of the Pile Driver from ''VideoGame/MegaMan11'' and the Comet Dash from ''VideoGame/MegaManUnlimited'', with attributes of [[VideoGame/MegaManAndBass Dynamo Man]]. Her powers take further inspiration from both of her upgrade paths: the "ghosts'" ability of the "ghosts" to slow down enemies comes from the "Shadowdancer" path, while her ability to make them explode with electricity comes from the "Nether Wielder" path.
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** Cynder's powers work as a combination of the Pile Driver from ''VideoGame/MegaMan11'' and the Comet Dash from ''VideoGame/MegaManUnlimited'', with attributes of [[VideoGame/MegaManAndBass Dynamo Man]].

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** Cynder's powers work as a combination of the Pile Driver from ''VideoGame/MegaMan11'' and the Comet Dash from ''VideoGame/MegaManUnlimited'', with attributes of [[VideoGame/MegaManAndBass Dynamo Man]]. Her powers take further inspiration from both of her upgrade paths: the "ghosts'" ability to slow down enemies comes from the "Shadowdancer" path, while her ability to make them explode with electricity comes from the "Nether Wielder" path.
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None

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** Cynder's powers work as a combination of the Pile Driver from ''VideoGame/MegaMan11'' and the Comet Dash from ''VideoGame/MegaManUnlimited'', with attributes of [[VideoGame/MegaManAndBass Dynamo Man]].
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None


* A darker example is the area where Whirlwind, Hex, and Cynder end up, being a shallow t-shaped pool. [[spoiler: This was deliberately made to resemble the insides of the Leviathan, and they fight the EvilKnockoff versions of Zap, Gill Grunt, and Slam Bam here, much like Leviathan Lagoon in the first ''VideoGame/Skylanders'' game]].

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* A darker example is the area where Whirlwind, Hex, and Cynder end up, being a shallow t-shaped pool. [[spoiler: This was deliberately made to resemble the insides of the Leviathan, and they fight the EvilKnockoff versions of Zap, Gill Grunt, and Slam Bam here, much like Leviathan Lagoon in the first ''VideoGame/Skylanders'' ''VideoGame/{{Skylanders}}'' game]].
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None


** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.

to:

** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.version.
* A darker example is the area where Whirlwind, Hex, and Cynder end up, being a shallow t-shaped pool. [[spoiler: This was deliberately made to resemble the insides of the Leviathan, and they fight the EvilKnockoff versions of Zap, Gill Grunt, and Slam Bam here, much like Leviathan Lagoon in the first ''VideoGame/Skylanders'' game]].
Is there an issue? Send a MessageReason:
None


--> There's no reason for me to go on. There's nothing for me to be fighting for.

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--> -> There's no reason for me to go on. There's nothing for me to be fighting for.
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-> There's no reason for me to go on. There's nothing for me to be fighting for.

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-> --> There's no reason for me to go on. There's nothing for me to be fighting for.
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There's a lot of references to both series.
----
* Kaos's dialogue as he wakes up pay homage to one of his diary entires, specifically on how his mother wanted him to open a safe deposit box to store the source of his power.
* Roller Brawl's last words as she crosses the DespairEventHorizon in Chapter 1 pay homage to the infamous lines of Zero at [[spoiler: Iris's death]] in ''VideoGame/MegaManX4''.
-> There's no reason for me to go on. There's nothing for me to be fighting for.
* Guts Man, as seen in the cast list, is meant to be seen as voiced by Creator/GarryChalk, who voiced him in the [[WesternAnimation/MegaManRubySpears Ruby Spears cartoon]]. Metal Man also retains his voice from said cartoon, being imagined as being voiced by Creator/IanJamesCorlett. So too does Dr. Wily, voiced by Creator/ScottMcNeil and retaining his [[HerrDoktor German accent]].
* Several to ''VideoGame/MegaManPoweredUp''
** Roller Brawl's thoughts about Bomb Man reflect Dr. Wily's reasons for rejecting Bomb Man if he is the playable character, pointing out that a party-centric brain and bombs seems like a bad combination.
** CWU-01P has the same MachineMonotone it had there, even spouting the same dialogue as an introduction.
--> Intruders...bad. Eliminate intruders.
** When attacking Oil Man, Fire Man points out there "...ain't nothing more flammable than oil, pardner!", referencing the dialogue he has with Oil Man if Oil Man is the playable character going through his stage.
** Quick Man's introduction, similarly, pays homage to Dr. Wily's first lines of dialogue.
--> '''Dr. Wily''': The one and only -- the brilliant scientist Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world!
--> '''Quick Man''': I'm here to announce that my creator, the brilliant scientist Dr. Wily, has returned. It may be rather sudden to you, but you and the city, not to mention the rest of the world, are going to pay for his past embarrassments!
* The chapter explaining the schematics of the Skyborgs' new bodies are based on the explanations from ''Manga/MegaManMegamix'' while also incorporating the CD data from ''VideoGame/MegaManAndBass'', complete with good and bad points and likes and dislikes. For Roller Brawl specifically, the author mentions that they were inspired by [[VideoGame/MegaManDrWilysRevenge Enker's Mirror Buster]] and [[VideoGame/MegaManZX Model P]] for the Leech Claw.
* During their talk during Dr. Wily's transport, Roller Brawl brings up the villains of Skylands introduced in ''Trap Team'', pointing out while some can be redeemed like Broccoli Guy and Krankenstein, others have no remorse like Kaos and the Golden Queen. She also wonders if Earth has Traptanium.
* During the fight against the Sniper Joe ambush, Roller Brawl uses fellow Undead Skylander Chop Chop's {{Catchphrase}} ("Slice and Dice!").
* Roller Brawl's flashbacks include Topsy Derby, a CanonImmigrant from IDW's ''Skylanders'' comic, and also one of Roller Brawl's names in development.
* [[spoiler: The Darklanders are meant to be the [[EvilKnockoff Evil Knockoffs]] Kaos used to try to get to the Eternal Sources of Water, Life, Undead, and Fire in the first ''VideoGame/{{Skylanders}}'' game]].
* The first chapter of the ''VideoGame/MegaMan2'' arc is titled "[[VideoGame/MegaManDrWilysRevenge Dr. Wily's Revenge]]! Bubble! Boil!".
* Roller Brawl wonders if Bubble Man's name was [[VideoGame/MegaMan8 Aqua Man]], and similarly wonders if Crash Man is [[VideoGame/MegaMan4 Drill Man]].
* The explanation for the Bubble Lead is directly taken from ''Manga/MegaManMegamix''.
* Air Man's dialogue in his debut makes reference to his first appearance in ''WesternAnimation/MegaManFullyCharged'', specifically in how weak bots should bow down to him because he's the greatest and the greatest at being the greatest, with Mega Man offering the chance to surrender peacefully. Coincidentally, Air Man first appeared in the tenth episode of ''WesternAnimation/MegaManFullyCharged'' while he's introduced in the tenth chapter of the fanfic, even having the same voice actor of Ian Hanlin.
* The battle cry of the Skylanders from ''WesternAnimation/SkylandersAcademy'', "Skylanders Unite!", is used once again, but the Skyborgs modify it to "Skyborgs Unite!".
* Most Skyborg schematics are based on their in-game counterparts, noted here.
** Hot Dog's Magmutt Minion is based on a combination of [[VideoGame/MegaManX2 Flame Stag's]] Speed Burner and [[VideoGame/MegaManX6 Commander Yammark's]] Yammar Option. Additionally, his abilities reference the final upgrades on both his upgrade paths: the Pyro Pinwheel Comet comes from the Pyro Pinwheel upgrade from "Burning Bow-Wow", and the Magmutt Minion is based on Magmutt Battalion from "Pyro Pooch".
** Trigger Happy's Golden Gatling is based on a combination of [[VideoGame/MegaMan3 Needle Man's]] Needle Cannon and [[VideoGame/MegaMan9 Magma Man's]] Magma Bazooka, and his unique abilities primarily reflect his "Golden Frenzy" upgrade path.
** Whirlwind's abilities work as a combination of the [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan3 Spark Shock]], and [[VideoGame/MegaMan4 Drill Bomb]], with some additional aspects of the ''VideoGame/MegaManBattleNetwork4'' take on [=ThunderMan=].EXE. It also reflects her "Tempest Dragon" upgrade path alongside the Clouburster Wow Pow of her series 2 version.

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