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* NoPointsForNeutrality: Averted for the first time in the series; paragon and renegade choices, as well as other neutral actions, all stack [[http://www.gamezone.com/products/mass-effect-3/news/bioware-details-mass-effect-3-s-new-reputation-system into a single reputation meter]]. So, instead of determining ''if'' you can persuade someone by how high your paragon and renegade scores are, they merely determine ''how'' you do it.

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* NoPointsForNeutrality: Averted for the first time in the series; paragon and renegade choices, as well as other neutral actions, all stack [[http://www.gamezone.com/products/mass-effect-3/news/bioware-details-mass-effect-3-s-new-reputation-system into a single reputation meter]]. So, instead of determining ''if'' you can which persuasion options are available, the meter determines if you've got a big enough reputation to persuade someone by how high your paragon and renegade scores are, they merely determine ''how'' them. At that point, the actual persuasion can go down any way you do it.want.
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*** Worse in the second case, even if you authorize the transfer, the engineer and their superior still go through the whole scene with the briefing and all again. Should make them leave the hallway. [[spoiler:If you looked at consoles in the early Cerberus lab mission with the reaper tech, you find her brother's log notes, before and after indoctrination. You probably killed him there.]]

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*** Worse in the second case, even if you authorize the transfer, the engineer and their superior still go through the whole scene with the briefing and all again. Should make them leave the hallway. [[spoiler:If you looked at consoles in the early Cerberus lab mission with the reaper tech, you find her brother's log notes, before and after indoctrination. You probably killed him there.there, but, even if you didn't, his personality is long gone.]]

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* LyingCreator: See the [[LyingCreator main page]] for details. To summarise:
** [[http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/ Claiming that the presence of the rachni will have "huge consequences [on] even just the final battle with the Reapers"]] when they actually only appear once in the game and nowhere near Earth.
** Repeatedly stating that completionist players would be able to get a GoldenEnding (actually a {{Stinger}}) without having to invest in multiplayer when the number of war assets in the game (10,000 needed, 7,700 available) made that impossible.
** Reassuring the people who liked the original ending that the Extended Cut DLC would only add to and not change existing content, and then [[http://www.youtube.com/watch?v=CFzrRz6Dc0Y&t=9m40s changing]] [[http://www.youtube.com/watch?v=3o43tVHs-Ns&t=8m05s existing content]].



* LyingCreator: See the [[LyingCreator main page]] for details. To summarise:
** [[http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/ Claiming that the presence of the rachni will have "huge consequences [on] even just the final battle with the Reapers"]] when they actually only appear once in the game and nowhere near Earth.
** Repeatedly stating that completionist players would be able to get a GoldenEnding (actually a {{Stinger}}) without having to invest in multiplayer when the number of war assets in the game (10,000 needed, 7,700 available) made that impossible.
** Reassuring the people who liked the original ending that the Extended Cut DLC would only add to and not change existing content, and then [[http://www.youtube.com/watch?v=CFzrRz6Dc0Y&t=9m40s changing]] [[http://www.youtube.com/watch?v=3o43tVHs-Ns&t=8m05s existing content]].
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* LyingCreator: See the [[LyingCreator main page]] for details. To summarise:
** [[http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/ Claiming that the presence of the rachni will have "huge consequences [on] even just the final battle with the Reapers"]] when they actually only appear once in the game and nowhere near Earth.
** Repeatedly stating that completionist players would be able to get a GoldenEnding (actually a {{Stinger}}) without having to invest in multiplayer when the number of war assets in the game (10,000 needed, 7,700 available) made that impossible.
** Reassuring the people who liked the original ending that the Extended Cut DLC would only add to and not change existing content, and then [[http://www.youtube.com/watch?v=CFzrRz6Dc0Y&t=9m40s changing]] [[http://www.youtube.com/watch?v=3o43tVHs-Ns&t=8m05s existing content]].
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* MovingTargetBonus: There's an achievement ("Eye of the Hurricane") for killing a Brute when [[BullfightBoss it is already charging at you]].
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* NotInFrontOfTheKid: In order to maintain the professionalism Grissom Academy expects of its teachers, Jack has agreed not to swear. Joker asks if she has a SwearJar, because emptying that could fund a cruiser!
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* MultiplayerDifficultySpike: The multiplayer {{cap}}s the player level to 20 (compared to 60 in the SP), drastically reduces available skills, and consistently pits the players against DemonicSpiders rarely encountered even on higher difficulties in SP (or not encountered at all, such as the {{DLC}}-only [[VideoGame/MassEffect2 Collector]] faction).

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** A particularly excellent example comes from stalker and wannabe hero Conrad Verner, who is surprised when he finds out that they've replaced the old cooling systems from the original Mass Effect with a thermal clip system, pointing out that they might as well go back to ordinary ammunition. He even asks if the guns can, at least, still cool down on their own, and Shepherd (rather uncomfortably) admits that they removed the self-cooling systems in order to make space for the clips. Every player probably asked the same thing, but Shepherd blows him off.

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** A particularly excellent example comes from stalker and wannabe hero Conrad Verner, who is surprised when he finds out that they've replaced the old cooling systems from the original Mass Effect ''Mass Effect'' with a thermal clip system, pointing out that they might as well go back to ordinary ammunition. He even asks if the guns can, at least, still cool down on their own, and Shepherd (rather uncomfortably) admits that they removed the self-cooling systems in order to make space for the clips. Every player probably asked the same thing, but Shepherd blows him off.


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* PreviewsPulse: ''3'''s trailers had them. The "pulse" is actually in-universe: it's the sound the Reapers generate when charging their massive lasers.
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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of [[MegaCorp Elkoss Combine]]) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus Cerberus atrocity factory focused on figuring out Indoctrination, using refugees as [[PlayingWithSyringes unwilling test subjects]] and having a secondary function of producing a lot of Cerberus mooks from some of the hapless refugees.]]

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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of [[MegaCorp Elkoss Combine]]) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus Cerberus Cerberus atrocity factory focused on figuring out Indoctrination, using refugees as [[PlayingWithSyringes unwilling test subjects]] and having a secondary function of producing a lot of Cerberus mooks from some of the hapless refugees.]]
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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of [[MegaCorp Elkoss Combine]]) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus abduction and testing facility.]]

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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of [[MegaCorp Elkoss Combine]]) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus abduction Cerberus atrocity factory focused on figuring out Indoctrination, using refugees as [[PlayingWithSyringes unwilling test subjects]] and testing facility.having a secondary function of producing a lot of Cerberus mooks from some of the hapless refugees.]]
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** In the [[ShowWithinAShow Blasto radio drama]], Bubin of C-Sec prefaces everything he says with "Badassfully:".

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** In the [[ShowWithinAShow Blasto radio drama]], Bubin of C-Sec the Elcor C-SEC officer prefaces everything he says with "Badassfully:"."Badassfully:". His sister prefaces everything with "Coquettishly:".
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** One from all the way back from the first game makes itself known here; during a conversation with EDI, Shepard can find him/herself echoing one of Saren's last words, with the opposite intended effect:
-->''Are you telling me that submission is preferable to extinction?''
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** In an un-DLC'd game the Javelin, Widow, and Black Widow sniper rifles are all capable of this. Adding the Rifle Piercing mod and every other sniper rifle can pull it off as well.

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** In an un-DLC'd game the The Javelin, Widow, and Black Widow sniper rifles are all capable of this. Adding Add the Rifle Piercing mod and every other sniper rifle can pull it off as well.
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* OneHitPolykill:
** In an un-DLC'd game the Javelin, Widow, and Black Widow sniper rifles are all capable of this. Adding the Rifle Piercing mod and every other sniper rifle can pull it off as well.
** Then there's this NoodleIncident that happened before or during ''VideoGame/MassEffect2'':
---> '''Liara:''' Is it true you once killed three Blue Suns mercenaries with one bullet?\\
'''Garrus:''' No, of course not. The third guy had a heart attack. Not fair to count him.
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** A few DLC cutscenes avert this - partially. Characters will have the weapon they were last holding, but will still fire as if they were holding an M8 Avenger, even if they were holding, say, a Widow or a Spike Thrower. In which case, those cutscenes will get '''loud'''.
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* MooksButNoBosses: Especially jarring since the previous games had several bosses. There's only one traditional boss in the entire game, and he's just a slightly different version of a fairly common EliteMook with more health. The other "boss fights" consist of the Reapers on Tuchanka and Earth (who are merely environmental hazards that aren't directly fought), the Reaper on Rannoch, and Eva Core (the latter two are more like quick time events/interactable cutscenes).
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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of Elkoss Combine) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus abduction and testing facility.]]

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** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of [[MegaCorp Elkoss Combine) Combine]]) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus abduction and testing facility.]]
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** The upgrades you bought for the Normandy (Thanix Cannon, Heavy Ship Armor, Multicore Shielding) transfer as a War Asset bonus.

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** The upgrades you bought for the Normandy (Thanix Cannon, Heavy Ship Armor, Multicore Shielding) transfer as a War Asset bonus.additive modifiers to the SSV Normandy war asset.
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** Also, fun fact: "Carnifex" [[AltumVidetur in latin]] [[BilingualBonus means]] "Butcher".
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** If you had [[MoneyGrinding stockpiled a lot of materials]] from [[ScrappyMechanic planetary scanning]] in the second game, that wealth will translate into a hundred point war asset when importing an old save.
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** Against the Collectors, the Scion and the Praetorian have these as well. The Scion [[NoHoldsBarredBeatdown repeatedly crushes the player with its]] ArmCanon, and the Praetorian [[ImpaledWithExtremePrejudice uses all 4 of its very sharp legs, culminating in lodging its beak in the player's head]]. [[{{Squick}} And your poor guy is trying to dislodge himself the whole time]].

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** Against the Collectors, the Scion and the Praetorian have these as well. The Scion [[NoHoldsBarredBeatdown repeatedly crushes the player with its]] ArmCanon, ArmCannon, and the Praetorian [[ImpaledWithExtremePrejudice uses all 4 of its very sharp legs, culminating in lodging its beak in the player's head]]. [[{{Squick}} And your poor guy is trying to dislodge himself the whole time]].
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* LaserSight: Cerberus Nemesis operatives have a targeting laser on their {{Sniper Rifle}}s. This beam is only active when the Nemesis is lining up their shot and about to fire, accompanied by an audible electronic whine. [[AcceptableBreaksFromReality While such a thing may be a disadvantage for a sniper in reality]], [[RuleOfPerception in the game it gives the player a signal to take cover]].
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** [[spoiler:Matriarch Aethyta for that matter. Despite being a "father" to Liara, she is still of a childbearing sex. She keeps an eye on Liara and promises to protect her even as she spies on her.]]
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* PlanningForTheFutureBeforeTheEnd:
** Shepard and his/her squad have every reason to believe that they're going to die during the final push against the Reapers, but that doesn't stop Shepard and a romanced Garrus from calmly discussing whether they should settle down and start a family after the war is over.
** Earlier, Shepard promises a romanced Samantha that she'll buy her drinks in [[CanadaEh Vancouver]] after the Reapers are defeated. Sam is less than impressed, and laments that Shepard never takes her anywhere nice.
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** The Locust [=SMG=] got a major damage nerf and is one of the heaviest SMGs.

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** The Locust [=SMG=] SMG got a major damage nerf and is one of the heaviest SMGs.[=SMGs=].
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** Even the Galaxy Map isn't safe. If you are scanning for resources and the Reapers detect you they will chase you around the system until you jump to another. If they catch you then its game over.
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** The entire concept behind the N7 Paladin. While the slowest and least agile of the all of the human characters, it has massive shield and health points along with a durable Omni-shield that can be used to asorb a great deal of fire.
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** It makes a certain amount of sense, though, as the last thing ''anyone'' wants an [[DeathBySex Ardat-Yakshi]] thinking about is romance. Another message in the monastery states that some of them are going to be allowed out briefly on Thessia for a holiday, but not one girl in particular, because she is cunning, manipulative, and "worst of all, a romantic."

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** It makes a certain amount of sense, though, as the last thing ''anyone'' wants an [[DeathBySex Ardat-Yakshi]] thinking about is romance. Another message in the monastery states that some of them are going to be allowed out briefly on Thessia for a holiday, but not one girl in particular, because she is cunning, impulsive, manipulative, and "worst of all, a romantic."" Incidentally, it's the same girl who smuggled in the copy of ''Vaenia''.
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-> [[VideoGame/MassEffect3 Main Page]]
--> [[MassEffect3/TropesAToD Tropes A-D]]
--> [[MassEffect3/TropesEToK Tropes E-K]]
--> [[MassEffect3/TropesSToZ Tropes S-Z]]
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* LagCancel:
** Adrenaline Rush does not take you into BulletTime for the multiplayer, but it still instantly reloads your weapon.
** Tactical Cloak can be used to keep your overloaded Infiltrator competitive. Since Cloak has a proportional cooldown now (always 3 seconds if you break it immediately), using powers like Energy Drain or Sabotage is much more efficient if you cloak first. Cloak's cooldown will override the used power's cooldown, shaving the time right off.
** Tapping the context-sensitive "use" button (the one that activates, sprints, enters cover, etc) at just the right moment will cancel the reload animation, especially when standing still. If done right after the weapon magazine actually replenishes, the weapon can be fired immediately.
* LampshadeHanging: Generally all over the place, but Shepard gets a nice dig in when s/he expresses mild jealousy about the geth believing Legion's warning's about The Reapers.
** A particularly excellent example comes from stalker and wannabe hero Conrad Verner, who is surprised when he finds out that they've replaced the old cooling systems from the original Mass Effect with a thermal clip system, pointing out that they might as well go back to ordinary ammunition. He even asks if the guns can, at least, still cool down on their own, and Shepherd (rather uncomfortably) admits that they removed the self-cooling systems in order to make space for the clips. Every player probably asked the same thing, but Shepherd blows him off.
* LastNameBasis:
** If Shepard and Dr. Chakwas decide to share another bottle of brandy, [[LampshadeHanging they note that neither of them has ever called the other by their first name.]] Chakwas feels using Shepard's first name would be a disservice to everyone she is fighting for... and if that makes no sense, it is just a lady's prerogative. Shepard can call her Karin, though.
** Jacob mentions that [[spoiler: his girlfriend wants to name their baby after Shepard... as in, naming the kid Shepard.]] He intends to talk her out of it, though. Later, he'll mention that [[spoiler:his girlfriend thinks that "Hackett" is a good name... for their baby girl]].
** Carried through even to include the [[spoiler:plaque placed on the Normandy memorial in the ending]], despite this being maybe the only occasion in the entire series where it could have been averted.
* LastOfHisKind: Javik, the [[{{Precursors}} Prothean]] squad member from the "From Ashes" DLC pack.
* LastMinuteHookup: Both for the player character and supporting cast.
** Shepard will have the opportunity to bed his/her love interest (even if it's a new romance) right before the attack to retake Earth.
** Provided they survived ''[=ME2=]'', and you pardoned them in the Citadel Spectre office, Ken and Gabby finally admit their love for each other if you go visit them at the very bottom of Engineering prior to the final mission.
** If you didn't romance either of them, Garrus and Tali are seen embracing when you walk in on them at the forward batteries. Tali says in the conversation afterwards (likely half-joking) that "This is just a fling, Vakarian. I'm only using you for your ''body''."
* LastSecondWordSwap: Jack. Repeatedly.
* LateArrivalSpoiler: None less than the Xbox Live frontend is already spoiling the fact that From Ashes gives you a Prothean squad member.
* LeaningOnTheFourthWall:
** The kid in the beginning that says "You can't help me." [[spoiler:and dies shortly thereafter regardless of what you do]] seems to be talking to the player that you cannot save everyone.
** A scene that follows continues this, with Shepard having the option to express just that.
--> '''Shepard''': It's hard enough fighting a war, but it's worse knowing no matter how hard you try, you can't save them all.
** Conrad references the save import bug from the second game, apologising for claiming that Shepard held a gun to his face when they never did so, he thinks he was under a bit of stress at the time.
** EDI at one point speculates that reality is in fact a holographic projection onto a 2-dimensional surface, but no one is capable of sensing reality in this way, not even the reapers.
* LegionOfLostSouls: In a manner with the squads in multiplayer. They are ostensibly Systems Alliance units and operate under Alliance command, with most of their members being human soldiers and other military specialists, but they also include volunteers and mercenaries from a variety of other races, such as turians, asari, krogan, drell, and quarians. Now with the Resurgence / Rebellion / Retaliation DLC Packs, geth, batarians, vorcha, Cereberus defectors and [[UnexpectedCharacter volus]] join the party.
* LetsGetDangerous: In the ''Retaliation'' DLC, you get to be a [[ButtMonkey volus]]. Played right, and you're capable of keeping up with half-ton, headbutting murder-lizards and people who can crush other people with their minds.
* LightningBruiser: Krogan and Batarian vanguards in multiplayer.
* LightningGun: The quarians love these, having designed the Arc Pistol, the Reegar Carbine, and the Adas Anti-Synthetic Rifle.
* LikeASonToMe: [[spoiler:Anderson will refer to Shepard as either "son" (Male) or "child" (Female) after saying [[SoProudOfYou how proud he is of what you have accomplished]].]]
* LimitBreak:
** What krogan characters get in multi-player after killing three enemies in close succession with melee attacks. What exact bonuses are given [[RPGElements depends on your progression]].
** The vorcha Bloodlust ability works the same way, with successive kills granting bonuses to health regeneration, movement speed and damage.
* LiterallyShatteredLives: If an advanced [[AnIcePerson Cryo skill]] is used on an enemy, they can be shattered into little ice chunks by shooting or punching them.
* LivingRelic: Javik, the Prothean party member made available in the From Ashes DLC who slept from the previous cycle in a stasis pod. To him, the most advanced races in the galaxy are but primitive barbarians and, in the case of the salarians, a ''food source'' (Their liver is preferably served raw as a delicacy). He is ignorant of our culture, society and history, and views our philosophy and religions with near contempt, but also sees in us the potential for ending the Reaper cycle and vengeance for the slaughtered Prothean empire.
* LoadsAndLoadsOfLoading:
** Single player has a load screen between each level of the ''Normandy'' and each individual section of the Citadel.
** In multiplayer it is possible to invite a friend to a game, have him accept, switch the game to public and have it fill up before he can join.
* LondonTown: London (and UK Alliance Headquarters) is hit several moments before the attack on the Vancouver-Seattle Megapolis, with the first trailer showing no less than eight Reapers walking all over it. [[spoiler: It is where Shepard and Anderson make their final push on Earth.]]
* LonelyPianoPiece: The end of the introductory sequence culminates in a slow tune which is repeated numerous times throughout the game.
* LostForever:
** Completing Priority: Tuchanka will make many side quests on the Citadel impossible to complete. There is little to no indication of this in the game. See PointOfNoReturn.
** While most upgrades, weapons or sidequest objectives will become available for purchase if you missed them during gameplay (upgrades and weapons at the various stores, objectives at the Spectre Requisitions terminal), the Shuriken SMG, Talon pistol and Saber assault rifle do not.
* LostSuperweapon: The Crucible, an ancient anti-Reaper superweapon discovered in the Mars Prothean Archives at the beginning of the game. [[spoiler: The kicker is that the cast initially assume it is of Prothean origin, only to learn it has been designed bit-by-bit over multiple extinction cycles.]]
* LuckilyMyShieldWillProtectMe:
** Cerberus Guardians carry riot shields into battle. They are quite effective at soaking up damage; however, the shields can be worked around with good tactics, good aim, or good use of powers. Alternatively, if you have a big enough gun or equip armor-piercing mods, they can be flat out ignored.
** N7 [[MightyGlacier Paladins]] also have shields made from their omni-tools, both to add to their already somewhat ridiculous defenses and to serve as [[ShieldBash melee weapons]]. They can be upgraded to [[KillItWithIce freeze]] whatever they hit. [[KillItWithFire Or set it on fire.]]
* LudicrousGibs:
** The remains of Cerberus' Troopers killed by Infiltrator Shepard's StickyBomb would fit better into a bucket than a body bag. Also applies to enemies killed with the 'Carnage' ability, [[ExactlyWhatItSaysOnTheTin naturally.]]
** Large enough guns such as the Black Widow sniper rifle gib pretty much anything that lacks shields or armoring.
** The Krysae sniper rifle. As a sniper rifle that fires explosive ammunition, almost every single kill with it will gib the enemy.
* LukeIAmYourFather: Having been heavily implied in ''Mass Effect 2'', this game confirms that [[spoiler:Matriarch Aethyta is Liara's "father."]]
* MacrossMissileMassacre: The Hydra missile launcher, which is occasionally encountered in single player. Instead of firing one big missile, it fires a volley of self-guided ones with three-stage explosives, making it equally useful for taking out bosses or swarms of standard {{Mook}}s.
* MamaBear:
** [[spoiler:Jack if she survived the suicide mission is very protective of her students and has even cut back on cursing in front of them to provide them with a good mentor.]]
-->[[spoiler:'''Jack:''' Didn't think I'd ever care this much. But I won't let anyone hurt 'em. They're my kids. MINE.]]
** [[spoiler:''Samara'', [[OffingTheOffspring of all people]], is a MamaBear in this, assuming she survived ''2''. She is perfectly willing to take on an entire building full of Banshees on her own in order to rescue her two remaining daughters -- and then to [[DrivenToSuicide shoot herself in the head]] to protect her last daughter from [[HonorBeforeReason herself/the Justicar Code]].]]
* MatchMakerQuest: [[spoiler:Shepard can encourage EDI and Joker to become a couple and can do the same for Ken and Gabby]].
* McNinja: Cerberus Phantoms. Also, drell characters from multi-player 'roll' like ninjas and get a speed bonus.
* MeaningfulEcho:
** If Miranda survived the previous game, she will return and be searching for her missing sister. Shepard will caution her to be careful, to which she will respond "No promises." [[spoiler: If you contact her before the final charge on Earth, they flip it around]].
** Mordin gives us two of these. In the previous game he told Shepard he sometimes fantasized that it wasn't his responsibility to work on the genophage that keeps Krogan population in check. He follows this up by calling it a fool's wish because "It had to be me. Someone else might have gotten it wrong." Later, as Mordin prepares ascends to the top of a collapsing tower to make certain the cure for the genophage is effective, he repeats this line, though this time without any regrets as to his course of action.
** Shephard and Legion have a flip where Shephard wishes Legion "Good Luck" and he responds "Acknowledged". They repeat it with the roles reversed near the end of the mission.
* MeaningfulName:
** Dr. Eva Coré. In ''Mass Effect: Evolution'', it was the name of one of Jack Harper's companions. Who is Jack Harper? The Illusive Man.
** The second-in-command of the Eclipse mercenary organization, who is a more subdued mercenary than the violently psychotic leader Jona Sederis, is named Sayn.
* MechanicalEvolution: Discussed by Shepard regarding the evolution of the geth species. Legion and the geth can evolve to achieve sentience far beyond their original programming parameters.
* MediumBlending: When reports start coming in about the Reaper invasion, it is shown with live-action footage from one of the trailers.
* MegaCity: The story starts in a city that is described as Vancouver, British Columbia; Seattle, Washington; and Portland, Oregon merged. Later references make it clear that you were in the "Vancouver" part.
* MercyInvincibility: Present in multiplayer. Upon getting revived, you will be invulnerable until you shields/barriers are restored.
* MessianicArchetype: This game really ups the ante on how much of TheMessiah Shepard can be, particularly in the good endings.
* MetaCasting: [[spoiler:Buzz Aldrin, the second man on the moon, voices a space-focused grandfather in the post-credits scene.]]
* MightyGlacier: Krogan multi-player characters, who have much less agility than the other races but have far higher HP, Shields, and resistance to damage.
** Similarly, Batarian characters, and N7 Destoyers, whose suit incorporate a ''missile launcher''
* MildlyMilitary: Discussed if you have Ken and Gabby rejoin the crew. Engineer Adams, who unlike Ken and Gabby did not leave the Alliance to enlist with Cerberus, will praise both of their skills, but he will comment that Ken needs to learn to keep his mouth shut, and that he needs to remind Ken about proper military procedure and the chain of command.
* MiniMecha: Cerberus has ten-foot tall mecha at their disposal. You can actually kill the pilot before destroying the mech, letting Shepard run rampant in one.
* MistreatmentInducedBetrayal: You can encounter (and recruit) numerous ex-Cerberus scientists and soldiers who left the organization once they realized that the Illusive Man was having their co-workers killed [[YouHaveOutlivedYourUsefulness once they finished their assignments]].
* MobileFactory: The Volus Fabrication Units (discovered by scanning a planet in the Aethon Cluster) can be used to replicate custom plastic parts for the Crucible using mobile production platforms.
* TheMole:
** How Cerberus must have [[http://www.youtube.com/watch?v=K2FH3zV7G0Y found out]] about the krogan female on Sur'Kesh.
-->'''Garrus:''' Cerberus must have been tipped off. They got here too fast.\\
'''Liara:''' Every war [[TheQuisling has its traitors]].
** Mordin was Wrex's mole - he leaked info about the fertile females and encouraged political pressure to release them. [[spoiler:He is not Wrex's *only* source, however, as you will learn the hard way if you betray him.]]
* MonumentalDamage: In the trailer we can see a pretty busted up Big Ben Clocktower, and a Reaper just about to land on the London Eye. The tower does, however, manage to remain standing through the end of the game.
* MoreDakka:
** The Revenant Machine Gun can pump out the dakka with seven 60 round clips officially giving it the largest thermal clip capacity in the game (barring the Geth Pulse Rifle [80 rounds], Geth Plasma SMG and Prothean Particle Beam [both 100 rounds] - but these come off more as BeamSpam than Dakka.) That's before you apply the Thermal Clip Extension V mod giving it an 80% increase bringing it up to 108 rounds per clip.
*** The Turian Soldier cranks this UpToEleven: between their affinity for assault rifles, intrinsic recoil stability bonus, and Marksman ability (which [[MoreDakka increases rate of fire]], [[ImprobableAimingSkills accuracy]], [[BoomHeadshot headshot damage,]] and [[LagCancel instantly reloads your gun]]), it's possible to continuously fire the Revenant nonstop, from the hip, ''[[AdvancingWallOfDoom while moving]]'', with solid accuracy.
*** The Marksman ability turns ANY automatic weapon you are holding into this by cranking your rate-of-fire UpToEleven. The N7 Destroyer's Devastator Mode increases rate of fire ''and'' magazine size.
** Found, of all places, in a submachine gun. The Geth Plasma SMG spins a disk of plasma and then flings off bolts from the spinning disk, steadily increasing rate of fire to an absurd level. If loaded with the right weapon mods, it can sustain its frighteningly accurate huge volume of fire for a very long time. The flavor text for it reveals that it's a pint-sized version of a much larger Geth weapon, the heavy Spitfire. It is the [[PintSizedPowerhouse smallest bullet hose you will ever see]].
** Multiplayer eventually got the N7 Typhoon, which is pretty much a cross between the Revenant and the Geth SMG... plus armor-piercing ability and extra damage against shields and barriers. With only a minor spinup to hinder it, it had to be nerfed the day after it was released because the piercing was just too good; the aforementioned N7 Destroyer with one of these babies was virtually unstoppable against armored enemies.
*** See also the Pirahna shotgun, which is to the Scimitar what the Typhoon is to the Revenant.
* MotivationalKiss: When EDI describes Normandy's readiness before the final battle, she states she even kissed Joker for luck.
* MotivationalLie: [[spoiler: After the fall of Thessia, if you use the Paragon interrupt during the Liara/Javik confrontation, Javik explains that the Protheans believed that the asari were the best hope for this cycle, and that the Protheans protected and nurtured them because they saw their potential. After Liara leaves, Shepard asks whether Javik meant what he said; he asks "does it matter?" and you get as an addendum either "[[ExactWords I will tell you what you want to hear]]: I meant what I said", "She believes it. So she will keep fighting."]]
* MultipleEndings: Comes in three final options; which options are available and the aftermath of the Crucible's activation is determined by your Effective Military Strength.
** Control: [[spoiler: Shepard uses the Illusive Man's plan and takes control of the Reapers, ordering them to cease hostilities and leave. In the Extended Cut, it is revealed that Shepard became the Reapers, ''all of them,'' and is rebuilding what they destroyed, vowing to serve as the preserver of all civilization. More renegade Shepards will vow to be a strong leader.]]
** Destroy: [[spoiler: Shepard uses the Crucible to destroy the Reapers, with the side effect of [[GenocideDilemma destroying every synthetic in the galaxy along with them.]] This is the only ending in which Shepard potentially survives.]]
** Synthesis: [[spoiler: Shepard [[TakeAThirdOption takes a third option]] and disseminates all his/her energy into the Crucible, causing a chain reaction that converts all organic and synthetic life in the galaxy into [[TheSingularity cellular-level cyborgs]], [[HeroicSacrifice but killing Shepard in the process]]. Since the Reapers' motive for the cycle no longer applies, they cease hostilities and begin helping galactic civilisation.]]
** The ''Extended Cut'' DLC adds a new ending: [[spoiler:Refusal: Shepard decides to reject all of these previous options and essentially tells the Catalyst to go screw himself. Unfortunately, this causes the Catalyst to shut down the Crucible, ruining any chance of defeating the Reapers... in this cycle, at least.]]
* MundaneLuxury: In the monastery for secluded Ardat-Yakshi, you can find a message from one of the inhabitants mentioning that somebody managed to smuggle in a copy of the vid ''Vaenia''. She is arranging a group watching and is practically bursting with anticipation. Dialogue in ''Mass Effect 2'' revealed that ''Vaenia'' is a love-story featuring two asari: These young Ardat-Yakshi are so desperate for connection to the outside world and emotional stimulus that they are planning to sneak out at night, risking possible forced isolation, so that they can watch a ''romance film''.
** It makes a certain amount of sense, though, as the last thing ''anyone'' wants an [[DeathBySex Ardat-Yakshi]] thinking about is romance. Another message in the monastery states that some of them are going to be allowed out briefly on Thessia for a holiday, but not one girl in particular, because she is cunning, manipulative, and "worst of all, a romantic."
* MyGodWhatHaveIDone: If Shepard [[spoiler:shoots Mordin before he rides up the elevator to the Shroud]], Shepard stands in shock for a moment before turning away with a grimace and throwing the gun away as he walks off. Especially significant if it's a Carnifex, the model of pistol he gave you as a good faith gesture the first time you met.
* MythologyGag: [[spoiler: While scanning Bryson's office for clues the first time]] in "Leviathan", EDI performs an extranet search on the term "basilisk" for Shepard. Among her search results is a video game enemy that's getting called "overpowered" on forums because of its OneHitKO attacks - a criticism often leveled at Banshees on the [=BioWare=] site.
* NailEm: The Kishock Harpoon Gun, which will pin enemies to walls if its projectiles are charged enough.
* NeckLift: Legion will do this to [[spoiler: Shepard if you let the quarians wipe out the geth.]]
** This is also what Banshees will do to you before [[ImpaledWithExtremePrejudice impaling you with their other arm.]]
* {{Nerf}}: Two flavors! A lot of guns were changed from the second game:
** Now a vanilla weapon, the Phalanx Pistol went from a HandCannon that outdid the previous HandCannon with 1.5x more damage to being an intermediate between it and the basic pistol; essentially becoming a ".45 ACP" to the Predator's "9mm". The previous Hand Cannon, along with its new variant, is now practically a SniperPistol.
** The Mattock still retains its power, but now has a max fire rate cap. Fortunately, the Raptor sniper rifle effectively fills its former niche.
** The Viper Sniper now only holds half the shots and limits the rate of fire, the tradeoff being a significant damage increase. The niche of "rapid-fire sniper" is once again filled by the Raptor.
** The Locust [=SMG=] got a major damage nerf and is one of the heaviest SMGs.
** The Revenant took a 20-shot clip reduction, lost some accuracy and is slightly weaker per shot. Firing on the move also slows you down, regardless of whether you're aiming down the sights.
** [=BioWare=] also takes a look at the multiplayer every week and adjusts the guns and abilities to balance things out:
*** The Falcon is probably the most different between modes; its multiplayer fire rate is half that of the campaign version, and its damage was cut as well. Other guns like the Paladin have had their clip sizes adjusted.
*** Stasis had its cooldown almost doubled, and Sabotage can't hack more than one enemy anymore. Decoy and drone abilities also distract fewer enemies.
*** Tactical Cloak, the Krysae Rifle and the geth characters' Hunter Mode were all nerfed to combat the proliferation of various Infiltrators. Cloak got hit the hardest, losing half its duration and a third of its damage buffs.
** Actually occured in-universe with the Widow Sniper Rifle, where the Alliance R&D guys spent considerable time reverse-engineering it into The Black Widow. The trade-off in damage was done to reduce the recoil, so Alliance troops could use the rifle ''without'' shattering every single bone in their arm.
* NeutralNoLonger: The entire point of the game: sending Shepard out to the various species of the galaxy in order to convince them that focusing solely on their own territories isn't going to work anymore, that they need to unite in order to survive.
** Taken UpToEleven [[spoiler:with the ''Leviathan'' DLC - Shepard gets the race that created the ''Catalyst,'' and by extension the reapers ''themselves,'' to join the fight!]]
* NeverBringAKnifeToAGunFight: Garrus's opinion of Cerberus Phantoms.
** NeverBringAKnifeToAFistFight: The [[UseYourHead Krogan]] [[TheBerserker Battlemaster's]] opinion of Cerberus Phantoms.
*** They get [[OneHitKill stabbed]] with disturbing frequency though.
* NewGamePlus: You'll restart the game at your current level with all your weapons and attachments, the max upgrades for weapons will rise from 5 to 10, and you will get an achievement. However, you will lack credits, Intel Terminal upgrades and War Assets.
* NGOSuperpower: Cerberus has been upgraded to a fully-realized military force in this game, with its own fleets of cruisers and fighters, and enough military force to challenge the Systems Alliance throughout its colonies. [[spoiler:It also manages to launch a full-scale assault on the Citadel and come close to assasinating the Council, but Shepard afterwards remarks that that was probably the bulk of their total forces, and they would not be able to do anything of the like again]].
* NiceJobBreakingItHero: Some of your choices throughout the trilogy and this game ''will'' catch up to you, and not always in a good way. Some specific examples:
** If you recruit them in a save where the rachni queen was killed, then [[spoiler: her SuspiciouslySimilarSubstitute is revealed to be indoctrinated, and goes on an offscreen rampage through Crucible R&D, causing significant damage to your war assets before she is put down.]]
** If you encourage Javik to embrace the memories of the Echo Shard, [[spoiler:the reminder of his lost comrades pushes him into full DeathSeeker territory. Otherwise, he will at least be willing to find out what peace looks like if he survives.]]
** On the Citadel, Shepard can overhear two conversations; one between an asari commando with PTSD and an asari psychiatrist in the Huerta Memorial Hospital, one between an Alliance engineer and her sergeant in the D24 docking bay. By listening to the conversations in their entirety, Shepard gets the choice to authorise giving the asari commando a gun and to authorise transferring the Alliance engineer to anti-Reaper missions instead of the anti-Cerberus missions she is supposed to be going on. [[spoiler: If you authorise the asari getting a weapon, she commits suicide, reducing the Citadel Defense Force war asset due to traumatizing the doctors and nurses. If you authorize the transfer, then the Alliance war asset is reduced due to "lack of engineers impairing anti-Cerberus missions".]]
*** Worse in the second case, even if you authorize the transfer, the engineer and their superior still go through the whole scene with the briefing and all again. Should make them leave the hallway. [[spoiler:If you looked at consoles in the early Cerberus lab mission with the reaper tech, you find her brother's log notes, before and after indoctrination. You probably killed him there.]]
* NightmareSequence: Occurs several times throughout the game as a way for Shepard to actualize his/her guilt over leaving so many people behind on Earth during the evacuation.
* {{Ninja}}:
** The Infiltrators, if built right, are quite capable of dishing out headshots, launching grenades or performing stealth assassinations with the omniblade while remaining invisible for nearly the entire time. Coupled with a short cooldown for the tactical cloak, they can become virtually unstoppable on the battlefield.
*** HighlyVisibleNinja: The new Turian Ghosts are Infiltrators equipped with ''[[DeathFromAbove jetpacks.]]''
** The Cerberus Phantom or as the [[SarcasmMode fans lovingly]] [[FanNickname call it]], "Ninja Bitch".
** The Phantom now has a playable counterpart in the N7 Shadow, who has a sword, Kasumi's Shadow Strike and an devastating SwordBeam attack. For when Infiltrators simply aren't ninja enough!
** ...and the N7 slayer, a Vanguard who shares sword and biotic abilities with the Phantom. He is also able to [[FlashStep teleport at short range]], which brings some more ninja points.
* NoCutsceneInventoryInertia: In cutscenes, the squad will often be holding either an unmodified M8 Avenger assault rifle or M-3 Predator pistol regardless of whether or not they were carrying those weapons. Sometimes their currently-equipped weapons will also appear on their back/hip in carrying mode, but other times they will completely disappear. Especially jarring if (though to a lesser extent than in ''MassEffect2'') you aren't even carrying an assault rifle, and in fact haven't used one all game.
** Especially painful when it happens to squadmates that are unable to use Assault Rifles in the last two games, Tali or Liara for example.
* NoHoldsBarredBeatdown: Happens to [[spoiler:the Virmire survivor]] early in the first act (causing them to be out of commission for the rest of the first act), then later to [[spoiler:Shepard]] in the climax.
* NoIndoorVoice: Batarians, krogan, and vorcha in MP. Everyone else, too, to a lesser extent.
* NoPointsForNeutrality: Averted for the first time in the series; paragon and renegade choices, as well as other neutral actions, all stack [[http://www.gamezone.com/products/mass-effect-3/news/bioware-details-mass-effect-3-s-new-reputation-system into a single reputation meter]]. So, instead of determining ''if'' you can persuade someone by how high your paragon and renegade scores are, they merely determine ''how'' you do it.
* NoSell: Humanoid enemies can [[UnnecessaryCombatRoll roll]] to negate a power's effects. The N7 Destroyer also cannot be staggered by enemy attacks, no matter how powerful they are.
* NonStandardGameOver:
** Early in the assault on Cerberus Headquarters, the bad guys will try to vent the fighter launch bay into space. If you don't find a console to override the venting command in time, Critical Mission Failure.
** In the endgame, [[spoiler:if you do not drive the Illusive Man to suicide and you do not take either of the two Renegade Interrupt prompts, he shoots you and you die.]]
** [[spoiler:If you take too long to choose an ending, "The Crucible has been destroyed" appears on screen, offering you the usual game over options.]]
* NostalgiaLevel:
** Almost every planet you have visited in the previous two games, you either re-visit or can procure Assets from. Yes, that includes ALL the UNC missions in the Mako from the first game except for Luna (for obvious reasons).
** Firebase White, which takes place on Noveria, an area that hasn't been visited since the first game.
** The Retaliation DLC pack is a variation on this, adding [[VideoGame/MassEffect2 Collectors]] to the enemy list for multiplayer.
** The last mission of the ''Omega'' DLC takes you to the Gozu District, where you recruited Mordin in the previous game and the final fight takes place in Afterlife, Aria's old headquarters.
* NotThatKindOfDoctor: During the "From Ashes" mission, if you have both James and Liara as squadmates, James will ask Liara if she has ever dug up any dinosaur bones during her time as an AdventurerArchaeologist. Liara replies with a mini lecture on the difference between archeology and paleontology, and James sheepishly quips, "I just like [[EverythingsBetterWithDinosaurs dinosaurs]]..."
** Garrus asks the same thing, but with him, he knows full well what Liara's doctorate is in and the whole conversation becomes a MythologyGag about Liara's wide-eyed naive alien-girl role in ''[=ME1=]''.
--->'''Liara:''' Oh. You were joking, weren't you?
--->'''Garrus:''' A little, but, at least you're catching on these days.
** Or with EDI
---> '''Liara:''' Oh. That was a joke, wasn't it?
---> '''EDI:''' No. A joke has a specific structure. This was "messing with you".
* NukeEm: Glyph, Liara's drone assistant from the Shadow Broker base, reveals that the entire colony of Tyvor detonated its nuclear arms on itself [[TakingYouWithMe in an attempt to take the invading reapers down with them.]] On Earth however, the Reapers were GenreSavvy enough to attack the nuke silos and take the option off the table early into the invasion.
* ObliviousGuiltSlinging: ''Everything'' Eve and Wrex say during and after the Priority: Tuchanka mission if you [[spoiler:decide to sabotage the genophage]].
* ObliviousToLove: If they are both assigned to the geth dreadnought mission, Garrus and Tali can discuss the turian chocolates that Dr. Michel gave to Garrus. Tali reads into it, but Garrus does not seem to realize that Dr. Michel might have been trying to send a signal.
* OddFriendship: Tali and Legion actually refer to each other fondly, Tali in particular talks about her whole perspective being shifted because they kept in contact with eachother between ''ME 2'' and ''ME 3'' (until Legion's disappearance).
* OffModel: When you start conversation that doesn't enter cutscene mode, the NPC's head turns to look at you. Apparently, the limits of movement aren't coded effectively, since character's heads often go past 90 degrees and into [[Film/TheExorcist the Exorcist]] territory.
* OffWithHisHead: N7 Shadows and N7 Slayers have this as their heavy melee: a devastating horizontal sword strike that decapitates every humanoid enemy within a 180 degree arc around the player. [[SwordFight And yes, it also works on Phantoms.]]
** Batarians can also do this with their heavy melee by ''literally [[MegatonPunch knocking enemies' blocks off.]]''
** Also with Vorcha's heavy meelee. Justified in how it's a set of [[WolverineClaws omni-claws]] swung at neck-level.
* OhCrap:
** The Defense Committee has an excellent one as they see the first Reaper descend from the clouds. Made even better by the fact that they have finally realized that Shepard was right.
** The Cerberus {{Mooks}} on Mars have one when they finally realize that Shepard is with the Alliance reinforcements.
** Wrex has a lesser one on [[spoiler:Sur'Kesh; after losing his temper and attacking some salarian guards, he finds the laser sights of two salarian snipers on his face. Shepard intervenes before things get messy.]]
** Garrus says those exact words [[spoiler: on Sur'Kesh when an elevator's doors open to reveal a bomb.]]
** In ''Leviathan'', everyone's reaction to [[spoiler: discovering the [[BrainwashedAndCrazy mining team]] on Mahavid have ''never'' heard of the Reapers]].
--> '''Shepard''': [[spoiler: What ''year'' do you think this is?]]
* OldSaveBonus: Taken UpToEleven. The game tracks over a thousand variables from a save file that went through the previous two games, including:
** How many of your ''VideoGame/MassEffect2'' squadmates survived, and whether they were loyal. It can make certain character-centric missions in ''3'' much easier.
** An imported Shepard (and, by association, his/her squadmates) all start at the level you ended ''MassEffect2'' with. A Level 30 character imported in gets 31 points to spend right off the bat.
** The game tracks whether or not you completed the previous game's downloadable content. If you completed "Bring Down The Sky" from ''MassEffect1'', [[spoiler:and saved the hostages, Balak]] can show up again; [[spoiler:he also shows up if you didn't save the hostages and then [[NeverFoundTheBody left him for dead]].]] If you completed "Lair of the Shadow Broker", you can get bonus intel. Completing "Arrival" nets extra dialogue during a couple of conversations and prevents a reduction to a war asset (who had to do Arrival since you did not).
** If you managed to save [[spoiler:Kelly Chambers]] and followed a specific set of circumstances, you can get a bonus War Asset and bonus intel from a tropical fish bought in the previous game.
** Importing a completed save of the [=iOS=] game ''Mass Effect: Infiltrator'' into a new ''[=ME3=]'' save file nets an exclusive War Asset.
** Taken to the point of self-parody in the Conrad Verner sidequest, which can bring up three seemingly-meaningless quests from the first game - [[spoiler:Gavin Hossle, the ancient asari writings and the Elkoss Combine license]] - in rapid succession. Conrad is amazed. Oh, and the ending changes based on a ''fourth'' flag.
** The upgrades you bought for the Normandy (Thanix Cannon, Heavy Ship Armor, Multicore Shielding) transfer as a War Asset bonus.
* OminousFloatingSpaceship:
** The Reapers.
** [[spoiler:The Crucible in the final showdown - and amazingly enough, the Citadel itself.]]
* OminousMultipleScreens: Liara's office on the ''Normandy'' has these. They actually *follow you*.
* OneHitKO: Phantoms (if they haven't [[BlastingItOutofTheirHands been disarmed]]), Atlases, Brutes and Banshees can all do this to players who get too close. Fortunately, all except Banshees will only insta-kill after they've already connected with a melee attack, and [[SaveScumming the game auto-saves before each Banshee fight]]. Banshees will only Grab you if they're glowing (which they are most of the time).
** Against the Collectors, the Scion and the Praetorian have these as well. The Scion [[NoHoldsBarredBeatdown repeatedly crushes the player with its]] ArmCanon, and the Praetorian [[ImpaledWithExtremePrejudice uses all 4 of its very sharp legs, culminating in lodging its beak in the player's head]]. [[{{Squick}} And your poor guy is trying to dislodge himself the whole time]].
** You can pull this on unarmored humanoid enemies (aside from the Phantoms, unfortunately) with the Grab move, where you pop out of cover and stab/slash/crush the enemy's head.
* OneWomanWail: "A Future for the Krogan" from the soundtrack contains this.
* OurFounder: There is a large statue of Jon Grissom in Grissom Academy.
* [[OutrunTheFireball Outrun The Blast Wave]]: At the end of the game, [[spoiler:the ''Normandy'' is seen attempting to outrun the blast wave caused by the overload of the Mass Relays. It fails and is forced to make a crash landing on an unidentified planet]].
* OvershadowedByAwesome: Jason Prangley. If Jack survived Mass Effect 2, Prangley is just another one of Jack's students. If Jack didn't survive, ''Prangley'' is the students' teacher. And to his credit, he ''is'' a good leader; it's just that his teaching style is different from Jack's (Jack is the "psychotic biotic"; Prangley is a more traditional "you can do it!" kind of teacher). Unfortunately being a "good" leader does not always mean being a "great" leader: while he [[spoiler: successfully saves Rodriguez' life just like Jack does, unlike Jack the enemy does manage to kill Prangley with one final shot.]]
* PairTheSpares:
** If they both survive to the end of the game and were not romanced by Shepard, the player can walk in on [[spoiler:Garrus and Tali]] hooking up.
** If they return to the ''Normandy'' and Shepard encourages them to enjoy life while they can, [[spoiler:Ken and Gabby]] can be found making out in the sub-deck. Both try to cover what they were doing and are aghast that they were caught.
* PatrickStewartSpeech: if you choose the Refusal ending, Shepard has this to say to the [[spoiler:Starchild]]:
-->'''Shepard''': I fight for freedom, mine and everybody's. I fight for the right to choose our own fate. And if I die, I'll die knowing that I did everything I could to stop you. And I'll die free.\\
'''[[spoiler: Starchild]]''': [[AC:So be it.]]
* PeoplePuppets: [[spoiler:After getting Reaper implants, the Illusive Man gains this power. He uses it to keep Shepard and Anderson still during his final monologue, then forces Shepard to shoot his/her mentor.]]
* PinPullingTeeth: A turian is seen biting off the pin of a grenade in the ending battle of the game.
* PistolWhipping: One of the available melee attacks. It is faster than using the Omni-Blade, but for obvious reasons, does less damage. The melee damage can be upgraded with the combat tazer attachment.
* PlanetVille: Some planets [[http://www.computerandvideogames.com/306475/previews/mass-effect-3-why-biowares-finale-will-make-you-sad/ have]] multiple accessible locations, [[AvertedTrope averting]] this for the first time in the series.
* PlatonicLifePartners:
** [=FemShep=] and a non-romanced Garrus.
--->'''Shepard:''' [[Heartwarming/MassEffect There's no Shepard without Vakarian.]]
** This may happen with Kaidan and a Female Shepard - though he desperately wants it to be more.
* PleaseWakeUp: In the [[spoiler:Geth Consensus level, the geth memory from the Morning War where the martial law enforcers corner and blow up a geth and his sympathetic owner]]...
---> '''Damaged Nameless Geth''': Creator Megara, what is your status?\\
(Beat)\\
'''Damaged Nameless Geth''': ...Creator Megara?
* PointOfNoReturn: There are two points in the game where, once you complete that part, previous parts of the game become inaccessible.
** '''Tough:''' Once you complete Priority: Tuchanka, [[spoiler:many Citadel sidequests can no longer be completed, as the next time you visit the Citadel it is attacked by Cerberus and the people to whom you report your success can no longer be accessed. Completing the Citadel mission in turn makes any as-yet-uncompleted missions on Tuchanka also unavailable]].
** '''Merciful:''' Once you [[spoiler:make the assault on Cereberus HQ]], the endgame begins. When you first try to move in, Hackett explicitly points this out, saying that the Reapers will take notice and the assault on Earth will have to begin.
* PoliticalCorrectnessGoneMad: [[http://www.youtube.com/watch?v=St4o-VgOdMc Joker tells a 1000 year old joke]] about a Krogan and Salarian. EDI charges that it's stereotypical, and such stereotypes of krogan being nasty, war-minded brutes led to the development of the genophage. Joker counters that it's one of the only jokes you'll hear both species tell, and that comedy is a way for people to air out nasty thoughts and grievances.
* PornStash: Joker apparently has ''seven zettabytes''[[hottip:*:For the non-computer geeks out there, that's roughly enough data to fill ''fourteen Internets'']] of explicit material stored somewhere in the Normandy's computers. According to a Cerberus information terminal you find in their HQ, this collection was ''weaponized'' by EDI and used to spam Cerberus electronic warfare division computers trying to gain control over the Normandy... unless she was joking about it being all Joker's.
* PowerFist: Of the holographic variety, used by batarian characters to punch enemies across the room.
* PowerOfFriendship: According to Javik, Shepard's attempts to unite the galaxy against the Reapers are why this cycle actually stands a chance of surviving.
* PowerOfTrust: Shepard has to use this with the Virmire survivor at a key moment of the game.
* PowerPalms:
** Cerberus Phantoms have a gun integrated into their hand. The awkward stance they use to fire it makes their [[SwordandGun other weapon]] vulnerable to a [[BlastingItOutofTheirHands certain other trope]].
** Kai Leng has it as well, since he is basically a Phantom on steroids.
** The N7 Slayer in multiplayer has a similar gun that runs off of the user's barriers.
* PreAsskickingOneLiner: Shepard to the heavily damaged Reaper on [[spoiler: Rannoch]] if you take the renegade option:
-->'''Shepard:''' Tell your friends [[BadassBoast we're coming for them]]!
-->''Shepard uses the targeting laser to call in a [[DeathFromAbove final strike from the fleet]]. Cue the Reaper exploding.''
-->'''Shepard:''' [[BondOneLiner Never mind, I'll tell them myself]].
* PreOrderBonus:
** Gamestop pre-orders include "Defender Armor" and an N7 Valkyrie Assault Rifle (the only weapon not covered by the Collector's Edition weapon pack).
** EA's Origin network offers the [=AT12=] Raider Shotgun.
** Others get the Argus assault rifle, which is also a midrange weapon.
* PressXToNotDie: If you cannot [[spoiler:talk the Illusive Man down in the finale]], failure to hit the correct prompt results in this [[spoiler:after he kills Anderson]]. And yes, [[spoiler:he kills you too if you do not take the second prompt. Hope you like going through the dialogue again!]]
* PreviouslyOn: If you did not play either of the previous two games, there will be two video prologues explaining the story so far and the races of the galaxy.
* ProHumanTranshuman: [[spoiler: If you choose the control ending in the Extended Cut, Reaper!Shep becomes this, especially if they were a paragon.]]
* PunchedAcrossTheRoom: Adepts and Vanguards have biotic heavy melee attacks; the former gets an open-palm strike that focuses on distance, the latter gets a super-punch (that can be used right after Charge). Batarian characters can also do this to enemies with their enforcement gauntlets, which generate a giant holographic fist for a huge punch.
* PunchPackingPistol: While not quite as powerful as in the first game, pistols have received a huge buff since the second. Most pistols outclass their low to mid level long gun counterparts. However, pistols ultimately CantCatchUp with the introduction of the InfinityPlusOneSword versions of assault rifles, shotguns, and sniper rifles.
** The Predator and especially the Eagle have better accuracy, higher damage, and lower weight than the Phaeston and Avenger assault rifles.
** The Phalanx not only has the above advantages over its assault rifle counterpart, the Vindicator, but the fact that it's semi-automatic instead of burst fire means its easier for hit to land headshots.
** The Carnifex makes the Viper and Mantis completely obsolete; just as accurate, weighs less, holds more ammo, and can kill most enemies in one or two headshots.
** The Paladin is an upgraded Carnifex which makes ''all'' sniper rifles barring the Widow, Black Widow, and Javelin completely pointless.
** The Talon is a 'revolver' that shoots shotgun rounds. It's range and damage are ''far'' superior to the Eviscerator, Katana, and Scimitar shotguns. And, like all other pistols, it weighs less.
* PunctuatedForEmphasis: Yes, it's in all caps in the game subtitles, too:
-->'''Wrex:''' MY NAME IS URDNOT WREX AND THIS IS MY PLANET!
* PutOnABus: Early in the game, the Virmire Survivor is critically injured and has to spend most of the first act recovering on the Citadel. Later, the player is given the option of bringing them back into the party or keeping him/her on the bus, in which case, they go join Admiral Hackett and become a war asset. [[spoiler: Of course, this assumes that they are still alive by that point...]]
* PutTheLaughterInSlaughter: Krogan multi-player characters, when they enter close combat. Also, Grunt has a disturbing tendency to sort of giggle as he kills things.
-->'''Krogan PC:''' Hah! They're dead!
* PuttingTheBandBackTogether: Of the five surviving members of Shepard's [=ME1=] six squadmates, four of them - the Virmire Survivor, Garrus, Tali, and Liara can rejoin the Normandy if they survived the previous games. Non-squadmate characters, including Engineer Adams, Doctor Chakwas, and Ken & Gabby can be recruited to take their old posts on the ''Normandy''.
* PyrrhicVictory: Low War Asset tallies before the final battle result in greater and greater damage to your forces, which impacts what state galactic civilization exists at after the conflict. If you play as a [[EvilIsEasy Renegade]] and have low War Assets, you don't even get to [[spoiler: choose your ending, thanks to you lacking the resources to control the Reapers or perform organic/machine synthesis]].
-->'''Casey Hudson:''' If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff.
* TheQuisling: [[spoiler:Udina decides to team up with Cerberus, and is responsible for the Cerberus raid on the Citadel, and can kill off most of the Council if you don't stop him.]]
* RageQuit: Multiplayer has experience and money earned for kills, completing objectives, and surviving waves. The player forfeits this if they quit before the mission ends in either success or failure, discouraging this trope. Unfortunately, this also causes players to forfeit any rewards whenever the game crashes or disconnects during a match.
* RammingAlwaysWorks: Subverted in the Omega DLC. Cerberus manages to shoot down Aria's ship when she tries to ram it to breach Omega's defenses.
* TheRedPlanet: Mars is visited very early in the game.
* RealityEnsues:
** Kelly Chambers is not a badass soldier like Jacob, or a biotic genetically engineered goddess like Miranda. She is a Yeoman with a degree in psychology. [[spoiler:When Cerberus come for her, if Shepard had not convinced her to change her identity, she will die. There is no fight. There is no battle. Shepard is not there to help. She is asked if she is Kelly Chambers, and when she says yes, she is shot between the eyes at point blank range.]]
** After seeing him/her shooting down 160 meter tall Destroyers with heavy weapons, powerful backup and tactics, the game has [[PlayerCharacter Commander Shepard]] [[spoiler:take on Harbinger the largest and most powerful Reaper with a small company of ground forces with little forewarning. [[CurbStompBattle It goes about as well as you'd expect.]]]]
** In the Extended Cut DLC, the [[spoiler: Refusal ending, where Shepard refuses to use the Crucible and tells the Catalyst that s/he, and the rest of the galaxy, [[IDieFree will die on their own terms, not its.]] All of Sword, Shield, and Hammer are massacred and the galaxy falls to the Reapers.]]
* RealityIsUnrealistic: Cortez mentions Alliance combat space-craft using "Auditory Emulators" in battle to count for the lack of noise in space.
* ReconcileTheBitterFoes
** Shepard has a chance to end the war between the quarians and the geth peacefully, though there are many conditions that have to be met for this to succeed.
** The krogan/salarian/turian enmity can be mended to the point where the three races start cooperating—something deemed impossible for at least several centuries.
* RegeneratingShieldStaticHealth: With a twist: The health bar is split into five segments. Each segment will regenerate, but any depleted segments can only be replenished with Medi-Gel. The new health system encourages players to be more careful in combat, as well as extra ExperiencePoints being given for picking up Medi-Gel past your carrying capacity.
** Subverted with Vorcha Multiplayer characters, whose special ability is regenerating health with their Bloodlust. The more kills they get in a short window, they move faster, kill quicker, and regenerate health more. It's balanced out by their rather pathetic shield strength, however.
* RedemptionEqualsDeath: [[spoiler: Mordin sacrifices himself to cure the Genophage.]]
* RedEyesTakeWarning: When a Brute pounds his chest and his eyes turn red, he's prepped for an insta-kill.
* RelationshipValues: Hidden, but present, most noticeably for Ashley and Kaidan: [[spoiler:at the MexicanStandoff at the Citadel, a perfect relationship with them results in them automatically trusting Shepard, while worse relationships require higher and higher persuade checks until finally the player has no choice but to kill them.]]
* RepeatingSoTheAudienceCanHear: Many FetchQuest missions are gained by overhearing one side of a conversation, and afterwards you can hear the results the same way.
* RequiredPartyMember: Liara is required for Thessia and Eden Prime (assuming you downloaded "From Ashes"), Tali is required for the first and last Rannoch missions, and EDI is required for the [[spoiler: assault on Cerberus HQ]]. In addition, party members are chosen for you for the missions on Mars (James and the Virmire Survivor, with Liara replacing James a short time into the mission) and Palaven (James and Liara, with Garrus replacing the latter if he survived ME2).
** Aria doesn't trust anyone on the Normandy but Shepard, so the Omega [=DLC=] forces you to use only Aria and Nyreen.
* {{Retcon}}: In the [[ReCut Extended Cut DLC]] [[spoiler:the mass relays are shown merely suffering damage instead of blowing up, and the ''Normandy'' suffers a lot less damage upon crashing.]]
* {{Reveal}}:
** The asari [[spoiler: were given an advantage over the other races because the Protheans picked them to be uplifted, with the idea the asari would use the Prothean tech to advance other races. Unfortunately, the asari decided to keep all of the Prothean tech to themselves, despite the mandate that all Citadel races donate Prothean artifacts and tech to the Council, such as when the Alliance had to do that when a beacon was discovered on New Eden in ''MassEffect1''. As a result, the galaxy races were more unprepared for the Reapers.]]
** The Leviathan of Dis, the corpse of a genetically engineered organic starship which was mentioned in ''[=ME1=]'' and by Balak, is revealed in this game to have been the corpse of a Reaper. [[spoiler:This was one of the key reasons for the complete destruction of the Batarian Hegemony, as its corpse had indoctrinated many members of the batarian military and government who sabotaged their home systems defenses.]] The Leviathan DLC goes on to reveal that [[spoiler:the ''real'' Leviathan--the thing that killed the Reaper--is one of the last surviving members of the species from which the first Reaper was created.]]
** The final scene of the game reveals that [[spoiler:the Citadel is home to an AI, referred to as "the Catalyst," that created and controls the Reapers. It uses them to wipe out advanced organic life out of a belief that a synthetic rebellion is inevitable, and that if it did not interfere then eventually the synthetics would wipe out ''all'' life, whereas with the Reapers at least the primitive races can continue to exist.]]
* RevengeBeforeReason: Oh, Lord, the Quarians under Admiral Gerrel. Summed up perfectly if the Geth destroy the Quarians because they wouldn't listen to Shepard to stop attacking.
-->'''Geth Prime:''' We regret the deaths of the creators.
-->'''Shepard:''' ''(sighing)'' They made their choice.
* RightForTheWrongReasons:
** [[spoiler:Cerberus, for ''several'' reasons, as per the Illusive Man's orders. The Illusive Man's belief is that the Reapers don't want to destroy all sentient life--because if they did, there'd be no reason to have left humanity alone last time or to go through this trouble to "harvest" races. He believes that since the Reapers see something valuable in humanity, it would be wiser to gain control of the Reapers and guide their plans with humanity's interests. Okay--all of that is absolutely true, but it doesn't change the fact that the Reapers plan to wipe out all galactic civilization as it exists and that humanity would effectively cease to exist being essentially "human", which would make preserving the species moot. Furthermore, the Illusive Man is indoctrinated, and it's made clear that the indoctrination would have prevented him from actually gaining control at all and was probably making him more sympathetic to the Reapers' goals than humanity's. Despite all of that, however, Shepard can choose to go through with TIM's plan and s/he can take Control of the Reapers in his stead.]]
** [[spoiler:On the Citadel, you can hear Rupe Elkoss (the billionaire owner of Elkoss Combine) lambast the Sanctuary colony on Horizon, advising his conversational partner not to run to that "scam of a place" since he assumes that they are making money off people's desperation. He is right that it is a bad idea to go there, but instead because Sanctuary is a secret Cerberus abduction and testing facility.]]
* RobotDog: The Collector's edition will give Shepard one - it is basically a FENRIS mech with blue 'eyes' instead of red.
* RobotGirl: [[spoiler:EDI becomes this after the team captures a robotic Cerberus infiltration unit.]]
* RomanceSidequest: UpToEleven in ''Mass Effect 3'', which will resolve all of the romantic conflicts generated in the first two games - that is, if you were not faithful to your romance from ''MassEffect1'', there could be sparks flying. The game will also reward you for being faithful to your ''MassEffect1'' romance (or ''MassEffect2'' romance if you did not romance anyone in the first game). And if you do not romance ''anyone'', [[TheDevTeamThinksOfEverything the game will notice that, too]].
* RunningGag:
** Just as in ''[[MassEffect1 Mass Effect]]'' and ''MassEffect2'', it is possible to punch out [[TheSnarkKnight the snarky and duplicitous]] tabloid reporter Khalisah Al-Jilani, provided you make the interrupt.
*** If you punched her in one of the previous games, she'll hilariously try to [[SubvertedTrope subvert]] this trope by dodging your first punch and attempting to counter-attack with one of her own, there by prompting you with a ''second'' renegade interrupt!
** A minor event on the Citadel has Shepard seeing a disgruntled customer trying to get a refund from a shop. He has been trying since ''MassEffect1''! In a PetTheDog moment, you can support him, finally getting him... his fifteen credit refund... for a toaster oven.
** In the [[ShowWithinAShow Blasto radio drama]], Bubin of C-Sec prefaces everything he says with "Badassfully:".
** Everyone makes a reference to Garrus Vakarian's constant tweaking of the weapons systems on the Normandy, including suggesting that he get back to the guns when he first joins your crew in the third game so that he can do more callibrations. He then, of course, does so, for the third game in a row, though at least this time his "go away" dialogue isn't that he's running calibrations... even though he is. There is a conversation between Legion and Garrus wherein Legion, an AI, claims the guns cannot be made more than 0.32% more efficient, and Garrus then promptly improves them by 0.43%. He's just that good.
** Conrad Verner makes yet another appearance, causing yet more trouble by trying to emulate Commander Shepherd, this time joining Cerberus and accidentally helping them sabotage medigel dispensers. His total ineptness is somewhat subverted, however, as when he yet again offers to help you, Shepherd, in exasperation, tells him that he's working on a (top secret, not supposed to be talked about at all) prothean dark energy device to save the galaxy. As it turns out, Conrad Verner studied dark energy and xenotechnology at university, and actually contributes some data to the Crucible project. To be fair, Verner is a bit crazy, so Shepherd probably assumed no one would believe him anyway if he blabbed.
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