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** The quarians, having no homeworld of their own beyond an aging spacefleet, are often considered unwanted vagrants or thieves wherever they turn up, assuming they aren't being blamed for unleashing the Geth on the galaxy. They are called unflattering names by Citadel races, regarded with suspicion by law enforcement, and are often used as scapegoats if something goes wrong: Tali mentions that Quarians aren't considered welcome in some parts of the Citadel, and C-Sec grilled her for hours before letting her onto the station. In Mass Effect 2, this prejudice is aptly demonstrated when a Volus misplaces his credit chit and accuses a nearby Quarian of stealing it - and when Shepard finds said chit exactly where its owner had forgotten it, the volus attempts to save face by remarking that she could have stolen it.

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** The quarians, having no homeworld of their own beyond an aging spacefleet, are often considered unwanted vagrants or thieves wherever they turn up, assuming they aren't being blamed for unleashing the Geth geth on the galaxy. They are called unflattering names by Citadel races, regarded with suspicion by law enforcement, and are often used as scapegoats if something goes wrong: Tali mentions that Quarians quarians aren't considered welcome in some parts of the Citadel, and C-Sec grilled her for hours before letting her onto the station. In Mass Effect 2, this prejudice is aptly demonstrated when a Volus misplaces his credit chit and accuses a nearby Quarian quarian of stealing it - and when Shepard finds said chit exactly where its owner had forgotten it, the volus attempts to save face by remarking that she could have stolen it.
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** The Vorcha: a primitive species known for their short lives, regenerative powers and fast-breeding tendencies, they're widely considered to be pests in the communities where they end up, to the point that scenes on Omega indicate that they're targets of preventative culling. Though not an automatically violent species by nature, Vorcha are often forcibly recruited by the Blood Pack to serve as shock troops - and even then, they're treated as little more than CannonFodder; in another scene on Omega, one Blood Pack captain casually guns down a Vorcha underling just to demonstrate a point. Those who don't work as soldiers often eke out a living as scavengers.

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** The Vorcha: vorcha: a primitive species known for their short lives, regenerative powers and fast-breeding tendencies, they're widely considered to be pests in the communities where they end up, to the point that scenes on Omega indicate that they're targets of preventative culling. Though not an automatically violent species by nature, Vorcha vorcha are often forcibly recruited by the Blood Pack to serve as shock troops - and even then, they're treated as little more than CannonFodder; in another scene on Omega, one Blood Pack captain casually guns down a Vorcha vorcha underling just to demonstrate a point. Those who don't work as soldiers often eke out a living as scavengers.
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** The Volus live in a high-pressure greenhouse atmosphere, forcing them to use full body suits when dealing with other species.
** The Quarians are a wandering species and after centuries of living in sterilized environments they lost most of their immune system, thus they always use enviro-suits, to protect them from disease or infection, when dealing with other races.

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** The Volus volus live in a high-pressure greenhouse atmosphere, forcing them to use full body suits when dealing with other species.
** The Quarians quarians are a wandering species and after centuries of living in sterilized environments they lost most of their immune system, thus they always use enviro-suits, to protect them from disease or infection, when dealing with other races.



** The Quarians, having no homeworld of their own beyond an aging spacefleet, are often considered unwanted vagrants or thieves wherever they turn up, assuming they aren't being blamed for unleashing the Geth on the galaxy. They are called unflattering names by Citadel races, regarded with suspicion by law enforcement, and are often used as scapegoats if something goes wrong: Tali mentions that Quarians aren't considered welcome in some parts of the Citadel, and C-Sec grilled her for hours before letting her onto the station. In Mass Effect 2, this prejudice is aptly demonstrated when a Volus misplaces his credit chit and accuses a nearby Quarian of stealing it - and when Shepard finds said chit exactly where its owner had forgotten it, the Volus attempts to save face by remarking that she could have stolen it.

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** The Quarians, quarians, having no homeworld of their own beyond an aging spacefleet, are often considered unwanted vagrants or thieves wherever they turn up, assuming they aren't being blamed for unleashing the Geth on the galaxy. They are called unflattering names by Citadel races, regarded with suspicion by law enforcement, and are often used as scapegoats if something goes wrong: Tali mentions that Quarians aren't considered welcome in some parts of the Citadel, and C-Sec grilled her for hours before letting her onto the station. In Mass Effect 2, this prejudice is aptly demonstrated when a Volus misplaces his credit chit and accuses a nearby Quarian of stealing it - and when Shepard finds said chit exactly where its owner had forgotten it, the Volus volus attempts to save face by remarking that she could have stolen it.



** The quarians can't let go of their grudge against the Geth, a race of robots they created as servants, after the latter banished them from their homeworld. When it turns out that a large portion of Geth were working to rebuild the quarian homeworld for the eventual return of the Quarians, [[spoiler:Admiral Han'Gerrel vas Neema]] wants to destroy them. If Shepard, Tali, and [[spoiler:Legion]] don't convince him, the Geth will destroy the Migrant Fleet and wipe most if not all quarians aboard the ships.

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** The quarians can't let go of their grudge against the Geth, a race of robots they created as servants, after the latter banished them from their homeworld. When it turns out that a large portion of Geth were working to rebuild the quarian homeworld for the eventual return of the Quarians, quarians, [[spoiler:Admiral Han'Gerrel vas Neema]] wants to destroy them. If Shepard, Tali, and [[spoiler:Legion]] don't convince him, the Geth will destroy the Migrant Fleet and wipe most if not all quarians aboard the ships.

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* GenocideDilemma: With the rachni and the krogan. The Council seemed eager enough to wipe the rachni out (though the fact that the rachni have a HiveMind centered around the queens, who were securely defended on the rachni homeworlds had a part in this, since the Council simply ''couldn't'' communicate to them), but tried to avoid outright genocide with the krogan, settling for the [[DepopulationBomb genophage]]. However, ignorance of krogan psychology has essentially led to delayed genocide. [[spoiler: However, you get the chance to bring the rachni back into the galaxy, and it's looking like you can at the very least partially undo the genophage's effect in the future...]] In the third game, Shepard holds the fate of the krogan, quarians, and geth in their hands, and must decide whether these ''species'' live or die.

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* GenocideDilemma: GenocideDilemma:
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With the rachni and the krogan. The Council seemed eager enough to wipe the rachni out (though the fact that the rachni have a HiveMind centered around the queens, who were securely defended on the rachni homeworlds had a part in this, since the Council simply ''couldn't'' communicate to them), but tried to avoid outright genocide with the krogan, settling for the [[DepopulationBomb genophage]]. However, ignorance of krogan psychology has essentially led to delayed genocide. [[spoiler: However, you get the chance to bring the rachni back into the galaxy, and it's looking like you can at the very least partially undo the genophage's effect in the future...]] In the third game, Shepard holds the fate of the krogan, quarians, and geth in their hands, and must decide whether these ''species'' live or die.



** Pointed out by the Moshae with regards to the kett, and how the angara can deal with them. They can't be negotiated with, and can't be driven away, but the angara don't want to kill them all because of the moral problems this would raise.



* GhostPlanet: Ilos. All of Shepard's team, including the krogan, comment on how utterly creepy and ''wrong'' the place feels.

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* GhostPlanet: GhostPlanet:
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Ilos. All of Shepard's team, including the krogan, comment on how utterly creepy and ''wrong'' the place feels.feels.
** Through ''2'' and ''3'', whenever Shepard goes off the beaten path, it's possible to find planets which once had thriving civilizations on them, and now very conspicuously ''don't''. The words "population center" and "orbital bombardment" keep cropping up way too often for comfort.



* GreenSkinnedSpaceBabe: The (blue-skinned) asari were originally designed (as stated in the art book) to be "a race of beautiful 'green alien girls'," as much of the game's universe is nostalgically built upon the familiar sci-fi tropes of yesteryear. And, thanks to a delayed reaction to exposure to the Thorian's spores, one of them turns green for the second game.

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* GreenSkinnedSpaceBabe: GreenSkinnedSpaceBabe:
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The (blue-skinned) asari were originally designed (as stated in the art book) to be "a race of beautiful 'green alien girls'," as much of the game's universe is nostalgically built upon the familiar sci-fi tropes of yesteryear. And, thanks to a delayed reaction to exposure to the Thorian's spores, one of them turns green for the second game.game.
** Meanwhile, the drell are designed to be a race of Green Skinned Space Hunks, with the designers going for what the female staff found sexiest.



* GuiltFreeExterminationWar: The quarians and Geth have been merrily attempting genocide on each other for three hundred years by the time of the games. The remnants have their final battle, one way or the other, in the third game. [[spoiler: Both sides are willing to accept peace, but neither seriously believes the other is; actually achieving this is the arc's GoldenEnding.]]

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* GuiltFreeExterminationWar: The quarians and Geth geth have been merrily attempting genocide on each other for three hundred years by the time of the games. The remnants have their final battle, one way or the other, in the third game. [[spoiler: Both sides are willing to accept peace, but neither seriously believes the other is; actually achieving this is the arc's GoldenEnding.]]



* HaveYouTriedNotBeingAMonster: The stigma among biotics in human society seems to lean closer to this than FantasticRacism, since virtually anyone exposed to Element Zero could possibly be born a biotic, regardless of race.

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* HaveYouTriedNotBeingAMonster: HaveYouTriedNotBeingAMonster:
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The stigma among biotics in human society seems to lean closer to this than FantasticRacism, since virtually anyone exposed to Element Zero could possibly be born a biotic, regardless of race.



** The Jardaan, who created a massive terraforming network that can analyse a planet's atmosphere, determine the best way to fix environmental damage and how to implement it in ''minutes'', and [[spoiler:created an entire species, apparently just because they ''could.'' Also, their unidentified enemies, who cooked up a Negative Space Wedgie that violates nearly every physical law just to get rid of them.]]

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** The Jardaan, who created a massive terraforming network that can analyse a planet's atmosphere, determine the best way to fix environmental damage and how to implement it in ''minutes'', and [[spoiler:created an entire species, apparently just because they ''could.'' And there's that miniature, mobile dyson sphere they've got. Also, their unidentified enemies, who cooked up a Negative Space Wedgie that violates nearly every physical law just to get rid of them.]]



* HumorlessAliens: The turians, the elcor, and the geth, in different ways. See the trope page for details.

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* HumorlessAliens: The turians, the elcor, the geth, and the geth, kett in different ways. See the trope page for details.
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* FantasticUnderclass:
** The Vorcha: a primitive species known for their short lives, regenerative powers and fast-breeding tendencies, they're widely considered to be pests in the communities where they end up, to the point that scenes on Omega indicate that they're targets of preventative culling. Though not an automatically violent species by nature, Vorcha are often forcibly recruited by the Blood Pack to serve as shock troops - and even then, they're treated as little more than CannonFodder; in another scene on Omega, one Blood Pack captain casually guns down a Vorcha underling just to demonstrate a point. Those who don't work as soldiers often eke out a living as scavengers.
** The Quarians, having no homeworld of their own beyond an aging spacefleet, are often considered unwanted vagrants or thieves wherever they turn up, assuming they aren't being blamed for unleashing the Geth on the galaxy. They are called unflattering names by Citadel races, regarded with suspicion by law enforcement, and are often used as scapegoats if something goes wrong: Tali mentions that Quarians aren't considered welcome in some parts of the Citadel, and C-Sec grilled her for hours before letting her onto the station. In Mass Effect 2, this prejudice is aptly demonstrated when a Volus misplaces his credit chit and accuses a nearby Quarian of stealing it - and when Shepard finds said chit exactly where its owner had forgotten it, the Volus attempts to save face by remarking that she could have stolen it.
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* FromZeroToHero:
** [[BigGood Admiral Steven Hackett]] was born to a single mother and orphaned at age 12 when she died in a plague. He enlisted at 18 and after four years of volunteering for high-risk missions, he was commissioned as a 2nd Lieutenant. He spent the next 30 years working his way towards Admiral. In ''VideoGame/MassEffect3'', he becomes the de facto leader of humanity during the Reaper War.
** Commander Shepard can have one of three origin stories, each of them perfectly ordinary by the setting's standards. They then go on to lead the entire galaxy to victory over the [[AbusivePrecursors Reapers]], and the epilogue of ''VideoGame/MassEffect3'' reveals that "the Shepard" is remembered and respected for thousands of years afterward.
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* GreyingMorality:

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* GreyingMorality: GrayingMorality:
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* GenderNeutralWriting: Wholly averted, though not often; because most conversations are with Shepard, not about them, their gender isn't brought up much. But when the occasion arises the writers do not shy away from it. [[BiTheWay Most]] of the romances are gender-unique, and there are several other gender-unique scenes as well. For example, in [[VideoGame/MassEffect2 the second game]], there is a scene where a merc recruiter calls female Shepard a stripper. Bad idea.

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* GenderNeutralWriting: Wholly averted, though not often; because most conversations are with Shepard, not about them, their gender isn't brought up much. But when the occasion arises the writers do not shy away from it. [[BiTheWay Most]] Most of the romances are gender-unique, and there are several other gender-unique scenes as well. For example, in [[VideoGame/MassEffect2 the second game]], there is a scene where a merc recruiter calls female Shepard a stripper. Bad idea.
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** Finally averted in ''Andromeda'', when female Turians and Krogan are common. There are still only a few explicitly female Salarians, but they look exactly like the males so it's hard to tell how many are around in general.

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** Finally averted in ''Andromeda'', when female Turians turians and Krogan krogan are common. There are still only a few explicitly female Salarians, but they look exactly like the males so it's hard to tell how many are around in general.
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* EvilIsAngular The [[spoiler Reapers]] were at the very least aware of this trope and exploited it to their advantage; while their design is very much like [[spoiler: big, scary, and spiky metallic cuttlefish, utilizing 'spikes' to indoctrinate and convert those they can get their hands on]]. The tech they leave behind after [[spoiler: a successful harvest]] has soft curves to entice its discoverers into using it. [[spoiler: It has worked for at least a ''billion'' years]].

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* EvilIsAngular The [[spoiler [[spoiler: Reapers]] were at the very least aware of this trope and exploited it to their advantage; while their design is very much like [[spoiler: big, scary, and spiky metallic cuttlefish, utilizing 'spikes' to indoctrinate and convert those they can get their hands on]]. The tech they leave behind after [[spoiler: a successful harvest]] has soft curves to entice its discoverers into using it. [[spoiler: It has worked for at least a ''billion'' years]].
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* EvilIsAngular The [[spoiler Reapers]] were at the very least aware of this trope and exploited it to their advantage; while their design is very much like [[spoiler: big, scary, and spiky metallic cuttlefish, utilizing 'spikes' to indoctrinate and convert those they can get their hands on]]. The tech they leave behind after [[spoiler: a successful harvest]] has soft curves to entice its discoverers into using it. [[spoiler: It has worked for at least a ''billion'' years]].


* EverythingsSquishierWithCephalopods: The Reapers look a little like squids, with tentacle-like arms and elongated hulls. [[spoiler:Justified, as they actually are shaped after a water-dwelling organic species that created them]].
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* EvilIsNotAToy: Cerberus never seems to learn this. Too many missions to mention here involve cleaning up after their mad science experiments go wrong.

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* ExplosiveBreeder: Formerly the krogan, as an adaptation to [[DeathWorld Tuchanka]]. At least before they got slapped with [[DepopulationBomb the genophage]].

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* ExplosiveBreeder: ExplosiveBreeder:
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Formerly the krogan, as an adaptation to [[DeathWorld Tuchanka]]. At least before they got slapped with [[DepopulationBomb the genophage]].genophage]].
** Female salarians automatically lay dozens of eggs over the course of a single year, with gender being determined by whether or not the eggs are fertilized; fertilized eggs become female while unfertilized eggs become male. Salarian law allows only ten percent of all eggs to be fertilized so as to prevent an uncontrollable population explosion.
** Angara are litter birthers, and tend to have [[MassiveNumberedSiblings large families]] as a result and the concept of [[OnlyChildSyndrome an only child]] does not exist in their society. This leads to some culture shock when they deal with humans, asari, and turians, who typically give birth one at a time.
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* HumansAreFlawed: Rather hypocritically used by various non-humans as arguments for why they shouldn't be given special status. Played straight in the third game, with Hackett leading the entire galactic fleet and Shepard being the key player in developing alliances between all the races.
* HumansAreLeaders: Subtler than most works, but still a present undertone throughout the series.

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* HumansAreFlawed: Rather hypocritically used by various non-humans as arguments for why they shouldn't be given special status. Played straight in the third game, with Hackett leading the entire galactic fleet and Shepard being the key player in developing alliances between all the races.\n
* HumansAreLeaders: Subtler than most works, but still a present undertone throughout the series. Played very straight in the third game, with Hackett leading the entire galactic fleet and Shepard being the key player in developing alliances between all the races.
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* HumansAreFlawed: Rather hypocritically used by various non-humans as arguments for why they shouldn't be given special status.

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* HumansAreFlawed: Rather hypocritically used by various non-humans as arguments for why they shouldn't be given special status. Played straight in the third game, with Hackett leading the entire galactic fleet and Shepard being the key player in developing alliances between all the races.
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* GaiasLament: It's stated in the Codex that Earth is still suffering environmental damage from ClimateChange in the 21st century, with sea levels having risen and violent weather being common, though with [[{{Terraform}} terraformation]] technology things are improving significantly.
** Carcosa in the [[VideoGame/MassEffect3 third game]] is a spectacular case of this. It was at first considered to be a naturally-occuring [[DeathWorld hothouse]] planet until palatial ruins dated 2.7 millions years old were discovered. It's theorized in-universe that the inhabitants of the planet polluted their world so much it triggered a runaway greenhouse effect scenario.
** Rakhana, the homeworld of the Drell was industrialized too early, too quickly. Resources were depleted, the topsoil was corrupted and oceans became acidic. Luckily, the [[StarfishAliens Hanar]] managed to mount a HomeworldEvacuation and saved around 375 000 Drells, leaving the rest to their doom.
** [[TheVeryDefinitelyFinalDungeon Ilos]] was once a verdant garden world [[spoiler: and the last refuge of the [[{{Precursors}} Protheans]]]] until it was devastated "by means unknown". By the time you show up the oxygen levels are abnormally high and massive wildfires cover the surface. Most, if not all breathing life is said to have died, though the plant life seems to be doing fairly well. Curiously, Shepard and crew can walk around without their helmets.
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Samara and Morinth are purebloods too.


* FantasticSlurs: With all the FantasticRacism flying around, it's surprising that the most memorable slur is 'pureblood' for a child who has two asari mothers, only a few of whom are encountered in the games. Granted, one is a party member, but still.

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* FantasticSlurs: With all the FantasticRacism flying around, it's surprising that the most memorable slur is 'pureblood' for a child who has two asari mothers, only a few of whom are encountered in the games. Granted, one is a all of Shepard's permanent asari party member, members are purebloods, but still.
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* FantasticRecruitmentDrive: The Alliance is very welcoming to biotics, offering them somewhere to use their powers without fear of a lynch mob lurking nearby. Some, like Kaiden, have taken the offer.
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** ''VideoGame/MassEffect3'' has Kai Leng, who brags about how either [[spoiler:[[HeroicSacrifice Thane or Kirrahe]]]] died like cowards if he killed them yet in the game repeatedly proves that he's a DirtyCoward who relies more on [[GunshipRescue firepower]] or [[FlunkyBoss manpower]] rather than personal skill when confronting Shepard and tends to run whenever things go south for him. Not to mention that they went down fighting. Leng's last act? [[spoiler:Trying to stab Shepard while their back is turned.]]

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** ''VideoGame/MassEffect3'' has Kai Leng, who brags about how either [[spoiler:[[HeroicSacrifice Thane or Kirrahe]]]] died like cowards if he killed them yet in the game repeatedly proves that he's a DirtyCoward who relies more on [[GunshipRescue firepower]] or [[FlunkyBoss manpower]] rather than personal skill when confronting Shepard and tends to run whenever things go south for him. Not to mention that they went down fighting. Leng's last act? [[spoiler:Trying to stab Shepard while their back is turned.]]]] When Shepard calls Leng out on his hypocrisy in a TheReasonYouSuckSpeech, Leng's only response is, "[[LameComeback Shut up!]]"

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* FirstContact: A disastrous version for humanity, which is explored in the backstory and a prequel novel. Not long after humanity began to expand into the galaxy, the turians found a group of human merchant ships opening a mass relay — something that's illegal by Citadel law, but [[PoorCommunicationKills not something that humanity could have known at the time]]. Cue a short but heated conflict in which the number of casualties is altogether very low for an interstellar war, but allows humanity to prove its military prowess despite having absolutely no experience with space combat. Hostilities ended when the Citadel Council stepped in and reprimanded the turians for shooting before asking questions, and allowing humanity to step into the greater galaxy in peace.

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* FirstContact: FirstContact:
**
A disastrous version for humanity, which is explored in the backstory and a prequel novel. Not long after humanity began to expand into the galaxy, the turians found a group of human merchant ships opening a mass relay — something that's illegal by Citadel law, but [[PoorCommunicationKills not something that humanity could have known at the time]]. Cue a short but heated conflict in which the number of casualties is altogether very low for an interstellar war, but allows humanity to prove its military prowess despite having absolutely no experience with space combat. Hostilities ended when the Citadel Council stepped in and reprimanded the turians for shooting before asking questions, and allowing humanity to step into the greater galaxy in peace.



** Given ''Andromeda'' involves exploring another galaxy, you bet it includes this. The angara's first contact with the kett involved them making peaceful overtures... then abducting the angaran leaders and crippling their military, beginning a decades long attempt at exterminating them, which needless to say leaves them a little untrusting the next time a bunch of aliens show up on their doorstep.



** Oh no! Your best buddy/love interest just took a sniper to the face and is lying on the ground, lifeless ! Oh well, just you wait until the fight is over or apply some medi-gel on their torn-off skull and they'll happily jump back on their feet, good as new and ready to get back to their daily dose of asskicking ! Unless the same thing happens in a cutscene, of course, as many of your squadmates can painfully realize depending on the way you play.

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** Oh no! Your best buddy/love interest just took a sniper to the face and is lying on the ground, lifeless ! lifeless! Oh well, just you wait until the fight is over or apply some medi-gel on their torn-off skull and they'll happily jump back on their feet, good as new and ready to get back to their daily dose of asskicking ! Unless the same thing happens in a cutscene, of course, as many of your squadmates can painfully realize depending on the way you play.



** ''Andromeda'' hints the angara ''might'' have this, or some version of full-blown reincarnation.



* GhostPlanet: Ilos.

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* GhostCity: Khi Tasira in ''Andromeda'' is partway between this and Ghost Planet (it's a giant, abandoned space station the size of a city).
* GhostPlanet: Ilos. All of Shepard's team, including the krogan, comment on how utterly creepy and ''wrong'' the place feels.



** From ''Andromeda'', the Reapers. And the unidentified race who [[spoiler:created and set off the Scourge.]]



* HenchmenRace: [[spoiler: The keepers and Collectors, after the Reapers [[MindRape finished with them, mentally and physically]]]].

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* HenchmenRace: [[spoiler: The [[spoiler:The keepers and Collectors, after the Reapers [[MindRape finished with them, mentally and physically]]]].



** Technically, [[spoiler:the kett.]]



* HeroicNeutral: [[spoiler: The vast majority of the geth, as it turns out, though they appear to be willing to help the rest of the galaxy if that's the best way to beat the Reapers. Mostly, though, they just want to be left alone]].

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* HeroicNeutral: [[spoiler: The [[spoiler:The vast majority of the geth, as it turns out, though they appear to be willing to help the rest of the galaxy if that's the best way to beat the Reapers. Mostly, though, they just want to be left alone]].



* HigherTechSpecies: The Protheans, all the way. [[spoiler:Even taking into consideration the fact that the mass relay system and the Citadel weren't actually made by them, their custom technology is still pretty incredible, and they did build one prototype relay of their own before being destroyed.]] Also, the Collectors, and [[spoiler: the Reapers, who ''were'' the ones who made the mass relay system. And the Collectors get their technology from the Reapers]]. And if the AI they created (and the things the AI itself created) is any indication, [[spoiler: the Leviathans]] definitely count.

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* HigherTechSpecies: HigherTechSpecies:
**
The Protheans, all the way. [[spoiler:Even taking into consideration the fact that the mass relay system and the Citadel weren't actually made by them, their custom technology is still pretty incredible, and they did build one prototype relay of their own before being destroyed.]] Also, the Collectors, and [[spoiler: the Reapers, who ''were'' the ones who made the mass relay system. And the Collectors get their technology from the Reapers]]. And if the AI they created (and the things the AI itself created) is any indication, [[spoiler: the Leviathans]] definitely count.count.
** The Jardaan, who created a massive terraforming network that can analyse a planet's atmosphere, determine the best way to fix environmental damage and how to implement it in ''minutes'', and [[spoiler:created an entire species, apparently just because they ''could.'' Also, their unidentified enemies, who cooked up a Negative Space Wedgie that violates nearly every physical law just to get rid of them.]]



** And then, there's the coup de grace of this universe: [[spoiler: a small cabal of asari matriarchs. The Council made a law stating that anyone who withholds Prothean technology will be fined severely and the tech will be taken from them, with extreme force if necessary, so it can be shared with the galaxy at large. Then [[VideoGame/MassEffect3 the third game]] reveals that the highest officials of the asari "government" have possibly the only intact Prothean beacon in existence. Obviously, this gives them a massive advantage, especially considering they've had it since their Stone Age and hid it in an ancient temple.]]

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** And then, there's the coup de grace of this universe: [[spoiler: a [[spoiler:a small cabal of asari matriarchs. The Council made a law stating that anyone who withholds Prothean technology will be fined severely and the tech will be taken from them, with extreme force if necessary, so it can be shared with the galaxy at large. Then [[VideoGame/MassEffect3 the third game]] reveals that the highest officials of the asari "government" have possibly the only intact Prothean beacon in existence. Obviously, this gives them a massive advantage, especially considering they've had it since their Stone Age and hid it in an ancient temple.]]
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* EerieArcticResearchStation: Noveria is an ice-covered planet where corporations are free to conduct research that would be controversial or even illegal on the [[TheFederation Citadel space]]. In [[VideoGame/MassEffect1 the first game]], your pursuit of Matriarch Benezia leads to Peak 15, a lab on this planet where scientists were trying to resurrect supposedly extinct creatures but lost contact with the outside world due to said creatures breaking out of control.
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* EpiphanyTherapy: Averted on almost every occasion. Rather than getting people over their problems with a few helpful/tough words and maybe a slap to the face, Shepard instead tries to get people to acknowledge that they have a problem in the first place. And if they do, s/he then encourages them to see a shrink.

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* EpiphanyTherapy: Averted on almost every occasion. Rather than getting people over their problems with a few helpful/tough words and maybe a slap to the face, Shepard instead tries to get people to acknowledge that they have a problem in the first place. And if they do, s/he they then encourages encourage them to see a shrink.



** After the mission to Feros, during your debriefing with the Citadel Council, a Paragon Shepard can get the Councilors to question his/her decision to save the colonists. The salarian will call him/her on it, saying "sometimes you have to be willing to make sacrifices to get the mission done." Ominous, and somewhat ironic.

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** After the mission to Feros, during your debriefing with the Citadel Council, a Paragon Shepard can get the Councilors to question his/her their decision to save the colonists. The salarian will call him/her them on it, saying "sometimes you have to be willing to make sacrifices to get the mission done." Ominous, and somewhat ironic.



* ForgotAboutHisPowers: Throughout the series, Cutscene Shepard is portrayed as a Soldier and will almost never use any biotic or tech powers s/he might have, save for a specific instance in the Omega DLC.

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* ForgotAboutHisPowers: Throughout the series, Cutscene Shepard is portrayed as a Soldier and will almost never use any biotic or tech powers s/he they might have, save for a specific instance in the Omega DLC.



* GenderNeutralWriting: Wholly averted, though not often; because most conversations are with Shepard, not about them, his/her gender isn't brought up much. But when the occasion arises the writers do not shy away from it. [[BiTheWay Most]] of the romances are gender-unique, and there are several other gender-unique scenes as well. For example, in [[VideoGame/MassEffect2 the second game]], there is a scene where a merc recruiter calls female Shepard a stripper. Bad idea.

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* GenderNeutralWriting: Wholly averted, though not often; because most conversations are with Shepard, not about them, his/her their gender isn't brought up much. But when the occasion arises the writers do not shy away from it. [[BiTheWay Most]] of the romances are gender-unique, and there are several other gender-unique scenes as well. For example, in [[VideoGame/MassEffect2 the second game]], there is a scene where a merc recruiter calls female Shepard a stripper. Bad idea.



* GenocideDilemma: With the rachni and the krogan. The Council seemed eager enough to wipe the rachni out (though the fact that the rachni have a HiveMind centered around the queens, who were securely defended on the rachni homeworlds had a part in this, since the Council simply ''couldn't'' communicate to them), but tried to avoid outright genocide with the krogan, settling for the [[DepopulationBomb genophage]]. However, ignorance of krogan psychology has essentially led to delayed genocide. [[spoiler: However, you get the chance to bring the rachni back into the galaxy, and it's looking like you can at the very least partially undo the genophage's effect in the future...]] In the third game, Shepard holds the fate of the krogan, quarians, and geth in his/her hands, and must decide whether these ''species'' live or die.

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* GenocideDilemma: With the rachni and the krogan. The Council seemed eager enough to wipe the rachni out (though the fact that the rachni have a HiveMind centered around the queens, who were securely defended on the rachni homeworlds had a part in this, since the Council simply ''couldn't'' communicate to them), but tried to avoid outright genocide with the krogan, settling for the [[DepopulationBomb genophage]]. However, ignorance of krogan psychology has essentially led to delayed genocide. [[spoiler: However, you get the chance to bring the rachni back into the galaxy, and it's looking like you can at the very least partially undo the genophage's effect in the future...]] In the third game, Shepard holds the fate of the krogan, quarians, and geth in his/her their hands, and must decide whether these ''species'' live or die.



* GoodIsNotSoft: Paragon Shepard is regarded as a textbook example, though s/he is definitely not the only one. Garrus, Tali, Jacob and Hackett would be prominent examples.

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* GoodIsNotSoft: Paragon Shepard is regarded as a textbook example, though s/he is they are definitely not the only one. Garrus, Tali, Jacob and Hackett would be prominent examples.



** Subverted in regards to Cerberus. The first game presents Cerberus as unambiguously evil, but in the second game Shepard is introduced to more sympathetic members of the organization, and is both saved and backed by their leader, the Illusive Man. However, Shepard leaves them by the third game and the Illusive Man makes no attempts to buddy up with Shepard again. In the penultimate mission, it's also revealed that the events of the second game were ''specifically'' engineered to make Shepard (and the player by extension) as sympathetic to Cerberus as possible. Giving Shepard the illusion of freedom and command, and surrounding him with friendly and moderate members of the group were psychologically conditioning him/her into forming a personal attachment. In short, the first impression of Cerberus was the correct one.

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** Subverted in regards to Cerberus. The first game presents Cerberus as unambiguously evil, but in the second game Shepard is introduced to more sympathetic members of the organization, and is both saved and backed by their leader, the Illusive Man. However, Shepard leaves them by the third game and the Illusive Man makes no attempts to buddy up with Shepard again. In the penultimate mission, it's also revealed that the events of the second game were ''specifically'' engineered to make Shepard (and the player by extension) as sympathetic to Cerberus as possible. Giving Shepard the illusion of freedom and command, and surrounding him with friendly and moderate members of the group were psychologically conditioning him/her them into forming a personal attachment. In short, the first impression of Cerberus was the correct one.



* HandBehindHead: A standard character animation for some who's uncomfortable...or lying. Shepard him/herself does it a few times, when forced to come up with an explanation or cover story on the spot.

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* HandBehindHead: A standard character animation for some who's uncomfortable...or lying. Shepard him/herself themself does it a few times, when forced to come up with an explanation or cover story on the spot.



** Also because Handguns are the only class of weapon that all characters and classes can use, therefore allowing the PlayerCharacter and all of the members of his/her party to be able to use the same, or similar, animations. There ''are'' cutscenes that are character-specific however, which allow party members to use other weapons, mainly for characters who do not carry a pistol (such as Garrus or Grunt).

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** Also because Handguns are the only class of weapon that all characters and classes can use, therefore allowing the PlayerCharacter and all of the members of his/her their party to be able to use the same, or similar, animations. There ''are'' cutscenes that are character-specific however, which allow party members to use other weapons, mainly for characters who do not carry a pistol (such as Garrus or Grunt).



*** [[spoiler:Pointed out by Legion, who says that the geth view Shepard as very important, due to him/her being the most crucial in killing a Reaper.]]

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*** [[spoiler:Pointed out by Legion, who says that the geth view Shepard as very important, due to him/her them being the most crucial in killing a Reaper.]]



** In ''Lair of the Shadow Broker'' [[spoiler:Tela Vasir calls Shepard a hypocrite for judging her dealing with the Shadow Broker when s/he's working with the terrorist organization, Cerberus right before she dies. She has a point if you're playing a full Renegade Shepard, who will endorse Cerberus' actions. Paragon Shepard not so much; they see working with Cerberus as a NecessaryEvil at best and will betray it in the end.]]
** Warden Kuril claims that he wants to make the galaxy a safer place by locking up dangerous criminals. Yet he extorts the criminals' homeworlds, sells criminals, [[TooDumbToLive and attempts to arrest Shepard just so he can sell him/her as a slave on the black market or hold him/her for ransom.]] S/he naturally calls him out on this and he attempts to justify it but fails miserably.

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** In ''Lair of the Shadow Broker'' [[spoiler:Tela Vasir calls Shepard a hypocrite for judging her dealing with the Shadow Broker when s/he's they're working with the terrorist organization, Cerberus right before she dies. She has a point if you're playing a full Renegade Shepard, who will endorse Cerberus' actions. Paragon Shepard not so much; they see working with Cerberus as a NecessaryEvil at best and will betray it in the end.]]
** Warden Kuril claims that he wants to make the galaxy a safer place by locking up dangerous criminals. Yet he extorts the criminals' homeworlds, sells criminals, [[TooDumbToLive and attempts to arrest Shepard just so he can sell him/her them as a slave on the black market or hold him/her them for ransom.]] S/he They naturally calls call him out on this and he attempts to justify it but fails miserably.



** ''VideoGame/MassEffect3'' has Kai Leng, who brags about how either [[spoiler:[[HeroicSacrifice Thane or Kirrahe]]]] died like cowards if he killed them yet in the game repeatedly proves that he's a DirtyCoward who relies more on [[GunshipRescue firepower]] or [[FlunkyBoss manpower]] rather than personal skill when confronting Shepard and tends to run whenever things go south for him. Not to mention that they went down fighting. Leng's last act? [[spoiler:Trying to stab Shepard while his/her back is turned.]]
** In an unusually tragic example of this, Shepard at one point berates James Vega for the DeathSeeker tendencies he shows, despite having become somewhat of a DeathSeeker him/herself by this time.

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** ''VideoGame/MassEffect3'' has Kai Leng, who brags about how either [[spoiler:[[HeroicSacrifice Thane or Kirrahe]]]] died like cowards if he killed them yet in the game repeatedly proves that he's a DirtyCoward who relies more on [[GunshipRescue firepower]] or [[FlunkyBoss manpower]] rather than personal skill when confronting Shepard and tends to run whenever things go south for him. Not to mention that they went down fighting. Leng's last act? [[spoiler:Trying to stab Shepard while his/her their back is turned.]]
** In an unusually tragic example of this, Shepard at one point berates James Vega for the DeathSeeker tendencies he shows, despite having become somewhat of a DeathSeeker him/herself themself by this time.
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* EnclosedExtraterrestrials:
** The Volus live in a high-pressure greenhouse atmosphere, forcing them to use full body suits when dealing with other species.
** The Quarians are a wandering species and after centuries of living in sterilized environments they lost most of their immune system, thus they always use enviro-suits, to protect them from disease or infection, when dealing with other races.

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* EncyclopediaExposita: The Codex, narrated by Neil "I know I've [[VideoGame/MetalGearSolid heard you before]]" Ross.

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* EncyclopediaExposita: The Codex, narrated by Neil "I know I've [[VideoGame/MetalGearSolid heard you before]]" Ross.Ross in the first three games.



** In ''Andromeda'', the codex is written up by SAM.



* EnemyCivilWar: [[spoiler:The original geth vs the AlwaysChaoticEvil heretic geth by the second game.]]

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* EnemyCivilWar: EnemyCivilWar:
**
[[spoiler:The original geth vs the AlwaysChaoticEvil heretic geth by the second game.]]



** The Collective versus the Outlaws on Kadara.



** The kett, toward anything that isn't a kett, but they seem to have a severe hatred for AI.
** Some angara towards aliens, thanks to eighty years of dealing with the kett.



** For the Krogans, it's their violent nature. Coming from a DeathWorld, Krogans are made to be as strong, violent, and fertile as possible to make up for the bloodthirsty ecosystem they live in. After being uplifted by the Salarians ("like giving nuclear weapons to cavemen") and winning the Rachni war the Krogans proceeded to run amok across the galaxy as nothing was keeping their population in check. By refusing to solve thing peacefully the Turians used the Genophage to cut down on their numbers with one in every thousand Krogans being alive when born. Urdnot Wrex tries to unite the various warring Clans and allow the Krogans to peacefully coexist with each other and other races... if he lives past the first game.
** The Quarians can't let go of their grudge against the Geth, a race of robots they created as servants, after the latter banished them from their homeworld. When it turns out that a large portion of Geth were working to rebuild the Quarian homeworld for the eventual return of the Quarians, [[spoiler:Admiral Han'Gerrel vas Neema]] wants to destroy them. If Shepard, Tali, and [[spoiler:Legion]] don't convince him, the Geth will destroy the Migrant Fleet and wipe most if not all Quarians aboard the ships.
* The Batarian Hegemony is horribly paranoid and xenophobic and refuses to submit to Citadel laws and decides to stay separate. This led to them being the first to fall when [[spoiler:the Reapers]] arrive and most if not all civilians being slaughtered.

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** For the Krogans, krogan, it's their violent nature. Coming from a DeathWorld, Krogans krogan are made to be as strong, violent, and fertile as possible to make up for the bloodthirsty ecosystem they live in. After being uplifted by the Salarians salarians ("like giving nuclear weapons to cavemen") and winning the Rachni war the Krogans krogan proceeded to run amok across the galaxy as nothing was keeping their population in check. By refusing to solve thing peacefully the Turians turians used the Genophage to cut down on their numbers numbers, with one in every thousand Krogans krogan being alive when born. Urdnot Wrex tries to unite the various warring Clans and allow the Krogans krogan to peacefully coexist with each other and other races... if he lives past the first game.
** The Quarians quarians can't let go of their grudge against the Geth, a race of robots they created as servants, after the latter banished them from their homeworld. When it turns out that a large portion of Geth were working to rebuild the Quarian quarian homeworld for the eventual return of the Quarians, [[spoiler:Admiral Han'Gerrel vas Neema]] wants to destroy them. If Shepard, Tali, and [[spoiler:Legion]] don't convince him, the Geth will destroy the Migrant Fleet and wipe most if not all Quarians quarians aboard the ships.
* ** The Batarian Hegemony is horribly paranoid and xenophobic and refuses to submit to Citadel laws and decides to stay separate. This led to them being the first to fall when [[spoiler:the Reapers]] arrive and most if not all civilians being slaughtered.



** Just before everything went to Hell in a handbasket, the Jaardan sent [[spoiler:the center of their terraforming network]] off on a random course, hoping they'd be able to come back after whatever it was that happened to them was over.



** SAM. Simulated Adaptive Matrix. But everyone calls them SAM anyway.



* TheFuture: The 22nd century, to be exact. Primarily the mid 2180's.

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* TheFuture: The 22nd century, to be exact. Primarily the mid 2180's. ''Andromeda'' takes it a few centuries forward.



* GondorCallsForAid: ''Mass Effect 3'', especially for Paragon Shepard, who may have made some very ''powerful'' allies, some of whom are [[TheAtoner trying to make up for past galactic transgressions]]. Shepard has to rally ''everyone'' since the Reapers' first action is to attack Earth.

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* GondorCallsForAid: GondorCallsForAid:
**
''Mass Effect 3'', especially for Paragon Shepard, who may have made some very ''powerful'' allies, some of whom are [[TheAtoner trying to make up for past galactic transgressions]]. Shepard has to rally ''everyone'' since the Reapers' first action is to attack Earth.Earth.
** The end of ''Andromeda'' has Ryder call up everyone they've met through the game.



* GuiltFreeExterminationWar: The Quarians and Geth have been merrily attempting genocide on each other for three hundred years by the time of the games. The remnants have their final battle, one way or the other, in the third game. [[spoiler: Both sides are willing to accept peace, but neither seriously believes the other is; actually achieving this is the arc's GoldenEnding.]]

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* GuiltFreeExterminationWar: The Quarians quarians and Geth have been merrily attempting genocide on each other for three hundred years by the time of the games. The remnants have their final battle, one way or the other, in the third game. [[spoiler: Both sides are willing to accept peace, but neither seriously believes the other is; actually achieving this is the arc's GoldenEnding.]]



* HasTwoMommies: A definite possibility for any asari, since they mate through genetic tweaking as opposed to actual sex. As long as the other mommy isn't another asari. [[FantasticRacism That's a big no-no.]]

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* HasTwoMommies: HasTwoMommies:
**
A definite possibility for any asari, since they mate through genetic tweaking as opposed to actual sex. As long as the other mommy isn't another asari. [[FantasticRacism That's a big no-no.]]



** Due to their societal norms, angara have multiple mothers (Jaal has ''five''), but only one true mother.



* HiveMind: Two confirmed, one creepily ambiguous, depending on how stringent your criteria are.

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* HiveMind: Two confirmed, one creepily ambiguous, depending on how stringent your criteria are.are, one in the planning stages.


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** Ryder encounters two ex-Cerberus scientists trying to make one, on [[WretchedHive Kadara]], using the locals. Depending on what happens, Ryder can either break it, strengthen it, or [[spoiler:turn it back on the scientists.]]


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** Technically, [[spoiler:the entire Andromeda Initiative, but only the Initiative's founder, its mysterious backer, and Alec Ryder knew this.]]


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** From ''Andromeda'', [[spoiler:how the kett "reproduce".]]


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** Played with in ''Andromeda''. The kett take an interest in mankind because of good ol' human determination, but once Ryder tells them that's not something you can stick in a genome, and once their boss finds out Ryder's a special case thanks to AI assistance, they decide actually, humans suck.
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* ExpandedStatesOfAmerica: It's only mentioned in FlavorText and [[AllThereInTheManual the Codex]], but the United States, Canada and Mexico merged into one nation at the end of the 21st century, forming the United North American States. This led to the Second American Civil War after secessionist forces [[MonumentalDamage destroyed the Statue of Liberty.]]
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* FrogMen: The Krogan.
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The quarians are not warlike due to lack of resources. They built the Geth in part as weapons and they mobilized their entire population to fight the Geth.


** Cute: Quarians. The least warlike species, and an entire species of IllGirl. Also [[{{Keet}} Salarians]], [[FunSize Volus]] and [[GentleGiant Elcor]].

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** Cute: Quarians. The least warlike species, and an An entire species of IllGirl. Also [[{{Keet}} Salarians]], [[FunSize Volus]] and [[GentleGiant Elcor]].
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** Citadel Space, however, is totally this trope. And, more specifically, the Asari Republics. The asari, as the first species to find the Citadel and the most advanced species in the galaxy, completely dominate how Citadel politics work. If you want to become part of their society, you need to conform to their way of doing things and prove useful to their interests. Case in point, when new races show up, they are expected to abandon any and all experiments on ArtificialIntelligence due to the galaxy-wide belief that AIIsACrapshoot. In addition, all Prothean technology needs to be submitted to the Council for proper study, which in ''ME3'' is revealed as a rule the asari ''specifically'' worked into Council law to hide the fact that they themselves had access to functional Prothean tech and were using it to stay on top. As long as every other species obeyed these rules, they were unwittingly playing directly into the asari's hands.

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** Citadel Space, however, is totally this trope. And, more specifically, the Asari Republics. The asari, as the first species to find the Citadel and the most advanced species in the galaxy, completely dominate how Citadel politics work. If you want to become part of their society, you need to conform to their way of doing things and prove useful to their interests. Case in point, when new races show up, they are expected to abandon any and all experiments on ArtificialIntelligence due to the galaxy-wide belief that AIIsACrapshoot. In addition, all Prothean technology needs to be submitted to the Council for proper study, which in ''ME3'' ''VideoGame/MassEffect3'' is revealed as a rule the asari ''specifically'' worked into Council law to hide the fact that they themselves had access to functional Prothean tech and were using it to stay on top. As long as every other species obeyed these rules, they were unwittingly playing directly into the asari's hands.
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* FiveRaces:
** Stout: Krogan. Bruly ProudWarriorRaceGuys with SpareBodyParts galore who communicate through headbutts.
** Fairy: Asari. Elegant, attractive, "squishy", adept with [[PsychicPowers bionics]] and masters of diplomacy. The Hanar would also qualify.
** Mundane: Humans, natch. [[HumansAreSpecial But then again...]] Drell straddle the line between this and High Men.
** High Men: Turians. Honourable, steadfast and militaristic, entrusted with keeping the peace throughout the galaxy. The highly advanced, orderly and largely peaceful non-heretic Geth would also count. Last but not least, the [[{{Precursors}} Protheans]] were this back in their heyday.
** Cute: Quarians. The least warlike species, and an entire species of IllGirl. Also [[{{Keet}} Salarians]], [[FunSize Volus]] and [[GentleGiant Elcor]].

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