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** Even among the numerous badass armies, the turian military is almost unanimously considered to reign supreme. When the Reapers finally hit, they are the only major race to have their homeworld targeted that does not get immediately steamrolled, putting up a losing, but hard fight that bogs down Reaper forces for almost the entirety of the war.

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* DangerInTheGalacticCore: A few systems in ''1'' are mentioned to be too near the galactic core to make settling a viable option. And the Collector base is right next to it.


* TheChainsOfCommanding: Shepard gets more and more of this as the trilogy goes on. A female Shepard can talk about it openly in a romance with Jacob in the second game, and it finally comes out in the open as a major theme in the third.

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* TheChainsOfCommanding: Shepard gets more One of the major themes of the series, particularly in the third game. The stress of leading a crew and more being responsible for all of this as their lives is emphasized in the trilogy goes on. A female Shepard can talk about it openly in a romance first game with Jacob Shepard's decision on Virmire and in the second game with the Suicide Mission and the Arrival [=DLC=]. By ''3'', it's gone from the crew looking up to Shepard to most of the galaxy looking to them for leadership. Over the course of the game, Shepard very noticeably wears and it finally comes out in begins to crumble from the open as a major theme in strain of having the third.fate of trillions of lives on their shoulders.
-->'''Shepard:''' Everyone's looking at me like I know what I'm doing.


** Many humans are afraid or distrustful of them due to a belief biotics can control minds (they can't), but the military's all too happy to take them in.
** Turians aren't fond of them, with turian biotics being put in their own separate regiments from regular troops.

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** Many humans are afraid or distrustful of them due to a belief biotics can control minds (they can't), but the military's all too happy to take them in.
in. Depending on Shepard's actions in the first game, this attitude may get worse.
** Turians aren't fond of them, with turian biotics being put in their own separate regiments from regular troops. Most turian biotics go along with this, due to turian mentality, but there are exceptions.



* AscendedExtra: The krogan Clan Nakmor. In the original trilogy, they're a minor tribe who Shepard deals with briefly in 2, and get a brief mention in a footnote in 3. In ''Andromeda'', they're the biggest presence of the krogan around.

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* AscendedExtra: The krogan Clan Nakmor. In the original trilogy, they're a minor tribe who Shepard deals with briefly in 2, and only if Wrex lives, and get a brief mention in a footnote in 3. In ''Andromeda'', they're the biggest presence of the krogan around.

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* DoesThisRemindYouOfAnything: Relationships between two Asari are more likely to produce children with severe mental and physical defects, and so said relationships and any offspring that result are considered ''very'' taboo. It's quite reminiscent of incest.


** Harbinger reprises his role as BigBad in the third game, but this time [[BigBadDuumvirate shares the mantle with]] [[spoiler:the Illusive Man]]. While Harbinger is the greater threat, [[spoiler:the Illusive Man]] is more central to the plot and has more appearances.

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** Harbinger reprises his role as BigBad in the third game, but this time [[BigBadDuumvirate shares the mantle with]] [[spoiler:the Illusive Man]]. While Harbinger is the greater threat, [[spoiler:the Illusive Man]] is more central to the plot and has more appearances. [[spoiler: Then it turns out that neither of them is the true BigBad - the Catalyst is.]]

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* AgriWorld:
** Most of humanity's colonies are this, although not by design. Colonies have a semi-independent status in the System Aliance, so they are expected to be self-sufficient and food is the most important aspect to do that. The government also is more focused on spamming new colonies, so actual development is rather slow.
** Pragia is a failed example of this. The batarians had intended to turn the planet into a farm world to feed their empire, but their genetically engineered food crops took to the planet too well, covered it in jungle-like growth and are projected to completely exhaust the soil across the entire planet within centuries.


* AbnormalAmmo: Regular bullets by themselves are pretty abnormal as they’re just flakes carved off of blocks of metal inside the gun, and fired using mass-effect fields and magnetic forces at super-sonic speeds. Beyond that, Ammo Upgrades open up a wide range of options for different targets:

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* AbnormalAmmo: Regular bullets by themselves are pretty abnormal as they’re just flakes carved off of blocks of metal inside the gun, and fired using mass-effect fields and magnetic forces at super-sonic speeds. Beyond that, Ammo Upgrades TrickBullet ammo open up a wide range of options for different targets:


* AbnormalAmmo: Regular bullets by themselves are pretty abnormal as they’re flakes carved off of blocks or metal, and fired using mass-effect fields and magnetic forces at super-sonic speeds. Beyond that, Ammo Upgrades open up a wide range of options for different targets:

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* AbnormalAmmo: Regular bullets by themselves are pretty abnormal as they’re just flakes carved off of blocks or metal, of metal inside the gun, and fired using mass-effect fields and magnetic forces at super-sonic speeds. Beyond that, Ammo Upgrades open up a wide range of options for different targets:

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*AbnormalAmmo: Regular bullets by themselves are pretty abnormal as they’re flakes carved off of blocks or metal, and fired using mass-effect fields and magnetic forces at super-sonic speeds. Beyond that, Ammo Upgrades open up a wide range of options for different targets:
** Anti-Organic Ammo (nicknamed "Shredder Rounds") are rounds designed to replicate hollow-point bullets while shearing apart on impact.
** Anti-Armor/Synthetic Ammo are derived from tungsten that are deform-resistant and punch clean through armor and synthetic chassis.
** Incendiary Ammo (or "Inferno Rounds") are a semi-solid thermite paste which clings to, and burn through, nearly any substance.
** Cold Ammo (or "Cryo Ammo") use cooling lasers to collapse rounds into a Bose-Einstein condensate - a mass of super-cool subatomic particles carried by mass-effect fields - which snap-freezes on impact.
** Disruptor Ammo (or "Lightning Bullets") are superconducting slugs that shatter on impact, flash-converting the surrounding air into conductive plasma, which cut through shields and temporarily disable synthetics.
** Explosive Ammo (or "Carnage Rounds") are high-explosives that detonate on impact.
** High Impact Ammo (or "Concussive Shots") are designed to squash and flatten on impact, increasing the amount of physical force transferred to the target, knocking them off their feet.
** Shield Piercing Ammo (or "Proton Rounds") fire energized protons in lieu of projectiles that bypass kinetic shields.
** Toxic Ammo are coated in highly toxic compounds that poison the target and prevent healing.
** Anti-Biotic/Tech Ammo are slugs stamped with minuscule radioactive material, which induce low-levels of radiation sickness in targets.
** Warp Ammo are rounds saturated with eezo, which react to targets already hit with mass-effect fields for extra damage.

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*** In Mass Effect 3 you start meeting regular Batarians as refugees on the Citadel. They're NotSoDifferent from average Citadel people, and in fact it's implied they're a very spiritual people.


* AliensNeverInventedDemocracy: Averted with the asari who have a direct democracy republics, and the angara. PlayedStraight with all the rest who have non-democratic forms of government.

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* AliensNeverInventedDemocracy: Averted with the asari who have a direct democracy republics, and the angara.angara who have a representative democracy with strict term limits. PlayedStraight with all the rest who have non-democratic forms of government.



** Played with in ''Andromeda'', when the planets ''looked'' earthlike from a distance (Habitat 2 was a world of lovely beaches and scenic mountain ranges). Up close, after four hundred years and a few apocalypses, not so much. And later on, the fact there were so many earth-like planets in commuting distance turns out to be [[spoiler:because of deliberate action on the part of one species.]]

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** Played with in ''Andromeda'', when the planets ''looked'' earthlike from a distance (Habitat 2 was a world of lovely beaches and scenic mountain ranges). Up close, after four six hundred years and a few apocalypses, not so much. And later on, the fact there were so many earth-like planets in commuting distance turns out to be [[spoiler:because of deliberate action on the part of one species.]]


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** Justified and deconstructed in ''Andromeda''. Even accounting for space compression, the asteroid belts found throughout the Heleus Cluster are much thicker than they should be... because they are heavily implied to be the debris from terrestrial planets that were destroyed by the Scourge.


* ContinuityNod: Basically the point of keeping your saved games from previous games to import into the latest one. For the more straight-forward kind, you can make a drinking game out of how many nods there are on the Citadel in ''Mass Effect 2,'' up to and including commercials for the all-elcor performance of {{Hamlet}}. Complete with video clips.

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* ContinuityNod: Basically the point of keeping your saved games from previous games to import into the latest one. For the more straight-forward kind, you can make a drinking game out of how many nods there are on the Citadel in ''Mass Effect 2,'' up to and including commercials for the all-elcor performance of {{Hamlet}}.''Theatre/{{Hamlet}}''. Complete with video clips.

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* ArrogantKungFuGuy: According to the codex, most asari Justicars, thanks to a mix of age, experience, knowledge, and good ol' [[CantArgueWithElves asari attitude]]. Mercifully, the one Justicar seen in the game is astoundingly reasonable.


** The title "geth" actually means "servant of the people" in the quarian equivalent of [[AltumVidetur Latin]]. They were punished for wanting to serve their creators even when their creators were scared of them because they unexpectedly gained sentience.

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** The title "geth" actually means "servant of the people" in the quarian equivalent of [[AltumVidetur [[GratuitousLatin Latin]]. They were punished for wanting to serve their creators even when their creators were scared of them because they unexpectedly gained sentience.

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