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* CompilationRerelease: The aptly named ''Mass Effect Trilogy''. This release also marks the first time the original game is playable on the UsefulNotes/PlayStation3, either in the set or as a separate PSN title for people who already own the last two.

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* CompilationRerelease: The aptly named ''Mass Effect Trilogy''. This release also marks the first time the original game is playable on the UsefulNotes/PlayStation3, Platform/PlayStation3, either in the set or as a separate PSN title for people who already own the last two.
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Trope was cut/disambiguated due to cleanup


* CoolGuns: Any gun you find. The bullets are specks from a block of metal inside the gun propelled at high speed by a mass effect field, reducing the need for traditional magazines. This block of metal can also be remixed with tungsten or explosive paste, allowing for a variety of unique effects on the bullets.
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** Shepard romancing a direct subordinate would be ''extremely'' inappropriate in a real military. For Kaidan, a junior officer, the result would probably be one of them being transferred to a different command to avoid conflict of interest. For Ashley, an enlisted member in the first game, it would be a straight-up court martial for fraternization.
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** The alliance rank structure makes no sense. It has commanders and majors in the same structure and commanders below majors. In real life commander is a naval rank, whereas major is in the army, air force or marines. The equivalent to a major would be lieutenant-commander and a commander would outrank him. Furthermore while the ranks of rear admiral and admiral are present, there is no vice admiral presence.
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* ArtisticLicenseMedicine: In Mass Effect 2, Tali explains that, while Quarian immune systems are weak, they don't get ''sick'' per se, but instead experience acute allergic reactions to foreign bodies. This comes up in her romance route, where she says that she's been taking immunoboosters to prepare herself. However, an allergic reaction is the product of a heightened immune response; if anything, taking immunoboosters would make the reaction ''worse.'' The ideal solution would be for her to take a temporary immunosuppressant, especially if she can't really get sick from alien pathogens.
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*** In the first game, choose kill [[spoiler:Wrex]]. Or if you leave him alive, in the third game you can [[spoiler:sabotage the genophage cure]], which forces you to kill him later on.

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*** In the first game, choose to kill [[spoiler:Wrex]]. Or if you leave him alive, in the third game you can [[spoiler:sabotage the genophage cure]], which forces you to kill him later on.



*** With all of the above bad choices, at the beginning the final mission of the third game you have only four squadmates left: [[spoiler:Liara, EDI, Javik, and James]]. If your War Asset rating is not high enough, [[spoiler:whichever two you choose to accompany you on the mission]] will die before the final confrontation. So at that point, only two of your 18 potential squadmates are still alive.

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*** With all of the above bad choices, at the beginning the final mission of the third game you have only four squadmates left: [[spoiler:Liara, EDI, Javik, and James]]. If your War Asset rating is not high enough, [[spoiler:whichever two you choose to accompany you on the mission]] will die before the final confrontation. So at that point, only two of your 18 potential squadmates are still alive. And if you [[spoiler:convince Javik to use the memory shard (causing him to decide to kill himself after the final battle), pick the Destroy ending (destroying EDI), and have Liara and James accompany you to the final battle]], you can end the trilogy with a 100% casualty rate.
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* AncestorVeneration: Ancestor worship is the primary religion of the quarian race. Back when they were still an associate race of the Citadel Council, quarians were in the process of making Virtual Intelligences with personality imprints of their dead ancestors. There was a great deal of internal debate over whether this qualified as worshiping the VIs instead of the ancestors proper. Some more superstitious quarians believe that their exile from their homeworld following the geth rebellion was punishment for their hubris.

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* AncestorVeneration: Ancestor worship is the primary religion of the quarian race. Back when they were still an associate race of the Citadel Council, quarians were in the process of making Virtual Intelligences with personality imprints of their dead ancestors. There was a great deal of internal debate over whether this qualified as worshiping the VIs [=VIs=] instead of the ancestors proper. Some more superstitious quarians believe that their exile from their homeworld following the geth rebellion was punishment for their hubris.
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* DaylightHorror: Though the games aren't exactly horror games, the destroyed colonies or those under attack are almost always visited at sunset with a heavily overcast sky. Though the last rays of the sun still lighten up the environment, the devastation and solitude makes it far from comforting.
** In the third game, the invasion of Earth. It's a sunny day in Vancouver... and the world is ending. Also, on Rannoch, Shepard faces a [[spoiler: Reaper Destroyer]] ''on foot'' as the sun rises.
** Eos, in ''Andromeda''. The game mentions it has a day / night cycle, but Ryder only ever seems to visit in the daytime. Elaaden as well, but it has the justification of being a tidally locked moon, with everyone living on the warm and sunny side where the water is.
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* CurbStompCushion: Unlike every other race that faced a full-scale Reaper invasion, where the planetary military is crushed within hours and forced into guerrilla warfare, the turians actually put up serious resistance in their home system. They manage to take out several Reaper capital ships in the opening of the fight, and force them into a grueling fight for the entire game (which is implied to take place over several months). The highlight is the "Miracle At Palaven", where the turian/krogan alliance, at great cost, smuggle a bunch of [=WMDs=] onto Reaper vessels, blowing them up from the inside. While the turians are eventually forced to abandon the defense of Palaven for the sake of the Crucible, it was littered with the most number of Reaper corpses. The turians are still aware however of just how much of a HopelessWar this is as they experience at least 80% casualties in each engagement and lose entire platoons all at once, but they more or less did all they could, and came out doing better than just about everyone else.

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* CurbStompCushion: Unlike every other race that faced a full-scale Reaper invasion, where the planetary military is crushed within hours and forced into guerrilla warfare, the turians actually put up serious resistance in their home system. They manage to take out several Reaper capital ships in the opening of the fight, and force them into a grueling fight for the entire game (which is implied to take place over several months). The highlight is the "Miracle At Palaven", where the turian/krogan alliance, at great cost, smuggle a bunch of [=WMDs=] onto Reaper vessels, blowing them up from the inside. While the turians are eventually forced to abandon the defense of Palaven for the sake of the Crucible, it was littered with the most number of Reaper corpses. The turians are still aware however of just how much of a HopelessWar this is as they experience at least 80% casualties in each engagement and lose entire platoons all at once, once and are also fighting a small portion of the Reaper fleet (a larger portion than any other homeworld, but still only a fraction) but they more or less did all they could, and came out doing better than just about everyone else.
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** If the caveman vision on Eletania is triggered in the first game, it will be flagged as an important event when importing the save file to the sequel. However, the vision has no bearing on the plot and isn't mentioned again for the rest of the trilogy.
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** The drell are basically at the edge of going extinct due to a combination of not having enough people, and loosing too many suddenly on account of their home world becoming almost uninhabitable, and only a portion being safely moved off world by the hanar. Worse, several are dying from a respiratory disease that isn't able to be cursed.

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** The drell are basically at the edge of going extinct due to a combination of not having enough people, and loosing too many suddenly on account of their home world becoming almost uninhabitable, and only a portion being safely moved off world by the hanar. Worse, several are dying from a respiratory disease that isn't able to be cursed.cured.
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* ConservationOfNinjitsu: The Reapers become less potent the more numerous they are. In ''Mass Effect,'' Sovereign is so absurdly powerful that it can cut a bloody swath through the joint-species fleet guarding the Citadel and then take down many Alliance warships, while also distracted trying to summon the rest of the Reapers. This includes splitting turian warships in half by simply ramming them and one-shotting Alliance ships with each blast of its main gun. The losses it inflicts are such that the wounded Council and Alliance adopt a defensive crouch in the next game to recover their lost strength. In ''Mass Effect 3,'' the entire Reaper fleet, composed of thousands of ships exactly like Sovereign and untold numbers of smaller Reaper destroyers is unable to destroy the Alliance Navy beyond the two fleets deliberately sacrificed in a delaying action. The strength of each Reaper and the sheer volume of fire engaging them should draw should not have left Admiral Hackett any time to retreat. Relatedly, a codex entry reveals that the Reapers are also become less efficient at harvesting humans when occupying Earth in force: the 400+ Reaper processing ships are responsible for harvesting 1.86 million humans cumulatively each day. Individually, this means each ship is responsible for about 4000-4500 humans processed, giving the population of Earth somewhere in the range of 17 years before complete extermination. Ostensibly, the harvest gathers the raw material for a new Reaper capital ship, but there's no evidence that the Reapers came close to starting its construction. In comparison, the Collectors under the direction of a single Reaper, using only the population of humanity's most remote colonies numbering a few million people cumulatively, were able to build the working skeleton of a [[spoiler: human Reaper]] that the Reapers themselves never could, in just a couple months.

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* DyingRace: The krogan. [[spoiler:Potentially revoked in the third game if you cure the genophage]].

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* DyingRace: DyingRace:
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The krogan. By the time humanity entered the Citadel Council Alliance, the krogan have had many years to be affected by the genophage, and due to the rampant violence the krogan people put themselves in, the krogan population is slowly dying out. [[spoiler:Potentially revoked in the third game if you cure the genophage]].


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** The drell are basically at the edge of going extinct due to a combination of not having enough people, and loosing too many suddenly on account of their home world becoming almost uninhabitable, and only a portion being safely moved off world by the hanar. Worse, several are dying from a respiratory disease that isn't able to be cursed.
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** The Reaper invasions of Earth, the Batarian Hegemony, and Thessia in the third game.

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** The Reaper invasions of Earth, the Batarian Hegemony, and Thessia in the third game. The first two planets at least have the excuse that the Reapers attacked so quickly that neither could prepare or counter quick enough; Thessia is overwhelmed even with the extra time they are given.



* CurbStompCushion: Unlike every other race that faced a full-scale Reaper invasion, where the planetary military is crushed within hours and forced into guerrilla warfare, the turians actually put up serious resistance in their home system. They manage to take out several Reaper capital ships in the opening of the fight, and force them into a grueling fight for the entire game (which is implied to take place over several months). The highlight is the "Miracle At Palaven", where the turian/krogan alliance, at great cost, smuggle a bunch of [=WMDs=] onto Reaper vessels, blowing them up from the inside. While the turians are eventually forced to abandon the defense of Palaven for the sake of the Crucible, it was littered with the most number of Reaper corpses. The turians are still aware however of just how much of a HopelessWar this is as they experience at least 80% casualties in each engagement and lose entire platoons all at once.

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* CurbStompCushion: Unlike every other race that faced a full-scale Reaper invasion, where the planetary military is crushed within hours and forced into guerrilla warfare, the turians actually put up serious resistance in their home system. They manage to take out several Reaper capital ships in the opening of the fight, and force them into a grueling fight for the entire game (which is implied to take place over several months). The highlight is the "Miracle At Palaven", where the turian/krogan alliance, at great cost, smuggle a bunch of [=WMDs=] onto Reaper vessels, blowing them up from the inside. While the turians are eventually forced to abandon the defense of Palaven for the sake of the Crucible, it was littered with the most number of Reaper corpses. The turians are still aware however of just how much of a HopelessWar this is as they experience at least 80% casualties in each engagement and lose entire platoons all at once.once, but they more or less did all they could, and came out doing better than just about everyone else.
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** Quarians can have sex, but they must do it in a sterile environment due to their weak immune system.

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** Quarians can have sex, but they must do it in a sterile environment due to their weak immune system. This makes it hard for them to reproduce, and can cause Quarian mothers to die giving birth due to the stress it places on them health wise. Many Quarians instead sync their suits together to share senses, which is basically the most intimate thing they can do with their Quarian partner.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Everyone of the Citadel Council is expected to make a certain minimum contribution to galactic security, which results in possession of a strong military being one of the primary qualifiers for membership. Two of the Council races, turians and humans, both got their seats because of feats of military prowess, and the other two have some of the most powerful individual soldiers and the best intelligence gathering capabilities in Citadel space.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Everyone of the Citadel Council is expected to make a certain minimum contribution to galactic security, which results in possession of a strong military being one of the primary qualifiers for membership. Two of the Council races, turians and humans, both got their seats because of feats of military prowess, and the other two have some of the most powerful individual soldiers and the best intelligence gathering capabilities in Citadel space.
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** [[ProudWarriorRaceGuy Krogan]]: Originally Brute/Spammer/GameBreaker due to extreme toughness and high birthrate. After the [[DepopulationBomb genophage]], doctrine has shifted to highly-trained, heavily-equipped berserker-style troops, making them more Elitist/Brute.

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** [[ProudWarriorRaceGuy [[ProudWarriorRace Krogan]]: Originally Brute/Spammer/GameBreaker due to extreme toughness and high birthrate. After the [[DepopulationBomb genophage]], doctrine has shifted to highly-trained, heavily-equipped berserker-style troops, making them more Elitist/Brute.



** [[ProudMerchantRaceGuy Volus]]: Economist/Diplomat. Although it is stated that the Volus have their own military, it is very small and geared towards supporting the Turian military forces, who offer protection in exchange for financial tithes and economic know-how from the Volus.

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** [[ProudMerchantRaceGuy [[ProudMerchantRace Volus]]: Economist/Diplomat. Although it is stated that the Volus have their own military, it is very small and geared towards supporting the Turian military forces, who offer protection in exchange for financial tithes and economic know-how from the Volus.
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** A variation of this is present in galactic law in regards to uncharted mass relays; they are not to be activated until well after the space beyond it has been thoroughly mapped. The last time the Council activated an uncharted mass relay, the [[BugWar rachni invaded]], which in turn led to the aforementioned ill-fated attempt to uplift the krogan. When humans first discovered a mass relay near Pluto and attempted to activate it, the turians came to enforce this law ''[[DisproportionateRetribution with prejudice]]''.

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** A variation of this is present in galactic law in regards to uncharted mass relays; they are not to be activated until well after the space beyond it has been thoroughly mapped. The last time the Council activated an uncharted mass relay, the [[BugWar rachni invaded]], which in turn led to the aforementioned ill-fated attempt to uplift the krogan. When humans first discovered a mass relay near Pluto and attempted to activate it, began exploring the galaxy by just opening up any mass relay's they found, the turians came to enforce this law ''[[DisproportionateRetribution with prejudice]]''.

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** The strange readings of Haestrom's sun are never addressed again after Tali's recruitment mission in the second game. At the end of her loyalty mission, it's revealed the sun is dying prematurely due to the influence of dark energy. See WhatCouldHaveBeen on the Trivia page.

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** The strange readings of Haestrom's sun are never addressed again after Tali's recruitment mission in the second game. At the end of her loyalty mission, it's revealed the sun is dying prematurely due to the influence of dark energy. See WhatCouldHaveBeen on In truth, it was planned for this quest to tie into the Trivia page. endgame of the next game as a major part of the Reaper's motivations, but it was scrapped.


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** The first game allowed Shepard to chose who would sit on the Council: Anderson or Udina. Choosing Anderson would have him as the acting Council rep for the second game, but the third game would undo that by having him step down between games and have Udina take over, effectively rendering Anderson's role in the Council plot with no fanfare.

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