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** You CAN use a cheat or clipping glitch to get into the loading zone for the clock tower and the sky will even still reflect the time of day, but you will still have the same 5 minute timer.
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* Inverted in {{Earthbound}}. Everything that [[BigBad Giygas]] does to prevent the prophecy about the Chosen Four from becoming true, from [[spoiler: having [[TheDragon Pokey]] steal a helicopter to prevent them from reaching Summers or Scaraba, to launching an attack on Onett when the kids need to obtain a piece of the meteorite]], fails miserably, and in one case, even backfires. (If you need clarification on ''that'', [[spoiler: Apple Kid, Dr. Andonuts, and a Mr. Saturn were kidnapped into the Stonehenge base. This leads to them regrouping at Saturn Valley after Ness saves them, and brainstorming how they can help Ness and co bring Giygas down once and for all.]])
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* Inverted in the [[{{Animorphs}} ''Megamorphs'']] book ''Elfangor's Secret'', where the heroes thwart stage one by saving Henry V at Agincourt but fail to prevent Visser 4 from killing George Washington and Admiral Nelson. They win in the end though.

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* Inverted in the [[{{Animorphs}} ''Megamorphs'']] ''[[Literature/{{Animorphs}} Megamorphs]]'' book ''Elfangor's Secret'', where the heroes thwart stage one by saving Henry V at Agincourt but fail to prevent Visser 4 from killing George Washington and Admiral Nelson. They win in the end though.



* ''BuffyTheVampireSlayer'': One of Glory's minions opened the portal home before Glory was defeated.

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* ''BuffyTheVampireSlayer'': ''Series/BuffyTheVampireSlayer'': One of Glory's minions opened the portal home before Glory was defeated.
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** Not utter indifference. They responded to a distress call in order to rescue Gaara, but they were too late to do anything. Seeing as that was the first Arc of Part II, the Rescue Gaara Arc falls under this trope.
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it\'s henry not harry...just saying


* In ''Mafia II'', there are several scenes where your target is visible running away from you, with the intention that you'd be too busy dealing with the next group of {{mooks}} to shoot him then. But if you DO take some well-aimed shots, he's seen taking the hits and ''completely ignoring them'', even headshots. Killing some targets earlier may have spared you having to drive Harry to El Greco or [[spoiler: saved Marty's life]].
** Averted with the mission where you have to [[spoiler: warn Leo that Harry's been sent to kill him]]. It's difficult, but it is possible to simply avoid him and escape with [[spoiler: Leo]]. If you get caught, [[spoiler: Harry strikes a deal and allows Leo to leave town, letting him get payment for the job and keeping your old friend alive.]]

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* In ''Mafia II'', there are several scenes where your target is visible running away from you, with the intention that you'd be too busy dealing with the next group of {{mooks}} to shoot him then. But if you DO take some well-aimed shots, he's seen taking the hits and ''completely ignoring them'', even headshots. Killing some targets earlier may have spared you having to drive Harry Henry to El Greco or [[spoiler: saved Marty's life]].
** Averted with the mission where you have to [[spoiler: warn Leo that Harry's Henry's been sent to kill him]]. It's difficult, but it is possible to simply avoid him and escape with [[spoiler: Leo]]. If you get caught, [[spoiler: Harry Henry strikes a deal and allows Leo to leave town, letting him get payment for the job and keeping your old friend alive.]]
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* In ''BatmanArkhamCity'', not only is Arkham City [[LateToTheParty established before the events of the game]], but Protocol 10 [[spoiler:kills a quarter of all inmates before Batman can stop it]].
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*** To be perfectly fair, this is more due to [[spoiler:Xehanort]]'s amazing ability as a schemer. Literally everything Sora does helps the BigBad, but it's not because Sora is bad, [[spoiler:Xehanort]] is simply very prepared.
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* The ''LeftBehind'' series includes several points where the main characters could probably disrupt the plans of TheAntichrist, averting the Tribulation entirely (or at least greatly throwing off the predestined order of events). They usually either reason that they cannot or ''should'' not, because the Tribulation is [[BecauseDestinySaysSo God's will]].
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Apparently a troper forgot the other half of Tropes Are Not Good. No worries.


* Frequently subverted in bad fanfics, [[TalkToTheFist where the villain isn't even allowed to get a shot in before being beaten to a bloody pulp]]. Often leads to a stagnant plot, or an endless succession of such encounters. [[TropesAreNotBad There's a reason that this trope is the standard.]]

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* Frequently subverted in bad fanfics, such as when [[TalkToTheFist where the villain isn't even allowed to get a shot in before being beaten to a bloody pulp]]. Often [[TropesAreNotGood When done badly]], it leads to a stagnant plot, or an endless succession of such encounters. [[TropesAreNotBad There's When done well]], it can be a reason that this trope is case of RealityEnsues, or a way of taking the standard.]]story in a different direction. It can also have a place in a story where the struggle against the BigBad is ''not the point of the story''.

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** ''MassEffect 2'': Even if you install all the ship upgrades as soon as possible, you can't use them against the Collector Ship until the FinalBattle.

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** ''MassEffect 2'': Even if you install all the ship upgrades as soon as possible, you can't use them against the Collector Ship until the FinalBattle.


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*** Specifically, Shephard can install the highly destructive Thanix Cannon (which [[OneHitKill one-shots]] it in the FinalBattle) before running into the collectors' ship two more times, without using it--The Normandy was disabled by a virus the second time, but could have easily destroyed it the first time if not for this trope.
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PS: Where are the accounts?


** Several accounts state that what Riper did was really just cheating by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in that area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive {{Munchkin}} behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.

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** Several accounts state that what Riper did was really just cheating by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in that area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact Navy then claimed that this it it would be structurally impossible for a fishing boat. boat to carry an Anti-ship Missile. When this was pointed out explained to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive {{Munchkin}} behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account. \n
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misinterpretation of the trope


Compare YourPrincessIsInAnotherCastle. Contrast SequenceBreaking.

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Compare YourPrincessIsInAnotherCastle. Contrast SequenceBreaking.
YourPrincessIsInAnotherCastle.
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Compare NotSoFastBucko. Contrast SequenceBreaking.

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Compare NotSoFastBucko.YourPrincessIsInAnotherCastle. Contrast SequenceBreaking.
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** While the game otherwise plays it straight, WordOfGod is that it was actually subverted offscreen. After beating Ganondorf in the FinalBattle, Link went back in time and used his knowledge of the future to expose Ganondorf and have him arrested before his plan could really get started. This created two alternate timelines: one where Ganondorf was defeated during the climatic showdown (which led to ''WindWaker'' and [[TheLegendOfZeldaPhantomHourglass its]] [[TheLegendOfZeldaSpiritTracks sequels]]) and one where Ganondorf was defeated early on (which led to ''MajorasMask'' and ''TwilightPrincess'').
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* ''{{Homestuck}}'': A version of this occurs by necessity in all games of Sburb. In every session, someone must defeat the White King (good guy) and begin the Reckoning, a 24 hour period during which meteors from the Veil (asteroid belt) bombard Skaia (sparkly planet-thing in the Medium vital to winning the game). The catch is that Skaia has defence portals which can send the meteors to the host planet (i.e. Earth in the comic), and these portals can send things to the past. It just so happens that the players of Sburb invariably create themselves, and the baby versions of themselves get sent back through these portals to become themselves. So if the Reckoning did not happen, the players of the game would not exist! So if Stage One were thwarted, that would cause a time paradox. Which doesn't happen in this universe (usually).
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* ''{{Touhou}} 7: Perfect Cherry Blossom'': you can't stop [[spoiler:Yuyuko from resurrecting herself with the [[SpringIsLate stolen essence of Spring]]]]. [[HoldTheLine The best you can do]] [[spoiler:is dodge [[spoiler:her]] final spellcard, during which she is invincible]].

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* ''{{Touhou}} 7: Perfect Cherry Blossom'': you can't stop [[spoiler:Yuyuko from resurrecting herself with the [[SpringIsLate stolen essence of Spring]]]]. [[HoldTheLine The best you can do]] [[spoiler:is dodge [[spoiler:her]] her final spellcard, during which she is invincible]].
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* ''{{Touhou}} 7: Perfect Cherry Blossom'': you can't stop [[spoiler:Yuyuko]] from resurrecting [[spoiler:herself]] with the [[SpringIsLate stolen essence of Spring]]. [[HoldTheLine The best you can do]] is dodge [[spoiler:her]] final spellcard, during which [[spoiler:she]] is invincible.

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* ''{{Touhou}} 7: Perfect Cherry Blossom'': you can't stop [[spoiler:Yuyuko]] [[spoiler:Yuyuko from resurrecting [[spoiler:herself]] herself with the [[SpringIsLate stolen essence of Spring]]. Spring]]]]. [[HoldTheLine The best you can do]] is [[spoiler:is dodge [[spoiler:her]] final spellcard, during which [[spoiler:she]] she is invincible.invincible]].



** ''Touhou 12: Undefined Fantastic Object'': you can't stop Toramaru and co from unsealing [[spoiler:Byakuren]]. [[spoiler:{{Subverted}}, they aren't villains by any means.]]
** ''Touhou 13: Ten Desires'': you can't stop Miko's rite of resurrection.

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** ''Touhou 12: Undefined Fantastic Object'': you can't stop Toramaru and co from unsealing [[spoiler:Byakuren]]. [[spoiler:{{Subverted}}, [[spoiler:Byakuren. {{Subverted}}, they aren't villains by any means.]]
means]].
** ''Touhou 13: Ten Desires'': you can't stop Miko's [[spoiler:Miko's rite of resurrection.resurrection]].

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*** However, it's played utterly straight regarding the [[MineralMacGuffin Nethicite]]. You can't stop the Dusk Shard falling into the hands of the empire. You can't work out how to use the Dawn Shard, and you utterly fail at destroying the nethicite in the Empire's possession. In fact, the entire plot is an exercise in futility- every time you walk halfway across the map to get some plot-important artifact, you arrive back home only to find that [[spoiler:[[MagnificentBastard Vayne]]]] has done something to make your efforts ''entirely useless''. Sure, killing [[spoiler:Vayne]] may not have saved Dalmasca, but so much aggro would have been avoided if you'd just sliced the sneaky bastard's head off at stage one.

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*** However, it's played utterly straight regarding the [[MineralMacGuffin Nethicite]]. You can't stop the Dusk Shard falling into the hands of the empire. You can't work out how to use the Dawn Shard, and you utterly fail at destroying the nethicite in the Empire's possession. In fact, the entire plot is an exercise in futility- every time you walk halfway across the map to get some plot-important artifact, you arrive back home only to find that [[spoiler:[[MagnificentBastard Vayne]]]] has done something to make your efforts ''entirely useless''. Sure, killing [[spoiler:Vayne]] may not have saved Dalmasca, but so much aggro aggravation would have been avoided if you'd just sliced the sneaky bastard's head off at stage one.



** If you ask me... if you say yes to the [[FanDumb Adoring Fan]] when he asks if he can follow you around, you have failed to thwart his stage one of complete takeover! Of what, I don't know, but the thought of the Adoring Fan having a takeover is actually pretty scary if you take a second to think about it. You know what... Just TakeOurWordForIt and don't ask questions.
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* In ''KingdomHearts'', Sora spends so much time trying to lock every keyhole that [[spoiler:he doesn't even find out the Princesses of Heart are being kidnapped until he finds them in the final level, where they're being used for Stage One of "Ansem's" takeover.]] THEN [[spoiler:Sora [[BodyHorror carves out his own SOUL]] and completes Stage One for the guy.]] [[CompletelyMissingThePoint Is this kid just genre blind or what?!]]

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* In ''KingdomHearts'', Sora spends so much time trying to lock every keyhole that [[spoiler:he doesn't even find out the Princesses of Heart are being kidnapped until he finds them in the final level, where they're being used for Stage One of "Ansem's" takeover.]] THEN [[spoiler:Sora [[BodyHorror carves out his own SOUL]] and completes Stage One for the guy.]] [[CompletelyMissingThePoint Is this kid just [[GenreBlindness genre blind blind]] or what?!]]what?!
Camacan MOD

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Move to correct namespace.


* Averted in ''TheObsidianTrilogy'' when the Endarkened's first tactic is defeated before they can destroy their enemies. It still did a lot of damage before it was stopped, though, and they had other plans already starting to be implemented at the time.

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* Averted in ''TheObsidianTrilogy'' ''Literature/TheObsidianTrilogy'' when the Endarkened's first tactic is defeated before they can destroy their enemies. It still did a lot of damage before it was stopped, though, and they had other plans already starting to be implemented at the time.
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*** For that matter, you cannot prevent the destruction of the ''Normandy'' SR-1 and Shepard's death in the prologue.
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* The first three episodes of the second season of ''{{Gargoyles}}'' were unqualified successes for Xanatos: He got Fox an early parole in "Leader of the Pack" (which he outright stated was all he wanted to do); he turned Elisa's brother against the Manhattan Clan in "Metamorphosis"; and he acquired the code for the deadliest computer virus in the world in "Legion."
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* {{Persona 2}} shows us what happens when the team rises to fight the growing darkness... [[spoiler: [[ApocalypseHow and Stage Two is still completed.]] ]]
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** Several accounts state that what Riper did was really just cheating by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in that area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.

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** Several accounts state that what Riper did was really just cheating by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in that area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin {{Munchkin}} behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.
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** Several accounts state that what Riper did was really just cheating by excessive by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in the area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.

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** Several accounts state that what Riper did was really just cheating by excessive by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in the that area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.
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** Several accounts state that what Riper did was really just cheating by excessive use of RulesLawyering. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[IdiotTrollLogic argument]] that the US Navy would ignore fishing vessels in the area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.

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** Several accounts state that what Riper did was really just cheating by excessive use of RulesLawyering. by being a RulesLawyer. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[IdiotTrollLogic [[InsaneTrollLogic argument]] that the US Navy would ignore fishing vessels in the area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the fact that this would be structurally impossible for a fishing boat. When this was pointed out to him, he used this fact as an example of how inflexible the conventional military is in their thinking. In other examples, he assumed his communications were instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.

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** Justified by one of the other Generals involved: "You kill me in the first day and I sit there for the next 13 days doing nothing, or you put me back to life and you get 13 more days' worth of experiment out of me. Which is a better way to do it?" [[YourMileageMayVary If you take this logic at face value]], the events would be closer to SaveScumming (though only completely so if the lessons during the "kill on the first day" scenario were integrated into real-life war decision making... which they weren't).



** Justified by one of the other Generals involved: "You kill me in the first day and I sit there for the next 13 days doing nothing, or you put me back to life and you get 13 more days' worth of experiment out of me. Which is a better way to do it?" [[YourMileageMayVary If you take this logic at face value]], the events would be closer to SaveScumming (though only completely so if the lessons during the "kill on the first day" scenario were integrated into real-life war decision making... which they weren't).

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** Justified by one of ***Actually the other Generals involved: "You kill me forces were not the type of insurgency fought in Iraq, it was a conventional enemy, the type that was defeated in less than a month of actual warfare.
**Several accounts state that what Riper did was really just cheating by excessive use of RulesLawyering. Those missile attacks that destroyed the 20,000 sailors spawned from nowhere under the [[IdiotTrollLogic argument]] that the US Navy would ignore fishing vessels
in the first day and I sit there for area simply because he wanted them to. When that failed, he argued that his missiles were fired from converted fishing vessels, despite the next 13 days doing nothing, or you put me back to life and you get 13 more days' worth of experiment out of me. Which is a better way to do it?" [[YourMileageMayVary If you take fact that this logic at face value]], the events would be closer structurally impossible for a fishing boat. When this was pointed out to SaveScumming (though only completely so if him, he used this fact as an example of how inflexible the lessons during the "kill on the first day" scenario conventional military is in their thinking. In other examples, he assumed his communications were integrated into real-life war decision making... which they weren't). instantaneous despite using the much slower systems. And he was finally fired due to his excessive Munchkin behavior, at the expense of useful experience for the soldiers in the exercise and any realistic sense of strategy. In Gladwell's account he doesn't talk to anyone else from the exercise, hence his biased account.
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* ''FirstWave'': Was a short lived, low budget series about trying to do exactly this, the title being about the first phase of the aliens' three-step plan.

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* ''FirstWave'': ''Series/FirstWave'': Was a short lived, low budget series about trying to do exactly this, the title being about the first phase of the aliens' three-step plan.

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Phasing out legacy ptitle


[[redirect:{{ptitlej908554evmk7}}]]

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[[redirect:{{ptitlej908554evmk7}}]]->''"You fool! Don't you know evil always triumphs in the middle!"''
-->-- '''Aqualich''', ''IrregularWebcomic'' [[http://www.irregularwebcomic.net/1905.html strip #1905]]

[[FinaglesLaw Finagle's Law]] meets the RuleOfDrama. Any time the villain is putting together an EvilPlan, we can ''always'' expect it to reach its final stage. If the villain is trying to collect the [[RuleOfThree Three]] {{Cosmic Keystone}}s that will allow him to become a PhysicalGod, he ''will'' assemble them all. If the villain is trying to unseal a SealedEvilInACan, it ''will'' break free and need to be defeated or re-sealed. If the villain is planning to disgrace the king, HypnotizeThePrincess and rule the kingdom, he ''will'' accomplish the first two before TheHero stops him. And so on.

No matter what the hero tries, the forces of villainy will inevitably [[NearVillainVictory come inches within victory]], forcing [[TheClimax one final showdown]] with everything at stake. This does not mean TheHero must be completely ineffective until this last battle -- [[TheDragon Dragons]] may be defeated and minor complications may be done away with. But as for the brunt of the threat, there's no averting it until the eleventh hour. Naturally, once the eleventh hour arrives, TheGoodGuysAlwaysWin, but they'll cut it close.

This is especially painful to watch when TheHero or otherwise a good guy will attempt to foil the EvilPlan in a way that InUniverse seems like a perfectly good idea, but from a [[WatsonianVersusDoylist Doylist]] point of view is too anticlimactic to work. In the ''best case'', they fail at the earliest opportunity in a relatively harmless way. Otherwise, they may appear to be making progress -- obstacles will be cleared and the stakes will rise -- only for the story to inevitably [[YankTheDogsChain Yank The Dog's Chain]] and pull the whole thing into catastrophic failure.

YouAreTooLate is often involved. HostageForMacGuffin, MacGuffinDeliveryService and XanatosGambit are frequently employed to make the hero effective without routing the villain. TeamRocketWins can give the heroes more of a challenge and justify failing at first.

Compare NotSoFastBucko. Contrast SequenceBreaking.

'''Due to the nature of this trope, all examples are likely to be spoilers.'''
----
!!Examples

[[foldercontrol]]

[[folder:{{Anime}} and {{Manga}}]]
* The heroines of ''MagicalGirlLyricalNanoha'' were almost able to thwart stage one in each of the three seasons, having retained one half of the [[MineralMacguffin Jewel Seeds]] in Season 1, convinced the Wolkenritter that finishing all [[NumberOfTheBeast 666 pages]] of the [[ArtifactOfDeath Book of Darkness]] might be a bad idea in Season 2, and rescued the MysteriousWaif before she could be used by the BigBad in Season 3. Almost doesn't cut it though as Precia executes her plans anyway with what she has no matter how unstable it is, [[spoiler: the [[MysteriousProtector Masked Man]] intervenes and uses the Wolkenritter's essence]] as fuel for the remaining pages of the Book of Darkness, and [[spoiler: [[QuirkyMinibossSquad the Numbers]] [[AllYourBaseAreBelongToUs invade and destroy the heroes' HQ]]]] to reclaim the MysteriousWaif respectively.
** Thankfully, in the first season, Amy was already searching for Precia's base while Nanoha was fighting Fate for the last time, knowing that if Nanoha lost the duel and forfeited all the Jewel Seeds to Fate, they'd still have a way of stopping Precia.
*** In any case, Precia revealed herself too early when she launched a cross-dimensional attack, allowing Amy to trace it back to the hidden lair.
** You could argue that they ''did'' thwart stage one in the first season. Precia just went through with the plan anyways because she's a suicidal lunatic.
** ''FORCE'' looks set to use this too, with the Huckebein having kicked hero tail thus far in the first major engagement.
* In ''MahouSenseiNegima!'' manga Kyoto arc, not only did Negi fail to thwart Stage One [[spoiler:-stopping bad guys from kidnapping Konoka-]], he also failed to thwart Stage Two [[spoiler:-saving Konoka to stop Demon God from being summoned-]] and even failed in [[spoiler:defeating the said Demon God after it was summoned]]. It took VillainousRescue by [[spoiler:Evangeline]] to save the day.
** Similarily in the immediately following Festival arc, Negi lost the entire game and only rectified that through use of [[spoiler:time travel.]]
* DoubleSubverted in ''YuYuHakusho'': The BigBad of the Dark Tournament arc is revealed to have a plan to [[spoiler:make a portal to the demon world]], but it stopped when he was still gaining sufficient funds. However, [[spoiler:the villains of the ''next'' arc have the same plan, but already have the means to do so]].
** The Chapter Black saga also mostly plays it straight, as the heroes fail to prevent Kuwabara from being kidnapped, [[spoiler:fail to stop the opening of the portal, and destroy the barrier themselves. While they prevent a demon invasion, they learn that they were playing into Sensui's alternate plan]].
* In ''OnePiece'', during the Water 7 arc, the Straw Hats try to get [[spoiler:Robin]] to come back to the crew on several occasions, but fail each attempt due to [[spoiler:[=CP9=] threatening the Straw Hats with the Buster Call, which prevents her from coming back]]. It takes them breaking into the heavily defended Enies Lobby, [[spoiler:convincing Robin she's one of them]] and saving [[spoiler:her]] just before [[spoiler:she]] is to be taken beyond their reach. Similarly, in the [[spoiler:Impel Down]] arc, Luffy doesn't manage to save [[spoiler:Ace inside Impel Down]], but has to go all the way to [[spoiler:Marine Headquarters]].
** [[spoiler:And he ultimately fails, despite managing to free Ace from the execution platform.]]
* One way Rukia's execution in ''{{Bleach}}'' falls into this trope is in Ichigo failing to prevent Byakuya and Renji from arresting her, and it takes Ichigo until the last possible second to show up to save her. In another way, while the heroes prevented [[spoiler:Aizen]] from getting the Hogyoku as a result of Rukia's execution, he managed to find another way and escaped to Hueco Mundo.
** And then averted with the end of the arrancar arc. [[spoiler: Assuming Aizen had won that battle, he'd still have to create the King's Key and beat Squad Zero. Since that involves the destruction of Karakura and the deaths of 100,000 people, including many the heroes know, it's clear why they can't let him succeed.]]
** The Zanpakuto Tales arc also follows this with Muramasa's true plan, as [[spoiler:Ichigo unknowingly helps Muramasa acquire control of Ryujinjakka by attacking him with Getsuga Tensho, and Muramasa manages to unseal Kouga]].
* In ''FullmetalAlchemist'', Father plans on using Amestris to make a philosopher stone, like he did with Xerxes 400 years ago, which requires tunnels being dug throughout the countries, bloody battles taking place at critical points on the circle, and five people who have opened the gate being gathered. The presence of Pride makes destroying the tunnels impossible, so the heroes plan on defeating Father before "The Promised Day" arrives. [[spoiler:During the siege of Central, Father manages to gather Hohenheim, Ed, Al, Izumi and Roy as his sacrifices]]. This is {{Justified}}, as the centuries-old plan was already nearing the final stage when Ed and Al were born. Technically speaking, [[spoiler:the plan is never thwarted at all -- it's reversed ''after'' being completed.]]
* In ''Chouja {{Reideen}}'', the heroes are completely unable to stop the Chouma from gathering the Zodiac Orbs by the simple problem of the fact that they don't even know they ''exist'', much less that the enemy is gathering them.
* In ''DragonBallZ'', The [[BigBad Big Bad]] of each season will always reach his strongest transformation, especially in cases where this involves absorbing somebody. However the only strong characters have chronic cases of HonorBeforeReason and typically let the enemy get to their maximum power so that there's no doubt of [[MyKungFuIsStrongerThanYours who's the strongest when its over.]]
** The most straight forward and egregious example being the beginning of the Buu saga, wherein Goku and Vegeta who were at least twice as strong as TheDragon and 100s of times stronger than the BigBad not only failed to stop [[SealedEvilInACan Buu's revival]] but agreed to cause it so they they could settle their infighting. Cue 60+ episodes of trying to undo the damage.
* ''BoboboboBobobo'', being a parody of shonen series, manages to double-subvert this. When Czar Baldy Bald III, the arc's BigBad, is about to emerge from a century of cryogenic freezing, Bo-bobo seals him back in, throws the container around a bit, and then blows it up. However, the Czar had managed to escape through [[MartialArtsAndCrafts his martial art:]] [[AWizardDidIt magic]].
* In ''{{Mai-Otome}}'', the protagonists make moves against Nagi's plans for the first 16 episodes, but are unable to accomplish enough to stop him from [[spoiler:taking over Windbloom or activating the Harmonium, leading up to an attempt to liberate Windbloom, destroy the Harmonium and defeat him]].
* Happens for Madara in ''{{Naruto}}'', made painfully possible by the utter indifference of the heroes prior to Madara launching an all out war on them. Even when he had people running around kidnapping demon hosts and killing anyone who got in their way, it never seemed to occur to them to do anything about it until he had already captured 7 out of 9 and had only failed in capturing an 8th because of DeusExMachina.
** While it may seem like stage one ''has'' to be thwarted, since extracting all 9 demons would require him to kill the main character, the plot has provided a way around this. [[spoiler:Madara doesn't actually need the demons specifically, he simply needs their chakra. Normally that would be the same thing since the demons are ''made'' of chakra, but the 8-tails' host escaped by tricking his would-be captors into "capturing" a single disguised tentacle (giving Madara some of the 8-tails' chakra), and his current [[DragonWithAnAgenda Dragon]] resurrected a pair of ninja who once absorbed a bit of the 9-tails' chakra. Madara has indicated that he should now be able to restore the 10-tails even without actually capturing all 9 of its component demons.]]
* In KatekyoHitmanReborn, the BigBad of the Inheritance Ceremony Arc, [[spoiler: Daemon Spade]], manages to steal [[spoiler: Mukuro's body]] near the end of the arc. He receives a ''massive'' power boosts since he now has access to his full power, and the rest of the arc consists in the final battle against him.
* ''PuellaMagiMadokaMagica'' has YouCantThwartStageOne meets [[spoiler:NewGamePlus]]. Homura can't prevent Madoka becoming a MagicalGirl, [[spoiler:[[GroundhogDayLoop but time will be rewound in case she can't protect Madoka anymore]]]]. [[NiceJobFixingItVillain Nobody Can Complete Stage One, that is.]]
[[/folder]]

[[folder:ComicBooks]]
* A variant on this was standard procedure in SilverAge DCComics: The villain would always pull off one or two crimes with a given modus operandi before the hero beat him. [[LampshadeHanging Lampshaded]] by [[{{Batman}} the Penguin]], who commented that if you actually look at the numbers, he defeated Batman more often than Batman defeated him (people just remember Batman's victories because the Penguin went to jail afterward).
* Humorously deconstructed in the ''AstroCity'' "Show 'Em All" -- the Junkman pulls off a major heist without a hitch, and lives a life of luxury while everyone wonders who was the brilliant criminal who committed the robbery. However, he is soon frustrated at not getting recognition for the coup and the public's assumption that the heroes caught the criminal somehow. This drives him to repeat the plan again -- albeit with deliberately-induced minor flaws -- until he becomes famous for the initial robbery. He is eventually arrested and sits through a high-profile trial, at which point [[CrazyPrepared he escapes the consequences anyway]].
* An aversion happened in the SinCity story ''Family Values''. Throughout this graphic novel, Dwight and Miho decimate an entire mob family with only a few instances where it's possible that Dwight may be killed or arrested. The drama actually comes from the mystery surrounding the reason why Old Town is going after this mob family and how the random pieces of information all link together.
[[/folder]]

[[folder:FanFic]]
* True to its roots as ''Nanoha'' fanfic, ''[[FanFic/DevaSeries (On the) Path of Vengeance]]'' sees Akira managing to collect the parts of and assemble the Sword of Light before he gets stopped.
* Frequently subverted in bad fanfics, [[TalkToTheFist where the villain isn't even allowed to get a shot in before being beaten to a bloody pulp]]. Often leads to a stagnant plot, or an endless succession of such encounters. [[TropesAreNotBad There's a reason that this trope is the standard.]]
* In ''Fanfic/QuarterLifeHalfwayToDestruction'', [[{{Half-Life}} Gordon]] and Jimm are unable to stop "a bad guy from the game" from stealing the isotope, and can't recover it before it reaches "[[YouFailNuclearPhysicsForever quarter-life]]".
* Whatever changes occur in ''[[http://www.fanfiction.net/s/2384630/1/Brothers_in_Arms Brothers in Arms]]'' or its various [[FollowTheLeader imitators]], the nuclear rearmament of the Earth Alliance and the Second Battle of Jachin Due almost inevitably will come to pass.
[[/folder]]

[[folder:{{Film}}]]
* ''TheIncredibles'': Syndrome managed to launch his robot before the heroes were able to take him down.
* ''StarTrek'': In ''StarTrekGenerations'' Picard and Kirk can use the Nexus to travel anywhere in time or space to thwart Doctor Soran's plan to blow up a star. They decide to go to Soran's launch site, a few minutes before Soran fires the missile. Not, say, half an hour earlier, before Soran realized Picard had discovered him. Or six hours earlier, before Soran had arrived to prep the missile. Or back to the Enterprise, two weeks earlier, when Picard could have radioed the science station to warn them about Soran's secret lab and the Romulan commando raid. Or three weeks earlier, when Picard could have emailed his brother to suggest he take that year's family vacation at Eurodisney rather than the Lethal Fire Caves of Vraxinor IX. And let's not even think about Soran going back to get his family the hell off his homeworld before the Borg attack...
* ''StarWars'': Played straight in ''ANewHope'', where the Death Star was in firing range of the rebel base before it was destroyed. In ''ReturnOfTheJedi'', they destroy the Death Star while it's under construction, but it still counts because the Death Star is already operational, halfway through wiping out the Rebel fleet, and luring the Rebels there ''was'' the Emperor's plan all along.
** As the middle film of the trilogy, the whole of ''TheEmpireStrikesBack'' is this trope, as the Rebels get chased off Hoth, Han and Leia spend the entire film on the run (before they get captured anyway and Han gets carbon-frozen) and Luke screws up his Jedi training, loses his hand and gets severely emotionally traumatized.
*** GeorgeLucas has stated that this was to give the trilogy the plot of a three-act play, in which the worst part always comes in Act II.
** In ''RevengeOfTheSith'', the good guys are, of course, [[DoomedByCanon doomed to failure]] since otherwise the original trilogy wouldn't happen. If you watch the series in chronological order, their failure to stop Palpatine in ''Sith'' becomes this trope in play.
* ''BatmanBegins'': The League of Shadows manages to start spreading the toxin throughout Gotham (and are most of the way to blowing up its water mains) before they are defeated.
* ''[[{{Rocky}} Rocky III]]'' restores the drama by having the now-champion Rocky lose his title at the beginning of the movie to Clubber Lang, from whom he eventually regains it.
* In ''SherlockHolmes'', the BigBad says early on that he will kill three people and Holmes will fail to save any of them. He succeeds in doing so, [[spoiler:but Holmes thwarts his plan before he can attack his fourth and final target]].
* In ''{{Collateral}}'', Vincent kills all but one of the people on his hit list, although it's not until the fourth one that Max begins actively trying to stop him.
* In ''{{Film/Avatar}}'', Jake and the Na'vi fail to repel the human invasion until the last possible opportunity.
* In ''TheManchurianCandidate'' remake, all efforts to reach out to Marco fail [[spoiler:until he decides at the last possible second to have himself and his mother get shot instead of the president-elect, thwarting the conspiracy's plans]].
* ''AustinPowers'' Subverts and lampshades this. In song.
--> '''Dr. Evil''': Austin caught me in the first act/what's up with that?
** It's also one of the things on Austin's "Things to do Before I Die" list.
* Surprisingly averted in ''JohnnyEnglish''. The titular agent gets too close to the BigBad's attempt to kidnap and impersonate the Archbishop of Canterbury, so he abandons that plan.
* {{Gremlins}}: Billy and his mom almost succeed in killing the first five gremlins, which would end the movie, but of course the head gremlin just manages to elude him and replicate by jumping into a swimming pool.
* ''Film/LaraCroftTombRaider'' would have ended a lot sooner if Lara Croft had followed her father's instructions and destroyed her half of the Triangle of Light.
* In ''[[Film/{{Hush}} Hush]]'', Helen, who is expected go give birth at any minute, manages to hijack a car and get the hell away from the mansion of her insane mother-in-law who has been holding her hostage for the purpose of taking her baby from her and then killing her. So Helen drives around in blind panic for several minutes, finally manages to find a nearby highway and collapses in exhaustion at the side of the road, raising her hand in desperation for someone to pick her up and get her to a hospital... And, what, five seconds later a car pulls by... And it's her evil mother-in-law! What are the odds of that! Said Evil mother-in-law then takes her back to the house so they can both be there for [[TheClimax her giving birth]].
* In the {{Film/Apocalypse}} film series movie ''Revelation'', the Haters attempt to thwart the Antichrist Franco Maccalousso's Day of Wonders virtual reality program from going live by uploading a virus into the program. While they succeed in doing so by the end of the movie through [[CantStopTheSignal a miracle]], the virus only delays the program from going live, as it is seen in full use in the following movie ''Tribulation''.
* In the second ''{{Hellboy}}'' movie, the plot could have ended halfway in if Liz melted their piece of the {{MacGuffin}} immediately after they got it instead of waiting until after losing it to the villain and having to defeat him to get it back.
[[/folder]]

[[folder:{{Literature}}]]
* ''SoonIWillBeInvincible'': Doctor Impossible manages to acquire all the components and build his DoomsdayDevice before he's finally stopped.
** Also averted: One of the past plans Dr. Impossible mentions never even got to the evil stage before being shut down: [[spoiler:the plan that created superhero Fatale]].
* In ''The Amulet of Samarkand'', the first installment of ''TheBartimaeusTrilogy'', Lovelace manages to trap the British government and summon Ramuthra before he is defeated.
* ''AngelsAndDemons'', where TheDragon manages to kill all four of the Preferiti before the plan is stopped. Subverted in the film where [[spoiler: Langdon saves the fourth from his watery death]].
* The ''SeventhTower'' series ends with the heroes fighting the BigBad to regain the [[CosmicKeystone Violet Keystone]] - if they're too slow, their world's defense fails. They catch up to him just when he's summoning his army.
* Subverted somewhat in ''{{Dune}}''. Baron Harkonnen's plan to take over Arrakis, destroy House Atreides, and eventually place his nephew on the Imperial throne has several important factors go wrong from the beginning (such as Paul and Jessica surviving and his [[TheDragon second-in-command]] [[PsychoForHire Piter]] being killed before he could assume control of Arrakis, and keeping a member of the Atreides staff alive and in his employ). The repercussions of these factors ultimately ruin the Baron, and probably meant that his plan wouldn't have succeeded in any case. As the Princess Irulan said, "A beginning is a very delicate thing".
* Arthur Dent and company totally fail to thwart the Krikket robots and their masters until the end of ''[[H2G2/LifeTheUniverseAndEverything Life, the Universe, and Everything]]''. This is one of very few tropes ''TheHitchhikersGuideToTheGalaxy'' plays totally straight.
* Inverted in the [[{{Animorphs}} ''Megamorphs'']] book ''Elfangor's Secret'', where the heroes thwart stage one by saving Henry V at Agincourt but fail to prevent Visser 4 from killing George Washington and Admiral Nelson. They win in the end though.
** Inverted in another way by [[spoiler: going back in time decades before stage one and thwarting the entire effort.]]
* Averted in ''TheObsidianTrilogy'' when the Endarkened's first tactic is defeated before they can destroy their enemies. It still did a lot of damage before it was stopped, though, and they had other plans already starting to be implemented at the time.
[[/folder]]

[[folder:LiveActionTV]]
* ''BuffyTheVampireSlayer'': One of Glory's minions opened the portal home before Glory was defeated.
** The same thing happens in Seasons One and Three, as well. In Season One, the confrontation itself triggers the final phase, as the BigBad needs Buffy's blood to give him the strength to set his plan in motion. In Season Three, by the time they figure out who the real BigBad ''is'', he's completed a ritual that makes him invincible until he's ready to go OneWingedAngel. (In this case the Scoobies do actually capture an artifact required for the ritual, but, in doing so, Willow was taken hostage by the BigBad. Wesley argued that they should accept Willow as lost and destroy the artifact there and then, but in the end, the Scoobies traded it for their friend.)
*** This also happens in Season 2. Personally, I'm sensing a pattern.
*** And season 4 also, with the big [[spoiler: 'combine our powers' spell so Buffy can beat Adam.]] Wow. You think this might extend to seasons 6 and 7 too?
*** Short answer: Yes. [[spoiler:Dark Willow]] is seconds away from destroying the world, and most of the major events of season seven go the way they do in order to have the climatic battle at the end.
*** Long answer: No. The trio were the main villains for most of Season 6, only a handful of their plans even got past stage 1 and none of them really went the way they anticipated (leading up to a frustrated Warren just going to buy a freaking gun...). Season 7 (and the span of human history leading up to it, according to the First Evil) went mostly according to the BigBad's plans, but Buffy took it off the rails before the invasion was scheduled to begin. It all still came down to an all-or-nothing final battle with everything on the line, but it was done on the Slayers' timeline before the BigBad could open the Hellmouth and have the army of super-vampires start pouring out.
* ''PowerRangersLightspeedRescue'' - the Rangers fight the demons for an entire series, but can't defeat Bansheera until after she succeeds in bringing her evil fortress to Earth.
* ''FirstWave'': Was a short lived, low budget series about trying to do exactly this, the title being about the first phase of the aliens' three-step plan.
* Each season of ''[=~24~=]'' has the villains' plans succeed to some extent:
** In the first season, the plan to kill Teri Bauer succeeds while the Palmer assassination fails.
** Season 2 has the bomb go off, even though only Mason is killed. This is significant because Palmer is forced to follow through on his threat that if the bomb goes off on U.S., soil he will wage war against the people responsible.
** In season 3, hundreds of people are infected with the virus although a [[strike:city]] nation-wide epidemic is averted.
** In season 4, one nuclear meltdown succeeds, and Keeler is incapacitated and possibly killed after Air Force One is shot down.
** In season 5, the gas attack on the shopping mall partly succeeds, as does the attack on CTU headquarters.
** In season 6, 12,000 people are killed by a suitcase nuke in Valencia, California.
* The 3rd season of ''StarTrekEnterprise'' is the epitome of this trope. Over the course of an entire season, the ''Enterprise'' doggedly and valiantly track the Xindi effort to build and launch their Sealed Death Star in a Can. However, no matter what they do, they cannot stop the Xindi from launching the device. For bonus points, the Xindi open one of their [[NegativeSpaceWedgie spatial rifts]] which enable them to cross the distance from their part of space to Earth in something like 4 hours. Note, it took the Warp-5 ''Enterprise'' months to reach the area.
** Every move the crew of the ''Enterprise'' makes to stop the Borg fails until the Borg arrive within spitting distance of Earth.
* ''SamuraiSentaiShinkenger'' has Sujigarano Akumaro planning to open up the barrier between the world of the living and Hell by creating six wedges out of human suffering. He succeeds in creating the wedges, but underestimates the true nature of the BloodKnight he manipulated into helping him with the final stage of his plan.
[[/folder]]

[[folder:TabletopGames]]
* The mechanics of ''MutantsAndMasterminds'' actually help set up this structure. You have a few encounters with the villains, during which they set up their plans and, thanks to GM fiat, escape or muck up the heroes' plans. However, these complications allow the heroes to gain "Hero Points", which they can use to shift the odds in their favor or gain temporary bonuses, so when the final fight rolls around everyone's at their best.
** On the other hand, there is a power under Luck Control that allows the [=PCs=] to cancel Villain Points, effectively telling the GM, "No, you do ''not'' get to escape this one!"
** Interestingly, the inverse system used by ''Deadlands'' leads to the same metagame : players start each gaming session with poker chips, and can earn some more in a variety of ways. These chips can be used at any time to get bonuses on rolls, or reroll failed actions, or negate injuries etc... However, whenever a player uses a chip, the GM gets one, to be used on NPC actions. So, while using chips early in the story to stop Mooks or avoid an injury might seem like a good idea at the time, it WILL come back to bite the [=PCs=] in the ass. Trust me, pilgrim : let the outlaws rob the bank. Take the sucking chest wound. Use 'em chips when you know who the real BigBad is, and are drawing a bead on his noggin'. No sooner.
** ''7thSea'' has Drama Dice, which work roughly the same. But of course, the entire point is heroism and general LargeHam behavior, so you really ought to hold out for the supervillain.
* The M&M example above can apply to any campaign where the [=PCs=] gain experience and level, but the villain or villains don't. The first time they meet their enemy, the heroes are outclassed. By the climax they have gained more skill and gear, and can face their foes on a more even footing.
* Can be averted if the [=PCs=] out maneuverer the GM. Usually causes the session to end early
[[/folder]]

[[folder:VideoGames]]
* It's often said that the easiest way to beat TheLegendOfZeldaOcarinaOfTime is to get the Kokiri Emerald and then stop playing. Now that Ganondorf can't collect the three Spiritual Stones, he'll never enter the Sacred Realm.
* In [[TheLegendofZeldaMajorasMask Majora's Mask]], no matter what you do you can't reach the Skull Kid until 5 minutes before [[spoiler:the moon crashes into Clock Town]]. Despite the GroundhogDayLoop giving you effectively infinite chances to try to get on top of the clock tower before that point, you never can.
** Just like you can never [[spoiler:get to Mikau (Zora guitarist you get the Zora's mask from) until he's seconds from death.]]
* Almost a little ridiculous in the SuperMarioBros games, where Bowser will always succeed in taking over most of the kingdom and Mario won't find out about any of it until he kidnaps Princess Peach. Actually averted in VideoGame/SuperPaperMario, where Mario and Luigi go to rescue Peach from Bowser [[NotMeThisTime before Bowser ever did anything]], leading to quite a bit of confusion on the part of both parties as to who did it.
* In ''VideoGame/SuperPaperMario'', you can't stop the annihilation of all worlds. In fact, you get caught in the middle of one being annihilated! [[spoiler:Everything is remade at the end, however.]]
* In ''[[BaldursGate Baldur's Gate II]]'', no matter what you do you can't avoid [[spoiler:having Irenicus steal your soul and having Bodhi steal Imoen's]].
** Also, closer to the beginning of the game, there is nothing you can do to [[spoiler: prevent Imoen from being taken away to Spellhold. She will always cast that one spell that makes the Cowled Wizards take her away, even if she has no spells left and/or is wearing armor that prevents her from casting magic.]]
* ''MassEffect'': Sovereign manages to dock with the citadel before it is destroyed.
** ''MassEffect 2'': Even if you install all the ship upgrades as soon as possible, you can't use them against the Collector Ship until the FinalBattle.
*** To be fair, Shepard wasn't really available (If You Know What I Mean) while the Collectors were doing most of the legwork on their plan.
* Subverted in the ''StarTrek Generations'' game: If you can win an extremely difficult (but not hopeless) space battle, you can put an end to the BigBad's plan and win the game long before the villain's plans come to fruition. Unfortunately, while this rewrites the canonical [[DroppedABridgeOnHim Bridge Drop]], Kirk still stays dead.
* In almost every ''FinalFantasy'' game starting with ''FinalFantasyII'', the heroes are riddled with varying degrees of incompetence at stopping the villains. Why not [[FinalFantasyI 1]], [[FinalFantasyIII 3]] or [[FinalFantasyX 10]]? Because all the major stuff [[LateToTheParty happens]] ''[[LateToTheParty before]]'' [[LateToTheParty the start of the game.]]
** In the [[FinalFantasyII second game]], the Empire finishes its Warship/Dreadnought just before you reach it, necessitating a more involved plan to destroy it.
** And of course you can't stop the Cyclone from [[spoiler:destroying most of the cities in the game. Mysidia survives, and Salmando and Bofsk, and you just manage to save Phin; Altea, Paloom, Porft and Gatea go bye-bye. The Emperor destroys Palamecia castle himself, and Dist and Kashuon are both abandoned and/or in ruins anyway.]]
** Arguably, the party's entire goal in [[FinalFantasyI the first game]] is to [[SubvertedTrope subvert this trope]] by [[spoiler:winning a battle that, according to the StableTimeLoop, you're destined to lose.]]
** In ''FinalFantasyIV'', you can't save [[DoomedHometown Damcyan or Fabul]] from [[TheEmpire Baron]]. You can't save a single [[CosmicKeystone Crystal]], Light or Dark, from falling into Golbez' hands. You can't stop the awakening of the [[HumongousMecha Giant of Bab-Il]] (though you can blow it up from the inside.) You can't even fight the BigBad yourself, only his OneWingedAngel form.
** In ''FinalFantasyV'', you can't save ''any'' [[CosmicKeystone Crystal]] from shattering. Ever. You can't save the Elder Forest. You can't keep the worlds from merging. You can't stop Exdeath from [[SealedEvilInACan unsealing the Dimensional Rift]] and all its {{Eldritch Abomination}}s. You can't stop Exdeath from vanishing half the planet inside the Void.
** In an extreme case, [[FinalFantasyVI Kefka]] succeeds at becoming a god and [[TheEndOfTheWorldAsWeKnowIt Destroying the World As We Know It]] a year before Our Heroes finally manage to kill him and liberate the few survivors.
** In ''FinalFantasyVII'', you can't topple Shinra, stop Sephiroth from acquiring the [[McGuffin Black Materia]] or summoning [[ColonyDrop Meteor]], or even stop him from skewering your StaffChick in a PlotlineDeath.
** In ''FinalFantasyVIII'', this is because of a BatmanGambit. Ultimecia has to be [[HoistByTheirOwnPetard Hoist By Her Own Petard]], as her use of time compression is what allows you to go into her time and defeat her.
** In ''FinalFantasyIX'', Zidane always arrives just after the villain has finished destroying the town. If he's lucky, he arrives a few minutes beforehand, and ''then'' the town is destroyed.
** ''FinalFantasyXII'' avoids this by removing every "easy" way for the heroes to succeed early. If they had killed [[spoiler:Vayne]] early on, then Archadia would have come down ''hard'' on Dalmasca, the war between the two Empires (with Dalmasca right in the middle) would never have been averted, and [[spoiler:the Occuria would have retained their grip on the world]]. The entire plot is a gradual movement of all the pieces in play until the heroes ''can'' strike a decisive victory.
*** However, it's played utterly straight regarding the [[MineralMacGuffin Nethicite]]. You can't stop the Dusk Shard falling into the hands of the empire. You can't work out how to use the Dawn Shard, and you utterly fail at destroying the nethicite in the Empire's possession. In fact, the entire plot is an exercise in futility- every time you walk halfway across the map to get some plot-important artifact, you arrive back home only to find that [[spoiler:[[MagnificentBastard Vayne]]]] has done something to make your efforts ''entirely useless''. Sure, killing [[spoiler:Vayne]] may not have saved Dalmasca, but so much aggro would have been avoided if you'd just sliced the sneaky bastard's head off at stage one.
** In ''FinalFantasyTactics'', you can't save Alma from capture; you have to leave her under the protection of the monastery while you go off and do hero stuff. And that's just scratching the surface: earlier you can't save Teta, then you can't stop Ophelia from siding with Volmarv, you can't convince Zalbag to avert the resulting Lion War, you can't stop Delita's machinations. A XanatosSucker is you, Ramza.
* Somewhat averted in the first ''TimeCrisis'' game, where the villainous mastermind Sherudo gets killed halfway through the game, though the rest of it is spent chasing TheDragon, Wild Dog, through the fortress.
** Arguably, it's played straight in another sense, as you get a chance to save the girl at the end of the first and second levels, but the boss arrives and prevents you from doing so.
** In ''Time Crisis II'', Keith and Robert fail to stop the military satellite from being transported via train, and can only stop it when it's about to be launched
* ''{{Suikoden}}'' does this quite a lot, though it's especially obvious in [[SuikodenV V]]. While there may be battles and encounters with major enemies early in the plot, any attempt to stop them before you recruit TheStrategist is doomed to failure (although you will be forced to try anyway).
** Once you get TheStrategist, on the other hand, it's more a matter of the enemy being unable to thwart ''your'' stage one. At that point most army battles become very difficult to lose.
** Again in {{SuikodenV}}, you cannot [[spoiler: prevent Lord Godwin from taking over the castle with Nether Gate, the King and Queen being assassinated, or Lymsleia being kidnapped and eventually forced into puppet-queendom, no matter what you do.]]
* Listing all the times this happens in ''VideoGame/SkiesOfArcadia'' would likely require a trope page all of its own.
** The all-encompassing one, of course, is that our heroes spend the whole game collecting five of the six Moon Crystals and keeping them out of enemy hands -- and then have no choice but to let the big bad take all six, prompting a final battle.
* In an amusing example, one speedrun of ''[[VideoGame/SuperMarioRPG Super Mario RPG: Legend of the Seven Stars]]'' features beating the boss Punchinello on first turn using Mario's Super Jump attack to cause more damage than the boss has HP. Punchinello normally goes through "stages" where he summons and throws bombs of increasing size; when killed early, he runs through all of his bomb summons animations sequentially and then goes right into his death animation.
* At the start of ''[[{{Metroid}} Super Metroid]], you encounter Ridley making off with the Metroid hatchling. Nothing you can do can stop him. If he beats you, he'll escape to Zebes with the larva. If you beat him, he'll drop the larva, then pick it up again and escape to Zebes anyway.
* ''AceCombat'' can be pretty bad about this. Let's just take one game: ''Ace Combat Zero: The Belkan War''. The big final scheme involves the use of a very large rocket with a nuclear payload. You fight your way through a tough squadron of [[AcePilot ace pilots]] then through a twisting canyon with ridiculous SAM coverage overhead, and then fly into Avalon Dam to destroy the launch controls. Even then, the missile is ''still'' launched and you have to take out [[spoiler: your former wingman Pixy]] who turns out to be controlling the launch from his supertech-loaded plane; the final fight becomes a race against the clock to destroy the plane and thus the control before the missile can make reentry.
** At least it makes sense based on two things: #1, all other Allied Forces were essentially sacrificed to ensure your successful attack run on the Avalon Dam (whether intentional or not on the enemy's part it left you all alone) and #2, you're the ''freaking'' Demon Lord of the Round Table, who liberated your country's capital, "pulled Tauberg's sword from the stone" (destroying the beam superweapon Excalibur), and defeated multiple Belkan ace squadrons along the way. None of ''them'' had a backup...
** ''Ace Combat 5'' is almost exactly the same: Fight through defenses, destroy launch controls, fight ridiculous air battle anyway. Against a ''KillSat''.
*** This example is arguably justified, as the KillSat in question was specifically ''designed'' to fall on the supposed enemy capital in the event of uplink loss to the ground control station. It's just that no one knew about it until ''after'' the ground control station was destroyed.
** One more example in ''Ace Combat 6'' is that the opening mission of the game is the defense of your country's capital city. Despite the player possibly being able to destroy every enemy aircraft there is (not counting the respawning ones) plus drive off the enemy aces, you're ordered to retreat anyways. Only to have to fight through everything again to reclaim the capital. Not to mention the end-all doomsday weapon mission afterwards.
** ''Shattered Skies'' had Megalith still go operational even after ISAF desperately battled through Erusea's forces in an attempt to end the war before it could be used.
* Notably averted in ''ChronoTrigger'', where the final boss is introduced relatively early and can theoretically be beaten less than halfway into the game.
** You can beat him within the first 20 minutes, which incidentally makes for an amusing conversation given that the fight has canned dialogue, so people who have no idea who or what the boss is are saying things along the lines of "So that was his plan all along!"
*** Of course, the game assumes you're playing on NewGamePlus (and already know the plot) if you have the levels required to take him down that early in the game. An extreme amount of LevelGrinding is also a possibility, but who'd have the patience for that?
** Played straight when attempts to prevent Magus from summoning Lavos or the Mammon Machine from awakening him fail, and you ultimately have to defeat Lavos yourself.
*** Which wouldn't really have stopped him, anyway. It would have prevented him from annihilating two heavily antagonistic societies, but had you succeeded at preventing them, he would have just kept snoozing right on up to his apocalypse nonetheless. Lavos's plan pretty much consists of "wake up and kill everything", and you can put a stop to it as early as 14,000 years before he would do it.
* ''MegaManX'' examples:
** In the first ''X'' game, when you get to Sigma's Fortress, Vile will be waiting for you. Zero intervenes and gets his ass handed to him. At this point, it is possible to have already acquired the [[GameBreaker Secret One-Hit KO Hadoken]]. However, Vile's Ride-Armor is resistant to it, and will proceed to throttle you, as there are no walls to hang onto. [[OhCrap Once he loses that Ride-Armor, though...]]
** In ''X2'', a robot boss called Morph Moth goes through two distinct fighting phases, [[TurnsRed changing between them]] when its health is less than halved. Just before you fight him again in the fortress, you can gain a skill that kills any boss in one hit. Against Morph Moth, however, you have to do it twice - once to beat his first phase (2/3 health), and again to beat his second phase.
** In ''X5'', your initial defeat of Sigma is [[UnwittingPawn part of his plan]], setting in motion a ColonyDrop. You then spend most of the game building machines to prevent the crash -- but no matter how good your {{luck|BasedMission}} is, you can't stop it completely. What's more, the second thing you try may turn Zero evil, and this was ''also'' part of Sigma's plan. (Even if Zero's okay, he and X will end up fighting, leaving just one hero to stop Sigma.)
** The missions you undertake in the ''MegaManZero'' games fail a lot. For instance, in ''Zero 2'', you'll just about catch up with Elpizo several times before getting a chance to actually stop him.
** ''MegaManBattleNetwork'' lives and breathes this trope. In all six games, Lan and [=MegaMan=] defeat lots of bosses but ''never'' stop them from getting what they're after, be it [=TetraCodes=] or Alpha or whatever. Only by beating the final boss can they score a decisive win.
*** In general, the original timeline in ''MegaMan'' (i.e. the one ''not'' involving ''Battle Network'' and ''[[MegaManStarForce Star Force]]'') suffers from this tremendously. Every robot created before X and Zero is ThreeLawsCompliant. In other words, Mega Man can only hope to lock up Dr. Wily for a few months ''at best''. The one time he actually ''did'' try to kill Wily (''Game/MegaMan 7'') ends with Mega Man's A.I. going into a Three Laws loop, which allows Wily to escape. Years down the road, Wily finishes his greatest creation: Zero. When Zero is released is [=21XX=], he goes on a rampage. Sigma manages to put him down, but [[TheCorruption has his data comprised by the Zero Virus]], slowly driving him mad until he finally [[FaceHeelTurn snaps and declares war on humanity]], [[TheChessmaster manipulating various parties in the process]], spreading the Sigma Virus over Earth, and (worst of all) [[ColonyDrop dropping the Eurasia onto the planet, turning it into a hellhole]]. Sometime after Sigma ''finally'' goes down circa ''X8'', Zero's anti-viral programming is examined, producing the Mother Elf as a way to eradicate the lingering effects of the Sigma Virus. [[spoiler:Then Weil enters the picture. For no reasons other than [[FantasticRacism his belief that humans are superior to Reploids]], he steals Zero's mindless body (reprogramming this blank state into a psychopathic killing machine known as Omega) and corrupts the Mother Elf (turning her into the Dark Elf), starting the Elf Wars. Final count? 60% of all humans and 90% of all Reploids '''''have been wiped out.''''' [[SealedEvilInACan In order to seal away the Dark Elf]], X gives up his body, forcing the creation of an unstable KnightTemplar copycat of himself to rule Neo Arcadia in X's place. This... doesn't bode well.]] By the end of ''Zero 4'', [[spoiler:Weil has been defeated and the world is saved, but at the cost of [[AntiAntiChrist Zero's]] [[HeroicSacrifice life]].]] In the following centuries, humans augment their bodies with cybernetics and Reploids are given lifespans akin to humans, merging into a single race (Humanoids). Then [[ArtifactOfDoom Model W]] (heavily implied to be [[spoiler:Weil's soul merged with fragments of [[KillSat Ragnarok]] from the finale of ''Zero 4'']]) rears its ugly head in ''[[MegaManZX ZX]]''. [[LeftHanging This threat is presumably dealt with]], but the world somehow is [[TheGreatFlood sacked by a great flood]] and [[spoiler:humans all but disappear and are replaced by a race of {{Artificial Human}}s known as Carbons]] in the next 4400 or so years (the time of ''MegaManLegends''). And there are ''still'' problems in the world. And all of this can be indirectly traced back to one heroic robot being unable to kill one MadScientist. It is a vicious domino effect like no other.
* ''ShinMegamiTenseiNocturne'' is practically the poster-child for the trope. The [[spoiler: initial]] BigBad succeeds in destroying the world within the first few minutes of gameplay, and, due to the structure of the plot, it only gets worse from there. [[spoiler: You can't stop your friends from turning into half-human monsters, heaven forbid talk them out of their {{Face Heel Turn}}s, you can't stop Hijiri going insane, you can't stop Isamu sacrifing him, you can't stop Chiaki from slaughtering the Mannikins, you can't stop Hikawa from opening the Ark of the Covenant, you can't stop anyone from gathering enough Magatsuhi to summon their "God" and its only at TheVeryDefinitelyFinalDungeon where you're able to defeat anyone]], and if you go for the True Demon ending [[spoiler: Metatron can't stop you, plot-wise, from teaming up with Lucifer to destroy all worlds and RageAgainstTheHeavens]]. That said, this is averted when [[spoiler:Hijiri announces he'll form his own Reason, then is promptly kidnapped and killed by Isamu]], and if you decide not to pursue the True Demon path, [[spoiler: preventing Lucifer's plan from even really starting]]. It's also subverted if you go for one of the Reason endings, since there [[spoiler:you might not want to thwart stage one]].
* Subverted in ''MetalGearSolid;'' turns out Snake could've stopped stage one easily [[spoiler:if he died. Ocelot ''accidentally'' killed one of the Hostages with the PAL codes (it's revealed later he had his reasons), so they couldn't launch Rex's nuke. Except that Armstech had created a special card key which would deactivate the nuke (if it was activated) or activate the nuke (if it was deactivated). All they had to do was convince Snake that they had the codes, and Snake [[NiceJobBreakingItHero went along and completed stage one for the terrorists]] ("You found the key and even activated the warhead for us")]].
** ''MetalGearSolid4'', Act 3: [[spoiler:Ocelot wins. He captured Big Boss's body while you were distracted by a decoy. He has enough control over the SOP system to completely shut down the world's armed forces. All that's left is to ensure that he cannot launch nuclear strikes as well.]]
** The ''Metal Gear'' series provides one of the most excessive examples of this in all of gaming: the first five games are all stopping terrorists, who are eventually revealed to have been rebelling against the very dangerous conspiracy which is only thwarted in the final act of the last game. Arguably, the world would have been much better off if Solidus, Liquid, or Big Boss had killed Solid long ago.
** Solid Snake arguably did more good than harm. A better example is if Ocelot, Liquid, Zero or Big Boss had been killed off early, the dangerous conspiracies would never have even taken place at all.
* In ''{{Xenogears}}'', [[spoiler:the BigBad [[DeusEstMachina Deus]] is resurrected and nearly at full power. Because of what it has to do to resurrect itself (transforming the bodies of humans and fusing with them) almost all of humanity is wiped out. The hero, of course, slays Deus, though not before this all happens]].
* ''True Crime: Streets of LA'' had a branching storyline, so it was entirely possible to completely screw up the bad guys' plans and get them all killed before the plot could come to fruition. However, this gets you a bad ending, since the plot never had a chance to get underway and as a result you never were able to piece together exactly what the hell was going on in the first place.
** More importantly, in the Bad ending [[AntiHero Nick Kang]] loses his job for accidentally killing BigBad (or dies) and remains bitter for not finding closure. In the [[ItGOtWorse REAALLY Bad]] ending [[spoiler: Nick's brother is murdered, prompting him to go [[HeWhoFightsMonsters full-on]] [[NinetiesAntiHero vigilante]], BigBad escapes and {{Dragon}} teases Nick about knowing about what happened to [[DisappearedDad Nick's father]] just seconds before dying himself.]]
* Played ''really'' straight in the GameCube ''ResidentEvil'' remake. When playing as Chris, you come across Wesker fighting Lisa Trevor. He'll say "Chris! Take a piece of the action!" when he sees you, and you fight her off together. However, Wesker can get knocked into the abyss by Lisa's attacks. If he does so, he'll ''still'' appear unscathed during the final battle, with no explanation.
* Blizzard seems to enjoy this trope as a means for making proper drama.
** In ''{{StarCraft}}'', the chronological order of the campaign is Terran -> Zerg -> Protoss, with the Terrans introducing most of the cast and the threat of the Zerg, the Zerg campaign having them run rampant over most of the galaxy, and the Protoss managing to barely pull off a last second victory despite a [[spoiler:fully manifested Overmind on the surface of Aiur]]
*** Subverted in the ''Brood War'' expansion, as the order is changed to Protoss -> Terran -> Zerg, with the Protoss simply doing their best to survive in their campaign, the Terrans introducing the new UED antagonists and succeeding much like the Zerg before them...and then [[spoiler:Kerrigan betrays ''everyone'' and the Zerg finish the game as the pre-eminent power in the Sector, with only Kerrigan's mercy holding them from overrunning her former allies she used to bring down the UED.]]
** In ''{{WarCraft}}'', the first two games were a continuity snarl as the Alliance and Orc sides had different, mutually exclusive endings if you played through them. ''Reign of Chaos'' however introduced a similar progression to ''[=StarCraft=]'', with the Alliance campaign ending on [[spoiler:Arthas' corruption into a Death Knight]], the Scourge campaign rolling up most of Lordaeron, before the Horde and Night Elf campaigns manage to beat back the Scourge's Burning Legion backers in an exciting climax.
*** And much like ''[=StarCraft=]'' before it, ''Frozen Throne'' starts with the Night Elves dealing with the aftermath of the first game, moves on to the Alliance campaign setting up Illidan's powerbase, and then ends with Arthas [[spoiler:beating all comers around the titular ''Frozen Throne'' before putting on Ner'Zul's armor and becoming the Lich King, with the unlimited power the position entails no longer kept in check by the Throne's prison.]]
** In short, you can't stop Stage One because, at any point where stopping the bad guys early is a real possibility, you're ''playing'' as them.
* ''[[TheMatrix The Matrix: Path Of Neo]]'' actually averts this trope. The first stage has Neo try to escape the Agents trying to arrest him at his office. Unlike the movie, however, Neo can climb the scaffolding and make it to the roof, meeting up with Trinity, and leaving the office undetected. [[spoiler: All this does is unlock Hard Mode, though.]]
* ''[[ModernWarfare Call of Duty: Modern Warfare 2]]'' features this trope ''multiple times''.
** In "No Russian", in which shooting the terrorists you are undercover with results in a [[NonStandardGameOver scolding for trying to be a hero and not going along with their attack]]. You can skip the level (though its events still enter into the canon), though.
** The game's BigBad, [[spoiler:Shepherd, can be found as an NPC on the first level.]] Shooting him results in a [[spoiler:friendly fire game over. The concept does make for a [[http://www.youtube.com/watch?v=THU2H5_nadQ rather amusing video]], though.]]
** The BigBad [[spoiler: Shepherd also helps Private Allen up at the start of the second level]] before walking away - if you shoot at him, however, ''gunfire will not hit him''.
* In ''[[QuestForGlory Quest For Glory V: Dragon Fire]]'', no matter what you do [[spoiler:the Dragon of Doom will rise and need to be defeated]] at the end of the game. Never mind that you and everyone else that matters in the Kingdom know which exact artefacts need to be protected in order to prevent that occurrence, and where these are; they get destroyed anyway. Also, the mysterious assassin makes a few appearances during the game; of course [[CutsceneIncompetence you stand there like an idiot]] and can't deal with him until the plot says you can.
* Averted in the Extra endings of ''ShadowOfDestiny'', where you gain the ability to [[spoiler:foil the entire game in the ''prologue'']]. Especially notable in that, [[MindScrew depending on how you interpret the game]], [[spoiler:this is the final canon ending.]]
** Actually, if you take the time to consider how a lot of the plot plays out, ANY of the endings could be stage one. Even the one mentioned above. And there's not much you can do to thwart an ending once you get it.
* Taken to its logical extreme in the first Wonderland Adventures game: [[spoiler:the thwarts ''succeed''. The plan ''worked.'' The Void WILL engulf Wonderland no matter what you do.]] However, you get the chance to, essentially, [[spoiler:''repair the world.'']] Tell me that isn't awesome.
* Done in {{Pokemon}}. [[JustifiedTrope Justified]] in GSC by the fact that [[spoiler:the guard won't let you higher up the Radio Tower, and I highly doubt he would buy the excuse, "The director was kidnapped and Team Rocket has a fake up there!"]]. However, in Ruby/Sapphire/Emerald, you really have no excuse. You knock out Maxie/Archie's Pokemon, and have him cornered, with his back to magma. And he still escapes. Nicely handled in Platinum with [[spoiler:Cyrus trying to attack you about 5/8ths in, letting you beat him down. He still escapes though]], and you aren't able to access the Galactic Hideout early, even if you grind to level 100. That receptionist must have balls to still not let you go past at that point.
** Happens again in [[PokemonBlackAndWhite Black and White]] where [[spoiler:you will never be able to stop N from defeating the Elite Four and Champion, no matter how fast you get to the Pokemon League. Alder states that he is going to give N the best thrashing he can, and while he fails, he insists you hold on to whatever stone your game provides in case things don't go as he expects (and, as stated above, they do go awry).]]
* Averted in ''TimeHollow'' when after finishing the game normally and starting a [[NewGamePlus new game]], Ethan can foil the antagonist's plot by jumping straight to the solution. But it's [[JustifiedTrope justified]] as the story is built on Hollow Pen users retaining their memories of previous timelines.
* In ''CaveStory'', the Doctor succeeds in kidnapping the Mimigas, acquiring the demon flowers, and even creating a concentrated form of the flowers' active ingredient. You can't stop him until he's on the verge of turning the Mimigas into his personal army of monsters.
** [[spoiler:Destroying the core]] was probably the Doctor's stage two plan, but it probably still counts, as you can't thwart that, either.
* Happens quite commonly in ProjectSylpheed, thanks to the NewGamePlus feature. The first time you, the player, take on an enemy cruiser, it's quite the accomplishment, being very, very difficult even on the easiest difficulty settings. Your commander even admits that he's impressed, but he doesn't want to see you try anything that stupid again. Of course, over the span of then game, your space fighter gets weapons upgrades that are GameBreaker-level improvements... Which in no way effect the game's storyline or allow you to rescue or otherwise impact the story in any meaningful way. Even when you're regularly wiping out entire enemy fleets, your own fleet will still be desperately on the run.
* Surprisingly averted in ''[[FireEmblemTellius Fire Emblem: Path of Radiance]]'' in that after defeating the villain, the SealedEvilInACan is never unleashed (until the sequel) despite having been an apparent ChekhovsGun throughout the game.
* CommandAndConquer 4 is pretty extreme about this if you compare the two choices: you either work against Kane or with him. [[spoiler:In both cases, he wins. Although it's debatable if his ultimate plan is evil or not, his means certainly are.]]
* Disgaea 2 has the protagonist try to summon the final boss at the very start of the game. It doesn't work, but he does try.
** [[spoiler: Actually averted, sort of, as he DOES summon exactly what he was trying to summon. He just didn't know the final boss was a fake Zenon and that the real Zenon has reincarnated as the bratty girl who called herself Overlord Zenon's daughter. ]]
* {{Singularity}} [[spoiler: is a deconstruction of this trope. Near the start of the game, your character, Renko, is thrown 50 years into the past - going from a destroyed building to a building on fire. Coming across someone trapped in the fire, Renko saves him, then jumps back into the present - where he (Dr. Demichev) has taken control of the world. Unfortuantely, if you try to kill Demichev or leave him to die, the game will end.]]
** This is explained by the endgame. [[spoiler: After fighting through Demichev's troops, Renko manages to create a bomb powerful enough to destroy the island's reactor - he detonates it in the past. When he comes back to the present, Demichev is waiting for him in front of an ''operational reactor''. He says that it was pointless to destroy the reactor - he just rebuilt it. Dr. Raikov, a supporter of yours, then says that the problem with the time loop wasn't the reactor, but Demichev - since you rescued him from the fire. Demichev then says that ''you've already tried killing him in the past, and it changed nothing'' - as evidenced by notes scrawled on the wall by someone who turns out to be ''Renko''. Raikov then realizes that the only way to stop the loop is to destroy the one thing not present in the original timestream - Renko.]]
* Touched on in one of the opening levels of [[MaxPayne Max Payne 2,]] which sends you to investigate a warehouse where gunfire was recently heard. One of the corrupt commercial cleaners at the place lets you in and shows you around the place, eventually leading you into an ambush. Killing him beforehand averts nothing, but instead causes the protagonist to make an off comment in his rampant monologuing about [[TheDevTeamThinksOfEverything how obvious a brawl he was walking into.]]
-->'''Max''': The perp's disguise didn't fool me. He was leading me into a trap.
* Averted ''and'' played straight in CityOfHeroes. Straight examples: when playing through story missions, it always seems to come back to a climactic battle between you and the villain of the arc, even if you've successfully completed all the missions beforehand (and should have already thwarted his plans). However, you can also do one-off missions such as "Prevent the Xs from obtaining the Oxygen Destroyer!" Once you complete the mission you never hear about it again; it is never explained just what ''would'' happen if the Oxygen Destroyer was obtained, but fortunately you thwarted stage one!
* In ''Mafia II'', there are several scenes where your target is visible running away from you, with the intention that you'd be too busy dealing with the next group of {{mooks}} to shoot him then. But if you DO take some well-aimed shots, he's seen taking the hits and ''completely ignoring them'', even headshots. Killing some targets earlier may have spared you having to drive Harry to El Greco or [[spoiler: saved Marty's life]].
** Averted with the mission where you have to [[spoiler: warn Leo that Harry's been sent to kill him]]. It's difficult, but it is possible to simply avoid him and escape with [[spoiler: Leo]]. If you get caught, [[spoiler: Harry strikes a deal and allows Leo to leave town, letting him get payment for the job and keeping your old friend alive.]]
* In ''VideoGame/AdventureQuestWorlds,'' every major Chaos Lord so far has succeeded in awakening a Chaos Beast and breaking one of Drakath's seals before being defeated by the hero. The one time the hero does actually prevent a Chaos Lord from summoning a Chaos Beast during the Mythsong saga, [[spoiler:it turns out that he's not the real Chaos Lord, and that the real Chaos Lord, Kimberly of One Eyed Doll, was controlling him. And she has a Chaos Beast all ready for the hero to fight]].
* TheElderScrollsFour. CutsceneIncompetence stops you saving the Emperor from assassins at the start of the game. You arrive at Kvatch the day after [[OurDemonsAreDifferent The Daedra]] burn it to the ground, though thankfully Martin, the man you were sent to rescue, survived by hiding in a chapel. You take him back to the priory just as the Mythic Dawn have finished ransacking the place and taken [[MacGuffin the Amulet of Kings]]. You can't stop Mankar Cameron fleeing to paradise with the amulet, you need to adventure the length and breadth of Cyrodiil looking for components to build a portal so you can follow him. [[spoiler:And even when you finally get the amulet, Mehrunes Dagon still achieves his goal of being summoned to Tamriel.]]
** If you join the Dark Brotherhood, [[spoiler:Lucien Lachance can't stop you murdering half of the Brotherhood, all the way up to The Listener. You can't save him when the surviving members of the Brotherhood execute him for treachery, and the only way you can expose the real traitor, Bellamont, is when he tries to kill the Night Mother, by which time only you and one other Brotherhood leader, Arquen, remain. (Justified, the Night Mother is fully aware of Bellamont's treason, but reasons that if the rest of the the Brotherhood can't find him, they deserve death for their incompetence.)]]
** And you can only delay [[spoiler:Sheogorath's transformation into Jyggalag and the triggering of the Greymarch]], not stop it completely.
** If you ask me... if you say yes to the [[FanDumb Adoring Fan]] when he asks if he can follow you around, you have failed to thwart his stage one of complete takeover! Of what, I don't know, but the thought of the Adoring Fan having a takeover is actually pretty scary if you take a second to think about it. You know what... Just TakeOurWordForIt and don't ask questions.
* In ''KingdomHearts'', Sora spends so much time trying to lock every keyhole that [[spoiler:he doesn't even find out the Princesses of Heart are being kidnapped until he finds them in the final level, where they're being used for Stage One of "Ansem's" takeover.]] THEN [[spoiler:Sora [[BodyHorror carves out his own SOUL]] and completes Stage One for the guy.]] [[CompletelyMissingThePoint Is this kid just genre blind or what?!]]
** Then, in ''KingdomHeartsChainOfMemories'', you fail to get through Castle Oblivion [[spoiler:before all of Sora's memories are rearranged so that Namine replaces Kairi in Sora's mind.]] Thankfully, this isn't permanent.
** Then, in ''KingdomHeartsII'', it turns out that [[spoiler:all those Heartless you've been killing? Why, [[UnwittingPawn you've been helping the big bad complete Stage One of his plan to give himself and his fellow Nobodies hearts]].]]
** Actually, just the entire KingdomHearts series in general. Sora and friends generally fail to thwart stage one in just about every game in the entire series.
** And even without Sora, ''BirthBySleep.''
* In the {{Infocom}} text adventure murder-mystery, ''Witness'', the murder itself doesn't actually happen until a few minutes into the game. It's entirely possible to prevent the murder and completely derail the plot by doing something utterly insane (i.e. shooting the killer, or even murdering the victim yourself). However, any such act would end the game immediately with your character being sent to jail.
* In specific missions, the ''GrandTheftAuto'' games sometimes do allow you to thwart a stage--avoiding a car chase by planting a car bomb beforehand, sniping a villain who's fleeing to a speedboat, etc. The grand plot, however, is pretty strict--sometimes you'll even have a required EscortMission for a character you'll have to kill in a later mission.
* ''{{Touhou}} 7: Perfect Cherry Blossom'': you can't stop [[spoiler:Yuyuko]] from resurrecting [[spoiler:herself]] with the [[SpringIsLate stolen essence of Spring]]. [[HoldTheLine The best you can do]] is dodge [[spoiler:her]] final spellcard, during which [[spoiler:she]] is invincible.
** ''Touhou 8: Imperishable Night'': you can't stop Eirin from tampering with Gensokyo's Full Moon. [[spoiler:[[ShaggyDogStory And it actually would have been better if you don't stop her and risking Gensokyo in the progress.]]]]
** ''Touhou 11: Subterranean Animism'': you can't stop Utsuho from growing in both power and madness. CAUTION!
** ''Touhou 12: Undefined Fantastic Object'': you can't stop Toramaru and co from unsealing [[spoiler:Byakuren]]. [[spoiler:{{Subverted}}, they aren't villains by any means.]]
** ''Touhou 13: Ten Desires'': you can't stop Miko's rite of resurrection.
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[[folder:{{Webcomics}}]]
* ''{{Magellan}}'': Miasma and [=DragonKlaw=] manage to open the Equis portal before they are defeated.
* ''OrderOfTheStick'': BigBad Xykon, being GenreSavvy, suggests to Roy that they follow this trope and declare the battle for one of three remaining gates that Xykon needs to examine a Mulligan: Instead, [[INeedYouStronger Roy can build up levels]] and they can have a final tussle all good and proper at a more suitably dramatic time. [[spoiler:Roy rejects it. Xykon kills him. [[IGotBetter He gets better.]]]]
** Not long after this, Xykon encounters a defense of the gate so powerful even he can't overcome it. Naturally, [[KnightTemplar Miko]] shows up to accidentally ruin everything just before [[BigGood Soon Kim]] can kill Xykon and Redcloak.
** Most notably, [[spoiler: Darth]] Vaarsuvius, [[spoiler: recently and temporarily powered up]] later decides to go and just teleport into Xykon's palace and assault him directly by him/herself to end it all at a very anti-climatic moment, before either party has still ''seen'' the last two portals, or managed to control one. S/he fails.
* This is arguably the overriding theme of Book 1 of ''{{Erfworld}}'', wherein the main character, Parson, had been intending to do this to a group of {{PC}}s in a game he was going to run, and is instead pulled into a gaming universe where it continually happens to him. Finally becomes [[GenreSavvy Genre Savvy]] about it [[http://www.erfworld.com/book-1-archive/?px=%2F134.jpg here]].
** Especially [[AlternateCharacterInterpretation if you believe]] that Stanley's side is TheEmpire, it's clear who's going to win the Battle for Gobwin Knob, though not ''how'' this will happen. If Parson wasn't working for the bad guys in Book One, then he certainly is considering what happens afterward.
* ''SluggyFreelance'': The ''Sluggy'' crew try to stop Gwynn from summoning the demon K'Z'K. Doesn't work. They try to trick [[KillerRabbit Bun-Bun]] into killing Gwynn while she's [[DemonicPossession possessed by K'Z'K]]. Doesn't work. They try exorcising K'Z'K from Gwynn. It works ... but it unleashes K'Z'K in his full power upon the world. They try freezing K'Z'K in time. He ends up going ''back'' in time instead. Only when Torg and Zoe also go to the past, where K'Z'K has amassed an army of demons to conquer the world, do they finally succeed in killing him.
** [[BackFromTheDead Well, mostly.]]
* In ''GeneralProtectionFault'', Trudy's plan to split up the cast proceeds smoothly until Nick is in the Statue of Liberty, [[UnwittingPawn unwittingly]] using his Velociraptor device to power the KillSat that she is using to hold the United Nations hostage in her bid to take over the world, leading to a final desperate attempt to stop her. Then again, it took until the previous chapter for the heroes to even realize there was a plan.
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[[folder:Web Original]]
* In ''SuburbanKnights'', [[spoiler: [[BigBad Malecite]] regains the [[MacGuffin magic gauntlet]] that the heroes have been searching for, despite efforts from the over twenty adult nerds attempting to stop him]].
[[/folder]]

[[folder:WesternAnimation]]
* ''WesternAnimation/AvatarTheLastAirbender'': The gang originally had the sensible idea of waiting until ''after'' Sozin's +300 Comet of Firebending was gone before deciding to take on the Fire Lord. Then they find out at the last minute that, in a shocking plot twist, the villains do ''not'' plan to spend their period of temporary nigh-omnipotence sitting in their respective throne rooms eating take-out. Slightly more surprising, they don't intend to use the power to merely overpower the remaining resistance forces in the Earth Kingdom; instead they plan to ''incinerate the entire continent''. So the heroes no longer have the luxury of waiting. Then various operational delays keep them from being able to attack the Fire Lord in the 48 hours available ''before'' the arrival of the comet. Nope, the final battle just ''has'' to be on comet day, and no other day.
** Also, the fall of Ba Sing Se and the failure of the invasion on the Day of Black Sun are both instances of this trope in action. Had the heroes been successful in either, the epic battle of the season finale wouldn't have been quite as epic (if it had even happened), as the Fire Nation's resources would have been depleted.
*** What's even worse is that they absolutely could have prevented Azula's takeover of Ba Sing Se, in fact it looked like they were just about to do it... Until Zuko put HonorBeforeReason, betrayed them to his family, and shook up the battle enough for the [[EliteMooks Dai Li]] to show up, and for Azula to back-shoot Aang with lightning in the middle of his transformation into the Avatar State. And in turn, a victory by the Gaang in Ba Sing Se would've allowed the Day of Black Sun invasion to have been carried out with the entire army of the Earth Kingdom instead of just a few dozen people.
* In ''BarbieAndTheDiamondCastle'', despite the attempts of the heroines to keep [[SealedGoodInACan Melody]] out of [[VainSorceress Lydia's]] clutches, the evil muse gets her hands on the girl-in-the-mirror and nearly gets her to give up the location of the [[MacGuffinLocation Diamond Castle]] before Liana and Alexis arrive to save the day.
* Lampshaded in ''[[{{Spaceballs}} Spaceballs The Animated Series]]''. In one episode, Dark Helmet tells Skroob that it's time to move to Phase 2 of their plan. Skroob suggests staying at Phase 1, because things always go so well during Phase 1, and Lone Starr never shows up to ruin things until they move to Phase 2.
* Pretty much [[StrictlyFormula every episode]] of ''KimPossible'' sees her thwart the villain's scheme on the verge of either success or massive destruction. Particularly noticeable in ''[[TheMovie A Sitch In Time]]'', where she can't stop the villains from assembling the time monkey, or going back in time, or [[spoiler: Shego]] escaping to use it to TakeOverTheWorld, but fixes it by [[ResetButtonEnding undoing that whole timeline]].
** Also [[PlayingWithATrope played with]] in [[TheMovie So the Drama]]; Kim foils Drakken's attempt to kidnap Mr. Nakasumi, preventing his capture and theoretically stopping or at least disrupting Drakken's plan long enough to foil it another way, but instead Drakken gets what he wants; [[spoiler: from Nakasumi's suit, which was all [[DarkActionGirl Shego]] could recover from the mess.]] This eventually gives Drakken what he needs to launch the scheme, thus using the trope somewhat straight despite being foiled.
[[/folder]]

[[folder:Real Life?]]
* A famous Gandhi quote: "When I despair, I remember that all through history, the way of truth and love has always won. There have been murderers and tyrants, and for a time they can seem invincible. But in the end they always fall. Think of it, always."
** "First they ignore you, then they laugh at you, then they fight you, [[CrowningMomentOfAwesome then you win]]."
* From 1923, when he first appeared on the German National Stage, until 1945, there were at least 43 different schemes to kill AdolfHitler, success of which would have vastly altered history. Many had no chance of success, but some came close to success, being thwarted by a [[ButterflyOfDoom twist of fate]]. The most memorable of these is the July 20 Plot, as seen in Tom Cruise's ''{{Valkyrie}}''. A lesser known example involved placing a bomb with a [[XanatosRoulette timer set to six days]], [[CrazyPrepared so he could get to Switzerland and establish an alibi]].
** One of the ringleaders of the July 20 Plot panicked when somebody almost walked in on him while he was assembling the bomb, and thus he ended up using only half as many explosives as planned, not having time to put a detonator in the second set of explosives. {{Mythbusters}} confirmed that if he'd put the second explosive charge in the bag, even without a detonator, it would've been impossible for anybody in the room to survive (the blast of the first charge would've set off the second). That's not even getting into the possibility of him going back to the room after the blast to make sure it worked, which would've allowed Colonel von Stauffenberg to simply pull out his pistol and shoot the dazed Fuhrer.
* In ''Blink'', by Malcolm Gladwell, he writes about the true story of retired General Paul Van Riper, asked to play the part of the commander of the opposing force (or Red Team) in the Pentagon's Millenium Challenge wargame. Early in the mission, the Blue Team cut the Red Team's fiber-optic lines, thinking that all of Red Team's orders would now all be on tappable phone lines. Detecting no enemy communication, Blue Team then moved a fleet of ships to engage Red Team. Though Blue Team didn't hear anything, Red Team then launched a salvo of cruise missiles at the fleet that sank nearly all of them, resulting in 20,000 simulated casualties. When asked how he could possibly coordinate that attack, Riper replied that he had used motorcycle couriers, coded messages inside prayers, and flashlight signals - "Don't any of you remember World War Two?" Two days after the attack, however, he recieved word that the clock was being turned back - all of his cruise missiles were miraclously shot down by a new missile defense system. In addition, he was told that he had to power down his radar and pull back his forces so that Blue Teams ground forces could land without interference - and Blue Team won the now scripted battle.
** This wargame took place in the Persian Gulf in 2002 - and its success predicted similar success in any future wars fought in that area. Right?
** Justified by one of the other Generals involved: "You kill me in the first day and I sit there for the next 13 days doing nothing, or you put me back to life and you get 13 more days' worth of experiment out of me. Which is a better way to do it?" [[YourMileageMayVary If you take this logic at face value]], the events would be closer to SaveScumming (though only completely so if the lessons during the "kill on the first day" scenario were integrated into real-life war decision making... which they weren't).
[[/folder]]
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