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Unlike traditional NighInvulnerability, the level of durability can be stronger or weaker depending on the work in question. Some interpretations will allow the undead to be slowed down or disabled altogether by removing all of their arms and legs, completely paralyzed by decapitation, or even killed instantly by a bullet or blow to the head as a sort of AchillesHeel. Skeletons, however, tend to get different treatment, often being able to reassemble themselves after being "killed" in the same manner as PullingThemselvesTogether, making this a SuperTrope. An intelligent undead character aware of this status may become a FearlessUndead.

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Unlike traditional NighInvulnerability, the level of durability can be stronger or weaker depending on the work in question. Some interpretations will allow the undead to be slowed down or disabled altogether by removing all of their arms and legs, completely paralyzed by decapitation, or even killed instantly by [[BoomHeadshot a bullet or blow to the head head]] as a sort of AchillesHeel. Skeletons, however, tend to get different treatment, often being able to reassemble themselves after being "killed" in the same manner as PullingThemselvesTogether, making this a SuperTrope. An intelligent undead character aware of this status may become a FearlessUndead.
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* ''FanFic/YouSeeThem'':
** In ''We See Them'' and beyond, Rose ([[spoiler:the real Kasumi Yoshizawa]]) exploits the fact that, as a ghost, she can take infinitely more punishment than the other Persona-users. Even fatal injuries only result in her disappearing for a few minutes before she regenerates.
** In the ''Repaint Your Heart'' story, it's implied that [[spoiler:Luca's ghost]] has been exploiting this as well.
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* ''WesternAnimation/DuckTales2017'' has the Bombie. In this iteration, it looks like a massive, undead monster who has lived for eons. Its goal appears to be to hunt down and punish the richest person on the planet, and it will follow this singular drive endlessly. It is magically aware, at all times, where the richest person is, and (excluding Scrooge [=McDuck=]'s containment system) cannot be stopped forever. Through the course of the episode it is dropped from a cliff, falls out of a crashing plane, is hit with numerous satellites, and it shows [[NoSell absolutely no signs of damage]]. It ends up chasing Louie across the ocean in an effort to kill him. [[spoiler:Ultimately, it abandons doing so as it does have one reason it won't kill the richest person: if that person has [[BreakTheHaughty earned humility]] (something that [[DeathByMaterialism cannot be bought]])]].
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* In ''Franchise/DeadSpace'', the Necromorphs are insanely durable and are capable of shrugging off all but the most extensive bodily trauma. This is because they're more or less puppets of the Marker that turned them, directing them to keep killing and spreading its infection until they're physically incapable of doing such, and should one receive extreme injury (dismemberment, immolation, explosives etc), the Marker cuts the juice keeping them going and they go back to being dead. However, while an effective short-term solution it's only a stopgap at best, as even this won't keep them down for long before the Marker brings them back on their feet, sometimes as or [[BodyOfBodies as part of]] an entirely different creature. As a result, destroying their body ''[[FromASingleCell completely and utterly]]'' is the only way to be permanently rid of them.

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* In ''Franchise/DeadSpace'', the Necromorphs are insanely durable and are capable of shrugging off all but the most extensive bodily trauma. This is because they're more or less puppets of the Marker that turned them, directing them to keep killing and spreading its infection until they're physically incapable of doing such, and should one receive extreme injury (dismemberment, immolation, explosives ([[AnArmAndALeg dismemberment]], [[BurnTheUndead immolation]], [[StuffBlowingUp explosives]] etc), the Marker cuts the juice keeping them going and they go back to being dead. However, while an effective short-term solution it's only a stopgap at best, as even this won't keep them down for long before the Marker brings them back on their feet, sometimes as or [[BodyOfBodies as part of]] an entirely different creature. As a result, destroying their body ''[[FromASingleCell completely and utterly]]'' is the only way to be permanently rid of them.
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* In ''Franchise/DeadSpace'', the Necromorphs are insanely durable and are capable of shrugging off all but the most extensive bodily trauma. This is because they're more or less puppets of the Marker that turned them, directing them to keep killing and spreading its infection until they're physically incapable of doing such, and should one receive extreme injury (dismemberment, immolation, explosives etc), the Marker cuts the juice keeping them going and they go back to being dead. However, while an effective short-term solution it's only a stopgap at best, as even this won't keep them down for long before the Marker brings them back on their feet, sometimes as or [[BodyOfBodies as part of]] an entirely different creature. As a result, destroying their body ''[[FromASingleCellcompletely and utterly]]'' is the only way to be permanently rid of them.

to:

* In ''Franchise/DeadSpace'', the Necromorphs are insanely durable and are capable of shrugging off all but the most extensive bodily trauma. This is because they're more or less puppets of the Marker that turned them, directing them to keep killing and spreading its infection until they're physically incapable of doing such, and should one receive extreme injury (dismemberment, immolation, explosives etc), the Marker cuts the juice keeping them going and they go back to being dead. However, while an effective short-term solution it's only a stopgap at best, as even this won't keep them down for long before the Marker brings them back on their feet, sometimes as or [[BodyOfBodies as part of]] an entirely different creature. As a result, destroying their body ''[[FromASingleCellcompletely ''[[FromASingleCell completely and utterly]]'' is the only way to be permanently rid of them.
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* In ''Franchise/DeadSpace'', the Necromorphs, the host creature are already dead, and the pieces of meat usually connecting the sharpened limbs are the [[PuppeteerParasite parasitic tentacle creatures]] that animate the body.

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* In ''Franchise/DeadSpace'', the Necromorphs, Necromorphs are insanely durable and are capable of shrugging off all but the host creature are already dead, and most extensive bodily trauma. This is because they're more or less puppets of the pieces of meat usually connecting the sharpened limbs are the [[PuppeteerParasite parasitic tentacle creatures]] Marker that animate turned them, directing them to keep killing and spreading its infection until they're physically incapable of doing such, and should one receive extreme injury (dismemberment, immolation, explosives etc), the body.Marker cuts the juice keeping them going and they go back to being dead. However, while an effective short-term solution it's only a stopgap at best, as even this won't keep them down for long before the Marker brings them back on their feet, sometimes as or [[BodyOfBodies as part of]] an entirely different creature. As a result, destroying their body ''[[FromASingleCellcompletely and utterly]]'' is the only way to be permanently rid of them.

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