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Other causes include poor lighting code, bad shaders, not using enough light sources or not making the light sources bright enough.

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Other causes include poor lighting code, bad shaders, not using enough light sources or not making the light sources bright enough.
enough. Sometimes the developers do it to balance out the player's InfiniteFlashlight ([[AntiFrustrationFeatures or the other way around]]).


** The ''[=DarkDoomZ=]'' mod for the classic games invokes this. The lighting settings range from mostly normal (Dim) to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes]][[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight (Pitch).

to:

** The ''[=DarkDoomZ=]'' mod for the classic games invokes this. The lighting settings range from mostly normal (Dim) to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes]][[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight (Pitch).(Pure, same as the previous ''[=DarkDoom=] Black'').


** The ''[=DarkDoomZ=]'' mod for the first games invokes this. The lighting settings range from normal to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes]][[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight.

to:

** The ''[=DarkDoomZ=]'' mod for the first classic games invokes this. The lighting settings range from mostly normal (Dim) to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes]][[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight.InfiniteFlashlight (Pitch).

Added DiffLines:

* ''Videogame/BlackMesa'' is consistently darker than the original ''VideoGame/HalfLife1'' the developers made sure to demonstrate how a resonance cascade would mess up the power grid, lighting systems most of all. Gordon's suit light [[InfiniteFlashlight has unlimited battery power]] [[AntiFrustrationFeatures to compensate]].


* ''VideoGame/{Doom}}'':

to:

* ''VideoGame/{Doom}}'':''VideoGame/{{Doom}}'':


** The ''[=DarkDoomZ=]'' mod for the first games invokes this. The lighting settings range from normal to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes[[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight.

to:

** The ''[=DarkDoomZ=]'' mod for the first games invokes this. The lighting settings range from normal to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes[[/note]], flashes]][[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight.


* ''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]] or, in the case of the Hell level of the core game, you don't have a light at all[[labelnote:*]]being forcefully teleported [[BagOfSpilling leaves you weaponless]], and you never get the flashlight back before the level ends[[/labelnote]]. [[IntendedAudienceReaction It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].
* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights or [[MuzzleFlashlight light the way with your muzzle flashes]], this being one of the first games to do it (much like ''Doom 3'', adjusting the monitor brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent since you're traveling through industrial alien bases and not eldritch dimensions, and [[RangedEmergencyWeapon the Blaster]] [[BottomlessMagazines can be fired indefinitely]] and [[MuzzleFlashlight its projectiles work decently as flares]].

to:

* ''VideoGame/{Doom}}'':
**
''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]] or, in the case of the Hell level of the core game, you don't have a light at all[[labelnote:*]]being forcefully teleported [[BagOfSpilling leaves you weaponless]], and you never get the flashlight back before the level ends[[/labelnote]]. [[IntendedAudienceReaction It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].
** The ''[=DarkDoomZ=]'' mod for the first games invokes this. The lighting settings range from normal to total darkness lit only by dynamic light entities[[note]]standing lamps, torches/sconces/candles, explosions, fireballs and [[MuzzleFlashlight muzzle flashes[[/note]], the open sky[[note]]not even that, should you wish it[[/note]] and the player's InfiniteFlashlight.
* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights or [[MuzzleFlashlight light the way with your muzzle flashes]], this being one of the first games to do it (much like ''Doom 3'', adjusting the monitor brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent since you're traveling through industrial alien bases and not eldritch dimensions, and dimensions; besides, [[RangedEmergencyWeapon the Blaster]] [[BottomlessMagazines can be fired indefinitely]] and [[MuzzleFlashlight its projectiles work decently as flares]].


* At one point in ''VideoGame/NightmareHouse 2'', the flashlight goes kaputz, and you're forced to use (a thankfully abundant supply of) [[TenSecondFlashlight single-use emergency flares]] to light your way around. This trope, the platforming elements, and the lack of memorable scares the mod is famous for ensuring that [[ThatOneLevel not many people like this segment]].



* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''' first release of the TSA_Clearcut map had a night-day cycle with pitch black nights; it was great for showing off [[Videogame/{{Crysis}} CryEngine's]] power with [[SceneryPorn laserbeams scything through the air and missiles raining down on the terrain]], but it made engaging [[SpacePlane Aerospace Fighters]] (black against the black sky) and the tiny [[PoweredArmor BattleArmor]] a miserable experience even with nightvision enabled. It was later brightened up, though nightvision and exterior lights were still required at night.

to:

* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''' Legends]]'': the first release of the TSA_Clearcut map had a night-day cycle with pitch black nights; it nights. It was great for showing off [[Videogame/{{Crysis}} CryEngine's]] power with [[SceneryPorn laserbeams scything through the air and missiles raining down on the terrain]], but it made engaging [[SpacePlane Aerospace Fighters]] (black against the black sky) and the tiny [[PoweredArmor BattleArmor]] a miserable experience even with nightvision enabled. It was later brightened up, though nightvision and exterior lights were still required at night.



* ''VideoGame/{{Abuse}}'', a shooter with dark graphics, does this on some, especially older, monitors.

to:

* %%* ''VideoGame/{{Abuse}}'', a shooter with dark graphics, does this on some, especially older, monitors.



* Parodied in ''VideoGame/EarthwormJim'' with its secret level, "Who Turned Out The Lights?" The level is completely dark except for a few spotlights (stand in front of them to see a silhouette of Jim) -- and you spend most of the level looking at Jim's googly eyes and shooting at other menacing eyes. At the end of the level [[spoiler:A set of '''huge''' eyes appears and chases Jim around until he gets back to the main game.]]



* ''Franchise/KingdomHearts'' can have this sort of effect. Some players have complained that the [[{{VideoGame/KingdomHeartsI}} original game]] needed the brightness at max to be able to see in dark places like the secret place. With the brightness at normal it is a black room. With the brightness at max you can see the detail. ''VideoGame/KingdomHeartsII'' got similar complaints.

to:

* ''Franchise/KingdomHearts'' can have this sort of effect. Some players have complained that the [[{{VideoGame/KingdomHeartsI}} [[VideoGame/KingdomHeartsI original game]] needed the brightness at max to be able to see in dark places like the secret place. With the brightness at normal it is a black room. With the brightness at max you can see the detail. ''VideoGame/KingdomHeartsII'' got similar complaints.



* The ''VideoGame/{{Thief}}'' series, to a ridiculous level.
** A bit of gamma adjustment can go a long way - besides, it's sort of the whole premise of the series. In any event, the developers were thoughtful enough to include flares in ''The Metal Age''.

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* The ''VideoGame/{{Thief}}'' series, to a ridiculous level.
** A bit of gamma adjustment can go a long way - besides, it's
level. It's sort of the whole premise of the series. In any event, the developers were thoughtful enough to include flares in ''The Metal Age''.



* ''VideoGame/SplinterCellPandoraTomorrow'' The game actually looks pretty good. Too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. Somewhat justified, it being a StealthBasedGame.

to:

* ''VideoGame/SplinterCellPandoraTomorrow'' ''VideoGame/SplinterCellPandoraTomorrow''. The game actually looks pretty good. Too good; too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. Somewhat justified, [[StealthBasedGame The genre]] justifies it being it would be hard for a StealthBasedGame."SIGINT ninja", as Sam himself calls it, to move around the [=AOs=] in bright daylight.

Added DiffLines:

* Even the areas with an open sky or containing flaming barrels are shrouded in absolute darkness in the ''Lasting Light'' horror GameMod for ''VideoGame/{{Doom}}''. Literally, the ''only'' light source at any given time is your lantern, and juggling it is a core gameplay mechanic. [[DarknessEqualsDeath Stay in the dark too long and the Screecher will kill you]], but shine a light on the photophobic [[SavageSetpiece Creeper]] for more than a split-second and it'll destroy you; also, [[TenSecondFlashlight a full lantern runs dry in minutes]], so hunting for oil cans is a priority.


* ''VideoGame/{{Minecraft}}'' does this ''{{inten|dedAudienceReaction}}tionally''. As [[DarknessEqualsDeath monsters spawn at lower light levels]], the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels, and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode. There are (glitch) instances where the lighting for various covered blocks fail to take full effect and make the space within at a light level of 0. This can be fixed by placing or removing a block next to the affected area, causing a chunk update.
** The brightness setting, which was added sometime later, can avert the trope. With the brightness turned up to the max, you can still see in caves with zero light, but it's still dark enough to partially cover up whatever dangers are lurking (Moody, the setting with the least brightness, plays the trope as straight as it can be). You can also avert the trope completely by drinking a Potion of Night Vision, which makes everything bright as if the sun was up.

to:

* ''VideoGame/{{Minecraft}}'' does this ''{{inten|dedAudienceReaction}}tionally''. {{inten|dedAudienceReaction}}tionally.
**
As [[DarknessEqualsDeath monsters spawn at lower light levels]], the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels, and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode. There are (glitch) instances where the lighting for various covered blocks fail to take full effect and make the space within at a light level of 0. This can be fixed by placing or removing a block next to the affected area, causing a chunk update.
** The brightness setting, which was added sometime later, can avert the trope. With the brightness turned up to the max, you can still see in caves with zero light, but it's still dark enough to partially cover up whatever dangers are lurking (Moody, the setting with the least brightness, plays the trope as straight as it can be). be without a GameMod). You can also avert zig-zag the trope completely by drinking a Potion of Night Vision, which makes everything bright as if the sun was up.up, [[DevelopersForesight but has zero effect on monster spawn rates]].


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[Videogame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' and '' [[Videogame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.

to:

* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun [[{{Pun}} Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[Videogame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' and '' [[Videogame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.



* ''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]] or, in the case of the Hell level of the core game, you don't have a light at all[[labelnote:*]]being forcefully teleported [[BagOfSpilling leaves you weaponless]], and you never get the flashlight back before the level ends[[/labelnote]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].

to:

* ''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]] or, in the case of the Hell level of the core game, you don't have a light at all[[labelnote:*]]being forcefully teleported [[BagOfSpilling leaves you weaponless]], and you never get the flashlight back before the level ends[[/labelnote]]. [[TheyPlottedAPerfectlyGoodWaste [[IntendedAudienceReaction It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].



* At one point in ''VideoGame/NightmareHouse 2'', the flashlight goes kaputz, and you're forced to use (a thankfully abundant supply of) [[TenSecondFlashlight single-use emergency flares]] to light your way around. This trope, the platforming elements, and the lack of memorable scares the mod is famous for ensure that [[ScrappyLevel not many people like this segment]].

to:

* At one point in ''VideoGame/NightmareHouse 2'', the flashlight goes kaputz, and you're forced to use (a thankfully abundant supply of) [[TenSecondFlashlight single-use emergency flares]] to light your way around. This trope, the platforming elements, and the lack of memorable scares the mod is famous for ensure ensuring that [[ScrappyLevel [[ThatOneLevel not many people like this segment]].



* The first ''[[Franchise/TheChroniclesOfRiddick Riddick]]'' game, ''VideoGame/EscapeFromButcherBay,'' throws you into some very dark situations before Riddick receives his SuperSenses. The worst of these occurs in Pope Joe's den, where you're asked to [[FetchQuest retrieve a radio]] in a [[IncrediblyLamePun pitch black]] [[AbsurdlySpaciousSewer sewer]] while armed with a [[TenSecondFlashlight dying flashlight]]. Also the sewer is populated with howling mutants.

to:

* The first ''[[Franchise/TheChroniclesOfRiddick Riddick]]'' game, ''VideoGame/EscapeFromButcherBay,'' throws you into some very dark situations before Riddick receives his SuperSenses. The worst of these occurs in Pope Joe's den, where you're asked to [[FetchQuest retrieve a radio]] in a [[IncrediblyLamePun [[JustForPun pitch black]] [[AbsurdlySpaciousSewer sewer]] while armed with a [[TenSecondFlashlight dying flashlight]]. Also the sewer is populated with howling mutants.



** The newer ''VideoGame/ResidentEvil6'' is a bad offender too. It is debatable if it's just an unplanned example of this trope or if it was [[FakeDifficulty intended to make the targets harder to hit]]. Then again, not even the brightness adjusment screen seems to work well.

to:

** The newer ''VideoGame/ResidentEvil6'' is a bad offender too. It is debatable if it's just an unplanned example of this trope or if it was [[FakeDifficulty intended to make the targets harder to hit]]. Then again, not even the brightness adjusment adjustment screen seems to work well.



* ''VideoGame/{{Minecraft}}'' does this ''[[TheyPlottedAPerfectlyGoodWaste intentionally]]''. As [[DarknessEqualsDeath monsters spawn at lower light levels]], the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels, and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode. There are (glitch) instances where the lighting for various covered blocks fail to take full effect and make the space within at a light level of 0. This can be fixed by placing or removing a block next to the affected area, causing a chunk update.

to:

* ''VideoGame/{{Minecraft}}'' does this ''[[TheyPlottedAPerfectlyGoodWaste intentionally]]''.''{{inten|dedAudienceReaction}}tionally''. As [[DarknessEqualsDeath monsters spawn at lower light levels]], the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels, and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode. There are (glitch) instances where the lighting for various covered blocks fail to take full effect and make the space within at a light level of 0. This can be fixed by placing or removing a block next to the affected area, causing a chunk update.


* ''VideoGame/{{Fallout 3}}'' is an offender as its very many dark areas are almost pitch black even at the highest brightness setting. Turning on the Pip-boy lamp only brightens a tiny area and makes everything in it, such as rocks, shiny and causes lots of bloom. There are mods around that affect it both color- and reach-wise to address this issue.
** On the other hand, there are mods which intentionally invoke this trope, both for this and New Vegas. Similar mods exist for ''Franchise/TheElderScrolls'' series.
* ''VideoGame/{{Fallout 4}}'' is, perhaps, a ''worse'' offender by virtue of the fact that it lacks a brightness setting '''at all.''' Many, many areas in the game are as dark, or darker, than those in its predecessor, but without a means of compensating beyond manually editing the game's gamma from a configuration file.

to:

* ''VideoGame/{{Fallout}}'':
**
''VideoGame/{{Fallout 3}}'' is an offender as its very many dark areas are almost pitch black even at the highest brightness setting. Turning on the Pip-boy lamp only brightens a tiny area and makes everything in it, such as rocks, shiny and causes lots of bloom. There are mods around that affect it both color- and reach-wise to address this issue.
**
issue. On the other hand, there are mods {{Game Mod}}s which intentionally invoke this trope, both for this and ''[[VideoGame/FalloutNewVegas New Vegas. Similar mods exist for ''Franchise/TheElderScrolls'' series.
*
Vegas]]''.
**
''VideoGame/{{Fallout 4}}'' is, perhaps, a ''worse'' offender by virtue of the fact that it lacks a brightness setting '''at all.''' Many, many areas in the game are as dark, or darker, than those in its predecessor, but without a means of compensating beyond manually editing the game's gamma from a configuration file.file.
* ''Franchise/TheElderScrolls'' series invokes this in some areas. The games provide various means of lighting both mundane (torches, lanterns, candles, etc.) and [[FantasticLightSource fantastic]] ([[InnateNightvision Night Eye]] and [[UtilityMagic Light]] spells), with the expectation that you'll need to use it to light up the darker places in the game world.


* ''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].

to:

* ''VideoGame/{{Doom 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]].Mars"[[/note]] or, in the case of the Hell level of the core game, you don't have a light at all[[labelnote:*]]being forcefully teleported [[BagOfSpilling leaves you weaponless]], and you never get the flashlight back before the level ends[[/labelnote]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].


* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights or [[MuzzleFlashlight light the way with your muzzle flashes, this being one of the first games to do it (much like ''Doom 3'', adjusting the monitor brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent since you're traveling through industrial alien bases and not eldritch dimensions, and [[RangedEmergencyWeapon the Blaster]] [[BottomlessMagazines can be fired indefinitely]] and [[MuzzleFlashlight its projectiles work decently as flares]].

to:

* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights or [[MuzzleFlashlight light the way with your muzzle flashes, flashes]], this being one of the first games to do it (much like ''Doom 3'', adjusting the monitor brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent since you're traveling through industrial alien bases and not eldritch dimensions, and [[RangedEmergencyWeapon the Blaster]] [[BottomlessMagazines can be fired indefinitely]] and [[MuzzleFlashlight its projectiles work decently as flares]].


Note that this does not refer to games with the occasional dark area such as the flashlight-intensive third chapter in ''VideoGame/{{Half-Life 2}}: Episode 1''; that's BlackoutBasement. This trope is when ''the whole game'' is too dark. For the sister trope dealing with a shortage of color saturation, see RealIsBrown.

to:

Note that this does not refer to games with the occasional dark area such as the flashlight-intensive third chapter in ''VideoGame/{{Half-Life 2}}: ''VideoGame/HalfLife2: Episode 1''; that's BlackoutBasement. This trope is when ''the whole game'' is too dark. For the sister trope dealing with a shortage of color saturation, see RealIsBrown.

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