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* Nash Latkje, from the ''VideoGame/{{Suikoden}}'' series, is a man of many hats. In addition to training with [[MurderInc The Howling Voice Guild]] before becoming a spy ''a la'' Film/JamesBond--with a matching set of [[TheCharmer womanizing ways]]--he has, at points, used a Whip Sword named ''[[GratuitousGerman Groß Fluß]]'' ("Gross Fluss", "big/great river"). While, at first glance, it seems to be a good weapon for a discrete spy, being easily concealed and flexible enough to be useful in closed spaces, Nash will warn allies to ''leave the room'' when he uses it, because it apparently triggers [[UnstoppableRage some sort of magical bloodthirst]].

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* Nash Latkje, from the ''VideoGame/{{Suikoden}}'' series, is a man of many hats. In addition to training with [[MurderInc The Howling Voice Guild]] before becoming a spy ''a la'' Film/JamesBond--with a matching set of [[TheCharmer womanizing ways]]--he has, at points, used a Whip Sword named ''[[GratuitousGerman Groß Fluß]]'' ("Gross Fluss", "big/great river"). While, at first glance, it seems to be a good weapon for a discrete spy, being easily concealed and flexible enough to be useful in closed spaces, Nash will warn allies to ''leave the room'' when he uses it, because it apparently triggers [[UnstoppableRage some sort of magical bloodthirst]]. This is why Nash only uses it in dire circumstances during the ''[[GaidenGame Suikogaiden]]'' side stories. As a party member in ''VideoGame/SuikodenIII'' he instead relies on [[KnifeNut throwing knives]] and [[MagicKnight magic]]. Both because Groß Fluß's berserker mode is unsuited for the open battlefield and because using such a unique weapon would draw entirely too much attention to himself.



** Rider also get some mileage out of the dagger-on-a-chain version. In her initial appearance she tends to stab with them and then use the chain to sling her victim around, but in later media (such as ''VideoGame/FateGrandOrder'') she uses them as throwing weapons and even grappling hooks.

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** Rider also get some mileage out of the dagger-on-a-chain version.version, known as "Nameless Daggers". In her initial appearance she tends to stab with them and then use the chain to sling her victim around, but in later media (such as ''VideoGame/FateGrandOrder'') she uses them as throwing weapons and even grappling hooks.


* The obscure book Torn Asunder for D&D 3.5 provides us with the chain blade, which is essentially this trope played entirely straight. It's also a noted GameBreaker as being a one handed reach weapon with a long sword's damage and the single largest critical range in 3.5 at a staggering 17-20 standard. In other words its everything a melee combatant needs in a one handed weapon and then some with the only downside being that it's exotic and the sourcebook is almost impossible to find. Oh, that and no DM in their right minds use the thing.

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* The obscure book Torn Asunder for D&D 3.5 third-party ''TabletopGame/DungeonsAndDragons 3rd Edition'' supplement ''Torn Asunder'' provides us with the chain blade, which is essentially this trope played entirely straight. It's also a noted GameBreaker as being a one handed reach weapon with a long sword's damage and the single largest critical range in 3.5 at a staggering 17-20 standard. In other words its everything a melee combatant needs in a one handed weapon and then some with the only downside being that it's exotic and the sourcebook is almost impossible to find. Oh, that and no DM in their right minds use the thing.


* The obscure book ''TabletopGame/{{Eberron}} Torn Asunder'' provides us with the chain blade, which is essentially this trope played entirely straight. It's also a noted GameBreaker as being a one handed reach weapon with a long sword's damage and the single largest critical range in 3.5 at a staggering 17-20 standard. In other words its everything a melee combatant needs in a one handed weapon and then some with the only downside being that it's exotic and the sourcebook is almost impossible to find. Oh, that and no DM in their right minds use the thing.

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* The obscure book ''TabletopGame/{{Eberron}} Torn Asunder'' Asunder for D&D 3.5 provides us with the chain blade, which is essentially this trope played entirely straight. It's also a noted GameBreaker as being a one handed reach weapon with a long sword's damage and the single largest critical range in 3.5 at a staggering 17-20 standard. In other words its everything a melee combatant needs in a one handed weapon and then some with the only downside being that it's exotic and the sourcebook is almost impossible to find. Oh, that and no DM in their right minds use the thing.


[[quoteright:330:[[VideoGame/SoulSeries https://static.tvtropes.org/pmwiki/pub/images/ivy_naval_1468.jpg]]]]

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[[quoteright:330:[[VideoGame/SoulSeries [[quoteright:315:[[VideoGame/SoulcaliburII https://static.tvtropes.org/pmwiki/pub/images/ivy_naval_1468.jpg]]]]
org/pmwiki/pub/images/ivyscii2p.png]]]]



* Soma Cruz in ''VideoGame/CastlevaniaChroniclesOfSorrow'' prefers swords instead of Belmontean whips, but there is a Whip Sword in both games if you want something with some reach.
** Due to the way Soma uses them in ''Castlevania: Dawn of Sorrow'', the whip swords essentially function as overly-complicated rapiers.
*** Overly complicated rapiers with [[EverythingsBetterWithSparkles Sparkles]]! At least, the Nebula (the most powerful such weapon) is.

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* Soma Cruz in ''VideoGame/CastlevaniaChroniclesOfSorrow'' prefers swords instead of Belmontean whips, but there is a Whip Sword in both games if you want something with some reach.
** Due
reach (though due to the way Soma uses them in ''Castlevania: Dawn of Sorrow'', the whip swords they essentially function as overly-complicated rapiers.
*** Overly complicated rapiers with [[EverythingsBetterWithSparkles Sparkles]]! At least, the Nebula (the most powerful such weapon) is.
rapiers).


* Ries Argent, a main playable character from ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' The 3rd and Scarlet from ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' have this as weapon of choice. It is implied that all [[ChurchMilitant Gralsritter]] squires in VideoGame/KisekiSeries are trained to use what in this universe is called "Templar Sword". [[spoiler:This is a hint that Scarlet used to be member of Gralsritter, although she quit midway in her training.]]

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* Ries Argent, a main playable character from ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' ''VideoGame/TheLegendOfHeroesTrailsInTheSky The 3rd 3rd'' and Scarlet from ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' have this as weapon of choice. It is implied that all [[ChurchMilitant Gralsritter]] squires in VideoGame/KisekiSeries are trained to use what in this universe is called "Templar Sword". [[spoiler:This is a hint that Scarlet used to be member of Gralsritter, although she quit midway in her training.]]


* The Red Rising trilogy written by Pierce Brown features swords called Razors, which is about a meter long and can be toggled to change shape. The blade can be stiff like a sword or lose like a whip.

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* The Red Rising trilogy written by Pierce Brown features swords called Razors, which is about a meter long and can be toggled to change shape. The blade can be stiff like a sword or lose loose like a whip.


* ''VideoGame/Darksiders3'': Fury's main weapon is a bladed whip. It also doubles as a SwissArmyWeapon, as it has at least 4 alternative forms that can emerge from the hilt.

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* ''VideoGame/Darksiders3'': ''VideoGame/DarksidersIII'': Fury's main weapon is a bladed whip. It also doubles as a SwissArmyWeapon, as it has at least 4 alternative forms that can emerge from the hilt.


This type of weapon often falls squarely into AwesomeButImpractical, where you'd need a pretty impressive engineering setup to create a mechanism and spring capable of holding the sword in sword-form without violating basic structural integrity ''and'' capable of sending it out as a whip. As of yet, no one's managed to make a working model of such a weapon in RealLife (though some come close in principle), but fiction usually {{Hand wave}}s any structural issues through magic, or [[MagneticWeapon electromagnets]]. The closest practical RealLife equivalents, like the [[http://en.wikipedia.org/wiki/Chain_whip chain whip]] and Indian ''[[http://en.wikipedia.org/wiki/Urumi Urumi]],'' usually lack the cutting power of a sword or the reach of a whip.

But then again, making a whip sword is only half the battle, since you would need extensive training to actually ''use'' it or else you'd be more likely to hurt yourself than anything you're trying to hit. This is not impossible in real life, however, as demonstrated by the use of the Urumi weapon by the Indian [[Series/DeadliestWarrior Rajputs]], but will likely speak more of the extreme skill of the wielder than any inherent practicality.

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This type of weapon often falls squarely into AwesomeButImpractical, where you'd need a pretty impressive engineering setup to create a mechanism and spring capable of holding the sword in sword-form without violating basic structural integrity ''and'' capable of sending it out as a whip. As of yet, no one's managed to make a working model of such a weapon in RealLife (though some come close in principle), but fiction usually {{Hand wave}}s any structural issues through magic, or [[MagneticWeapon electromagnets]]. The closest practical RealLife equivalents, like the [[http://en.wikipedia.org/wiki/Chain_whip chain whip]] and Indian ''[[http://en.wikipedia.org/wiki/Urumi Urumi]],'' Urumi,]]'' usually lack the cutting power of a sword or the reach of a whip.

But then again, making a whip sword is only half the battle, since you would need extensive training to actually ''use'' it or else you'd be more likely to hurt yourself than anything you're trying to hit. This is not impossible in real life, however, as demonstrated by the use of the Urumi weapon by the Indian [[Series/DeadliestWarrior Rajputs]], but will likely speak more of the extreme skill of the wielder than any inherent practicality.



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** ''VideoGame/FireEmblemGaiden'' actually had an earlier instance of this trope in the form of a Bonewalker's default monster weapon called the "Bone Sword". Incidentally it does share a trait or two with the Sword of the Creator such as being able to extend into a bladed whip [[spoiler:and of course being made from bones itself]].

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* Mitsuri Kanroji from ''Manga/DemonSlayerKimetsuNoYaiba'' wields a custom-made sword made of very thin, flexible metal, which she uses like a whip or gymnastics ribbon when fighting. Due to the difficulty of handling such a sword, she's the only one who's able to use it effectively.

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* ''VideoGame/Darksiders3'': Fury's main weapon is a bladed whip. It also doubles as a SwissArmyWeapon, as it has at least 4 alternative forms that can emerge from the hilt.


* Ries Argent, a main playable character from ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' The 3rd and Scarlet from ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' have this as weapon of choice. It is also implied that [[ChurchMilitant Gralsritter]] squires in VideoGame/KisekiSeries are trained to use what in this universe calls "Templar Sword". [[spoiler:This is a hint that Scarlet used to be member of Gralsritter, although she quit midway in her training.]]

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* Ries Argent, a main playable character from ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' The 3rd and Scarlet from ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' have this as weapon of choice. It is also implied that all [[ChurchMilitant Gralsritter]] squires in VideoGame/KisekiSeries are trained to use what in this universe calls is called "Templar Sword". [[spoiler:This is a hint that Scarlet used to be member of Gralsritter, although she quit midway in her training.]]


* ''VideoGame/XenobladeChronicles2'': Mòrag's [[LivingWeapon Blade]], Brighid, wields two of these in combat, with deadly efficiency.

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* ''VideoGame/XenobladeChronicles2'': Mòrag's [[LivingWeapon Blade]], Brighid, wields two of these in combat, with deadly efficiency. Interestingly, Mòrag mentions a few times that it took a lot of training to get as proficient with them as she is. [[spoiler:When Rex uses Brighid late in the game, he has very slow and slightly clumsy attack animations, lending credence to this.]]


* Seven from ''FinalFantasyType0'' uses a whip sword that's more of a whip with sword like qualities than a sword that becomes a whip.

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* Seven from ''FinalFantasyType0'' ''VideoGame/FinalFantasyType0'' uses a whip sword that's more of a whip with sword like qualities than a sword that becomes a whip.

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