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The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in many games, they can be obtuse or well-hidden enough to all but [[GuideDangIt require the use of a guide.]]


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The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in many games, they can be obtuse or well-hidden enough to all but [[GuideDangIt require the use of a guide.]]

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The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!" While the general consensus is that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle their insanely difficult games]], making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.

to:

The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most many games, they make you go "GuideDangIt!" can be obtuse or well-hidden enough to all but [[GuideDangIt require the use of a guide.]]


While the general consensus is that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle their insanely difficult games]], making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.


Those concerned with spoilers can sometimes find walkthroughs that are vague in a quirky way and provide the most basic information, often dubbed "spoiler-free walkthroughs." Expect turns of phrase like "a scene will occur". The [[http://www.uhs-hints.com UHS website]] provides a useful middle ground, allowing the reader to progressively expose more and more detail.

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Those concerned with about spoilers can sometimes find walkthroughs that are vague in a quirky way and provide the most basic information, often dubbed "spoiler-free walkthroughs." Expect turns of phrase like "a scene will occur". The [[http://www.uhs-hints.com UHS website]] provides a useful middle ground, allowing the reader to progressively expose more and more detail.


The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!" While it is general consensus that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle their insanely difficult games]], making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.

to:

The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!" While it is the general consensus is that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle their insanely difficult games]], making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.


As opposed to a StrategyGuide, a walkthrough is generally more frank about letting you know which items you should use or which direction you should go in and in what order regardless of the plot. While walkthroughs can get very lengthy, their biggest advantage is they can be collaborated on, continually updated, and are absolutely free.

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As opposed to a StrategyGuide, a walkthrough is generally more frank about in terms of letting you know which items what you should use or which direction do and where you should go in and in what order regardless of the plot.go. While walkthroughs can get very lengthy, their biggest advantage is they can be collaborated on, continually updated, and are absolutely free.


As opposed to a StrategyGuide, a walkthrough is generally more frank about letting you know which items or directions you should go in and in what order regardless of the plot. When all text, walkthroughs can also get very lengthy and boring, but their biggest advantage is they can be collaborated on, continually updated, and are absolutely free.

to:

As opposed to a StrategyGuide, a walkthrough is generally more frank about letting you know which items you should use or directions which direction you should go in and in what order regardless of the plot. When all text, While walkthroughs can also get very lengthy and boring, but lengthy, their biggest advantage is they can be collaborated on, continually updated, and are absolutely free.


The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!" While it is general consensus that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle insanely difficult]] products, making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.

Those concerned with spoilers can sometimes find walkthroughs that are vague in a quirky way and provide the most basic information, often dubbed "spoiler-free walkthroughs." Expect turns of phrase like "a scene will occur". The [[http://www.uhs-hints.com UHS web site]] provides a useful middle ground, allowing the reader to progressively expose more and more detail.

to:

The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!" While it is general consensus that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle their insanely difficult]] products, difficult games]], making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.

Those concerned with spoilers can sometimes find walkthroughs that are vague in a quirky way and provide the most basic information, often dubbed "spoiler-free walkthroughs." Expect turns of phrase like "a scene will occur". The [[http://www.uhs-hints.com UHS web site]] website]] provides a useful middle ground, allowing the reader to progressively expose more and more detail.



One very popular source for walkthroughs is Website/GameFAQs web site.

Compare LetsPlay for a video game run with additional commentary and to Playthrough which is a casual strolling through the game.

to:

One very popular source for walkthroughs is Website/GameFAQs web site.

Website/GameFAQs.

Compare LetsPlay for a video game run with additional commentary and to Playthrough playthrough which is a casual strolling through the game.


Compare LetsPlay for a videogame run with additional commentary and to Playthrough which is a casual strolling through the game.

to:

Compare LetsPlay for a videogame video game run with additional commentary and to Playthrough which is a casual strolling through the game.


One very popular source for walkthroughs is {{GameFAQs}} web site.

to:

One very popular source for walkthroughs is {{GameFAQs}} Website/GameFAQs web site.


Essentially, a walkthrough is a document that shows how to play through a game and win. With the rise of Website/YouTube, walkthroughs can be done by showing the actual gameplay by using a screen cam to capture the video sent to the screen as a film.

to:

Essentially, a A walkthrough is a document that shows how to play through a game and win. With the rise of Website/YouTube, walkthroughs can be done by showing the actual gameplay by using a screen cam to capture the video sent to the screen as a film.


The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!"

to:

The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!"
"GuideDangIt!" While it is general consensus that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle insanely difficult]] products, making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.

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