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* ''VideoGame/AmongUs'': The [[AirVentEscape ventilation network]] falls under this, because only Impostors can traverse it and using it is much, much faster than normal walking. Since an Impostor caught "venting" can be immediately denounced in an Emergency Meeting, a typical strategy is to use one immediately after killing a Crewmate (since the vents tend to be placed near task stations).
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* John Druitt from ''Series/{{Sanctuary}}'' is not always a villain, but definitely not nicest person in a world. And he can teleport. So can [[spoiler:his daughter, but her power came with being BrainwashedAndCrazy]]. Druitt is the primary reason why all Sancturies have TeleportInterdiction shields set up that scatter the atoms of anyone attempting to do it. In his first appearance, Druitt pretends to be knocked out and is brought inside Helen's Sanctuary, where he deactivates the shield and teleports right into her office. Later, during the Cabal's attack on the Sanctuaries, their {{Super Soldier}}s (who can teleport) break in through the ceiling and trash everything in their way, including the shield generator and/or computer. After that, they can engage in this trope all they want.

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* John Druitt from ''Series/{{Sanctuary}}'' ''Series/Sanctuary2007'' is not always a villain, but definitely not nicest person in a world. And he can teleport. So can [[spoiler:his daughter, but her power came with being BrainwashedAndCrazy]]. Druitt is the primary reason why all Sancturies have TeleportInterdiction shields set up that scatter the atoms of anyone attempting to do it. In his first appearance, Druitt pretends to be knocked out and is brought inside Helen's Sanctuary, where he deactivates the shield and teleports right into her office. Later, during the Cabal's attack on the Sanctuaries, their {{Super Soldier}}s (who can teleport) break in through the ceiling and trash everything in their way, including the shield generator and/or computer. After that, they can engage in this trope all they want.

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** TheManBehindTheMan of the League also possesses a warping Quirk, which takes the heroes by surprise when he reveals himself during the Hideout Raid. Unlike the above which can go wherever he pleases with specific co-ordinates, this version can only transport others to himself and near people he trusts. [[spoiler:This is also held by the Doctor's Johnny Nomu, who controls it using dials jammed in his brain. This also works if anyone part of the League is somewhere the others want to be, so they're warped near them.]]

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** TheManBehindTheMan of The villain behind the League also possesses a warping Quirk, which takes the heroes by surprise when he reveals himself during the Hideout Raid. Unlike the above which can go wherever he pleases with specific co-ordinates, this version can only transport others to himself and near people he trusts. [[spoiler:This is also held by the Doctor's Johnny Nomu, who controls it using dials jammed in his brain. This also works if anyone part of the League is somewhere the others want to be, so they're warped near them.]]


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** In crossover "ComicBook/FromEterniaWithDeath", When Skeletor is caught by Superman, his body flashes before vanishing.
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Villains can phase in and out of existence [[CutscenePowerToTheMax in cutscenes]], being immune to weapons while transitioning but still managing to taunt the heroes. Heroes can only use teleportation as EscapeRope.
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[[quoteright:350:[[Franchise/SpiderMan https://static.tvtropes.org/pmwiki/pub/images/marvel_the_spot.png]]]]

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* ''Fanfic/TheGhostOfOchs'': Myson can use his magic to teleport himself and his soldiers in and out of battle. The transportation isn't instantaneous, though, and he has to conjure a magic circle on whatever ground he's standing on for it to work. His partner-in-crime Kronya has to rely on his magic to travel long distances, and at one point she complains that [[FlashyTeleportation it isn't stealthy enough for her to use to make a clean getaway]].



* In ''Fanfic/PokemonResetBloodlines'', the minion of the Bloodline King known as the Emissary is able to do this via his Bloodline.



* At the climax of ''Fanfic/APrizeForThreeEmpires'', the Supreme Intelligence teleports away when he is surrounded by the Earth's heroes.



* ''Fanfic/TheGhostOfOchs'': Myson can use his magic to teleport himself and his soldiers in and out of battle. The transportation isn't instantaneous, though, and he has to conjure a magic circle on whatever ground he's standing on for it to work. His partner-in-crime Kronya has to rely on his magic to travel long distances, and at one point she complains that [[FlashyTeleportation it isn't stealthy enough for her to use to make a clean getaway]].


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* In ''Fanfic/PokemonResetBloodlines'', the minion of the Bloodline King known as the Emissary is able to do this via his Bloodline.
* At the climax of ''Fanfic/APrizeForThreeEmpires'', the Supreme Intelligence teleports away when he is surrounded by the Earth's heroes.
* Played straight in ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]''. The Imperium of Man serves as the main antagonistic faction of the series and they have access to teleportation technology (albeit technology that is uncommon and limited to high-ranking Imperials only) which the Galactic Republic and Jedi Order completely lack. In the story itself, only the especially villainous Imperial characters ever seem to employ teleportation tech such as [[EvilGenius Tasleon]], [[DragonWithAnAgenda Tahr Whyler]], and [[MoreDespicableMinion Commissar Shadrick]].
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* The [[MaouTheDemonKing Demon King]] in ''Literature/TheLegendOfSunKnight'' is given control of powerful dark magic, and among them is essentially unrestricted long-range teleportation. Demon King [[spoiler:Roland]] first uses it to deliver [[spoiler:Sun's corpse]] to the Holy Temple, while Demon King [[spoiler:Grisia]] uses it mostly in his adventurer disguise, [[FancyCamping pretending to sleep in a warded tent while actually commuting to his castle]].
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* In ''VideoGame/BlazBlue'', {{Yandere}} RobotGirl Nu-13, her not-quite-evil sister Lambda-11 and the [[AndIMustScream insane]] EldritchAbomination Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, TheManBehindTheMan [[spoiler:Hazama/Terumi]] doesn't seem to show this ability (yet?)
** He does vanish and reappear during one of his Distortion Drives, but that might be a FlashStep.
** An odd example in the first game - in routes before the True Story, [[TheBattleDidntCount "defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[{{Cyborg}} strong enough]] to actually hurt him).

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* In ''VideoGame/BlazBlue'', ''Franchise/BlazBlue'':
**
{{Yandere}} RobotGirl Nu-13, her not-quite-evil sister Lambda-11 and the [[AndIMustScream insane]] EldritchAbomination Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, TheManBehindTheMan [[spoiler:Hazama/Terumi]] doesn't seem to show this ability (yet?)
**
(yet?) He does vanish and reappear during one of his Distortion Drives, but that might be a FlashStep.
** An odd example in [[VideoGame/BlazBlueCalamityTrigger the first game - game]] -- in routes before the True Story, [[TheBattleDidntCount "defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[{{Cyborg}} strong enough]] to actually hurt him).

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* ''Series/KamenRiderDouble'' has the Zone Dopant, a MonsterOfTheWeek that can move people around as if they were pieces on a giant game board. The deadly potential of this is first demonstrated when it teleports TheHero outside a building...while he's about 20 stories up (don't worry, he lives). An improved copy of the Zone power pops up in TheMovie, where the BigBad uses it to summon all 26 of the improved {{Transformation Trinket}}s.

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* ''Franchise/KamenRider'':
** In general, villains possess the ability to teleport, but only so that they can [[VillainExitStageLeft exit stage left]], with the ability almost never being useful for battle outside specific instances below. If a heroic Rider undergoes a FaceHeelTurn, they often spontaneously gain the ability to teleport for this purpose, and in rare cases a former antagonist actually gets to keep the ability if they turn face, allowing the heroes to exit stage right when they're up against a too-powerful opponent.
**
''Series/KamenRiderDouble'' has the Zone Dopant, a MonsterOfTheWeek that can move people around as if they were pieces on a giant game board. The deadly potential of this is first demonstrated when it teleports TheHero outside a building...while he's about 20 stories up (don't worry, he lives). An improved copy of the Zone power pops up in TheMovie, where the BigBad uses it to summon all 26 of the improved {{Transformation Trinket}}s.
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* The Spot from ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' is just as dangerous as his comic book counterpart despite his initial incompetence and inexperience with his powers. By making a spot, he can portal himself and others anywhere at anytime, sometimes even [[PortalCut taking a chunk of whatever had a spot]]. This makes him a tricky opponent to fight since he can portal a punch or kick away from him into his attacker. He can even portal himself across ''dimensions''.
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* ''Manga/BlackCat'': DarkChick Echidna Parass is a teleporter.

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* %%* ''Manga/BlackCat'': DarkChick Echidna Parass is a teleporter.
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[[caption-width-right:350:Once this guy [[IncrediblyLamePun spots]] you, [[YouWillNotEvadeMe good luck escaping]].]]

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[[caption-width-right:350:Once this guy [[IncrediblyLamePun [[{{Pun}} spots]] you, [[YouWillNotEvadeMe good luck escaping]].]]
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* ''VideoGame/TheDarkness2'': Later enemies have purple and smoky teleport.

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* ''VideoGame/TheDarkness2'': ''VideoGame/TheDarkness 2'': Later enemies have purple and smoky teleport.



* ''VideoGame/FiveNightsAtFreddys'': Bonnie and Freddy can teleport, while Chica only moves to adjacent rooms. This is particularly noticeable with a cheat code enabled that allows the player to track the animatronics' locations.

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* ''VideoGame/FiveNightsAtFreddys'': ''VideoGame/FiveNightsAtFreddys1'': Bonnie and Freddy can teleport, while Chica only moves to adjacent rooms. This is particularly noticeable with a cheat code enabled that allows the player to track the animatronics' locations.
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* ''LightNovel/{{Slayers}}'': Widely used and most of the time [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a telltale sign for both Lina and Naga: "He did ''spatial shift''? Ah. Must be a Mazoku." A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.

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* ''LightNovel/{{Slayers}}'': ''Literature/{{Slayers}}'': Widely used and most of the time [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a telltale sign for both Lina and Naga: "He did ''spatial shift''? Ah. Must be a Mazoku." A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.



* ''LightNovel/ACertainMagicalIndex'' doesn't even TRY to hide this trope. In the Vs the World Arc, Thor uses this ability to have the world bring him to a spot where he will always have the advantage. Fortunately he can only do this to one person at a time.

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* ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' doesn't even TRY to hide this trope. In the Vs the World Arc, Thor uses this ability to have the world bring him to a spot where he will always have the advantage. Fortunately he can only do this to one person at a time.
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** Teleporting yourself between worlds is reserved for villains or morally-ambiguous types, as it involves [[EvilIsNotAToy travelling the Corridors of Darkness]]. The good guys have to use Gummi Ships or the Lanes Between, and even the latter can be dangerous without special armour. Good-aligned people can travel the Corridors if they have protection or unique circumstances, but not summon them: Riku retains most of his dark powers after his HeelFaceTurn, but significantly loses this one. Notably, Aqua has been trapped within the Realm of Darkness within 13 years to the point of being corrupted by it.

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** Teleporting yourself between worlds is reserved for villains or morally-ambiguous types, as it involves [[EvilIsNotAToy travelling the Corridors of Darkness]]. The good guys have to use Gummi Ships or the Lanes Between, and even the latter can be dangerous without special armour. Good-aligned people can travel the Corridors if they have protection or unique circumstances, but not summon them: Riku retains most of his dark powers after his HeelFaceTurn, but significantly loses this one. Notably, Aqua has been trapped within the Realm of Darkness within for 13 years to the point of being and ends up corrupted by it.

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** In ''ComicBook/ManyHappyReturns'', The [[EldritchAbomination Fatalist]] teleports to get away from Linda Danvers when she decides to bash his head in.

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** In ''ComicBook/ManyHappyReturns'', "ComicBook/ManyHappyReturns", The [[EldritchAbomination Fatalist]] teleports to get away from Linda Danvers when she decides to bash his head in.



** In ''ComicBook/TheSupergirlFromKrypton2004'', ComicBook/{{Darkseid}} uses Boom Tubes to transport his troops from Apokolyps to Themyscira.
** In ''ComicBook/{{Crucible}}'', [[TheDragon Roho]] conjures glowing blue dimensional portals -with a literal snap of his fingers- to move himself and his croonies around.
** In ''ComicBook/WarWorld'' villain Mongul teleports away, making off with the Key to control the eponymous super-weapon before Superman and ComicBook/MartianManhunter can stop him.
** In ''ComicBook/SupermanVsTheAmazingSpiderMan'', ComicBook/LexLuthor equips a Superman decoy with teleporting beams.
** In ''ComicBook/WhoTookTheSuperOutOfSuperman'', Xviar uses several alien trinkets to teleport Superman's worst enemies in Clark Kent's apartment. After his trap's successfully lured Superman out, Xviar teleports the nine villains across the planet to force Superman to battle until triggering a SuperpowerMeltdown.
** ''ComicBook/LastDaughterOfKrypton'': Reign gets her Worldkiller soldiers beamed up from their ship to the battlefield when Kara shows up to stop her from destroying New York.
** In ''ComicBook/TheUnknownSupergirl'', mad scientist Lesla-Lar develops her own teleport ray, which she uses to bring a sleeping Kara into Kandor, and a teleport bracelet which she uses to travel back to the Bottle City.
** In ''ComicBook/TheKillersOfKrypton'', Splyce battles Supergirl amidst the ruins of Krypton, but before being defeated she uses her master Harry Hokum's teleporting device to send both her and Supergirl to Hokum's lair, the Citadel.
** ''ComicBook/StrangersAtTheHeartsCore'': The criminal trio "The Visitors" own a device called the "Voodoo Machine" which can be used to teleport objects or people into their secret lair.
** ''ComicBook/TheHuntForReactron'': After tricking Supergirl into fighting Flamebird and Nightwing, the sorceress Mirabai teleports the three heroes into a alley in the middle of Metropolis.
** In ''ComicBook/TheGirlWithTheXRayMind'', villain Lesla-Lar develops a teleporting device which she uses to kidnap a sleeping and helpless Lena Thorul.
** In ''ComicBook/EscapeFromThePhantomZone'', villain Magog owns a device which allows him to teleport himself away when in danger.
** ''ComicBook/DeathAndTheFamily'': After getting her clan's relics, Silver Banshee casts a spell and teleports away before Supergirl can stop her.
** In ''ComicBook/ThePlagueOfTheAntibioticMan'', [[BigBad Amalak]] uses a teleportation beam to bring Nam-Ek to his spaceship when the latter is fighting Superman.

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** In ''ComicBook/TheSupergirlFromKrypton2004'', "ComicBook/TheSupergirlFromKrypton2004", ComicBook/{{Darkseid}} uses Boom Tubes to transport his troops from Apokolyps to Themyscira.
** In ''ComicBook/{{Crucible}}'', "ComicBook/{{Crucible}}", [[TheDragon Roho]] conjures glowing blue dimensional portals -with a literal snap of his fingers- to move himself and his croonies around.
** In ''ComicBook/WarWorld'' "ComicBook/WarWorld" villain Mongul teleports away, making off with the Key to control the eponymous super-weapon before Superman and ComicBook/MartianManhunter can stop him.
** In ''ComicBook/SupermanVsTheAmazingSpiderMan'', "ComicBook/SupermanVsTheAmazingSpiderMan", ComicBook/LexLuthor equips a Superman decoy with teleporting beams.
** In ''ComicBook/WhoTookTheSuperOutOfSuperman'', "ComicBook/WhoTookTheSuperOutOfSuperman", Xviar uses several alien trinkets to teleport Superman's worst enemies in Clark Kent's apartment. After his trap's successfully lured Superman out, Xviar teleports the nine villains across the planet to force Superman to battle until triggering a SuperpowerMeltdown.
** ''ComicBook/LastDaughterOfKrypton'': "ComicBook/LastDaughterOfKrypton": Reign gets her Worldkiller soldiers beamed up from their ship to the battlefield when Kara shows up to stop her from destroying New York.
** In ''ComicBook/TheUnknownSupergirl'', "ComicBook/TheUnknownSupergirl", mad scientist Lesla-Lar develops her own teleport ray, which she uses to bring a sleeping Kara into Kandor, and a teleport bracelet which she uses to travel back to the Bottle City.
** In ''ComicBook/TheKillersOfKrypton'', "ComicBook/TheKillersOfKrypton", Splyce battles Supergirl amidst the ruins of Krypton, but before being defeated she uses her master Harry Hokum's teleporting device to send both her and Supergirl to Hokum's lair, the Citadel.
** ''ComicBook/StrangersAtTheHeartsCore'': "ComicBook/StrangersAtTheHeartsCore": The criminal trio "The Visitors" own a device called the "Voodoo Machine" which can be used to teleport objects or people into their secret lair.
** ''ComicBook/TheHuntForReactron'': "ComicBook/TheHuntForReactron": After tricking Supergirl into fighting Flamebird and Nightwing, the sorceress Mirabai teleports the three heroes into a alley in the middle of Metropolis.
** In ''ComicBook/TheGirlWithTheXRayMind'', "ComicBook/TheGirlWithTheXRayMind", villain Lesla-Lar develops a teleporting device which she uses to kidnap a sleeping and helpless Lena Thorul.
** In ''ComicBook/EscapeFromThePhantomZone'', "ComicBook/EscapeFromThePhantomZone", villain Magog owns a device which allows him to teleport himself away when in danger.
** ''ComicBook/DeathAndTheFamily'': "ComicBook/DeathAndTheFamily": After getting her clan's relics, Silver Banshee casts a spell and teleports away before Supergirl can stop her.
** In ''ComicBook/ThePlagueOfTheAntibioticMan'', "ComicBook/ThePlagueOfTheAntibioticMan", [[BigBad Amalak]] uses a teleportation beam to bring Nam-Ek to his spaceship when the latter is fighting Superman.Superman.
** In "ComicBook/SupermanVsMuhammadAli": An alien race who intend to destroy Earth -or, alternatively, enslave humanity-, use dimensional portals to get around. Their coming is usually heralded by a flash of light or a bang and a pillar of smoke.
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* ''Manga/TokyoMewMew'': The aliens possess this kind of powers.

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* %%* ''Manga/TokyoMewMew'': The aliens possess this kind of powers.



** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by fazing through conductive material or transforming into lightning. [[AsskickingLeadsToLeadership Admiral Kizaru]] can also use his light-based powers to teleport.

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** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by fazing phasing through conductive material or transforming into lightning. [[AsskickingLeadsToLeadership Admiral Kizaru]] can also use his [[LightIsNotGood light-based powers powers]] to teleport.



** The only character with a teleporting Quirk is a member of the League of Villains. While there is more to him, the guy's power is primarily used to transport villains onto the scene unannounced, and then withdraw them before they can be caught. [[spoiler:This causes a problem for the League [[VetinariJobSecurity after his arrest]]...]]

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** The only character with a teleporting Quirk is Kurogiri, a member of the League of Villains. While there is more to him, the guy's power is primarily used to transport villains onto the scene unannounced, and then withdraw them before they can be caught. [[spoiler:This causes a problem for the League [[VetinariJobSecurity after his arrest]]...]]


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** During the FinalBattle, [[spoiler:Monoma is able to steal the imprisoned Kurogiri's Quirk]], giving the heroes the ability to teleport in reinforcements and separate their enemies. Unfortunately, [[spoiler:Spinner manages to awaken Kurogiri, resulting in the League of Villains once again getting access to their main teleporter and quickly turning the tables on the heroes]].
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As far as I know, marines rise through the ranks based on their strength.


** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by fazing through conductive material or transforming into lightning. [[AuthorityEqualsAssKicking Admiral Kizaru]] can also use his light based powers to teleport.

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** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by fazing through conductive material or transforming into lightning. [[AuthorityEqualsAssKicking [[AsskickingLeadsToLeadership Admiral Kizaru]] can also use his light based light-based powers to teleport.
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* Phantom in ''Fanfic/BlazBlueAlternativeRemnant'' serves Terumi (and by extension Salem's faction) and can teleport almost anywhere with very few limitations. This is in contrast to Rachel, who's on the side of good and whose teleportation is far more limited, with her only capable of teleporting to places she's been invited to and it being slower than Phantom's near-instantaneous abilities.
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* Done for a BaitAndSwitch in ''Film/{{Octopussy}}''. British agent 009 is being chased through the woods by a knife-wielding assassin, when to his shock the same man suddenly appears in front of him. Turns out it's a pair of identical twin brothers who are chasing him.

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** [[ColdSniper Van Augur]] of the Blackbeard Pirates has become a straight example after the TimeSkip with his Warp Warp Fruit.



* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly teleport using magic.

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* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly can very dramatically teleport using magic.
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* ''VideoGame/BattleForWesnoth'': In ''Eastern Invasion'', the heroes have Silver Mage's gameplay-only teleportation ability at best, while the BigBad Mal Ravanal's magic allows him to teleport in a safe place at will and can use it when at death's door to escape. Dacyn has the group make a detour to recover the AntiMagic stone belonging to a Dragon so that he can counter his trick.
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* While many foes and heroes alike in the Franchise/UltraSeries can teleport, one of the most famous examples comes from [[Series/{{Ultraman}} the original]]’s FinalBoss, Zetton, who uses it to great effect to psych out Ultraman in their climactic fight. When he uses it, it spooks Ultraman enough to make him abandon his fighting stance, placing Zetton in an advantageous position where he can block Ultraman’s Ultra Slash with his Zetton Barrier, then grapple with him until he’s sufficiently weakened to be unable to defend against the Zetton Final Beam.
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* ''Literature/DresdenFiles'': [[spoiler:Drakul]] makes his first in the flesh appearance in ''Literature/BattleGround'' and is not only one of the strongest physical foes in the battle he's also a magic user whose favorite tactic is the frequent use of a teleport spell no one recognizes which he uses to port himself all over the field and to send [[spoiler:Chandler]] to an UncertainDoom.

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* ''Literature/DresdenFiles'': [[spoiler:Drakul]] makes his first in the flesh appearance in ''Literature/BattleGround'' ''Literature/{{Battle Ground|2020}}'' and is not only one of the strongest physical foes in the battle he's also a magic user whose favorite tactic is the frequent use of a teleport spell no one recognizes which he uses to port himself all over the field and to send [[spoiler:Chandler]] to an UncertainDoom.
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Disambiguating/moving pages. Consensus received from this thread.


* In the animated series of ''WesternAnimation/TheLegendOfZelda,'' Ganon teleported ''everywhere.'' One scene had him teleporting all around his room in the middle of a monologue, for no reason. He usually teleports extremely short distances but he does walk around sometimes. When he does it appears to be random.

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* In the animated series of ''WesternAnimation/TheLegendOfZelda,'' ''WesternAnimation/TheLegendOfZelda1989,'' Ganon teleported ''everywhere.'' One scene had him teleporting all around his room in the middle of a monologue, for no reason. He usually teleports extremely short distances but he does walk around sometimes. When he does it appears to be random.
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* Webcomic/{{Archipelago}}: Captain Snow has access to teleportation, though he doesn't use it much.

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* Webcomic/{{Archipelago}}: Captain Snow Snow, who steals people's powers, has access to teleportation, though he doesn't use it much.

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* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly teleport using magic.



* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly teleport using magic.

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* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly teleport using magic.



* ''Franchise/{{Batman}}'': In ''ComicBook/TheAttackOfTheAnnihilator'', the titular BigBad teleports himself away to escape from ComicBook/{{Batgirl}} and Supergirl.
* ''Franchise/SpiderMan'': Villain The Spot is able to open multiple black portals anywhere.

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* ''Franchise/{{Batman}}'': ''ComicBook/{{Batgirl}}'': In ''ComicBook/TheAttackOfTheAnnihilator'', the titular BigBad teleports himself away to escape from ComicBook/{{Batgirl}} Batgirl and Supergirl.
ComicBook/{{Supergirl}}.
* ''Franchise/SpiderMan'': ''ComicBook/SpiderMan'': Villain The Spot is able to open multiple black portals anywhere.



* ''Franchise/{{Superman}}'':

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* ''Franchise/{{Superman}}'':''ComicBook/{{Superman}}'':



* In ''Franchise/TheFlash'' comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.

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* In ''Franchise/TheFlash'' comics, ''ComicBook/TheFlash'', there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, villain but was forced into the role by her circumstances.



* ''Franchise/XMen'':
** The X-Men tend to play with this. Their main teleporter, ComicBook/{{Nightcrawler}} is heroic, but [[DarkIsNotEvil looks rather demonic and villainous]]. Others (ComicBook/{{Magik}} and Vanisher) are even at their best firmly in the [[AntiHero anti-heroic]] camp. [[GenkiGirl Pixie]] did not become a teleporter until after losing a part of her soul to Magik.

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* ''Franchise/XMen'':
''ComicBook/XMen'':
** The X-Men tend to play with this. Their main teleporter, ComicBook/{{Nightcrawler}} teleporter Nightcrawler is heroic, but [[DarkIsNotEvil looks rather demonic and villainous]]. Others (ComicBook/{{Magik}} (Magik and Vanisher) are even at their best firmly in the [[AntiHero anti-heroic]] camp. [[GenkiGirl Pixie]] did not become a teleporter until after losing a part of her soul to Magik.



* ''Franchise/WonderWoman'':

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* ''Franchise/WonderWoman'':''ComicBook/WonderWoman'':



* ''ComicBook/LegionOfSuperHeroes'': In ''ComicBook/TheGreatDarknessSaga'', [[ComicBook/{{Darkseid}} the Master of Darkness]] can open dimensional portals to teleport his Servants to anywhere and retrieve them at any time.
* ''ComicBook/TheMightyThor'': ComicBook/{{Loki}} would be a poor master of black magic if he could not teleport at will.

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* ''ComicBook/LegionOfSuperHeroes'': In ''ComicBook/TheGreatDarknessSaga'', [[ComicBook/{{Darkseid}} the Master of Darkness]] Darkness can open dimensional portals to teleport his Servants to anywhere and retrieve them at any time.
* ''ComicBook/TheMightyThor'': ComicBook/{{Loki}} Loki would be a poor master of black magic if he could not teleport at will.
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* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro canvery dramaticaly teleport using magic.

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* ''ComicBook/TheAvengers:'' Count Nefaria explained his escaping his supposed death in ''X-Men'' issue 97 as being from using a teleportation system he'd previously used for his henchmen in those issues.



* Warp, a member of the Brotherhood of Evil, a long time enemy of the ''ComicBook/DoomPatrol'', can [[ThinkingUpPortals open portals that permit travel to other locations.]]

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* Warp, a member of the Brotherhood of Evil, a long time enemy of the ''ComicBook/DoomPatrol'', can [[ThinkingUpPortals open portals that permit travel to other locations.]]]] He can also, if he desires, use it to teleport people away from him (though the location and even ''time'' they might wind up at is occasionally random).



* In ''ComicBook/LegionOfSuperHeroes'' storyline ''ComicBook/TheGreatDarknessSaga'', [[ComicBook/{{Darkseid}} the Master of Darkness]] can open dimensional portals to teleport his Servants to anywhere and retrieve them at any time.

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* ''ComicBook/LegionOfSuperHeroes'': In ''ComicBook/LegionOfSuperHeroes'' storyline ''ComicBook/TheGreatDarknessSaga'', [[ComicBook/{{Darkseid}} the Master of Darkness]] can open dimensional portals to teleport his Servants to anywhere and retrieve them at any time.

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