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* In the ''TabletopGame/{{Monopoly}}'' based video game franchise ''VideoGame/{{Richman}}'', One round equals one day in-game. This is important in earlier titles as the bank issues a 10% deposit interest at the end of each in-game months.

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* In the ''TabletopGame/{{Monopoly}}'' based video game franchise ''VideoGame/{{Richman}}'', One one round equals one day in-game. This is important in earlier titles as the bank issues a 10% deposit interest at the end of each in-game months.month.

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* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in this time reference. Before research increases lifespan, the average colonist will live for 70+ Sols, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables! There are even clear night/day cycles, and weather alarms such as cold snaps or dust storms are measured in Sols and hours.

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* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in this time reference. Before research increases lifespan, the average colonist will live for 70+ Sols, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly in-game days can be considered as an abstract measure of time time, and in actuality actually a Sol would represent several months on Mars if not an entire year. year rather than its real counterpart. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to dine at a restaurant, and that work-shifts last for months, and that drones would take weeks to deploy the cables! months! There are even clear night/day cycles, and weather alarms such as cold snaps or dust storms are measured in Sols and hours.hours.
** Furthermore, rockets travel between Earth and Mars in a couple of Sols on average. Which is impossible in real-life (they would take months at best), but more reasonable if the in-game Sol is counted as an abstraction for a martian year or a bit less.
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* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in this time reference. Before research increases lifespan, the average colonist will live for 70+ Sols, which are a little less than two Earth years, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables!

to:

* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in this time reference. Before research increases lifespan, the average colonist will live for 70+ Sols, which are a little less than two Earth years, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables!cables! There are even clear night/day cycles, and weather alarms such as cold snaps or dust storms are measured in Sols and hours.
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* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in the time span of just a dozen of Sols. Before research increases lifespan, the average colonist will live for 70+ Sols, which are a little less than two Earth years, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables!

to:

* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in the this time span of just a dozen of Sols.reference. Before research increases lifespan, the average colonist will live for 70+ Sols, which are a little less than two Earth years, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables!
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* In ''VideoGame/SurvivingMars'' each martian day is termed Sol, just like in real life (1 Sol = 24 hours, 39 minutes and 35.244 seconds, equivalent to 1.02749125 Earth days). The problem is that after colonists come in, they spend their whole life cycle in the time span of just a dozen of Sols. Before research increases lifespan, the average colonist will live for 70+ Sols, which are a little less than two Earth years, while reaching retirement age (Senior) at 61. Therefore, Sols are clearly an abstract measure of time and in actuality a Sol would represent several months if not an entire year. But then, this would mean that every colonist that walks in a fraction of a Sol in a dome actually would take entire real life days just to get from an apartment to a restaurant, that work-shifts last for months, and that drones would take weeks to deploy the cables!
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* In ''HardTruckin'' games like ''Hard Truck: 18 Wheels of Steel'', one minute of real world time equals one hour of in-game time, so that the drive from (say) San Francisco to Los Angeles takes 8 minutes instead of 8 hours. Unfortunately, this holds in town, not just when you hit the highway, so if it takes you 8 real world minutes to find the warehouse and back up to the dock, you just burned 8 in-game hours...

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