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* ''VideoGame/EpicBattleFantasy5'' has the [[ArrangeMode Custom Game]] option "Random Equips", which shuffles the locations of equipment and makes all purchasable equipment (including [[HolidayMode festival-exclusive]] equipment) is made available from the start.

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* ''VideoGame/EpicBattleFantasy5'' has the [[ArrangeMode Custom Game]] option "Random Equips", which shuffles the locations of equipment and makes all purchasable equipment (including [[HolidayMode festival-exclusive]] equipment) is made available from the start.
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[[folder:Survival Horror]]
* The UsefulNotes/Nintendo64 port of ''VideoGame/ResidentEvil2'' featured an unlockable Randomizer option, albeit limited to just randomizing item placements. Nonetheless it sure was ahead of its time, as years later randomizer mods for most games in the series sprung up. This included ''Resident Evil 2'' itself (for its 2006 Sourcenext PC port). A randomizer for the Claire A[=/=]Leon B route allows players to not just randomize items, but enemy placements, which means as early as the first screen of the game you could have an army of Mr. X Tyrants coming at you. Voice lines can also be randomized, solely for fun.
[[/folder]]
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* ''Videogame/KingdomHearts'':

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* ''Videogame/KingdomHearts'':''Franchise/KingdomHearts'':

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* ''VideoGame/KingdomHeartsII'' has a randomizer for the Final Mix+ version which shuffles items in chests, cutscenes, and level-ups, just like other randomizers. The win condition is to find the three Proofs and then defeat Xemnas. However, it also shuffles the bosses, meaning that in low-level areas, nothing is stopping the runner from encountering a Data Organization XIII member. The randomizer is still in alpha, because shuffling bosses around can break the game, but this is slowly being fixed.

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* ''VideoGame/KingdomHeartsII'' ''Videogame/KingdomHearts'':
** ''VideoGame/KingdomHeartsI'' has a randomizer for the HD 1.5+2.5 Remix PC release. It randomizes weapon stats, item checks, Dalmatian locations, bosses, enemy drops, and so on. Win condition is to find all items needed to complete the two Destiny Islands days, which are scattered throughout the worlds of the game. On finding everything, you turn the items in to Kairi on both days and instead of the final night as in the original game, you proceed to the final boss gauntlet.
** ''VideoGame/KingdomHeartsII'':
*** The original [=PS2=] release
has a randomizer for the Final Mix+ version which shuffles items in chests, cutscenes, and level-ups, just like other randomizers. The win condition is to find the three Proofs and then defeat Xemnas. However, it also shuffles the bosses, meaning that in low-level areas, nothing is stopping the runner from encountering a Data Organization XIII member. The randomizer is still in alpha, because shuffling bosses around can break the game, but this is slowly being fixed.fixed.
*** The PC version has a randomizer for the HD 1.5+2.5 Remix that's bundled with the modding tools which has the same features as the above [=PS2=] version, with the same win conditions.
** ''VideoGame/KingdomHeartsBirthBySleep'' has a randomizer for the HD 1.5+2.5 Remix version, featuring the usual set of features like changed item pools and such. However, in addition to enemy randomization bosses can be included in a world's enemy pool replacing strong enemies, and vice versa.
** ''VideoGame/KingdomHeartsIII'' has a randomizer with the usual set of features as well as compatibility with certain mods. The clear conditions are to find three Proofs a la the ''Kingdom Hearts II'' randomizer and then proceed to the final boss fight.
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Removing picture, wasn't as illustrative as I thought


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updated the URL for Chrono Trigger: Jets of Time (the previous URL is an outdated page; new link is both current and a more complete hub of information)


** The [[https://sites.google.com/view/ctrandoinfo/home "Jets of Time" randomizer]], in the style of Final Fantasy 4: Free Enterprise, gives the player access to the Epoch at the beginning of the game, converting what is usually a rather linear game into an open-world scavenger hunt. Character pickups, loot, and enemy drops are shuffled by default, with several other modes being optional. Many aspects of the game are rebalanced to accommodate the randomized structure.

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** The [[https://sites.google.com/view/ctrandoinfo/home [[https://www.ctjot.com/ "Jets of Time" randomizer]], in the style of Final Fantasy 4: Free Enterprise, gives the player access to the Epoch at the beginning of the game, converting what is usually a rather linear game into an open-world scavenger hunt. Character pickups, loot, and enemy drops are shuffled by default, with several other modes being optional. Many aspects of the game are rebalanced to accommodate the randomized structure.
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*** The GBA version has not one, but **two** randomizers, links collated [[https://sites.google.com/site/gamerandomizers/gameboy-advance/final-fantasy-v-advance?authuser=0 here]].

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*** The GBA version has not one, but **two** ''two'' randomizers, links collated [[https://sites.google.com/site/gamerandomizers/gameboy-advance/final-fantasy-v-advance?authuser=0 here]].



** ''VideoGame/FinalFantasyTactics'' has [[https://github.com/abyssonym/rumble_chaos_crashdown Rumble Chaos Crashdown]], *yet another* abyssonym project, and like all of abyssonym's projects, features ridiculous customizability and special surprises.

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** ''VideoGame/FinalFantasyTactics'' has [[https://github.com/abyssonym/rumble_chaos_crashdown Rumble Chaos Crashdown]], *yet another* ''yet another'' abyssonym project, and like all of abyssonym's projects, features ridiculous customizability and special surprises.
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* ''VideoGame/SuperMarioRPG'' has an [[https://randomizer.smrpgspeedruns.com/ open world randomizer]] where the goal is still to assemble the seven stars to repair Star Road, but the bosses that hold the stars are no longer where you expect to find them and your party can end up a little...different, to say the least.
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** ''VideoGame/FinalFantasyV'':
*** Ancient Cave - Inspired by the mode of the same name from ''VideoGame/LufiaIIRiseOfTheSinistrals'', the regular gameplay is gone, replaced with a roguelike dungeon crawl down 100 floors of increasing difficulty (and to prevent level grinding, the SNES version restricts the player by a timer on all non-boss floors, and boss floors have a limited number of encounters); items, equipment, jobs, and spells are all hidden in the chests strewn across these floors. Both the [[https://www.romhacking.net/hacks/957/ SNES version]] and the [[https://www.dropbox.com/s/nqi176549i9znyf/ffva-ancientcave-notes.txt?dl=0 GBA rerelease]] have Ancient Cave mods; however, the latter is built on top of another mod that rebalances the jobs to make all of them more viable so keep that in mind when playing.
*** [[https://www.bigbridge.studio/careerday/ Career Day]] - An open world randomizer that shuffles bosses between locations and the players goal becomes collecting the four tablets to open the way to the void to fight Neo-Exdeath.
*** [[https://github.com/abyssonym/grand_cross Grand Cross]] a randomizer made by the ever prolific abyssonym that allows ridiculous levels of customization.
*** The GBA version has not one, but **two** randomizers, links collated [[https://sites.google.com/site/gamerandomizers/gameboy-advance/final-fantasy-v-advance?authuser=0 here]].


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** ''VideoGame/FinalFantasyTactics'' has [[https://github.com/abyssonym/rumble_chaos_crashdown Rumble Chaos Crashdown]], *yet another* abyssonym project, and like all of abyssonym's projects, features ridiculous customizability and special surprises.

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Rewrite for clarity.


A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that adds a random element to a gameplay system that had previously been static, such that the experience of playing the game is unpredictably altered from its original form.

There are many different methods by which to randomize a game, including:

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A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that adds a random element to a gameplay system that had previously been static, such that the experience of playing the game is unpredictably altered from its original form.

There are many different methods by which to randomize a game, including:
static. Examples include:



* Altering the level ordering or layout of the game world.
* Changing locations and attributes of the enemies.
* Changing the capabilities or stat growth of the player character.
* On a cosmetic level, changing the graphics and textures or using them in unexpected combinations.

Randomizers perform their randomization using an algorithm, whose logic must be carefully cultivated to ensure that it does not produce [[UnintentionallyUnwinnable unwinnable]] situations or annoying gameplay.

A randomizer can breathe fresh life into an old game, by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.

They are especially popular among {{speedrun}}ners, where they offer a unique challenge to players who are already familiar with the vanilla game. In addition to the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires players to push their abilities to another level, by efficiently routing unfamiliar paths or adapting their gameplan on the fly as they gain new information.

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* Altering the level ordering or layout of the game world.
world
* Changing locations and attributes of the enemies.
enemies
* Changing the capabilities or stat growth of the player character.
character
* On a cosmetic level, changing the graphics and Graphical changes such as swapping textures or using them in unexpected combinations.

combinations

Randomizers perform their randomization using an algorithm, whose logic must be carefully cultivated to ensure that it does not produce [[UnintentionallyUnwinnable unwinnable]] situations or annoying gameplay.

A randomizer
can breathe fresh life into an old game, games by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.

They The core of a randomizer is the randomization algorithm, whose logic must be carefully cultivated to ensure that it does not produce [[UnintentionallyUnwinnable unwinnable situations]] or undesirable gameplay.

Randomizers
are especially popular among {{speedrun}}ners, where they offer a unique challenge to players who are already familiar with the vanilla game. In addition Speedrunning a randomized game requires players to push their abilities to another level - as well as the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires players to push their abilities to another level, by efficiently they must also become proficient at routing unfamiliar paths or adapting their gameplan on the fly as they gain new information.
fly.
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** ''VideoGame/FinalFantasyVIII'' has [[https://github.com/sleepeybunney/maelstrom Maelstrom]], which is compatible with both the classic release of the game, including the version found on steam, GOG etc., as well as the Remastered version. Some of the options, like randomized draw points, are currently only compatible with the old version, but the program is being developed constantly and features are being added and made compatible all the time.
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* In an unofficial update to ''VideoGame/AnotherMetroid2Remake'', completing the game in under four hours unlocks Random Game+ mode, which shuffles the locations of all the major upgrades (for example, you might get the High Jump Boots as early as the Golden Temple, but have to wait until the Tower to get the Charge Beam). The lava starts off at the level just below the Distribution Center, allowing you to explore everything up to that point in whatever order you want, though you have to defeat all the Metroids in those areas before you can go any further. Some minor modifications are made to the levels so [[UnintentionallyUnwinnable you can't get trapped without a way to progress]]. There are also options that allow you to shuffle just the regular item expansions or to shuffle the item expansions ''with'' the major upgrades.

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* In an the unofficial 1.2 update to ''VideoGame/AnotherMetroid2Remake'', completing the game in under four hours unlocks Random Game+ mode, which shuffles the locations of all the major upgrades (for example, you might get the High Jump Boots as early as the Golden Temple, but have to wait until the Tower to get the Charge Beam). The lava starts off at the level just below the Distribution Center, allowing you to explore everything up to that point in whatever order you want, though you have to defeat all the Metroids in those areas before you can go any further. Some minor modifications are made to the levels so [[UnintentionallyUnwinnable you can't get trapped without a way to progress]]. There are also options that allow you to shuffle just the regular item expansions or to shuffle the item expansions ''with'' the major upgrades.
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* In an unofficial update to ''VideoGame/AnotherMetroid2Remake'', completing the game in under four hours unlocks a Randomizer mode that suffles the locations of items and removes the lava blocking the paths.

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* In an unofficial update to ''VideoGame/AnotherMetroid2Remake'', completing the game in under four hours unlocks a Randomizer mode that suffles Random Game+ mode, which shuffles the locations of items and removes all the major upgrades (for example, you might get the High Jump Boots as early as the Golden Temple, but have to wait until the Tower to get the Charge Beam). The lava blocking starts off at the paths.level just below the Distribution Center, allowing you to explore everything up to that point in whatever order you want, though you have to defeat all the Metroids in those areas before you can go any further. Some minor modifications are made to the levels so [[UnintentionallyUnwinnable you can't get trapped without a way to progress]]. There are also options that allow you to shuffle just the regular item expansions or to shuffle the item expansions ''with'' the major upgrades.
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* In an unofficial update to ''VideoGame/AnotherMetroid2Remake'', completing the game in under four hours unlocks a Randomizer mode that suffles the locations of items and removes the lava blocking the paths.
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Naturally, speedrunners being what they are, they will also use or abuse knowledge of the randomizer algorithm itself to gain information or make predictions - even if they don't know exactly what the randomizer will do, they know the kinds of things it ''could'' do, or may know what its limitations are.

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Naturally, speedrunners being what they are, they will also use or abuse knowledge of the randomizer algorithm itself to gain information or make predictions - even predict the future. Even if they don't know exactly what the randomizer will do, they know the kinds of things it ''could'' do, or may know what its limitations are.

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They are especially popular among {{speedrun}}ners, where they offer a unique challenge to players who are already familiar with the vanilla game. In addition to the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires the ability to efficiently route an unfamiliar path, and change one's game plan on the fly to adapt to unexpected information. Speedrunners will also use or abuse knowledge of the randomizer algorithm itself to gain information or make predictions - even if they don't know exactly what the randomizer will do, they know the kinds of things it ''could'' do, or may know what its limitations are.

Randomizer speedrun races in which all runners are given the same randomized seed and tasked with discovering the most efficient way to complete the game can attract dozens or even hundreds of players, and knowing one's opponent's tendencies and adapting to them can give rise to a robust {{Metagame}}.

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They are especially popular among {{speedrun}}ners, where they offer a unique challenge to players who are already familiar with the vanilla game. In addition to the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires the ability players to push their abilities to another level, by efficiently route an routing unfamiliar path, and change one's game plan paths or adapting their gameplan on the fly to adapt to unexpected information. Speedrunners as they gain new information.

Naturally, speedrunners being what they are, they
will also use or abuse knowledge of the randomizer algorithm itself to gain information or make predictions - even if they don't know exactly what the randomizer will do, they know the kinds of things it ''could'' do, or may know what its limitations are.

Randomizer speedrun races Randomizers also allow for an interesting kind of race, in which all runners are given the same same, never-before-seen randomized seed and tasked with discovering the most efficient way to complete the game game. These races can attract dozens or even hundreds of players, and knowing one's opponent's tendencies and adapting to them can give rise to a robust {{Metagame}}.
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A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that adds a random element to a gameplay system that had previously been static, such that the experience of playing the game is altered from its original form.

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A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that adds a random element to a gameplay system that had previously been static, such that the experience of playing the game is unpredictably altered from its original form.

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Slightly rewritten for clarity and added some stuff


A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that inserts a random element into a gameplay system that had previously been static. Commonly, a randomizer takes the locations of items and abilities [[AbilityRequiredToProceed required to advance the game]] and shuffles them, rendering what had been a mostly linear experience more open. An algorithm or "logic" often governs item placement to ensure that the randomizer will not result in an [[UnintentionallyUnwinnable unwinnable]] game. Some randomizers also alter the layout of the game world, the locations and attributes of the enemies, the capabilities and/or stat growth of the player character(s), and more.

Randomizers are popular among {{speedrun}}ners. In addition to the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires efficiently checking item locations and changing one's path through the game on the fly depending on the items found ("routing"), and knowing the item placement algorithm to predict where progression items are likely to be ("reading the logic"). Randomizer speedrun races in which all runners are given the same randomized seed and tasked with discovering the most efficient way to complete the game can attract dozens or even hundreds of players, and knowing one's opponent's tendencies and adapting to them can give rise to a robust {{Metagame}}.

Compare the {{Roguelike}} genre, which similarly uses randomization to provide gameplay variety and unexpected elements.

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A randomizer is a GameMod, ROM hack, [[DownloadableContent DLC]], or mode that inserts adds a random element into to a gameplay system that had previously been static. Commonly, static, such that the experience of playing the game is altered from its original form.

There are many different methods by which to randomize
a randomizer takes game, including:

* Shuffling
the locations of items and abilities [[AbilityRequiredToProceed required to advance the game]] game]]
* Altering the level ordering or layout of the game world.
* Changing locations
and shuffles them, rendering what had been a mostly linear experience more open. An algorithm attributes of the enemies.
* Changing the capabilities
or "logic" often governs item placement stat growth of the player character.
* On a cosmetic level, changing the graphics and textures or using them in unexpected combinations.

Randomizers perform their randomization using an algorithm, whose logic must be carefully cultivated
to ensure that the randomizer will it does not result in an produce [[UnintentionallyUnwinnable unwinnable]] situations or annoying gameplay.

A randomizer can breathe fresh life into an old game, by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla
game. Some randomizers They can also alter the layout of turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game world, the locations and attributes of the enemies, the capabilities and/or stat growth of the player character(s), and more.

Randomizers
that were previously not possible.

They
are especially popular among {{speedrun}}ners. {{speedrun}}ners, where they offer a unique challenge to players who are already familiar with the vanilla game. In addition to the rote memorization and mastery of game mechanics ("execution") already required in a standard speedrun, speedrunning a randomized game requires the ability to efficiently checking item locations route an unfamiliar path, and changing change one's path through the game plan on the fly depending on to adapt to unexpected information. Speedrunners will also use or abuse knowledge of the items found ("routing"), and knowing the item placement randomizer algorithm itself to predict where progression items are likely to be ("reading gain information or make predictions - even if they don't know exactly what the logic"). randomizer will do, they know the kinds of things it ''could'' do, or may know what its limitations are.

Randomizer speedrun races in which all runners are given the same randomized seed and tasked with discovering the most efficient way to complete the game can attract dozens or even hundreds of players, and knowing one's opponent's tendencies and adapting to them can give rise to a robust {{Metagame}}.

A related development is "Bingo" mechanics, where the game itself is not randomized, but players are instead assigned a bingo card of random in-game objectives to complete, forcing them to approach the game in a different way than they usually would.

Compare the {{Roguelike}} genre, in which similarly uses games are intentionally built around a randomization engine to provide gameplay variety and unexpected elements.
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Compare the {{Roguelike}} genre, which similarly uses randomization to provide gameplay variety and unexpected elements.
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[[folder:First-Person Shooter]]
* ''VideoGame/{{Doom}}'' mod ''VideoGame/CorruptionCards'' makes players choose from a randomly-chosen set of cards at the start of each level, each of which provides a game-altering effect. Cards can have simple effects (ex.: [[DifficultyByAcceleration "All projectiles travel faster"]]), complicated ones ("One monster is [[CursedWithAwesome cursed]]. It will [[ActionBomb cause a nuclear explosion]] [[TakingYouWithMe when killed]]."), and some that can even cause GenreShift ("[[NothingIsScarier No monsters]], but [[TheDreaded a special Revenant]] [[RoamingEnemy stalks you]].")
[[/folder]]
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* ''Franchise/{{Pokemon}}'' has a wide variety of randomizers, including but not limited to: being able to randomize the Pokémon themselves, their types, movepools and abilities. The Trainers, levels and items can also be randomized. Funnily enough, this was [WhatCouldHaveBeen one of the original concepts]] for the series itself, with each game procedurally generating various aspects of the world and Pokémon selection based on the player's Trainer ID number. The idea proved far too difficult to program, and executives were worried that it'd be difficult to convey the gimmick to customers anyway, which resulted in the franchise's OneGameForThePriceOfTwo setup.

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* ''Franchise/{{Pokemon}}'' has a wide variety of randomizers, including but not limited to: being able to randomize the Pokémon themselves, their types, movepools and abilities. The Trainers, levels and items can also be randomized. Funnily enough, this was [WhatCouldHaveBeen [[WhatCouldHaveBeen one of the original concepts]] for the series itself, with each game procedurally generating various aspects of the world and Pokémon selection based on the player's Trainer ID number. The idea proved far too difficult to program, and executives were worried that it'd be difficult to convey number, before the gimmick to customers anyway, which resulted in the franchise's much simpler OneGameForThePriceOfTwo setup.setup was decided upon instead.
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* ''Franchise/{{Pokemon}}'' has a wide variety of randomizers, including but not limited to: being able to randomize the Pokémon themselves, their types, movepools and abilities. The Trainers, levels and items can also be randomized.

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* ''Franchise/{{Pokemon}}'' has a wide variety of randomizers, including but not limited to: being able to randomize the Pokémon themselves, their types, movepools and abilities. The Trainers, levels and items can also be randomized. Funnily enough, this was [WhatCouldHaveBeen one of the original concepts]] for the series itself, with each game procedurally generating various aspects of the world and Pokémon selection based on the player's Trainer ID number. The idea proved far too difficult to program, and executives were worried that it'd be difficult to convey the gimmick to customers anyway, which resulted in the franchise's OneGameForThePriceOfTwo setup.
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Not to be confused with RandomEffectSpell, which is a video game spell or effect that causes an in-game random effect.
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Not to be confused with RandomEffectSpell, which is a video game spell or effect that causes a random effect.

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Not to be confused with RandomEffectSpell, which is a video game spell or effect that causes a an in-game random effect.
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Not to be confused with RandomEffectSpell, which is a video game spell or effect that causes a random effect.
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Added an example, using info from [[ https://epicbattlefantasy.fandom.com/wiki/Custom_Game#Random_Equips the wiki]].

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* ''VideoGame/EpicBattleFantasy5'' has the [[ArrangeMode Custom Game]] option "Random Equips", which shuffles the locations of equipment and makes all purchasable equipment (including [[HolidayMode festival-exclusive]] equipment) is made available from the start.
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* ''VideoGame/UltimaIV'': The [[https://ultima4.ultimacodex.com/u4dosrandomizer/ Ultima IV Map Randomizer]] changes the layout of Britannia, while updating the dialog of people who tell you specific sextant coordinates for things. While we're at it, it also allows for options like diagonal attacks and a few bugfixes.

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* VideoGame/FinalFantasyIVFreeEnterprise



* VideoGame/FinalFantasyIVFreeEnterprise

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* VideoGame/FinalFantasyIVFreeEnterprise



** ''VideoGame/FinalFantasyIV'': [[http://ff4fe.com/ The "Free Enterprise" mod]] converts the otherwise quite linear ''Final Fantasy IV'' into an open-world scavenger hunt. The player is given two random party members and the ''Enterprise'' airship for free at the beginning of the game (hence [[PunBasedTitle the title]]), and quests can be completed in any order.

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