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removed a Hilarity Ensues wick


** Cutscene order is also randomized, removing any semblance of the game's normal story [[HilarityEnsues in a funny way]].

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** Cutscene order is also randomized, removing any semblance of the game's normal story [[HilarityEnsues in a funny way]].way.
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* ''VideoGame/{{Rimworld}}'': Randy Random is the AI storyteller who forgoes normal difficulty progression and event scaling (contrasting Cassandra Classic and Phoebe Chillax, who both start off easy and gradually send more difficult challenges and have more predictable gaps between the challenges), potentially resulting in several raids in rapid succession, several drop pods full of goodies landing near your colony in rapid succession, a large raid at the very beginning of the game, or years passing when nothing notable happens.
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* The ''Franchise/{{Persona}}'' games ''3'' to ''5'' have their own randomizer, dubbed simply [[https://github.com/ShrineFox/PersonaRandomizer PersonaRandomizer]], which allows one to scramble Persona properties, skill effects, and enemy encounters and properties. For ''3'' and ''4'' (though only the UsefulNotes/PlayStation2 versions), one can randomize the music, portraits, and 3D models for added chaos. ''VideoGame/Persona5 Royal'' also has the [[https://zolika.dev/mods/persona5menu ZMenu]] which features a randomizer setting which can achieve the same thing sans the portrait and model swaps.

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* The ''Franchise/{{Persona}}'' games ''3'' to ''5'' have their own randomizer, dubbed simply [[https://github.com/ShrineFox/PersonaRandomizer PersonaRandomizer]], which allows one to scramble Persona properties, skill effects, and enemy encounters and properties. For ''3'' and ''4'' (though only the UsefulNotes/PlayStation2 Platform/PlayStation2 versions), one can randomize the music, portraits, and 3D models for added chaos. ''VideoGame/Persona5 Royal'' also has the [[https://zolika.dev/mods/persona5menu ZMenu]] which features a randomizer setting which can achieve the same thing sans the portrait and model swaps.



* The UsefulNotes/Nintendo64 port of ''VideoGame/ResidentEvil2'' featured an unlockable Randomizer option, albeit limited to just randomizing item placements. Nonetheless it sure was ahead of its time, as years later randomizer mods for most games in the series sprung up. This included ''Resident Evil 2'' itself (for its 2006 Sourcenext PC port). A randomizer for the Claire A[=/=]Leon B route allows players to not just randomize items, but enemy placements, which means as early as the first screen of the game you could have an army of Mr. X Tyrants coming at you. Voice lines can also be randomized, solely for fun.

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* The UsefulNotes/Nintendo64 Platform/Nintendo64 port of ''VideoGame/ResidentEvil2'' featured an unlockable Randomizer option, albeit limited to just randomizing item placements. Nonetheless it sure was ahead of its time, as years later randomizer mods for most games in the series sprung up. This included ''Resident Evil 2'' itself (for its 2006 Sourcenext PC port). A randomizer for the Claire A[=/=]Leon B route allows players to not just randomize items, but enemy placements, which means as early as the first screen of the game you could have an army of Mr. X Tyrants coming at you. Voice lines can also be randomized, solely for fun.
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Spelling/grammar fix(es)


Randomizers are commonly made by fans, and can be a way breathe fresh life into old games by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.

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Randomizers are commonly made by fans, and can be a way to breathe fresh life into old games by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.
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Randomizers can breathe fresh life into old games by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.

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Randomizers are commonly made by fans, and can be a way breathe fresh life into old games by taking something familiar and rearranging it to create new experiences that players haven't seen before, or opportunities that never existed in the vanilla game. They can also turn what was previously a linear experience into something more open, by allowing players to take alternative routes through the game that were previously not possible.
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* ''VideoGame/YokusIslandExpress'': The game has a Randomized mode that causes all its collectibles and major unlocks to be scrambled throughout the map, so one may find different items in treasure chests or from quests. Dialogue doesn't reflect on the changed items though. The game recommends you beat the main game before trying this. Such a mode has three difficulties, Normal, Hard, and Very Hard, with the harder difficulties having more erratic randomizing, and the description of Very Hard downright stating that one must know speedrun strategies and even methods of SequenceBreaking to beat this difficulty.
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* ''VideoGame/HollowKnight'' has a mod that allows for most items in the game to be shuffled with each-other, as well as various map randomizers that can change the locations of every room in the game. There are also various other options such as the ability to randomize skills the Knight already starts with in the vanilla game like swimming and Focus, and options to enable or disable various skips from being required. Addons for the randomizer also exist to add more parts of the game like Levers, Lore, and Breakable Walls into the item pool.

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* ''VideoGame/HollowKnight'' has a mod that allows for most items in the game to be shuffled with each-other, as well as various map randomizers that can change the locations of every room in the game. There are also various other options such as the ability to randomize skills the Knight already starts with in the vanilla game like swimming and Focus, and options to enable or disable various skips from being required. Addons for the randomizer also exist to add more parts of the game like Levers, Lore, Journal Entries, and Breakable Walls into the item pool.
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* ''VideoGame/HollowKnight'' has a mod that allows for most items in the game to be shuffled with each-other, as well as various map randomizers that can change the locations of every room in the game. There are also various other options such as the ability to randomize skills the Knight already starts with in the vanilla game like swimming and Focus, and options to enable or disable various skips from being required. Addons for the randomizer also exist to add more parts of the game like Levers, Lore, and Breakable Walls into the item pool.

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* ''VideoGame/EpicBattleFantasy5'' has the [[ArrangeMode Custom Game]] option "Random Equips", which shuffles the locations of equipment and makes all purchasable equipment (including [[HolidayMode festival-exclusive]] equipment) available from the start.



* Franchise/FinalFantasy Franchise:

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* Franchise/FinalFantasy Franchise:''VideoGame/DigimonWorld'' and [[https://github.com/SydMontague/digimon_world_randomizer/releases its randomizer]] (US version only), which randomizes Digimon evolutions, tech properties, most overworld items, and File City recruits (though not the essential ones like the Item Keeper just to avoid an {{Unwinnable}} situation). It also adds patches that fix the infamous glitches like Giromon's Jukebox freeze and the "no stat and lifespan change" bug when using Digivolution items.
* ''VideoGame/DigimonWorld2'' has [[https://www.romhacking.net/utilities/1725/ a randomizer]] too. It can randomize Digimon encounters, evolutions, techs, and models, as well as domain music. It also comes with EXP or BIT multiplier to help reduce grinding and the option to add back DummiedOut Digimon.
* ''VideoGame/EpicBattleFantasy5'' has the [[ArrangeMode Custom Game]] option "Random Equips", which shuffles the locations of equipment and makes all purchasable equipment (including [[HolidayMode festival-exclusive]] equipment) available from the start.
* ''Franchise/FinalFantasy'' franchise:
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* The ''Franchise/{{Persona}}'' games ''3'' to ''5'' have their own randomizer, dubbed simply [[https://github.com/ShrineFox/PersonaRandomizer PersonaRandomizer]], which allows one to scramble Persona properties, skill effects, and enemy encounters and properties. For ''3'' and ''4'' (though only the UsefulNotes/PlayStation2 versions), one can randomize the music, portraits, and 3D models for added chaos. ''VideoGame/Persona5 Royal'' also has the [[https://zolika.dev/mods/persona5menu ZMenu]] which features a randomizer setting which can achieve the same thing sans the portrait and model swaps.


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* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the [[https://projectpokemon.org/home/files/file/4235-skytemple-randomizer/ SkyTemple Randomizer]] which covers various aspects from starter selection to dungeon properties to [=NPCs=]. It also comes with quality-of-life mods like total party control that users may opt in and integration with the [[https://sprites.pmdcollab.org/ PMD Sprite Repository]] fansite so that the randomized actors can have custom sprites and portraits to cover the ones they do not have!

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