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Back in TheEighties, several video companies took advantage of UsefulNotes/{{VCR}} technology to develop games that used both video and board game elements. Many of which were [[LicensedGame adaptations of existing properties]].

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Back in TheEighties, several video companies took advantage of UsefulNotes/{{VCR}} Platform/{{VCR}} technology to develop games that used both video and board game elements. Many of which were [[LicensedGame adaptations of existing properties]].



* ''VideoGame/ActionMax'': This console system hybridized a LightGunGame with a [[{{UsefulNotes/VHS}} VHS tape]]. The tapes, in fact, were the different games you could play.

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* ''VideoGame/ActionMax'': This console system hybridized a LightGunGame with a [[{{UsefulNotes/VHS}} [[{{Platform/VHS}} VHS tape]]. The tapes, in fact, were the different games you could play.



* ''Series/CaptainPowerAndTheSoldiersOfTheFuture'': Toys, designed to [[LightGunGame interact with the cartoon]], would be able to keep track of your hits and misses during certain segments. Due to being [[ShortRunners cut short]], Creator/{{Mattel}} produced additional UsefulNotes/{{VCR}} tapes to use with the toys.

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* ''Series/CaptainPowerAndTheSoldiersOfTheFuture'': Toys, designed to [[LightGunGame interact with the cartoon]], would be able to keep track of your hits and misses during certain segments. Due to being [[ShortRunners cut short]], Creator/{{Mattel}} produced additional UsefulNotes/{{VCR}} Platform/{{VCR}} tapes to use with the toys.

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The rapid development of consoles and PC games rendered this medium obsolete, as many of the video elements could be incorporated into PointAndClick style computer games. The more unique elements of this medium actually do survive via the newer Toys to Life genre.

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The rapid development of consoles and PC games rendered this medium obsolete, as many of the video elements could be incorporated into PointAndClick style computer games. The more unique elements of this medium actually do survive via the newer Toys to Life genre. DVD games exist nowadays, incorporating elements of the older VHS games.


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* ''[[Creator/TheThreeStooges The Three Stooges VCR Game]]'': This game consisted of 60 minutes of clips from various Three Stooges shorts. Players would play one of the original Stooges (Moe, Larry and Curly) rotating their Stooge to other players regularly; they would play cards matching actions on the screen like "Zonk" (Stooges getting hit); "Ouch" (any sort of pain suffered by Stooges); "Whoops" (Stooges falling or anything falling onto Stooges); and "Phooey" (any verbal insult to Stooges).
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* ''PartyMania'': A girls' board game where the players have from 10:00 to 6:00 (30 minutes, game time) to be rid of their chore cards, collect their six "Get Ready" items, and complete a "Stamp of Approval" action to win. Or at least, be able to go to the class party instead of the [[BadEnding nerdy neighbors' dinner.]]

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* ''PartyMania'': ''TabletopGame/PartyMania'': A girls' board game where the players have from 10:00 to 6:00 (30 minutes, game time) to be rid of their chore cards, collect their six "Get Ready" items, and complete a "Stamp of Approval" action to win. Or at least, be able to go to the class party instead of the [[BadEnding nerdy neighbors' dinner.]]
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* ''TabletopGame/DoorwaysToHorror'': The video portion of the game uses old royalty-free horror movies, while the dice tell you where to fastforward to different scenes. Players cast magic spells against the monsters to earn gold. The player with the most gold wins the game.

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* ''TabletopGame/DoorwaysToHorror'': The video portion of the game uses old royalty-free horror movies, while the dice tell you where to fastforward fast-forward to different scenes. Players cast magic spells against the monsters to earn gold. The player with the most gold wins the game.
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Crosswicking.


* ''TabletopGame/ClueVCRMysteryGame'': An adaptation of ''TabletopGame/{{Clue}}'', by Creator/ParkerBrothers. The regular game of ''Clue'', minus the board, gets elements brought to life via live-action actors. Players compete to try to solve the mystery of who killed Mr Boddy. TropeMaker and UrExample of this trope.

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* ''TabletopGame/ClueVCRMysteryGame'': An adaptation of ''TabletopGame/{{Clue}}'', by Creator/ParkerBrothers. The regular game of ''Clue'', ''{{TabletopGame/Cluedo}}'', minus the board, gets elements brought to life via live-action actors. Players compete to try to solve the mystery of who killed Mr Boddy. TropeMaker and UrExample of this trope.
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* ''TabletopGame/{{Atmosfear}} - VHS Board Game'', also known as ''Nightmare'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner. Later editions would replace the VHS tape with a DVD.

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* ''TabletopGame/{{Atmosfear}} - VHS Board Game'', also known as ''Nightmare'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner. Later editions would replace the VHS tape with a DVD.DVD, and even later with an app.
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* Creator/{{Bandai}}'s UsefulNotes/{{Terebikko}}, a toy telephone that decoded audio signals from a VHS tape to have characters call the viewer and ask for help. Interaction was limited to pressing one of four different colored buttons to answer questions and getting different responses depending on whether you got the right answer or not. It's best known for having a game based on ''VideoGame/SuperMarioWorld''.
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* ''TabletopGame/{{Atmosfear}} - VHS Board Game'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner. Later editions would replace the VHS tape with a DVD.

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* ''TabletopGame/{{Atmosfear}} - VHS Board Game'': Game'', also known as ''Nightmare'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner. Later editions would replace the VHS tape with a DVD.
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None


* ''TabletopGame/{{Atmosfear}} - VHS Board Game'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner.

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* ''TabletopGame/{{Atmosfear}} - VHS Board Game'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner. Later editions would replace the VHS tape with a DVD.
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-->-- '''[[WebVideo/TheSpoonyExperiment The Spoony One]]''', "[[https://www.youtube.com/watch?v=CUQZSDeon3k Black Hole of Board Games: Nightmare]]"

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-->-- '''[[WebVideo/TheSpoonyExperiment The Spoony One]]''', "[[https://www.[[https://www.youtube.com/watch?v=CUQZSDeon3k Black "Black Hole of Board Games: Nightmare]]"
Nightmare"]]
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-> ''"...even earlier than the very first CD-roms, you could still find a ton of full-motion video games -- in the form of board games that is."''
-->-- '''[[WebVideo/TheSpoonyExperiment The Spoony One]]''', "[[https://www.youtube.com/watch?v=CUQZSDeon3k Black Hole of Board Games: Nightmare]]"
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None

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* ''WesternAnimation/{{Gargoyles}} the Movie Game'': A bonus included at the end of the home video release of the five-part "Awakening" series. The players have 20 minutes to get to the end of the board (the Eyrie Building) before recurring villain David Xanatos uses his Steel Clan to destroy the Gargoyles.
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None


* ''VideoGame/VideoDriver'': A joint venture of Sega and Tyco, this was a "driving game" involving a steering-wheel controller and a light sensor with detachable car cover that slid along a platform that was set to rest along the bottom of the TV screen. The gameplay was score-based, with a counter going down if the sensor[=/=]car touched either of the flashing white bars that shifted along with the video's roads. Including that of the base set, three tapes were made for it in all, involving different vehicles; the standard car, a Formula 1 racer, and police car.

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* ''VideoGame/VideoDriver'': A joint venture of Sega and Tyco, this was a "driving game" "DrivingGame" involving a steering-wheel controller and a light sensor with detachable car cover that slid along a platform that was set to rest along the bottom of the TV screen. The gameplay was score-based, with a counter going down if the sensor[=/=]car touched either of the flashing white bars that shifted along with the video's roads. Including that of the base set, three tapes were made for it in all, involving different vehicles; the standard car, a Formula 1 racer, and police car.
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Aunt had this

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* ''VideoGame/VideoDriver'': A joint venture of Sega and Tyco, this was a "driving game" involving a steering-wheel controller and a light sensor with detachable car cover that slid along a platform that was set to rest along the bottom of the TV screen. The gameplay was score-based, with a counter going down if the sensor[=/=]car touched either of the flashing white bars that shifted along with the video's roads. Including that of the base set, three tapes were made for it in all, involving different vehicles; the standard car, a Formula 1 racer, and police car.
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None

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%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions139
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[[quoteright:350:[[TabletopGame/ClueVCRMysteryGame https://static.tvtropes.org/pmwiki/pub/images/rsz_pic139848.png]]]]
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* ''Series/AmericasFunniestHomeVideos Game'': Whereas the tape may double as a fine collection of clips from the show, the game involves predicting a player's rating for three consecutive clips, answering questions about them, or rating captions by the players.

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* ''Series/AmericasFunniestHomeVideos Game'': Whereas the tape may double as a fine collection of clips from the show, the game involves predicting a player's rating for three consecutive clips, answering questions about them, or rating captions by the players.determining which player gave each caption.
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* ''Series/AmericasFunniestHomeVideos Game'': Whereas the tape may double as a fine collection of clips from the show, the game involves predicting a player's rating for three consecutive clips, answering questions about them, or rating captions by the players.
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None

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* ''PartyMania'': A girls' board game where the players have from 10:00 to 6:00 (30 minutes, game time) to be rid of their chore cards, collect their six "Get Ready" items, and complete a "Stamp of Approval" action to win. Or at least, be able to go to the class party instead of the [[BadEnding nerdy neighbors' dinner.]]
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Do not wick to self.


* ''TabletopGame/ClueVCRMysteryGame'': An adaptation of ''TabletopGame/{{Clue}}'', by Creator/ParkerBrothers. The regular game of ''Clue'', minus the board, gets elements brought to life via live-action actors. Players compete to try to solve the mystery of who killed Mr Boddy. TropeMaker and UrExample of the VHSGame.

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* ''TabletopGame/ClueVCRMysteryGame'': An adaptation of ''TabletopGame/{{Clue}}'', by Creator/ParkerBrothers. The regular game of ''Clue'', minus the board, gets elements brought to life via live-action actors. Players compete to try to solve the mystery of who killed Mr Boddy. TropeMaker and UrExample of the VHSGame.this trope.
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null edit for indexing
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* ''VideoGame/RapRatVideoBoardGame'': The video is used as a timer, while players race around a game board, collecting cheese. The host (the titular Rap Rat) also gives instructions at "random" points during the video.

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* ''VideoGame/RapRatVideoBoardGame'': ''TabletopGame/RapRat'': The video is used as a timer, while players race around a game board, collecting cheese. The host (the titular Rap Rat) also gives instructions at "random" points during the video. The game is somewhat notorious for its uncanny puppet mascot inspiring a {{Creepypasta}}.
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The rapid development of consoles and PC games rendered this medium obsolete, as many of the video elements could be incorporated into PointAndClick style computer games. The more unique elements of this medium actually do survive via the newer ToysToLife genre.

to:

The rapid development of consoles and PC games rendered this medium obsolete, as many of the video elements could be incorporated into PointAndClick style computer games. The more unique elements of this medium actually do survive via the newer ToysToLife Toys to Life genre.
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None

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* ''TabletopGame/CommercialCrazies'': Players watched actual 30-second commercials for products or services, then answered questions about things that happened in the commercial.
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Editing draft page for launch.


(Please comment on the description and examples. Please suggest existing pages when possible.)
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pcworld.com/article/2031224/remembering-vcr-games.amp.html

https://kotaku.com/5786220/only-in-the-80s-would-they-put-video-games-on-a-vhs-tape

https://motherboard.vice.com/en_us/article/gy55vm/this-guy-is-digitizing-the-vhs-history-of-video-games

https://jergames.blogspot.com/2008/06/vcr-games.html?m=1
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Created from YKTTW

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(Please comment on the description and examples. Please suggest existing pages when possible.)
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Back in TheEighties, several video companies took advantage of UsefulNotes/{{VCR}} technology to develop games that used both video and board game elements. Many of which were [[LicensedGame adaptations of existing properties]].

The medium managed a surprising diversity in both the genre of videos used and in the genre of gameplay used. Some ActionAdventure videos hybridized with LightGunGame toys/controllers, while others used traditional BoardGames or specialty cards. The video was also used in several ways, including a FramingDevice, a way to introduce random elements, and [[RaceAgainstTheClock a timer]].

The rapid development of consoles and PC games rendered this medium obsolete, as many of the video elements could be incorporated into PointAndClick style computer games. The more unique elements of this medium actually do survive via the newer ToysToLife genre.
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!!Examples of this medium:
* ''VideoGame/ActionMax'': This console system hybridized a LightGunGame with a [[{{UsefulNotes/VHS}} VHS tape]]. The tapes, in fact, were the different games you could play.
* ''TabletopGame/{{Atmosfear}} - VHS Board Game'': The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner.
* ''TabletopGame/CandyLandVCRBoardGame'': An adaptation of ''TabletopGame/CandyLand'', Creator/MiltonBradley combined video with cards, where the goal was to collect the most cards. The video clips would hide clues, and the first person to match the clue to a card would collect that card.
* ''Series/CaptainPowerAndTheSoldiersOfTheFuture'': Toys, designed to [[LightGunGame interact with the cartoon]], would be able to keep track of your hits and misses during certain segments. Due to being [[ShortRunners cut short]], Creator/{{Mattel}} produced additional UsefulNotes/{{VCR}} tapes to use with the toys.
* ''TabletopGame/ClueVCRMysteryGame'': An adaptation of ''TabletopGame/{{Clue}}'', by Creator/ParkerBrothers. The regular game of ''Clue'', minus the board, gets elements brought to life via live-action actors. Players compete to try to solve the mystery of who killed Mr Boddy. TropeMaker and UrExample of the VHSGame.
* ''TabletopGame/DoorwaysToAdventure'': A hybrid of cards and video, the objective is to collect the most valuable pile of stuff. The video segments featured an item (on the cards), and players would bid on the price. The player who guessed closest to the actual price of the item won.
* ''TabletopGame/DoorwaysToHorror'': The video portion of the game uses old royalty-free horror movies, while the dice tell you where to fastforward to different scenes. Players cast magic spells against the monsters to earn gold. The player with the most gold wins the game.
* ''TabletopGame/EyewitnessNewsreelChallengeVCRBoardGame'': This game challenges players to memorize details from a video clip. The player who recalls the information most accurately wins.
* ''TabletopGame/IsaacAsimovsRobots: VCR Mystery Game'': An adaptation of ''Literature/TheCavesOfSteel'' and other Elijah Baley stories, where the players work together to form a third part of the detective team. While Detective Baley goes around investigating, the video tells you when to draw cards for extra clues. During Baley's [[TheSummation explanation of events]], he stops short of naming the culprit to ask for the player's help. The player can then confirm their ending by checking the manual with all the solutions.
* ''TabletopGame/AKlingonChallenge'': A unique story is brought to life for an adaptation of ''Series/StarTrekTheNextGeneration''. The game itself hybridizes a 60-minute RaceAgainstTheClock episode with a board game where players work together to prevent a Klingon terrorist from hijacking the ''Enterprise'' and using it to start a Klingon-Federation war.
* ''VideoGame/RapRatVideoBoardGame'': The video is used as a timer, while players race around a game board, collecting cheese. The host (the titular Rap Rat) also gives instructions at "random" points during the video.
* ''TabletopGame/VCR221BBakerStreet'': An adaptation of ''Literature/SherlockHolmes'', where players work as a third part of the detective team. Ten mysteries are available for players to compete in solving.
* ''TabletopGame/TheVCRBasketballGame'': Authorized by the UsefulNotes/NationalBasketballAssociation, this SportsGame combines video of real NBA games and a board game. Players take the role of coaches and try to encourage their team to score more baskets than their opponent.
* ''TabletopGame/VCRCaliforniaGames'': Created by Creator/{{Epyx}}, this adaptation of ''VideoGame/CaliforniaGames'' hybridized a board game with videos of live-action sports maneuvers. Players competed to see who could earn $100 first, and buy a ticket home.
* ''VideoGame/VideoBuddy'': Creator/InteractiveLearningGroup created a small console with a sensor hidden in a suction cup to attach to the TV. VHS tapes available for it were of popular preschool shows at the time, with interactive activities matted in between episodes. These shows included ''Literature/PaddingtonBear'', ''WesternAnimation/MuppetBabies1984'', ''WesternAnimation/SaltysLighthouse'', ''WesternAnimation/DinoBabies'', ''Series/TheBigComfyCouch'', and ''Series/OnceUponATree''.
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!!Examples of this medium in fiction:
* ''{{Series/Community}}'' episode "[[Recap/CommunityS5E09VCRMaintenanceAndEducationalPublishing VCR Maintenance and Educational Publishing]]": Abed and Annie play a VHS-based game called ''Pile of Bullets'', where [[{{Calvinball}} the rules are a little hard to follow]].


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pcworld.com/article/2031224/remembering-vcr-games.amp.html

https://kotaku.com/5786220/only-in-the-80s-would-they-put-video-games-on-a-vhs-tape

https://motherboard.vice.com/en_us/article/gy55vm/this-guy-is-digitizing-the-vhs-history-of-video-games

https://jergames.blogspot.com/2008/06/vcr-games.html?m=1
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