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* In the ''Literature/WhateleyUniverse'', the sentient magic sword "Destiny's Wave" granted [[OrdinaryHighSchoolStudent Alex Farshine]] ''qinggong'' agility, Taoist healing knowledge, peak physical fitness, superb martial-arts skills, ImplausibleFencingPowers, and the ability to speak, read and write Chinese. Oh, and [[GenderBender transformed him]] into a hot ChineseGirl.

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* In the ''Literature/WhateleyUniverse'', the sentient magic sword "Destiny's Wave" granted [[OrdinaryHighSchoolStudent Alex Farshine]] ''qinggong'' agility, Taoist healing knowledge, peak physical fitness, superb martial-arts skills, ImplausibleFencingPowers, and the ability to speak, read and write Chinese. Oh, and [[GenderBender transformed him]] into a hot ChineseGirl.AnimeChineseGirl.
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* Subverted in ''WesternAnimation/KungFuPanda'', where [[spoiler:Po trains for most of the film to become the Dragon Warrior and be granted the Dragon Scroll, only to discover that the scroll is a mirror.]] It pulled double-duty as a SecretTestOfCharacter: [[spoiler:neither Shifu nor Tai Lung, nor even Po at first, could figure out why it was "empty", just apparently a blank but rather reflective scroll. It took learning there is no secret ingredient to the [[ChekhovsGun Secret Ingredient Soup]] for Po to realize that the scroll didn't MAKE you the Dragon Warrior, but made you realize you had it all inside of you already.]]

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* Subverted in ''WesternAnimation/KungFuPanda'', ''WesternAnimation/KungFuPanda1'', where [[spoiler:Po trains for most of the film to become the Dragon Warrior and be granted the Dragon Scroll, only to discover that the scroll is a mirror.]] It pulled double-duty as a SecretTestOfCharacter: [[spoiler:neither Shifu nor Tai Lung, nor even Po at first, could figure out why it was "empty", just apparently a blank but rather reflective scroll. It took learning there is no secret ingredient to the [[ChekhovsGun Secret Ingredient Soup]] for Po to realize that the scroll didn't MAKE you the Dragon Warrior, but made you realize you had it all inside of you already.]]
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* ''Franchise/TheElderScrolls''

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* ''Franchise/TheElderScrolls''''Franchise/TheElderScrolls'':



* ''VideoGame/{{Fallout}}''
** In ''VideoGame/{{Fallout 2}}'' you can find a number of mysterious memory modules which claim to permanently boost base stats, if you figure out how to use them, they allow you to undergo powerful operations... that take weeks to recover from.
** ''VideoGame/{{Fallout 3}}'' has a better example, in the form of bobbleheads and books that raise a specific skill when grabbed.

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* ''VideoGame/{{Fallout}}''
''Franchise/{{Fallout}}'':
** In ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'', you can find a number of mysterious memory modules which claim to permanently boost base stats, if you figure out how to use them, they allow you to undergo powerful operations... that take weeks to recover from.
** ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' has a better example, in the form of bobbleheads and books that raise a specific skill when grabbed.
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** ''VideoGame/Fallout4'' brings back the bobbleheads from ''Fallout 3'' and introduces magazines that provide certain perks when read. The former even allows the Sole Survivor to boost their SPECIAL stats beyond the {{Cap}} of 10 when acquired afterwards.
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Becoming truly skilled at something takes a long time and a lot of hard work. Sometimes, you can handle this with a TrainingMontage, but the plot doesn't always have enough time for this. So, how DO you go about transforming your UnluckyEverydude into a SuperHero in less than an hour?

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Becoming truly skilled at something takes a long time and a lot of hard work. Sometimes, you can handle this with a TrainingMontage, but the plot doesn't always have enough time for this. So, how DO you go about transforming your UnluckyEverydude into a SuperHero {{Superhero}} in less than an hour?



* The movie ''Film/DarkCity'' combines the Upgrade Artifact and the TrainingMontage. The psychic hero John has been captured and will be brainwashed, but the doctor in charge of the operation instead uses a different syringe containing the memories of a lifetime of training and use with his fledgling powers. Needless to say, much ass-kicking ensues.

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* The movie ''Film/DarkCity'' ''Film/DarkCity1998'' combines the Upgrade Artifact and the TrainingMontage. The psychic hero John has been captured and will be brainwashed, but the doctor in charge of the operation instead uses a different syringe containing the memories of a lifetime of training and use with his fledgling powers. Needless to say, much ass-kicking ensues.
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Updating Link


* Lord Sovereign from ''ComicBook/AstroCity'' needs a piece of the Sekmeht Stone to contain and focus his energy powers.
* Prometheus, a supervillain of Franchise/TheDCU, can download the abilities of 30 of the world's best martial artists into his mind by inserting a small CD into his helmet. Batman eventually figures this out and foils him by replacing the abilities with those of Stephen Hawking.

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* ''ComicBook/AstroCity'': Lord Sovereign from ''ComicBook/AstroCity'' needs a piece of the Sekmeht Stone to contain and focus his energy powers.
* ''Franchise/TheDCU'': Prometheus, a supervillain villain of Franchise/TheDCU, the ComicBook/JusticeLeagueOfAmerica, can download the abilities of 30 of the world's best martial artists into his mind by inserting a small CD into his helmet. Batman eventually figures this out and foils him by replacing the abilities with those of Stephen Hawking.



* Franchise/MarvelComics: The Eternity Mask, introduced (via retcon) in ''ComicBook/MarvelComicsOneThousand'', grants its wearer whatever abilities they need to equal their current opponent, ranging from giving a peasant sword-fighting skills when fighting [[ComicBook/BlackKnightMarvelComics Sir Percy of Scandia]] all the way up to giving [[Characters/YoungAvengersTitleTeam America Chavez]] cosmic powers when fighting a [[Characters/MarvelComicsGalactus Galactus]]-level entity. However, the Mask explicitly doesn't guarantee that the wearer will beat their opponent; it only gives exactly enough of an upgrade to make the fight fair.

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* Franchise/MarvelComics: ''Franchise/MarvelUniverse'': The Eternity Mask, introduced (via retcon) in ''ComicBook/MarvelComicsOneThousand'', grants its wearer whatever abilities they need to equal their current opponent, ranging from giving a peasant sword-fighting skills when fighting [[ComicBook/BlackKnightMarvelComics Sir Percy of Scandia]] all the way up to giving [[Characters/YoungAvengersTitleTeam America Chavez]] cosmic powers when fighting a [[Characters/MarvelComicsGalactus Galactus]]-level entity. However, the Mask explicitly doesn't guarantee that the wearer will beat their opponent; it only gives exactly enough of an upgrade to make the fight fair.
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* ''WesternAnimation/MyAdventuresWithSuperman'': The mysterious alien tech operates as this, granting the users enhanced abilities immediately with no apparent need to familiarize oneself with how it works.

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* Franchise/MarvelComics: The Eternity Mask, introduced (via retcon) in ''ComicBook/MarvelComicsOneThousand'', grants its wearer whatever abilities they need to equal their current opponent, ranging from giving a peasant sword-fighting skills when fighting [[ComicBook/BlackKnightMarvelComics Sir Percy of Scandia]] all the way up to giving [[Characters/YoungAvengersTitleTeam America Chavez]] cosmic powers when fighting a [[Characters/MarvelComicsGalactus Galactus]]-level entity. However, the Mask explicitly doesn't guarantee that the wearer will beat their opponent; it only gives exactly enough of an upgrade to make the fight fair.



* Imprinting can work this way in ''Series/{{Dollhouse}}''.

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* Imprinting can work this way in ''Series/{{Dollhouse}}''. In the GrandFinale, some of the former Actives have installed USB ports in their heads and carry flash drives containing a variety of skills which they can add and remove from their brains at will. When asked how they make room for the new memories, one (maybe jokingly) grins and shows off a drive labelled "Mercy".

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* The [[CoolSword magical sword Need]] in the ''Literature/HeraldsOfValdemar'' books will give its bearer magical protection if a fighter, fighting skills if a mage, or both if the bearer is neither. Then things get more complicated...

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* The [[CoolSword magical sword Need]] A few variants appear in the ''Literature/HeraldsOfValdemar'' books series
** The [[CoolSword magical sword Need]]
will give its her bearer magical protection defenses if a fighter, fighting skills if a mage, or both if the bearer is neither. The downside is that only women can wield her, and she forms a bond with them at the level of the soul which breaks only when ''she'' is ready to be passed on, giving her shades of CursedItem and ClingyMacGuffin. Then things she ''wakes up''...
** Companions ({{Bond Creature}}s resembling horses) enhance [[PsychicPowers the inherent abilities]] of the people they Choose. In some cases they increase the person's abilities; in others [[PowerIncontinence whose powers are already 'on,']] they provide a much-needed 'off' switch until their Chosen can [[TrainingTheGiftOfMagic
get more complicated...real training]].
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Blade On A Stick has been disambiguated


* In ''Webcomic/DemonFist'', Pandora's Spear gives the wielder SuperSpeed, SuperStrength and a HealingFactor. It may also grant knowledge of [[BladeOnAStick spear-fighting techniques]], but it's unclear since the only observed wielder had been obsessed with it for years.

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* In ''Webcomic/DemonFist'', Pandora's Spear gives the wielder SuperSpeed, SuperStrength and a HealingFactor. It may also grant knowledge of [[BladeOnAStick spear-fighting techniques]], techniques, but it's unclear since the only observed wielder had been obsessed with it for years.
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** ''Manga/DigimonVTamer01'': The Digimental is actually an amplifier artifact that pushes a digimon of the supposed highest level even higher...however the Digimental Of ''Miracles'' listed below also makes an appearance in a bonus chapter and plays this trope straight, as it turns an invalid meat shield into capable warrior.

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** ''Manga/DigimonVTamer01'': The Digimental is actually an amplifier artifact that pushes a digimon of the supposed highest level even higher...however higher -- however, the Digimental Of of ''Miracles'' listed below also makes an appearance in a bonus chapter and plays this trope straight, as it turns an invalid meat shield into capable warrior.



* ''LightNovel/TheFamiliarOfZero'' presents this in the form of familiar runes. When a mage summons their familiar, the contract of servitude is manifested by a set of runes imprinted on the familiar. This can grant the familiar abilities or attributes they previously lacked, such as near-human intelligence, the ability to speak, or, in the case of the eponymous character, the ability to wield any weapon with ease.

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* ''LightNovel/TheFamiliarOfZero'' ''Literature/TheFamiliarOfZero'' presents this in the form of familiar runes. When a mage summons their familiar, the contract of servitude is manifested by a set of runes imprinted on the familiar. This can grant the familiar abilities or attributes they previously lacked, such as near-human intelligence, the ability to speak, or, in the case of the eponymous character, the ability to wield any weapon with ease.

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* ''Franchise/KamenRider'':
** ''Series/KamenRiderRyuki'' averts this. Main protagonist Shinji Kido, who gains the power to become a Kamen Rider but still has the martial arts ability of a civilian. He slowly develops his abilities as the series progresses, eventually becoming quite a proficient fighting.
** As for the other Kamen Riders, only the ones that would have plausible ability at fighting frequently engage in hand-to-hand combat, such as Ren (bar room brawler), Sudou (hardened cop) and Asakura (psycho outlaw). The others frequently rely on their armour and special abilities to compensate: for example, Kitaoka is mainly a ranged combatant.
** The ''Series/KamenRiderDouble Returns: Accel'' has the Gaia Memory Enhancing Adapter which triples the power output of any Gaia Memory it is attached to. When attached to the Accel Memory allows Ryu to become Kamen Rider Accel Booster.
** ''Series/KamenRiderFourze'' also averts this as protagonist Gentarou Kisaragi has no real martial arts ability and usually just fights by the seat of his pants even after becoming a Rider. Later on, he ends up taking some kickboxing lessons. However, when he becomes Kamen Rider Fourze Meteor Fusion States, he ends up gaining the Jeet Kun Do skills of his ally.

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* ''Franchise/KamenRider'':
** ''Series/KamenRiderRyuki'' averts this. Main protagonist Shinji Kido, who gains
''Franchise/KamenRider'' usually has putting on a TransformationTrinket also cause the power user to instantly become a Kamen Rider but still has the proficient martial arts ability artist while in their superhero form: depending on who's directing a given episode, they may also suddenly become martial artists in their civilian form. There are, however, some exceptions:
** ''Series/KamenRiderKuuga'': Godai is already a man
of many talents and thus a civilian. He decent brawler, but several episodes focus on his needing to improve his combat skills out of suit so that he can defeat a MonsterOfTheWeek when his current skills aren't up to the task.
** ''Series/KamenRiderRyuki'': Shinji Kido starts out with virtually no combat skills, but
slowly develops his abilities as the series progresses, eventually becoming quite a proficient fighting.
** As for the
fighter. The other Kamen Riders, Riders similarly only the ones that would have plausible ability at fighting frequently engage in show hand-to-hand combat, combat skill if their background makes it plausible, such as Ren (bar room brawler), Sudou (hardened cop) and Asakura (psycho outlaw). The others frequently rely on their armour armor and special abilities to compensate: for example, Kitaoka is mainly a ranged combatant.
** ''Series/KamenRiderDouble'': Normally the title character's FusionDance has Shotaro as the dominant half, who has martial arts skills as part of being a detective. The ''Series/KamenRiderDouble Returns: Accel'' [=FangJoker=] form, however, puts Philip in the driver's seat, who has the Gaia Memory Enhancing Adapter which triples the power output of any Gaia Memory it is attached to. When attached no such skills: in an effort to the Accel Memory allows Ryu to become Kamen Rider Accel Booster.
compensate, Fang itself turns Philip into TheBerserker.
** ''Series/KamenRiderFourze'' also averts this as protagonist ''Series/KamenRiderFourze'': Gentarou Kisaragi has no real martial arts ability and usually just fights by the seat of his pants even after becoming a Rider. Rider, in contrast to Ryusei who fights with Jeet Kune Do both in and out of suit. Later on, he Gentarou ends up taking some kickboxing lessons. However, lessons, which noticeably improve his fighting skills both in and out of suit going forward, and during two of the movies he's able to temporarily borrow Ryusei's skills alongside his powers in a pseudo-FusionDance.
** ''Series/KamenRiderGaim'': The fact that this trope is not in play is how Micchy gets outed
when he becomes Kamen Rider Fourze Meteor Fusion States, he ends up gaining tries to pose as his recently-deceased brother by wearing his suit: other characters familiar with the Jeet Kun Do original Zangetsu's peerless swordsmanship immediately recognize that the person wearing the suit now fights like an amateur, with Micchy normally hanging back and using a pistol in combat up to this point. Most of the other main characters are accomplished dancers and rely on base athleticism early in the show, before developing proper combat skills through practice.
** ''Series/KamenRiderSaber'': Touma is an instant natural with using the powers
of the magical storybooks that make up half of Saber's abilities, owing to his ally.background as a novelist, but his skills with the sword that make up the ''other'' half of said powers is initially amateurish. Other characters start to call him out on relying too much on the books near the end of the first quarter, and he makes an effort to address this weakness going forward, eventually working his way up to being an expert swordsman.
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Fixed a typo in the Digimon Next entry


** ''Manga/DigimonNext'': The [=DigiMemories=], they are one of the few things that make fighting NEO possible. Otherwise the onlythigns that have a chance are the god of the digital world and illegal monsters running an arbitrator program designed to ''kill'' the god of the digital world.

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** ''Manga/DigimonNext'': The [=DigiMemories=], they are one of the few things that make fighting NEO possible. Otherwise the onlythigns only things that have a chance are the god of the digital world and illegal monsters running an arbitrator program designed to ''kill'' the god of the digital world.
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** In Part 7, Steel Ball Run, Johnny Joestar and others find [[MacGuffin Corpse Parts]] that allows them to awaken their Stands. [[spoiler:The Corpse Parts are actually pieces of ''Jesus Christ''.]]

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** In Part 7, ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run, Run]]'', Johnny Joestar and others find [[MacGuffin Corpse Parts]] that allows them to awaken their Stands. [[spoiler:The Corpse Parts are actually pieces of ''Jesus Christ''.]]



** Lampshaded in "Lessons" when Buffy is teaching Dawn to fight, and, referring to a vampire who's just crawling out of the grave, Dawn says: "He's new. He doesn't know his strength. He might not know all those fancy martial arts skills they inevitably seem to pick up."

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** Lampshaded in "Lessons" "[[Recap/BuffyTheVampireSlayerS7E1Lessons Lessons]]" when Buffy is teaching Dawn to fight, and, referring to a vampire who's just crawling out of the grave, Dawn says: "He's new. He doesn't know his strength. He might not know all those fancy martial arts skills they inevitably seem to pick up."



** ''Series/StargateAtlantis'' has a device that accelerates a human's evolution to that of an [[SufficientlyAdvancedAliens Ancient]], granting him PsychicPowers such as telepathy, telekinesis, healing, and super-intelligence (even more if the human in question is already a genius). Unfortunaly, the goal of the device is to force [[AscendToAHigherPlaneOfExistence Ascension]]. If the subject is not ready mentally to become an EnergyBeing, he will die in a matter of days. Fortunately, it is possible to reverse the process.
* In ''Series/StarTrekTheOriginalSeries'' the episode "Spock's Brain" has a Teacher which gives whoever uses it the ability to perform brain transplants and removal, perfectly. The downside is [[spoiler:the knowledge is short-lived]].

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** ''Series/StargateAtlantis'' has a device that accelerates a human's evolution to that of an [[SufficientlyAdvancedAliens [[SufficientlyAdvancedAlien Ancient]], granting him PsychicPowers such as telepathy, telekinesis, healing, and super-intelligence (even more if the human in question is already a genius). Unfortunaly, the goal of the device is to force [[AscendToAHigherPlaneOfExistence Ascension]]. If the subject is not ready mentally to become an EnergyBeing, {{Energy Being|s}}, he will die in a matter of days. Fortunately, it is possible to reverse the process.
* In The ''Series/StarTrekTheOriginalSeries'' the episode "Spock's Brain" "[[Recap/StarTrekS3E1SpocksBrain Spock's Brain]]" has a Teacher which gives whoever uses it the ability to perform brain transplants and removal, perfectly. The downside is [[spoiler:the knowledge is short-lived]].
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* In Creator/IsaacAsimov's short story ''Profession'', schools have been replaced by teaching machines that implant the contents of education tapes into young people's minds. General knowledge, including the ability to read and write, is implanted at the age of eight. The knowledge and skills required for a specific profession are implanted at age eighteen, following a test of the individual's abilities, interests, and attitudes.

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* In Creator/IsaacAsimov's short story ''Profession'', "Literature/{{Profession}}", schools have been replaced by teaching machines that implant the contents of education tapes into young people's minds. General knowledge, including the ability to read and write, is implanted at the age of eight. The knowledge and skills required for a specific profession are implanted at age eighteen, following a test of the individual's abilities, interests, and attitudes.
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If the object has a variety of effects depending on the demands of the plot, it's GreenRocks.

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If the object has a variety of effects depending on the demands of the plot, it's GreenRocks.
GreenRocks. Contrast MagicFeather, AllThatGlitters, and WorthlessTreasureTwist where people ''assume'' the artifact will upgrade them, but it won't or was never supposed to.

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