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** ''SymphonyOfTheNight'' has the Dodo bird, who appears in one room and runs for its life the moment it sees you. Killing it gives you a chance at an InfinityPlusOneSword [[RandomlyDrops drop]].

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** ''SymphonyOfTheNight'' has the Dodo bird, who appears in one room and runs for its life the moment it sees you. Killing you...with good reason, too, as killing it gives you a chance at an InfinityPlusOneSword [[RandomlyDrops drop]].
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* The original ''DonkeyKongCountry'' had Rockkrocs, and the almost completely invincible gray Krushas in "Platform Perils".

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* The original ''DonkeyKongCountry'' had Rockkrocs, the Rockkrocs in "Stop & Go Station", and the almost completely invincible gray Krushas in "Platform Perils".
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* The Elite Goombule of ''[[MarioAndLuigiBowsersInsideStory Mario and Luigi: Bowser's Inside Story]]''. Only two are ever encountered, directly after unlocking the Green Shell attack.
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*** The angry sun in an unnumbered stage of World 2 and stage 2 in World 8.

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* In ''SonicTheHedgehog3'', the manual states that of the monitors that give you power-ups, there are some throughout the game with Robotnik's face on them. These cause instant death or ring loss. ''However'', there are all of '''two''' of them, they're both in the same Zone, and not the Zone the manual hinted they'd be in. Due to this Zone, you also have to hit them twice to open them, causing it to mainly be something you'd have to go out of your way to have kill you.
** Not true, they're in Launch Base too, a pair in one area, and a single one after you go through a chute.
** There are also only two in the sequel game Sonic and Knuckles, and again, you'd have to go out of your way to hit them.
* At the start of the Starbase level in TMNT IV: Turtles in Time, there is a robot moving up and down who fires lasers at you. It takes one hit to kill, and no more appear.

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* In ''SonicTheHedgehog3'', the manual states that of the monitors that give you power-ups, there are some throughout the game with Robotnik's face on them. These cause instant death or ring loss. ''However'', there are all of '''two''' of them, they're both in the same Zone, and not the Zone the manual hinted they'd be in. Due to this Zone, you also have to hit them twice to open them, causing it to mainly be something you'd have to go out of your way to have kill you.
** Not true, they're in Launch Base too, a pair in one area, and a single one after you go through a chute.
** There are also only two in the sequel game Sonic and Knuckles, and again, you'd have to go out of your way to hit them.
* At the start of the Starbase level in TMNT ''TMNT IV: Turtles in Time, Time'', there is a robot moving up and down who fires lasers at you. It takes one hit to kill, and no more appear.



* Corsairs from Fire Emblem

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* Corsairs from Fire Emblem''FireEmblem''.



* In ''{{Marathon}} 2'', the "[[KingMook mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". ** In ''Infinity'', it became a recurring (but rare) enemy, and they were even more common in the ''EVIL'' GameMod.

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* In ''{{Marathon}} 2'', the "[[KingMook mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". ** In ''Infinity'', it became a recurring (but rare) enemy, and they were even more common in the ''EVIL'' GameMod.
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* Two Klobbers, which debuted ''Donkey Kong Country 2'', make a random appearance in one level in ''DK: Jungle Climber''.

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* Two Klobbers, which debuted in ''Donkey Kong Country 2'', make a random appearance in one level in ''DK: Jungle Climber''.
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Er, I guess this was more accurate


* ''YoshisIsland'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage. Because all bosses in Yoshi's Island are of the KingMook variety (after a MakeMyMonsterGrow sequence), many are based on enemies that appear in the boss's level (long enough to "establish" them as monsters) and nowhere else.

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* ''YoshisIsland'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage. Because all bosses in Yoshi's Island are of the KingMook GiantMook variety (after a MakeMyMonsterGrow sequence), many are based on enemies that appear in the boss's level (long enough to "establish" them as monsters) and nowhere else.

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Combining two Yoshi's Island refs


* ''YoshisIsland'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage.

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* ''YoshisIsland'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage. Because all bosses in Yoshi's Island are of the KingMook variety (after a MakeMyMonsterGrow sequence), many are based on enemies that appear in the boss's level (long enough to "establish" them as monsters) and nowhere else.



* Because the bosses in ''[=~Yoshi's Island~=]'' are all GiantMook types, a few of them are based on minor enemies who only appear in the boss's level long enough to be "established" so Kamek can make a boss of them at the end.
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That's an unfortunate phrasing.


** Although it doesn't attempt to kill you, Morrowind has [[http://www.uesp.net/wiki/Morrowind:Mudcrab_Merchant the Mudcrap Merchant,]] who has more money than any other merchant in the game.

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** Although it doesn't attempt to kill you, Morrowind has [[http://www.uesp.net/wiki/Morrowind:Mudcrab_Merchant the Mudcrap Mudcrab Merchant,]] who has more money than any other merchant in the game.
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** A creature called Drill Bit (a recolor of an earlier enemy named Jabit) appears after beating Smithy's first form as an NPC, and nowhere else (they apparently just started production on them when Mario and co. invaded The Factory).

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** This could be applied to some of the trainer classes as well.



* The original ''DonkeyKongCountry'' had Rockkrocs.

to:

* The original ''DonkeyKongCountry'' had Rockkrocs.Rockkrocs, and the almost completely invincible gray Krushas in "Platform Perils".



* In SonicTheHedgehog3, the manual states that of the monitors that give you power-ups, there are some throughout the game with Robotnik's face on them. These cause instant death or ring loss. ''However'', there are all of '''two''' of them, they're both in the same Zone, and not the Zone the manual hinted they'd be in. Due to this Zone, you also have to hit them twice to open them, causing it to mainly be something you'd have to go out of your way to have kill you.

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* In SonicTheHedgehog3, ''SonicTheHedgehog3'', the manual states that of the monitors that give you power-ups, there are some throughout the game with Robotnik's face on them. These cause instant death or ring loss. ''However'', there are all of '''two''' of them, they're both in the same Zone, and not the Zone the manual hinted they'd be in. Due to this Zone, you also have to hit them twice to open them, causing it to mainly be something you'd have to go out of your way to have kill you.
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* The original ''DonkeyKongCountry'' had Rockrocs.

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* The original ''DonkeyKongCountry'' had Rockrocs.Rockkrocs.
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** Some of the enemies in the Glitz Pit and Pit of 100 Trials.

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** *** Some of the enemies in the Glitz Pit and Pit of 100 Trials.
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** The ghostly Mini-Neckies that show up during the Kreepy Krow boss battle.
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** Gleamin' Bream, whose only purpose is to light up dark areas, in "Floodlit Fish".

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* In ''{{Marathon}} 2'', the "[[KingMook mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". In ''Infinity'', it became a recurring(but rare) enemy, and they were even more common in the ''EVIL'' GameMod.

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* In ''{{Marathon}} 2'', the "[[KingMook mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". ** In ''Infinity'', it became a recurring(but recurring (but rare) enemy, and they were even more common in the ''EVIL'' GameMod.GameMod.
* Two Klobbers, which debuted ''Donkey Kong Country 2'', make a random appearance in one level in ''DK: Jungle Climber''.
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** [[NightmareFuel Kackle]] from "Haunted Hall", another MinecartCarnage level.

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** [[NightmareFuel Kackle]] from "Haunted Hall", another MinecartCarnage MinecartMadness level.

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** SuperMarioGalaxy had the lone Grand Goomba, which was too big to jump on.

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** SuperMarioGalaxy ''SuperMarioGalaxy'' had the lone Grand Goomba, which was too big to jump on.



** Some of the enemies in the Glitz Pit and Pit of 100 Trials.



* The X-Yux in ''PaperMario: The Thousand-Year Door''.



** [[NightmareFuel Kackle]] from "Haunted Hall", another MineCartCarnage level.
** The faster, [[RealMenWear pink]] Krunchas found in "Castle Crush" and "Clapper's Cavern".

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** [[NightmareFuel Kackle]] from "Haunted Hall", another MineCartCarnage MinecartCarnage level.
** The faster, [[RealMenWear [[RealMenWearPink pink]] Krunchas found in "Castle Crush" and "Clapper's Cavern".
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* ''Donkey Kong Country 2: Diddy's Kong Quest'' had:
** The [[InvincibleMinorMinion invincible]] Snapjaw, found in RiseToTheChallenge levels "Slime Climb" and "Clapper's Cavern".
** The Cat-O-9-Nails, which appears in only three levels, one of which has to be unlocked.
** The rollercoaster riding Klank in "Target Terror" and "Rickety Race".
** [[NightmareFuel Kackle]] from "Haunted Hall", another MineCartCarnage level.
** The faster, [[RealMenWear pink]] Krunchas found in "Castle Crush" and "Clapper's Cavern".
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*** Wrong. The Axe Knight is a recurring enemy in the VeryDefinitelyFinalDungeon.
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** Not true, they're in Launch Base too, a pair in one area, and a single one after you go through a chute.
** There are also only two in the sequel game Sonic and Knuckles, and again, you'd have to go out of your way to hit them.
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** In ''PaperMario: The Thousand Year Door'', there is a type of Yux that you only run into once, guarding Grodus's office; it is by itself in the room and doesn't respawn.
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* The original ''DonkeyKongCountry'' had Rockrocs.
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Added DiffLines:

* In ''{{Marathon}} 2'', the "[[KingMook mother of all Cyborgs]]" only appears once, on the level "Sorry Don't Make It So". In ''Infinity'', it became a recurring(but rare) enemy, and they were even more common in the ''EVIL'' GameMod.
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** ''Cave Story'' also has the mimic door and chinfish, both of which appear once near the start but never again in the game. Basil, an invincible enemy that can one-hit-kill you, only shows up in the undamaged Egg Corridor (although it functions more like a deadly room feature than an enemy), and an exploding green cloud only appears in the ruined Egg Corridor. The Gravekeeper is another unique enemy of no greater significance.

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** ''Cave Story'' also has the mimic door and chinfish, both of which appear once near the start but never again in the game. Basil, an invincible enemy that can one-hit-kill you, only shows up in the undamaged Egg Corridor (although it functions more like a deadly room feature than an enemy), and an exploding green cloud only appears in the ruined Egg Corridor. The Gravekeeper is another unique enemy of no greater significance. [[GiantMook Giant Pingon]] in the same area is also an unique enemy.
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** Although it doesn't attempt to kill you, Morrowind has [[http://www.uesp.net/wiki/Morrowind:Mudcrab_Merchant the Mudcrap Merchant,]] who has more money than any other merchant in the game.
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** ''Majora's Mask'' has one Peahat hidden in a pit in Termina Field; kill it for a PieceOfHeart and you've never got to fight another one.

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** ''Majora's Mask'' has one Peahat hidden in a pit in Termina Field; kill it for a PieceOfHeart Piece of Heart and you've never got to fight another one.
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** ''Majora's Mask'' has one Peahat hidden in a pit in Termina Field; kill it for a PieceOfHeart and you've never got to fight another one.
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*** Wrong. The Axe Knight is a recurring enemy in the VeryDefinitelyFinalDungeon.
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** As a bit of an Easter egg, killing the one and only Chain Chomp in ''YoshisIsland'' (which requires the use of an item, since he can't be eaten, stomped, or killed with an egg) reveals a hidden message block.

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