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A common sound effect heard in a lot of haunted manors and creepy places is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timbre is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.

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A common sound effect heard in a lot of haunted manors and creepy places is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timbre is quite often very deep, making it sound even more menacing, and their loud, rythmic rhythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.



* The the eerie "tk tok" echoing through Tibenoch's house in ''Webcomic/HannaIsNotABoysName''. The "tk tok" is displayed over several strips, until 12:21, when the clock stopped... what happened then is implied to be dangerous but is anyone's guess.

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* The the eerie "tk tok" echoing through Tibenoch's house in ''Webcomic/HannaIsNotABoysName''. The "tk tok" is displayed over several strips, until 12:21, when the clock stopped... what happened then is implied to be dangerous but is anyone's guess.

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[[folder: Live Action TV ]]

* ''Series/DoctorWho''. Subverted in "[[Recap/DoctorWhoS28E4TheGirlInTheFireplace The Girl in the Fireplace]]". It's not the clock that is terrifying, as the clock is broken. It's the sound of ticking that can still be heard from the killer ClockPunk androids (who break the clock so their own ticking won't stand out).

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* A creepy, loud and distorted version of the iconic Big Ben chime will sometimes ring in ''VideoGame/SunlessSkies'' when flying in the desolate and ominous area surrounding the Floating Parliament.

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* A creepy, loud and distorted version of the iconic Big Ben chime will sometimes ring in ''VideoGame/SunlessSkies'' when flying in the desolate and ominous area surrounding the Floating Parliament. It likely has to do with the fact the actual remains of the Big Ben are floating somewhere nearby, somehow still ticking.


A common sound effect heard in a lot of haunted manors is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timbre is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.

to:

A common sound effect heard in a lot of haunted manors and creepy places is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timbre is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.
purposes.


* In the ''VideoGame/MysteryCaseFiles'' game ''Ravenhearst'', several rooms in the gruesome Ravenhearst manor have deep, old-fashioned clock bongs as part of their ambient soundtrack, even if there is no clock seen in the room.

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* In the ''VideoGame/MysteryCaseFiles'' game ''Ravenhearst'', several rooms in the gruesome Ravenhearst manor have deep, old-fashioned clock bongs as part of their ambient soundtrack, even if there is no clock seen in the room. ''Broken Hour'' also use this trop a lot.


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* A creepy, loud and distorted version of the iconic Big Ben chime will sometimes ring in ''VideoGame/SunlessSkies'' when flying in the desolate and ominous area surrounding the Floating Parliament.


* The ''Creator/EdgarAllanPoe'' novel ''The Masque of the Red Death'' mixes this trope with ForDoomTheBellTolls. In the seventh, pitch black party room lit with crimson lighting, which is actively feared by the guests, looms an ominous black clock. Its bong is so peculiar and intimidating that each time it chimes, the orchestra stops playing and the partygoers stop dancing. When the clock strikes midnight, the Red Death arrives and kills off everyone, and the clock stops ticking when the very last person alive dies, as if it was inextricably linked to the tragedy.

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* The ''Creator/EdgarAllanPoe'' novel ''The Masque of the Red Death'' Creator/EdgarAllanPoe's "Literature/TheMasqueOfTheRedDeath" mixes this trope with ForDoomTheBellTolls. In the seventh, pitch black party room lit with crimson lighting, which is actively feared by the guests, looms an ominous black clock. Its bong is so peculiar and intimidating that each time it chimes, the orchestra stops playing and the partygoers stop dancing. When the clock strikes midnight, the Red Death arrives and kills off everyone, and the clock stops ticking when the very last person alive dies, as if it was inextricably linked to the tragedy.


[[AC:FilmsLiveAction]]
* The trailer for ''Film/TheHouseWithAClockInItsWalls'' , adapted from the [[Literature/TheHouseWithAClockInItsWalls book of the same]] name features extremely menacing clock chimes throughout, and the haunting question "Do you hear that ticking?" is heard several times. Fitting, as the Clock from the aforementioned book is actually [[spoiler:a monstrous DoomsdayDevice]].

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[[AC:FilmsLiveAction]]
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[[folder: Films Live Action ]]

* The trailer for ''Film/TheHouseWithAClockInItsWalls'' , adapted from the [[Literature/TheHouseWithAClockInItsWalls book of the same]] name features extremely menacing clock chimes throughout, and the haunting question "Do you hear that ticking?" is heard several times. Fitting, as the Clock from the aforementioned book is actually [[spoiler:a monstrous DoomsdayDevice]].



[[AC:Literature]]

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[[AC:VideoGames]]
* When entering the Manor Macabre in ''VideoGame/{{Miitopia}}'' for the first time, deep clock chimes are heard over the regular "new area" theme. These bongs are also heard when on the main menu if the Miis current location is Manor Macabre.

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[[AC:VideoGames]]
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[[folder: Video Games ]]

* When entering the Manor Macabre in ''VideoGame/{{Miitopia}}'' for the first time, deep clock chimes are heard over the regular "new area" theme. These bongs are also heard when on the main menu if the Miis current location is Manor Macabre.



[[AC:WebComics]]

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[[AC:WesternAnimation]]
* PlayedForLaughs in Creator/TexAvery's ''WesternAnimation/WhoKilledWho'', in which a creepy cuckoo clock rapidly hits the top of the hour so that the chimes play clock Chopin's "Funeral March".

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[[AC:WesternAnimation]]
[[/folder]]

[[folder: Western Animation ]]

* PlayedForLaughs in Creator/TexAvery's ''WesternAnimation/WhoKilledWho'', in which a creepy cuckoo clock rapidly hits the top of the hour so that the chimes play clock Chopin's "Funeral March".March".
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A common sound effect heard in a lot of haunted manors is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timber is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.

to:

A common sound effect heard in a lot of haunted manors is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timber timbre is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.


* Several rooms in the gruesome Ravenhearst manor from the epoymous ''VideoGame/MysteryCaseFiles'' game have deep, old-fashioned clock bongs as part of their ambiant soundtrack, even if there is no clock seen in the room.

to:

* Several rooms in In the gruesome Ravenhearst manor from the epoymous ''VideoGame/MysteryCaseFiles'' game ''Ravenhearst'', several rooms in the gruesome Ravenhearst manor have deep, old-fashioned clock bongs as part of their ambiant ambient soundtrack, even if there is no clock seen in the room.

Added DiffLines:

A common sound effect heard in a lot of haunted manors is an ominous grandfather clock bonging unexpectedly. It can add to the old-fashioned and creepy atmosphere of the place. The timber is quite often very deep, making it sound even more menacing, and their loud, rythmic ticking is perfect to convey a sense of oppressiveness and fatality. Sometimes, the clock chime can be replaced by a creepy cuckoo clock, with the same purposes.

Compare with TickTockTune, in which various clock sounds are used as a prominent part of a music fitting in {{Clockworks Area}}s instead of creating a menacing HauntedHouse atmosphere. Not to be confused with TerribleTicking.

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!!Examples:

[[AC:FilmsLiveAction]]
* The trailer for ''Film/TheHouseWithAClockInItsWalls'' , adapted from the [[Literature/TheHouseWithAClockInItsWalls book of the same]] name features extremely menacing clock chimes throughout, and the haunting question "Do you hear that ticking?" is heard several times. Fitting, as the Clock from the aforementioned book is actually [[spoiler:a monstrous DoomsdayDevice]].
* The whole "creepy clock in an old house" trope is parodied in ''Film/TheRockyHorrorPictureShow'', during the intro for the song "The Time Warp." As the large, coffin-shaped clock in the Frankenstein Place's foyer begins to chime the hour, the ghoulish servant Riff-Raff opens the cover to reveal a dusty human skeleton inside. Brad and Janet recoil in horror as Riff-Raff sings that "time is fleeting..."

[[AC:Literature]]
* The ''Creator/EdgarAllanPoe'' novel ''The Masque of the Red Death'' mixes this trope with ForDoomTheBellTolls. In the seventh, pitch black party room lit with crimson lighting, which is actively feared by the guests, looms an ominous black clock. Its bong is so peculiar and intimidating that each time it chimes, the orchestra stops playing and the partygoers stop dancing. When the clock strikes midnight, the Red Death arrives and kills off everyone, and the clock stops ticking when the very last person alive dies, as if it was inextricably linked to the tragedy.

[[AC:VideoGames]]
* When entering the Manor Macabre in ''VideoGame/{{Miitopia}}'' for the first time, deep clock chimes are heard over the regular "new area" theme. These bongs are also heard when on the main menu if the Miis current location is Manor Macabre.
* Several rooms in the gruesome Ravenhearst manor from the epoymous ''VideoGame/MysteryCaseFiles'' game have deep, old-fashioned clock bongs as part of their ambiant soundtrack, even if there is no clock seen in the room.
* The haunted Dark Bloo Inn in ''VideoGame/PaperMarioColorSplash'' has a grandfather clock installed in its lobby, and can be heard eerily ringing from time to time from anywhere within the hotel. In fact, its bong signals the passing of time in the inn: the level is a stealth GroundhogDayLoop, meaning the more it has chimed, the closest to the end of the loop the player is.
* The ''VideoGame/WiiPlayMotion'' minigame "Spooky Search'', which involves the Miis capturing ghosts in an haunted manor has a deep clock chime signalling the start of each level.

[[AC:WebComics]]
* The the eerie "tk tok" echoing through Tibenoch's house in ''Webcomic/HannaIsNotABoysName''. The "tk tok" is displayed over several strips, until 12:21, when the clock stopped... what happened then is implied to be dangerous but is anyone's guess.

[[AC:WesternAnimation]]
* PlayedForLaughs in Creator/TexAvery's ''WesternAnimation/WhoKilledWho'', in which a creepy cuckoo clock rapidly hits the top of the hour so that the chimes play clock Chopin's "Funeral March".

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