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Changed line(s) 87 (click to see context) from:
* ''WesternAnimation/KungFuPanda''. "You eat when you are upset."
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* ''WesternAnimation/KungFuPanda''.''WesternAnimation/KungFuPanda1''. "You eat when you are upset."
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Changed line(s) 23,25 (click to see context) from:
See also YouCanAlwaysTellALiar and PinocchioNose for cases where Alice can tell that Bob is lying. See TheMagicPokerEquation for TabletopGame/{{poker}} tells. Supertrope to HeartbreakAndIceCream ("when you're heartbroken you eat ice cream a lot"), ComfortFood and PostStressOvereating as well as DistressedWoodchopping.
Compare CharacterTic, gestures/body movements that are done as a characteristic quirk, while this one is a bigger gesture and serves as a hint to their personality, and CharacterizingSittingPose, when we can tell something about a character's personality from the way they sit. Also compare with NervousTics, where a certain habit can reveal that the character is feeling nervous. Contrast OutOfCharacterAlert for when they do things they ''don't'' usually do (or the opposite of what they usually do) as a sign that something is wrong with the character.
Compare CharacterTic, gestures/body movements that are done as a characteristic quirk, while this one is a bigger gesture and serves as a hint to their personality, and CharacterizingSittingPose, when we can tell something about a character's personality from the way they sit. Also compare with NervousTics, where a certain habit can reveal that the character is feeling nervous. Contrast OutOfCharacterAlert for when they do things they ''don't'' usually do (or the opposite of what they usually do) as a sign that something is wrong with the character.
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See also YouCanAlwaysTellALiar and PinocchioNose for cases where Alice can tell that Bob is lying. See TheMagicPokerEquation for TabletopGame/{{poker}} tells. Supertrope to HeartbreakAndIceCream ("when you're heartbroken you eat ice cream a lot"), ComfortFood and PostStressOvereating as well as ComfortFood, PostStressOvereating, DistressedWoodchopping.
CompareCharacterTic, CharacterTic (for gestures/body movements that are done as a characteristic quirk, while this one is a bigger gesture and serves as a hint to their personality, and CharacterizingSittingPose, when quirk), CharacterizingSittingPose (when we can tell something about a character's personality from the way they sit. Also compare with NervousTics, where sit) and NervousTics (where a certain habit can reveal that the character is feeling nervous.nervous). Contrast OutOfCharacterAlert for when they do things they ''don't'' usually do (or the opposite of what they usually do) as a sign that something is wrong with the character.
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Changed line(s) 98 (click to see context) from:
* Discussed in ''Film/TinMen''. Moe explains to Stanley how to tell if a customer will be receptive to their sales pitch or not; when the tin man (aluminum siding salesman) drops a book of matches on the floor when trying to light a cigarette, if the customer picks it up himself, the tin man will have an easy sell, whereas if the customer waits for the tin man to pick up the book of matches, he'll have a tough sell.
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* Discussed in ''Film/TinMen''. Moe explains to Stanley how that a way to tell if a customer will be receptive to their sales pitch or not; when the a tin man man's (aluminum siding salesman) drops sales pitch or not, is to drop a book of matches on the floor when while trying to light a cigarette, cigarette; if the customer picks it up himself, for him, the tin man will have an easy sell, whereas if the customer waits for the tin man to pick it up the book of matches, himself, he'll have a tough sell.