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* In ''Franchise/Pokémon'' this is generally how Time Travel works whenever seen, best illustrated in ''VideoGame/PokémonLegends:Arceus'' with how [[spoiler: due to time traveling because of Arceus the Protagonist sees and is indirectly the cause of Sinnoh (Hisui) being named Sinnoh, the destruction of The Temple of Arceus/Creation of Spear Pillar, and Giratina’s Heel-FaceTurn

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** This is explicitly the case for the Abramsverse / Kelvin Timeline, presumably to preserve the main continuity. An accident sends both Nero and the original Spock over a hundred years into the past, radically altering certain events. While Spock Prime doesn't have to worry about paradoxes, he's also unable to return home.
** The non-canon ''Countdown'' comic shows events still occurring after Spock and Nero travel to the past, meaning the old timeline still exists.

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** This is explicitly the case for the Abramsverse / Kelvin Timeline, Timeline (or [[Creator/JJAbrams "Abramsverse"]]), presumably to preserve the main continuity. An accident sends both Nero and the original Spock over a hundred years into the past, radically altering certain events. While Spock Prime doesn't have to worry about paradoxes, he's also unable to return home. \n** The non-canon ''Countdown'' comic ''Series/StarTrekPicard'' shows events still occurring after Spock and Nero travel to the past, meaning the old original timeline is still exists.intact despite Spock's and Nero's disappearances.
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* ''FanFic/SplitSecondMyLittlePony'' has this, although the gods are the exception. For them, any changes overwrite their own pasts.

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* ''FanFic/SplitSecondMyLittlePony'' ''Fanfic/SplitSecondMyLittlePony'' has this, although the gods are the exception. For them, any changes overwrite their own pasts.



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* The original Marvel UK comics run of ''ComicBook/TheTransformers'' had this approach, with time-hopping characters from the future causing (both directly and indirectly) horrific effects to the timestream that result in the catastrophic "Time Wars" and numerous other paradoxes. The situation is eventually contained - barely - but the 'future' is no longer set, and indeed takes a wildly different path.

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* ''ComicBook/TheTransformersMarvel'': The original Marvel UK comics run of ''ComicBook/TheTransformers'' series had this approach, with time-hopping characters from the future causing (both directly and indirectly) horrific effects to the timestream that result in the catastrophic "Time Wars" and numerous other paradoxes. The situation is eventually contained - barely - but the 'future' is no longer set, and indeed takes a wildly different path.



* In Disney Duck Comics, the fact that there are various authors with different opinions and nobody to control, if you search long enough, you'll most certainly find examples of all the sub-tropes, ''and'' a few original ideas.

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* In Disney Duck Comics, ''ComicBook/DisneyDucksComicUniverse'', the fact that there are various authors with different opinions and nobody to control, if you search long enough, you'll most certainly find examples of all the sub-tropes, ''and'' a few original ideas.



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[[folder:FanWorks]]
* ''Fanfic/WithThisRing'' incorporates several different temporal mechanics on different occasions.
** Rubber Band History is apparently the general rule, because maintaining larger changes requires more energy input, and maintaining a paradox would require an impractically large amount. [[spoiler:Ex-Time-Trapper Paul]] speculates that it would be possible to work around it by the affected parties leaving one universe and travelling to another, but the universe left behind would implode.
** The rubber band can be worked around by using Temporal Balancing Act rules; if you manage to create a Stable Time Loop that supports your changes, then the universe won't need to self-correct. This is the solution offered to [[spoiler:Doctor Strange, when trying to go back in time and save a woman from a car crash; he needs to persuade his younger self that she died, so that he will still prepare to go back and save her]].
** At the start of the story, changes will overwrite the timeline. Then, [[spoiler:Time Trapper Paul]] alters the structure of the multiverse, to switch it over to branching timelines, so that [[spoiler:he can go home to his original timeline without it clashing with -- or destroying -- every other possibility]].
** The Time Trapper, who has become cut off from his past, exists in a meta-version of You Already Changed the Past; if anything happens that would change the identity of the person who became the Time Trapper, it will then turn out that that new person ''was the Time Trapper all along''. [[spoiler:Meta-originally, it was Controller Jevek Jos Jar, but then Vandal Savage had been the Time Trapper all along, then Mandated!Paul.]]
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* According to its creators, this is what Einstein's use of the HitlersTimeTravelExemptionAct in ''VideoGame/CommandAndConquerRedAlert'' boiled down to. When he {{Ret Gone}}d Hitler from history to prevent the original World War 2, all he did was create an alternate timeline in which several {{Weird Historical War}}s replaced it. The original Einstein from our history (kinda) returned to his laboratory in Trinity. Which makes it even more sad in a way. He didn't really undo the genocide of the Jews, and [[UnwittingInstigatorOfDoom he unknowingly condemned]] an alternate universe to even more mayhem, in which his AlternateSelf ends up getting {{Ret Gone}}d too.

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* According to its creators, this is what Einstein's use of the HitlersTimeTravelExemptionAct in ''VideoGame/CommandAndConquerRedAlert'' the ''VideoGame/CommandAndConquerRedAlertSeries'' boiled down to. When he {{Ret Gone}}d Hitler from history to prevent the original World War 2, all he did was create an alternate timeline in which several {{Weird Historical War}}s replaced it. The original Einstein from our "our" history (kinda) returned to his laboratory in Trinity. Which makes it [[ShaggyDogStory even more sad sad]] in a way. He didn't really undo the genocide of the Jews, and [[UnwittingInstigatorOfDoom he unknowingly condemned]] an alternate universe to even more mayhem, in which his AlternateSelf ends up getting {{Ret Gone}}d too.
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* According to its creators, this is what Einstein's use of the HitlersTimeTravelExemptionAct in ''VideoGame/CommandAndConquerRedAlert'' boiled down to. When he {{Ret Gone}}d Hitler from history to prevent the original World War 2, all he did was create an alternate timeline in which several {{Weird Historical War}}s replaced it. The original Einstein from our history (sorta) returned to his laboratory in Trinity. Which makes it even more sad in a way. He didn't really undo the genocide of the Jews, and [[UnwittingInstigatorOfDoom he unknowingly condemned]] an alternate universe to even more mayhem.

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* According to its creators, this is what Einstein's use of the HitlersTimeTravelExemptionAct in ''VideoGame/CommandAndConquerRedAlert'' boiled down to. When he {{Ret Gone}}d Hitler from history to prevent the original World War 2, all he did was create an alternate timeline in which several {{Weird Historical War}}s replaced it. The original Einstein from our history (sorta) (kinda) returned to his laboratory in Trinity. Which makes it even more sad in a way. He didn't really undo the genocide of the Jews, and [[UnwittingInstigatorOfDoom he unknowingly condemned]] an alternate universe to even more mayhem.mayhem, in which his AlternateSelf ends up getting {{Ret Gone}}d too.
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* According to its creators, this is what Einstein's use of the HitlersTimeTravelExemptionAct in ''VideoGame/CommandAndConquerRedAlert'' boiled down to. When he {{Ret Gone}}d Hitler from history to prevent the original World War 2, all he did was create an alternate timeline in which several {{Weird Historical War}}s replaced it. The original Einstein from our history (sorta) returned to his laboratory in Trinity. Which makes it even more sad in a way. He didn't really undo the genocide of the Jews, and [[UnwittingInstigatorOfDoom he unknowingly condemned]] an alternate universe to even more mayhem.
-->'''Einstein:''' Time will tell. Sooner or later, time will tell.

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* The final season of ''Series/AgentsOfSHIELD'' has the team travel back in time in a chase after the [[AlienInvasion Chronicoms]], who are trying to dismantle S.H.I.E.L.D. before it has a chance to become strong enough to stop them. Theoretically they could have succeeded in stopping the Chronicoms and preserving their original timeline, however the team's butting heads over whether they should try to improve their own futures as well causes enough ripples to [[spoiler: cause the Malick family to all survive into the 70s and Nathaniel to copy Daisy's powers, get Mack and his brother orphaned as children, get Daisy's mom killed but sparing her sister, and destroy a majority of S.H.I.E.L.D. anyway.]]


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* The final season of ''Series/AgentsOfSHIELD'' has the team travel back in time in a chase after the [[AlienInvasion Chronicoms]], who are trying to dismantle S.H.I.E.L.D. before it has a chance to become strong enough to stop them. Theoretically they could have succeeded in stopping the Chronicoms and preserving their original timeline, however the team's butting heads over whether they should try to improve their own futures as well causes enough ripples to [[spoiler: cause the Malick family to all survive into the 70s and Nathaniel to copy Daisy's powers, get Mack and his brother orphaned as children, get Daisy's mom killed but sparing her sister, and destroy a majority of S.H.I.E.L.D. anyway.]]
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** Xanatos learns how to properly take advantage of this by using a coin meant to be sent to his past self a thousand years later. the coin wasn't worth much for it's time, but would now go for the 20 grand he would ultimately use to kickstart his fortune. He also made sure to write a letter that would be sent to himself a week before these events occurred, so he would know the instructions for how to pull it off.

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** Xanatos learns how to properly take advantage of this by using a coin meant to be sent to his past self a thousand years later. the The coin wasn't worth much for it's time, but would now go for the 20 grand he would ultimately use to kickstart his fortune. He also made sure to write a letter that would be sent to himself a week before these events occurred, so he would know the instructions for how to pull it off.



* ''VideoGame/LegacyOfKain'' takes an axe to all of this and more. ''Blood Omen'' has Kain altering the past, only to [[spoiler: create a future where vampires are all hunted down and killed by [[MadOracle Moebius the Timestreamer's]] mercenary army.]] However, ''Soul Reaver'' has Kain insisting that [[YouCantFightFate all events are preordained]], and that everyone plays out the part written for them by fate. But immediately afterwards, in ''Soul Reaver 2'' and ''Defiance'', we find out that [[spoiler: Raziel is the only being capable of changing fate, which Kain structures his entire [[XanatosSpeedChess Xanatos]] GambitRoulette of [[ScrewDestiny defying fate]] around and disrupting the GambitPileup created by his, Moebius', the Elder God's, and Hash'ak'gik's manipulations throughout Nosgoth's history.]] And that's not even getting into the many, time-derailing paradoxes present throughout the series, most of which revolve around the incredibly complicated existence of the [[SoulCuttingBlade Soul Reaver]]. In short, the rules of time travel in ''Legacy of Kain'' depend on and act to the advantage who is on top of of giant GambitPileup, which results in XanatosSpeedChess from many different sides, and where the effects of defying fate can either result in events already predestined or happen, or completely alternate futures that deviate entirely from the timeline, such as seen in ''Blood Omen 2''.

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* ''VideoGame/LegacyOfKain'' takes an axe to all of this and more. ''Blood Omen'' has Kain altering the past, only to [[spoiler: create a future where vampires are all hunted down and killed by [[MadOracle Moebius the Timestreamer's]] mercenary army.]] However, ''Soul Reaver'' has Kain insisting that [[YouCantFightFate all events are preordained]], and that everyone plays out the part written for them by fate. But immediately afterwards, in ''Soul Reaver 2'' and ''Defiance'', we find out that [[spoiler: Raziel is the only being capable of changing fate, which Kain structures his entire [[XanatosSpeedChess Xanatos]] GambitRoulette of [[ScrewDestiny defying fate]] around and disrupting the GambitPileup created by his, Moebius', the Elder God's, and Hash'ak'gik's manipulations throughout Nosgoth's history.]] And that's not even getting into the many, time-derailing paradoxes present throughout the series, most of which revolve around the incredibly complicated existence of the [[SoulCuttingBlade Soul Reaver]]. In short, the rules of time travel in ''Legacy of Kain'' depend on and act to the advantage who of whoever is on top of of the giant GambitPileup, which results in XanatosSpeedChess from many different sides, and where the effects of defying fate can either result in events already predestined to happen or happen, or create completely alternate futures that deviate entirely from the timeline, such as seen in ''Blood Omen 2''.
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* ''Fanfic/ChildOfTheStorm'' mostly has this kind of time travel. You don't necessarily ''have'' to change things, but the Butterfly Effect can still ensue. Moreover, the series' primary MagnificentBastard, Doctor Strange a.k.a. [[spoiler: Taliesin, student of Merlin and Court Physician/Bard of Camelot]] uses his powerful abilities as a {{Seer}} and skills at Time Magic to outright ''exploit'' the Butterfly Effect with (almost) perfect precision, and steadily manipulate the timeline to where he wants it to be. Why? He's preparing the Earth to face off against Thanos.

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* ''Fanfic/ChildOfTheStorm'' mostly has this kind of time travel. You don't necessarily ''have'' to change things, but the Butterfly Effect can still ensue. Moreover, the series' primary MagnificentBastard, Doctor Strange a.k.a. [[spoiler: Taliesin, student of Merlin and Court Physician/Bard of Camelot]] uses his powerful abilities as a {{Seer}} {{Seer|s}} and skills at Time Magic to outright ''exploit'' the Butterfly Effect with (almost) perfect precision, and steadily manipulate the timeline to where he wants it to be. Why? He's preparing the Earth to face off against Thanos.
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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. YouCantFightFate. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past -- ''including the interference'' of all those time travelers -- already happened. Any attempt to change the past is not merely futile but vulnerable to a variation of the SelfFulfillingProphecy: an effort to Set Right What Once Went Wrong may be tragically revealed as the ''reason'' it went wrong. Alternately, an accidental involvement in something that Once Went Right might be the ''reason'' [[WaybackTrip it went right]] (that was probably left out of the history books).

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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. YouCantFightFate. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past -- ''including the interference'' of all those time travelers -- already happened. Any attempt to change the past is not merely futile but vulnerable to a variation of the SelfFulfillingProphecy: an effort to Set Right What Once Went Wrong may be tragically revealed as the ''reason'' it went wrong.wrong in the first place. Alternately, an accidental involvement in something that Once Went Right might be the ''reason'' [[WaybackTrip it went right]] (that was probably left out of the history books).
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[[folder: Video Games]]
* ''VideoGame/LegacyOfKain'' takes an axe to all of this and more. ''Blood Omen'' has Kain altering the past, only to [[spoiler: create a future where vampires are all hunted down and killed by [[MadOracle Moebius the Timestreamer's]] mercenary army.]] However, ''Soul Reaver'' has Kain insisting that [[YouCantFightFate all events are preordained]], and that everyone plays out the part written for them by fate. But immediately afterwards, in ''Soul Reaver 2'' and ''Defiance'', we find out that [[spoiler: Raziel is the only being capable of changing fate, which Kain structures his entire [[XanatosSpeedChess Xanatos]] GambitRoulette of [[ScrewDestiny defying fate]] around and disrupting the GambitPileup created by his, Moebius', the Elder God's, and Hash'ak'gik's manipulations throughout Nosgoth's history.]] And that's not even getting into the many, time-derailing paradoxes present throughout the series, most of which revolve around the incredibly complicated existence of the [[SoulCuttingBlade Soul Reaver]]. In short, the rules of time travel in ''Legacy of Kain'' depend on and act to the advantage who is on top of of giant GambitPileup, which results in XanatosSpeedChess from many different sides, and where the effects of defying fate can either result in events already predestined or happen, or completely alternate futures that deviate entirely from the timeline, such as seen in ''Blood Omen 2''.
-->'''Kain:''' "History abhors a paradox, Raziel. Even now, the time-stream strains to divert itself, finding its old course blocked by your refusal to destroy me. The future is reshuffling itself to accommodate your monumental decision."
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* In spite of Rick's hatred of TimeTravel, the ''WesternAnimation/RickAndMorty'' episode "Rattlestar Ricklactica" features a StableTimeLoop in which their interference in the past is part of the original timeline.


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* In the ''WesternAnimation/RickAndMorty'' episode "The Vat of Acid Episode", Morty asks Rick to make him a SaveScumming remote, and Rick who despises TimeTravel (and wanted to screw with Morty at the time) obliges. [[spoiler: The remote worked by transporting Morty to a parallel universe at the exact point in time he pushed the button or died, leaving a melted or mangled corpse in his place. Morty then begs Rick to undo it, so he merges the branched timelines so that all the dead Mortys never existed in the first place and every action he reset actually happened.]]
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* Timelines are continuously splintering off from one another in ''TabletopGame/SentinelsOfTheMultiverse'', with occasional crossover events (for example, the villain Iron Legacy is from a timeline where his daughter was murdered by Baron Blade and he decided [[KnightTemplar the only way to ensure a peaceful world was by force]]). There are a few moments that are fixed points - for example, Vanessa Long (who in one timeline grew up to be Visionary) will ''always'' develop superpowers, but how she ''uses'' those superpowers changes depending on which timeline. The two most important timelines, storywise, are the "RPG timeline" (the timeline that leads into the Sentinel Comics RPG) and the "Tactics timeline" (the DarkerAndEdgier timeline that leads into the Sentinel Tactics game), which branch depending on what happens during the fight with [=OblivAeon=].
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* ''FanFic/SplitSecond'' has this, although the gods are the exception. For them, any changes overwrite their own pasts.

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* ''FanFic/SplitSecond'' ''FanFic/SplitSecondMyLittlePony'' has this, although the gods are the exception. For them, any changes overwrite their own pasts.
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* ''Blog/AStudentOutOfTime'' is mainly this, but with elements of both 2 and 3 as well. It's possible for history to be changed, but a series of inconvenient coincidental phenomenon- dubbed the "ankle effect" after its first appearance lead to Hajime tripping and twisting his ankle- will happen and try to keep history on its original path, with its severity seemingly proportional to the importance of the event. However, if the event is changed, then history will carry on in a new direction. These new changes and their butterflies also don't seem to produce ankle effects of their own.

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[[folder:Video Games]]
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', time-travel shenanigans (or, rather, mental time travel shenanigans) cause the timeline to split into three branches, with one point of divergence known [[note]]the ending, where Zelda sends Link's mind back in time to prevent his removing the Master Sword from its pedestal[[/note]], and the other previously [[EpilepticTrees only theorized]][[note]]the final boss fight, depending on if Link wins or loses[[/note]].


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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', time-travel shenanigans (or, rather, mental time travel shenanigans) cause the timeline to split into three branches, with one point of divergence known [[note]]the ending, where Zelda sends Link's mind back in time to prevent his removing the Master Sword from its pedestal[[/note]], and the other previously [[EpilepticTrees only theorized]][[note]]the final boss fight, depending on if Link wins or loses[[/note]].
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* ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to the time travel rules from ''VideoGame/KingdomHearts3DDreamDropDistance'' mentioned above under Type 1, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the ''Re:Mind'' DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from ''VideoGame/KingdomHeartsII''). The more plot-relevant example comes in the final battle when [[spoiler:the heroes die and Sora has to journey through the Final World to retrieve their hearts from the Lich]]. After breaking one set of universal rules (regarding the power of waking), Sora then proceeds to break the rules of heart time travel by [[spoiler:sending his friends’ hearts to the past to a point before they all died and replacing the original history with a new one where they survive]]. The ''Re:Mind'' scenario has Chirithy explain to Sora that doing this caused a TimeCrash, and that since he shouldn’t try to change the past anymore than he already has, he’ll have to use that space-time rift he created to visit both of the contradictory events now occupying the same timeline for this adventure. Chirithy’s warning edges closer to “Enforced Immutability” category than before, as AllThereInTheManual indicates that Sora breaking the rules of time travel to accomplish this all this resulted in [[spoiler:him vanishing from existence during the ending]].

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* ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to the time travel rules from ''VideoGame/KingdomHearts3DDreamDropDistance'' mentioned above under Type 1, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the ''Re:Mind'' DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from ''VideoGame/KingdomHeartsII''). The more plot-relevant example comes in the final battle when [[spoiler:the heroes die and Sora has to journey through the Final World to retrieve their hearts from the Lich]]. After breaking one set of universal rules (regarding the power of waking), Sora then proceeds to break the rules of heart time travel by [[spoiler:sending his friends’ hearts to the past to a point before they all died and replacing the original history with a new one where they survive]]. The ''Re:Mind'' scenario has Chirithy explain to Sora that doing this caused a TimeCrash, and that since he shouldn’t try to change the past anymore than he already has, he’ll have to use that space-time rift he created to visit both of the contradictory events now occupying the same timeline for this adventure. Chirithy’s warning edges closer to “Enforced Immutability” category territory than before, as AllThereInTheManual indicates that Sora breaking the rules of time travel to accomplish this all this resulted in [[spoiler:him vanishing from existence during the ending]].
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* ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to the time travel rules mentioned above under Type 1, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the ''Re:Mind'' DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from ''VideoGame/KingdomHeartsII''). The more plot-relevant example comes in the final battle when [[spoiler:the heroes die and Sora has to journey through the Final World to retrieve their hearts from the Lich]]. After breaking one set of universal rules (regarding the power of waking), Sora then proceeds to break the rules of heart time travel by [[spoiler:sending his friends’ hearts to the past to a point before they all died and replacing the original history with a new one where they survive]]. The ''Re:Mind'' scenario has Chirithy explain to Sora that doing this caused a TimeCrash, and that since he shouldn’t try to change the past anymore than he already has, he’ll have to use that space-time rift he created to visit both of the contradictory events now occupying the same timeline for this adventure. Chirithy’s warning edges closer to “Enforced Immutability” category than before, as AllThereInTheManual indicates that Sora breaking the rules of time travel to accomplish this all this resulted in [[spoiler:him vanishing from existence during the ending]].

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* ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to the time travel rules from ''VideoGame/KingdomHearts3DDreamDropDistance'' mentioned above under Type 1, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the ''Re:Mind'' DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from ''VideoGame/KingdomHeartsII''). The more plot-relevant example comes in the final battle when [[spoiler:the heroes die and Sora has to journey through the Final World to retrieve their hearts from the Lich]]. After breaking one set of universal rules (regarding the power of waking), Sora then proceeds to break the rules of heart time travel by [[spoiler:sending his friends’ hearts to the past to a point before they all died and replacing the original history with a new one where they survive]]. The ''Re:Mind'' scenario has Chirithy explain to Sora that doing this caused a TimeCrash, and that since he shouldn’t try to change the past anymore than he already has, he’ll have to use that space-time rift he created to visit both of the contradictory events now occupying the same timeline for this adventure. Chirithy’s warning edges closer to “Enforced Immutability” category than before, as AllThereInTheManual indicates that Sora breaking the rules of time travel to accomplish this all this resulted in [[spoiler:him vanishing from existence during the ending]].

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** ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to its time travel rules, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the Re:Mind DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from VideoGame/KingdomHeartsII).


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[[folder:Video Games]]
* ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to the time travel rules mentioned above under Type 1, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the ''Re:Mind'' DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from ''VideoGame/KingdomHeartsII''). The more plot-relevant example comes in the final battle when [[spoiler:the heroes die and Sora has to journey through the Final World to retrieve their hearts from the Lich]]. After breaking one set of universal rules (regarding the power of waking), Sora then proceeds to break the rules of heart time travel by [[spoiler:sending his friends’ hearts to the past to a point before they all died and replacing the original history with a new one where they survive]]. The ''Re:Mind'' scenario has Chirithy explain to Sora that doing this caused a TimeCrash, and that since he shouldn’t try to change the past anymore than he already has, he’ll have to use that space-time rift he created to visit both of the contradictory events now occupying the same timeline for this adventure. Chirithy’s warning edges closer to “Enforced Immutability” category than before, as AllThereInTheManual indicates that Sora breaking the rules of time travel to accomplish this all this resulted in [[spoiler:him vanishing from existence during the ending]].
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* The method of heart time travel introduced in ''VideoGame/KingdomHearts3DDreamDropDistance'' is ([[MindScrew confusingly]]) explained to follow specific unique rules, one of which is this. The past cannot be changed, anything you do while time traveling is the cause of an event as it originally happened, and returning to your proper time period will “etch” the memories of your time travel adventures onto your heart to subconsciously guide your actions into a StableTimeLoop but you otherwise cannot consciously remember what you did while time traveling. It has ramifications for later games.
** In ''VideoGame/KingdomHeartsX'', it’s revealed that Maleficent learned about heart time travel and attempted it, but the Master of Masters arranged a GambitPileup to minimize the impact of her actions in the past because he knew she wasn’t aware of the fact that YouCantFightFate and would do something reckless in the past when trying to. As such, she ends up in a simulation of world whose past she wants to change, and is only informed after arriving.
** ''VideoGame/KingdomHeartsIII'' applies WrongContextMagic to MagicAIsMagicA in regards to its time travel rules, first as a HandWave to some EarlyInstallmentWeirdness and next as a plot point, which becomes especially relevant in the Re:Mind DLC. First we have [[spoiler:Dark Riku]] in [[WesternAnimation/BigHero6 San Fransokyo]] offhandedly mentioning that he had to play by the rules to time travel, unlike “[[WesternAnimation/TheSwordInTheStone a certain wizard]]” the heroes know (presumably in reference to the [[WesternAnimation/ClassicDisneyShorts Timeless River]] world from VideoGame/KingdomHeartsII).
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* The final season of ''Series/AgentsOfSHIELD'' has the team travel back in time in a chase after the [[AlienInvasion Chronicoms]], who are trying to dismantle S.H.I.E.L.D. before it has a chance to become strong enough to stop them. Theoretically they could have succeeded in stopping the Chronicoms and preserving their original timeline, however the team's butting heads over whether they should try to improve their own futures as well causes enough ripples to [[spoiler: cause the Malick family to all survive into the 70s and Nathaniel to copy Daisy's powers, get Mack and his brother orphaned as children, get Daisy's mom killed but sparing her sister, and destroy a majority of S.H.I.E.L.D. anyway.]]


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[[folder:Live-Action TV]]
* By the end of the final season of ''Series/AgentsOfSHIELD'', the team's attempts to stop the [[AlienInvasion Chronicoms]] from meddling too much in the past still create a timeline firmly divergent from their own as early as the 80s. Because the form of time travel they've been using only lets them leap forward in predetermined jumps, they're resigned to staying in the new timeline...until [[spoiler: Jemma is able to rebuild a device, the parts of which had been planted with various S.H.I.E.L.D. agents, that opens a Quantum Tunnel to the original timeline and brings Fitz with it. With the link established but temporary, they create a much larger one that sends both the team and the Chronicoms back to the original timeline moments after they left, while Deke stays in the new timeline to give a nearly-destroyed S.H.I.E.L.D. a chance at survival.]]
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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. YouCantFightFate. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past -- ''including the interference'' of all those time travelers -- already happened. Any attempt to change the past is not merely futile but vulnerable to a tragic variation of the ProphecyTwist: an effort to Set Right What Once Went Wrong may be revealed as the ''reason'' it went wrong. Remember that [[WaybackTrip the history books do not tell the whole story]]! Needless to say, don't try to [[HitlersTimeTravelExemptionAct assassinate Hitler]]: you are liable to lend crucial support to the tyrant's rise to power.

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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. YouCantFightFate. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past -- ''including the interference'' of all those time travelers -- already happened. Any attempt to change the past is not merely futile but vulnerable to a tragic variation of the ProphecyTwist: SelfFulfillingProphecy: an effort to Set Right What Once Went Wrong may be tragically revealed as the ''reason'' it went wrong. Remember Alternately, an accidental involvement in something that Once Went Right might be the ''reason'' [[WaybackTrip it went right]] (that was probably left out of the history books do not tell the whole story]]! Needless to say, don't try to [[HitlersTimeTravelExemptionAct assassinate Hitler]]: you are liable to lend crucial support to the tyrant's rise to power.
books).

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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past — ''including the interference of all those time travelers'' — already happened. Changing the past [[YouCantFightFate is out of the question]] — but there is the possibility that [[WaybackTrip the history books don't tell the whole story]]. Even so, your attempt to travel back to 1930 and assassinate Hitler [[HitlersTimeTravelExemptionAct is almost certainly doomed]].

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#'''YouAlreadyChangedThePast:''' AKA [[http://en.wikipedia.org/wiki/Block_time Block time]] or Eternalism. Past, present, and future are an immutable whole. YouCantFightFate. You can't change history. [[Series/DoctorWho Not one line.]] Consequently all time travel to the past results in the creation of a StableTimeLoop, by virtue of the fact that the past -- ''including the interference interference'' of all those time travelers'' — travelers -- already happened. Changing Any attempt to change the past [[YouCantFightFate is out not merely futile but vulnerable to a tragic variation of the question]] — but there is ProphecyTwist: an effort to Set Right What Once Went Wrong may be revealed as the possibility ''reason'' it went wrong. Remember that [[WaybackTrip the history books don't do not tell the whole story]]. Even so, your attempt story]]! Needless to travel back say, don't try to 1930 and assassinate Hitler [[HitlersTimeTravelExemptionAct is almost certainly doomed]].
assassinate Hitler]]: you are liable to lend crucial support to the tyrant's rise to power.
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* As detailed in ''Discworld/NightWatch'', this seems to be the case on Discworld. When Sam Vimes and a convict he's chasing both get sent back in time, the convict kills Vimes' mentor, and Vimes is thereafter given the chance to fulfill that mentor's role in history (although he ''does'' need to have this all explained to him by the History Monks). In the end, both versions of history converge on the same present day.

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* As detailed in ''Discworld/NightWatch'', ''Literature/{{Night Watch|Discworld}}'', this seems to be the case on Discworld. When Sam Vimes and a convict he's chasing both get sent back in time, the convict kills Vimes' mentor, and Vimes is thereafter given the chance to fulfill that mentor's role in history (although he ''does'' need to have this all explained to him by the History Monks). In the end, both versions of history converge on the same present day.

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* Rip Hunter in ''ComicBook/BoosterGold'' states that the future is in flux but major events in the past (called "solidified time") are immutable. This strange time scheme hinging on the present is particularly odd when you consider Booster is ''from the future himself'' making the present ''his past'', and Rip spent most of his time in the future ([[spoiler:and is also Booster's future son]]).

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* Rip Hunter in ''ComicBook/BoosterGold'' ''ComicBook/BoosterGold'':
** ComicBook/RipHunter
states that the future is in flux but major events in the past (called "solidified time") are immutable. This strange time scheme hinging on the present is particularly odd when you consider Booster is ''from the future himself'' making the present ''his past'', and Rip spent most of his time in the future ([[spoiler:and is also Booster's future son]]).son.]])
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** Xanatos learns how to properly take advantage of this using a coin meant to be sent to his past self a thousand years later. the coin wasn't worth much for it's time, but would now go for the 20 grand he would ultimately use to kickstart his fortune. He also made sure to write a letter that would be sent to himself a week before these events occurred, so he would know the instructions for how to pull it off.

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** Xanatos learns how to properly take advantage of this by using a coin meant to be sent to his past self a thousand years later. the coin wasn't worth much for it's time, but would now go for the 20 grand he would ultimately use to kickstart his fortune. He also made sure to write a letter that would be sent to himself a week before these events occurred, so he would know the instructions for how to pull it off.
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** Xanatos learns how to properly take advantage of this using a coin meant to be sent to his past self a thousand years later. the coin wasn't worth much for it's time, but would now go for the 20 grand he would ultimately use to kickstart his fortune. He also made sure to write a letter that would be sent to himself a week before these events occurred, so he would know the instructions for how to pull it off.
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* ''Series/KamenRiderGaim'': [[spoiler:Late in the series when Mai becomes the Woman of the Beginning, she travels back in time to try and prevent the disasters that have happened over the course of the story. However, when she tries to warn her friends, her very explicit statements like "Do '''not''' put on [[TransformationTrinket that belt!]]" somehow come out of her mouth as the same [[VaguenessIsComing vague warnings]] she gave the first time around. DJ Sagara explains that time is completely immutable even to godlike beings like themselves; once something happens, it's set in stone and there's nothing anyone can do about it.]]

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[[folder:Tabletop Games]]
* In ''TabletopGame/FengShui'', trying to change history without capturing any Feng Shui sites will inevitably result in this. Big world events happen with the perpetrators having different names and everything eventually comes around to something resembling the present day. But once you start capturing Feng Shui sites, you can start making changes stick, and can even bring about a Critical Shift if enough sites are in your power.
[[/folder]]



[[folder:Tabletop Games]]
* In ''TabletopGame/FengShui'', trying to change history without capturing any Feng Shui sites will inevitably result in this. Big world events happen with the perpetrators having different names and everything eventually comes around to something resembling the present day. But once you start capturing Feng Shui sites, you can start making changes stick, and can even bring about a Critical Shift if enough sites are in your power.
[[/folder]]



* ''WesternAnmiation/MiloMurphysLaw'' has this. There's a time travel organization that sends its agents into the past to deliberately alter certain events, with the two agents seen most often (Cavendish and Dakota) tasked with making sure the pistachio nut doesn't go extinct. The episode "Missing Milo" also has the duo unintentionally set up a StableTimeLoop involving a peach, while the main character plans to do the same when his friends discover a note from the 1960s that is addressed by him but that he never wrote.

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* ''WesternAnmiation/MiloMurphysLaw'' ''WesternAnimation/MiloMurphysLaw'' has this. There's a time travel organization that sends its agents into the past to deliberately alter certain events, with the two agents seen most often (Cavendish and Dakota) tasked with making sure the pistachio nut doesn't go extinct. The episode "Missing Milo" also has the duo unintentionally set up a StableTimeLoop involving a peach, while the main character plans to do the same when his friends discover a note from the 1960s that is addressed by him but that he never wrote.

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