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In its simplest form, the characters are interchangeable, and the puzzles merely make use of the fact that there's more than one of them -- for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.

to:

In its simplest form, the characters are interchangeable, and the puzzles merely make use of the fact that there's more than one of them -- for them--for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.



See also PlotTailoredToTheParty.

to:

See also Compare PlotTailoredToTheParty.



[[index]]

to:

[[index]][[AC:Video Games]]



* ''VideoGame/TheAdventuresOfCookieAndCream'' has you controlling both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.

to:

* ''VideoGame/TheAdventuresOfCookieAndCream'' has you controlling ''VideoGame/TheAdventuresOfCookieAndCream'': You control both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.



[[/index]]

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* In the online versions of ''VideoGame/{{Uru}}'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is to have a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.

to:

* In the online versions of ''VideoGame/{{Uru}}'', ''VideoGame/UruAgesBeyondMyst'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is to have a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.
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* ''VideoGame/FishFillets'': The player controls Tina Guppy and Max Flounder. These two fish need to [[BlockPuzzle push objects]] around in order for both of them to reach the exit, where objects are subject to gravity. Tina is smaller and can fit through smaller gaps, while Max can push steel blocks. They also have conversational banter within the level.
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* ''VideoGame/PheusAndMor'' has the title characters. In addition to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' SuperDrowningSkills.

to:

* ''VideoGame/PheusAndMor'' has the title characters. In addition addition, to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' Pheus's SuperDrowningSkills.
Is there an issue? Send a MessageReason:
None


In its simplest form, the characters are interchangeable
, and the puzzles merely make use of the fact that there's more than one of them -- for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.

to:

In its simplest form, the characters are interchangeable
,
interchangeable, and the puzzles merely make use of the fact that there's more than one of them -- for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.



%% * ''VideoGame/SonicHeroes''

to:

%% * ''VideoGame/SonicHeroes''''VideoGame/SonicHeroes'': The player is always given a team of three heroes to work with in the level, separated into a Speed, Power, and Flight-type team member. The levels will always have some sort of gimmick or obstacle that is suited for a certain member of the team to get past, such as blocks only being able to be broken by Power-type characters or enemies that require the Speed-type character to generate a tornado to strip them of their defenses. Sometimes all three team members are required to solve a puzzle, such as placing them in areas to activate three switches.
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%% * ''VideoGame/{{Lemmings}}'' has some of this, although 88 of its 120 levels can be solved with just one lemming doing all the work.

to:

%% * ''VideoGame/{{Lemmings}}'' has some In ''VideoGame/{{Lemmings}}'', each level gives you a number of this, although 88 lemmings, ranging from 1 to 100, to control by assigning skills to them. Most of its 120 the easy levels can be solved with just by having one lemming doing do all the work.work while the others hang in a crowd until the end, but later puzzles often require teamwork. The lemmings are identical at first, but two of the skills (Climber and Floater) give them permanent abilities, so puzzles where climbers have to cooperate with floaters are possible.

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Commented out ZCE examples


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* ''VideoGame/BrothersATaleOfTwoSons''. Rare in that you control both characters simultaneously.
* Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''[[VideoGame/BubbleAndSqueak Bubble & Squeak]]'' and ''[[VideoGame/BubbaNStix Bubba 'n' Stix]]''.

to:

%% * ''VideoGame/BrothersATaleOfTwoSons''. Rare in that you control both characters simultaneously.
%% * Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''[[VideoGame/BubbleAndSqueak Bubble & Squeak]]'' and ''[[VideoGame/BubbaNStix Bubba 'n' Stix]]''.



* ''VideoGame/DayOfTheTentacle''

to:

%% * ''VideoGame/DayOfTheTentacle''



* ''VideoGame/EnoughPlumbers'' has you control a group of plumber clones.

to:

%% * ''VideoGame/EnoughPlumbers'' has you control a group of plumber clones.



** ''VideoGame/LooneyTunesCollector'' for Game Boy Color works in a similar fashion.

to:

%% ** ''VideoGame/LooneyTunesCollector'' for Game Boy Color works in a similar fashion.



* ''VideoGame/TheLegendOfZeldaFourSwords''
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
* ''VideoGame/TheLegendOfZeldaTriForceHeroes''
* The VideoGame/{{Lego Adaptation Game}}s
* ''VideoGame/{{Lemmings}}'' has some of this, although 88 of its 120 levels can be solved with just one lemming doing all the work.
* ''VideoGame/TheLostVikings''

to:

%% * ''VideoGame/TheLegendOfZeldaFourSwords''
%% * ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
%% * ''VideoGame/TheLegendOfZeldaTriForceHeroes''
%% * The VideoGame/{{Lego Adaptation Game}}s
%% * ''VideoGame/{{Lemmings}}'' has some of this, although 88 of its 120 levels can be solved with just one lemming doing all the work.
%% * ''VideoGame/TheLostVikings''



* ''VideoGame/ManiacMansion''
* ''VideoGame/MarioVsDonkeyKong'' (''March of the Minis'' onwards)

to:

%% * ''VideoGame/ManiacMansion''
%% * ''VideoGame/MarioVsDonkeyKong'' (''March of the Minis'' onwards)



* The co-operative multiplayer section of ''VideoGame/Portal2''.

to:

%% * The co-operative multiplayer section of ''VideoGame/Portal2''.



* ''VideoGame/SonicHeroes''
* ''VideoGame/SonicAdvance3''
* ''VideoGame/SonicChronicles''
* ''VideoGame/KnucklesChaotix''

to:

%% * ''VideoGame/SonicHeroes''
%% * ''VideoGame/SonicAdvance3''
%% * ''VideoGame/SonicChronicles''
%% * ''VideoGame/KnucklesChaotix''



* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.

to:

%% * The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.

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alphabetizing


* ''VideoGame/TheLegendOfZeldaFourSwords''
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
* ''VideoGame/TheLegendOfZeldaTriForceHeroes''
* The VideoGame/{{Lego Adaptation Game}}s
* ''VideoGame/TheLostVikings''
* ''VideoGame/ManiacMansion''

to:

* ''VideoGame/TheLegendOfZeldaFourSwords''
''[[VideoGame/SevenBillionHumans 7 Billion Humans]]'' is a ProgrammingGame where a swarm of office workers all run the same program.
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
* ''VideoGame/TheLegendOfZeldaTriForceHeroes''
''VideoGame/TheAdventuresOfCookieAndCream'' has you controlling both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.
* The VideoGame/{{Lego Adaptation Game}}s
''VideoGame/{{Animaniacs}}'' LicensedGame for the UsefulNotes/SegaGenesis has you play as Yakko, Wakko, and Dot in their quest to collect movie props. You can switch between each character with the push of a button, and they all have their own unique abilities that are required to progress through the game.
* ''VideoGame/TheLostVikings''
''VideoGame/{{Armikrog}}'' features two playable companions - Tommynaut and his alien dog Beak Beak. The two repeatedly utilize their size difference and Beak Beak's visor to get access to locations and information that Tommynaut wouldn't be able to have on his own.
* ''VideoGame/ManiacMansion''''VideoGame/BanjoTooie'': The game has a greater emphasis on teamwork than its predecessor, not only because Banjo and Kazooie continue exploring their surroundings together, but also because the new "Split Up" ability makes it possible for them to act independently and acquire their own unique moves.
* ''VideoGame/BeyondGoodAndEvil'' has several puzzles of the first type, bleeding into the second. Main character Jade has two partners who have different abilities than her, which you sometimes need to get through obstacles. In addition, it's frequently to do things like hit distant switches, so you can get through doors.
* ''VideoGame/BrothersATaleOfTwoSons''. Rare in that you control both characters simultaneously.
* Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''[[VideoGame/BubbleAndSqueak Bubble & Squeak]]'' and ''[[VideoGame/BubbaNStix Bubba 'n' Stix]]''.
* ''VideoGame/CliveBarkersJericho''. You get seven characters at the start, only one of whom can be controlled, but later the cast is reduced to six and you can take control of everyone else, all of whom play quite differently. There are also a few puzzles that require you to split the group up or that require multiple characters to work together to do something.
* ''VideoGame/CrashTwinsanity'', which due to the whole EnemyMine between Crash and Dr. Cortex often means that making [[ButtMonkey Cortex]] suffer is key to progress.
* In ''VideoGame/CreaVures'' the player controls five characters, each with its own unique ability.



* ''VideoGame/MarioVsDonkeyKong'' (''March of the Minis'' onwards)
* ''VideoGame/SonicHeroes''
* ''VideoGame/SonicAdvance3''
* ''VideoGame/SonicChronicles''
* ''VideoGame/KnucklesChaotix''
* ''VideoGame/{{Trine}}'' has you control a FighterMageThief trio that are SharingABody to solve puzzles and slay enemies.
* ''VideoGame/Shrek2'': You're almost always playing as a team of four characters, though which characters are in the team varies depending on the level; each has their own set of abilities that allow them to do things the other members cannot. Shrek can pick up and throw enemies and specifically-marked objects, Donkey can kick open specific locks and activate machinery, Puss can walk on tightropes, etc.

to:

* ''VideoGame/MarioVsDonkeyKong'' (''March of ''VideoGame/{{Dearth}}'' ([[http://gambit.mit.edu/loadgame/summer2009/dearth/dearth_800x600.php link]]) requires the Minis'' onwards)
two players to work together to smash the water monsters. There are two versions: one for two human players, and one for a single human player with the help of an AI.
* ''VideoGame/SonicHeroes''
The ''VideoGame/EarthAndSky'' series features a pair of siblings with themed superpowers. In early installments, the game dictates which is the player character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of puzzles that require both their abilities to solve.
* ''VideoGame/SonicAdvance3''
* ''VideoGame/SonicChronicles''
* ''VideoGame/KnucklesChaotix''
* ''VideoGame/{{Trine}}''
''VideoGame/EnoughPlumbers'' has you control a FighterMageThief trio that are SharingABody group of plumber clones.
* In certain dungeons of ''VideoGame/FinalFantasyVI'' you need
to solve puzzles split into two or three groups and slay enemies.
alternatively walk into different switches to open up paths.
* ''VideoGame/Shrek2'': You're almost always playing ''VideoGame/FireboyAndWatergirl'' is a series of puzzle-platformers where you play as a team of four the two eponymous characters, though which having to get through obstacles that may require the characters are in the team varies depending on the level; each has to cooperate to get both characters to their own set of abilities that allow them to do things the other members cannot. Shrek can pick up and throw enemies and specifically-marked objects, Donkey can kick open specific locks and activate machinery, Puss can walk on tightropes, etc.respective exits.



* ''VideoGame/FuryOfTheFurries'', an old game for Amiga, Mac and DOS (and its [[DolledUpInstallment later sprite swap]] the DOS, Mac and UsefulNotes/GameBoy versions of ''[[VideoGame/PacMan Pac-In-Time]]''; the divergent SNES version of that, not so much), used a variation on this: the entire party traveled around at once, rather than moving independently, but each member of the party had skills that could be used at certain points in the level.
** ''VideoGame/LooneyTunesCollector'' for Game Boy Color works in a similar fashion.
* ''VideoGame/{{Gobliiins}}'' games:
** In the [[VideoGame/Gobliiins1 original game]], you have three characters -- a technician, a wizard, and a warrior -- and must use their respective abilities in the right places to complete levels.
** In ''VideoGame/Gobliins2'', you have two characters with slightly different abilities -- one is weaker but more intellectual, the other one vice versa -- which affects their interaction with objects; many puzzles also require both characters to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.
** In ''VideoGame/Gobliins3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.
* ''VideoGame/GoldenSun'' has the Colosso sequence, where you can have the three party members who aren't participating in the event "cheer" main character Isaac (read: use Psynergy to give him an advantage in navigating the maze, like creating shortcuts, disabling obstacles, or in one case, time-stopping the man operating the traps). The puzzle aspect comes from figuring out which Psynergy is required for the traps, which character to use (as they all have different Psynergies, some of which are granted by items), and which trap takes priority (as there are more than three stages, and you can only put one character and therefor disable one trap per stage).
* ''VideoGame/GuyAndBuddy'' ([[http://www.newgrounds.com/portal/view/474433 here]]): A guy sets out to avenge his murdered buddy, with his buddy's ghost tagging along. Each can go places and do things the other can't.



* ''VideoGame/{{Karoshi}} Factory''. A worker team up with other workers to find a way to kill themselves...



* ''VideoGame/TheLegendOfZeldaFourSwords''
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
* ''VideoGame/TheLegendOfZeldaTriForceHeroes''
* The VideoGame/{{Lego Adaptation Game}}s
* ''VideoGame/{{Lemmings}}'' has some of this, although 88 of its 120 levels can be solved with just one lemming doing all the work.
* ''VideoGame/TheLostVikings''
* ''VideoGame/LuigisMansion3''. Luigi is accompanied by "Gooigi", a slimy clone of him that shares the same abilities as well. Progress through the game requires the player to switch between both characters at several points (or, alternatively, have a second player for co-op).
* A few rooms into the indie point-and-click adventure game ''VideoGame/LUNATheShadowDust'' the protagonist discovers a cat-like creature buried under the rubble, who, after being rescued, becomes a controllable character. The creature's small size and [[spoiler:ability to turn into a shadow]] allow it to explore places that would've been out of reach otherwise.
* ''VideoGame/ManiacMansion''
* ''VideoGame/MarioVsDonkeyKong'' (''March of the Minis'' onwards)
* ''VideoGame/MarvelousAnotherTreasureIsland'', a [[NoExportForYou Super Famicom title]] developed by Nintendo late in the console's lifespan. You control a trio of summer campers who do develop individual abilities based on the inventory items the plot hands them, but there are also obstacles that just require the three kids to act together to get past.
* ''VideoGame/MartianGothicUnification'' has you controlling three astronauts in a deserted Mars base. Played with in that the characters can never actually meet: they're each carrying one-third of a deadly virus, and if any two of them are in the same room, [[BodyHorror terrible things]] will happen.
* Some versions of ''VideoGame/MathBlaster'' have a navigational puzzle where you control three distinct characters, each of which is needed to get past one of three distinct obstacles: A character tall enough to reach the pull-chains on the ceiling, a character stout enough to set off the floor switches, and a small floating character that can travel through narrow openings.
* Both the agents in ''VideoGame/MaxBlasterAndDorisDeLightningAgainstTheParrotCreaturesOfVenus'' have special and unique abilities they contribute to solving puzzles.
* The ''Website/{{Neopets}}'' game, ''Hannah and the Ice Caves''. The two playable characters have slightly different talents, but both must reach the exit door to finish each level.
* In ''VideoGame/NeverAlone'', the fox is more agile and can get places Nuna can't, but Nuna can move and carry things the fox can't.
* A fair share of games in the ''VideoGame/NicktoonsUnite'' series:
** The console version of ''VideoGame/{{Nicktoons Unite|2005}}'' is best described as a lighter ''VideoGame/XMenLegends'' with a heavier focus on puzzles requiring usage of one or more of the four characters' different skillsets than on combat.
** The version of ''VideoGame/{{Nicktoons Unite|2006}}'' on the UsefulNotes/NintendoDS and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentioned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.
** The DS version of ''VideoGame/GlobsOfDoom'' has the player controlling a different [[EnemyMine protagonist-antagonist pair]] per world (for five world), the 10 characters each having unique abilities. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)



* In ''VideoGame/{{Suspended}}'', an Creator/{{Infocom}} InteractiveFiction game, the player controls six robots, each with different capabilities.

to:

* In ''VideoGame/{{Suspended}}'', an Creator/{{Infocom}} InteractiveFiction game, ''VideoGame/PetAlienAnIntergalacticPuzzlepalooza'' has the player controls six robots, switching between each with different capabilities.of the five aliens to solve puzzles and rescue Tommy. All of them have their own abilities: Dinko can [[SuperSpeed outrun conveyer belts]], Gumpers can [[SuperStrength smash fragile objects]], Swanky can [[BlockPuzzle push and pull crates]], Flip can [[{{Flight}} fly over obstacles]] and Scruffy can use his OverlyLongTongue to grab objects from far away.
* ''VideoGame/PheusAndMor'' has the title characters. In addition to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' SuperDrowningSkills.
* ''VideoGame/Pikmin2'' has you control both Olimar and Louie [[spoiler: or later as the President]] to control two sets of Pikmin. ''VideoGame/Pikmin3'' ups this to three captains, Alph, Brittany, and Charlie, each of whom can control their own Pikmin army.
* The co-operative multiplayer section of ''VideoGame/Portal2''.



* The ''{{Website/Neopets}}'' game, ''Hannah and the Ice Caves''. The two playable characters have slightly different talents, but both must reach the exit door to finish each level.
* ''VideoGame/FireboyAndWatergirl'' is a series of puzzle-platformers where you play as the two eponymous characters, having to get through obstacles that may require the characters to cooperate to get both characters to their respective exits.
* ''VideoGame/FuryOfTheFurries'', an old game for Amiga, Mac and DOS (and its [[DolledUpInstallment later sprite swap]] the DOS, Mac and UsefulNotes/GameBoy versions of ''[[VideoGame/PacMan Pac-In-Time]]''; the divergent SNES version of that, not so much), used a variation on this: the entire party traveled around at once, rather than moving independently, but each member of the party had skills that could be used at certain points in the level.
** ''VideoGame/LooneyTunesCollector'' for Game Boy Color works in a similar fashion.
* ''VideoGame/{{Karoshi}} Factory''. A worker team up with other workers to find a way to kill themselves...
* ''VideoGame/{{Gobliiins}}'' games:
** In the [[VideoGame/Gobliiins1 original game]], you have three characters -- a technician, a wizard, and a warrior -- and must use their respective abilities in the right places to complete levels.
** In ''VideoGame/Gobliins2'', you have two characters with slightly different abilities -- one is weaker but more intellectual, the other one vice versa -- which affects their interaction with objects; many puzzles also require both characters to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.
** In ''VideoGame/Gobliins3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.
* ''VideoGame/Pikmin2'' has you control both Olimar and Louie [[spoiler: or later as the President]] to control two sets of Pikmin. ''VideoGame/Pikmin3'' ups this to three captains, Alph, Brittany, and Charlie, each of whom can control their own Pikmin army.
* ''VideoGame/GuyAndBuddy'' ([[http://www.newgrounds.com/portal/view/474433 here]]): A guy sets out to avenge his murdered buddy, with his buddy's ghost tagging along. Each can go places and do things the other can't.
* ''VideoGame/MarvelousAnotherTreasureIsland'', a [[NoExportForYou Super Famicom title]] developed by Nintendo late in the console's lifespan. You control a trio of summer campers who do develop individual abilities based on the inventory items the plot hands them, but there are also obstacles that just require the three kids to act together to get past.
* The ''VideoGame/CookieAndCream'' games have you controlling both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.
* ''VideoGame/BeyondGoodAndEvil'' has several puzzles of the first type, bleeding into the second. Main character Jade has two partners who have different abilities than her, which you sometimes need to get through obstacles. In addition, it's frequently to do things like hit distant switches, so you can get through doors.
* ''VideoGame/StarFoxAdventures'' makes use of this with Fox and his [[TagAlongKid Tag-Along Sidekick]], Tricky the [[strike:Triceratops]] [[CallARabbitASmeerp EarthWalker]]. In addition to Tricky having different abilities than Fox (he can dig and [[DinosaursAreDragons breath fire]]), you sometimes have to get him to press switches and do other things for you. Despite this, he still grumbles at you when you leave him to sit on a switch.
* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.
* ''VideoGame/{{Dearth}}'' ([[http://gambit.mit.edu/loadgame/summer2009/dearth/dearth_800x600.php link]]) requires the two players to work together to smash the water monsters. There are two versions: one for two human players, and one for a single human player with the help of an AI.
* Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''[[VideoGame/BubbleAndSqueak Bubble & Squeak]]'' and ''[[VideoGame/BubbaNStix Bubba 'n' Stix]]''.



* ''VideoGame/CliveBarkersJericho''. You get seven characters at the start, only one of whom can be controlled, but later the cast is reduced to six and you can take control of everyone else, all of whom play quite differently. There are also a few puzzles that require you to split the group up or that require multiple characters to work together to do something.
* The co-operative multiplayer section of ''VideoGame/{{Portal 2}}''.
* ''VideoGame/CrashTwinsanity'', which due to the whole EnemyMine between Crash and Dr. Cortex often means that making [[ButtMonkey Cortex]] suffer is key to progress.
* ''VideoGame/EnoughPlumbers'' has you control a group of plumber clones.
* In ''VideoGame/CreaVures'' the player controls five characters, each with its own unique ability.
* A fair share of games in the ''VideoGame/NicktoonsUnite'' series:
** The console version of ''VideoGame/{{Nicktoons Unite|2005}}'' is best described as a lighter ''VideoGame/XMenLegends'' with a heavier focus on puzzles requiring usage of one or more of the four characters' different skillsets than on combat.
** The version of ''VideoGame/{{Nicktoons Unite|2006}}'' on the UsefulNotes/NintendoDS and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentioned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.
** The DS version of ''VideoGame/GlobsOfDoom'' has the player controlling a different [[EnemyMine protagonist-antagonist pair]] per world (for five world), the 10 characters each having unique abilities. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)
* Some versions of ''VideoGame/MathBlaster'' have a navigational puzzle where you control three distinct characters, each of which is needed to get past one of three distinct obstacles: A character tall enough to reach the pull-chains on the ceiling, a character stout enough to set off the floor switches, and a small floating character that can travel through narrow openings.



* The ''VideoGame/EarthAndSky'' series features a pair of siblings with themed superpowers. In early installments, the game dictates which is the player character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of puzzles that require both their abilities to solve.

to:

* The ''VideoGame/EarthAndSky'' series features ''VideoGame/Shrek2'': You're almost always playing as a pair team of siblings with themed superpowers. In early installments, the game dictates four characters, though which characters are in the team varies depending on the level; each has their own set of abilities that allow them to do things the other members cannot. Shrek can pick up and throw enemies and specifically-marked objects, Donkey can kick open specific locks and activate machinery, Puss can walk on tightropes, etc.
* ''VideoGame/{{Snipperclips}}''
is a two-player co-op game where both players can snip off a piece of each others' bodies by overlapping them to create a matching shape or solve puzzles.
* ''VideoGame/SonicHeroes''
* ''VideoGame/SonicAdvance3''
* ''VideoGame/SonicChronicles''
* ''VideoGame/KnucklesChaotix''
* ''VideoGame/SpongeBobsAtlantisSquarePants'' has two levels that involve switching between different characters to get through. The first level exclusively uses [=SpongeBob=] (who can flip obstacles with his spatula) and Patrick (who can throw allies and anchors across gaps), while the second throws in Squidward (who can run on treadmills), Sandy (who can lasso objects and allies to her) and Mr. Krabs (who can fly towards and remove money piles).
* ''VideoGame/StarFoxAdventures'' makes use of this with Fox and his [[TagAlongKid Tag-Along Sidekick]], Tricky the [[strike:Triceratops]] [[CallARabbitASmeerp EarthWalker]]. In addition to Tricky having different abilities than Fox (he can dig and [[DinosaursAreDragons breath fire]]), you sometimes have to get him to press switches and do other things for you. Despite this, he still grumbles at you when you leave him to sit on a switch.
* In ''VideoGame/{{Suspended}}'', an Creator/{{Infocom}} InteractiveFiction game,
the player controls six robots, each with different capabilities.
* ''VideoGame/SweetHome1989'' has five characters who could form into parties of up to three and could be switched between at any time. Each
character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of special object such as a lighter (burns rope barriers) or a vacuum (clears debris).
* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.
* ''VideoGame/{{Trine}}'' has you control a FighterMageThief trio that are SharingABody to solve
puzzles that require both their abilities to solve.and slay enemies.



* ''VideoGame/BanjoTooie'': The game has a greater emphasis on teamwork than its predecessor, not only because Banjo and Kazooie continue exploring their surroundings together, but also because the new "Split Up" ability makes it possible for them to act independently and acquire their own unique moves.
* In certain dungeons of ''VideoGame/FinalFantasyVI'' you need to split into two or three groups and alternatively walk into different switches to open up paths.
* ''VideoGame/{{Lemmings}}'' has some of this, although 88 of its 120 levels can be solved with just one lemming doing all the work.
* ''VideoGame/BrothersATaleOfTwoSons''. Rare in that you control both characters simultaneously.
* ''VideoGame/SweetHome1989'' has five characters who could form into parties of up to three and could be switched between at any time. Each character has a special object such as a lighter (burns rope barriers) or a vacuum (clears debris).
* ''VideoGame/PheusAndMor'' has the title characters. In addition to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' SuperDrowningSkills.



* In ''VideoGame/NeverAlone'', the fox is more agile and can get places Nuna can't, but Nuna can move and carry things the fox can't.
* ''VideoGame/SevenBillionHumans'' is a ProgrammingGame where a swarm of office workers all run the same program.
* ''VideoGame/LuigisMansion3''. Luigi is accompanied by "Gooigi", a slimy clone of him that shares the same abilities as well. Progress through the game requires the player to switch between both characters at several points (or, alternatively, have a second player for co-op).
* ''VideoGame/MartianGothicUnification'' has you controlling three astronauts in a deserted Mars base. Played with in that the characters can never actually meet: they're each carrying one-third of a deadly virus, and if any two of them are in the same room, [[BodyHorror terrible things]] will happen.
* The ''VideoGame/{{Animaniacs}}'' LicensedGame for the UsefulNotes/SegaGenesis has you play as Yakko, Wakko, and Dot in their quest to collect movie props. You can switch between each character with the push of a button, and they all have their own unique abilities that are required to progress through the game.
* ''VideoGame/{{Armikrog}}'' features two playable companions - Tommynaut and his alien dog Beak Beak. The two repeatedly utilize their size difference and Beak Beak's visor to get access to locations and information that Tommynaut wouldn't be able to have on his own.
* A few rooms into the indie point-and-click adventure game ''VideoGame/LUNATheShadowDust'' the protagonist discovers a cat-like creature buried under the rubble, who, after being rescued, becomes a controllable character. The creature's small size and [[spoiler:ability to turn into a shadow]] allow it to explore places that would've been out of reach otherwise.
* ''VideoGame/SpongeBobsAtlantisSquarePants'' has two levels that involve switching between different characters to get through. The first level exclusively uses [=SpongeBob=] (who can flip obstacles with his spatula) and Patrick (who can throw allies and anchors across gaps), while the second throws in Squidward (who can run on treadmills), Sandy (who can lasso objects and allies to her) and Mr. Krabs (who can fly towards and remove money piles).



* Both the agents in ''VideoGame/MaxBlasterAndDorisDeLightningAgainstTheParrotCreaturesOfVenus'' have special and unique abilities they contribute to solving puzzles.
* ''VideoGame/GoldenSun'' has the Colosso sequence, where you can have the three party members who aren't participating in the event "cheer" main character Isaac (read: use Psynergy to give him an advantage in navigating the maze, like creating shortcuts, disabling obstacles, or in one case, time-stopping the man operating the traps). The puzzle aspect comes from figuring out which Psynergy is required for the traps, which character to use (as they all have different Psynergies, some of which are granted by items), and which trap takes priority (as there are more than three stages, and you can only put one character and therefor disable one trap per stage).
* ''VideoGame/{{Snipperclips}}'' is a two-player co-op game where both players can snip off a piece of each others' bodies by overlapping them to create a matching shape or solve puzzles.
* ''VideoGame/PetAlienAnIntergalacticPuzzlepalooza'' has the player switching between each of the five aliens to solve puzzles and rescue Tommy. All of them have their own abilities: Dinko can [[SuperSpeed outrun conveyer belts]], Gumpers can [[SuperStrength smash fragile objects]], Swanky can [[BlockPuzzle push and pull crates]], Flip can [[{{Flight}} fly over obstacles]] and Scruffy can use his OverlyLongTongue to grab objects from far away.
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* ''VideoGame/FireboyAndWatergirl'' is a series of puzzle-platformers where you play as the two eponymous characters, having to get through obstacles that may require the characters to cooperate to get both characters to their respective exits.
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%%* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.

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%%* * The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.
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* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.

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* %%* The licenced ''VideoGame/TransformersAnimated'' game on the Nintendo DS.
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* In ''VideoGame/TheHumans'', the player controls a tribe of cave-people. In the original game the cave-people are largely interchangeable (with the exception of a WitchDoctor who appears in some levels), and the puzzles are of the things-a-person-can't-do-alone type; the sequels added other individuals with specific abilities.

to:

* In ''VideoGame/TheHumans'', the player controls a tribe of cave-people. In the original game game, the cave-people are largely interchangeable (with the exception of a WitchDoctor who appears in some levels), and the puzzles are of the things-a-person-can't-do-alone type; the sequels added other individuals with specific abilities.



** In ''VideoGame/Gobliins2'', you have two characters with slightly different abilities -- one is weaker, but more intellectual, the other one vice versa -- which affect their interaction with objects; many puzzles also require both character to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.

to:

** In ''VideoGame/Gobliins2'', you have two characters with slightly different abilities -- one is weaker, weaker but more intellectual, the other one vice versa -- which affect affects their interaction with objects; many puzzles also require both character characters to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.



** The version of ''VideoGame/{{Nicktoons Unite|2006}}'' on the UsefulNotes/NintendoDS and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentionned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.

to:

** The version of ''VideoGame/{{Nicktoons Unite|2006}}'' on the UsefulNotes/NintendoDS and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentionned above-mentioned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.



* ''VideoGame/SchizmMysteriousJourney'' involves [[SendInTheSearchTeam two search team members]], Sam Mainey and Hannah Grant, sent to look for their fellow scientists who went missing on the planet Argilus, only to be stranded on opposite sides of the planet when they abandoned their spaceship before the game started. The player can switch between Sam and Hannah at will, and the first goal is to get both in radio contact with each other. From there on, certain puzzles require using both of them at once, where setting one of the characters to move or hold something keeping the other person from progressing.
* The ''VideoGame/EarthAndSky'' series features a pair of siblings with themed superpowers. In early installments the game dictates which is the player character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of puzzles that require both their abilities to solve.
* In the online versions of ''VideoGame/{{Uru}}'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is having a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.

to:

* ''VideoGame/SchizmMysteriousJourney'' involves [[SendInTheSearchTeam two search team members]], Sam Mainey and Hannah Grant, sent to look for their fellow scientists who went missing on the planet Argilus, only to be stranded on opposite sides of the planet when they abandoned their spaceship before the game started. The player can switch between Sam and Hannah at will, and the first goal is to get both in radio contact with each other. From there on, certain puzzles require using both of them at once, where setting one of the characters to move or hold something keeping keeps the other person from progressing.
* The ''VideoGame/EarthAndSky'' series features a pair of siblings with themed superpowers. In early installments installments, the game dictates which is the player character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of puzzles that require both their abilities to solve.
* In the online versions of ''VideoGame/{{Uru}}'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is having to have a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.



* ''VideoGame/SevenBillionHumans'' is a ProgrammingGame where a swarm of office works all run the same program.

to:

* ''VideoGame/SevenBillionHumans'' is a ProgrammingGame where a swarm of office works workers all run the same program.
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* ''VideoGame/SpongeBobsAtlantisSquarePantis'' has two levels that involve switching between different characters to get through. The first level exclusively uses [=SpongeBob=] (who can flip obstacles with his spatula) and Patrick (who can throw allies and anchors across gaps), while the second throws in Squidward (who can run on treadmills), Sandy (who can lasso objects and allies to her) and Mr. Krabs (who can fly towards and remove money piles).

to:

* ''VideoGame/SpongeBobsAtlantisSquarePantis'' ''VideoGame/SpongeBobsAtlantisSquarePants'' has two levels that involve switching between different characters to get through. The first level exclusively uses [=SpongeBob=] (who can flip obstacles with his spatula) and Patrick (who can throw allies and anchors across gaps), while the second throws in Squidward (who can run on treadmills), Sandy (who can lasso objects and allies to her) and Mr. Krabs (who can fly towards and remove money piles).

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* ''VideoGame/TheLegendOfZeldaFourSwords'', ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', and ''VideoGame/TheLegendOfZeldaTriForceHeroes''

to:

* ''VideoGame/TheLegendOfZeldaFourSwords'', ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', and ''VideoGame/TheLegendOfZeldaFourSwords''
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
*
''VideoGame/TheLegendOfZeldaTriForceHeroes''



* ''VideoGame/ManiacMansion'' and ''VideoGame/DayOfTheTentacle''

to:

* ''VideoGame/ManiacMansion'' and ''VideoGame/ManiacMansion''
*
''VideoGame/DayOfTheTentacle''



* ''VideoGame/SonicHeroes'', ''VideoGame/SonicAdvance3'', ''VideoGame/SonicChronicles'' and ''VideoGame/KnucklesChaotix''.

to:

* ''VideoGame/SonicHeroes'', ''VideoGame/SonicAdvance3'', ''VideoGame/SonicChronicles'' and ''VideoGame/KnucklesChaotix''.''VideoGame/SonicHeroes''
* ''VideoGame/SonicAdvance3''
* ''VideoGame/SonicChronicles''
* ''VideoGame/KnucklesChaotix''



* In the ''Frenetic Five'' game series, the player controls five superheroes with a variety of abilities.

to:

* In the ''Frenetic Five'' ''VideoGame/FreneticFive'' game series, the player controls five superheroes with a variety of abilities.



** There is also a ''Half-Life'' mod called ''VideoGame/SvenCoop'' where players online work together to complete a level. At least two players are necessary, as levels will have switches where one player must hold down a button to allow another player to pass through.
* [[/index]]In ''Head Over Heels'', the player controls two characters, each with three abilities the other lacks, and in addition some puzzles can only be solved with [[EpunymousTitle Head standing on top of Heels]].[[index]]
* [[/index]]In ''The Humans'', the player controls a tribe of cave-people. In the original game the cave-people are largely interchangeable (with the exception of a WitchDoctor who appears in some levels), and the puzzles are of the things-a-person-can't-do-alone type; the sequels added other individuals with specific abilities.[[index]]
* ''Videogame/IndianaJonesAndTheFateOfAtlantis'' can be played three different ways, with varying emphasis on puzzles or action adventure; one is a teamwork puzzle game with Indy assisted by a former colleague.
** The predecessor ''Videogame/IndianaJonesAndTheLastCrusade'' includes a few puzzles requiring teamwork between Indy and his father.
* In ''[[http://www.buzzedgames.com/play-4878-Key_to_Adventure.html Key to Adventure]]'', an internet flash game, the player controls both a traditional platform character and an electric... not-traditional platform character.

to:

** There is also a ''Half-Life'' mod called ''VideoGame/SvenCoop'' where players online work together to complete a level. At least two players are necessary, as levels will have switches where one player must hold down a button to allow another player to pass through.
through. Possibly the most famous series are the "Secret City" maps.
* [[/index]]In ''Head Over Heels'', In ''VideoGame/HeadOverHeels'', the player controls two characters, each with three abilities the other lacks, and in addition some puzzles can only be solved with [[EpunymousTitle Head standing on top of Heels]].[[index]]
Heels]].
* [[/index]]In ''The Humans'', In ''VideoGame/TheHumans'', the player controls a tribe of cave-people. In the original game the cave-people are largely interchangeable (with the exception of a WitchDoctor who appears in some levels), and the puzzles are of the things-a-person-can't-do-alone type; the sequels added other individuals with specific abilities.[[index]]
abilities.
* ''Videogame/IndianaJonesAndTheFateOfAtlantis'' ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' can be played three different ways, with varying emphasis on puzzles or action adventure; one is a teamwork puzzle game with Indy assisted by a former colleague.
** The predecessor ''Videogame/IndianaJonesAndTheLastCrusade'' ''VideoGame/IndianaJonesAndTheLastCrusade'' includes a few puzzles requiring teamwork between Indy and his father.
* In ''[[http://www.''VideoGame/KeyToAdventure'', an internet [[http://www.buzzedgames.com/play-4878-Key_to_Adventure.html Key to Adventure]]'', an internet flash game, game]], the player controls both a traditional platform character and an electric... not-traditional platform character.



* [[/index]]In ''[[http://www.questengine.com/heroes.php Once, Twice, Thrice!]]'', the player controls three wizards with different sets of ElementalPowers.[[index]]
* In ''Videogame/{{Suspended}}'', an Creator/{{Infocom}} InteractiveFiction game, the player controls six robots, each with different capabilities.
* [[/index]]''Sven Co-op'', a ''VideoGame/HalfLife1'' GameMod, has quite a few non-combat maps that are completely dependent on player co-operation. Possibly the most famous series are the "Secret City" maps.[[index]]

to:

* [[/index]]In ''[[http://www.In ''[[VideoGame/OnceTwiceThrice Once, Twice, Thrice!]]'' ([[http://www.questengine.com/heroes.php Once, Twice, Thrice!]]'', link]]), the player controls three wizards with different sets of ElementalPowers.[[index]]
ElementalPowers.
* In ''Videogame/{{Suspended}}'', ''VideoGame/{{Suspended}}'', an Creator/{{Infocom}} InteractiveFiction game, the player controls six robots, each with different capabilities.
* [[/index]]''Sven Co-op'', a ''VideoGame/HalfLife1'' GameMod, has quite a few non-combat maps that are completely dependent on player co-operation. Possibly the most famous series are the "Secret City" maps.[[index]]
capabilities.



** [[/index]]''WesternAnimation/LooneyTunes Collector'' for Game Boy Color works in a similar fashion.[[index]]

to:

** [[/index]]''WesternAnimation/LooneyTunes Collector'' ''VideoGame/LooneyTunesCollector'' for Game Boy Color works in a similar fashion.[[index]]



** [[/index]]In the original game, you have three characters -- a technician, a wizard, and a warrior -- and must use their respective abilities in the right places to complete levels.
** In ''Gobliins 2'', you have two characters with slightly different abilities -- one is weaker, but more intellectual, the other one vice versa -- which affect their interaction with objects; many puzzles also require both character to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.
** In ''Gobliins 3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.[[index]]

to:

** [[/index]]In In the [[VideoGame/Gobliiins1 original game, game]], you have three characters -- a technician, a wizard, and a warrior -- and must use their respective abilities in the right places to complete levels.
** In ''Gobliins 2'', ''VideoGame/Gobliins2'', you have two characters with slightly different abilities -- one is weaker, but more intellectual, the other one vice versa -- which affect their interaction with objects; many puzzles also require both character to perform some tasks simultaneously. When you get [[TheLoad the third character]], he is useful too in several scenes.
** In ''Gobliins 3'', ''VideoGame/Gobliins3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.[[index]]



* [[http://www.newgrounds.com/portal/view/474433 Guy & Buddy]]: A guy sets out to avenge his murdered buddy, with his buddy's ghost tagging along. Each can go places and do things the other can't.
* [[/index]]''Marvelous: Another Treasure Island'', a [[NoExportForYou Super Famicom title]] developed by Nintendo late in the console's lifespan. You control a trio of summer campers who do develop individual abilities based on the inventory items the plot hands them, but there are also obstacles that just require the three kids to act together to get past.[[index]]
* The ''Cookie and Cream'' games have you controlling both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.

to:

* [[http://www.''VideoGame/GuyAndBuddy'' ([[http://www.newgrounds.com/portal/view/474433 Guy & Buddy]]: here]]): A guy sets out to avenge his murdered buddy, with his buddy's ghost tagging along. Each can go places and do things the other can't.
* [[/index]]''Marvelous: Another Treasure Island'', ''VideoGame/MarvelousAnotherTreasureIsland'', a [[NoExportForYou Super Famicom title]] developed by Nintendo late in the console's lifespan. You control a trio of summer campers who do develop individual abilities based on the inventory items the plot hands them, but there are also obstacles that just require the three kids to act together to get past.[[index]]
past.
* The ''Cookie and Cream'' ''VideoGame/CookieAndCream'' games have you controlling both characters at once to solve puzzles. On different screens. In different areas. It's... complicated.



* [[/index]]The licenced ''WesternAnimation/TransformersAnimated'' game on the Nintendo DS.[[index]]
* [[http://gambit.mit.edu/loadgame/summer2009/dearth/dearth_800x600.php Dearth]] requires the two players to work together to smash the water monsters. There are two versions: one for two human players, and one for a single human player with the help of an AI.
* Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''Bubble & Squeak'' and ''Bubba 'n' Stix''.

to:

* [[/index]]The The licenced ''WesternAnimation/TransformersAnimated'' ''VideoGame/TransformersAnimated'' game on the Nintendo DS.[[index]]
DS.
* [[http://gambit.''VideoGame/{{Dearth}}'' ([[http://gambit.mit.edu/loadgame/summer2009/dearth/dearth_800x600.php Dearth]] link]]) requires the two players to work together to smash the water monsters. There are two versions: one for two human players, and one for a single human player with the help of an AI.
* Two very similarly titled, and easily confusable, games for Amiga and Mega Drive that both use this mechanic: ''Bubble ''[[VideoGame/BubbleAndSqueak Bubble & Squeak'' Squeak]]'' and ''Bubba ''[[VideoGame/BubbaNStix Bubba 'n' Stix''.Stix]]''.



* ''Videogame/CrashTwinsanity'', which due to the whole EnemyMine between Crash and Dr. Cortex often means that making [[ButtMonkey Cortex]] suffer is key to progress.

to:

* ''Videogame/CrashTwinsanity'', ''VideoGame/CrashTwinsanity'', which due to the whole EnemyMine between Crash and Dr. Cortex often means that making [[ButtMonkey Cortex]] suffer is key to progress.



* In ''VideOGame/CreaVures'' the player controls five characters, each with its own unique ability.

to:

* In ''VideOGame/CreaVures'' ''VideoGame/CreaVures'' the player controls five characters, each with its own unique ability.



** [[/index]]The console version of ''Nicktoons Unite'' is best described as a lighter ''VideoGame/XMenLegends'' with a heavier focus on puzzles requiring usage of one or more of the four characters' different skillsets than on combat.
** The UsefulNotes/NintendoDS version of ''Nicktoons Unite'' and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentionned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.
** The DS version of ''Globs of Doom'' has the player controlling a different [[EnemyMine protagonist-antagonist pair]] per world (for five world), the 10 characters each having unique abilities. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)[[index]]
* Some versions of ''Math Blaster'' have a navigational puzzle where you control three distinct characters, each of which is needed to get past one of three distinct obstacles: A character tall enough to reach the pull-chains on the ceiling, a character stout enough to set off the floor switches, and a small floating character that can travel through narrow openings.

to:

** [[/index]]The The console version of ''Nicktoons Unite'' ''VideoGame/{{Nicktoons Unite|2005}}'' is best described as a lighter ''VideoGame/XMenLegends'' with a heavier focus on puzzles requiring usage of one or more of the four characters' different skillsets than on combat.
** The version of ''VideoGame/{{Nicktoons Unite|2006}}'' on the UsefulNotes/NintendoDS version of ''Nicktoons Unite'' and the UsefulNotes/GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentionned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.
** The DS version of ''Globs of Doom'' ''VideoGame/GlobsOfDoom'' has the player controlling a different [[EnemyMine protagonist-antagonist pair]] per world (for five world), the 10 characters each having unique abilities. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)[[index]]
)
* Some versions of ''Math Blaster'' ''VideoGame/MathBlaster'' have a navigational puzzle where you control three distinct characters, each of which is needed to get past one of three distinct obstacles: A character tall enough to reach the pull-chains on the ceiling, a character stout enough to set off the floor switches, and a small floating character that can travel through narrow openings.



* In the online versions of ''Uru'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is having a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.

to:

* In the online versions of ''Uru'', ''VideoGame/{{Uru}}'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is having a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.



* [[/index]]''Pheus and Mor'' has the title characters. In addition to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' SuperDrowningSkills.[[index]]

to:

* [[/index]]''Pheus and Mor'' ''VideoGame/PheusAndMor'' has the title characters. In addition to switch puzzles and the like, Mor, the dog, is needed to pass any watery area due to his owner Pheus' SuperDrowningSkills.[[index]]
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[[quoteright:350:[[VideoGame/{{Snipperclips}} https://static.tvtropes.org/pmwiki/pub/images/snipperclips_pencil_puzzle_solution_8.png]]]]

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[[quoteright:350:[[VideoGame/{{Snipperclips}} [[quoteright:349:[[VideoGame/{{Snipperclips}} https://static.tvtropes.org/pmwiki/pub/images/snipperclips_pencil_puzzle_solution_8.png]]]]
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[[quoteright:350:[VideoGame/{{Snipperclips}} https://static.tvtropes.org/pmwiki/pub/images/snipperclips_pencil_puzzle_solution_8.png]]]]

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[[quoteright:350:[VideoGame/{{Snipperclips}} [[quoteright:350:[[VideoGame/{{Snipperclips}} https://static.tvtropes.org/pmwiki/pub/images/snipperclips_pencil_puzzle_solution_8.png]]]]
png]]]]
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[[quoteright:350:[VideoGame/{{Snipperclips}} https://static.tvtropes.org/pmwiki/pub/images/snipperclips_pencil_puzzle_solution_8.png]]]]

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* ''VideoGame/HalfLifeDecay'' is a [=PS2=]-only ''VideoGame/HalfLife1'' ExpansionPack in which the player controls two characters (or two players each control one character) who must work together to proceed.
** There is also a Half-Life mod called Sven Co-op where players online work together to complete a level. At least two players are necessary, as levels will have switches where one player must hold down a button to allow another player to pass through.

to:

* ''VideoGame/HalfLife'':
**
''VideoGame/HalfLifeDecay'' is a [=PS2=]-only ''VideoGame/HalfLife1'' ExpansionPack in which the player controls two characters (or two players each control one character) who must work together to proceed.
** There is also a Half-Life ''Half-Life'' mod called Sven Co-op ''VideoGame/SvenCoop'' where players online work together to complete a level. At least two players are necessary, as levels will have switches where one player must hold down a button to allow another player to pass through.
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to:

* ''VideoGame/PetAlienAnIntergalacticPuzzlepalooza'' has the player switching between each of the five aliens to solve puzzles and rescue Tommy. All of them have their own abilities: Dinko can [[SuperSpeed outrun conveyer belts]], Gumpers can [[SuperStrength smash fragile objects]], Swanky can [[BlockPuzzle push and pull crates]], Flip can [[{{Flight}} fly over obstacles]] and Scruffy can use his OverlyLongTongue to grab objects from far away.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SweetHome'' has five characters who could form into parties of up to three and could be switched between at any time. Each character has a special object such as a lighter (burns rope barriers) or a vacuum (clears debris).

to:

* ''VideoGame/SweetHome'' ''VideoGame/SweetHome1989'' has five characters who could form into parties of up to three and could be switched between at any time. Each character has a special object such as a lighter (burns rope barriers) or a vacuum (clears debris).
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* ''VideoGame/MarioVsDonkeyKong'' (March of the Minis onwards)

to:

* ''VideoGame/MarioVsDonkeyKong'' (March (''March of the Minis Minis'' onwards)
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* ''VideoGame/MarioVsDonkeyKong'' (''VideoGame/MarioVsDonkeyKong2MarchOfTheMinis'' onwards)

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* ''VideoGame/MarioVsDonkeyKong'' (''VideoGame/MarioVsDonkeyKong2MarchOfTheMinis'' (March of the Minis onwards)
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* ''VideoGame/MarioVs.DonkeyKong'' (''VideoGame/MarchOfTheMinis'' onwards)

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* ''VideoGame/MarioVs.DonkeyKong'' (''VideoGame/MarchOfTheMinis'' ''VideoGame/MarioVsDonkeyKong'' (''VideoGame/MarioVsDonkeyKong2MarchOfTheMinis'' onwards)
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* ''VideoGame/MarioVs.DonkeyKong'' (''VideoGame/MarchOfTheMinis'' onwards)
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* ''VideoGame/{{Trine}}''

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* ''VideoGame/{{Trine}}''''VideoGame/{{Trine}}'' has you control a FighterMageThief trio that are SharingABody to solve puzzles and slay enemies.




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* ''VideoGame/{{Snipperclips}}'' is a two-player co-op game where both players can snip off a piece of each others' bodies by overlapping them to create a matching shape or solve puzzles.
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* ''VideoGame/GoldenSun'' has the Colosso sequence, where you can have the three party members who aren't participating in the event "cheer" main character Isaac (read: use Psynergy to give him an advantage in navigating the maze, like creating shortcuts, disabling obstacles, or in one case, time-stopping the man operating the traps). The puzzle aspect comes from figuring out which Psynergy is required for the traps, which character to use (as they all have different Psynergies, some of which are granted by items), and which trap takes priority (as there are more than three stages, and you can only put one character and therefor disable one trap per stage).
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* Both the agents in ''VideoGame/MaxBlasterAndDorisDeLightningAgainstTheParrotCreaturesOfVenus'' have special and unique abilities they contribute to solving puzzles.
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It's a problem when the description has Word Cruft


In its simplest form, the characters are pretty much interchangeable, and the puzzles merely make use of the fact that there's more than one of them -- for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.

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In its simplest form, the characters are pretty much interchangeable, interchangeable
,
and the puzzles merely make use of the fact that there's more than one of them -- for instance, by presenting the characters with a door that only opens when somebody holds down a switch on the far side of the room. In more sophisticated games, each character has a unique set of abilities (and disabilities) -- in a game like this, the door switch might only work if operated by Alice the Locksmith, but be located on a high ledge that Alice can't reach without the assistance of Bob the Very Tall Weightlifter.

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