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* In ''ComicBook/{{Uber}}'', the Nazis' "tank"-class superhumans can easily destroy regular tanks in close combat, but can still be killed by a direct hit from a tank shell. (Hitting a highly mobile man-sized target with a WW2-era tank's main gun is easier said than done, though.) The [[PhysicalGod "battleship" superhumans]], meanwhile, are totally immune to tank fire and can fling tanks around like beach balls.

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* In ''ComicBook/{{Uber}}'', the Nazis' "tank"-class superhumans can easily destroy regular tanks in close combat, but can still be killed by a direct hit from a tank shell. (Hitting a highly mobile man-sized target with a WW2-era World War II-era tank's main gun is easier said than done, though.) The [[PhysicalGod "battleship" superhumans]], meanwhile, are totally immune to tank fire and can fling tanks around like beach balls.


* In ''ComicBook/{{Uber}}'', the Nazis' "tank"-class superhumans can easily destroy regular tanks in close combat, but can still be killed by a direct hit from a tank shell. The [[PhysicalGod "battleship" superhumans]], meanwhile, are totally immune to tank fire and can fling tanks around like beach balls.

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* In ''ComicBook/{{Uber}}'', the Nazis' "tank"-class superhumans can easily destroy regular tanks in close combat, but can still be killed by a direct hit from a tank shell. (Hitting a highly mobile man-sized target with a WW2-era tank's main gun is easier said than done, though.) The [[PhysicalGod "battleship" superhumans]], meanwhile, are totally immune to tank fire and can fling tanks around like beach balls.


* In ''Film/TheWarOfTheWorlds,'' the Martian weapons are able to cut through tanks like butter.

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* In ''Film/TheWarOfTheWorlds,'' the Martian weapons are able to cut through tanks like butter. By the point where they finally appear in the film, they're only being used to buy time for survivors to escape before the [[TripodTerror Tripods]] can get to them.


* In ''VideoGame/{{Mother 3}}'', the Pigmask army deploys some tanks to break into Osohe Castle, which works out fine. They later use the same tanks to chase down your party, only to have one get destroyed by them (Having a TomboyPrincess with PsychicPowers and a mighty old man packing explosives helped there), while another is crushed like a tin can by a [[TyrannosaurusRex Drago]]. The drivers of the remainder decide they've seen enough at that point and bail out.

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* In ''VideoGame/{{Mother 3}}'', the Pigmask army deploys some tanks to break into Osohe Castle, which works out fine. They later use the same tanks to chase down your party, only to have one get destroyed by them (Having a TomboyPrincess with PsychicPowers and a mighty old man packing explosives helped there), while another is crushed like a tin can by a [[TyrannosaurusRex [[TRexpy Drago]]. The drivers of the remainder decide they've seen enough at that point and bail out.


* Pick a {{Kaiju}} movie, any {{Kaiju}} movie. Guaranteed there will be at least one scene where tanks line up and fire at the monster to no effect. With one notable exception in ''Film/GodzillaVsDestoroyah''.

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* Tanks in ''VideoGame/IntoTheBreach'' occasionally appear as part of {{Protection Mission}}s. As in, your {{Humongous Mecha}}s are the ones protecting them from the enemy {{Kaiju}}s. One hit is enough to destroy them. They aren't completely useless, as you can control them and use their cannons to damage and push units at close range.


* Justified for human tanks in ''Literature/{{Worldwar}}'' during the initial tetralogy, as the [[TheReptilians Race]] level of military tech is roughly equivalent to TheFifties or TheSixties (and they strike during UsefulNotes/WorldWarII). On the flipside, their own "landcruisers" are very difficult to destroy due to their better armor and millennia of perfecting all this tech. Even Germans manage to destroy a few of them by using better tactics and the terrain to their advantage (e.g. hitting a Race landcruiser in the poorly armored bottom as its crossing a hilltop), while also losing most (if not all) tanks involved in those fights. Shoulder-launched [=RPGs=] also work, but not against the heavy frontal armor. By the follow-up trilogy, however, taking place nearly two decades later, German tanks have reached a one-to-one parity with their Race counterparts in terms of survivability and firepower, as well as through the use of superior tactics. The tanks of the other major free powers are likely not far behind. It can be assumed that, by ''Homeward Bound'', most of which takes place in 2031 (i.e. nearly 90 years after the first novel), human military technology has surpassed that of the Race by a wide margin ([[spoiler:this is signified by the arrival of the American FTL starship ''Commodore Perry'' into the orbit of Home, the Race's homeworld]]).

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* ''Literature/{{Worldwar}}'': Justified for human tanks in ''Literature/{{Worldwar}}'' during the initial tetralogy, as the [[TheReptilians Race]] Race's level of military tech is roughly equivalent to TheFifties or TheSixties (and they strike during UsefulNotes/WorldWarII). On the flipside, their own "landcruisers" are very difficult to destroy due to their better armor and millennia of perfecting all this tech. Even Germans manage to destroy a few of them by using better tactics and the terrain to their advantage (e.g. hitting a Race landcruiser in the poorly armored bottom as its crossing a hilltop), while also losing most (if not all) tanks involved in those fights. Shoulder-launched [=RPGs=] also work, but not against the heavy frontal armor. By the follow-up trilogy, however, taking place nearly two decades later, German tanks have reached a one-to-one parity with their Race counterparts in terms of survivability and firepower, as well as through the use of superior tactics. The tanks of the other major free powers are likely not far behind. It can be assumed that, by ''Homeward Bound'', most of which takes place in 2031 (i.e. nearly 90 years after the first novel), human military technology has surpassed that of the Race by a wide margin ([[spoiler:this is signified by the arrival of the American FTL starship ''Commodore Perry'' into the orbit of Home, the Race's homeworld]]).


In RealLife tanks have been designed for two purposes: [[StrategyVersusTactics winning battles, and winning campaigns.]] NATO and the USA specifically designed tanks for the former purpose, and the USSR and Warsaw Pact designed their tanks for the latter. More specifically NATO focused on fielding high-maintenance nigh-invulnerable tanks that could beat WP tanks in set-piece tank duels and hold the line due to their numerical inferiority, whereas the WP focused on fielding cheap tanks with good reliability and fuel-efficiency that could go long distances at high speed across rough terrain and defeat NATO logistics personnel in hit-and-run engagements, as well as flank, while not losing too much if a single vehicle was destroyed, since they have numerical superiority [[note]]This is not to say that NATO weren't prepared to use tanks to attack an enemy's supply lines, or that the WP wouldn't have used tanks to help assault defenses or fight enemy tanks, but these were not the primary roles each respective force had in mind for them[[/note]] .

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In RealLife RealLife, tanks have been designed for two purposes: [[StrategyVersusTactics winning battles, and winning campaigns.]] NATO and the USA specifically designed tanks for the former purpose, and the USSR and Warsaw Pact designed their tanks for the latter. More specifically NATO focused on fielding high-maintenance nigh-invulnerable tanks that could beat WP tanks in set-piece tank duels and hold the line due to their numerical inferiority, whereas the WP focused on fielding cheap tanks with good reliability and fuel-efficiency that could go long distances at high speed across rough terrain and defeat NATO logistics personnel in hit-and-run engagements, as well as flank, while not losing too much if a single vehicle was destroyed, since they have numerical superiority [[note]]This is not to say that NATO weren't prepared to use tanks to attack an enemy's supply lines, or that the WP wouldn't have used tanks to help assault defenses or fight enemy tanks, but these were not the primary roles each respective force had in mind for them[[/note]] .


* In ''Film/IronMan1'', Tony Stark (in his IronMan suit) gets matched up against a tank. The tank was able to accurately knock him out of the sky with a shell, and scuff up his armor (there's a deleted scene that showed how bad the damage was). Iron Man stands right back up, looks at the tank, fires a dinky missile at it, and walks away. [[YouAreAlreadyDead Said tank then explodes]]. [[AllThereInTheManual The novelization]] confirms that the missile did penetrate a weak spot on the tank and set off the ammo.

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* In ''Film/IronMan1'', Tony Stark (in his IronMan Iron-Man suit) gets matched up against a tank. The tank was able to accurately knock him out of the sky with a shell, and scuff up his armor (there's a deleted scene that showed how bad the damage was). Iron Man stands right back up, looks at the tank, fires a dinky missile at it, and walks away. [[YouAreAlreadyDead Said tank then explodes]]. [[AllThereInTheManual The novelization]] confirms that the missile did penetrate a weak spot on the tank and set off the ammo.


When tanks are ''not'' useless, and are, in fact, quite awesome, then it's TankGoodness. If the things being destroyed are called "tanks" but aren't or the depiction of tanks is incorrect, then it's TanksButNoTanks. A subtrope of ArmorIsUseless. Compare TheWorfEffect, RedShirt, and FiveRoundsRapid. Contrast MechaMooks, when it's the HumongousMecha that are getting crushed. For the helicopter version of this trope, see HellishCopter.

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When tanks are ''not'' useless, and are, in fact, quite awesome, then it's TankGoodness. If the things being destroyed are called "tanks" but aren't or the depiction of tanks is incorrect, then it's TanksButNoTanks. A subtrope SubTrope of ArmorIsUseless. Compare TheWorfEffect, RedShirt, and FiveRoundsRapid. Contrast MechaMooks, when it's the HumongousMecha that are getting crushed. For the helicopter version of this trope, see HellishCopter.


[[caption-width-right:300:[[WesternAnimation/LooneyTunes Told you we shoulda made that left at Albuquerque!]][[note]]Due to Merkavas having their engines in the front, right behind the very massive glacis armor, they are ''very'' nose-heavy.[[/note]]]]

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[[caption-width-right:300:[[WesternAnimation/LooneyTunes [-[[caption-width-right:300:[[WesternAnimation/LooneyTunes Told you we shoulda made that left at Albuquerque!]][[note]]Due to Merkavas having their engines in the front, right behind the very massive glacis armor, they are ''very'' nose-heavy.[[/note]]]][[/note]]]]-]


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**But also justified as well. If a mech launches a melee attack on a tank (translation, attempts to step on it), the tank is nearly always destroyed if the attack hit. Tanks take 2x damage from melee attacks and only have one internal spot, so destruction is nearly always assured.


* ''TabletopGame/Warhammer40K'': The Imperial Guard being the most "normal" and vehicle-heavy of all armies, they tend to suffer a WorfEffect in many an army codex. One unfortunate tank was seen to stop firing after being hit with a Tau railgun even though there were only two holes in the tank's sides... and the crew having been ''liquefied and sucked out'' by the hypervelocity round's passage.

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* ''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': The Imperial Guard being the most "normal" and vehicle-heavy of all armies, they tend to suffer a WorfEffect in many an army codex. One unfortunate tank was seen to stop firing after being hit with a Tau railgun even though there were only two holes in the tank's sides... and the crew having been ''liquefied and sucked out'' by the hypervelocity round's passage.


Main/BattleTanks are a crucial part of modern armed forces. They combine the mobility and speed of motor-vehicles with the killing-power of artillery, and can also help infantry assault entrenched defensive positions. Modern tanks are all but invulnerable to the crude and improvised weapons used by most partisans and rebels, making them invaluable in the extermination of such groups. All in all, a properly-used and handled tank of a sufficiently modern model can be a formidable weapon.

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Main/BattleTanks Main Battle Tanks are a crucial part of modern armed forces. They combine the mobility and speed of motor-vehicles with the killing-power of artillery, and can also help infantry assault entrenched defensive positions. Modern tanks are all but invulnerable to the crude and improvised weapons used by most partisans and rebels, making them invaluable in the extermination of such groups. All in all, a properly-used and handled tank of a sufficiently modern model can be a formidable weapon.

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