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* NoUnifiedRuleset\\
A traditional game that doesn't have a definitive, official version.
* OfficialGameVariant\\
A game comes with an official variant in addition to the main ruleset.
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* PopularGameVariant\\
A popular unofficial ruleset.
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* AscendedHouseRules\\
A house rule becomes an official rule.
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House Rules is IUEO


* HouseRules\\
When the players tweak the official rules to make the game more fun for themselves.

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* HouseRules\\
When
LiteralWildCard\\
A resource whose main function is to be substituted for one of
the players tweak the official rules to make the game more fun for themselves.player's choosing.
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* DigitalTabletopGameAdaptation\\
An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
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* FirstPlayerAdvantageMitigation\\
The first player will often have an advantage. These mechanics try to balance it out.
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* TrickTakingCardGame\\
Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
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Added a trope

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* RollAndMove \\
Roll one or two dice, and move according to the result.
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* DraftingMechanic\\
A mechanic where players pick resources from common pools.
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[[quoteright:350:[[WesternAnimation/TeenageMutantNinjaTurtles2012 https://static.tvtropes.org/pmwiki/pub/images/mazesandmutants68.jpeg]]]]
[[caption-width-right:350:"Mazes and Mutants: The game about mazes, as played by mutants."]]
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-> ''"Only a game designed by nerds would have 'charisma' as a fantasy power."''
-->-- '''Stanley Pines''', ''WesternAnimation/GravityFalls'', "[[Recap/GravityFallsS2E13DungeonsDungeonsAndMoreDungeons Dungeons, Dungeons, & More Dungeons]]"
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* TabletopGameAI\\
A non-digital algorithm that can sub in for a human player.
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Added: 22

Removed: 116

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+GameplayRandomization



* GameplayRandomization\\
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.

Added: 81

Removed: 81

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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.


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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
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* GameplayRandomization\\
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.
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lauched trope

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* SoloTabletopGame\\
In which the rules allow a tabletop game to be played by a single player.

Added: 96

Changed: 3

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* UsefulNotes/{{Dice}}\\
Players roll these to determine or influence certain events in the game.



Who goes first is determined by something outside of the game itself.

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Who goes first is determined by something outside of the game itself.
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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
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+LevelsAndExperienceTropes
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A subindex of GameTropes. {{Collectible Card Game}}s and {{TabletopRPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.

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A subindex of GameTropes. {{Collectible Card Game}}s and {{TabletopRPG}}s, {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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A subindex of GameTropes. {{Collectible Card Game}}s and TabletopRPGTropes, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.

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A subindex of GameTropes. {{Collectible Card Game}}s and TabletopRPGTropes, {{TabletopRPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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+CollectibleCardGame Tropes

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+CollectibleCardGame Tropes+CollectibleCardGameTropes
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A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.

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A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, TabletopRPGTropes, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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+TabletopRPG Tropes

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+TabletopRPG Tropes+TabletopRPGTropes
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* AdventureFriendlyWorld\\
How the game's setting is designed to justify the gameplay mechanics.

Changed: 28

Removed: 110

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[[/index]]
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\

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[[/index]]
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\ExtrinsicGoFirstRule\\



[[index]]

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[[index]]


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[[/index]]


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[[/index]]
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Like most media, TabletopGames have a number of tropes common or even specific to them.

A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
----
!!Tropes:
[floatboxright:
Subindexes:
+CollectibleCardGame Tropes
+TabletopRPG Tropes
]

* ActionInitiative\\
The players' in-game Initiative stat determines who goes in which order.
* CompetitiveBalance\\
Players can select different roles to play in a game, with different abilities.
* DiagonalSpeedBoost\\
On a square movement grid, moving diagonally is faster than otherwise.
* ExtraTurn\\
A rule that allows you to take an extra turn after you already acted.
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\
Who goes first is determined by something outside of the game itself.
* HitPoints\\
A stat that tells you how close your in-game avatar is to dying.
* HouseRules\\
When the players tweak the official rules to make the game more fun for themselves.
* LuckManipulationMechanic\\
A rule that allows you to retry a botched dice roll.
* ScoringPoints\\
Complete in-game objectives to get abstract points and win the game.
* TurnBasedCombat\\
Combat is abstracted as combatants taking turns to strike at each other.
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