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* NoUnifiedRuleset\\
A traditional game that doesn't have a definitive, official version.
* OfficialGameVariant\\
A game comes with an official variant in addition to the main ruleset.
A traditional game that doesn't have a definitive, official version.
* OfficialGameVariant\\
A game comes with an official variant in addition to the main ruleset.
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* PopularGameVariant\\
A popular unofficial ruleset.
A popular unofficial ruleset.
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* AscendedHouseRules\\
A house rule becomes an official rule.
A house rule becomes an official rule.
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House Rules is IUEO
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* HouseRules\\
When the players tweak the official rules to make the game more fun for themselves.
When the players tweak the official rules to make the game more fun for themselves.
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* HouseRules\\
WhenLiteralWildCard\\
A resource whose main function is to be substituted for one of theplayers tweak the official rules to make the game more fun for themselves.player's choosing.
When
A resource whose main function is to be substituted for one of the
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* DigitalTabletopGameAdaptation\\
An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
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* FirstPlayerAdvantageMitigation\\
The first player will often have an advantage. These mechanics try to balance it out.
The first player will often have an advantage. These mechanics try to balance it out.
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* TrickTakingCardGame\\
Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
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Added a trope
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* RollAndMove \\
Roll one or two dice, and move according to the result.
Roll one or two dice, and move according to the result.
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* DraftingMechanic\\
A mechanic where players pick resources from common pools.
A mechanic where players pick resources from common pools.
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[[quoteright:350:[[WesternAnimation/TeenageMutantNinjaTurtles2012 https://static.tvtropes.org/pmwiki/pub/images/mazesandmutants68.jpeg]]]]
[[caption-width-right:350:"Mazes and Mutants: The game about mazes, as played by mutants."]]
[[caption-width-right:350:"Mazes and Mutants: The game about mazes, as played by mutants."]]
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-> ''"Only a game designed by nerds would have 'charisma' as a fantasy power."''
-->-- '''Stanley Pines''', ''WesternAnimation/GravityFalls'', "[[Recap/GravityFallsS2E13DungeonsDungeonsAndMoreDungeons Dungeons, Dungeons, & More Dungeons]]"
-->-- '''Stanley Pines''', ''WesternAnimation/GravityFalls'', "[[Recap/GravityFallsS2E13DungeonsDungeonsAndMoreDungeons Dungeons, Dungeons, & More Dungeons]]"
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* TabletopGameAI\\
A non-digital algorithm that can sub in for a human player.
A non-digital algorithm that can sub in for a human player.
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None
+GameplayRandomization
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* GameplayRandomization\\
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.
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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
Gameplay mechanics that discourage hoarding up in-game resources.
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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
Gameplay mechanics that discourage hoarding up in-game resources.
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* GameplayRandomization\\
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.
Explicit randomizers (such as dice or cards) incorporated into action resolution mechanics.
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* SoloTabletopGame\\
In which the rules allow a tabletop game to be played by a single player.
In which the rules allow a tabletop game to be played by a single player.
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None
* UsefulNotes/{{Dice}}\\
Players roll these to determine or influence certain events in the game.
Players roll these to determine or influence certain events in the game.
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Who goes first is determined by something outside of the game itself.
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Who goes first is determined by something outside of the game itself.
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* AntiHoarding\\
Gameplay mechanics that discourage hoarding up in-game resources.
Gameplay mechanics that discourage hoarding up in-game resources.
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None
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A subindex of GameTropes. {{Collectible Card Game}}s and {{TabletopRPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
to:
A subindex of GameTropes. {{Collectible Card Game}}s and {{TabletopRPG}}s, {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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A subindex of GameTropes. {{Collectible Card Game}}s and TabletopRPGTropes, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
to:
A subindex of GameTropes. {{Collectible Card Game}}s and TabletopRPGTropes, {{TabletopRPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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+CollectibleCardGame Tropes
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A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
to:
A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, TabletopRPGTropes, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
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+TabletopRPG Tropes
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* AdventureFriendlyWorld\\
How the game's setting is designed to justify the gameplay mechanics.
How the game's setting is designed to justify the gameplay mechanics.
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None
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[[/index]]
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\
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[[index]]
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[[index]]
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[[index]]
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[[/index]]
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[[index]]
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[[index]]
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[[/index]]
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[[index]]
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[[/index]]
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[[index]]
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[[/index]]
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Like most media, TabletopGames have a number of tropes common or even specific to them.
A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
----
!!Tropes:
[floatboxright:
Subindexes:
+CollectibleCardGame Tropes
+TabletopRPG Tropes
]
* ActionInitiative\\
The players' in-game Initiative stat determines who goes in which order.
* CompetitiveBalance\\
Players can select different roles to play in a game, with different abilities.
* DiagonalSpeedBoost\\
On a square movement grid, moving diagonally is faster than otherwise.
* ExtraTurn\\
A rule that allows you to take an extra turn after you already acted.
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\
Who goes first is determined by something outside of the game itself.
* HitPoints\\
A stat that tells you how close your in-game avatar is to dying.
* HouseRules\\
When the players tweak the official rules to make the game more fun for themselves.
* LuckManipulationMechanic\\
A rule that allows you to retry a botched dice roll.
* ScoringPoints\\
Complete in-game objectives to get abstract points and win the game.
* TurnBasedCombat\\
Combat is abstracted as combatants taking turns to strike at each other.
----
A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
----
!!Tropes:
[floatboxright:
Subindexes:
+CollectibleCardGame Tropes
+TabletopRPG Tropes
]
* ActionInitiative\\
The players' in-game Initiative stat determines who goes in which order.
* CompetitiveBalance\\
Players can select different roles to play in a game, with different abilities.
* DiagonalSpeedBoost\\
On a square movement grid, moving diagonally is faster than otherwise.
* ExtraTurn\\
A rule that allows you to take an extra turn after you already acted.
* [[http://tvtropes.org/pmwiki/discussion.php?id=v2jiktom7y8gqpa18ye3ja2r Extrinsic Go-First Rule]]\\
Who goes first is determined by something outside of the game itself.
* HitPoints\\
A stat that tells you how close your in-game avatar is to dying.
* HouseRules\\
When the players tweak the official rules to make the game more fun for themselves.
* LuckManipulationMechanic\\
A rule that allows you to retry a botched dice roll.
* ScoringPoints\\
Complete in-game objectives to get abstract points and win the game.
* TurnBasedCombat\\
Combat is abstracted as combatants taking turns to strike at each other.
----