Follow TV Tropes

Following

Context Main / TabletopGameTropes

Go To

1[[quoteright:350:[[WesternAnimation/TeenageMutantNinjaTurtles2012 https://static.tvtropes.org/pmwiki/pub/images/mazesandmutants68.jpeg]]]]
2[[caption-width-right:350:"Mazes and Mutants: The game about mazes, as played by mutants."]]
3
4->''"Only a game designed by nerds would have 'charisma' as a fantasy power."''
5-->-- '''Stanley Pines''', ''WesternAnimation/GravityFalls'', "[[Recap/GravityFallsS2E13DungeonsDungeonsAndMoreDungeons Dungeons, Dungeons, & More Dungeons]]"
6
7Like most media, TabletopGames have a number of tropes common or even specific to them.
8
9A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes.
10----
11!!Tropes:
12[[index]]
13[floatboxright:
14Subindexes:
15+CollectibleCardGameTropes
16+GameplayRandomization
17+LevelsAndExperienceTropes
18+TabletopRPGTropes
19]
20
21* ActionInitiative: The players' in-game Initiative stat determines who goes in which order.
22* AdventureFriendlyWorld: How the game's setting is designed to justify the gameplay mechanics.
23* AntiHoarding: Gameplay mechanics that discourage hoarding up in-game resources.
24* ArtisticLicenseChess: Authors tend to get the details of playing chess wrong.
25* AscendedHouseRules: A house rule becomes an official rule.
26* CompetitiveBalance: Players can select different roles to play in a game, with different abilities.
27* DeckClogger: A card designed to clog up your deck (or deck analogue).
28* DiagonalSpeedBoost: On a square movement grid, moving diagonally is faster than otherwise.
29* MediaNotes/{{Dice}}: Players roll these to determine or influence certain events in the game.
30* DigitalTabletopGameAdaptation: An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame.
31* DraftingMechanic: A mechanic where players pick resources from common pools.
32* ExtraTurn: A rule that allows you to take an extra turn after you already acted.
33* ExtrinsicGoFirstRule: Who goes first is determined by something outside the game itself.
34* FirstPlayerAdvantageMitigation: The first player will often have an advantage. These mechanics try to balance it out.
35* HitPoints: A stat that tells you how close your in-game avatar is to dying.
36* JuniorVariant: Simplified board game variants made for kids.
37* LiteralWildCard: A resource whose main function is to be substituted for one of the player's choosing.
38* LuckManipulationMechanic: A rule that allows you to retry a botched dice roll.
39* NoUnifiedRuleset: A traditional game that doesn't have a definitive, official version.
40* OfficialGameVariant: A game comes with an official variant in addition to the main ruleset.
41* PopularGameVariant: A popular unofficial ruleset.
42* RollAndMove : Roll one or two dice, and move according to the result.
43* ScoringPoints: Complete in-game objectives to get abstract points and win the game.
44* SoloTabletopGame: In which the rules allow a tabletop game to be played by a single player.
45* TabletopGameAI: A non-digital algorithm that can sub in for a human player.
46* ThreeApproachSystem: Players can choose from three different gameplay styles.
47* TrickTakingCardGame: Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken.
48* TurnBasedCombat: Combat is abstracted as combatants taking turns to strike at each other.
49[[/index]]

Top