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* Various melee pins function with this in mind in ''VideoGame/TheWorldEndsWithYou'', with the [[BladeSpam Shockwave]] psych being a standout example.


* ''LightNovel/SwordArtOnline'': In the ''Alicization Rising'' arc, Knight Commander [[spoiler:Bercouli]] Synthesis One can {{Invoke|d}} this with the [[SecretArt Perfect Weapon Control Art]] of his sword "Timepiercer" - each moment of his sword swings is stretched a little into the future, causing the weapon to leave a trail behind it which carries the full strength of his attacks. He claims that the reason so many of his subordinates have Control Arts which extend their weapon's attack range in [[VariableLengthChain some]] [[SwordBeam way]] is probably because they were afraid of facing this technique [[spoiler:and its LimitBreak version, which causes the trail to extend into ''the past'']] in melee.

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* ''LightNovel/SwordArtOnline'': In the book 13, ''Alicization Rising'' arc, Dividing'', Knight Commander [[spoiler:Bercouli]] Synthesis One can {{Invoke|d}} this with the [[SecretArt Perfect Weapon Control Art]] of his sword "Timepiercer" - each moment of his sword swings is stretched a little into the future, causing the weapon to leave a trail behind it which carries the full strength of his attacks. He claims that the reason so many of his subordinates have Control Arts which extend their weapon's attack range in [[VariableLengthChain some]] [[SwordBeam way]] is probably because they were afraid of facing this technique [[spoiler:and its LimitBreak version, which causes the trail to extend into ''the past'']] in melee.


[[folder:Anime and manga]]

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[[folder:Anime and manga]]Manga]]


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[[folder:Light Novels]]
* ''LightNovel/SwordArtOnline'': In the ''Alicization Rising'' arc, Knight Commander [[spoiler:Bercouli]] Synthesis One can {{Invoke|d}} this with the [[SecretArt Perfect Weapon Control Art]] of his sword "Timepiercer" - each moment of his sword swings is stretched a little into the future, causing the weapon to leave a trail behind it which carries the full strength of his attacks. He claims that the reason so many of his subordinates have Control Arts which extend their weapon's attack range in [[VariableLengthChain some]] [[SwordBeam way]] is probably because they were afraid of facing this technique [[spoiler:and its LimitBreak version, which causes the trail to extend into ''the past'']] in melee.
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** [VideoGame/MusouStars Warriors All-Stars] uses colored sword lines for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.

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** [VideoGame/MusouStars [[VideoGame/MusouStars Warriors All-Stars] All-Stars]] uses colored sword lines for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.


** [[VideoGame/MusouStars Warriors All-Stars] uses colored sword lines for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.

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** [[VideoGame/MusouStars [VideoGame/MusouStars Warriors All-Stars] uses colored sword lines for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.


** VideoGame/MusouStars started to add colored sword lines to all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.

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** VideoGame/MusouStars started to add [[VideoGame/MusouStars Warriors All-Stars] uses colored sword lines to for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.


* ''Franchise/DevilMayCry''. The lines are usually transparent, but visible (Force Edge specifically disrupts the air when swung). And then there's Devil Trigger.

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* ''Franchise/DevilMayCry''.''VideoGame/DevilMayCry''. The lines are usually transparent, but visible (Force Edge specifically disrupts the air when swung). And then there's Devil Trigger.


** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' uses SwordLines. {{Cel-Shaded}} ones, which look exactly like on the concept-art.

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** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' uses SwordLines. {{Cel-Shaded}} CelShaded ones, which look exactly like on the concept-art.



* The Omniwrenches in ''Franchise/RatchetAndClank'' have this when swung. They notably evolve in ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as the player upgrades their armour, gradually becoming more fire-like to indicate increased damage.

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* The Omniwrenches in ''Franchise/RatchetAndClank'' have this when swung. They notably evolve in ''[[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as the player upgrades their armour, gradually becoming more fire-like to indicate increased damage.


** In the [[VideoGame/BerserkandtheBandoftheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a bloody sword trail instead.

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** In the [[VideoGame/BerserkandtheBandoftheHawk [[VideoGame/BerserkAndTheBandOfTheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a bloody sword trail instead.


Note that Sword Lines aren't just limited to swords, or even bladed weapons for that matter. Axes, sabres, staffs, clubs, punches, kicks, and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.

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Note that Sword Lines aren't just limited to swords, or even bladed weapons for that matter. Axes, sabres, staffs, clubs, punches, kicks, and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.
Blade}}s. [[RuleOfCool While obviously cool-looking]], Sword Lines [[TropesAreTools can be helpful in giving players a visual indicator of the sword's range]].


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* The Omniwrenches in ''Franchise/RatchetAndClank'' have this when swung. They notably evolve in ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as the player upgrades their armour, gradually becoming more fire-like to indicate increased damage.


** The 9th main iteration, Dynasty Warriors 9, took a different approach and added sword lines that weren't always colored. The lines themselves are depicted by the air becoming distorted following the swing of the weapon, which depicts the weapon's trail in a more realistic manner. Colored sword lines are still present when the attack is enhanced by an element, and also in several characters' Musou attacks.

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** The 9th main iteration, Dynasty Warriors 9, took a different approach and added adds colorless sword lines that weren't always colored. for all swinging attacks. The lines themselves are depicted visualized by the air becoming distorted following the swing of the weapon, which depicts depicting the weapon's trail in a more realistic manner. Colored sword lines are still present when the attack is Attacks enhanced by an element, and also in several characters' element will be accompanied with sword lines of that element. All swinging-type Musou attacks.attacks will have blue fiery sword lines in the startup animation.


* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack, as well as for visual effect. In certain games, they also serve to visualize what kind of buff/status effect the player character is currently using.

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* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack, as well as for visual effect. In certain games, they also serve to visualize what kind of buff/status buff/status/elemental effect the player character is currently using.



** The 9th main iteration, Dynasty Warriors 9, took a different approach and added sword lines that weren't actually colored. The lines themselves are depicted by the air becoming distorted following the swing of the weapon, which depicts the weapon's path in a more realistic manner. Colored sword lines are still present in the Musou attacks though.

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** The 9th main iteration, Dynasty Warriors 9, took a different approach and added sword lines that weren't actually always colored. The lines themselves are depicted by the air becoming distorted following the swing of the weapon, which depicts the weapon's path trail in a more realistic manner. Colored sword lines are still present in when the attack is enhanced by an element, and also in several characters' Musou attacks though.attacks.

Added DiffLines:

** The 9th main iteration, Dynasty Warriors 9, took a different approach and added sword lines that weren't actually colored. The lines themselves are depicted by the air becoming distorted following the swing of the weapon, which depicts the weapon's path in a more realistic manner. Colored sword lines are still present in the Musou attacks though.


** At first it looks like [[http://mspaintadventures.com/?s=6&p=003482 Rose's knitting needles]] have done this, but [[SubvertedTrope it's actually purple yarn]].
** Jack however is fond of sword lines, often doubling as TheHitFlash.

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** At first it looks like [[http://mspaintadventures.com/?s=6&p=003482 Rose's knitting needles]] have done this, leave behind purple arcs, but [[SubvertedTrope it's actually purple yarn]].
** Jack however Noir, however, is fond of white sword lines, often doubling as TheHitFlash.



* ''WesternAnimation/AvatarTheLastAirbender'', taking inspiration from ''Anime/SamuraiChamploo'', has this in the fight between Zuko and Jet, which led some to believe that Zuko was using blue fire.

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* ''WesternAnimation/AvatarTheLastAirbender'', taking inspiration from ''Anime/SamuraiChamploo'', has this every sword swing in the fight duel between Zuko and Jet, Jet leave behind a trail of blue sparks, which led some to believe that Zuko was using creating blue fire.


[[folder:Film]]
* [[Film/VForVendetta V]]'s daggers do this in slow-motion.
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[[folder:Live Action TV]]
* This happens a lot in {{Tokusatsu}}.
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[[folder:Film]]
*
%%[[folder:Film]]
%%*
[[Film/VForVendetta V]]'s daggers do this in slow-motion.
[[/folder]]

[[folder:Live
%%[[/folder]]

%%[[folder:Live
Action TV]]
* %%* This happens a lot in {{Tokusatsu}}.
[[/folder]]
%%[[/folder]]

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