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* ''LetsPlay/AfterlifeSMP'': Players with the Vampire origin are able to swap places with other entities. While it initially seems like a fun gimmick, but by combining that with another ability of the origin, the high jump, [[spoiler:Scott sets a couple of his fellow players up to [[LethalHarmlessPowers fall to their deaths]]]].
* ''LetsPlay/WitchCraftSMP'': An acquired ability of Illusionary Witches is to switch places with another player within a certain radius, even when in the air.

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* ''LetsPlay/AfterlifeSMP'': Players with the Vampire origin are able to swap places with other entities. While it initially seems like a fun gimmick, but by combining that with another ability of the origin, the high jump, [[spoiler:Scott sets a couple of his fellow players up to [[LethalHarmlessPowers fall to their deaths]]]].
deaths]].]]
* ''LetsPlay/WitchCraftSMP'': ''WebVideo/WitchCraftSMP'': An acquired ability of Illusionary Witches is to switch places with another player within a certain radius, even when in the air.

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* ''ComicBook/{{Captain Marvel|MarvelComics}}'': For a time, Captain Mar-Vell was trapped in the Negative Zone, and could only leave when Rick Jones struck together a pair of "Nega-Bands" he wore on his wrists, causing the two to switch places.

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* ''ComicBook/{{Captain Marvel|MarvelComics}}'': Marvel|MarvelComics}}'':
**
For a time, Captain Mar-Vell was trapped in the Negative Zone, and could only leave when Rick Jones struck together a pair of "Nega-Bands" he wore on his wrists, causing the two to switch places.



* The preferred form of transportation in '''Spanner's Galaxy''' -- but it can only be performed by swapping the position of sapient beings. This is known as ''castling'', and it's considered polite to ask permission first.

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* The preferred form of transportation in '''Spanner's Galaxy''' ''ComicBook/SpannersGalaxy'' -- but it can only be performed by swapping the position of sapient beings. This is known as ''castling'', and it's considered polite to ask permission first.



* ''Literature/InterestingTimes'': Teleportation is an experimental and ''very'' dangerous spell. Since the Disc, and everyone on it, is constantly revolving around its axis, teleportation needs to account for the spin or otherwise the target ends up splattered on a wall or spread across the countryside. Therefore, it requires that the subject be swapped with a counterweight of similar weight to balance out [[InertiaIsACruelMistress the momentum of the trip]]. {{Exploited|Trope}} when Rincewind gets teleported away from the BigBad, leaving in his place a small cannon with a lit fuse...
** Rincewind has questions concerning whether this ''entirely'' solves the TeleFrag problem:

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* ''Literature/InterestingTimes'': Teleportation is an experimental and ''very'' dangerous spell. Since the Disc, and everyone on it, is constantly revolving around its axis, teleportation needs to account for the spin or otherwise the target ends up splattered on a wall or spread across the countryside. Therefore, it requires that the subject be swapped with a counterweight of similar weight to balance out [[InertiaIsACruelMistress the momentum of the trip]]. {{Exploited|Trope}} when Rincewind gets teleported away from the BigBad, leaving in his place a small cannon with a lit fuse...
**
fuse... Rincewind has questions concerning whether this ''entirely'' solves the TeleFrag problem:



*** Similarly, ''TabletopGame/{{Pathfinder}}'' has the Paladin spell ''king's castle'', which swaps the caster with a nearby ally


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* ''TabletopGame/{{Pathfinder}}'' has the Paladin spell ''king's castle'', which swaps the caster with a nearby ally

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* In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. If only part of you is inside the rings when it activates, well...

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* In ''Film/{{Stargate}}'', the ring device that transports people from Anubis's Ra's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. If only part of you is inside the rings when it activates, well...[[PortalCut well]]...



** The Goa'uld ring devices, which turn out to be appropriated Ancient tech like most of their stuff. They appear to be a set of five miniature stargates that descend or ascend around the objects to be transported and they swap place with whatever's at the other end:
*** ''Film/{{Stargate}}'': PortalCut type WeaponizedTeleportation of a section of someone's body: [[spoiler:when Jack uses the rings to cut Anubis's head off, also saving Daniel and Sha're who are about to be tortured by Ra on the other end.]]
*** ''Series/StargateSG1'': They're used relatively frequently when the Goa'uld appear. Sometimes in Ancient ruins (such as Avalon) and Ori ships as well.

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** ''Series/StargateSG1'': The Goa'uld ring devices, which turn out to be appropriated Ancient tech like most of their stuff. They appear to be a set of five miniature stargates that descend or ascend around the objects to be transported and they swap place with whatever's at the other end:
*** ''Film/{{Stargate}}'': PortalCut type WeaponizedTeleportation of a section of someone's body: [[spoiler:when Jack uses the rings to cut Anubis's head off, also saving Daniel and Sha're who are about to be tortured by Ra on the other end.]]
*** ''Series/StargateSG1'':
end. They're used relatively frequently when the ubiquitous in Goa'uld appear. Sometimes ships and bases, and are compatible with similar ring devices found in Ancient ruins (such as Avalon) Avalon and Antarctica) and Ori ships as well.
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* ''VideoGame/DivinityOriginalSin'' and ''VideoGame/DivinityOriginalSinII'':
** The spell Nether Swap exchanges two nearby characters, who may be allies, enemies, or the spellcaster. This can be extremely valuable in a combat system that emphasizes crowd control, GeoEffects, and tactical movement.
** In the second game, the Cat {{Familiar}} has a unique skill that it can use to swap places with its {{summon|Magic}}er.
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[[folder:Films - Live-Action]]

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[[folder:Films - -- Live-Action]]

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* ''Videogame/XCom2: War of the Chosen'': The Templar is a [[PsychicPowers Psionic]] MagicKnight with two abilities that can do this; Invert allows them to switch places with an enemy, and Exchange lets them switch places with one of their squadmates.

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* ''Videogame/XCom2: ''VideoGame/XCom2: War of the Chosen'': The Templar is a [[PsychicPowers Psionic]] MagicKnight with two abilities that can do this; Invert allows them to switch places with an enemy, and Exchange lets them switch places with one of their squadmates.


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[[folder:Web Original]]
* ''LetsPlay/AfterlifeSMP'': Players with the Vampire origin are able to swap places with other entities. While it initially seems like a fun gimmick, but by combining that with another ability of the origin, the high jump, [[spoiler:Scott sets a couple of his fellow players up to [[LethalHarmlessPowers fall to their deaths]]]].
* ''LetsPlay/WitchCraftSMP'': An acquired ability of Illusionary Witches is to switch places with another player within a certain radius, even when in the air.
[[/folder]]
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* In ''[[Film/TheMarvels2023 The Marvels]]'', the powers of Carol Danvers, Monica Rambeau, and Kamala Khan become entangled so that when they use their abilities they swap places with each other, accompanied by enough kinetic energy to knock them flying.
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In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. If only part of you is inside the rings when it activates, well...

to:

* In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. If only part of you is inside the rings when it activates, well...
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[[folder:Western Animation]]
* ''WesternAnimation/PhineasAndFerb'': One of Doofenshmirtz's inventions is the Chicken-Replace-Inator, which replaces anything with the nearest chicken. It comes in handy during ''WesternAnimation/PhineasAndFerbTheMovieCandaceAgainstTheUniverse'', where it's used to save the heroes from a dragon-like creature, then to teleport them back to Earth (by setting it to ''furthest'' chicken), and finally, [[spoiler:to defeat the BigBad by sending it back to its planet]].
[[/folder]]
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** ''ComicBook/GuardiansOfTheGalaxy2020'' has a call-back to this, with the two Quasars swapping places when they put their Quantum Bands together. Whoever's swapped out is left floating in a dark void, leaving Wendell to mention he should've brought a book. It's also shown Noh-Varr can do similar, which is used to leave a CorruptCorporateExecutive in an exploding machine that belongs to him.
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* ''ComicBook/NewMutantsLethalLegion'': Escapade's power allows her to temporarily swap positions with another person - sometimes she can warp perceptions so that everyone else treats her as the person she's replaced, but the simplest version of this is purely a physical teleport switch. During the first issue's BatmanColdOpen she uses this to rapidly swap positions with several U-Men, sometimes acquiring their armour and weapons when she swaps.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Castle, a rare (and [[ThatOneDisadvantage dangerous]]) white card, allows the White King to swap places with a Rook whenever he would take damage, with the Rook [[TakingTheBullet taking damage instead]]. If you're vertically/horizontally lined up with the King when that happens, and the Rook survives the attack, you will be [[GameOver checkmated on the spot]], ending your run unless you have [[OneUp Black Mist]] to save you.

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Castle, a rare (and [[ThatOneDisadvantage dangerous]]) white card, allows the White King to swap places with a Rook whenever he would take damage, with the Rook [[TakingTheBullet taking damage instead]]. If you're vertically/horizontally lined up with the King when that happens, and the Rook survives the attack, you will be [[GameOver checkmated on the spot]], ending your run unless you have [[OneUp Black Mist]] to save you.you, but an update made it such that the Rook can no longer checkmate you instantly after a swap.
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In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. In the film climax, the heroes use this to simultaneously kill Anubis's chief guard (only his ''upper'' body is inside the transported volume) and transport a nuclear bomb aboard Anubis's ship seconds before it detonates.

to:

In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. In the film climax, the heroes use this to simultaneously kill Anubis's chief guard (only his ''upper'' body If only part of you is inside the transported volume) and transport a nuclear bomb aboard Anubis's ship seconds before rings when it detonates.activates, well...

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[[folder:Films - Live-Action]]
In ''Film/{{Stargate}}'', the device that transports people from Anubis's ship to the inside of the pyramid works this way, swapping whatever is inside the shipboard device for whatever is inside the remote device. In the film climax, the heroes use this to simultaneously kill Anubis's chief guard (only his ''upper'' body is inside the transported volume) and transport a nuclear bomb aboard Anubis's ship seconds before it detonates.
[[/folder]]




* In ''Literature/FineStructure'', teleportation works by swapping two areas of space. The very first teleportation experiment results in Anne Poole being sealed in a coal seam. The consquences only get worse from there -- later, four scientists are simultaneously killed. Finally, an entire building is teleported underground, and ''teleportation is excised from the fabric of the universe.''

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* ''Literature/SixteenThirtyTwo'': When the town of Grantville is sent back in time, what is actually transported is a sphere about seven miles across. That includes the town, some of the outlying farms, and part of the coal mine below the town.
* In ''Literature/FineStructure'', teleportation works by swapping two areas of space. The very first teleportation experiment results in Anne Poole being sealed in a coal seam. The consquences consequences only get worse from there -- later, four scientists are simultaneously killed. Finally, an entire building is teleported underground, and ''teleportation is excised from the fabric of the universe.''''
* ''Literature/HeraldsOfValdemar'': The massive waves of magical force that make up the Mage Storms have two centers, so the waves often intersect. At certain times and places (there's a pattern but it's never made entirely clear) these intersecting waves of force swap spherical areas - a sphere at one intersection for a sphere at another. It appears that the stronger the waves are, the larger the swapped spheres are, and the farther they travel. In at least one case, the swapped sphere were eight or ten feet across and traveled at least a thousand miles.


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* ''Literature/IslandInTheSeaOfTimeSeries'': When the Event transports the island of Nantucket back in time, it includes the entire island, a couple of small nearby islands, and a substantial volume of surrounding ocean. An aerial survey right after the Event finds that the past-ocean and transported-ocean are different colors, allowing them to figure that the Event swapped out an elliptical area roughly 23 miles long and 5 miles wide. They never know how high or how deep underground/underwater it went.
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** Rincewind has questions concerning whether this ''entirely'' solves the TeleFrag problem:
--->'''Rincewind''': Supposing I end up crushed in the middle of a mountain?\\
'''Ponder''': Can't. The rock'll be brought back here when we do the spell.\\
'''Rincewind''': So I'll still be in the middle of a mountain but in a me-shaped hole. Oh, good. Instant fossil.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you are vertically/horizontally lined up with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which a rare (and [[ThatOneDisadvantage dangerous]]) white card, allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and he would take damage, with the Rook [[TakingTheBullet takes taking damage instead]]. It's considered a dangerous card because if you are If you're vertically/horizontally lined up with the King when that happens happens, and the Rook survives the attack, it you will immediately be [[GameOver checkmate you]]!checkmated on the spot]], ending your run unless you have [[OneUp Black Mist]] to save you.
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* ''Literature/WorldOfTiers'': Swapping teleporters co-exist with portals, and the swapping is explained early on. Usually, the swapped volume is a cylinder wide and high enough to fit a single human, or several.
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Fixed typo, wrong name


* Mr Mxyzptlk once banished ComicBook/{{Superman}} and ComicBook/{{Shazam}} to another universe but had to replace them with two locals. Unlucky for Mxy, one of them turned out to be Hippy The Marvel Bunny.

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* Mr Mxyzptlk once banished ComicBook/{{Superman}} and ComicBook/{{Shazam}} to another universe but had to replace them with two locals. Unlucky for Mxy, one of them turned out to be Hippy Hoppy The Marvel Bunny.
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* ''TabletopGame/LegendSystem'': The Tactician's spell "Dimensional Swap" teleports two willing creatures into each other's squares.
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* ''VideoGame/LeagueOfLegends'': Urgot's original ultimate, ''Hyper-Kinetic Position Reverser'', would let him do this with an enemy Champion after a brief channel time, also briefly slowing the target down, terrifying any other enemies near his arrival point, and reducing damage he receives. It was [[AwesomeButImpractical a very awkward ability that didn't synergise with the rest of his kit or his intended role]], so when he was relaunched it was dropped completely.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you vertically/horizontally lined up with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you are vertically/horizontally lined up with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you were in an vertical/horizontal line with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!

to:

* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you were in an vertical/horizontal line vertically/horizontally lined up with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': One of the cards that White's forces can get is Castle, which allows the White King to swap places with a Rook whenever your Black King manages to shoot him, and the Rook [[TakingTheBullet takes damage instead]]. It's considered a dangerous card because if you were in an vertical/horizontal line with the King when that happens and the Rook survives the attack, it will immediately [[GameOver checkmate you]]!

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Webserials go in the literature namespace.


* ''Literature/{{Worm}}'': Trickster can swap-teleport himself or anything within the range of his senses with any other person or object within the range of his senses. The closer the two people/objects are in shape/size/volume, the easier and faster he can do it.



[[folder:Web Original]]
* ''Literature/{{Worm}}'': Trickster can swap-teleport himself or anything within the range of his senses with any other person or object within the range of his senses. The closer the two people/objects are in shape/size/volume, the easier and faster he can do it.
[[/folder]]
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* ''ComicBook/CaptainMarVell'': For a time, Captain Mar-Vell was trapped in the Negative Zone, and could only leave when Rick Jones struck together a pair of "Nega-Bands" he wore on his wrists, causing the two to switch places.

to:

* ''ComicBook/CaptainMarVell'': ''ComicBook/{{Captain Marvel|MarvelComics}}'': For a time, Captain Mar-Vell was trapped in the Negative Zone, and could only leave when Rick Jones struck together a pair of "Nega-Bands" he wore on his wrists, causing the two to switch places.
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* Captain Mithrun from ''Manga/DeliciousInDungeon'' is an expert in weaponising this form of teleportation. The first time we see him fight, he's able to turn a group of thugs into partial statues with just a touch, making it look like he's using a [[TakenForGranite petrification]] spell until we see the victims stuck in the walls and celing of the room and realise he's teleporting them into the stonework. Later chapters show he can use it in a much more gruesome way when he doesn't have to worry about keeping his opponent alive, that being to swap smaller objects with parts of their body in order to dismember them.

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* Captain Mithrun from ''Manga/DeliciousInDungeon'' is an expert in weaponising weaponizing this form of teleportation. The first time we see him fight, he's able to turn a group of thugs into partial statues with just a touch, making it look like he's using a [[TakenForGranite petrification]] spell until we see the victims stuck in sticking out of the walls and celing ceiling of the room and realise he's teleporting them into the stonework. Later chapters show he can use it in a much more gruesome way when he doesn't have to worry about keeping his opponent alive, that being to swap smaller objects with parts of their body in order to dismember them.
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* Captain Mithrun from ''Manga/DeliciousInDungeon'' is an expert in weaponising this form of teleportation. The first time we see him fight, he's able to turn a group of thugs into partial statues with just a touch, making it look like he's using a [[TakenForGranite petrification]] spell until we see the victims stuck in the walls and celing of the room and realise he's teleporting them into the stonework. Later chapters show he can use it in a much more gruesome way when he doesn't have to worry about keeping his opponent alive, that being to swap smaller objects with parts of their body in order to dismember them.
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*** Similarly, ''TabletopGame/Pathfinder'' has the Paladin spell ''king's castle'', which swaps the caster with a nearby ally

to:

*** Similarly, ''TabletopGame/Pathfinder'' ''TabletopGame/{{Pathfinder}}'' has the Paladin spell ''king's castle'', which swaps the caster with a nearby ally
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*** Similarly, ''TabletopGame/Pathfinder'' has the Paladin spell ''king's castle'', which swaps the caster with a nearby ally
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* From ''Manga/JujutsuKaisen:'' Aoi Todo's signature move, Boogie-Woogie, is that. By clapping his hands, he can swap the locations of two things that have enough cursed energy in them (Humans, curses and some objects).
* ''Manga/{{Naruto}}'': The power Amenotejikara, achieves this by swapping the positions of any two objects in the user's field of vision.

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* From ''Manga/JujutsuKaisen:'' Aoi Todo's signature move, Boogie-Woogie, is that. By clapping his hands, he move Boogie-Woogie can swap the locations of two things that have enough cursed energy in them (Humans, curses and some objects).
objects) any time he claps his hands.
* ''Manga/{{Naruto}}'': The power Amenotejikara, achieves this by swapping Amenotejikara swaps the positions of any two objects in the user's field of vision.

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