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** The last level of the game start you off in a room with more gear than you could possibly carry! Unfortunately, it's mostly useless, because the only enemies you'll need to kill in the level are Maggots and Imps, handled easily enough with either the Shotgun or Chainsaw.

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** The last level of the game start starts you off in a room with more gear than you could possibly carry! Unfortunately, it's mostly useless, because the only enemies you'll need to kill these things will work on in the level are Maggots and Imps, handled easily enough with either the Shotgun or Chainsaw.Chainsaw, and which you need to kill in order to charge up the Soul Cube, the only weapon that will work against the final boss.
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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout? You're going to need it all against the ''eight fucking Maulotaurs'' that are waiting to kick your ass.

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout? You're going to need it all against the ''eight fucking Maulotaurs'' that are waiting to kick your ass.the game throws at you for the final battle.
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** The second game is nicer in this regard. After you've defeated three of the Elders/Archangels, the fourth one shows up, heals your party, and warns that there's still one enemy left. Cue fight with (false) Yahweh. Also, in the endgame, Steven will help you teleport to shops, healing garages and fusion temples to suit your needs, although you'll be sent back to the endgame area each time.

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* The final Rite in ''QuestForGlory V'' culminates in a battle right in the villain's storeroom, and wouldn't you know it, he succeeds in lifting the seal on the [[FinalBoss Dragon]] [[SealedEvilInACan of Doom]] before you can stop him. Played with in that everything is locked behind a row of booby-trapped doors, requiring the player to work for it.

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* The final Rite in ''QuestForGlory V'' ''QuestForGloryV'' culminates in a battle right in the villain's storeroom, and wouldn't you know it, he succeeds in lifting the seal on the [[FinalBoss Dragon]] [[SealedEvilInACan of Doom]] before you can stop him. Played with in that everything is locked behind a row of booby-trapped doors, requiring the player to work for it.it.
** "Work for it", indeed. Either you can pick the locks during the fight, which leaves you open to attack from Goons (strong, Ogre-like monsters) or you can pick them after the Dragon has been released, at which point you're on a timer to instant death, and each lock you open takes a chunk off the timer.
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* It's fairly easy to pinpoint the locations of the bosses in any ''{{Metroid}} Prime'' game by just looking on the map and finding save stations (which in some games also recharge your health) that are next to unusually large rooms. The 2D games (the ones with maps, anyway) cut out the middleman and just label where bosses are on the map. Strangely, [[UnplesableFanbase the fanbase]] has also been known to complain about the bosses not being next to the save room, and having to fight one's way back to them after each death.

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* It's fairly easy to pinpoint the locations of the bosses in any ''{{Metroid}} Prime'' game by just looking on the map and finding save stations (which in some games also recharge your health) that are next to unusually large rooms. The 2D games (the ones with maps, anyway) cut out the middleman and just label where bosses are on the map. Strangely, [[UnplesableFanbase [[UnpleasableFanbase the fanbase]] has also been known to complain about the bosses not being next to the save room, and having to fight one's way back to them after each death.



* One interesting example in ''FinalFantasyVII'' involves a point immediately after leaving Nibelheim. Traveling through an eerie passage, you get a savepoint at the very beginning of a largish room with a snakelike pathway, very innoculous, as many winding paths are common in areas throughout the game. In fact, there's a T-shaped intersection immediately after the save point. Head right, a chest and dead end. Head left, what some players consider [[ThatOneBoss that one boss]], Materia Keeper.
* In Final Fantasy IX, right before the first Black Waltz, there's a split path. [[spoiler: On the left is a Moogle, which can save and heal you, and on the right is the cutscene for the boss. The problem is this: you need Vivi to free the Moogle from the block of Ice it's trapped in, but if you went right and then went back, Zidane's alone and Vivi can't help him. It doesn't help that the boss has to be fought with just Zidane, so if you went right first, Good Luck!]]

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* ** One interesting example in ''FinalFantasyVII'' involves a point immediately after leaving Nibelheim. Traveling through an eerie passage, you get a savepoint at the very beginning of a largish room with a snakelike pathway, very innoculous, as many winding paths are common in areas throughout the game. In fact, there's a T-shaped intersection immediately after the save point. Head right, a chest and dead end. Head left, what some players consider [[ThatOneBoss that one boss]], Materia Keeper.
* ** In Final Fantasy IX, right before the first Black Waltz, there's a split path. [[spoiler: On the left is a Moogle, which can save and heal you, and on the right is the cutscene for the boss. The problem is this: you need Vivi to free the Moogle from the block of Ice it's trapped in, but if you went right and then went back, Zidane's alone and Vivi can't help him. It doesn't help that the boss has to be fought with just Zidane, so if you went right first, Good Luck!]]
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* ''AlanWake'' does this at least a few times. Your usual pickups come from the occasional red emergency box lying around, which will have batteries for your flashlight and a little bit of ammo. So when you find multiple boxes of ammo, flares, batteries, etc. lying around an area, you know that you're about to walk into [[WeHaveReserves a massive assault]] by [[TheCorruption The Taken]]. It also manages to invert the trope: any section where Alan has lost his light and/or weapons will usually have few or no enemies, simply because he'll have no way to fight them.
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* The final level of ''{{Descent}}'' has a large supply of Invincibility Spheres and {{Invisibility Cloak}}s. You're gonna need them for the FinalBoss.
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** This is also one of the game's Sanity effects: you find mountains of ammo in a room, but before you can even collect all of it you appear in the previous room... without all the ammo you just picked up.
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* It's fairly easy to pinpoint the locations of the bosses in any ''{{Metroid}} Prime'' game by just looking on the map and finding save stations (which in some games also recharge your health) that are next to unusually large rooms. The 2D games (the ones with maps, anyway) cut out the middleman and just label where bosses are on the map.

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* It's fairly easy to pinpoint the locations of the bosses in any ''{{Metroid}} Prime'' game by just looking on the map and finding save stations (which in some games also recharge your health) that are next to unusually large rooms. The 2D games (the ones with maps, anyway) cut out the middleman and just label where bosses are on the map. Strangely, [[UnplesableFanbase the fanbase]] has also been known to complain about the bosses not being next to the save room, and having to fight one's way back to them after each death.
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None


* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout, you may ask? You're going to need it all against the ''eight fucking Maulotaurs'' that are waiting to kick your ass.

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout, you may ask? loadout? You're going to need it all against the ''eight fucking Maulotaurs'' that are waiting to kick your ass.
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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout, you may ask? '''[[spoiler:EIGHT FUCKING MAULOTAURS]]''', that's why!

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. Now why would they give you this generous loadout, you may ask? '''[[spoiler:EIGHT FUCKING MAULOTAURS]]''', that's why!You're going to need it all against the ''eight fucking Maulotaurs'' that are waiting to kick your ass.
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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''eight Maulotaurs'' that are waiting to kick your ass.

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''eight Maulotaurs'' that are waiting to kick your ass.Now why would they give you this generous loadout, you may ask? '''[[spoiler:EIGHT FUCKING MAULOTAURS]]''', that's why!
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** In the last level, you start in a room filled with a Soul Sphere and every single weapon available in the game.

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** In the last level, you start in a room filled with a Soul Mega Sphere and every single weapon available in the game.



* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''eight Maulotaurs'' that make up the final battle.

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''eight Maulotaurs'' that make up the final battle.are waiting to kick your ass.
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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with E5M8, Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''six Maulotaurs'' that the game throws at you for the final battle.

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* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with E5M8, [=E5M8=], Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''six ''eight Maulotaurs'' that the game throws at you for make up the final battle.

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** And then we have the Omega Dungeon, who lacks the generosity. A Save Sphere at the start, have fun fighting yourself through powerfull fiends, including the horrible Great Malboro who always starts with a ambush and then goes to inflict a variety of Status effects on your party.

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** And then we have the Omega Dungeon, who lacks the generosity. A Save Sphere at the start, have fun fighting yourself through powerfull powerful fiends, including the horrible Great Malboro who always starts with a ambush and then goes to inflict a variety of Status effects on your party.



* In ''Doom'', especially custom levels, cyberdemon battles are almost always preceded by you finding a massive supply of [[BeatThemAtTheirOwnGame rockets and a rocket launcher]].

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* *** In ''Doom'', especially custom levels, cyberdemon battles are almost always preceded by you finding a massive supply of [[BeatThemAtTheirOwnGame rockets and a rocket launcher]].launcher]].
* ''{{Heretic}}'''s [[ExpansionPack Shadow of the Serpent Riders]] ends with E5M8, Field of Judgement, where you're given all the weapons (other than the Firemace), a good load of ammo, one of pretty much every item in the game and a full load of big Phoenix Rod spheres at the center of the arena. You're going to need them all against the ''six Maulotaurs'' that the game throws at you for the final battle.
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* A form of this shows up in ''MegamanBattleNetwork 6'', where the spot in which the pre-boss cutscene kicks in is noted by a big skull on the floor. Considering how previous games left this up to "best guess" or "chronic paranoid saving", it's pretty generous. For that matter, so is the fact that most of the chips in the game can be acquired with "*" codes, preventing the "alphabet soup" problem that plagues many players while they're working through the main story mode.

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* A form of this shows up in ''MegamanBattleNetwork ''MegaManBattleNetwork 6'', where the spot in which the pre-boss cutscene kicks in is noted by a big skull on the floor. Considering how previous games left this up to "best guess" or "chronic paranoid saving", it's pretty generous. For that matter, so is the fact that most of the chips in the game can be acquired with "*" codes, preventing the "alphabet soup" problem that plagues many players while they're working through the main story mode.



* If you are playing a ''MegaMan'' game and you see an extra life and/or an E-Tank without a bottomless pit or a horde of instant death spikes around, you can pretty much know for sure that you'll find an insane platforming segment right in the following screen. Or a boss that will kill you in less than 30 seconds. Or both.

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* If you are playing a ''MegaMan'' ''Game/MegaMan'' game and you see an extra life and/or an E-Tank without a bottomless pit or a horde of instant death spikes around, you can pretty much know for sure that you'll find an insane platforming segment right in the following screen. Or a boss that will kill you in less than 30 seconds. Or both.
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* If you are playing a ''MegaMan'' game and you see an extra life and/or an E-Tank without a bottomless pit or a horde of instant death spikes around, you can pretty much know for sure that you'll find an insane platforming segment right in the following screen. Or a boss that will kill you in less than 30 seconds. Or both.
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*** There's generosity of a different kind at work there, too: between the hunter-chopper battle and Ravenholm you get the Gravity Gun. Not only is it possible to complete Ravenholm using nothing but the Gravity Gun, you get an achievement for doing so. [[HighOctaneNightmareFuel Two achievements, if you count being able to go without sleep for the next few days]].
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* {{Mother 3}} lampshades this, to an extent, towards the end of New Pork City. As you're told every time you clear a floor that the next room up is supposedly the 100th floor with the final boss chamber, there's always a save frog before the door to keep the player on their toes.
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Except that it's the stage 3 and 5 midbosses that drop powerups.


* Every player of Windows ''{{Touhou}}'' games know that the [[ThatOneBoss 4th]] and final boss are ussualy the more difficult ones, so the game gives you an extra life (or a extra bomb in case you already have too much lives) exactly before the boss or a really heavy [[BulletHell Danmaku]]
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Examples:

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Examples:!!Examples:



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* In ''FreedomFighters,'' Rocket Launchers will only appear when you have a helicopter or a heavily fortified encampment to deal with up ahead, and Sniper Rifles are usually placed in locations where you can expect to use every single bullet before running out of enemies.
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* ''JettRocket'' is usually quite stingy with its health-restoring items... except right before bosses. Then, you'll usually get a full top-up right before you fight them.
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* Most of the later caves in ''[[{{Pikmin}} Pikmin 2]]'' have a sublevel just before the cave's boss (or at least a very difficult section) with no enemies, lots of nectar, and lots of Candypop Buds.
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The game designers are being nice and giving you a chance to gear up and heal up before [[TheUnpronounceable The Unpronounceable One]] eviscerates you and sticks your head over his mantle. {{Bonus Dungeon}}s tend not to feature these before the BonusBoss, as they're intended to be [[FakeDifficulty extra challenging]]. Also not necessarily limited to {{Boss Battle}}s, SuspiciousVideogameGenerosity may occur before the DeathCourse or any other noticeably difficult segment. An [[AcceptableBreaksFromReality Acceptable Break From Reality]].

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The game designers are being nice and giving you a chance to gear up and heal up before [[TheUnpronounceable The Unpronounceable One]] eviscerates you and sticks your head over his mantle. {{Bonus Dungeon}}s tend not to feature these before the BonusBoss, as they're intended to be [[FakeDifficulty extra challenging]]. Also not necessarily limited to {{Boss Battle}}s, SuspiciousVideogameGenerosity may occur before the DeathCourse or any other noticeably difficult segment. An [[AcceptableBreaksFromReality Acceptable Break From Reality]].
segment.



Compare AfterBossRecovery, for when the fight's over, and ForebodingArchitecture, for when you can predict based on the level design.

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An [[AcceptableBreaksFromReality Acceptable Break From Reality]]. Compare AfterBossRecovery, for when the fight's over, and ForebodingArchitecture, for when you can predict based on the level design.
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More concisely coined by [[HeyAshWhatchaPlayin Anthony Burch]] as "goreshadowing."
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*** Actually, there were as many as 3 within five screens during a normal playthrough. One just before the start of the whole thing, another appears right after you finish a long cloister, the third right after... or maybe right before...
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** And then we have the Omega Dungeon, who lacks the generosity. A Save Sphere at the start, have fun fighting yourself through powerfull fiends, including the horrible Great Malboro who always starts with a ambush and then goes to inflict a variety of Status effects on your party.
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Reverting. Sorry, that was a stupid edit on my part.


** The room before fighting [[BonusBoss Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him. [[spoiler: Not that it matters, because you get sealed into a tiny enclosed area to fight him, away from all that lovely nano.]]

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** The room before fighting [[BonusBoss Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him. [[spoiler: Not that it matters, because you get sealed into a tiny enclosed area to fight him, away from all that lovely nano.]]
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** The room before fighting [[BonusBoss Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him.

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** The room before fighting [[BonusBoss Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him. [[spoiler: Not that it matters, because you get sealed into a tiny enclosed area to fight him, away from all that lovely nano.]]

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