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* In the early days of the Internet (mid- to late 1990s, user-created "Top Ten" lists a la David Letterman were popular. One ridiculed LAPD detective Mark Fuhrman by citing various pathetic attempts he could make to atone for his racism. One was, instead of picking on people of African descent, "Beat up a Mexican to 'cleanse the palate'", as if [[HatesEveryoneEqually diversifying one's racism makes one more fair]]. Another one was "Date a white woman with a dark tan."

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* In the early days of the Internet (mid- to late 1990s, 1990s), user-created "Top Ten" lists a la David Letterman were popular. One ridiculed LAPD detective Mark Fuhrman by citing various pathetic attempts he could make to atone for his racism. One was, instead of picking on people of African descent, "Beat up a Mexican to 'cleanse the palate'", as if [[HatesEveryoneEqually diversifying one's racism makes one more fair]]. Another one was "Date a white woman with a dark tan."


* Dragon's Dream in ''Manga/JojosBizarreAdventureStoneOcean'' is a Stand that allows the user to focus a FantasticFightingStyle based on feng shui, pointing out the most perfect places to strike. However, it's also sentient, and as one of the major principles of feng shui is balance, it [[ExplainingYourPowerToTheEnemy gives a full explanation to the opponent on how the fighting style works, how to counter it, and where the places it's pointing to are. Why? Because otherwise it wouldn't be fair; the user knows how it works, and that means the opponent should, too.

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* Dragon's Dream in ''Manga/JojosBizarreAdventureStoneOcean'' is a Stand that allows the user to focus a FantasticFightingStyle based on feng shui, pointing out the most perfect places to strike. However, it's also sentient, and as one of the major principles of feng shui is balance, it [[ExplainingYourPowerToTheEnemy gives a full explanation to the opponent on how the fighting style works, how to counter it, and where the places it's pointing to are.are]]. Why? Because otherwise it wouldn't be fair; the user knows how it works, and that means the opponent should, too.


* Matt's friend Saul in ''Literature/AWizardInRhyme'' comes pretty close. He's brought from our world to the one Matt went to while looking for him, and while he mostly does good deeds he's a FlatEarthAtheist who wants to stay off both God and the Devil's sides. That's not exactly possible thanks to the way this universe works, but he tries to balance things out anyway. His "evil" deeds are all technicalities like eating meat on Fridays, though.

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* Matt's friend Saul in ''Literature/AWizardInRhyme'' comes pretty close. He's brought from our world to the one Matt went to while looking for him, and while he mostly does good deeds he's a FlatEarthAtheist who wants to stay off both God and the Devil's sides. That's not exactly possible thanks to the way this universe works, but he tries to balance things out anyway. His "evil" deeds are all technicalities like eating meat on Fridays, though.though; his allies (all explicitly on the side of the Saints) consider it an amusing eccentricity and nothing more.


* Matt's friend Saul in ''Literature/AWizardInRhyme'' comes pretty close. He's brought from our world to the one Matt went to while looking for him, and while he mostly does good deeds he's a FlatEarthAtheist who wants to stay off both God and the Devil's sides. That's not exactly possible thanks to the way this universe works, but he tries to balance things out anyway.

to:

* Matt's friend Saul in ''Literature/AWizardInRhyme'' comes pretty close. He's brought from our world to the one Matt went to while looking for him, and while he mostly does good deeds he's a FlatEarthAtheist who wants to stay off both God and the Devil's sides. That's not exactly possible thanks to the way this universe works, but he tries to balance things out anyway. His "evil" deeds are all technicalities like eating meat on Fridays, though.


* Dragon's Dream in ''Manga/JojosBizarreAdventureStoneOcean'' is a Stand that allows the user to focus a FantasticFightingStyle based on feng shui, pointing out the most perfect places to strike. However, it's also sentient, and as one of the major principles of feng shui is balance, it [[ExplainingYourPowerToTheEnemy gives a full explanation to the opponent on how the fighting style works, how to counter it, and where the places it's pointing to are. Why? Because otherwise it wouldn't be fair; the user knows how it works, and that means the opponent should, too.



** Versions 3.0 and 3.5 explicitly point out that [=PCs=] playing "true neutral" shouldn't fit this trope. Even though they usually don't care about greater causes, true neutrals still prefer neighbors who aren't going to betray, kill, or enslave them. And a "militantly neutral" character who flip-flops between backstabbing one side and the other in a conflict so as to always support the underdog would actually fall on the extreme end of the ''Chaotic'' axis of the alignment chart.

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** Versions 3.0 and 3.5 explicitly point out that [=PCs=] playing "true neutral" shouldn't fit this trope. Even though they usually don't care about greater causes, true neutrals still prefer neighbors who aren't going to betray, kill, or enslave them.them, and just because they aren't purely altruistic doesn't mean they can't be adventurers for more personal or self-centered reasons. And a "militantly neutral" character who flip-flops between backstabbing one side and the other in a conflict so as to always support the underdog would actually fall on the extreme end of the ''Chaotic'' axis of the alignment chart.


* Explored in the ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' series. X's ultimate goal is to bring about mutual peace between humans and reploids, which is regularly derided as foolishly utopian by his adversaries, who insist that humans and reploids can never coexist as equals. Indeed, by the ''Zero'' series, a copy of X is made without the century of ethics testing that X himself underwent, and he almost immediately picks a side, creating a utopia for humans while brutally oppressing reploids. [[spoiler: In the end, X's dream of mutual peace is finally realized, though unfortunately X himself doesn't live long enough to see it.]]

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* Explored in the ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' series. X's ultimate goal is to bring about mutual peace between humans and reploids, which is regularly derided as foolishly utopian by his adversaries, who insist that humans and reploids can never coexist as equals. This is driven home even further by the fact that, when reploid supremacist Sigma is finally defeated for good, Dr. Weil, a human, then seeks to subjugate reploidkind and instigates [[TheGreatOffscreenWar the most destructive war in the history of mankind.]] Indeed, by the ''Zero'' series, a copy of X is made without the century of ethics testing that X himself underwent, and he almost immediately picks a side, creating a utopia for humans while brutally oppressing reploids. [[spoiler: In the end, X's dream of mutual peace is finally realized, though unfortunately X himself doesn't live long enough to see it.]]

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* Explored in the ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' series. X's ultimate goal is to bring about mutual peace between humans and reploids, which is regularly derided as foolishly utopian by his adversaries, who insist that humans and reploids can never coexist as equals. Indeed, by the ''Zero'' series, a copy of X is made without the century of ethics testing that X himself underwent, and he almost immediately picks a side, creating a utopia for humans while brutally oppressing reploids. [[spoiler: In the end, X's dream of mutual peace is finally realized, though unfortunately X himself doesn't live long enough to see it.]]


* Invoked and justified by King Dheginsea of Goldoa in ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''. Many centuries ago, he formed a covenant with the goddess Ashera to prevent the continent of Tellius from descending into war, lest she pass judgement on humanity. To this end, he maintains a policy of absolute isolationism, refusing to get involved in other countries affairs even when megalomaniacal lunatics attempt to conquer the world. That way, he can claim that Tellius is not at war because Goldoa is neutral.

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* Invoked and justified by King Dheginsea of Goldoa in ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''. Many centuries ago, he formed a covenant with the goddess Ashera to prevent the continent of Tellius from descending into war, lest she pass judgement on humanity. To this end, he maintains a policy of absolute isolationism, refusing to get involved in other countries countries' affairs even when megalomaniacal lunatics attempt to conquer the world. That way, he can claim that Tellius is not at war because Goldoa is neutral.


* This is the MO of the Rilmani of ''TabletopGame/DungeonsAndDragons''. They're anthropomorphic personifications of the Balance, and will take steps to ensure that balance.

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* This is the MO of the Rilmani of ''TabletopGame/DungeonsAndDragons''. They're anthropomorphic personifications of the Balance, and will take steps to ensure that balance.* ''TabletopGame/DungeonsAndDragons'':


[[folder:Newspaper Comics]]
* When Christmastime comes, it's not uncommon for children or ManChild characters in cartoons to start (insincerely) reforming their naughty ways so that Santa Claus will bring them presents.
** Calvin of ''ComicStrip/CalvinAndHobbes'' fame tended to spend the Christmas season torturing himself by ''forcing'' himself to be good - or "good", since Calvin only wanted to act as moral as absolutely necessary and without genuinely good intentions to back up superficially "nice" actions. As a result, he would "unselfishly" let Hobbes read one of his comic books or "politely" agree to eat his mother's disgusting cooking, all the while sarcastically ranting about how "good" he's being and that Santa had better be happy with that. Another time, when he was abstaining from throwing snowballs at Susie Derkins, she hit ''him'' in the face with a ball, causing him to conclude that [[PayEvilUntoEvil now he was justified in hitting]] ''[[PayEvilUntoEvil her]]'' [[PayEvilUntoEvil in the face with a ball]]. When Hobbes pointed out that a ''truly'' moral person would forgive her and not retaliate, Calvin tells him that he doesn't want to be ''that'' good.
** ComicStrip/{{Garfield}}, too, tried to make up for being a {{Jerkass}} in December by doing really phony "good" things, such as kissing Jon. When Jon admonished him for waiting until the last minute to reform so that Santa would bring presents instead of being good ''all year'', Garfield thought that was unfair: he's doing his best, dammit!
** Garfield also once, when being scolded by Jon for eating all the cookies, [[TheGrovel knelt down and put his face in his hands and loudly sobbed "I'm sorry! I'm sorry! I'm sorry!"]] - and then, when Jon wasn't looking, [[BreakingTheFourthWall acknowledged the audience]] with a tearless face and a huge sick grin, indicating [[{{Hypocrite}} he hadn't meant a word of what he'd said]].
-->'''Garfield:''' It's called remorse without guilt!
[[/folder]]

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[[folder:Newspaper Comics]]
* When Christmastime comes, it's not uncommon for children or ManChild characters in cartoons to start (insincerely) reforming their naughty ways so that Santa Claus will bring them presents.
** Calvin of ''ComicStrip/CalvinAndHobbes'' fame tended to spend the Christmas season torturing himself by ''forcing'' himself to be good - or "good", since Calvin only wanted to act as moral as absolutely necessary and without genuinely good intentions to back up superficially "nice" actions. As a result, he would "unselfishly" let Hobbes read one of his comic books or "politely" agree to eat his mother's disgusting cooking, all the while sarcastically ranting about how "good" he's being and that Santa had better be happy with that. Another time, when he was abstaining from throwing snowballs at Susie Derkins, she hit ''him'' in the face with a ball, causing him to conclude that [[PayEvilUntoEvil now he was justified in hitting]] ''[[PayEvilUntoEvil her]]'' [[PayEvilUntoEvil in the face with a ball]]. When Hobbes pointed out that a ''truly'' moral person would forgive her and not retaliate, Calvin tells him that he doesn't want to be ''that'' good.
** ComicStrip/{{Garfield}}, too, tried to make up for being a {{Jerkass}} in December by doing really phony "good" things, such as kissing Jon. When Jon admonished him for waiting until the last minute to reform so that Santa would bring presents instead of being good ''all year'', Garfield thought that was unfair: he's doing his best, dammit!
** Garfield also once, when being scolded by Jon for eating all the cookies, [[TheGrovel knelt down and put his face in his hands and loudly sobbed "I'm sorry! I'm sorry! I'm sorry!"]] - and then, when Jon wasn't looking, [[BreakingTheFourthWall acknowledged the audience]] with a tearless face and a huge sick grin, indicating [[{{Hypocrite}} he hadn't meant a word of what he'd said]].
-->'''Garfield:''' It's called remorse without guilt!
[[/folder]]



* PeterPan, when fighting the Indians would sometimes switch sides if he felt the Lost Boys were winning too easily. (Of course, this was probably more to [[RuleOfFun make the games last for as long as possible]] than not being able to decide whom to sympathize with.) However he never did this with the pirates.

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* PeterPan, when ''Literature/PeterPan'': When the Lost Boys were fighting the Indians Peter would sometimes switch sides if he felt the Lost Boys were winning too easily. (Of course, this was probably more to [[RuleOfFun make the games last for as long as possible]] than not being able to decide whom to sympathize with.) However he never did this with the pirates.


* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive; even a Chaotic player character's default goal is to stop its invasion to prevent TheEndOfTheWorldAsWeKnowIt. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for the time being, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.

to:

* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive; even a Chaotic player character's default goal is to stop its invasion to prevent TheEndOfTheWorldAsWeKnowIt. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king warrior was told by his brother god to stop defeating the [[LegionsOfHell forces of Chaos]] for the time being, because he the god was obviously a supporter god of Balance Balance, and all this Chaos-fighting was getting too Lawful.


* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive; even a Chaotic character's default goal is to stop its invasion to prevent TheEndOfTheWorldAsWeKnowIt. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.

to:

* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive; even a Chaotic player character's default goal is to stop its invasion to prevent TheEndOfTheWorldAsWeKnowIt. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, the time being, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.


* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.

to:

* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive.destructive; even a Chaotic character's default goal is to stop its invasion to prevent TheEndOfTheWorldAsWeKnowIt. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.


* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.

to:

* ''VideoGame/AncientDomainsOfMystery'' has a central theme of LawVsChaos that's really GoodVsEvil because ChaosIsEvil. Chaos as a cosmic power is unambiguously evil and destructive. This trope appears in a song of the Mad Minstrel that gives the backstory of the Eternal Guardian: a noble king told his brother to stop defeating the [[LegionsOfHell forces of Chaos]] for now, because he was a supporter of Balance and all this Chaos-fighting was getting too Lawful.

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