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* Several splash pages highlighting characters like the protagonists, villains and prominent NPCs, including their backstories.
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* Several splash pages highlighting characters like the protagonists, villains and prominent NPCs, [=NPCs=], including their backstories.
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Strategy Guides are different than {{Walkthrough}}s in that they provide a portable, professional, and easily accessible hard copy while playing. However, they are more likely to avoid giving outright spoilers and [[{{Munchkin}} munchkin-like]] hints, preferring to suggest ideas rather than spoiling the playing aspect. Aside from average gaming information, they also usually contain:
* Several splash pages highlighting the party members.
* Several splash pages highlighting the party members.
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A SisterTrope to {{Walkthrough}}s, Strategy Guides are different than {{Walkthrough}}s in that they provide differ by providing a portable, professional, and easily accessible hard copy while playing. playing, and are typically available in full at launch. However, they are more likely to avoid giving outright spoilers and [[{{Munchkin}} munchkin-like]] hints, preferring to suggest ideas rather than spoiling the playing aspect. Aside and discovery aspect, making them a bit more like a hint book. Strategy guide books also tend to have much more supplemental content thanks to official sanctioning from average gaming information, they the developer or publisher for assets like maps of the level. Strategy Guides also usually contain:
tend to be available in full at launch.
* Several splash pages highlighting characters like theparty members.protagonists, villains and prominent NPCs, including their backstories.
* Several splash pages highlighting characters like the
* Concept art galleries.
* Lavish artwork in the presentation and formatting, especially post-internet.
* Lavish artwork in the presentation and formatting, especially post-internet.
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* Some bonus content, such a wall map or poster.
Strategy guides are typically based on the pre-release version of a game, which often leads to blunders. In one infamous example, an official strategy guide for the Dreamcast version of ''Half-Life'' was released, but the game was subsequently cancelled. Maps in the official strategy guide for ''VideoGame/GrandTheftAutoSanAndreas'' contained Rampage icons that don't exist in the final version.
Because they are generally released alongside the game and can not be updated, they almost never contain any gameplay tips, tricks, or glitches that are discovered by players post-release. However, over the years, many strategy guide publishers have provided free updates and corrections on their websites.
Strategy guides are typically based on the pre-release version of a game, which often leads to blunders. In one infamous example, an official strategy guide for the Dreamcast version of ''Half-Life'' was released, but the game was subsequently cancelled. Maps in the official strategy guide for ''VideoGame/GrandTheftAutoSanAndreas'' contained Rampage icons that don't exist in the final version.
Because they are generally released alongside the game and can not be updated, they almost never contain any gameplay tips, tricks, or glitches that are discovered by players post-release. However, over the years, many strategy guide publishers have provided free updates and corrections on their websites.
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* Some bonus physical content, such a wall map or poster.
Strategy guides are typically based on the pre-release version of a game, which often leads to blunders. In one infamous example, an entire official strategy guide for the Dreamcast version of''Half-Life'' ''VideoGame/HalfLife'' was released, but the game was subsequently cancelled. Maps in the official strategy guide for ''VideoGame/GrandTheftAutoSanAndreas'' contained Rampage icons that don't exist in the final version.
Because they are generally released alongside the game andcan not cannot be updated, they strategy guides almost never contain any gameplay tips, tricks, or glitches that are discovered by players post-release.post-release, let alone post-release content. However, over the years, many strategy guide publishers have provided free updates and corrections on their websites.
Strategy guides are typically based on the pre-release version of a game, which often leads to blunders. In one infamous example, an entire official strategy guide for the Dreamcast version of
Because they are generally released alongside the game and
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In the end, strategy guides fell into disuse with [[TechnologyMarchesOn the advent of the Internet]]. Online forums, text guides and walkthroughs from websites such as [=GameFAQs=], video guides covering all kinds of content from secrets to strategies, and community wikis combining the knowledge of hundreds of players, left the idea of actually needing a physical strategy guide redundant.
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In the end, strategy guides fell into disuse with [[TechnologyMarchesOn the advent of the Internet]]. Online forums, text guides and walkthroughs from websites such as [=GameFAQs=], video guides covering all kinds of content from secrets to strategies, and community wikis combining the knowledge of hundreds of players, left the idea of actually needing a physical strategy guide redundant.
redundant. Games have also become substantially more vast: a strategy guide for ''VideoGame/SuperMarioBros1'' would be incredibly small compared to the DoorStopper that would be a physical ''VideoGame/AssassinsCreedValhalla'' guide that explains everything in it.
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It is quite unfortunate to note that some games, [[RevenueEnhancingDevices intentionally]] or [[GuideDangIt unintentionally]], ''require'' a guide to complete. See HintSystem for the in-game version.
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It is quite unfortunate to note that some games, [[RevenueEnhancingDevices intentionally]] or [[GuideDangIt unintentionally]], ''require'' a guide to complete. This may have been an anti-piracy measure as a player who bought the game is more likely to also get the strategy guide compared to someone who never paid for it in the first place.
See HintSystem for the in-gameversion.version of this.
See HintSystem for the in-game
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* The UsefulNotes/PlayStation2 version of one of ''Myst III: Exile'' bundled a "hint guide" into the instruction booklet.
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* The UsefulNotes/PlayStation2 Platform/PlayStation2 version of one of ''Myst III: Exile'' bundled a "hint guide" into the instruction booklet.
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* The Prima strategy guide for the Gamecube remake of ''VideoGame/SonicAdventure'' updated the information for the bonus missions and unlockables, but the information for the connectivity feature of the UsefulNotes/GameBoyAdvance was incorrect. Instead of having information on the Tiny Chao Garden, the guide instead discusses an "Adventure Walk," which did not appear in the released versions of the handheld games.
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* The Prima strategy guide for the Gamecube remake of ''VideoGame/SonicAdventure'' updated the information for the bonus missions and unlockables, but the information for the connectivity feature of the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance was incorrect. Instead of having information on the Tiny Chao Garden, the guide instead discusses an "Adventure Walk," which did not appear in the released versions of the handheld games.
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* While they've gotten ''slightly'' better about this, Prima guides tended to be full of errors, particularly their ''VideoGame/AnimalCrossing'' (UsefulNotes/NintendoGameCube) guide, which has ''tons'' of misplaced screenshots and incorrect dates and times. Their ''VideoGame/StarFoxAdventures'' and ''VideoGame/Kirby64TheCrystalShards'' guides aren't even ''finished,'' ending before they can tell you how to fight the final boss (and in the case of ''Crystal Shards'', claiming that the EldritchAbomination TrueFinalBoss is a "friendly inhabitant of Shiver Star", among other bits of weirdness). Their guide to ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' completely lacks a walkthrough for the Gerudo Training Grounds and only gives general hints for Ganon's Castle. The guide for ''VideoGame/DragonQuestVIII'' doesn't even cover the full main quest, much less the side quests and {{Superboss}}es.
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* While they've gotten ''slightly'' better about this, Prima guides tended to be full of errors, particularly their ''VideoGame/AnimalCrossing'' (UsefulNotes/NintendoGameCube) (Platform/NintendoGameCube) guide, which has ''tons'' of misplaced screenshots and incorrect dates and times. Their ''VideoGame/StarFoxAdventures'' and ''VideoGame/Kirby64TheCrystalShards'' guides aren't even ''finished,'' ending before they can tell you how to fight the final boss (and in the case of ''Crystal Shards'', claiming that the EldritchAbomination TrueFinalBoss is a "friendly inhabitant of Shiver Star", among other bits of weirdness). Their guide to ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' completely lacks a walkthrough for the Gerudo Training Grounds and only gives general hints for Ganon's Castle. The guide for ''VideoGame/DragonQuestVIII'' doesn't even cover the full main quest, much less the side quests and {{Superboss}}es.
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* ''[[Literature/FeverKnightsOfficialFakeStrategyGuide Fever Knights: Official Fake Strategy Guide]]'' is a story told in the form of a strategy guide for a non-existent video game. As explained in the author's notes, the story was inspired by Ellis's experiences of [[invoked]][[PeripheryDemographic reading strategy guides for games he and his family didn't own]] (due to not being able to afford those games sometimes) when he was growing up.
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* ''[[Literature/FeverKnightsOfficialFakeStrategyGuide Fever Knights: Official Fake Strategy Guide]]'' is a story told in the form of a strategy guide for a non-existent video game.game, complete with character and enemy stats, gameplay effects of items, and tips on how to beat some of these enemies. As explained in the author's notes, the story was inspired by Ellis's experiences of [[invoked]][[PeripheryDemographic reading strategy guides for games he and his family didn't own]] (due to not being able to afford those games sometimes) when he was growing up.
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* ''[[Literature/FeverKnightsOfficialFakeStrategyGuide Fever Knights: Official Fake Strategy Guide]]'' is a story told in the form of a strategy guide for a non-existent video game. As explained in the author's notes, the story was inspired by Ellis's experiences of [[invoked]][[PeripheryDemographic reading strategy guides for games he and his family didn't own]] (due to not being able to afford those games sometimes) when he was growing up.