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* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is the preferred choice.
** On the other hand, the Chrom x Sumia plotline gets pretty much gets dropped after Chapter 13, which is about the point that the story becomes more about Chrom and the Avatar and, if he marries her, becomes ''very'' intense due to [[spoiler:her role as an ApocalypseMaiden]].

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* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is or the female Avatar are the preferred choice.
** On the other hand, the Chrom x Sumia plotline gets pretty much gets dropped after Chapter 13,
choices. [[InternetBackdraft Be careful when discussing which is about the point that the story becomes more about Chrom and the Avatar and, if he marries her, becomes ''very'' intense due to [[spoiler:her role as an ApocalypseMaiden]].case, though]].
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Strong bond or not, the game makes it seem like Chrom and the Avatar are more important to each other than their own spouses and children.


** On the other ''other'' hand, Chrom and the Avatar have a ''very'' strong bond [[TheNotLoveInterest regardless of gender or (in the case of a female Avatar) marriage]]. The game shows the two developing as {{Heterosexual|LifePartners}}[=/=]PlatonicLifePartners and it's made clear that Chrom considers the Avatar to be the most important person in his life outside of his family. (Fandom also speculates that the male Avatar is the "canon" gender, but that's neither here nor there.)
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** On the other ''other'' hand, Chrom and the Avatar have a ''very'' strong bond [[TheNotLoveInterest regardless of gender or (in the case of a female Avatar) marriage]]. The game shows the two developing as {{Heterosexual|LifePartners}}[=/=]PlatonicLifePartners and it's made clear that Chrom considers the Avatar to be the most important person in his life outside of his family. (Fandom also speculates that the male Avatar is the "canon" gender, but that's neither here nor there.)
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** It makes much more sense story-wise to complete Noveria last since Virmire is added as an emergency mission after completing two storyline missions, also the piece of intel gathered in Noveria ([[spoiler: the location of the Mu relay]]) would narrow down tremendously the location of the Conduit (this can be handwaved by saying that [[spoiler: the Mu relay transports to many systems]], but it is clear that with a little extra research they would have been able to deduce the location eventually.)
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CuttingOffTheBranches is a SisterTrope, which can be an ultimate expression of StoryBranchFavoritism, wherein the author outright removes the unfavored branches from later continuity. Related tropes also include {{Railroading}} and FollowThePlottedLine, where the writer forces a character to follow a specific path regardless to what other options are available. A GoldenPath is the one of the most noticeable consequences of this trope.

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CuttingOffTheBranches is a SisterTrope, which can be an ultimate expression of StoryBranchFavoritism, wherein the author outright removes the unfavored branches from later continuity. Related tropes also include {{Railroading}} and FollowThePlottedLine, where the writer forces a character to follow a specific path regardless to what other options are available. A GoldenPath is the can be one of the most noticeable consequences of this trope.
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None


CuttingOffTheBranches is a SisterTrope, which can be an ultimate expression of StoryBranchFavoritism, wherein the author outright removes the unfavored branches from later continuity. Related tropes also include {{Railroading}} and FollowThePlottedLine, where the writer forces a character to follow a specific path regardless to what other options are available.

to:

CuttingOffTheBranches is a SisterTrope, which can be an ultimate expression of StoryBranchFavoritism, wherein the author outright removes the unfavored branches from later continuity. Related tropes also include {{Railroading}} and FollowThePlottedLine, where the writer forces a character to follow a specific path regardless to what other options are available.
available. A GoldenPath is the one of the most noticeable consequences of this trope.
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* ''VideoGame/ChronoCross'' gives the player the option to either look for a cure for Kid's poison or ignore Kid's plight entirely. If you choose the former, you embark on a long quest to find the antidote. If you choose the latter, the results are...a bit less satisfying. Not only is there no exclusive level or quest to replace the one you just skipped, Kid -- being a major character -- gets saved anyway and by a ridiculous DeusExMachina no less, and even when she rejoins the party, the awkward "you didn't try to save me" FridgeLogic goes undiscussed. While there are gameplay-related benefits to ignoring Kid and equivalent consequences to saving her -- like not being able to recruit Glenn, for example -- the story overall is anything but shy about which direction it wants things to head in.
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* Happened in ''Videogame/WingCommander 4'' via over-promising in the advertising. Supposedly players would be allowed to choose whether to stay loyal to the Terran Confederation or jump ship and ally themselves with the Border Worlds. In practice, attempting to stick with Confed past a certain point would spawn a never-ending supply of Border World bombers, and a insultingly short ending sequence once they inevitably killed you.
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** Shepard is often portrayed in the default Soldier class, which by the game's own lore makes the most sense in explaining their prowess in combat. This is particularly true in the first game where it is hard to justify how Shepard can match an Asari in biotic power or a Quarian engineer in Tech skills.

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** Shepard is often portrayed in the default Soldier class, which by the game's own lore makes the most sense in explaining their prowess in combat. This is particularly true in the first game where it is hard to justify how Shepard can match an Asari in biotic power or a Quarian quarian engineer in Tech skills.



** The early Freedom's Progress mission in ''Mass Effect 2'' has the player choose between turning Veetor over to either Cerberus or Tali. If you choose Tali, Veetor shows up at Tali's loyalty mission later to help the two of you out. If you choose Cerberus, the Veetor subplot basically ends right there; Shepard loses that much rapport with his longtime partner Tali, and over nothing, since Veetor's interrogation at the hands of Cerberus fails to turn up any useful information.

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** The early Freedom's Progress mission in ''Mass Effect 2'' has the player choose between turning Veetor over to either Cerberus or Tali. If you choose Tali, Veetor shows up at Tali's loyalty mission later to help the two of you out. If you choose Cerberus, the Veetor subplot basically ends right there; Shepard loses that much rapport with his his/her longtime partner Tali, and over nothing, since Veetor's interrogation at the hands of Cerberus fails to turn up any useful information.
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* ''Videogame/FalloutNewVegas'' allows for four different endings: either Caesar's Legion, Mr. House, the NRC or the Courier him/herself will dominate the mojave in the aftermath of the game. Unfortunately for a player interested in being openly anti-NCR and/or pro-Legion, however, there are a ton of NCR quests and locations and only a small handful of Legion equivalents. You can play as someone explicitly opposed to the NCR, but the cost is that a very large portion of the game's content will be closed to you.

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* ''Videogame/FalloutNewVegas'' allows for four different endings: FactionSpecificEndings: either Caesar's Legion, Mr. House, the NRC or the Courier him/herself will dominate the mojave in the aftermath of the game. Unfortunately for a player interested in being openly anti-NCR and/or pro-Legion, however, there are a ton of NCR quests and locations and only a small handful of Legion equivalents. You can play as someone explicitly opposed to the NCR, but the cost is that a very large portion of the game's content will be closed to you.
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None

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* ''Videogame/FalloutNewVegas'' allows for four different endings: either Caesar's Legion, Mr. House, the NRC or the Courier him/herself will dominate the mojave in the aftermath of the game. Unfortunately for a player interested in being openly anti-NCR and/or pro-Legion, however, there are a ton of NCR quests and locations and only a small handful of Legion equivalents. You can play as someone explicitly opposed to the NCR, but the cost is that a very large portion of the game's content will be closed to you.
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None

Added DiffLines:

** On the other hand, the Chrom x Sumia plotline gets pretty much gets dropped after Chapter 13, which is about the point that the story becomes more about Chrom and the Avatar and, if he marries her, becomes ''very'' intense due to [[spoiler:her role as an ApocalypseMaiden]].

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reverting a Justifying Edit


** In ''VideoGame/MassEffect2'', during Samara's loyalty mission, you can choose to kill Samara and recruit her target Morinth if you want to and Morinth will be a loyal squad mate for the rest of the game. The favoritism doesn't show up until ''VideoGame/MassEffect3''. If Samara survives her loyalty mission and the suicide mission, then in ''[=ME3=]'' she will show up when you do the Ardat-Yakshi Monastery mission and it will make that mission a much richer experience. If Morinth survives said events of ''[=ME2=]'', all you get is an email from her at the beginning of ''[=ME3=]'', and then during the final mission, you fight her as a Banshee, kill her, and move on.
*** This is quite justifiable when one considers the background facts. Despite the DracoInLeatherPants[=/=]SympatheticVillain treatment she gets, Morinth is bluntly characterised in her first appearance as a hedonistic serial killing psychopath. She has absolutely no interest in Shepard's mission at all and only tags along to keep him from blowing her head off or revealing that she escaped Samara. Naturally, once the Collector Mission is over, Morinth goes back to kill-whoring her way across the galaxy again and dismisses the Reaper threat as being "not her problem". [[DeathByIrony Up until they seek her out for her Ardat-Yakshi genes and turn her into a Banshee, anyway]].

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** In ''VideoGame/MassEffect2'', during Samara's loyalty mission, you can choose to kill Samara and recruit her target Morinth if you want to and Morinth will be a loyal squad mate for the rest of the game. The favoritism doesn't show up until ''VideoGame/MassEffect3''. If Samara survives her loyalty mission and the suicide mission, then in ''[=ME3=]'' she will show up when you do the Ardat-Yakshi Monastery mission and it will make that mission a much richer experience. If Morinth survives said events of ''[=ME2=]'', all you get is an email from her at the beginning of ''[=ME3=]'', and then during the final mission, you fight her as a Banshee, kill her, and move on. \n*** This is quite justifiable when one considers the background facts. Despite the DracoInLeatherPants[=/=]SympatheticVillain treatment she gets, Morinth is bluntly characterised in her first appearance as a hedonistic serial killing psychopath. She has absolutely no interest in Shepard's mission at all and only tags along to keep him from blowing her head off or revealing that she escaped Samara. Naturally, once the Collector Mission is over, Morinth goes back to kill-whoring her way across the galaxy again and dismisses the Reaper threat as being "not her problem". [[DeathByIrony Up until they seek her out for her Ardat-Yakshi genes and turn her into a Banshee, anyway]].



*** Again, justified. Veetor is clearly emotionally unstable and from a species that is physically frail to begin with. Cerberus, despite the fact they are currently working ''with'' Shepherd, are in reality a xenophobic bunch of human supremacists who have a ''bad'' history of messing with things beyond their understanding or doing stuff that is just plain crazy -- case in point, their experiments with Thresher Maws, which included ''injecting Maw acid-venom into peoples' veins to see what the hell would happen''. That giving Veetor to Cerberus only serves to piss Tali off and yields absolutely nothing of value should be obvious from a mile away, especially to people who played through the first game.
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*** This is quite justifiable when one considers the background facts. Despite the DracoInLeatherPants[=/=]SympatheticVillain treatment she gets, Morinth is bluntly characterised in her first appearance as a hedonistic serial killing psychopath. She has absolutely no interest in Shepard's mission at all and only tags along to keep him from blowing her head off or revealing that she escaped Samara. Naturally, once the Collector Mission is over, Morinth goes back to kill-whoring her way across the galaxy again and dismisses the Reaper threat as being "not her problem". [[DeathByIrony Up until they seek her out for her Ardat-Yakshi genes and turn her into a Banshee, anyway]].


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*** Again, justified. Veetor is clearly emotionally unstable and from a species that is physically frail to begin with. Cerberus, despite the fact they are currently working ''with'' Shepherd, are in reality a xenophobic bunch of human supremacists who have a ''bad'' history of messing with things beyond their understanding or doing stuff that is just plain crazy -- case in point, their experiments with Thresher Maws, which included ''injecting Maw acid-venom into peoples' veins to see what the hell would happen''. That giving Veetor to Cerberus only serves to piss Tali off and yields absolutely nothing of value should be obvious from a mile away, especially to people who played through the first game.
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* In ''VideoGame/TalesofSymphonia'', the ending where your party ends up with Kratos is noticeably less developed than the ending with Zelos. Several sidequests are dependent on Zelos' presence in order to be completed, but there are almost none that are exclusive to Kratos. Kratos also has only a single [[AndYourRewardIsClothes alternate costume]] while Zelos has several. Additionally, picking Kratos will also automatically set Lloyd's soul mate as Colette regardless of what his RelationshipValues are at, basically forcing you to pick Zelos if you want Lloyd to end up with anyone else. The sequel, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', outright made the ending with Kratos [[CuttingOffTheBranches non-canon]] by revealing that [[spoiler: Zelos is still alive]].

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* In ''VideoGame/TalesofSymphonia'', ''VideoGame/TalesOfSymphonia'', the ending where your party ends up with Kratos is noticeably less developed than the ending with Zelos. Several sidequests are dependent on Zelos' presence in order to be completed, but there are almost none that are exclusive to Kratos. Kratos also has only a single [[AndYourRewardIsClothes alternate costume]] while Zelos has several. Additionally, picking Kratos will also automatically set Lloyd's soul mate as Colette regardless of what his RelationshipValues are at, basically forcing you to pick Zelos if you want Lloyd to end up with anyone else. The sequel, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', outright made the ending with Kratos [[CuttingOffTheBranches non-canon]] by revealing that [[spoiler: Zelos is still alive]].
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None

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* In ''VideoGame/TalesofSymphonia'', the ending where your party ends up with Kratos is noticeably less developed than the ending with Zelos. Several sidequests are dependent on Zelos' presence in order to be completed, but there are almost none that are exclusive to Kratos. Kratos also has only a single [[AndYourRewardIsClothes alternate costume]] while Zelos has several. Additionally, picking Kratos will also automatically set Lloyd's soul mate as Colette regardless of what his RelationshipValues are at, basically forcing you to pick Zelos if you want Lloyd to end up with anyone else. The sequel, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', outright made the ending with Kratos [[CuttingOffTheBranches non-canon]] by revealing that [[spoiler: Zelos is still alive]].
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* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice.

to:

* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered the preferred choice.



* Inevitable in most {{Role Playing Game}}s where the GM will attempt to steer the party towards the story branch they want the game to follow, regardless as to how the party may have handled earlier encounters.

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* Inevitable in most {{Role Playing Game}}s where the GM will attempt to steer the party towards the story branch they want the game to follow, regardless as to how the party may have handled earlier encounters. If done particularly blatantly, badly or both, we call this {{Railroading}}.

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The trope is about which is more fleshed out and complete, not which you personally prefer. Both branches have consequences that affect the game later, and it\'s impossible to say that one is more developed than the other.


* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice.
* ''VideoGame/ChronoCross'' gives the player the option to either take on a long quest to find the antidote for Kid's poison or ignore Kid's plight entirely. Guess which route is the more climactic?
** The fact that refusing to help Kid results in a DeusExMachina doesn't exactly do that branch any favors, either.

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* In ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice. \n* ''VideoGame/ChronoCross'' gives the player the option to either take on a long quest to find the antidote for Kid's poison or ignore Kid's plight entirely. Guess which route is the more climactic?\n** The fact that refusing to help Kid results in a DeusExMachina doesn't exactly do that branch any favors, either.
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None

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* ''VideoGame/ChronoCross'' gives the player the option to either take on a long quest to find the antidote for Kid's poison or ignore Kid's plight entirely. Guess which route is the more climactic?
** The fact that refusing to help Kid results in a DeusExMachina doesn't exactly do that branch any favors, either.
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None

Added DiffLines:

** The early Freedom's Progress mission in ''Mass Effect 2'' has the player choose between turning Veetor over to either Cerberus or Tali. If you choose Tali, Veetor shows up at Tali's loyalty mission later to help the two of you out. If you choose Cerberus, the Veetor subplot basically ends right there; Shepard loses that much rapport with his longtime partner Tali, and over nothing, since Veetor's interrogation at the hands of Cerberus fails to turn up any useful information.
Is there an issue? Send a MessageReason:
None


* In ''FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice.

to:

* In ''FireEmblemAwakening'', ''VideoGame/FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''FireEmblemAwakening'', the main character Chrom is the only character forced to get married to progress the game, and the only one with a restricted set of possible lovers. He has to choose between [[CrouchingMoronHiddenBadass Sumia]], [[TheLadette Sully]], [[TheOjou Maribelle]], [[StrangledByTheRedString Olivia]] or [[PlayerCharacter a female Avatar]]. However, the game makes it ''very'' clear that Sumia is its prefered choice.
Is there an issue? Send a MessageReason:
None


** Shepard is often portrayed in the default Soldier class, which by the games own lore makes the most sense in explaining his prowess in combat. This is particularly true in the first game where it is hard to justify how Shepard can match an Asari in biotic power or a Quarian engineer in Tech skills.

to:

** Shepard is often portrayed in the default Soldier class, which by the games game's own lore makes the most sense in explaining his their prowess in combat. This is particularly true in the first game where it is hard to justify how Shepard can match an Asari in biotic power or a Quarian engineer in Tech skills.
Is there an issue? Send a MessageReason:
None


In a story that allows for some degree of StoryBranching, a character is presented with a clear number of choices each with their own viable outcomes. However, one of these options sometimes appears to be substantially more developed then the others or appears to coincide better with the plot as a whole, as if the author wanted the players to follow this path and added all others as [[RedHerring mere diversions]]. This is an example of StoryBranchFavoritism on the developer's part, where a particular branch of the story features more content or is better developed than others--but does ''not'' [[CuttingOffTheBranches render any of the other branches as non-canon]].

to:

In a story that allows for some degree of StoryBranching, a character is presented with a clear number of choices each with their own viable outcomes. However, one of these options sometimes appears to be substantially more developed then than the others or appears to coincide better with the plot as a whole, as if the author wanted the players to follow this path and added all others as [[RedHerring mere diversions]]. This is an example of StoryBranchFavoritism on the developer's part, where a particular branch of the story features more content or is better developed than others--but does ''not'' [[CuttingOffTheBranches render any of the other branches as non-canon]].
Is there an issue? Send a MessageReason:
None





* Played with in Creator/MarvelComics' ComicBook/WhatIf series, where writers were able to print several stories based on [[AlternateHistory Alternate Histories]] of the established canon. Although most of these were stand alone stories, popular entries such as SpiderGirl gained there own series in time.

to:

* Played with in Creator/MarvelComics' ComicBook/WhatIf series, where writers were able to print several stories based on [[AlternateHistory Alternate Histories]] of the established canon. Although most of these were stand alone stories, popular entries such as SpiderGirl gained there their own series in time.



* ''VideoGame/KingsQuest 6'' has a branching storyline. Although there are many variables that dictate who shows up at the finale wedding, the choice of taking the "short path" or the "long path" is the most important. As the "long path" is happier, just about everyone (and the official novelization for that matter) chooses that as the "real" one. See the entry at GoldenEnding.

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* ''VideoGame/KingsQuest 6'' ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' has a branching storyline. Although there are many variables that dictate who shows up at the finale wedding, the choice of taking the "short path" or the "long path" is the most important. As the "long path" is happier, just about everyone (and the official novelization for that matter) chooses that as the "real" one. See the entry at GoldenEnding.
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* In the gimmick film ''Film/MrSardonicus'' just before the end, producer William Castle appears and asks the audience to hold up cards so as to [[MultipleEndings vote for whether Sardonicus lives or dies]]... but Castle only filmed one ending.

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* In the gimmick film ''Film/MrSardonicus'' just before the end, producer William Castle appears and asks the audience to hold up cards so as to [[MultipleEndings vote for whether Sardonicus lives or dies]]... but Castle only filmed one ending.ending, assuming (correctly) that [[HumansAreBastards the audience would always choose death]].
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None


* Played with in Creator/MarvelComics' WhatIf series, where writers were able to print several stories based on [[AlternateHistory Alternate Histories]] of the established canon. Although most of these were stand alone stories, popular entries such as SpiderGirl gained there own series in time.

to:

* Played with in Creator/MarvelComics' WhatIf ComicBook/WhatIf series, where writers were able to print several stories based on [[AlternateHistory Alternate Histories]] of the established canon. Although most of these were stand alone stories, popular entries such as SpiderGirl gained there own series in time.
Is there an issue? Send a MessageReason:
None


** In Mass Effect 2, during Samara's loyalty mission, you can choose to kill Samara and recruit her target Morinth if you want to and Morinth will be a loyal squad mate for the rest of the game. The favoritism doesn't show up until Mass Effect 3. If Samara survives her loyalty mission and the suicide mission, then in Mass Effect 3 she will show up when you do the Ardat-Yakshi Monastery mission and it will make that mission a much richer experience. If Morinth survives said events of Mass Effect 2, all you get is an email from her at the beginning of Mass Effect 3, and then during the final mission, you fight her as a Banshee, kill her, and move on.

to:

** In Mass Effect 2, ''VideoGame/MassEffect2'', during Samara's loyalty mission, you can choose to kill Samara and recruit her target Morinth if you want to and Morinth will be a loyal squad mate for the rest of the game. The favoritism doesn't show up until Mass Effect 3. ''VideoGame/MassEffect3''. If Samara survives her loyalty mission and the suicide mission, then in Mass Effect 3 ''[=ME3=]'' she will show up when you do the Ardat-Yakshi Monastery mission and it will make that mission a much richer experience. If Morinth survives said events of Mass Effect 2, ''[=ME2=]'', all you get is an email from her at the beginning of Mass Effect 3, ''[=ME3=]'', and then during the final mission, you fight her as a Banshee, kill her, and move on.
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None

Added DiffLines:

**In Mass Effect 2, during Samara's loyalty mission, you can choose to kill Samara and recruit her target Morinth if you want to and Morinth will be a loyal squad mate for the rest of the game. The favoritism doesn't show up until Mass Effect 3. If Samara survives her loyalty mission and the suicide mission, then in Mass Effect 3 she will show up when you do the Ardat-Yakshi Monastery mission and it will make that mission a much richer experience. If Morinth survives said events of Mass Effect 2, all you get is an email from her at the beginning of Mass Effect 3, and then during the final mission, you fight her as a Banshee, kill her, and move on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In a story that allows for some degree of StoryBranching, a character is presented with a clear number of choices each with their own viable outcomes. However, one of these options sometimes appears to be substantially more developed then the others or appears to coincide better with the plot as a whole, as if the author wanted the players to follow this path and added all others as [[RedHerring mere diversions]]. This is an example of StoryBranchFavoritism on the developer's part, where a particular branch of the story features more content or is better developed than others--but does ''not'' [[CuttingOffTheBranches render any of the other branches as non-canon]].

One common variation is the GoldenEnding, which is considered the best overall ending a player can achieve from the creators' perspective. Alternatively, some games employ RelationshipValues to let the PlayerCharacter pair off with any of the cast member they choose, but one particular LoveInterest seems [[DesignatedLoveInterest unfairly promoted over others]].

CuttingOffTheBranches is a SisterTrope, which can be an ultimate expression of StoryBranchFavoritism, wherein the author outright removes the unfavored branches from later continuity. Related tropes also include {{Railroading}} and FollowThePlottedLine, where the writer forces a character to follow a specific path regardless to what other options are available.

Not to be confused with ButThouMust scenario, where only one option is viable. Does not apply to FanWork for [[EpilepticTrees obvious]] [[FanonDiscontinuity reasons]].
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!!Examples:

[[foldercontrol]]

[[folder:Comic Books]]
* Played with in Creator/MarvelComics' WhatIf series, where writers were able to print several stories based on [[AlternateHistory Alternate Histories]] of the established canon. Although most of these were stand alone stories, popular entries such as SpiderGirl gained there own series in time.
[[/folder]]

[[folder:Film]]
* In the gimmick film ''Film/MrSardonicus'' just before the end, producer William Castle appears and asks the audience to hold up cards so as to [[MultipleEndings vote for whether Sardonicus lives or dies]]... but Castle only filmed one ending.
[[/folder]]

[[folder:Literature]]
* ChooseYourOwnAdventure novels can become this depending on the writer and what scenes they prefer to write.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/KingsQuest 6'' has a branching storyline. Although there are many variables that dictate who shows up at the finale wedding, the choice of taking the "short path" or the "long path" is the most important. As the "long path" is happier, just about everyone (and the official novelization for that matter) chooses that as the "real" one. See the entry at GoldenEnding.
* ''Franchise/MassEffect'':
** Shepard is often portrayed in the default Soldier class, which by the games own lore makes the most sense in explaining his prowess in combat. This is particularly true in the first game where it is hard to justify how Shepard can match an Asari in biotic power or a Quarian engineer in Tech skills.
** Liara T'Soni is the only [[RomanceSidequest Love Interest]] who can be romanced in all three games, by both genders, and cannot die under any circumstances except for low-EMS ending of the final installment.
* In ''VideoGame/{{Persona 3}}'' and, to a much lesser degree, ''VideoGame/{{Persona 4}}'' the characters representing the [[StealthPun Lovers arcana]] are suggested to be the preferred love interests over the other female cast members, who only will only show a romantic interest in the PC [[GameplayAndStorySegregation during their Social Links and in specific in-game events]].
* ''VideoGame/ShadowTheHedgehog'' plays this trope straight, where although the game features up to 11 different endings ranging from Evil to Neutral to Good; only the hidden Neutral ending against the obvious BigBad is considered to be the games GoldenEnding from the creator standpoint.
* Where themes of Law vs Chaos are concerned, the Neutral endings in ''VideoGame/ShinMegamiTensei'' where humanity takes a stand and [[TookAThirdOption does not commit to a specific faction]], are considered to be the best endings from the creator perspective. To say the least the [[MultipleEndings alternative endings]] [[GodIsEvil are]] [[HellOnEarth not]] [[ApocalypseHow that]] [[EndOfTheWorldAsWeKnowIt desirable...]]
* ''VideoGame/TheWitcher'' splits into three distinct paths mid-game, one for the Order and the Scoia'tael and a neutral one. The latter features more content and is actually harder to unlock. This is justified by the eponymous Witchers' code, which forbids them from taking sides in conflicts--so the neutral path makes the most sense in-story.
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[[folder:Tabletop Games]]
* Inevitable in most {{Role Playing Game}}s where the GM will attempt to steer the party towards the story branch they want the game to follow, regardless as to how the party may have handled earlier encounters.
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