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** ''VideoGame/FireEmblemThreeHouses'': After the first chapter, Byleth is given a choice of becoming the head professor of one of the titular Three Houses: the Red Eagles, the Blue Lions, and the Golden Deer. Edelgard, who represents the Red Eagles, asks first, is the subject of a cutscene being rescued by Byleth, and is found right outside the meeting room when Byleth first begins wandering the monastery to make their decision. Ironically, the Red Eagles route is the shortest of the game's routes, with 18 chapters compared to everyone else's 22. [[spoiler:Also, Edelgard's route is the only one that can be abandoned part way through, as Byleth can instead choose to join the Church fighting against her crusade.]]

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** ''VideoGame/FireEmblemThreeHouses'': After the first chapter, Byleth is given a choice of becoming the head professor of one of the titular Three Houses: the Red Black Eagles, the Blue Lions, and the Golden Deer. The prologue has Byleth awakening their TimeMaster powers after they valiantly take a would-be fatal blow for Edelgard, who represents the Red Eagles, asks first, Black Eagles. Additionally, Edelgard is the subject of a cutscene being rescued by first person to attempt to recruit Byleth, and is found right outside the meeting room when where Byleth first begins wandering the monastery to make their decision. Ironically, the Red Black Eagles route is the shortest of the game's routes, with 18 chapters compared to everyone else's the other two's 22. [[spoiler:Also, Edelgard's route is the only one that can be abandoned part way partway through, as Byleth can instead choose to join the Church fighting against her crusade.]]

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** ''VideoGame/FireEmblemThreeHouses'': After the first chapter, Byleth is given a choice of becoming the head professor of one of the titular Three Houses: the Red Eagles, the Blue Lions, and the Golden Deer. Edelgard, who represents the Red Eagles, asks first, is the subject of a cutscene being rescued by Byleth, and is found right outside the meeting room when Byleth first begins wandering the monastery to make their decision. Ironically, the Red Eagles route is the shortest of the game's routes, with 18 chapters compared to everyone else's 22. [[spoiler:Also, Edelgard's route is the only one that can be abandoned part way through, as Byleth can instead choose to join the Church fighting against her crusade.]]


** The second case is more complicated. Announcing that you'll handle the problem leads to a dungeon that you don't get to play otherwise, but saying you're not sure allows you to recruit a highly plot-relevant character who also happens to be one of the game's most powerful fighters.

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** The second case is more complicated. Announcing that you'll handle the problem leads to a dungeon that you don't get to play otherwise, but saying you're not sure allows you to recruit a highly plot-relevant character who also happens to be one of the game's most powerful fighters. Further complicating the matter, if you do refuse, Kid's life gets saved anyway via an implausible DeusExMachina.


** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', all first generation females besides Ethlyn and Deirdre can marry any first generation male, but only three males per female get special conversations in Chapter 5[[note]]Edain: Midir, Jamke, Azelle. Ayra: Lex, Chulainn, Arden. Lachesis: Naoise, Beowulf, Dew. Silvia: Lewyn, Alec, Claud. Erinys: Lewyn, Naoise, Arden. Tailtiu: Lex, Azelle, Lewyn. Brigid: Midir, Jamke, Alec[[/note]]. These pairings are usually the easiest to make and have optional ShipTease moments in earlier chapters, while most other pairings [[ShipsThatPassInTheNight get no dialogue at all]]. The fandom usually terms these "predestined pairings". For an odd example, although Finn does ''not'' have any predestined conversations (despite his pairing with Lachesis being treated as canon in ''VideoGame/FireEmblemThracia776''), he gets his own set of "Predestined" conversations wherein he talks to his daughter instead (as he leaves the party before the first-gen conversations occur and only returns in the second generation); these apply to Larcei (Ayra), Lana (Edain), and Nanna (Lachesis), with Nanna being even the only one of the three who recognizes him as her father!

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** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', all first generation females besides Ethlyn and Deirdre can marry any first generation male, but only three males per female get special conversations in Chapter 5[[note]]Edain: Midir, Jamke, Azelle. Ayra: Lex, Chulainn, Arden. Lachesis: Naoise, Beowulf, Dew. Silvia: Lewyn, Alec, Claud. Erinys: Lewyn, Naoise, Arden. Tailtiu: Lex, Azelle, Lewyn. Brigid: Midir, Jamke, Alec[[/note]]. These pairings are usually the easiest to make and have optional ShipTease moments in earlier chapters, while most other pairings [[ShipsThatPassInTheNight get no dialogue at all]]. The fandom usually terms these "predestined pairings". For an odd example, although Finn does ''not'' have any predestined "predestined" conversations with the first-gen ladies (despite his pairing with Lachesis being treated as canon in ''VideoGame/FireEmblemThracia776''), he gets his own set of "Predestined" "predestined" conversations wherein where he talks to his daughter instead (as he leaves the party before the first-gen conversations occur and only returns in the second generation); these apply to Larcei (Ayra), Lana (Edain), and Nanna (Lachesis), with Nanna being even the only one of the three who recognizes him as her father!


* In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', all first generation females besides Ethlyn and Deirdre can marry any first generation male, but only three males per female get special conversations in Chapter 5.[[note]]Edain: Midir, Jamke, Azelle. Ayra: Lex, Chulainn, Arden. Lachesis: Naoise, Beowulf, Dew. Silvia: Lewyn, Alec, Claud. Erinys: Lewyn, Naoise, Arden. Tailtiu: Lex, Azelle, Lewyn. Brigid: Midir, Jamke, Alec[[/note]] These pairings are usually the easiest to make and have optional ShipTease moments in earlier chapters, while most other pairings [[ShipsThatPassInTheNight get no dialogue at all]]. The fandom usually terms these "predestined pairings". Though strangely enough, Finn is ''not'' one of Lachesis' predestined males, despite the pairing being treated as canon in ''VideoGame/FireEmblemThracia776''.
** Actually, due to the way the plot handles Finn (he leaves before the predestined pairing convos mentioned above happen, then comes back during gen 2), he gets his own set of "Predestined" conversations wherein he talks to his daughter; these apply to Larcei (Ayra), Lana (Edain), and Nanna (Lachesis), so in this sense, Lachesis/Finn is indeed applicable to the trope. Nanna is even the only one of the three who recognizes him as her father!
* This happens with the lords in ''VideoGame/FireEmblemTheBlazingBlade''. Each of them have at least three options of whom they'll marry, but with Eliwood it's canonical that Ninian has feelings for him. Lyn and Hector have their own options but they have a particularly heartfelt conversation in the "Pirate Ship" chapter.
* There are two possible outcomes to the Black Knight battle in ''VideoGame/FireEmblemPathOfRadiance''. If Ike can't defeat him, Nasir is forced to perform a HeroicSacrifice to save him and Ena. Ena joins, but is ''severely'' OverratedAndUnderleveled, and you get less dialogue in Endgame due to Nasir's absence. If Ike defeats the Black Knight, both Nasir and Ena survive, and the far stronger Nasir is recruited instead of Ena. Nasir is alive and well in the sequel, ''Radiant Dawn'', and that game's story makes it clear that Ike defeated the Black Knight in the last war.
* In ''VideoGame/FireEmblemAwakening'', Chrom is able to marry one of five playable girls (the Female Avatar, Sumia, Sully, Maribelle, or Olivia), and while he technically has no canon wife, the game ''heavily'' pushes him with two of them the most; Sumia and the Female Avatar.
** With Sumia, she has a steady amount of ShipTease thought the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports.
** On the flip side is Female Avatar. An Avatar of [[HoYay either gender]] has a steady amount of ShipTease throughout the game, even after Chromís mandatory marriage or if the Avatarís married to someone else. A Female Avatar married to Chrom is the only one of his potential love interests who doesnít [[MistakenforCheating accuse him of cheating on her]] with [[spoiler:[[ItMakesSenseinContext their daughter from the future]] ]], limiting herself to merely point out the possibility. If she isnít married to Chrom [[spoiler:[[ShippingTorpedo then Lucina accuses her of making advances towards him,]] and [[ShipperonDeck later DEMANDS she fall for him.]]]] And, rather jarringly, itís only Chrom who makes a fuss should [[spoiler:the Avatar choose to [[HeroicSacrifice sacrifice]] themselves to kill [[BigBad Grima]]]] regardless if either of them are married to someone else.
** Besides that, while in the plot there are no hints of other couples and the player is free to play matchmaker as they see fit and ship to their heart's content, it's something of a hidden mechanic that several characters, especially the mother characters of the next generation are capable of bonding much quicker with certain characters and achieve S-rank faster than with others, Lissa/Vaike, Miriel/Stahl, Maribelle/Frederick, Ricken/Panne, Tharja/Gaius, Libra/Cordelia, [[spoiler:Lucina/Laurent]], etc. So there's a privilege for going for these pairings rather than others.
* ''VideoGame/FireEmblemFates'': Similarly to the above-mentioned ''Awakening'' example, the male Avatar's romance options heavily favor Azura. While not as blatant as Chrom and Awakening's Avatar, the two get plenty of ShipTease throughout the game, ''especially'' in the ''Birthright'' route where [[spoiler: Azura gets to spend her final moments with him, regardless of whether she married someone else]].

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* ''Franchise/FireEmblem'':
**
In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', all first generation females besides Ethlyn and Deirdre can marry any first generation male, but only three males per female get special conversations in Chapter 5.[[note]]Edain: 5[[note]]Edain: Midir, Jamke, Azelle. Ayra: Lex, Chulainn, Arden. Lachesis: Naoise, Beowulf, Dew. Silvia: Lewyn, Alec, Claud. Erinys: Lewyn, Naoise, Arden. Tailtiu: Lex, Azelle, Lewyn. Brigid: Midir, Jamke, Alec[[/note]] Alec[[/note]]. These pairings are usually the easiest to make and have optional ShipTease moments in earlier chapters, while most other pairings [[ShipsThatPassInTheNight get no dialogue at all]]. The fandom usually terms these "predestined pairings". Though strangely enough, For an odd example, although Finn is does ''not'' one of Lachesis' have any predestined males, despite the conversations (despite his pairing with Lachesis being treated as canon in ''VideoGame/FireEmblemThracia776''.
** Actually, due to the way the plot handles Finn (he leaves before the predestined pairing convos mentioned above happen, then comes back during gen 2),
''VideoGame/FireEmblemThracia776''), he gets his own set of "Predestined" conversations wherein he talks to his daughter; daughter instead (as he leaves the party before the first-gen conversations occur and only returns in the second generation); these apply to Larcei (Ayra), Lana (Edain), and Nanna (Lachesis), so in this sense, Lachesis/Finn is indeed applicable to the trope. with Nanna is being even the only one of the three who recognizes him as her father!
* ** This happens with the lords three Lords in ''VideoGame/FireEmblemTheBlazingBlade''. Each of them have at least three options of whom they'll they can marry, but with Eliwood it's canonical that Ninian has will always have feelings for him. him, while Lyn and Hector have their own options but they have a particularly heartfelt conversation with each other in the "Pirate Ship" chapter.
* ** There are two possible outcomes to the Black Knight battle in ''VideoGame/FireEmblemPathOfRadiance''. If Ike can't defeat him, Nasir is forced to perform a HeroicSacrifice to save him Ike and Ena. Ena joins, will then join the party, but is ''severely'' OverratedAndUnderleveled, and you get less dialogue in Endgame the final chapter due to Nasir's absence. If Ike defeats the Black Knight, both Nasir and Ena survive, and the far stronger Nasir is recruited instead of Ena. Nasir is alive and well in the sequel, ''Radiant Dawn'', ''VideoGame/FireEmblemRadiantDawn'', and that game's story makes it clear that Ike defeated the Black Knight in the last war.
* ** In ''VideoGame/FireEmblemAwakening'', Chrom is able to marry one of five playable girls (the Female Avatar, Sumia, Sully, Maribelle, or Olivia), and while he technically has no canon wife, the game ''heavily'' pushes him with two of them the most; Sumia and the Female Avatar.
** *** With Sumia, she has a steady amount of ShipTease thought thoughout the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports.
** *** On the flip side is the Female Avatar. An Avatar of [[HoYay either gender]] has a steady amount of ShipTease throughout the game, even after Chromís mandatory marriage or if the Avatarís married to someone else. A Female Avatar married to Chrom is the only one of his potential love interests who doesnít [[MistakenforCheating accuse him of cheating on her]] with [[spoiler:[[ItMakesSenseinContext their daughter from the future]] ]], future]]]], limiting herself to merely point out the possibility. If she isnít married to Chrom Chrom, [[spoiler:[[ShippingTorpedo then Lucina accuses her of making advances towards him,]] him]], and [[ShipperonDeck later DEMANDS she fall for him.]]]] him]]]]. And, rather jarringly, itís only Chrom who makes a fuss should [[spoiler:the Avatar choose to [[HeroicSacrifice sacrifice]] themselves to kill [[BigBad Grima]]]] regardless if either of them are married to someone else.
** *** Besides that, while in the plot there are no hints of other couples and the player is free to play matchmaker as they see fit and ship to their heart's content, it's something of a hidden mechanic that several characters, especially the mother characters particular those of the next generation first generation, are capable of bonding much quicker advancing their romance with certain characters and achieve S-rank faster much more quickly than with others, others; such pairings include Lissa/Vaike, Miriel/Stahl, Maribelle/Frederick, Ricken/Panne, Tharja/Gaius, Libra/Cordelia, [[spoiler:Lucina/Laurent]], etc. So there's a privilege an advantage for going for these pairings rather than others.
* ** ''VideoGame/FireEmblemFates'': Similarly to the above-mentioned ''Awakening'' example, ''Awakening'', the male Avatar's romance options heavily favor Azura. While not as blatant as Chrom and Awakening's ''Awakening''[='s=] Avatar, the two get plenty of ShipTease throughout the game, ''especially'' in the ''Birthright'' route where [[spoiler: Azura [[spoiler:Azura gets to spend her final moments with him, regardless of whether she married someone else]].


* In ''VideoGame/{{Persona 3}}'' and, to a much lesser degree, ''VideoGame/{{Persona 4}}'' certain characters will show romantic interest in the protagonist during the story, contrary to the rest of the cast, who only will only show a romantic interest in the PC [[GameplayAndStorySegregation during their Social Links and in specific in-game events]].

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': In ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' and, to a much lesser degree, ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'', certain characters will show romantic interest in the protagonist during the story, contrary to the rest of the cast, who only will only show a romantic interest in the PC player [[GameplayAndStorySegregation during their Social Links and in specific in-game events]].

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** ''VideoGame/RuneFactoryOceans'' implies that the "right" choice for marriage is [[ChildhoodFriendRomance Aden and Sonja]]. When Sonja gets returned to her own body during postgame, she and Aden start off with Love Points instead of Friendship Points for each other compared to the other love interests. Though the game also implies a B-Choice with Odette. She was the first girl to meet Aden and Sonja on Fenith Island, and she has the most plot-relevance out of the three sisters.


** While both Chris and Jill's scenarios in ''VideoGame/ResidentEvil'' are pretty fleshed out, their partner characters aren't developed equally. Jill gets Barry, who is established as married man with two daughters, acts a bit strange throughout the adventure, and the source of Barry's strange behavior is from [[BigBad Wesker]] blackmailing him by using his family as hostages. Should Barry die, he leaves behind a tear jerking letter addressed to his family. Barry can also potentially save Jill twice (from the ceiling trap and cutting the fight against Plant 42 short). Barry also has many [[NarmCharm cheesy lines]] that make his character stand out more. Meanwhile, Chris gets Rebecca, whose only memorable moment is her being attacked by a Hunter and being killed by it if you don't save her in time. Unlike Barry's death, Rebecca's death scene has Chris react in a [[NarmCharm goofy way]] and then quickly gets over it. While Rebecca is playable twice in Chris's story, she has far less screen time than Barry and has a sparse background which only establishes her as being an accomplished medic at [[ImprobableAge 18 years old.]]

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** While both Chris and Jill's scenarios in ''VideoGame/ResidentEvil'' are pretty fleshed out, their partner characters aren't developed equally. Jill gets Barry, who is established as married man with two daughters, acts a bit strange throughout the adventure, and the source of Barry's strange behavior is from [[BigBad Wesker]] blackmailing him by using his family as hostages. Should Barry die, he leaves behind a tear jerking letter addressed to his family. Barry can also potentially save Jill twice (from the ceiling trap and cutting the fight against Plant 42 short). Barry also has many [[NarmCharm cheesy lines]] that make his character stand out more. Meanwhile, Chris gets Rebecca, whose only memorable moment is her being attacked by a Hunter and being killed by it if you don't save her in time. Unlike Barry's death, Rebecca's death scene has Chris react in a [[NarmCharm goofy way]] and then quickly gets over it. While Rebecca is playable twice in Chris's story, she has far less screen time than Barry and has a sparse background which only establishes her as being an accomplished medic at [[ImprobableAge 18 years old.]]]] When it comes to finding Enrico, he tells Jill that someone is betraying their team and then he gets shot for his trouble. When Chris finds him, Enrico accuses him of being a double crosser before being shot by the actual traitor, which gives nothing for Chris to go on. The remake keeps these elements pretty much the same with less narm.


** ''VideoGame/MassEffectAndromeda'': Youíre given the choice of whether to side with Sloane Kelly or Reyes Vidal in the conflict over [[WretchedHive Kadara Port]]... but thereís literally no reason given for why you would ever genuinely want to side with Kelly, as sheís a brutal, tyrannical, and [[ItsAllAboutMe selfish]] {{Jerkass}} who never shows anything but disdain for Ryder and the Initiative, while also forcing them to pay to settle on Kadara and letting criminals run wild. Contrast that with Reyes, a FriendlyNeighborhoodGangster and NobleDemon who is not only unerringly helpful and friendly to Ryder, but also makes peace with the Initiative and actually puts some effort into cleaning up Kadara if chosen. Siding with Reyes also leads to significantly more poignant CharacterDevelopment for Ryder, not to mention heís a potential romance option. As if it wasnít any clearer who the writers expected you to choose, the only way to really side with Kelly is to click [[PressXToNotDie an easily missed button prompt]]; otherwise all you have to do is [[WinsByDoingAbsolutelyNothing sit back and enjoy the cutscene]].



** ''Videogame/FalloutNewVegas'' allows for four FactionSpecificEndings: either Caesar's Legion, Mr. House, the NRC or the Courier him/herself will dominate the Mojave in the aftermath of the game. Unfortunately for a player interested in being openly anti-NCR and/or pro-Legion, however, there are a ton of NCR quests and locations and only a small handful of Legion equivalents. You can play as someone explicitly opposed to the NCR, but the cost is that a very large portion of the game's content will be closed to you, including potentially all of the game's human companions.

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** ''Videogame/FalloutNewVegas'' allows for four FactionSpecificEndings: either Caesar's Legion, Mr. House, the NRC or the Courier him/herself will dominate the Mojave in the aftermath of the game. Unfortunately for a player interested in being openly anti-NCR and/or pro-Legion, however, there are a ton of NCR quests and locations and (which can still be played if youíre siding with House or going alone), but only a small handful of Legion equivalents. You can play as someone explicitly opposed to the NCR, but the cost is that a very large portion of the game's content will be closed to you, including potentially all of the game's human companions. Thereís also very little in-story reason for why the Courier would ''want'' to support the Legion, [[NoWomansLand especially if theyíre female]], given how relentlessly brutal and evil the Legion is depicted as being. A big part of this is due to content being DummiedOut; [[WhatCouldHaveBeen there was meant to be many more Legion-friendly locations, characters, and quests]], and the Legion was intended to have [[RepressiveButEfficient good points of their own]] that showed [[GreyAndGrayMorality the conflict is far from black and white]]. Most of this ended up being cut due to time and budget restraints, leaving the Legion looking like cartoonishly evil caricatures of [[WellIntentionedExtremist what they were intended to be]].


** While both Chris and Jill's scenarios in ''VideoGame/ResidentEvil'' are pretty fleshed out, their partner characters aren't developed equally. Jill gets Barry, who is established as married man with two daughters, acts a bit strange throughout the adventure, and the source of Barry's strange behavior is from [[BigBad Wesker]] blackmailing him by using his family as hostages. Should Barry die, he leaves behind a tear jerking letter addressed to his family. Chris gets Rebecca, whose only memorable moment is her being attacked by a Hunter and being killed by it if you don't save her in time. Unlike Barry's death, Rebecca's death scene has Chris react in a [[NarmCharm goofy way]] and then quickly gets over it. While she is playable twice in Chris's story, she has far less screen time than Barry and has a sparse background which only establishes her as being an accomplished medic at [[ImprobableAge 18 years old.]]

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** While both Chris and Jill's scenarios in ''VideoGame/ResidentEvil'' are pretty fleshed out, their partner characters aren't developed equally. Jill gets Barry, who is established as married man with two daughters, acts a bit strange throughout the adventure, and the source of Barry's strange behavior is from [[BigBad Wesker]] blackmailing him by using his family as hostages. Should Barry die, he leaves behind a tear jerking letter addressed to his family. Barry can also potentially save Jill twice (from the ceiling trap and cutting the fight against Plant 42 short). Barry also has many [[NarmCharm cheesy lines]] that make his character stand out more. Meanwhile, Chris gets Rebecca, whose only memorable moment is her being attacked by a Hunter and being killed by it if you don't save her in time. Unlike Barry's death, Rebecca's death scene has Chris react in a [[NarmCharm goofy way]] and then quickly gets over it. While she Rebecca is playable twice in Chris's story, she has far less screen time than Barry and has a sparse background which only establishes her as being an accomplished medic at [[ImprobableAge 18 years old.]]


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* ''VideoGame/DinoCrisis'' has three endings that depend what final choice you make and what approach you use to get to the final area. Stopping Gail from leaving and then going after Dr. Kirk yourself has Regina capture the doctor and everyone escaping together. Choosing to stop Gail from going after Dr. Kirk and then meeting up with Gail and Rick at the boat puts you at the ending where the heroes escape through a cavern on the boat. Choosing to go after the doctor will have you finding Gail giving a FinalSpeech about the true purpose of their mission (capture Dr. Kirk to grill him about his Third Energy research as a potential weapon for the government) before succumbing to his wounds. Dr. Kirk then mocks Gail for being a pawn for a government that didn't care about him and [[NeverSpeakIllOfTheDead gets slapped by Regina for running his mouth]]. Regina then meets up with Rick and they escape the facility with the doctor in tow. The ending where Gail dies had more story detail put into it, though Capcom never stated which ending is the canonical one and the sequel doesn't address it either.


* Halfway through ''VideoGame/DragonQuestV'', you have to choose one of two girls to marry: [[{{Ojou}} Nera]] or [[ChildhoodFriend Bianca]]. Bianca is the favored bride, having known you the longest and being depicted as such in most of the promotional art, along with her children. (That choosing Nera as your bride causes Bianca to undergo a TraumaCongaLine of misery is an UrbanLegendOfZelda that got ''way'' out of hand.)

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* Halfway through ''VideoGame/DragonQuestV'', you have to choose one of two girls to marry: [[{{Ojou}} Nera]] or [[ChildhoodFriend Bianca]]. Bianca is the favored bride, having known you the longest and being depicted as such in most of the promotional art, along with her children. There's also the fact that Nera already has a love interest before you meet here, and you meet her ''just a few days before the in-game choice of who to marry''. (That choosing Nera as your bride causes Bianca to undergo a TraumaCongaLine of misery is an UrbanLegendOfZelda that got ''way'' out of hand.)) The DS remake averts this by having Nera (and her remake-exclusive sister Debora) ''also'' meet the hero when they were children, and gives Bianca [[SecondLove an alternate love interest]] if she's not chosen. But the promotional art still uses Bianca as TheFace of the game and almost exclusively depicts the hero's children with Bianca's blonde hair rather than Nera's blue or Debora's black, so the trope hasn't gone away entirely (probably because Square Enix is well aware that Hero/Bianca has always been the FanPreferredCouple and Bianca the BreakoutCharacter that DQ5 is best known for).


* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. On the other hand, one must romance Triss in order to unlock the Full Crew achievement for getting all of your main allies together to Kaer Morhen, as [[spoiler:she will leave with the other mages at the end of her story arc for good]] if you don't.
* In the ''Blood and Wine'' ExpansionPack for ''VideoGame/TheWitcher3WildHunt'', the player takes one of two distinct routes to end the game with. In one, Geralt can make contact with the Unseen Elder, a powerful vampire lord whose authority over all vampires can be used to bring the raging Dettlaff directly to Geralt so that the Witcher can stop his rampage once and for all. In the other, Geralt can journey to the Land of a Thousand Fables and rescue Sylvia Anna, whose past relationship with Dettlaff is hoped will bring him to heel. Both paths are fully realized, but the latter is the only way to really learn about Sylvia's past and motivations, [[spoiler:and taking it is the only way to get the campaign's best ending]]. Even in-game, Geralt is repeatedly told this is the more preferable path to take, and is given multiple opportunities to change his mind if he opts for the Unseen Elder.

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* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs [=NPCs=] also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. On the other hand, one must romance Triss in order to unlock the Full Crew achievement for getting all of your main allies together to Kaer Morhen, as [[spoiler:she will leave with the other mages at the end of her story arc for good]] if you don't.
* ** In the ''Blood and Wine'' ExpansionPack for ''VideoGame/TheWitcher3WildHunt'', ExpansionPack, the player takes one of two distinct routes to end the game with. In one, Geralt can make contact with the Unseen Elder, a powerful vampire lord whose authority over all vampires can be used to bring the raging Dettlaff directly to Geralt so that the Witcher can stop his rampage once and for all. In the other, Geralt can journey to the Land of a Thousand Fables and rescue Sylvia Anna, whose past relationship with Dettlaff is hoped will bring him to heel. Both paths are fully realized, but the latter is the only way to really learn about Sylvia's past and motivations, [[spoiler:and taking it is the only way to get the campaign's best ending]]. Even in-game, Geralt is repeatedly told this is the more preferable path to take, and is given multiple opportunities to change his mind if he opts for the Unseen Elder.


* ''VideoGame/FireEmblemFates'': While there are 3 main paths with their own narratives, ''Revelation'' is the only one that actually involves [[spoiler:stopping the real villain, Anankos,]] and uniting the kingdoms of Hoshido and Nohr with minimal bloodshed. It also lacks a BittersweetEnding with lots of scripted {{Character Death}}s in favor of having the GoldenEnding with a very small casualty count, along with it being the only branch where [[spoiler:Azura lives, and the real Fire Emblem appears]].
** ''Revelation'' aside, the English localization team actually took steps to ''downplay'' any favoritism between ''Birthright'' and ''Conquest'', primarily with [[PlayerCharacter Corrin's]] depiction in both. If they stay with Hoshido, they join an aggressive RoaringRampageOfRevenge, and their naivety directly lands the party in trouble several times. If they return to the instigator Nohr, it's because they want nothing but peace and decide to remove the corruption from within, with their jaded-but-savvy siblings stopping their idealism from getting them killed.
*** Though this does ultimately little to change the fact that ''Conquest'' has you aiding the corrupt, tyranical King Garon in brutally conquering the peaceful Hoshido. While the protagonist tries to limit the damage, they are mostly unsuccessful and the casualties pile up. The villain is only stopped at the very end when most of the damage was already done. Converselly, ''Birthright'' has you enter Nohr with what amounts to a very determined strike-force. Most of the deaths are limited to combatants and Nohr ends up freed from a horrible ruler. While ''Birthright'' ends with Nohr not much worse than it was before and finally on the way to a better future thanks to Hoshidan support, ''Conquest'' ends with Hoshido utterly devastated and without any hope that Nohr will be able to aid in its recovery.
** Similarly to the above-mentioned ''Awakening'' example, the male Avatar's romance options heavily favor Azura. While not as blatant as Chrom and Awakening's Avatar, the two get plenty of ShipTease throughout the game, ''especially'' in the ''Birthright'' route where [[spoiler: Azura gets to spend her final moments with him, regardless of whether she married someone else]].

to:

* ''VideoGame/FireEmblemFates'': While there are 3 main paths with their own narratives, ''Revelation'' is the only one that actually involves [[spoiler:stopping the real villain, Anankos,]] and uniting the kingdoms of Hoshido and Nohr with minimal bloodshed. It also lacks a BittersweetEnding with lots of scripted {{Character Death}}s in favor of having the GoldenEnding with a very small casualty count, along with it being the only branch where [[spoiler:Azura lives, and the real Fire Emblem appears]].
** ''Revelation'' aside, the English localization team actually took steps to ''downplay'' any favoritism between ''Birthright'' and ''Conquest'', primarily with [[PlayerCharacter Corrin's]] depiction in both. If they stay with Hoshido, they join an aggressive RoaringRampageOfRevenge, and their naivety directly lands the party in trouble several times. If they return to the instigator Nohr, it's because they want nothing but peace and decide to remove the corruption from within, with their jaded-but-savvy siblings stopping their idealism from getting them killed.
*** Though this does ultimately little to change the fact that ''Conquest'' has you aiding the corrupt, tyranical King Garon in brutally conquering the peaceful Hoshido. While the protagonist tries to limit the damage, they are mostly unsuccessful and the casualties pile up. The villain is only stopped at the very end when most of the damage was already done. Converselly, ''Birthright'' has you enter Nohr with what amounts to a very determined strike-force. Most of the deaths are limited to combatants and Nohr ends up freed from a horrible ruler. While ''Birthright'' ends with Nohr not much worse than it was before and finally on the way to a better future thanks to Hoshidan support, ''Conquest'' ends with Hoshido utterly devastated and without any hope that Nohr will be able to aid in its recovery.
**
Similarly to the above-mentioned ''Awakening'' example, the male Avatar's romance options heavily favor Azura. While not as blatant as Chrom and Awakening's Avatar, the two get plenty of ShipTease throughout the game, ''especially'' in the ''Birthright'' route where [[spoiler: Azura gets to spend her final moments with him, regardless of whether she married someone else]].


* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. On the other hand, one must romance Triss in order to unlock the Full Crew achievement for getting all of your main allies together to Kaer Morhen, as she will leave with the other mages at the end of her story arc for good if you don't.

to:

* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. On the other hand, one must romance Triss in order to unlock the Full Crew achievement for getting all of your main allies together to Kaer Morhen, as she [[spoiler:she will leave with the other mages at the end of her story arc for good good]] if you don't.


* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. But Witcher 3 is a video game, not a book.

to:

* ''VideoGame/TheWitcher3WildHunt'': For players just entering the franchise at the third instalment, Yennifer of Vengeberg can seem like the DesignatedLoveInterest. She constantly belittles Geralt, making you wonder what they ever saw in each other. You can later meet and romance Triss, but on subsequent meetings with Yen there is no option to break it off with her (until much later). Other NPCs also ask about Yen and continue to assume you are together, and no option is given for you to correct them. Triss also gets far fewer lines with Geralt, often just a "huh" or "yes", and she doesn't show up at Kaer Morhen until much later. Of course Yen is the canonical love interest in the books, so it's somewhat understandable. But Witcher 3 is a video game, not a book. On the other hand, one must romance Triss in order to unlock the Full Crew achievement for getting all of your main allies together to Kaer Morhen, as she will leave with the other mages at the end of her story arc for good if you don't.

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