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*** This time around, you can play as one of ten different races. However, because it explores Nordic culture, gives the PlayerCharacter the power of the [[MakeMeWannaShout Thu'um]], which lore-wise has always been associated with the Nords, and depicted the Dragonborn as a burly Nord warrior on all the promotional material, there's no mistake as to which race the game is kind of expecting you to play as. Furthermore, some races, like the [[LizardFolk Argonians]] and [[CatFolk Khajiit]], are subjected to FantasticRacism and not allowed into some cities, [[GameplayAndStorySegregation but the player is inexplicably free of such restrictions]].

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*** This time around, you can play as one of ten different races. However, because it explores Nordic culture, gives the PlayerCharacter the power of the [[MakeMeWannaShout Thu'um]], Thu'um, which lore-wise has always been associated with the Nords, and depicted the Dragonborn as a burly Nord warrior on all the promotional material, there's no mistake as to which race the game is kind of expecting you to play as. Furthermore, some races, like the [[LizardFolk Argonians]] and [[CatFolk Khajiit]], are subjected to FantasticRacism and not allowed into some cities, [[GameplayAndStorySegregation but the player is inexplicably free of such restrictions]].
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** An Ultimate Good playthrough is necessary to unlock both the [[GoldenEnding Ultimate Good ending]] and the [[OmegaEnding Future ending]], as the opportunity is denied in an Ultimate Evil playthrough.

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** An Ultimate Good playthrough is necessary to unlock both the [[GoldenEnding Ultimate Good ending]] and the [[OmegaEnding Future ending]], as the opportunity is denied in an Ultimate Evil playthrough. Although it should be noted to even have the choice to access the Future ending requires filling up the Demonology codex, which necessitates an evil playthrough at some point to get its unique bosses.
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** ''VideoGame/ResidentEvil2'' slightly favors the Claire A/Leon B story where Sherry gets infected with the G-Virus and thus Claire has to find a cure. In Leon's story, Ada and Leon grow a bit close together throughout the game and she [[DiedInYourArmsTonight dies in Leon's arms]] near the end. In the reversed scenarios, Ada dangles over a ledge and Leon's strength gives out, causing her to fall into a BottomlessPit while Leon curses Umbrella for causing the whole mess before he throws the G-Virus sample into the pit. Claire's story is even less fleshed out since nothing major happens other than the two of them being stalked by [[EliteMook Mr. X]].

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** ''VideoGame/ResidentEvil2'' slightly favors the Claire A/Leon B story where Sherry gets infected with the G-Virus and thus Claire has to find a cure. In Leon's story, Ada and Leon grow a bit close together throughout the game and she [[DiedInYourArmsTonight dies in Leon's arms]] near the end. In the reversed scenarios, Ada dangles over a ledge and Leon's strength gives out, causing her to fall into a BottomlessPit while Leon curses Umbrella for causing the whole mess before he throws the G-Virus sample into the pit. Claire's story is even less fleshed out since nothing major happens other than the two of them being stalked by [[EliteMook Mr. X]]. ''VideoGame/ResidentEvil6'' establishes that Sherry [[CuttingOffTheBranches most definitely was infected and subsequently cured like she is in Claire's Game A]], while [[VideoGame/ResidentEvil2Remake the remake]] of ''2'' amalgamates both scenarios so that this specific event happens in both Leon ''and'' Claire's stories.
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** The first ''Morrowind'' expansion pack ''Tribunal'' lets you choose between siding with the PuppetKing of Morrowind or the Tribunal Temple for its main quest. Siding with the king gives you additional quests and story, siding with the Temple gives you a shorter main quest with no unique content except some very minor dialogue changes (since siding with the king will involve him asking you to perform services for the Temple anyway as part of his chessmaster plan), and working with the Temple [[spoiler:ends up being AllForNothing as the king comes out on top in the end regardless]].
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* ''VideoGame/ParadiseKiller'' is an investigation simulator that allows you to make a case against various characters...but pinning it all on the obvious suspect, Henry, leads to the least amount of character development.

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* ''VideoGame/ParadiseKiller'' is an investigation simulator that allows you to investigate a LockedRoomMystery murder and make a case against various characters...but characters on their roles, culpability and guilt in the matter... But pinning it all on the obvious suspect, Henry, leads to the least amount of character development.development. [[spoiler:Which makes sense since the killing was actually performed by one of two major conspiracies, both of whom involve multiple characters on the island, and investigating either (or both) makes you much more aware of the true nature of the island's inhabitants and why they chose to join their respective conspiracy. Henry, meanwhile, was involved in neither, ''aware'' of neither, and intentionally set up to be TheScapegoat by one of them. Pinning it all on him essentially means [[KarmaHoudini letting everyone else off scot-free]].]]
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** ''VisualNovel/BladesOfLightAndShadow'': Playing as an elf allows you to reach the maximum level the fastest and gives you the most fleshed out backstory.
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* ''VideoGame/Warhammer40000RogueTrader'': The Sanctioned Psyker origin gets you some extra dialogue and a significantly larger amount of possible abilities and mechanics to choose from. While a typical RPG may have chosen to present the psyker as its own mage-type class, making it into an origin means psykers get access to the same regular classes as everyone else in addition to all the unique abilities and increased customization exclusively available to them.
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* ''VideoGame/MetalGearSolid'', oddly, seems to slightly prefer the "bad" Ending B to the "good" and canonical Ending A. In Ending B, both Otacon and Meryl's character developments are finished off better (with Otacon rising to his role as Snake's equal, and the truth behind Meryl's background being revealed), and Snake's is more interesting as he is allowed to have a [[HeroicBSOD visible breakdown]] after Meryl's death which Otacon has to talk him out of. Snake and Otacon's conversation is more plot-relevant, focusing on their feelings about the events that have happened, their career plans, and their feelings about Naomi, while Snake and Meryl instead talk about their newfound love and think about the beauty of Alaska. The plot even makes somewhat more sense, as in Ending B, the implication is that Liquid attached Meryl's corpse to a fake bomb and posed her to make sure she seems alive, but in Ending A Snake merely goes to Meryl and the bomb is forgotten about. Even the NewGamePlus item Otacon gives to Snake is ''significantly'' more [[GameBreaker powerful]] than Meryl's, which is nearly useless. ''VideoGame/MetalGearSolid2'' borrows much more from Ending B than from Ending A, omitting Meryl and having Snake and Otacon's Ending B realization that they are meant to "[[HeterosexualLifePartners take a trip to Jupiter]]" as part of the unspoken backstory.

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* ''VideoGame/MetalGearSolid'', oddly, seems to slightly prefer the "bad" Ending B to the "good" and canonical Ending A. In Ending B, both Otacon and Meryl's character developments are finished off better (with Otacon rising to his role as Snake's equal, and the truth behind Meryl's background being revealed), and Snake's is more interesting as he is allowed to have a [[HeroicBSOD visible breakdown]] after Meryl's death which Otacon has to talk him out of. Snake and Otacon's conversation is more plot-relevant, focusing on their feelings about the events that have happened, their career plans, and their feelings about Naomi, while Snake and Meryl instead talk about their newfound love and think about the beauty of Alaska. The plot even makes somewhat more sense, as in Ending B, the implication is that Liquid attached Meryl's corpse to a fake bomb and posed her to make sure she seems alive, but in Ending A Snake merely goes to Meryl and the bomb is forgotten about. Even the NewGamePlus item Otacon gives to Snake is ''significantly'' more [[GameBreaker powerful]] than Meryl's, which is nearly useless. ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' borrows much more from Ending B than from Ending A, omitting Meryl and having Snake and Otacon's Ending B realization that they are meant to "[[HeterosexualLifePartners take a trip to Jupiter]]" as part of the unspoken backstory.
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* In the ''Franchise/{{Splatoon}}'' series, you can choose your gender, but promotional material and even some in-game lore tends to suggest that the female Inkling/Octoling was the canon heroine of any given story campaign.

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* In the ''Franchise/{{Splatoon}}'' series, series you can choose your gender, but developer interviews, promotional material material, and even some in-game lore tends to suggest that the female Inkling/Octoling was the canon heroine of any given story campaign.
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* ''VideoGame/ShadowTheHedgehog'' plays this trope straight, where although the game features up to 11 different endings ranging from Evil to Neutral to Good; only the hidden Neutral ending against the obvious BigBad is considered to be the games GoldenEnding from the creator standpoint.

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* ''VideoGame/ShadowTheHedgehog'' plays this trope straight, where although the game features up to 11 different endings ranging from Evil to Neutral to Good; only the hidden Neutral ending against the obvious BigBad is considered to be the games game's GoldenEnding from the creator standpoint.
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Expanding an example.


* ''VideoGame/RedEarth'' has four playable characters to go through its story, but nudges the player towards selecting [[BeastMan Leo]] -- he is the one most prominently featured in its intro, is who Player 1's cursor automatically starts on, and has a personal stake with [[PreFinalBoss Blade]] (more specifically, that Blade was his former trusted underling) that the other three lack.

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* ''VideoGame/RedEarth'' has four playable characters to go through its story, but nudges the player towards selecting [[BeastMan Leo]] -- aside from the game's logo featuring a lion and thus alluding to him, he is the one most prominently featured in its intro, is who Player 1's cursor automatically starts on, on to encourage DefaultSettingSyndrome, and has a personal stake with [[PreFinalBoss Blade]] (more specifically, that Blade was his former trusted underling) that the other three lack.
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* ''VideoGame/{{Ripper}}'' is an odd example. The game randomizes [[BigBad the Ripper's]] identity between four options each game as part of the MultipleEndings, but it's very clear that this idea was tacked on very late into production, as the game very obviously favors a specific outcome. [[spoiler:Catherine]] being the killer is the only option that really makes sense within the story and it's themes, characters, and setting, not to mention the only one that both [[MindScrewdriver fully answers all the mysteries]] and gives the Ripper a clear motive. The cutscenes and endgame for the [[spoiler:Catherine]] path are much longer and more involved than the others, which are extremely short, half-assed, and end without really explaining how the Ripper did all the things they did or why.
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Fixed a typo.


** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed]]; [[spoiler:or [[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].

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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment apartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed]]; [[spoiler:or [[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].
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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed; or [[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].

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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed; or possessed]]; [[spoiler:or [[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].
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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed; or [[spoiler:[[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].

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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she wants to return to the [[NotQuiteBackToNormal still haunted]] apartment building, implying that she's still possessed; or [[spoiler:[[BittersweetEnding [[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].
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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]]; [[spoiler:Eileen and Henry make it out together, but she ''[[AssPull somehow]]'' wants to return to the cursed apartment building (which is [[NotQuiteBackToNormal very much still cursed]])]]; or [[spoiler:[[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].

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** ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]''’s "'''21 Sacraments'''" ending is unequivocally a DownerEnding…but by Samael, is it ''easily'' the [[ItsAWonderfulFailure most interesting]] of the four, as well as the longest and the one that best fits the game's overall tone. [[spoiler:The ending can be achieved if the player neither cleanses at least a fifth of Room 302's hauntings, nor finishes the final boss fight in time to save a possessed Eileen from [[UnflinchingWalk walking to her death]] (at which she quickly succeeds if the player performed terribly at an [[TooDumbToLive equally]] [[ArtificialStupidity terrible]] [[EscortMission escort mission]]). It starts with Walter [[FauxDeath faking the dramatic death scene]] standard to all four endings (including the hushed [[IWantMyMommy cry for "Mom"]] as he reaches out to her). However, instead of the normally ensuing earthquake -- no, wait, ''[[WorldSundering dream]]''[[WorldSundering quake?]] -- Henry's [[ImHavingSoulPains convenient debilitating headaches]] return at full blast…only for his misery to suddenly and suspiciously end. Henry stands up to fathom the [[BeautifulVoid vast nothingness]] around him. Back in the real world, both manifestations of Walter's spirit have entered Room 302; and while little Walter is off [[EvenBadMenLoveTheirMamas hugging the furniture]], adult Walter just stands there, left to wonder…''[[AllThatGlitters Is this it?]]'' In the background of the [[ImmortalityHurts disappointment of this eternity]], a radio news anchor confirms the deaths of Eileen and Henry; announces that Frank the superintendent has also been found dead; and adds that all surviving tenants of the South Ashfield Heights apartment complex have been rushed to the hospital, complaining of [[ImHavingSoulPains severe chest pains]]—just like [[WhenItAllBegan ten years ago]].]] Contrast the other three endings, in which either [[spoiler:Eileen and Henry [[GoldenEnding make it out together]]]]; together]]]] and the appartment building has been cleansed of Walter's influence; [[spoiler:Eileen and Henry make it out together, but she ''[[AssPull somehow]]'' wants to return to the cursed apartment building (which is [[NotQuiteBackToNormal very much still cursed]])]]; haunted]] apartment building, implying that she's still possessed; or [[spoiler:[[BittersweetEnding Henry gets out alone]] and is left to mourn Eileen's death, confirmed by the same radio anchor as in "21 Sacraments"]].
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* ''VideoGame/{{Drakengard}}'' plays with this concept a bit. On the one hand, Ending A is the least "bad" of the endings, and is what the players gets after a single playthrough. It's also the canonical ending that led into ''VideoGame/{{Drakengard 2}}''. On the other hand, Ending B answers more questions, ties up more loose ends, and generally fits better with the overall tragic and dark nature of the game. This leads [[{{epileptic trees}} something safer]]. On the other other hand, the game's lead designer Taro Yoko had nothing to do with ''Drakengard 2''[='=]s development; when he finally returned to the series with ''VideoGame/{{NieR}}'', it followed after the events of Ending E, the ending most [[MindScrew out of left field]], and the one the fewest players would ever see.
** And then ''VideoGame/{{Drakengard 3}}'' throws in another doozy: Every ending of every game, including the [[GainaxEnding weird ones]], are considered canonical, as possible outcomes of a varying timeline. [[spoiler:Drakengard 3 is the first chronologically, and the goal of its narrator is to oversee events being pushed onto the only timeline that conclusively ''prevents'' the horrifying events of the rest of the series.]]

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* ''VideoGame/{{Drakengard}}'' plays with this concept a bit. On the one hand, Ending A is the least "bad" of the endings, and is what the players gets after a single playthrough. It's also the canonical ending that led into ''VideoGame/{{Drakengard 2}}''. On the other hand, Ending B answers more questions, ties up more loose ends, and generally fits better with the overall tragic and dark nature of the game. This leads to [[{{epileptic trees}} something safer]]. On the other other hand, the game's lead designer Taro Yoko had nothing to do with ''Drakengard 2''[='=]s development; when he finally returned to the series with ''VideoGame/{{NieR}}'', it followed after the events of Ending E, the ending most [[MindScrew out of left field]], and the one the fewest players would ever see.
** And then ''VideoGame/{{Drakengard 3}}'' throws in another doozy: Every every ending of every game, including the [[GainaxEnding weird ones]], are considered canonical, as possible outcomes of a varying timeline. [[spoiler:Drakengard 3 [[spoiler:''Drakengard 3'' is the first chronologically, and the goal of its narrator is to oversee events being pushed onto the only timeline that conclusively ''prevents'' the horrifying events of the rest of the series.]]
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* ''VideoGame/RedEarth'' has four playable characters to go through its story, but nudges the player towards selecting [[BeastMan Leo]] -- he is the one most prominently featured in its intro, is who Player 1's cursor automatically starts on, and has a personal stake with [[PreFinalBoss Blade]] (more specifically, that Blade was his former trusted underling) that the other three lack.
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* ''VideoGame/FearAndHungerTermina'' has eight playable characters and [[MultipleEndings three possible resolutions to the story]]. There is a slight nudge towards going for Ending A as Olivia, as not only is Ending A the only one that [[spoiler:allows for multiple survivors and simultaneously foils [[BigBadEnsemble both Per'kele and the Kaiser]], Olivia is the sister of Reila, the Machine God's host, and she gets dialogue exclusive to her before she is allowed to AscendToAHigherPlaneOfExistence]].
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** After the first dungeon on Disc 2 of ''VideoGame/FinalFantasyVIII,'' the party is split into two groups, one lead by Squall and the other with Selphie. Who you assign the other four members to is fully up to you, with Rinoa even specifically saying she doesn't care which party you put her in. Rinoa going with Squall's group gets you a bunch of unique dialog, extra extended scenes during the sequence and after the groups reunite, some initial character development for Squall that ties into his further development later on and even a FMV of Rinoa when the Garden becomes mobile. Putting her with Selphie's team is treated the same as any other character with that group with nothing extra, indicating that the story prefers to have Rinoa go with Squall.

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** ''VideoGame/FireEmblemWarriorsThreeHopes'':
*** The first mission after the initial route split is being instructed by Jeritza to infiltrate a bandit base that results in the rescue of [[spoiler:the real]] Monica, with both characters only having prominent roles in the Scarlet Blaze route from that point on. Scarlet Blaze's climax also involves taking down both [[spoiler:Rhea]] and [[spoiler:Thales]], whereas the other two routes only focus on one of the two. Scarlet Blaze is also the route most affected story-wise by the decision to [[spoiler:recruit Byleth and Jeralt]], as failing to do so [[spoiler:will result in the Alliance backstabbing the Empire and Claude being killed compared to how they will remain allies with the implication the war will end much sooner against the Kingdom]]. Azure Gleam does have more exclusive playable characters than Scarlet Blaze, but it also demotes [[spoiler:Byleth and Jeralt]] to EleventhHourRanger.

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** ''VideoGame/FireEmblemWarriorsThreeHopes'':
***
''VideoGame/FireEmblemWarriorsThreeHopes'': The first mission after the initial route split is being instructed by Jeritza to infiltrate a bandit base that results in the rescue of [[spoiler:the real]] Monica, with both characters only having prominent roles in the Scarlet Blaze route from that point on. Scarlet Blaze's climax also involves taking down both [[spoiler:Rhea]] and [[spoiler:Thales]], whereas the other two routes only focus on one of the two. Scarlet Blaze is also the route most affected story-wise by the decision to [[spoiler:recruit Byleth and Jeralt]], as failing to do so [[spoiler:will result in the Alliance backstabbing the Empire and Claude being killed compared to how they will remain allies with the implication the war will end much sooner against the Kingdom]]. Azure Gleam does have more exclusive playable characters than Scarlet Blaze, but it also demotes [[spoiler:Byleth and Jeralt]] to EleventhHourRanger.

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* ''VideoGame/AkibasTrip'' has an odd case with this. You'd ''expect'' it to be Shizuku, considering how much the game pushes her as the main character, and her making the MC her blood-bound servant to save his life in the intro, which is something she can only do once in her incredibly long lifespan. It turns out that it's not her, but Shion, the character with barely any ties to the plot and has by far the hardest route to enter. Unlike any of the other routes, it averts StrictlyFormula with how it unfolds, goes into far more depth about the story, [[spoiler:cures the MC of his Synthister affliction, and stops the villain before he's able to complete the first stage of his plan.]]

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* ''VideoGame/AkibasTrip'' ''VideoGame/AkibasTripUndeadAndUndressed'':
** The original release
has an odd case with this. You'd ''expect'' it to be Shizuku, Shizuku's route, considering how much the game pushes her as the main character, love interest, and her making the MC her blood-bound servant to save his life in the intro, which is something she can only do once in her incredibly long lifespan. It turns out that it's not her, her route, but Shion, Shion's, the character with barely any ties to the plot and has by far the hardest route to enter. Unlike any of the other routes, it averts StrictlyFormula with how it unfolds, goes into far more depth about the story, [[spoiler:cures the MC of his Synthister affliction, and stops the villain before he's able to complete the first stage of his plan.]]plan]].
** The 2023 Director's Cut release's advertising claims that Kati, originally a side character who now has her own route, is the "true ending" of the game. Like Shion's route, it also averts StrictlyFormula, introducing an entirely new threat to Akihabara while the other routes focus on the Synthisters.

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