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** The point of ''VideoGame/PokemonGo'' was to encouage socialisation and urban exploration to begin with, but for the first year of the game you could roam your area on your own and still catch 'em all. Then came Raid Battles, expecially legendary ones for which you need to muster a minimum of 6-8 player to defeat and catch the mon.
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* ''VideoGame/{{Godville}}'' has some of its features bound to multiplayer, which is unusual of a game that essentially plays itself and requires little player supervision. Players can command their heroes to spar with another hero on their friend list, which gives a small bonus to ExperiencePoints to the winner, and dungeon runs and [[BossBattle boss battles]] require team play between players to succeed.
* ''Videogame/GranblueFantasy'' completely recharges AP and EP (which are spent doing quests and joining raids, respectively) if the player's account is bound to {{Twitter}} and they post something about the game there, [[PlayEveryDay but only once a day]]. During raid gameplay, the game also rewards communicating in any way with other players by giving the player a [[HealingPotion Blue Potion]] upon doing so, which restores a good portion of their party's health.

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* ''VideoGame/Left4Dead'''s AI bots don't have the necessary perception to leave a partner untreated when temporary health is a better option, they can't use any kind of grenades, and they frequently interrupt your shooting by giving you pills or adrenaline at the most inopportune times, and in [[VideoGame/Left4Dead2 the second game]], they don't collect special ammo or use melee weapons either. They aren't ''completely'' [[ArtificialStupidity incompetent]], being able to shoot very accurately and very rarely getting lost, but they're vastly inferior even to somewhat inexperienced human players.

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* ''VideoGame/Left4Dead'''s AI bots don't have the necessary perception to leave a partner untreated when temporary health is a better option, they can't use any kind of grenades, and they frequently interrupt your shooting by giving you pills or adrenaline at the most inopportune times, and in [[VideoGame/Left4Dead2 the second game]], they don't collect special ammo or use melee weapons either. They aren't ''completely'' [[ArtificialStupidity incompetent]], being able to shoot very accurately and very rarely getting lost, but they're vastly inferior even to somewhat inexperienced human players. Some [[GameMod custom maps]] aren't even designed to be bot friendly, meaning you ''need'' to have a friend or two to have a shot at completing them.


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* ''VideoGame/ResidentEvil6'' has several moments where four of the player characters meet up and have to work together take down a huge monster. Since the game is co-op, you could have a group of two players meet another group of two for a temporary four player co-op mission. Since the player count for the game has all but died off, finding other players for the four player scenarios is downright impossible. Luckily, recruiting more players is optional and you can do the events by yourself or with your own friend instead of waiting on a few strangers.
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* With the [=SpotPass=] and [=StreetPass=] features of the Nintendo3DS, Nintendo has integrated this trope into a system itself rather than a game.

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* With the [=SpotPass=] and [=StreetPass=] features of the Nintendo3DS, UsefulNotes/Nintendo3DS, Nintendo has integrated this trope into a system itself rather than a game.
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* ''TraumaCenter: New Blood'' can be completed entirely in singleplayer, but having a competent partner in co-op makes some operations much easier: not only do you have a second pair of hands, but you can use both Healing Touches in the same operation.

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* ''TraumaCenter: ''VideoGame/TraumaCenter: New Blood'' can be completed entirely in singleplayer, but having a competent partner in co-op makes some operations much easier: not only do you have a second pair of hands, but you can use both Healing Touches in the same operation.
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* This is what makes ''RockBand'' fun, as the main meat of the game (the Band World Tour) is only accessible in multiplayer. The more players, the better.

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* This is what makes ''RockBand'' ''VideoGame/RockBand'' fun, as the main meat of the game (the Band World Tour) is only accessible in multiplayer. The more players, the better.
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* In ''VideoGame/FinalFantasyIII DS'', sending a sufficient number of mail messages to other owners of that game via the NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.

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* In ''VideoGame/FinalFantasyIII DS'', sending a sufficient number of mail messages to other owners of that game via the NintendoDS UsefulNotes/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.
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Lost Forever was being misused. It's for when content inside a videogame can be gotten by Save Scumming or starting over your game.


* Some of the sidequests and MultipleEndings in ''VideoGame/ResidentEvilOutbreak'' would only work on Multiplayer because of triggered events. [[LostForever Too bad, because there's no multiplayer for those games any more.]]

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* Some of the sidequests and MultipleEndings in ''VideoGame/ResidentEvilOutbreak'' would only work on Multiplayer because of triggered events. [[LostForever Too bad, because there's no multiplayer for those games any more.]]



* ''VideoGame/MetroidPrime 3: Corruption'' includes a feature wherein you can use "credit" icons obtained in the game to buy extra stuff. The green credits, however, can't be obtained on your own... you have to have someone on your Wii's friend list send you "Friend Vouchers" that ''they'' got on ''their'' game (the vouchers are totally useless on your own game.) Players also have to make sure their friend has the same version of the game, otherwise the feature won't work. The entire concept has collapsed due to Nintendo shutting down their Nintendo WFC service, meaning that any unlockables related to the friend vouchers are now LostForever.

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* ''VideoGame/MetroidPrime 3: Corruption'' includes a feature wherein you can use "credit" icons obtained in the game to buy extra stuff. The green credits, however, can't be obtained on your own... you have to have someone on your Wii's friend list send you "Friend Vouchers" that ''they'' got on ''their'' game (the vouchers are totally useless on your own game.) Players also have to make sure their friend has the same version of the game, otherwise the feature won't work. The entire concept has collapsed due to Nintendo shutting down their Nintendo WFC service, meaning that any unlockables related to the friend vouchers are now LostForever.lost permanently.
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** The socialization aspect of the series is most likely the reason why the main Pokemon series will never be done on a console; because the series relies heavily on meeting new players while on the go in order to trade and battle with them, plus it is also done in-universe, Nintendo assumes people will go out and find other trainers to battle and trade with. It's all fine and dandy if you live in a heavily populated area (like most of Japan), but if you live in a quiet place like a small countryside town or a farm, you're boned. In other words, you have to go out, explore, and meet new people in order to get more Pokemon, just like you do in the actual games. [[TakeAThirdOption Or you can emulate the game and run a]] [[GameMod ROM hack]].

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** The socialization aspect of the series is most likely the reason why the main Pokemon series will never be done on a console; because the series relies heavily on meeting new players while on the go in order to trade and battle with them, plus it is also done in-universe, Nintendo assumes people will go out and find other trainers to battle and trade with. It's all fine and dandy if you live in a heavily populated area (like most of Japan), but if you live in a quiet place like a small countryside town or a farm, you're boned. In other words, you have to go out, explore, and meet new people in order to get more Pokemon, just like you do in the actual games. [[TakeAThirdOption Or you can emulate the game and run a]] [[GameMod ROM hack]].
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* ''VideoGame/BubbleBobble'', in the original game. In order to get a good ending, you have to beat the Final Boss with two players. Of course, you can subvert this if you give player 2 a continue before you land the final blow. This is also possible in the NES/Virtual Console version by having player 1 pause the game and press Select to give an extra life to whoever's missing (since Select and Start only worked on P1's controller at the time).
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* If you GottaCatchThemAll in ''Franchise/{{Pokemon}}'', you must engage in this, since not only are the Pokémon [[OneGameForThePriceOfTwo divided up between games]], but every generation has some Pokémon which only evolve when traded, and each campaign can catch only one starter Pokémon without trading. Also, Pokémon obtained in trades gain experience faster than Pokémon caught in your own game.

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* If you GottaCatchThemAll in ''Franchise/{{Pokemon}}'', you must engage in this, since not only are the Pokémon [[OneGameForThePriceOfTwo divided up between games]], but every generation has some Pokémon which only evolve when traded, and traded. There are also occasions in each campaign can catch only game where the player has to choose from one starter of a selection of Pokémon without trading.to add to their party- most commonly, the selection of three starters at the game's beginning and a choice of fossils to revive. Since the player can only pick one, the others must be obtained by trading with someone who picked the other option. Also, Pokémon obtained in trades gain experience faster than Pokémon caught in your own game.

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* If you GottaCatchThemAll in ''Franchise/{{Pokemon}}'', you must engage in this, since not only are the Pokémon [[OneGameForThePriceOfTwo divided up between games]], but every generation has some Pokémon which only evolve when traded. Also, Pokémon obtained in trades gain experience faster than Pokémon caught in your own game.

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* If you GottaCatchThemAll in ''Franchise/{{Pokemon}}'', you must engage in this, since not only are the Pokémon [[OneGameForThePriceOfTwo divided up between games]], but every generation has some Pokémon which only evolve when traded.traded, and each campaign can catch only one starter Pokémon without trading. Also, Pokémon obtained in trades gain experience faster than Pokémon caught in your own game.



** Each campaign can catch only one starter Pokémon without trading.
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* Many {{Facebook}} games are ''downright impossible'' to play alone, because the game refuses to give you items which are required for certain quests. Instead, you must beg for them from your friends, which requires either alienating your real-life friends with endless "Send me TwentyBearAsses!" requests or making "friends" with perfect strangers who happen to already play the game (and hope that they do not quit playing or run amok on your wall).

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* Many {{Facebook}} Website/{{Facebook}} games are ''downright impossible'' to play alone, because the game refuses to give you items which are required for certain quests. Instead, you must beg for them from your friends, which requires either alienating your real-life friends with endless "Send me TwentyBearAsses!" requests or making "friends" with perfect strangers who happen to already play the game (and hope that they do not quit playing or run amok on your wall).
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Supremely awesome if one actually has ''access'' to friends who own the game; a FanConvention is a great place to do this. Modern consoles and handhelds are able to go online, so many games with these features also include anonymous internet matchmaking.

Supremely annoying if no access is possible due to location, you're replaying an older game that isn't in sync with whatever is popular these days, or you simply don't have any friends, or at least any who are just as interested in the game as you are. In this case, you might have to buy multiple copies and play with family, give them as gifts, word-of-mouth advertise to get your friends to buy the game, or just play entirely on your own on both copies. (This can make some Socialization Bonuses seem more like RevenueEnhancingDevices.)

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Supremely It's supremely awesome if one actually has ''access'' to friends who own the game; a FanConvention is a great place to do this. Modern consoles and handhelds are able to go online, so many games with these features also include anonymous internet matchmaking.

Supremely It's supremely annoying if no access is possible due to location, you're replaying an older game that isn't in sync with whatever is popular these days, or you simply don't have any friends, or at least any who are just as interested in the game as you are. In this case, you might have to buy multiple copies and play with family, give them as gifts, word-of-mouth advertise to get your friends to buy the game, or just play entirely on your own on both copies. (This can make some Socialization Bonuses seem more like RevenueEnhancingDevices.)
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* ''VideoGame/FinalFantasyBraveExvius'' allows a copy of someone else's character to join the player on a quest or exploration. Both parties get bonus points towards summoning more units when this happens. If that someone else is on your friend list, though, the bonus points are doubled for both parties, and the guest unit is allowed to use their LimitBreak and SummonMagic while visiting.
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* While not required, all ''{{Creatures}}'' games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and ''Docking Station'' introduced the ability to send them over the internet within the game. Additionally, ''Creatures 2'' was somewhat backward-compatible, allowing creatures from the first game to be converted for the second.

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* While not required, all ''{{Creatures}}'' ''VideoGame/{{Creatures}}'' games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and ''Docking Station'' introduced the ability to send them over the internet within the game. Additionally, ''Creatures 2'' was somewhat backward-compatible, allowing creatures from the first game to be converted for the second.
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* ''VideoGame/KingdomHearts358DaysOver2'' has Mission Mode, which lets you replay completed missions from Story Mode in order to gain Mission Crowns, which can be redeemed for bonuses from the Moogle. While the mode is designed to be played with freinds, it can be played solo (The English versions are more clear on this) though the enemy stats are boosted regardless, making it NintendoHard. Still, you do get EXP even if you fail, so you can keep trying until you're strong enough to win. Playing Mission Mode is the only way to obtain the maximum number of inventory slots available, and it is the only feasible way to reach Lv. 100, as the gaps between levels are so wide at the end of the game that playing without level multipliers (some of which are only available in Mission Mode) would qualify as a LowLevelRun.

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* ''VideoGame/KingdomHearts358DaysOver2'' has Mission Mode, which lets you replay completed missions from Story Mode in order to gain Mission Crowns, which can be redeemed for bonuses from the Moogle. While the mode is designed to be played with freinds, friends, it can be played solo (The English versions are more clear on this) though the enemy stats are boosted regardless, making it NintendoHard. Still, you do get EXP even if you fail, so you can keep trying until you're strong enough to win. Playing Mission Mode is the only way to obtain the maximum number of inventory slots available, and it is the only feasible way to reach Lv. 100, as the gaps between levels are so wide at the end of the game that playing without level multipliers (some of which are only available in Mission Mode) would qualify as a LowLevelRun.
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* Crafting in ''VideoGame/KingdomOfLoathing''. The best foods are Hi Meins. Creating them is a three-step process, each step requiring the level 15 skill of a different class. The last step actually requires that you ''be'' a Mysticality class, so [[NewGamePlus skill perms]] won't help you there.
** There are also [[BonusDungeon Hobopolis, the Slimetube, and Dreadsylvania]] which require you to be in a Clan in order to play in them, and while it is possible to get the best rewards in Slimetube [[AvertedTrope by yourself]], you'll want a team of 6 people in order to find the best items in Hobopolis, and some parts of Dreadsylvania (such as the items needed to unlock [[BonusBoss the hardmode versions of the bosses]]) require co-operation between clan mates.
** And the mall, as well as trading in general. Honestly, despite the label of an MMORPG, Kingdom Of Loathing is a single player game with a few socialization bonuses.

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* Crafting Clan dungeons in ''VideoGame/KingdomOfLoathing''. The best foods are Hi Meins. Creating them is a three-step process, each step requiring the level 15 skill of a different class. The last step actually requires that you ''be'' a Mysticality class, so [[NewGamePlus skill perms]] won't help you there.
** There are also
[[BonusDungeon Hobopolis, the Slimetube, and Dreadsylvania]] which require you to be in a Clan in order to play in them, and while it is possible to get the best rewards in Slimetube [[AvertedTrope by yourself]], you'll want a team of 6 people in order to find the best items in Hobopolis, and some parts of Dreadsylvania (such as the items needed to unlock [[BonusBoss the hardmode versions of the bosses]]) require co-operation between clan mates.
** And the mall, as well as trading in general. Honestly, despite the label of an MMORPG, Kingdom Of Loathing is a single player game with a few socialization bonuses. bonuses.
** At one point the best foods in the game were hi meins, which could only be crafted using elemental powders (generated exclusively by Muscle classes) at the Wok of Ages (accessible only to Mysticality classes). If you weren't currently a Chef-Mage, you'd have to obtain them from someone who was. The Wok of Ages and hi meins have both since been removed from the game.
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* ''[[GaiaOnline zOMG!]]'' places a heavy emphasis on socialization. The game is designed in such a way that if you don't find some people to crew with, you're not going to progress very far. In fact, the path to the FinalBoss for the launch chapter requires synchronization between at least 3 players to open. In addition, your character gets bonuses by interacting with other players, called [[TheForce G'hi]] bonuses. You can fill your G'hi up by visiting Barton Town or joining a 6 person crew. But if your G'hi runs out, all of your bonuses will be gone until you can get more G'hi.

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' places a heavy emphasis on socialization. The game is designed in such a way that if you don't find some people to crew with, you're not going to progress very far. In fact, the path to the FinalBoss for the launch chapter requires synchronization between at least 3 players to open. In addition, your character gets bonuses by interacting with other players, called [[TheForce G'hi]] bonuses. You can fill your G'hi up by visiting Barton Town or joining a 6 person crew. But if your G'hi runs out, all of your bonuses will be gone until you can get more G'hi.

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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].

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* In a cruel an inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].difficult]].
* ''VideoGame/{{Miitomo}}'' is much better with a bunch of friends, as much of the currency is obtained by listening to friends' answers and commenting on them, and some of the My Nintendo missions require other people to heart and comment on your answers.
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* Many powerful chips in the ''VideoGame/MegaManBattleNetwork'' series are only possible via this method.

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* Many powerful chips in the ''VideoGame/MegaManBattleNetwork'' series are only possible via this method. While the Wii U Virtual Console releases don't include the multiplayer, Capcom was nice enough to give these chips to the player for free in those releases.
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I'm led to believe that examples written like this are wrong. Not sure what would be better.


** Each campaign can catch only one starter Pokémon without trading. This, combined with the [[SaveGameLimits limit]] of one campaign per Game Card, leads to destructive behavior in "[[http://notalwaysright.com/gotta-catch-his-son/24609 Gotta Catch His Son]]" on ''Website/NotAlwaysRight''.

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** Each campaign can catch only one starter Pokémon without trading. This, combined with the [[SaveGameLimits limit]] of one campaign per Game Card, leads to destructive behavior in "[[http://notalwaysright.com/gotta-catch-his-son/24609 Gotta Catch His Son]]" on ''Website/NotAlwaysRight''.
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blah!


* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].

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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].
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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
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** The socialization aspect of the series is most likely the reason why the main Pokemon series will never be done on a console; because the series relies heavily on meeting new players while on the go in order to trade and battle with them, plus it is also done in-universe, Nintendo assumes people will go out and find other trainers to battle and trade with. It's fine and dandy if you live in a heavily populated area but if you live in a quiet town, you're boned. In other words, you have to go out, explore, and meet new people in order to get more Pokemon, just like you do in the actual games.

to:

** The socialization aspect of the series is most likely the reason why the main Pokemon series will never be done on a console; because the series relies heavily on meeting new players while on the go in order to trade and battle with them, plus it is also done in-universe, Nintendo assumes people will go out and find other trainers to battle and trade with. It's all fine and dandy if you live in a heavily populated area (like most of Japan), but if you live in a quiet town, place like a small countryside town or a farm, you're boned. In other words, you have to go out, explore, and meet new people in order to get more Pokemon, just like you do in the actual games. [[TakeAThirdOption Or you can emulate the game and run a]] [[GameMod ROM hack]].
Is there an issue? Send a MessageReason:
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->''[[MultipleEndings But this is not a true ending!]] [[GuideDangIt Come here with your friends!]]''
-->-- ''VideoGame/BubbleBobble''

An aspect of the game in which one can get additional content or powerups by interacting with other people who own the game. And then there are the games that can ''only'' be played in Multi-Player.

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->''[[MultipleEndings ->''"[[MultipleEndings But this is not a true ending!]] [[GuideDangIt Come here with your friends!]]''
-->-- ''VideoGame/BubbleBobble''

friends!]]"''
-->--'''''VideoGame/BubbleBobble'''''

An aspect of the a video game in which one can get additional content or powerups by interacting with other people who own the game. And then there are the games that can ''only'' be played in Multi-Player.
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* Some ''VideoGame/TeamFortress2'' achievements (particularly the Medic achievements required for the [[InfinityPlusOneSword Infinity Plus One Bonesaw]], before the requirements got lowered) require the use of {{Steam}}'s not-entirely-intuitive Friends list.

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* Some ''VideoGame/TeamFortress2'' achievements (particularly the Medic achievements required for the [[InfinityPlusOneSword Infinity Plus One Bonesaw]], before the requirements got lowered) require the use of {{Steam}}'s UsefulNotes/{{Steam}}'s not-entirely-intuitive Friends list.
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* Speaking of Zelda, ''VideoGame/TheLegendOfZeldaOracleGames'' each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by NPCs in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a TrueEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version.

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* Speaking of Zelda, ''VideoGame/TheLegendOfZeldaOracleGames'' each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by NPCs [=NPCs=] in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a TrueEnding GoldenEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version.
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* Speaking of Zelda, ''VideoGame/TheLegendOfZeldaOracleGames'' each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by NPCs in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a TrueEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version.

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