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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Reaching the City in the Sky hinges on completing the sidequest chain to restore Ilia's memories. At the end of which, she tells Link about the old woman in the Hidden Village who says she's waiting for the "messanger from the sky," who will come bearing [[PlotCoupon "the Rod"]] as proof.

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*''VideoGame/TheLegendOfZeldaTwilightPrincess'': Reaching the City in the Sky hinges on completing the sidequest chain to restore Ilia's memories. At the end of which, she tells Link about the old woman in the Hidden Village who says she's waiting for the "messanger from the sky," who will come bearing [[PlotCoupon "the Rod"]] as proof.


* ''Franchise/TheElderScrolls'' series started off without use of this trope in ''[[VideoGame/TheElderScrollsArena Arena]]'', and then started to add more and more story-driven sidequests as the series progressed. Different entries in the series typically have the main quest, the standalone sidequests, and major story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost as expansive as the main quest.

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* Initially in ''Franchise/TheElderScrolls'' series started off without use of this trope in series, with ''[[VideoGame/TheElderScrollsArena Arena]]'', this trope was not used. Side quests there are completely [[RandomlyGeneratedLevels random]] and then started [[LoadsAndLoadsOfSidequests infinite]], existing only to add more provide the player with extra experience and more story-driven money. After seeing how much time players spent on the sidequests as in ''Arena'', they were given some additional story development in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Every game since has seen the series progressed. Different entries in use of this trope grow exponentially. In addition to the series typically have the game's main quest, the standalone sidequests, and major there are faction questlines ([[AdventureGuild Fighters' Guild]], [[MagicalSociety Mages' Guild]], ThievesGuild, etc.) with their own story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost (some nearly as expansive as the main quest.quest), as well as standalone sidequests with their own story arcs. [[OurGodsAreDifferent Daedric]] quests are another prime example, growing from, initially, simple quests to kill a specific person or retrieve a specific item, to having full blown stories in their own right.


* ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.

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* ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there. there.
* ''VideoGame/FinalFantasyXIV'' has several side stories separate from the main story quest, usually referred to collectively as "Chronicles of a new Era". Most broadly, there's [[BreatherEpisode Gentleman Inspector Hildibrand's]] hijinks, which are almost always hilarious and are there to take the edge off of the main story when it gets too dark ([[MoodWhiplash most new Hildibrand chapters are added when the Main Story gets at its most heart rending]]), other than that, there's getting your [[InfinityPlusOneSword Relic weapon]], and an arc devoted to whatever the 24 man raid is.


* ''FinalFantasyTacticsAdvance'' has a developing side story in over 30 missions involving a criminal organization. You start off in apprehending a chicken thief and then snowball it from there to reach the head of the faction himself as he tries to take over Ivalice with his power.
** ''FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:

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* ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' has a developing side story in over 30 missions involving a criminal organization. You start off in apprehending a chicken thief and then snowball it from there to reach the head of the faction himself as he tries to take over Ivalice with his power.
** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:


* VideoGame/AssassinsCreedIII has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has several sidequests of this kind, with the Anju & Kafei sequence particularly standing out.

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* VideoGame/AssassinsCreedIII ''VideoGame/AssassinsCreedIII'' has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has several one involving the characters Anju and Kafei, and indirectly many other characters in Clock Town; it requires performing numerous actions in an interval that makes use of all three available in-game days. Out of the 20 regular masks that can be earned in the game, ''four'' are acquired here, and in turn those four masks are required in other circumstances to obtain additional prizes. To a lesser extent, there's also the string of sidequests of this kind, with involving Romani (where Link has to help her protect the Anju & Kafei sequence particularly standing out.ranch's cows from some alien-like ghosts), Cremia (where she and Link and to safely transport the milk obtained from the saved cows to Clock Town), Toto and Gorman (where Link and the former perform a melody from the Indigo-Go's to make the latter feel better).

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* A number of quest chains in ''VideoGame/DragonFable'' are technically optional and mostly irrelevant to the main arc of whichever Book you're playing, but they serve as interesting diversions that explore the lives and pasts of the [=NPCs=] you're likely to encounter. Some of them later become instrumental to understanding some of these [=NPCs=], who often go on to have an impact on the main plot, e.g. [[spoiler: playing through Alexander's diary to really understand what makes Xan tick the way he does.]]


* ''VideoGame/GoldenSun'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''VideoGame/GoldenSunTheLostAge' many of these people track your party down to give you helpful items for helping them out.

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* ''VideoGame/GoldenSun'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''VideoGame/GoldenSunTheLostAge' ''VideoGame/GoldenSunTheLostAge'' many of these people track your party down to give you helpful items for helping them out.


** ''VideoGame/GoldenSunDarkDawn'' does this poorly. The initial quest you were sent out on gets completed, and then the games real quest starts. By the end of the game, the player's original mission has been demoted to an uncompleted side quest, with only the item sitting in their inventory as a reminder of why this even started in the first place.


** The {{Gamecube}} remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.

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** The {{Gamecube}} UsefulNotes/NintendoGameCube remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.


* ''WorldOfWarcraft'' used to overuse this trope to the point that it was almost impossible to distinguish main quests from sidequests. They generally have an area-wide story arc, along with many many smaller story arcs that you could pick up while you are running about. A lot of leveling guides take advantage of this by making you pick up quests that go in the same area.
* StarWarsTheOldRepublic has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' used to overuse this trope to the point that it was almost impossible to distinguish main quests from sidequests. They generally have an area-wide story arc, along with many many smaller story arcs that you could pick up while you are running about. A lot of leveling guides take advantage of this by making you pick up quests that go in the same area.
* StarWarsTheOldRepublic ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.


* Nearly all sidequests in TheLastRemnant have their own backstory and characters. The sidequests cover a wide range os stories that really flesh out the world, and are often necessary to unlock extra characters and boost their stats.

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* Nearly all sidequests in TheLastRemnant ''VideoGame/TheLastRemnant'' have their own backstory and characters. The sidequests cover a wide range os stories that really flesh out the world, and are often necessary to unlock extra characters and boost their stats.


* Most of the ''SandsOfDestruction'' {{anime}} is a series of sidequests that, while none of them connect into a ''separate'' story, they culminate in [[spoiler: WoobieDestroyerOfWorlds Morte]] coming to the realization that [[spoiler: what she had seen as a CrapsackWorld is really a WorldHalfFull, because [[RousseauWasRight of the inherent goodness in the people around her]]]], leading to the decision [[spoiler: not to use the Destruct Code to destroy the world.]]

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* Most of the ''SandsOfDestruction'' ''Anime/SandsOfDestruction'' {{anime}} is a series of sidequests that, while none of them connect into a ''separate'' story, they culminate in [[spoiler: WoobieDestroyerOfWorlds Morte]] coming to the realization that [[spoiler: what she had seen as a CrapsackWorld is really a WorldHalfFull, because [[RousseauWasRight of the inherent goodness in the people around her]]]], leading to the decision [[spoiler: not to use the Destruct Code to destroy the world.]]


** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, [[http://www.youtube.com/watch?v=P4UYayCJM5U she recalls the time they spent together in Ordon Village.]] After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[IWillWaitForYou she'll wait for him to return to her.]]

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* VideoGame/AssassinsCreedIII has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.

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